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afb776544c
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3 changed files with 15 additions and 60 deletions
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@ -806,7 +806,6 @@ void fn_1_3770(omObjData *arg0)
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s32 var_r30;
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s32 var_r30;
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s32 var_r29;
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s32 var_r29;
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M443DllCameraStruct *var_r28;
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M443DllCameraStruct *var_r28;
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omObjData *var_r27;
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s32 var_r26;
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s32 var_r26;
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u32 var_r25;
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u32 var_r25;
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s32 var_r24;
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s32 var_r24;
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@ -930,7 +930,7 @@ void fn_1_2C1C(WorkPlayerOld *player, omObjData *obj, s32 arg2, s32 arg3, s32 *a
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player->unk_10 = NULL;
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player->unk_10 = NULL;
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player->unk_50 = NULL;
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player->unk_50 = NULL;
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player->unk_64 = 0;
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player->unk_64 = 0;
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player->unk_68 = 0;
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player->unk_68 = NULL;
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player->unk_38 = 0;
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player->unk_38 = 0;
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player->unk_3C = 0;
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player->unk_3C = 0;
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player->unk_44 = arg5;
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player->unk_44 = arg5;
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@ -978,7 +978,7 @@ void fn_1_2DC8(WorkPlayerOld *player, s32 count, Vec *data)
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void fn_1_2DD4(WorkPlayerOld *player)
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void fn_1_2DD4(WorkPlayerOld *player)
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{
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{
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omSetTra(player->unk_00, player->unk_6C.x, player->unk_6C.y, player->unk_6C.z);
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omSetTra(player->unk_00, player->unk_6C.x, player->unk_6C.y, player->unk_6C.z);
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omSetRot(player->unk_00, 0, player->unk_9C, 0);
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omSetRot(player->unk_00, 0.0f, player->unk_9C, 0.0f);
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}
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}
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void fn_1_2E34(WorkPlayerOld *player)
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void fn_1_2E34(WorkPlayerOld *player)
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@ -1123,12 +1123,7 @@ void fn_1_3CE0(WorkPlayerOld *player, s32 *state, u32 *motAttr)
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}
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}
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if (player->unk_14[3] >= 0 && (player->unk_28 & 0x100)) {
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if (player->unk_14[3] >= 0 && (player->unk_28 & 0x100)) {
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player->unk_38 = 1;
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fn_1_2BD0(player, 26.766666f, 1.0f);
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player->unk_84.y = 26.766666f;
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player->unk_A4 = 1;
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if (player->unk_3C & 0x2) {
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player->unk_3C &= ~0x2;
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}
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*motAttr = HU3D_MOTATTR_NONE;
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*motAttr = HU3D_MOTATTR_NONE;
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*state = 3;
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*state = 3;
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}
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}
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@ -1181,12 +1176,7 @@ void fn_1_3ECC(WorkPlayerOld *player, s32 *state, u32 *motAttr)
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void fn_1_3F84(WorkPlayerOld *player, s32 *state, u32 *motAttr)
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void fn_1_3F84(WorkPlayerOld *player, s32 *state, u32 *motAttr)
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{
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{
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if (Hu3DMotionShiftIDGet(player->unk_00->model[0]) < 0 && Hu3DMotionEndCheck(player->unk_00->model[0])) {
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if (Hu3DMotionShiftIDGet(player->unk_00->model[0]) < 0 && Hu3DMotionEndCheck(player->unk_00->model[0])) {
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player->unk_38 = 1;
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fn_1_2BD0(player, 0.0f, 0.0f);
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player->unk_84.y = 0;
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player->unk_A4 = 0;
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if (player->unk_3C & 0x2) {
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player->unk_3C &= ~0x2;
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}
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}
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}
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}
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}
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@ -1352,12 +1342,8 @@ void fn_1_40C0(WorkPlayerOld *player)
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player->unk_3C |= 0x800;
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player->unk_3C |= 0x800;
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}
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}
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else {
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else {
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player->unk_38 = 1;
