Applied some Attr defines

This commit is contained in:
dbalatoni13 2024-11-03 23:53:45 +01:00
parent 348cdffb0e
commit c9f46f9418
99 changed files with 15333 additions and 15096 deletions

View file

@ -1,5 +1,6 @@
#include "game/audio.h"
#include "game/esprite.h"
#include "game/hsfman.h"
#include "game/objsub.h"
#include "game/pad.h"
#include "game/process.h"
@ -109,7 +110,7 @@ void FadeSpriteWithMultiplier(s16 model, BOOL inF, float tpMultiplier, s32 durat
work->tplvl = 1.0f;
}
Hu3DModelTPLvlSet(work->id, work->tplvl * work->tpMultiplier);
Hu3DModelAttrReset(work->id, 1);
Hu3DModelAttrReset(work->id, HU3D_ATTR_DISPOFF);
process = HuPrcChildCreate(FadeModel, 100, 5376, 0, HuPrcCurrentGet());
process->user_data = work;
}
@ -135,7 +136,7 @@ static void FadeModel(void)
}
Hu3DModelTPLvlSet(var_r31->id, var_r31->tplvl * var_r31->tpMultiplier);
if (var_r31->speed < 0.0f) {
Hu3DModelAttrSet(var_r31->id, 1);
Hu3DModelAttrSet(var_r31->id, HU3D_ATTR_DISPOFF);
}
HuMemDirectFree(var_r31);
HuPrcEnd();