commit
c55b33a62b
4 changed files with 493 additions and 28 deletions
60
include/REL/w05Dll.h
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60
include/REL/w05Dll.h
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@ -0,0 +1,60 @@
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#include "dolphin/types.h"
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#include "game/board/main.h"
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#include "game/board/map_object.h"
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// functions
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void BoardCreate(void);
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void BoardDestroy(void);
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void fn_1_744(void);
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void fn_1_788(void);
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s32 fn_1_78C(void);
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s32 fn_1_82C(void);
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void fn_1_92C(void);
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void fn_1_950(void);
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void fn_1_954(void);
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void fn_1_D4C(void);
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void fn_1_D84(void);
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void fn_1_E04(void);
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void fn_1_E40(void);
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s32 fn_1_1114(void);
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s32 fn_1_1208(s16, f32, f32);
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void fn_1_13D4(void);
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void fn_1_14D0(void);
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s16 fn_1_14FC(void);
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void fn_1_155C(void);
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void fn_1_1E44(void);
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// structs
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typedef struct bitcopy {
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u32 unk_00;
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s8 unk_04;
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} bitcopy;
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// data
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extern BoardMapObject lbl_1_data_0[7];
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extern s16 lbl_1_data_118;
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extern s16 lbl_1_data_11A;
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extern s16 lbl_1_data_11C;
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extern s16 lbl_1_data_11E;
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extern s16 lbl_1_data_120;
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extern s32 lbl_1_data_124[8];
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extern s32 lbl_1_data_144[2];
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extern s32 lbl_1_data_14C;
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extern s32 lbl_1_data_150[5];
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extern s16 lbl_1_data_164;
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extern u32 lbl_1_data_170[4];
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extern s32 lbl_1_data_180;
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extern s16 lbl_1_data_184;
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extern s32 lbl_1_data_188[4];
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extern s32 lbl_1_data_198[2];
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// bss
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extern s16 lbl_1_bss_28;
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extern s16 lbl_1_bss_14[7];
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extern s32* lbl_1_bss_10;
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extern s16 lbl_1_bss_8[4];
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extern Process* lbl_1_bss_4;
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extern bitcopy* lbl_1_bss_0;
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@ -9,7 +9,6 @@
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#include "game/object.h"
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#include "game/hsfman.h"
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#include "game/hsfmotion.h"
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#include "game/gamework_data.h"
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#include "game/board/main.h"
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#include "game/board/space.h"
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#include "game/board/ui.h"
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430
src/REL/w05Dll/hotel.c
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430
src/REL/w05Dll/hotel.c
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@ -0,0 +1,430 @@
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#include "REL/w05Dll.h"
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#include "game/hsfdraw.h"
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#include "game/audio.h"
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#include "game/pad.h"
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#include "game/objsub.h"
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#include "game/wipe.h"
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#include "game/board/model.h"
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#include "game/board/player.h"
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#include "game/board/window.h"
