Applied some Attr defines
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99 changed files with 15333 additions and 15096 deletions
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@ -4,8 +4,8 @@
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#include "game/hsfdraw.h"
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#include "game/hsfex.h"
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#include "game/hsfman.h"
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#include "game/wipe.h"
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#include "game/window.h"
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#include "game/wipe.h"
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#include "REL/present.h"
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@ -392,7 +392,7 @@ omObjData *PresentCreate(void)
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work->object[i] = omAddObjEx(presentObjMan, 1003, 1, 0, 1, NULL);
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work->object[i]->model[0] = Hu3DModelCreateFile(presentMdlTbl[i]);
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Hu3DModelLayerSet(work->object[i]->model[0], 0);
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Hu3DModelAttrSet(work->object[i]->model[0], 1);
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Hu3DModelAttrSet(work->object[i]->model[0], HU3D_ATTR_DISPOFF);
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}
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for (j = 0; j < 8; j++) {
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@ -886,39 +886,39 @@ static void ShowHidePresents(omObjData *object)
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s32 character;
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s32 i;
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Hu3DModelAttrReset(work->object[0]->model[0], 1);
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Hu3DModelAttrReset(work->object[0]->model[0], HU3D_ATTR_DISPOFF);
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for (character = 0; character < NUM_CHARACTERS; character++) {
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s32 j;
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if (UnlockedPresents(object, roomIdxTbl2[character]) > 0) {
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Hu3DModelAttrReset(work->object[character + 109]->model[0], 1);
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Hu3DModelAttrReset(work->object[character + 109]->model[0], HU3D_ATTR_DISPOFF);
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}
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for (j = 0, i = 0; i < PRESENT_COUNT_CHAR_ROOM; i++) {
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if (PresentUnlocked(object, roomIdxTbl2[character], i)) {
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Hu3DModelAttrReset(work->object[character * PRESENT_COUNT_CHAR_ROOM * 2 + 2 + i]->model[0], 1);
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Hu3DModelAttrReset(work->object[character * PRESENT_COUNT_CHAR_ROOM * 2 + 8 + i]->model[0], 1);
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Hu3DModelAttrReset(work->object[character * PRESENT_COUNT_CHAR_ROOM * 2 + 2 + i]->model[0], HU3D_ATTR_DISPOFF);
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Hu3DModelAttrReset(work->object[character * PRESENT_COUNT_CHAR_ROOM * 2 + 8 + i]->model[0], HU3D_ATTR_DISPOFF);
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j++;
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}
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}
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if (j >= 6) {
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Hu3DModelAttrReset(work->object[character + 118]->model[0], 1);
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Hu3DModelAttrReset(work->object[character + 118]->model[0], HU3D_ATTR_DISPOFF);
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}
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}
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if (UnlockedPresents(object, ROOM_MG) > 0) {
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Hu3DModelAttrReset(work->object[117]->model[0], 1);
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Hu3DModelAttrReset(work->object[117]->model[0], HU3D_ATTR_DISPOFF);
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}
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for (i = 0; i < PRESENT_COUNT_MG_ROOM; i++) {
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if (PresentUnlocked(object, ROOM_MG, i)) {
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Hu3DModelAttrReset(work->object[i + 98]->model[0], 1);
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Hu3DModelAttrReset(work->object[i + 98]->model[0], HU3D_ATTR_DISPOFF);
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}
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}
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if (PresentUnlocked(object, ROOM_TROPHY, 0)) {
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Hu3DModelAttrReset(work->object[1]->model[0], 1);
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Hu3DModelAttrReset(work->object[1]->model[0], HU3D_ATTR_DISPOFF);
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}
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for (i = 0; i < NUM_CHARACTERS; i++) {
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if (PresentUnlocked(object, roomIdxTbl2[i], PRESENT_CONSTELLATION)) {
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Hu3DModelAttrReset(work->object[i + 126]->model[0], 1);
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Hu3DModelAttrReset(work->object[i + 126]->model[0], HU3D_ATTR_DISPOFF);
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}
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}
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}
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@ -1075,9 +1075,9 @@ static void ExecPresentGet(omObjData *object)
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rot = 36.0f * work->room;
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SetCameraRot(object, rot, 1);
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RotateCamera(object);
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Hu3DModelAttrSet(work->object[work->idxInRoom + lbl_1_rodata_B18[work->room]]->model[0], 1);
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Hu3DModelAttrSet(work->object[roofIdxTbl[work->room]]->model[0], 1);
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Hu3DModelAttrSet(work->object[constellationIdxTbl[work->room]]->model[0], 1);
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Hu3DModelAttrSet(work->object[work->idxInRoom + lbl_1_rodata_B18[work->room]]->model[0], HU3D_ATTR_DISPOFF);
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Hu3DModelAttrSet(work->object[roofIdxTbl[work->room]]->model[0], HU3D_ATTR_DISPOFF);
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Hu3DModelAttrSet(work->object[constellationIdxTbl[work->room]]->model[0], HU3D_ATTR_DISPOFF);
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work->presentFallingTime = 0.0f;
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work->presentFallingSpeed = 1.0f / 360.0f;
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object->unk10 = 1;
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