another small player update
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63d8ae0a29
commit
c47d2d5c1e
2 changed files with 70 additions and 3 deletions
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@ -155,5 +155,6 @@ void BoardBowserSuitMotionSetWalk(void);
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s16 BoardBowserSuitModelGet(void);
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void UpdateDiceDigit2D(omObjData*);
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void MoveAwayObjFunc(omObjData*);
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void UpdateBowserSuit(omObjData*);
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#endif
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@ -65,6 +65,7 @@ static omObjData* moveAwayObj;
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static omObjData* diceDigit2DObj;
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static omObjData* junctionObj;
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static s32 junctionMask;
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static omObjData* bowserSuitObj;
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static s32 rollResized;
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static s16 suitMdl = -1;
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@ -1023,8 +1024,8 @@ static void InitJunction(s32 arg0, s32 arg1, f32 arg8) {
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temp_r29->unk_01 = 0;
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var_r28->scale.x = var_r28->scale.y = var_r28->scale.z = 3.0f;
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HuWinMesMaxSizeGet(1, &sp3C, 0x90003);
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var_f27 = 304.0f;
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var_f28 = -10000.0f;
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var_f27 = -10000.0f;
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var_f28 = 304.0f;
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temp_r29->unk_04 = HuWinCreate(var_f27, var_f28, sp3C, sp40, 0);
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HuWinBGTPLvlSet(temp_r29->unk_04, 0.0f);
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HuWinMesSpeedSet(temp_r29->unk_04, 0);
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@ -1743,7 +1744,7 @@ static void DiceJumpFunc(omObjData* arg0) {
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temp_f31 = BoardPlayerMotionTimeGet(temp_r31->field00_bit1);
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if (BoardPlayerSizeGet(temp_r31->field00_bit1) == 1) {
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BoardPlayerPosGet(temp_r31->field00_bit1, &sp38);
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sp38.y += 10.0f + (-(49.0f/2400.0f) * temp_r31->unk_08 * temp_r31->unk_08);
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sp38.y += 10.0f + (-0.020416668f * temp_r31->unk_08 * temp_r31->unk_08);
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temp_r31->unk_08 += 1.0f;
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if (sp38.y < temp_r31->unk_0C) {
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sp38.y = temp_r31->unk_0C;
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@ -2204,3 +2205,68 @@ void BoardPlayerCopyMat(s32 arg0) {
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memcpy(temp_r3, temp_r31->material, temp_r31->materialCnt * 0x3C);
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playerMatCopy[arg0] = temp_r3;
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}
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void BoardBowserSuitInit(s32 arg0) {
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omObjData* temp_r3;
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s32 temp_r27;
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s32 var_r29;
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s32 temp;
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bitcopy3* temp_r31;
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for (var_r29 = 0; var_r29 < 4; var_r29++) {
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}
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temp_r27 = GWPlayer[arg0].character;
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temp = BoardDataDirReadAsync(0x40000);
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BoardDataAsyncWait(temp);
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suitMdl = BoardModelCreate(0x40018, NULL, 0);
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BoardModelScaleSet(suitMdl, 1.2f, 1.2f, 1.2f);
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suitPlayerMdl = BoardModelCreate(bowserSuitCharMdlTbl[temp_r27], NULL, 0);
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GWPlayer[arg0].bowser_suit = 1;
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temp_r3 = omAddObjEx(boardObjMan, 0x100, 0U, 0U, -1, &UpdateBowserSuit);
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bowserSuitObj = temp_r3;
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temp_r31 = (bitcopy3 *) temp_r3->work;
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temp_r31->field00_bit0 = 0;
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temp_r31->unk_01 = arg0;
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temp_r31->unk_02 = 0;
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BoardModelVoiceEnableSet(BoardPlayerModelGet(arg0), 3, 0);
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BoardModelVoiceEnableSet(BoardPlayerModelGet(arg0), 4, 0);
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}
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void BoardBowserSuitKill(s32 arg0) {
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bitcopy3* temp;
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if (bowserSuitObj != 0) {
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((bitcopy3*) bowserSuitObj->work)->field00_bit0 = 1;
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}
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GWPlayer[arg0].bowser_suit = 0;
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BoardModelVoiceEnableSet(BoardPlayerModelGet(arg0), 3, 1);
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BoardModelVoiceEnableSet(BoardPlayerModelGet(arg0), 4, 1);
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if (suitMdl != -1) {
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BoardModelKill(suitMdl);
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suitMdl = -1;
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}
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if (suitPlayerMdl != -1) {
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BoardModelKill(suitPlayerMdl);
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suitPlayerMdl = -1;
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}
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HuDataDirClose(0x40000);
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}
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s16 BoardBowserSuitModelGet(void) {
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return suitMdl;
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}
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s16 BoardBowserSuitPlayerModelGet(void) {
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return suitPlayerMdl;
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}
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void BoardBowserSuitMotionCreate(void) {
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s32 var_r31;
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for (var_r31 = 0; var_r31 < 5; var_r31++) {
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bowserSuitMot[var_r31] = (s16) BoardModelMotionCreate(suitMdl, bowserSuitMotTbl[var_r31]);
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}
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suitCurrMot = -1;
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}
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