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// data
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s32 lbl_1_data_150[5] = {
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0x790021, 0x790022, 0x790023, 0x790024, 0x790025,
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};
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s16 lbl_1_data_164 = 0xFFFF;
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// bss
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s16 lbl_1_bss_28;
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void fn_1_13D4(void) {
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Vec sp8;
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ModelData* temp_r31;
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lbl_1_data_164 = BoardModelCreate(lbl_1_data_150[lbl_1_bss_0->unk_04], NULL, 0);
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BoardModelAttrSet(lbl_1_data_164, 0x40000001);
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temp_r31 = &Hu3DData[BoardModelIDGet(lbl_1_data_118)];
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Hu3DMotionExec(BoardModelIDGet(lbl_1_data_118), temp_r31->unk_08, 0.0f, 0);
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Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_data_118), "hotel1", &sp8);
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BoardModelPosSetV(lbl_1_data_164, &sp8);
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}
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void fn_1_14D0(void) {
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BoardModelKill(lbl_1_data_164);
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}
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u32 lbl_1_data_170[4] = { 0, 10, 25, 40 };
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s32 lbl_1_data_180 = 0x79000C;
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s16 fn_1_14FC(void) {
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s16 var_r31;
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for (var_r31 = 0; var_r31 < 4;var_r31++) {
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if (lbl_1_bss_0->unk_00 <= lbl_1_data_170[var_r31]) {
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break;
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}
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}
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return var_r31;
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}
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void fn_1_155C(void) {
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Vec sp64;
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Vec sp58;
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Vec sp4C;
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Vec sp40;
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Vec sp34;
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Vec sp28;
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char sp18[16];
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Vec spC;
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char sp8[4];
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s32 var_r27;
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ModelData* temp_r25;
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f32 temp_f30;
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f32 temp_f31;
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s16 var_r26;
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s16 temp_r28;
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s16 var_r30;
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u32 var_r31;
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lbl_1_bss_28 = GWSystem.player_curr;
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BoardDiceDigit2DShowSet(0);
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temp_r28 = BoardModelMotionCreate(lbl_1_bss_14[4], lbl_1_data_180);
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temp_f30 = BoardPlayerRotYGet(lbl_1_bss_28);
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BoardPlayerPosGet(lbl_1_bss_28, &sp58);
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Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_data_118), "hotel1", &sp64);
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temp_f31 = 180.0 * (atan2((sp64.x - sp58.x), (sp64.z - sp58.z)) / M_PI);
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BoardPlayerMotBlendSet(lbl_1_bss_28, temp_f31, 0xF);
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BoardCameraViewSet(2);
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while (BoardPlayerMotBlendCheck(lbl_1_bss_28) == 0) {
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HuPrcVSleep();
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}
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BoardCameraMotionWait();
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BoardModelPosGet(lbl_1_bss_14[4], &sp4C);
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sp40 = sp28 = sp4C;
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if (sp58.x > sp28.x) {
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sp28.x += 650.0f;
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BoardModelRotYSet(lbl_1_bss_14[4], 90.0f);
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} else {
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sp28.x -= 650.0f;
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BoardModelRotYSet(lbl_1_bss_14[4], -90.0f);
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}
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BoardModelMotionStart(lbl_1_bss_14[4], temp_r28, 0x40000001);
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PSVECSubtract(&sp28, &sp40, &sp34);
