another small player update

This commit is contained in:
CreateSource 2024-02-24 21:09:19 -05:00
parent 63d8ae0a29
commit c47d2d5c1e
2 changed files with 70 additions and 3 deletions

View file

@ -155,5 +155,6 @@ void BoardBowserSuitMotionSetWalk(void);
s16 BoardBowserSuitModelGet(void);
void UpdateDiceDigit2D(omObjData*);
void MoveAwayObjFunc(omObjData*);
void UpdateBowserSuit(omObjData*);
#endif

View file

@ -65,6 +65,7 @@ static omObjData* moveAwayObj;
static omObjData* diceDigit2DObj;
static omObjData* junctionObj;
static s32 junctionMask;
static omObjData* bowserSuitObj;
static s32 rollResized;
static s16 suitMdl = -1;
@ -1023,8 +1024,8 @@ static void InitJunction(s32 arg0, s32 arg1, f32 arg8) {
temp_r29->unk_01 = 0;
var_r28->scale.x = var_r28->scale.y = var_r28->scale.z = 3.0f;
HuWinMesMaxSizeGet(1, &sp3C, 0x90003);
var_f27 = 304.0f;
var_f28 = -10000.0f;
var_f27 = -10000.0f;
var_f28 = 304.0f;
temp_r29->unk_04 = HuWinCreate(var_f27, var_f28, sp3C, sp40, 0);
HuWinBGTPLvlSet(temp_r29->unk_04, 0.0f);
HuWinMesSpeedSet(temp_r29->unk_04, 0);
@ -1743,7 +1744,7 @@ static void DiceJumpFunc(omObjData* arg0) {
temp_f31 = BoardPlayerMotionTimeGet(temp_r31->field00_bit1);
if (BoardPlayerSizeGet(temp_r31->field00_bit1) == 1) {
BoardPlayerPosGet(temp_r31->field00_bit1, &sp38);
sp38.y += 10.0f + (-(49.0f/2400.0f) * temp_r31->unk_08 * temp_r31->unk_08);
sp38.y += 10.0f + (-0.020416668f * temp_r31->unk_08 * temp_r31->unk_08);
temp_r31->unk_08 += 1.0f;
if (sp38.y < temp_r31->unk_0C) {
sp38.y = temp_r31->unk_0C;
@ -2204,3 +2205,68 @@ void BoardPlayerCopyMat(s32 arg0) {
memcpy(temp_r3, temp_r31->material, temp_r31->materialCnt * 0x3C);
playerMatCopy[arg0] = temp_r3;
}
void BoardBowserSuitInit(s32 arg0) {
omObjData* temp_r3;
s32 temp_r27;
s32 var_r29;
s32 temp;
bitcopy3* temp_r31;
for (var_r29 = 0; var_r29 < 4; var_r29++) {
}
temp_r27 = GWPlayer[arg0].character;
temp = BoardDataDirReadAsync(0x40000);
BoardDataAsyncWait(temp);
suitMdl = BoardModelCreate(0x40018, NULL, 0);
BoardModelScaleSet(suitMdl, 1.2f, 1.2f, 1.2f);
suitPlayerMdl = BoardModelCreate(bowserSuitCharMdlTbl[temp_r27], NULL, 0);
GWPlayer[arg0].bowser_suit = 1;
temp_r3 = omAddObjEx(boardObjMan, 0x100, 0U, 0U, -1, &UpdateBowserSuit);
bowserSuitObj = temp_r3;
temp_r31 = (bitcopy3 *) temp_r3->work;
temp_r31->field00_bit0 = 0;
temp_r31->unk_01 = arg0;
temp_r31->unk_02 = 0;
BoardModelVoiceEnableSet(BoardPlayerModelGet(arg0), 3, 0);
BoardModelVoiceEnableSet(BoardPlayerModelGet(arg0), 4, 0);
}
void BoardBowserSuitKill(s32 arg0) {
bitcopy3* temp;
if (bowserSuitObj != 0) {
((bitcopy3*) bowserSuitObj->work)->field00_bit0 = 1;
}
GWPlayer[arg0].bowser_suit = 0;
BoardModelVoiceEnableSet(BoardPlayerModelGet(arg0), 3, 1);
BoardModelVoiceEnableSet(BoardPlayerModelGet(arg0), 4, 1);
if (suitMdl != -1) {
BoardModelKill(suitMdl);
suitMdl = -1;
}
if (suitPlayerMdl != -1) {
BoardModelKill(suitPlayerMdl);
suitPlayerMdl = -1;
}
HuDataDirClose(0x40000);
}
s16 BoardBowserSuitModelGet(void) {
return suitMdl;
}
s16 BoardBowserSuitPlayerModelGet(void) {
return suitPlayerMdl;
}
void BoardBowserSuitMotionCreate(void) {
s32 var_r31;
for (var_r31 = 0; var_r31 < 5; var_r31++) {
bowserSuitMot[var_r31] = (s16) BoardModelMotionCreate(suitMdl, bowserSuitMotTbl[var_r31]);
}
suitCurrMot = -1;
}