Merge pull request #398 from gamemasterplc/main
Fully match m401dll/main_ex.c
This commit is contained in:
commit
c76e13678f
2 changed files with 3 additions and 4 deletions
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@ -826,7 +826,7 @@ config.libs = [
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objects={
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objects={
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Object(Matching, "REL/executor.c"),
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Object(Matching, "REL/executor.c"),
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Object(Matching, "REL/m401Dll/main.c"),
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Object(Matching, "REL/m401Dll/main.c"),
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Object(NonMatching, "REL/m401Dll/main_ex.c"),
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Object(Matching, "REL/m401Dll/main_ex.c"),
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},
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},
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),
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),
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Rel(
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Rel(
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@ -201,9 +201,8 @@ omObjData *fn_2_10A88(Vec *arg0, s16 arg1)
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}
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}
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temp_r27->unk10 = 3;
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temp_r27->unk10 = 3;
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temp_r27->unk12 = temp_r24;
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temp_r27->unk12 = temp_r24;
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// I am not table to force arg1 to get reloaded without deleting code or serious temporary register allocation issues
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temp_r27->unk18 = arg1;
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(void)arg1;
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switch (arg1) {
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switch ((temp_r27->unk18 = arg1)) {
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case 1:
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case 1:
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Hu3DModelPosSet(temp_r31->unk10, arg0->x, arg0->y, lbl_2_bss_60.z + arg0->z);
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Hu3DModelPosSet(temp_r31->unk10, arg0->x, arg0->y, lbl_2_bss_60.z + arg0->z);
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