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PSVECScale(&sp34, &sp34, 0.018518519f);
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for (var_r31 = 0; var_r31 < 0x36; var_r31++) {
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PSVECAdd(&sp40, &sp34, &sp40);
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BoardModelPosSetV(lbl_1_bss_14[4], &sp40);
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HuPrcVSleep();
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}
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BoardModelPosSetV(lbl_1_bss_14[4], &sp28);
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temp_f31 = (180.0 * (atan2((sp58.x - sp28.x), (sp58.z - sp28.z)) / M_PI));
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while (fn_1_1208(lbl_1_bss_14[4], temp_f31, 10.0f) == 0) {
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HuPrcVSleep();
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}
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BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, 0x40000001);
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var_r30 = BoardPlayerCoinsGet(lbl_1_bss_28);
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sprintf(sp18, "%d", lbl_1_bss_0->unk_00);
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if (var_r30 > 0) {
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if (var_r30 >= 5) {
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var_r27 = 0x270001;
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var_r30 = 5;
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} else {
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var_r27 = 0x270002;
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}
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sprintf(sp8, "%d", var_r30);
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BoardWinCreate(2, var_r27, 7);
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BoardWinInsertMesSet(MAKE_MESSID_PTR(sp8), 1);
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} else {
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BoardWinCreate(2, 0x270003, 7);
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BoardWinInsertMesSet(MAKE_MESSID_PTR(sp18), 0);
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}
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BoardWinWait();
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BoardWinKill();
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if (var_r30 > 0) {
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for (var_r31 = 0; (s32) var_r31 < var_r30; var_r31++) {
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BoardPlayerCoinsAdd(lbl_1_bss_28, -1);
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HuAudFXPlay(0xE);
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HuPrcSleep(6);
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}
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HuAudFXPlay(0xF);
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lbl_1_bss_0->unk_00 += var_r30;
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sprintf(sp18, "%d", lbl_1_bss_0->unk_00);
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BoardWinCreate(2, 0x270016, 7);
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BoardWinInsertMesSet(MAKE_MESSID_PTR(sp18), 0);
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BoardWinWait();
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BoardWinKill();
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}
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var_r26 = fn_1_14FC();
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if (var_r26 != lbl_1_bss_0->unk_04) {
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lbl_1_bss_0->unk_04 = var_r26;
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BoardCameraTargetModelSet(lbl_1_data_164);
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BoardCameraOffsetSet(0.0f, 200.0f, 0.0f);
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BoardCameraMotionWait();
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HuPrcSleep(0x3C);
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WipeColorSet(0, 0, 0);
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WipeCreate(2, 0, 0x30);
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while (WipeStatGet() != 0) {
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HuPrcVSleep();
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}
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fn_1_14D0();
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fn_1_13D4();
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WipeCreate(1, 0, 0x30);
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while (WipeStatGet() != 0) {
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HuPrcVSleep();
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}
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HuPrcSleep(0x3C);
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BoardCameraTargetPlayerSet(lbl_1_bss_28);
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BoardCameraMotionWait();
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}
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BoardPlayerMotBlendSet(lbl_1_bss_28, temp_f30, 0xF);
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BoardModelPosGet(lbl_1_bss_14[4], &sp40);
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sp28 = sp4C;
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if (sp58.x > sp28.x) {
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BoardModelRotYSet(lbl_1_bss_14[4], -90.0f);
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} else {
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BoardModelRotYSet(lbl_1_bss_14[4], 90.0f);
