Applied some Attr defines
This commit is contained in:
parent
348cdffb0e
commit
c9f46f9418
99 changed files with 15333 additions and 15096 deletions
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@ -10,7 +10,6 @@
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#include "game/window.h"
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#include "game/wipe.h"
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#include "math.h"
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#include "REL/modeseldll.h"
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@ -190,10 +189,10 @@ repeat:
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Hu3DModelPosSetV(lbl_1_bss_19A[3], &sp1C);
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Hu3DModelPosSetV(lbl_1_bss_19A[5], &sp1C);
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Hu3DModelPosSetV(lbl_1_bss_19A[1], &sp1C);
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Hu3DModelAttrReset(lbl_1_bss_19A[2], 1);
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Hu3DModelAttrSet(lbl_1_bss_19A[4], 1);
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Hu3DModelAttrReset(lbl_1_bss_19A[3], 1);
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Hu3DModelAttrSet(lbl_1_bss_19A[5], 1);
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Hu3DModelAttrReset(lbl_1_bss_19A[2], HU3D_ATTR_DISPOFF);
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Hu3DModelAttrSet(lbl_1_bss_19A[4], HU3D_ATTR_DISPOFF);
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Hu3DModelAttrReset(lbl_1_bss_19A[3], HU3D_ATTR_DISPOFF);
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Hu3DModelAttrSet(lbl_1_bss_19A[5], HU3D_ATTR_DISPOFF);
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Hu3DModelRotSet(lbl_1_bss_19A[2], 0, 0, 0);
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Hu3DModelRotSet(lbl_1_bss_19A[3], 0, 0, 0);
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fn_1_57C8(lbl_1_bss_19A[4]);
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@ -622,8 +621,8 @@ void fn_1_5850(void)
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work = curr->user_data;
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index = work->index;
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param = work->param;
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Hu3DModelAttrSet(lbl_1_bss_19A[index + 2], 1);
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Hu3DModelAttrReset(lbl_1_bss_19A[index + 4], 1);
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Hu3DModelAttrSet(lbl_1_bss_19A[index + 2], HU3D_ATTR_DISPOFF);
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Hu3DModelAttrReset(lbl_1_bss_19A[index + 4], HU3D_ATTR_DISPOFF);
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Hu3DMotionSet(lbl_1_bss_19A[index + 4], lbl_1_bss_16A[6]);
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Hu3DMotionSpeedSet(lbl_1_bss_19A[index + 4], 2.0f);
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if (param) {
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@ -648,8 +647,8 @@ void fn_1_5850(void)
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HuPrcVSleep();
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}
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if (!param) {
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Hu3DModelAttrReset(lbl_1_bss_19A[index + 2], 1);
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Hu3DModelAttrSet(lbl_1_bss_19A[index + 4], 1);
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Hu3DModelAttrReset(lbl_1_bss_19A[index + 2], HU3D_ATTR_DISPOFF);
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Hu3DModelAttrSet(lbl_1_bss_19A[index + 4], HU3D_ATTR_DISPOFF);
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}
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HuMemDirectFree(work);
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HuPrcEnd();
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@ -677,19 +676,19 @@ s32 fn_1_5C38(void)
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lbl_1_bss_14C = 0;
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result = HuCardSlotCheck(0);
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if (result == 8192) {
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Hu3DModelAttrReset(lbl_1_bss_19A[0], 1);
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Hu3DModelAttrReset(lbl_1_bss_19A[0], HU3D_ATTR_DISPOFF);
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lbl_1_bss_14C |= 1;
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}
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else {
