Match fn_2_A940

This commit is contained in:
gamemasterplc 2024-04-28 21:29:31 -05:00
parent 08d8e67cda
commit c7dd48fd3a

View file

@ -2590,6 +2590,28 @@ void fn_2_A914(s32 player)
void fn_2_A940(omObjData *object) void fn_2_A940(omObjData *object)
{ {
Vec spC;
omObjData *sp8;
M401WorkPlayer *temp_r28;
s32 temp_r23;
temp_r28 = object->data;
if(temp_r28->unk78 != 0) {
return;
}
spC.x = object->trans.x;
spC.y = object->trans.y;
spC.z = object->trans.z;
if((temp_r23 = fn_2_AC2C(&spC, 90, &sp8)) != 0) {
if(temp_r23 == 1) {
omVibrate(temp_r28->unk4, 12, 4, 2);
} else if(temp_r23 == 3) {
omVibrate(temp_r28->unk4, 12, 4, 2);
} else {
omVibrate(temp_r28->unk4, 12, 12, 0);
}
fn_2_7C3C(object);
fn_2_1858(temp_r28->unk4, sp8->work[3]);
}
} }