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}
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BoardModelMotionStart(lbl_1_bss_14[4], temp_r28, 0x40000001);
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PSVECSubtract(&sp28, &sp40, &sp34);
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PSVECScale(&sp34, &sp34, 0.033333335f);
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for (var_r31 = 0; var_r31 < 0x1E; var_r31++) {
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PSVECAdd(&sp40, &sp34, &sp40);
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BoardModelPosSetV(lbl_1_bss_14[4], &sp40);
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HuPrcVSleep();
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}
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BoardModelPosSetV(lbl_1_bss_14[4], &sp28);
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while (fn_1_1208(lbl_1_bss_14[4], 0.0f, 15.0f) == 0) {
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HuPrcVSleep();
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}
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BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, 0x40000001);
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BoardCameraViewSet(1);
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while (BoardPlayerMotBlendCheck(lbl_1_bss_28) == 0) {
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HuPrcVSleep();
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}
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BoardCameraMotionWait();
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BoardModelMotionKill(lbl_1_bss_14[4], temp_r28);
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BoardDiceDigit2DShowSet(1);
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}
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s16 lbl_1_data_184 = 0x2564;
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s32 lbl_1_data_188[4] = { 0x79000C, 0x79000E, 0x79000F, 0x790010 };
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s32 lbl_1_data_198[2] = { 28, 25 };
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void fn_1_1E44(void) {
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char sp84[0x10];
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char sp74[0x10];
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Vec sp68;
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f32 sp64;
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f32 sp60;
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Vec sp5C;
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Vec sp50;
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Vec sp44;
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Vec sp38;
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f32 sp34;
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f32 sp30;
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Vec sp2C;
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s16 sp1C[4][2];
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Vec sp10;
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s16 sp8[4];
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ModelData* temp_r25;
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f32 temp_f31;
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f32 temp;
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s16 temp_r3;
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s16 var_r26;
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s16 var_r27;
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s32 var_r28;
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s32 var_r31;
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s32 temp_r24;
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s32 var_r30;
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lbl_1_bss_28 = GWSystem.player_curr;
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BoardDiceDigit2DShowSet(0);
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for (var_r31 = 0; var_r31 < 4; var_r31++) {
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sp8[var_r31] = BoardModelMotionCreate(lbl_1_bss_14[4], lbl_1_data_188[var_r31]);
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}
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for (var_r31 = 0; var_r31 < 4; var_r31++) {
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for (var_r30 = 0; var_r30 < 2; var_r30++) {
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sp1C[var_r31][var_r30] = BoardPlayerMotionCreate(var_r31, lbl_1_data_198[var_r30] | lbl_1_data_124[GWPlayer[var_r31].character]);
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}
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}
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BoardCameraViewSet(2);
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BoardCameraMotionWait();
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BoardPlayerPosGet(lbl_1_bss_28, &sp50);
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BoardModelPosGet(lbl_1_bss_14[4], &sp38);
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sp5C = sp2C = sp38;
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if (sp50.x > sp2C.x) {
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sp2C.x += 520.0f;
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BoardModelRotYSet(lbl_1_bss_14[4], 90.0f);
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} else {
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sp2C.x -= 520.0f;
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BoardModelRotYSet(lbl_1_bss_14[4], -90.0f);
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}
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BoardModelMotionStart(lbl_1_bss_14[4], sp8[0], 0x40000001);