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Hu3DModelAttrSet(lbl_1_bss_19A[0], 1);
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Hu3DModelAttrSet(lbl_1_bss_19A[0], HU3D_ATTR_DISPOFF);
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}
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result = HuCardSlotCheck(1);
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if (result == 8192) {
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Hu3DModelAttrReset(lbl_1_bss_19A[1], 1);
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Hu3DModelAttrReset(lbl_1_bss_19A[1], HU3D_ATTR_DISPOFF);
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lbl_1_bss_14C |= 2;
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}
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else {
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Hu3DModelAttrSet(lbl_1_bss_19A[1], 1);
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Hu3DModelAttrSet(lbl_1_bss_19A[1], HU3D_ATTR_DISPOFF);
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}
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return lbl_1_bss_14C;
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}
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@ -700,10 +699,10 @@ void fn_1_5D30(void)
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Vec pos_2d;
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Vec pos_3d;
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Mtx scale;
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espAttrReset(lbl_1_bss_152[0], 4);
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espAttrReset(lbl_1_bss_152[0], HUSPR_ATTR_DISPOFF);
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espDrawNoSet(lbl_1_bss_152[0], 127);
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espAttrReset(lbl_1_bss_152[1], 4);
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Hu3DModelAttrReset(lbl_1_bss_19A[2], 1);
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espAttrReset(lbl_1_bss_152[1], HUSPR_ATTR_DISPOFF);
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Hu3DModelAttrReset(lbl_1_bss_19A[2], HU3D_ATTR_DISPOFF);
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pos_2d.x = 188;
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pos_2d.y = 250;
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pos_2d.z = 600;
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@ -718,7 +717,7 @@ void fn_1_5D30(void)
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MTXCopy(scale, model->unk_F0);
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model = &Hu3DData[lbl_1_bss_19A[0]];
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MTXCopy(scale, model->unk_F0);
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Hu3DModelAttrReset(lbl_1_bss_19A[3], 1);
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Hu3DModelAttrReset(lbl_1_bss_19A[3], HU3D_ATTR_DISPOFF);
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pos_2d.x = 388;
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Hu3D2Dto3D(&pos_2d, 1, &pos_3d);
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Hu3DModelPosSetV(lbl_1_bss_19A[3], &pos_3d);
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@ -1104,12 +1103,12 @@ void fn_1_72DC(void)
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index = work->index;
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param = work->param;
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if (param) {
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Hu3DModelAttrReset(lbl_1_bss_19A[index + 8], 1);
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Hu3DModelAttrSet(lbl_1_bss_19A[index + 11], 1);
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Hu3DModelAttrReset(lbl_1_bss_19A[index + 8], HU3D_ATTR_DISPOFF);
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Hu3DModelAttrSet(lbl_1_bss_19A[index + 11], HU3D_ATTR_DISPOFF);
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}
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else {
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Hu3DModelAttrSet(lbl_1_bss_19A[index + 8], 1);
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Hu3DModelAttrReset(lbl_1_bss_19A[index + 11], 1);
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Hu3DModelAttrSet(lbl_1_bss_19A[index + 8], HU3D_ATTR_DISPOFF);
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Hu3DModelAttrReset(lbl_1_bss_19A[index + 11], HU3D_ATTR_DISPOFF);
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}
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for (i = 0; i <= 10; i++) {
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float scale;
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@ -1583,7 +1582,7 @@ s32 fn_1_8C30(s16 boxno)
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HuWinMesSet(lbl_1_bss_146, MAKE_MESSID(16, 0x35));
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HuWinDispOn(lbl_1_bss_146);
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lbl_1_bss_90 = boxno;
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Hu3DModelAttrReset(lbl_1_bss_19A[23], 1);
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Hu3DModelAttrReset(lbl_1_bss_19A[23], HU3D_ATTR_DISPOFF);
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sp2C = &Hu3DData[lbl_1_bss_19A[boxno + 8]];
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Hu3DModelPosSetV(lbl_1_bss_19A[23], &sp2C->pos);
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for (temp_r30 = 1; temp_r30 <= 10; temp_r30++) {
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@ -1634,8 +1633,8 @@ s32 fn_1_8C30(s16 boxno)
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}
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else {
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HuAudFXPlay(3);
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Hu3DModelAttrSet(lbl_1_bss_19A[23], 1);
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Hu3DModelAttrReset(lbl_1_bss_19A[boxno + 8], 1);
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Hu3DModelAttrSet(lbl_1_bss_19A[23], HU3D_ATTR_DISPOFF);
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Hu3DModelAttrReset(lbl_1_bss_19A[boxno + 8], HU3D_ATTR_DISPOFF);
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fn_1_7628(temp_r31, 0);
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HuWinDispOff(lbl_1_bss_146);
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return 1;
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@ -1646,7 +1645,7 @@ s32 fn_1_8C30(s16 boxno)
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fn_1_B8CC(MAKE_MESSID(16, 0x0A));
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HuWinMesSet(lbl_1_bss_148, MAKE_MESSID(16, 0x0B));
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HuWinMesWait(lbl_1_bss_148);
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Hu3DModelAttrReset(lbl_1_bss_19A[boxno + 8], 1);
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Hu3DModelAttrReset(lbl_1_bss_19A[boxno + 8], HU3D_ATTR_DISPOFF);
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OSReport("CheckSum Check\n");
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if (!SLCheckSumCheck()) {
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HuPrcSleep(60);
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@ -1666,8 +1665,8 @@ s32 fn_1_8C30(s16 boxno)
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Hu3DModelScaleSet(lbl_1_bss_19A[temp_r31 + 8], temp_f31, temp_f31, temp_f31);
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HuPrcVSleep();
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}
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Hu3DModelAttrSet(lbl_1_bss_19A[23], 1);
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Hu3DModelAttrReset(lbl_1_bss_19A[boxno + 8], 1);
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Hu3DModelAttrSet(lbl_1_bss_19A[23], HU3D_ATTR_DISPOFF);
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Hu3DModelAttrReset(lbl_1_bss_19A[boxno + 8], HU3D_ATTR_DISPOFF);
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if (UnMountCnt & (1 << curSlotNo)) {
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fn_1_BA20();
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HuWinMesSet(lbl_1_bss_148, MAKE_MESSID(16, 0x50));
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@ -1692,8 +1691,8 @@ s32 fn_1_8C30(s16 boxno)
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lbl_1_bss_13A[temp_r31] = Hu3DAnimCreate(temp_r19, lbl_1_bss_19A[temp_r31 + 8], "star");
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temp_r19 = HuSprAnimRead(HuDataReadNum(lbl_1_data_21C[temp_r25], MEMORY_DEFAULT_NUM));
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lbl_1_bss_134[temp_r31] = Hu3DAnimCreate(temp_r19, lbl_1_bss_19A[temp_r31 + 11], "star");
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Hu3DModelAttrReset(lbl_1_bss_19A[temp_r31 + 11], 1);
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Hu3DModelAttrSet(lbl_1_bss_19A[temp_r31 + 8], 1);
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Hu3DModelAttrReset(lbl_1_bss_19A[temp_r31 + 11], HU3D_ATTR_DISPOFF);
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Hu3DModelAttrSet(lbl_1_bss_19A[temp_r31 + 8], HU3D_ATTR_DISPOFF);
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sp60.x = 158.0f + (boxno * 130);
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sp60.y = 230;
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sp60.z = 800;
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@ -1728,8 +1727,8 @@ s32 fn_1_8C30(s16 boxno)
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}
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}
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fn_1_BA20();
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Hu3DModelAttrSet(lbl_1_bss_19A[23], 1);
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Hu3DModelAttrReset(lbl_1_bss_19A[boxno + 8], 1);
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Hu3DModelAttrSet(lbl_1_bss_19A[23], HU3D_ATTR_DISPOFF);
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Hu3DModelAttrReset(lbl_1_bss_19A[boxno + 8], HU3D_ATTR_DISPOFF);
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for (temp_r30 = 0; temp_r30 <= 10; temp_r30++) {
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temp_f31 = sin(M_PI * (90.0 * (temp_r30 / 10.0)) / 180.0);
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Hu3DModelScaleSet(lbl_1_bss_19A[temp_r31 + 8], temp_f31, temp_f31, temp_f31);
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@ -1782,8 +1781,8 @@ s32 fn_1_9E4C(void)
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lbl_1_bss_F4 = HuSprAnimRead(HuDataReadNum(DATA_MAKE_NUM(DATA_MAKE_NUM(DATADIR_MODESEL, 0x00), 0x25), MEMORY_DEFAULT_NUM));
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temp_r22 = HuSprAnimRead(HuDataReadNum(DATA_MAKE_NUM(DATA_MAKE_NUM(DATADIR_MODESEL, 0x00), 0x24), MEMORY_DEFAULT_NUM));
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for (temp_r31 = 0; temp_r31 < 3; temp_r31++) {
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Hu3DModelAttrSet(lbl_1_bss_19A[temp_r31 + 8], 1);
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Hu3DModelAttrReset(lbl_1_bss_19A[temp_r31 + 11], 1);
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Hu3DModelAttrSet(lbl_1_bss_19A[temp_r31 + 8], HU3D_ATTR_DISPOFF);
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Hu3DModelAttrReset(lbl_1_bss_19A[temp_r31 + 11], HU3D_ATTR_DISPOFF);
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temp_r27 = lbl_1_bss_E8[temp_r31];
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if (temp_r27 < 0 || temp_r27 >= 8) {
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temp_r27 = 8;
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@ -1849,7 +1848,7 @@ s32 fn_1_9E4C(void)
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}
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MTXScale(sp24, 0.45f, 0.45f, 0.45f);
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temp_r28 = &Hu3DData[lbl_1_bss_19A[23]];
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Hu3DModelAttrSet(lbl_1_bss_19A[23], 0x40000001);
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Hu3DModelAttrSet(lbl_1_bss_19A[23], HU3D_MOTATTR_LOOP);
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MTXCopy(sp24, temp_r28->unk_F0);
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return temp_r23;
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}
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@ -1900,7 +1899,7 @@ void fn_1_AAB8(void)
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MTXCopy(sp48, temp_r31->unk_F0);
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Hu3DModelRotSet(lbl_1_bss_19A[temp_r30], 0, lbl_1_bss_8C * lbl_1_bss_108[temp_r30] * GET_ZEROSIGN(temp_r30 == 0), 0);
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if (!lbl_1_bss_12C[temp_r30]) {
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espAttrSet(lbl_1_bss_152[temp_r30 + 2], 4);
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espAttrSet(lbl_1_bss_152[temp_r30 + 2], HUSPR_ATTR_DISPOFF);
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}
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else {
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temp_r31 = &Hu3DData[lbl_1_bss_19A[temp_r30 + 2]];
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@ -1908,10 +1907,10 @@ void fn_1_AAB8(void)
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temp_r31 = &Hu3DData[lbl_1_bss_19A[temp_r30 + 4]];
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}
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if (temp_r31->attr & 0x1) {
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espAttrSet(lbl_1_bss_152[temp_r30 + 2], 4);
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espAttrSet(lbl_1_bss_152[temp_r30 + 2], HUSPR_ATTR_DISPOFF);
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}
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else {
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espAttrReset(lbl_1_bss_152[temp_r30 + 2], 4);
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espAttrReset(lbl_1_bss_152[temp_r30 + 2], HUSPR_ATTR_DISPOFF);
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}
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sp8 = temp_r31->pos;
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sp8.y -= 30.0f * temp_r31->scale.x;
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@ -1925,16 +1924,16 @@ void fn_1_AAB8(void)
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lbl_1_bss_8C -= 360;
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}
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if (lbl_1_bss_11C == -1) {
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espAttrSet(lbl_1_bss_152[4], 4);
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espAttrSet(lbl_1_bss_152[4], HUSPR_ATTR_DISPOFF);
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}
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else {
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temp_r31 = &Hu3DData[lbl_1_bss_19A[lbl_1_bss_11C]];
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if (temp_r31->attr & 0x1) {
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espAttrSet(lbl_1_bss_152[4], 4);
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espAttrSet(lbl_1_bss_152[4], HUSPR_ATTR_DISPOFF);
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}
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else {
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espBankSet(lbl_1_bss_152[4], lbl_1_bss_11C);
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espAttrReset(lbl_1_bss_152[4], 4);
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espAttrReset(lbl_1_bss_152[4], HUSPR_ATTR_DISPOFF);
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sp8 = temp_r31->pos;
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sp8.y += 5.0f * temp_r31->scale.x;
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Hu3D3Dto2D(&sp8, 1, &sp14);
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@ -1944,7 +1943,7 @@ void fn_1_AAB8(void)
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}
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for (temp_r30 = 0; temp_r30 < 3; temp_r30++) {
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if (!lbl_1_bss_120[temp_r30]) {
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espAttrSet(lbl_1_bss_152[temp_r30 + 5], 4);
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espAttrSet(lbl_1_bss_152[temp_r30 + 5], HUSPR_ATTR_DISPOFF);
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continue;
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}
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temp_r31 = &Hu3DData[lbl_1_bss_19A[temp_r30 + 8]];
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@ -1955,10 +1954,10 @@ void fn_1_AAB8(void)
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temp_f29 = (temp_r31->pos.z + (50.0 * temp_r31->scale.x)) * sin(M_PI / 12);
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temp_f31 = temp_r31->scale.x * (temp_f29 / temp_f30);
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if (temp_r31->attr & 0x1) {
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espAttrSet(lbl_1_bss_152[temp_r30 + 5], 4);
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espAttrSet(lbl_1_bss_152[temp_r30 + 5], HUSPR_ATTR_DISPOFF);
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}
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else {
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espAttrReset(lbl_1_bss_152[temp_r30 + 5], 4);
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espAttrReset(lbl_1_bss_152[temp_r30 + 5], HUSPR_ATTR_DISPOFF);
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}
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sp8 = temp_r31->pos;
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sp8.y += 40.0 * temp_r31->scale.x;
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@ -98,7 +98,7 @@ void fn_1_414(void)
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HuSprPosSet(group, 0, 288, 240);
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HuSprDrawNoSet(group, 0, 127);
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HuPrcSleep(2);
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espAttrSet(lbl_1_bss_152[0], 4);
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espAttrSet(lbl_1_bss_152[0], HUSPR_ATTR_DISPOFF);
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HuAudFXStop(lbl_1_data_100);
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while(!HuTHPEndCheck()) {
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HuPrcVSleep();
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@ -107,7 +107,7 @@ void fn_1_414(void)
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HuSprGrpKill(group);
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}
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}
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espAttrReset(lbl_1_bss_152[9], 4);
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espAttrReset(lbl_1_bss_152[9], HUSPR_ATTR_DISPOFF);
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espDrawNoSet(lbl_1_bss_152[9], 127);
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{
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s16 result = fn_1_2490();
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@ -9,11 +9,9 @@
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#include "game/window.h"
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#include "game/wipe.h"
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#include "REL/modeseldll.h"
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#include "ext_math.h"
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s16 lbl_1_data_80[] = { 16, 17, 18, 19, 20, 21 };
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s32 lbl_1_data_8C[] = { DATA_MAKE_NUM(DATADIR_MODESEL, 0x30), DATA_MAKE_NUM(DATADIR_MODESEL, 0x32), DATA_MAKE_NUM(DATADIR_MODESEL, 0x34),
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@ -87,10 +85,10 @@ s32 fn_1_2490(void)
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while (!Hu3DMotionEndCheck(lbl_1_bss_19A[15])) {
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HuPrcVSleep();
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}
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Hu3DModelAttrSet(lbl_1_bss_19A[15], 1);
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Hu3DModelAttrSet(lbl_1_bss_19A[15], HU3D_ATTR_DISPOFF);
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for (temp_r31 = 0; temp_r31 < 6; temp_r31++) {
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Hu3DModelAttrReset(lbl_1_bss_19A[lbl_1_data_80[temp_r31]], 1);
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Hu3DModelAttrSet(lbl_1_bss_19A[lbl_1_data_80[temp_r31]], 0x40000002);
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Hu3DModelAttrReset(lbl_1_bss_19A[lbl_1_data_80[temp_r31]], HU3D_ATTR_DISPOFF);
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Hu3DModelAttrSet(lbl_1_bss_19A[lbl_1_data_80[temp_r31]], HU3D_MOTATTR_PAUSE);
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Hu3DMotionTimeSet(lbl_1_bss_19A[lbl_1_data_80[temp_r31]], 0);
|
||||
Hu3DModelPosSet(lbl_1_bss_19A[lbl_1_data_80[temp_r31]], 0, -50, 0);
|
||||
}
|
||||
|
|
@ -186,10 +184,10 @@ s32 fn_1_2490(void)
|
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temp_r22 = HuSprAnimRead(HuDataReadNum(lbl_1_data_A4[lbl_1_bss_80], MEMORY_DEFAULT_NUM));
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Hu3DAnimCreate(temp_r23, lbl_1_bss_19A[22], "ys002_a1");
|
||||
Hu3DAnimCreate(temp_r22, lbl_1_bss_19A[22], "ys002_a2");
|
||||
Hu3DModelAttrSet(lbl_1_bss_19A[lbl_1_data_80[lbl_1_bss_80]], 1);
|
||||
Hu3DModelAttrSet(lbl_1_bss_19A[lbl_1_data_80[lbl_1_bss_80]], HU3D_ATTR_DISPOFF);
|
||||
Hu3DMotionTimeSet(lbl_1_bss_19A[22], 0);
|
||||
Hu3DModelAttrReset(lbl_1_bss_19A[22], 1);
|
||||
Hu3DModelAttrSet(lbl_1_bss_19A[22], 0x40000002);
|
||||
Hu3DModelAttrReset(lbl_1_bss_19A[22], HU3D_ATTR_DISPOFF);
|
||||
Hu3DModelAttrSet(lbl_1_bss_19A[22], HU3D_MOTATTR_PAUSE);
|
||||
Hu3DModelPosSet(lbl_1_bss_19A[22], 0, 27, 50);
|
||||
Hu3DModelScaleSet(lbl_1_bss_19A[22], 1.0f, 1.063f, 1.0f);
|
||||
for (temp_r31 = 1; temp_r31 <= 20; temp_r31++) {
|
||||
|
|
@ -236,10 +234,10 @@ void fn_1_3668(void)
|
|||
sp8.y = 1;
|
||||
sp8.z = 0;
|
||||
Hu3DShadowPosSet(&sp20, &sp8, &sp14);
|
||||
Hu3DModelAttrReset(lbl_1_bss_19A[15], 1);
|
||||
Hu3DModelAttrSet(lbl_1_bss_19A[15], 0x40000002);
|
||||
Hu3DModelAttrReset(lbl_1_bss_19A[15], HU3D_ATTR_DISPOFF);
|
||||
Hu3DModelAttrSet(lbl_1_bss_19A[15], HU3D_MOTATTR_PAUSE);
|
||||
Hu3DMotionTimeSet(lbl_1_bss_19A[15], 0);
|
||||
Hu3DModelAttrReset(lbl_1_bss_19A[14], 1);
|
||||
Hu3DModelAttrSet(lbl_1_bss_19A[14], 0x40000002);
|
||||
Hu3DModelAttrReset(lbl_1_bss_19A[14], HU3D_ATTR_DISPOFF);
|
||||
Hu3DModelAttrSet(lbl_1_bss_19A[14], HU3D_MOTATTR_PAUSE);
|
||||
Hu3DMotionTimeSet(lbl_1_bss_19A[14], 0);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue