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3 changed files with 15 additions and 60 deletions
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@ -702,7 +702,7 @@ void fn_1_2DC8(WorkPlayerOld *player, s32 count, Vec *data)
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void fn_1_2DD4(WorkPlayerOld *player)
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{
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omSetTra(player->unk0, player->unk6C.x, player->unk6C.y, player->unk6C.z);
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omSetRot(player->unk0, 0, player->unk9C, 0);
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omSetRot(player->unk0, 0.0f, player->unk9C, 0.0f);
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}
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void fn_1_2E34(WorkPlayerOld *player)
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@ -840,12 +840,7 @@ void fn_1_3C74(WorkPlayerOld *player, s32 *state, u32 *motAttr)
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}
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if(player->unk14[3] >= 0 && (player->unk28 & 0x100)) {
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player->unk38 = 1;
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player->unk84.y = 26.766666f;
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player->unkA4 = 1;
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if(player->unk3C & 0x2) {
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player->unk3C &= ~0x2;
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}
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fn_1_2BD0(player, 26.766666f, 1.0f);
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*motAttr = HU3D_MOTATTR_NONE;
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*state = 3;
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}
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@ -868,7 +863,7 @@ void fn_1_3D4C(WorkPlayerOld *player, s32 *state, u32 *motAttr)
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player->unk84.y += -2.4333334f;
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if(player->unk14[5] >= 0 && (player->unk28 & 0x140)) {
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player->unk38 = 3;
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player->unk84.y = 0;
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player->unk84.y = 0.0f;
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player->unk3C &= ~0x3;
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player->unk3C |= 0x4;
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*motAttr = HU3D_MOTATTR_NONE;
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@ -895,12 +890,7 @@ void fn_1_3E60(WorkPlayerOld *player, s32 *state, u32 *motAttr)
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void fn_1_3F18(WorkPlayerOld *player, s32 *state, u32 *motAttr)
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{
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if(Hu3DMotionShiftIDGet(player->unk0->model[0]) < 0 && Hu3DMotionEndCheck(player->unk0->model[0])) {
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player->unk38 = 1;
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player->unk84.y = 0;
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player->unkA4 = 0;
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if(player->unk3C & 0x2) {
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player->unk3C &= ~0x2;
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}
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fn_1_2BD0(player, 0.0f, 0.0f);
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}
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}
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@ -2329,4 +2319,4 @@ void fn_1_D70C(omObjData *obj)
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CharModelKill(lbl_1_data_0[GWPlayerCfg[i].character]);
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}
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omOvlReturnEx(1, 1);
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}
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}
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