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PSVECSubtract(&sp2C, &sp5C, &sp44);
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PSVECScale(&sp44, &sp44, 0.018518519f);
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for (var_r31 = 0; var_r31 < 0x36U; var_r31++) {
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PSVECAdd(&sp5C, &sp44, &sp5C);
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BoardModelPosSetV(lbl_1_bss_14[4], &sp5C);
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HuPrcVSleep();
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}
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BoardModelPosSetV(lbl_1_bss_14[4], &sp2C);
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temp_f31 = (180.0 * (atan2((sp50.x - sp2C.x), (sp50.z - sp2C.z)) / M_PI));
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while (fn_1_1208(lbl_1_bss_14[4], temp_f31, 10.0f) == 0) {
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HuPrcVSleep();
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}
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BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, 0x40000001);
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temp_f31 = 180.0 * (atan2((sp2C.x - sp50.x), (sp2C.z - sp50.z)) / M_PI);
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BoardPlayerMotBlendSet(lbl_1_bss_28, temp_f31, 0xF);
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while (BoardPlayerMotBlendCheck(lbl_1_bss_28) == 0) {
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HuPrcVSleep();
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}
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if (lbl_1_bss_0->unk_00 == 0) {
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BoardWinCreate(2, 0x270005, 7);
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BoardWinWait();
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BoardWinKill();
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} else {
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temp_r3 = BoardModelCreate(0x790004, NULL, 0);
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BoardModelVisibilitySet(temp_r3, 0);
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BoardModelLayerSet(temp_r3, 2U);
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if (lbl_1_bss_0->unk_00 > BoardPlayerCoinsGet(lbl_1_bss_28)) {
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var_r28 = BoardPlayerCoinsGet(lbl_1_bss_28);
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} else {
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var_r28 = lbl_1_bss_0->unk_00;
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}
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if (var_r28 < 0x14) {
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var_r26 = 6;
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} else if (var_r28 < 0x32) {
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var_r26 = 3;
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} else if (var_r28 < 0x64) {
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var_r26 = 2;
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} else {
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var_r26 = 0;
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}
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sprintf(&sp84, "%d", lbl_1_bss_0->unk_00);
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sprintf(&sp74, "%d", var_r28);
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if (var_r28 == lbl_1_bss_0->unk_00) {
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BoardWinCreate(2, 0x270004, 7);
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} else {
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BoardWinCreate(2, 0x270017, 7);
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}
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BoardWinInsertMesSet(MAKE_MESSID_PTR(sp84), 0);
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BoardWinInsertMesSet(MAKE_MESSID_PTR(sp74), 1);
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BoardWinWait();
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BoardWinKill();
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for (var_r31 = 0; var_r31 < var_r28; var_r31++) {
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BoardPlayerCoinsAdd(lbl_1_bss_28, -1);
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HuAudFXPlay(0xE);
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HuPrcSleep(var_r26);
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}
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HuAudFXPlay(0xF);
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HuPrcSleep(0x1E);
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BoardCameraViewSet(1);
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BoardCameraTargetModelSet(lbl_1_data_164);
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BoardCameraMotionWait();
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HuPrcSleep(0x1E);
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omVibrate(lbl_1_bss_28, 0x7FFF, 0xC, 0);
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BoardCameraQuakeSet(0x8C, 250.0f);
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temp_r24 = HuAudFXPlay(0x482);
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for (var_r31 = 0; var_r31 < 4; var_r31++) {
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BoardPlayerMotBlendSet(var_r31, 0, 0xF);
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}
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while (fn_1_1208(lbl_1_bss_14[4], 0.0f, 15.0f) == 0) {
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HuPrcVSleep();
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}
|
||||
BoardModelMotionStart(lbl_1_bss_14[4], sp8[1], 0U);
|
||||
|
||||
for (var_r31 = 0; var_r31 < 4; var_r31++) {
|
||||
BoardPlayerVoiceEnableSet(var_r31, sp1C[var_r31][0], 0);
|
||||
BoardPlayerMotionStart(var_r31, sp1C[var_r31][0], 0);
|
||||
}
|
||||
HuAudPlayerVoicePlay(lbl_1_bss_28, 0x12E);
|
||||
HuPrcSleep(0x5A);
|
||||
HuAudFXStop(temp_r24);
|
||||
HuAudFXPlay(0x483);
|
||||
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_data_118), "tunami1", &sp68);
|
||||
BoardModelPosSetV(temp_r3, &sp68);
|
||||
BoardModelVisibilitySet(temp_r3, 1);
|
||||
BoardModelMotionTimeSet(temp_r3, 0.0f);
|
||||
HuPrcSleep(0x1E);
|
||||
lbl_1_bss_0->unk_00 = 0;
|
||||
|
||||
lbl_1_bss_0->unk_04 = fn_1_14FC();
|
||||
BoardModelKill(lbl_1_data_164);
|
||||
lbl_1_data_164 = BoardModelCreate(lbl_1_data_150[lbl_1_bss_0->unk_04], NULL, 0);
|
||||
BoardModelAttrSet(lbl_1_data_164, 0x40000001);
|
||||
temp_r25 = &Hu3DData[BoardModelIDGet(lbl_1_data_118)];
|
||||
Hu3DMotionExec(BoardModelIDGet(lbl_1_data_118), temp_r25->unk_08, 0.0f, 0);
|
||||
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_data_118), "hotel1", &sp10);
|
||||
BoardModelPosSetV(lbl_1_data_164, &sp10);
|
||||
BoardModelMotionStart(lbl_1_bss_14[4], sp8[2], 0x40000001U);
|
||||
|
||||
for (var_r31 = 0; var_r31 < 4; var_r31++) {
|
||||
BoardPlayerVoiceEnableSet(var_r31, sp1C[var_r31][0], 1);
|
||||
if (var_r31 != lbl_1_bss_28) {
|
||||
BoardPlayerVoiceEnableSet(var_r31, 6, 0);
|
||||
}
|
||||
BoardPlayerMotionStart(var_r31, 6, 0x40000001);
|
||||
}
|
||||
while (BoardModelMotionTimeGet(temp_r3) < BoardModelMotionMaxTimeGet(temp_r3)) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardModelKill(temp_r3);
|
||||
HuPadRumbleStop(GWPlayer[lbl_1_bss_28].port);
|
||||
BoardWinCreate(0, 0x270006, -1);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
HuPrcSleep(0x1E);
|
||||
BoardModelMotionShiftSet(lbl_1_bss_14[4], sp8[3], 0.0f, 5.0f, 0U);
|
||||
|
||||
for (var_r31 = 0; var_r31 < 4; var_r31++) {
|
||||
BoardPlayerMotionShiftSet(var_r31, sp1C[var_r31][1], 0.0f, 5.0f, 0);
|
||||
BoardPlayerVoiceEnableSet(var_r31, 6, 1);
|
||||
}
|
||||
HuPrcSleep(0x23);
|
||||
BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, 0x40000001);
|
||||
|
||||
for (var_r31 = 0; var_r31 < 4; var_r31++) {
|
||||
BoardPlayerMotionShiftSet(var_r31, 1, 0.0f, 5.0f, 0x40000001);
|
||||
}
|
||||
}
|
||||
BoardCameraViewSet(1);
|
||||
BoardPlayerPosGet(lbl_1_bss_28, &sp50);
|
||||
BoardModelPosGet(lbl_1_bss_14[4], &sp5C);
|
||||
sp2C = sp38;
|
||||
if (sp50.x > sp2C.x) {
|
||||
BoardModelRotYSet(lbl_1_bss_14[4], -90.0f);
|
||||
} else {
|
||||
BoardModelRotYSet(lbl_1_bss_14[4], 90.0f);
|
||||
}
|
||||
BoardModelMotionStart(lbl_1_bss_14[4], sp8[0], 0x40000001U);
|
||||
PSVECSubtract(&sp38, &sp5C, &sp44);
|
||||
PSVECScale(&sp44, &sp44, 0.055555556);
|
||||
|
||||
for (var_r31 = 0; var_r31 < 0x12U; var_r31++) {
|
||||
PSVECAdd(&sp5C, &sp44, &sp5C);
|
||||
BoardModelPosSetV(lbl_1_bss_14[4], &sp5C);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardModelPosSetV(lbl_1_bss_14[4], &sp38);
|
||||
|
||||
while (fn_1_1208(lbl_1_bss_14[4], 0.0f, 15.0f) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, 0x40000001U);
|
||||
|
||||
for (var_r31 = 0; var_r31 < 4; var_r31++) {
|
||||
BoardModelMotionKill(lbl_1_bss_14[4], sp8[var_r31]);
|
||||
}
|
||||
|
||||
for (var_r31 = 0; var_r31 < 4; var_r31++) {
|
||||
for (var_r30 = 0; var_r30 < 2; var_r30++) {
|
||||
BoardPlayerMotionKill(var_r31, sp1C[var_r31][var_r30]);
|
||||
}
|
||||
}
|
||||
BoardCameraMotionWait();
|
||||
BoardPlayerMotBlendSet(lbl_1_bss_28, 0, 0xF);
|
||||
|
||||
while (BoardPlayerMotBlendCheck(lbl_1_bss_28) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
}
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
#include "dolphin.h"
|
||||
#include "REL/w05Dll.h"
|
||||
|
||||
#include "game/gamework_data.h"
|
||||
#include "game/chrman.h"
|
||||
|
|
@ -7,8 +7,6 @@
|
|||
#include "game/board/boo_house.h"
|
||||
#include "game/board/com.h"
|
||||
#include "game/board/lottery.h"
|
||||
#include "game/board/main.h"
|
||||
#include "game/board/map_object.h"
|
||||
#include "game/board/model.h"
|
||||
#include "game/board/player.h"
|
||||
#include "game/board/shop.h"
|
||||
|
|
@ -18,10 +16,6 @@
|
|||
|
||||
// frand.h
|
||||
extern u32 frandmod(u32);
|
||||
// #include "REL/w05Dll/hotel.h"
|
||||
extern void fn_1_13D4(void);
|
||||
extern void fn_1_155C(void);
|
||||
extern void fn_1_1E44(void);
|
||||
// #include "REL/w05Dll/monkey.h"
|
||||
extern void fn_1_2B40(void);
|
||||
extern void fn_1_2C7C(s32);
|
||||
|
|
@ -78,7 +72,6 @@ BoardMapObject lbl_1_data_0[7] = {
|
|||
0x79000A
|
||||
},
|
||||
};
|
||||
|
||||
s16 lbl_1_data_118 = 0xFFFF;
|
||||
s16 lbl_1_data_11A = 0xFFFF;
|
||||
s16 lbl_1_data_11C = 0xFFFF;
|
||||
|
|
@ -93,24 +86,7 @@ s16 lbl_1_bss_14[7];
|
|||
s32* lbl_1_bss_10;
|
||||
s16 lbl_1_bss_8[4];
|
||||
Process* lbl_1_bss_4;
|
||||
u8* lbl_1_bss_0;
|
||||
|
||||
// functions
|
||||
void BoardCreate(void);
|
||||
void BoardDestroy(void);
|
||||
void fn_1_744(void);
|
||||
void fn_1_788(void);
|
||||
s32 fn_1_78C(void);
|
||||
s32 fn_1_82C(void);
|
||||
void fn_1_92C(void);
|
||||
void fn_1_950(void);
|
||||
void fn_1_954(void);
|
||||
void fn_1_D4C(void);
|
||||
void fn_1_D84(void);
|
||||
void fn_1_E04(void);
|
||||
void fn_1_E40(void);
|
||||
s32 fn_1_1114(void);
|
||||
s32 fn_1_1208(s16, f32, f32);
|
||||
bitcopy* lbl_1_bss_0;
|
||||
|
||||
void BoardCreate(void) {
|
||||
s32 sp8;
|
||||
|
|
@ -118,7 +94,7 @@ void BoardCreate(void) {
|
|||
BoardMapObject* temp_r30;
|
||||
|
||||
sp8 = GWBoardGet();
|
||||
lbl_1_bss_0 = GWSystem.board_data;
|
||||
lbl_1_bss_0 = (bitcopy*) GWSystem.board_data;
|
||||
BoardSpaceInit(0x790000);
|
||||
lbl_1_data_118 = BoardModelCreate(0x790001, NULL, 0);
|
||||
lbl_1_data_120 = BoardModelCreate(0x790002, NULL, 0);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue