Applied some Attr defines
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348cdffb0e
commit
c9f46f9418
99 changed files with 15333 additions and 15096 deletions
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@ -65,7 +65,7 @@ omObjData *PresentGuideCreate(void)
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Hu3DModelShadowSet(object->model[0]);
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PresentGuideExecModeSet(object, PRESENT_GUIDE_MODE_NONE);
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UpdateGuide(object);
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Hu3DModelAttrSet(object->model[0], 1);
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Hu3DModelAttrSet(object->model[0], HU3D_ATTR_DISPOFF);
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return object;
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}
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@ -109,7 +109,7 @@ static void ExecGuideEnter(omObjData *object)
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switch (object->unk10) {
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case 0:
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Hu3DModelAttrReset(object->model[0], 1);
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Hu3DModelAttrReset(object->model[0], HU3D_ATTR_DISPOFF);
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work->pos.x = -300.0f;
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work->pos.z = -180.0f;
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work->time = 0.0f;
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@ -156,7 +156,7 @@ static void ExecGuideLeave(omObjData *object)
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case 0:
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work->time = 0.0f;
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work->speed = 0.025f;
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Hu3DModelAttrReset(object->model[0], 1);
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Hu3DModelAttrReset(object->model[0], HU3D_ATTR_DISPOFF);
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object->unk10 = 1;
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case 1:
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weight = sind(90.0f * work->time);
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@ -168,7 +168,7 @@ static void ExecGuideLeave(omObjData *object)
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}
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object->unk10 = 2;
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case 2:
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Hu3DModelAttrSet(object->model[0], 1);
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Hu3DModelAttrSet(object->model[0], HU3D_ATTR_DISPOFF);
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PresentGuideExecModeSet(object, PRESENT_GUIDE_MODE_NONE);
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break;
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default:
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@ -1,5 +1,6 @@
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#include "game/audio.h"
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#include "game/esprite.h"
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#include "game/hsfman.h"
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#include "game/objsub.h"
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#include "game/pad.h"
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#include "game/process.h"
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@ -109,7 +110,7 @@ void FadeSpriteWithMultiplier(s16 model, BOOL inF, float tpMultiplier, s32 durat
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work->tplvl = 1.0f;
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}
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Hu3DModelTPLvlSet(work->id, work->tplvl * work->tpMultiplier);
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Hu3DModelAttrReset(work->id, 1);
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Hu3DModelAttrReset(work->id, HU3D_ATTR_DISPOFF);
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process = HuPrcChildCreate(FadeModel, 100, 5376, 0, HuPrcCurrentGet());
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process->user_data = work;
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}
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@ -135,7 +136,7 @@ static void FadeModel(void)
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}
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Hu3DModelTPLvlSet(var_r31->id, var_r31->tplvl * var_r31->tpMultiplier);
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if (var_r31->speed < 0.0f) {
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Hu3DModelAttrSet(var_r31->id, 1);
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Hu3DModelAttrSet(var_r31->id, HU3D_ATTR_DISPOFF);
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}
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HuMemDirectFree(var_r31);
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HuPrcEnd();
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@ -4,8 +4,8 @@
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#include "game/hsfdraw.h"
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#include "game/hsfex.h"
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#include "game/hsfman.h"
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#include "game/wipe.h"
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#include "game/window.h"
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#include "game/wipe.h"
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#include "REL/present.h"
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@ -392,7 +392,7 @@ omObjData *PresentCreate(void)
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work->object[i] = omAddObjEx(presentObjMan, 1003, 1, 0, 1, NULL);
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work->object[i]->model[0] = Hu3DModelCreateFile(presentMdlTbl[i]);
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Hu3DModelLayerSet(work->object[i]->model[0], 0);
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Hu3DModelAttrSet(work->object[i]->model[0], 1);
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Hu3DModelAttrSet(work->object[i]->model[0], HU3D_ATTR_DISPOFF);
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}
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for (j = 0; j < 8; j++) {
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@ -886,39 +886,39 @@ static void ShowHidePresents(omObjData *object)
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s32 character;
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s32 i;
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Hu3DModelAttrReset(work->object[0]->model[0], 1);
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Hu3DModelAttrReset(work->object[0]->model[0], HU3D_ATTR_DISPOFF);
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for (character = 0; character < NUM_CHARACTERS; character++) {
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s32 j;
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if (UnlockedPresents(object, roomIdxTbl2[character]) > 0) {
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Hu3DModelAttrReset(work->object[character + 109]->model[0], 1);
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Hu3DModelAttrReset(work->object[character + 109]->model[0], HU3D_ATTR_DISPOFF);
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}
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for (j = 0, i = 0; i < PRESENT_COUNT_CHAR_ROOM; i++) {
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if (PresentUnlocked(object, roomIdxTbl2[character], i)) {
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Hu3DModelAttrReset(work->object[character * PRESENT_COUNT_CHAR_ROOM * 2 + 2 + i]->model[0], 1);
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Hu3DModelAttrReset(work->object[character * PRESENT_COUNT_CHAR_ROOM * 2 + 8 + i]->model[0], 1);
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Hu3DModelAttrReset(work->object[character * PRESENT_COUNT_CHAR_ROOM * 2 + 2 + i]->model[0], HU3D_ATTR_DISPOFF);
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Hu3DModelAttrReset(work->object[character * PRESENT_COUNT_CHAR_ROOM * 2 + 8 + i]->model[0], HU3D_ATTR_DISPOFF);
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j++;
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}
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}
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if (j >= 6) {
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Hu3DModelAttrReset(work->object[character + 118]->model[0], 1);
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Hu3DModelAttrReset(work->object[character + 118]->model[0], HU3D_ATTR_DISPOFF);
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}
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}
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if (UnlockedPresents(object, ROOM_MG) > 0) {
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Hu3DModelAttrReset(work->object[117]->model[0], 1);
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Hu3DModelAttrReset(work->object[117]->model[0], HU3D_ATTR_DISPOFF);
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}
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for (i = 0; i < PRESENT_COUNT_MG_ROOM; i++) {
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if (PresentUnlocked(object, ROOM_MG, i)) {
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Hu3DModelAttrReset(work->object[i + 98]->model[0], 1);
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Hu3DModelAttrReset(work->object[i + 98]->model[0], HU3D_ATTR_DISPOFF);
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}
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}
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if (PresentUnlocked(object, ROOM_TROPHY, 0)) {
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Hu3DModelAttrReset(work->object[1]->model[0], 1);
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Hu3DModelAttrReset(work->object[1]->model[0], HU3D_ATTR_DISPOFF);
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}
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for (i = 0; i < NUM_CHARACTERS; i++) {
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if (PresentUnlocked(object, roomIdxTbl2[i], PRESENT_CONSTELLATION)) {
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Hu3DModelAttrReset(work->object[i + 126]->model[0], 1);
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Hu3DModelAttrReset(work->object[i + 126]->model[0], HU3D_ATTR_DISPOFF);
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}
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}
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}
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@ -1075,9 +1075,9 @@ static void ExecPresentGet(omObjData *object)
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rot = 36.0f * work->room;
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SetCameraRot(object, rot, 1);
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RotateCamera(object);
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Hu3DModelAttrSet(work->object[work->idxInRoom + lbl_1_rodata_B18[work->room]]->model[0], 1);
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Hu3DModelAttrSet(work->object[roofIdxTbl[work->room]]->model[0], 1);
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Hu3DModelAttrSet(work->object[constellationIdxTbl[work->room]]->model[0], 1);
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Hu3DModelAttrSet(work->object[work->idxInRoom + lbl_1_rodata_B18[work->room]]->model[0], HU3D_ATTR_DISPOFF);
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Hu3DModelAttrSet(work->object[roofIdxTbl[work->room]]->model[0], HU3D_ATTR_DISPOFF);
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Hu3DModelAttrSet(work->object[constellationIdxTbl[work->room]]->model[0], HU3D_ATTR_DISPOFF);
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work->presentFallingTime = 0.0f;
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work->presentFallingSpeed = 1.0f / 360.0f;
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object->unk10 = 1;
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