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fn_1_2BD0(player, 0.0f, 0.0f);
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player->unk_84.y = 0.0f;
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player->unk_A4 = 0.0f;
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if ((player->unk_3C & 2) != 0) {
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player->unk_3C &= ~2;
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}
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motAttr = HU3D_MOTATTR_NONE;
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motAttr = HU3D_MOTATTR_NONE;
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state = 3;
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state = 3;
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}
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}
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@ -6582,12 +6568,7 @@ s32 fn_1_1C898(UnkM450Struct5 *var_r31, omObjData *var_r30)
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HuAudCharVoicePlay(var_r31->unk_11C, 0x123);
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HuAudCharVoicePlay(var_r31->unk_11C, 0x123);
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var_r31->unk_FC |= 0x10;
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var_r31->unk_FC |= 0x10;
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var_r31->unk_00.unk_3C |= 0x210;
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var_r31->unk_00.unk_3C |= 0x210;
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var_r31->unk_00.unk_38 = 1;
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fn_1_2BD0(&var_r31->unk_00, 48.179996f, 0.0f);
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var_r31->unk_00.unk_84.y = 48.179996f;
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var_r31->unk_00.unk_A4 = 0.0f;
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if (var_r31->unk_00.unk_3C & 2) {
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var_r31->unk_00.unk_3C &= ~0x2;
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}
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Hu3DMotionShiftSet(var_r30->model[0], var_r30->motion[8], 0.0f, 8.0f, 0);
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Hu3DMotionShiftSet(var_r30->model[0], var_r30->motion[8], 0.0f, 8.0f, 0);
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if (fn_1_125C0(0, 1) <= 0) {
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if (fn_1_125C0(0, 1) <= 0) {
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var_r31->unk_FC |= 0x80000;
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var_r31->unk_FC |= 0x80000;
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@ -6599,12 +6580,7 @@ s32 fn_1_1C898(UnkM450Struct5 *var_r31, omObjData *var_r30)
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HuAudCharVoicePlay(var_r31->unk_11C, 0x123);
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HuAudCharVoicePlay(var_r31->unk_11C, 0x123);
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var_r31->unk_FC |= 0x100;
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var_r31->unk_FC |= 0x100;
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var_r31->unk_00.unk_3C |= 0x210;
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var_r31->unk_00.unk_3C |= 0x210;
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var_r31->unk_00.unk_38 = 1;
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fn_1_2BD0(&var_r31->unk_00, 0.0f, 0.0f);
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var_r31->unk_00.unk_84.y = 0.0f;
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var_r31->unk_00.unk_A4 = 0.0f;
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if (var_r31->unk_00.unk_3C & 2) {
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var_r31->unk_00.unk_3C &= ~0x2;
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}
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if (fn_1_125C0(0, 1) <= 0) {
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if (fn_1_125C0(0, 1) <= 0) {
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var_r31->unk_FC |= 0x80000;
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var_r31->unk_FC |= 0x80000;
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}
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}
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@ -6715,12 +6691,7 @@ void fn_1_1E150(omObjData *var_r29)
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HuAudCharVoicePlay(var_r31->unk_11C, 0x123);
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HuAudCharVoicePlay(var_r31->unk_11C, 0x123);
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var_r31->unk_FC |= 0x800000;
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var_r31->unk_FC |= 0x800000;
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var_r31->unk_118 = 0x7EB;
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var_r31->unk_118 = 0x7EB;
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var_r31->unk_00.unk_38 = 1;
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fn_1_2BD0(&var_r31->unk_00, 53.533333f, 0.0f);
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var_r31->unk_00.unk_84.y = 53.533333f;
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var_r31->unk_00.unk_A4 = 0.0f;
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if (var_r31->unk_00.unk_3C & 2) {
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var_r31->unk_00.unk_3C &= ~0x2;
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}
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Hu3DMotionSet(var_r29->model[0], var_r29->motion[8]);
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Hu3DMotionSet(var_r29->model[0], var_r29->motion[8]);
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Hu3DModelAttrReset(var_r29->model[0], HU3D_ATTR_DISPOFF);
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Hu3DModelAttrReset(var_r29->model[0], HU3D_ATTR_DISPOFF);
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fn_1_125C0(0, 0);
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fn_1_125C0(0, 0);
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@ -7129,12 +7100,7 @@ void fn_1_20170(omObjData *var_r30)
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var_r29->unk_00.unk_A8 = MapPos(
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var_r29->unk_00.unk_A8 = MapPos(
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var_r29->unk_00.unk_6C.x, var_r29->unk_00.unk_6C.y, var_r29->unk_00.unk_6C.z, var_r29->unk_00.unk_C0, &var_r29->unk_00.unk_AC);
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var_r29->unk_00.unk_6C.x, var_r29->unk_00.unk_6C.y, var_r29->unk_00.unk_6C.z, var_r29->unk_00.unk_C0, &var_r29->unk_00.unk_AC);
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if (var_r29->unk_00.unk_A8 > var_r29->unk_00.unk_6C.y) {
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if (var_r29->unk_00.unk_A8 > var_r29->unk_00.unk_6C.y) {
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var_r31->unk_00.unk_38 = 1;
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fn_1_2BD0(&var_r31->unk_00, 53.533333f, 0.0f);
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var_r31->unk_00.unk_84.y = 53.533333f;
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var_r31->unk_00.unk_A4 = 0.0f;
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if (var_r31->unk_00.unk_3C & 2) {
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var_r31->unk_00.unk_3C &= ~2;
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}
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}
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}
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var_f31 = var_r29->unk_00.unk_6C.x;
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var_f31 = var_r29->unk_00.unk_6C.x;
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var_f30 = var_r29->unk_00.unk_6C.z;
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var_f30 = var_r29->unk_00.unk_6C.z;
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@ -702,7 +702,7 @@ void fn_1_2DC8(WorkPlayerOld *player, s32 count, Vec *data)
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void fn_1_2DD4(WorkPlayerOld *player)
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void fn_1_2DD4(WorkPlayerOld *player)
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{
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{
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omSetTra(player->unk0, player->unk6C.x, player->unk6C.y, player->unk6C.z);
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omSetTra(player->unk0, player->unk6C.x, player->unk6C.y, player->unk6C.z);
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omSetRot(player->unk0, 0, player->unk9C, 0);
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omSetRot(player->unk0, 0.0f, player->unk9C, 0.0f);
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}
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}
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void fn_1_2E34(WorkPlayerOld *player)
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void fn_1_2E34(WorkPlayerOld *player)
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@ -840,12 +840,7 @@ void fn_1_3C74(WorkPlayerOld *player, s32 *state, u32 *motAttr)
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}
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}
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if(player->unk14[3] >= 0 && (player->unk28 & 0x100)) {
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if(player->unk14[3] >= 0 && (player->unk28 & 0x100)) {
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player->unk38 = 1;
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fn_1_2BD0(player, 26.766666f, 1.0f);
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player->unk84.y = 26.766666f;
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player->unkA4 = 1;
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if(player->unk3C & 0x2) {
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player->unk3C &= ~0x2;
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}
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*motAttr = HU3D_MOTATTR_NONE;
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*motAttr = HU3D_MOTATTR_NONE;
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*state = 3;
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*state = 3;
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}
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}
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@ -868,7 +863,7 @@ void fn_1_3D4C(WorkPlayerOld *player, s32 *state, u32 *motAttr)
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player->unk84.y += -2.4333334f;
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player->unk84.y += -2.4333334f;
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if(player->unk14[5] >= 0 && (player->unk28 & 0x140)) {
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if(player->unk14[5] >= 0 && (player->unk28 & 0x140)) {
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player->unk38 = 3;
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player->unk38 = 3;
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player->unk84.y = 0;
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player->unk84.y = 0.0f;
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player->unk3C &= ~0x3;
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player->unk3C &= ~0x3;
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player->unk3C |= 0x4;
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player->unk3C |= 0x4;
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*motAttr = HU3D_MOTATTR_NONE;
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*motAttr = HU3D_MOTATTR_NONE;
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@ -895,12 +890,7 @@ void fn_1_3E60(WorkPlayerOld *player, s32 *state, u32 *motAttr)
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void fn_1_3F18(WorkPlayerOld *player, s32 *state, u32 *motAttr)
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void fn_1_3F18(WorkPlayerOld *player, s32 *state, u32 *motAttr)
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{
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{
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if(Hu3DMotionShiftIDGet(player->unk0->model[0]) < 0 && Hu3DMotionEndCheck(player->unk0->model[0])) {
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if(Hu3DMotionShiftIDGet(player->unk0->model[0]) < 0 && Hu3DMotionEndCheck(player->unk0->model[0])) {
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player->unk38 = 1;
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fn_1_2BD0(player, 0.0f, 0.0f);
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player->unk84.y = 0;
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player->unkA4 = 0;
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if(player->unk3C & 0x2) {
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player->unk3C &= ~0x2;
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}
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}
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}
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}
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}
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@ -2329,4 +2319,4 @@ void fn_1_D70C(omObjData *obj)
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CharModelKill(lbl_1_data_0[GWPlayerCfg[i].character]);
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CharModelKill(lbl_1_data_0[GWPlayerCfg[i].character]);
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}
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}
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omOvlReturnEx(1, 1);
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omOvlReturnEx(1, 1);
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}
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}
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