Applied some Attr defines

This commit is contained in:
dbalatoni13 2024-11-03 23:53:45 +01:00
parent 348cdffb0e
commit c9f46f9418
99 changed files with 15333 additions and 15096 deletions

View file

@ -514,7 +514,7 @@ void fn_1_E88(omObjData *object)
object->motion[var_r29 + var_r28] = CharModelMotionCreate(var_r30->unk_10, var_r30->unk_10 + lbl_1_data_118[var_r28]);
}
Hu3DMotionSet(object->model[0], object->motion[0]);
Hu3DModelAttrSet(object->model[0], 0x40000001);
Hu3DModelAttrSet(object->model[0], HU3D_MOTATTR_LOOP);
Hu3DMotionOverlaySet(object->model[0], object->motion[7]);
CharModelVoiceEnableSet(var_r30->unk_10, object->motion[5], 0);
object->trans.x = lbl_1_data_120[var_r30->unk_02].x;
@ -522,13 +522,13 @@ void fn_1_E88(omObjData *object)
object->trans.z = lbl_1_data_120[var_r30->unk_02].z;
object->model[2] = Hu3DParticleCreate(lbl_1_bss_11F00, 0x32);
Hu3DParticleHookSet(object->model[2], fn_1_7890);
Hu3DModelAttrSet(object->model[2], 1);
Hu3DModelAttrSet(object->model[2], HU3D_ATTR_DISPOFF);
Hu3DModelLayerSet(object->model[2], 1);
var_r30->unk_5C = -1;
var_r30->unk_40 = -1;
object->model[3] = Hu3DHookFuncCreate(fn_1_5EDC);
Hu3DModelLayerSet(object->model[3], 7);
Hu3DModelAttrSet(object->model[3], 1);
Hu3DModelAttrSet(object->model[3], HU3D_ATTR_DISPOFF);
var_r27 = &Hu3DData[object->model[3]];
var_r27->unk_120 = var_r30;
CharModelDataClose(var_r30->unk_10);
@ -899,7 +899,7 @@ void fn_1_2254(omObjData *object)
else {
spC = lbl_1_bss_C9F8[var_r31->unk_48].unk_00;
}
Hu3DModelAttrSet(object->model[3], 1);
Hu3DModelAttrSet(object->model[3], HU3D_ATTR_DISPOFF);
if ((fn_1_3AE4(object, &spC) == 1)
&& ((var_r31->unk_48 >= 0
&& ((lbl_1_bss_C9F8[var_r31->unk_48].unk_10 == object) || (lbl_1_bss_C9F8[var_r31->unk_48].unk_10 == NULL)))
@ -947,7 +947,7 @@ void fn_1_2254(omObjData *object)
var_r26 = Hu3DData[object->model[2]].unk_120;
*(s16 *)var_r26 = 0;
(void)var_r26;
Hu3DModelAttrReset(object->model[2], 1);
Hu3DModelAttrReset(object->model[2], HU3D_ATTR_DISPOFF);
Hu3DModelPosSet(object->model[2], object->trans.x + (140.0 * sind(object->rot.y)), object->trans.y,
object->trans.z + (140.0 * cosd(object->rot.y)));
}
@ -995,7 +995,7 @@ void fn_1_2254(omObjData *object)
}
if (var_r31->unk_40 >= 0) {
if (var_r31->unk_0C == 0) {
Hu3DModelAttrReset(object->model[3], 1);
Hu3DModelAttrReset(object->model[3], HU3D_ATTR_DISPOFF);
}
switch (var_r31->unk_40) {
case 0:
@ -1020,7 +1020,7 @@ void fn_1_2254(omObjData *object)
var_r31->unk_42++;
}
else {
Hu3DModelAttrSet(object->model[3], 1);
Hu3DModelAttrSet(object->model[3], HU3D_ATTR_DISPOFF);
}
Hu3DModelPosSet(object->model[3], object->trans.x, 300.0f + object->trans.y, object->trans.z);
if ((var_r29 >= 0 && var_r29 != var_r31->unk_30) || var_r28 != var_r31->unk_34) {
@ -1272,8 +1272,8 @@ void fn_1_3C20(omObjData *object)
var_r30 = object->data;
Hu3DMotionOverlayReset(object->model[0]);
Hu3DModelAttrSet(object->model[1], 1);
Hu3DModelAttrSet(object->model[3], 1);
Hu3DModelAttrSet(object->model[1], HU3D_ATTR_DISPOFF);
Hu3DModelAttrSet(object->model[3], HU3D_ATTR_DISPOFF);
var_r30->unk_3C = 10;
object->func = fn_1_3C94;
}
@ -1914,12 +1914,12 @@ void fn_1_6D24(omObjData *object)
var_r29->unk_18 = 1.0f;
object->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_M442, 0x02));
Hu3DModelLayerSet(object->model[0], 7);
Hu3DModelAttrSet(object->model[0], 0x40000001);
Hu3DModelAttrSet(object->model[0], 1);
Hu3DModelAttrSet(object->model[0], HU3D_MOTATTR_LOOP);
Hu3DModelAttrSet(object->model[0], HU3D_ATTR_DISPOFF);
object->model[1] = Hu3DParticleCreate(lbl_1_bss_11EFC, 0x64);
Hu3DParticleHookSet(object->model[1], fn_1_7EBC);
Hu3DModelLayerSet(object->model[1], 7);
Hu3DModelAttrSet(object->model[1], 1);
Hu3DModelAttrSet(object->model[1], HU3D_ATTR_DISPOFF);
for (var_r27 = 0, var_r30 = 1; var_r30 < 24; var_r30++) {
for (var_r28 = 1; var_r28 < 24; var_r28++) {
if (*(lbl_1_bss_11C6D + (var_r30 * 0x19) + var_r28) == 0) {
@ -1962,8 +1962,8 @@ void fn_1_72C4(omObjData *object)
switch (var_r31->unk_02) {
case 0:
if (var_r31->unk_00_field0) {
Hu3DModelAttrReset(object->model[0], 1);
Hu3DModelAttrReset(object->model[1], 1);
Hu3DModelAttrReset(object->model[0], HU3D_ATTR_DISPOFF);
Hu3DModelAttrReset(object->model[1], HU3D_ATTR_DISPOFF);
var_r31->unk_02 = 1;
var_r31->unk_18 = 0.0f;
var_r31->unk_0C = 60;