Applied some Attr defines

This commit is contained in:
dbalatoni13 2024-11-03 23:53:45 +01:00
parent 348cdffb0e
commit c9f46f9418
99 changed files with 15333 additions and 15096 deletions

View file

@ -74,9 +74,8 @@ Vec lbl_1_data_7F0[] = { { -300, 270, 0 }, { -100, 180, 500 }, { 100, 90, 500 },
s16 lbl_1_data_820[] = { -284, 148, -84, 233, 116, 318, 316, 403 };
s32 lbl_1_data_830[] = { DATA_MAKE_NUM(DATADIR_RESULT, 0x08), DATA_MAKE_NUM(DATADIR_RESULT, 0x09),
DATA_MAKE_NUM(DATADIR_RESULT, 0x0A), DATA_MAKE_NUM(DATADIR_RESULT, 0x0A)
};
s32 lbl_1_data_830[] = { DATA_MAKE_NUM(DATADIR_RESULT, 0x08), DATA_MAKE_NUM(DATADIR_RESULT, 0x09), DATA_MAKE_NUM(DATADIR_RESULT, 0x0A),
DATA_MAKE_NUM(DATADIR_RESULT, 0x0A) };
float lbl_1_data_840[] = { 130, 150, 170, 150, 150, 130, 170, 190 };
@ -269,7 +268,7 @@ void fn_1_6824(void)
}
Hu3DAnimCreate(anim, lbl_1_bss_1A9C[i + 4], "ys22_a0");
Hu3DAnimCreate(anim2, lbl_1_bss_1A9C[i + 4], "ys22_a1");
Hu3DModelAttrSet(lbl_1_bss_1A9C[i + 4], 0x40000002);
Hu3DModelAttrSet(lbl_1_bss_1A9C[i + 4], HU3D_MOTATTR_PAUSE);
}
anim = HuSprAnimRead(HuDataReadNum(DATA_MAKE_NUM(DATADIR_RESULT, 0x3D), MEMORY_DEFAULT_NUM));
anim2 = HuSprAnimRead(HuDataReadNum(DATA_MAKE_NUM(DATADIR_RESULT, 0x3B), MEMORY_DEFAULT_NUM));
@ -306,7 +305,7 @@ void fn_1_6824(void)
}
(void)anim3;
Hu3DMotionSet(lbl_1_bss_1A9C[8], lbl_1_bss_1A5C[9]);
Hu3DModelAttrSet(lbl_1_bss_1A9C[8], 0x40000001);
Hu3DModelAttrSet(lbl_1_bss_1A9C[8], HU3D_MOTATTR_LOOP);
Hu3DModelShadowSet(lbl_1_bss_1A9C[8]);
for (i = 0; i < 180; i++) {
if (i == 0) {
@ -316,7 +315,7 @@ void fn_1_6824(void)
lbl_1_bss_1828[i] = Hu3DModelLink(lbl_1_bss_1828[0]);
}
Hu3DModelScaleSet(lbl_1_bss_1828[i], 0.5f, 0.5f, 0.5f);
Hu3DModelAttrSet(lbl_1_bss_1828[i], 1);
Hu3DModelAttrSet(lbl_1_bss_1828[i], HU3D_ATTR_DISPOFF);
}
fn_1_8658();
anim = HuSprAnimRead(HuAR_ARAMtoMRAMFileRead(DATA_MAKE_NUM(DATADIR_EFFECT, 4), MEMORY_DEFAULT_NUM, HEAP_DATA));
@ -338,7 +337,7 @@ void fn_1_6824(void)
CharModelVoiceEnableSet(character, lbl_1_bss_1990[player][1], 0);
CharModelMotionSet(character, lbl_1_bss_1990[player][0]);
Hu3DModelPosSet(char_mdl, lbl_1_data_7F0[i].x, lbl_1_data_7F0[lbl_1_bss_19E8[i]].y, 0);
Hu3DModelAttrSet(char_mdl, 0x40000001);
Hu3DModelAttrSet(char_mdl, HU3D_MOTATTR_LOOP);
Hu3DModelShadowSet(char_mdl);
}
CharModelDataClose(-1);
@ -427,7 +426,7 @@ void fn_1_7544(void)
Hu3DModelPosSet(lbl_1_bss_1A9C[10], 0, 0, 200);
for (i = 0; i < Hu3DMotionMaxTimeGet(lbl_1_bss_1A9C[10]); i++) {
if (i > 10) {
Hu3DModelAttrSet(lbl_1_bss_1A9C[8], 1);
Hu3DModelAttrSet(lbl_1_bss_1A9C[8], HU3D_ATTR_DISPOFF);
}
Center.x = lbl_1_data_8B8[(i / 2) & 0x7].x;
Center.y = 330.0f + lbl_1_data_8B8[(i / 2) & 0x7].y;
@ -598,7 +597,7 @@ void fn_1_86DC(s16 player)
lbl_1_bss_194[i].unk10.y = frandmod(20) - 10.0f;
lbl_1_bss_194[i].unk10.z = 0;
lbl_1_bss_194[i].unk1C = 10.0f;
Hu3DModelAttrReset(lbl_1_bss_1828[i], 1);
Hu3DModelAttrReset(lbl_1_bss_1828[i], HU3D_ATTR_DISPOFF);
Hu3DModelPosSet(lbl_1_bss_1828[i], 0, 100, 0);
Hu3DModelRotSet(lbl_1_bss_1828[i], 0, 0, 0);
}
@ -628,7 +627,7 @@ void fn_1_8998(void)
CharModelCoinEffectCreate(1, &pos);
lbl_1_bss_194[i].unk0 = -1;
HuAudFXPlay(7);
Hu3DModelAttrSet(lbl_1_bss_1828[i], 1);
Hu3DModelAttrSet(lbl_1_bss_1828[i], HU3D_ATTR_DISPOFF);
}
}
HuPrcVSleep();

View file

@ -395,7 +395,7 @@ void fn_1_B78(void)
lbl_1_bss_5C[character][j] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_RESULT, 0x00) + j);
Hu3DModelScaleSet(lbl_1_bss_5C[character][j], 1.1f, 1.1f, 1.1f);
Hu3DAnimCreate(lbl_1_bss_E4[character][0], lbl_1_bss_5C[character][j], "ys22");
Hu3DModelAttrSet(lbl_1_bss_5C[character][j], 1);
Hu3DModelAttrSet(lbl_1_bss_5C[character][j], HU3D_ATTR_DISPOFF);
}
}
for (i = 0; i < 4; i++) {
@ -411,7 +411,7 @@ void fn_1_B78(void)
character = GWPlayerCfg[lbl_1_bss_4A[i]].character;
Hu3D2Dto3D(&lbl_1_data_408[i], 1, &pos);
Hu3DModelPosSetV(lbl_1_bss_5C[character][lbl_1_bss_42[i]], &pos);
Hu3DModelAttrReset(lbl_1_bss_5C[character][lbl_1_bss_42[i]], 1);
Hu3DModelAttrReset(lbl_1_bss_5C[character][lbl_1_bss_42[i]], HU3D_ATTR_DISPOFF);
}
for (i = 4; i <= 11; i++) {
Hu3D2Dto3D(&lbl_1_data_0[i].pos, 1, &pos);
@ -430,7 +430,7 @@ void fn_1_B78(void)
Hu3DModelPosSetV(j, &pos);
Hu3DModelScaleSet(j, 1.5f, 1.5f, 1.5f);
}
Hu3DModelAttrSet(model, 1);
Hu3DModelAttrSet(model, HU3D_ATTR_DISPOFF);
model = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_RESULT, 0x07));
for (i = 0; i < 8; i++) {
j = Hu3DModelLink(model);
@ -443,7 +443,7 @@ void fn_1_B78(void)
Hu3DModelPosSetV(j, &pos);
Hu3DModelScaleSet(j, 1.5f, 1.5f, 1.5f);
}
Hu3DModelAttrSet(model, 1);
Hu3DModelAttrSet(model, HU3D_ATTR_DISPOFF);
lbl_1_bss_E0 = HuSprAnimReadFile(DATA_MAKE_NUM(DATADIR_RESULT, 0x1C));
lbl_1_bss_9C = HuSprGrpCreate(4);
for (i = 0; i < 4; i++) {
@ -662,12 +662,12 @@ void fn_1_2ADC(void)
Hu3D2Dto3D(&lbl_1_data_408[i], 1, &sp48);
Hu3DModelPosSetV(lbl_1_bss_A[i], &sp48);
if (sp30[i] == lbl_1_bss_4A[i] && sp18[i] == lbl_1_bss_42[i]) {
Hu3DModelAttrSet(lbl_1_bss_5C[temp_r30][sp18[i]], 1);
Hu3DModelAttrReset(lbl_1_bss_A[i], 1);
Hu3DModelAttrSet(lbl_1_bss_5C[temp_r30][sp18[i]], HU3D_ATTR_DISPOFF);
Hu3DModelAttrReset(lbl_1_bss_A[i], HU3D_ATTR_DISPOFF);
Hu3DModelScaleSet(lbl_1_bss_A[i], 1.1f, 1.1f, 1.1f);
}
else {
Hu3DModelAttrSet(lbl_1_bss_A[i], 1);
Hu3DModelAttrSet(lbl_1_bss_A[i], HU3D_ATTR_DISPOFF);
}
}
for (i = 0; i < 4; i++) {
@ -702,9 +702,9 @@ void fn_1_2ADC(void)
}
else {
temp_r30 = GWPlayerCfg[sp28[i]].character;
Hu3DModelAttrSet(lbl_1_bss_5C[temp_r30][sp18[i]], 1);
Hu3DModelAttrSet(lbl_1_bss_5C[temp_r30][sp18[i]], HU3D_ATTR_DISPOFF);
temp_r30 = GWPlayerCfg[lbl_1_bss_4A[i]].character;
Hu3DModelAttrReset(lbl_1_bss_A[i], 1);
Hu3DModelAttrReset(lbl_1_bss_A[i], HU3D_ATTR_DISPOFF);
Hu3DModelScaleSet(lbl_1_bss_A[i], 1.1f, 1.1f, 1.1f);
fn_1_3B50(lbl_1_bss_CE[(i * 2)], GWStarsGet(lbl_1_bss_4A[i]));
fn_1_3B50(lbl_1_bss_CE[(i * 2) + 1], BoardPlayerCoinsGet(lbl_1_bss_4A[i]));
@ -997,7 +997,7 @@ void fn_1_461C(void)
HuPrcVSleep();
sprite = espEntry(0x860020, 5000, 0);
espPosSet(sprite, 288.0, 240.0);
espAttrReset(sprite, 4);
espAttrReset(sprite, HUSPR_ATTR_DISPOFF);
Hu3DBGColorSet(0, 0, 0);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 20);
while (WipeStatGet()) {
@ -1064,26 +1064,26 @@ void fn_1_47FC(void)
while (WipeStatGet()) {
HuPrcVSleep();
}
espAttrSet(lbl_1_bss_1A1A[0], 4);
espAttrSet(lbl_1_bss_1A1A[1], 4);
espAttrSet(lbl_1_bss_1A1A[0], HUSPR_ATTR_DISPOFF);
espAttrSet(lbl_1_bss_1A1A[1], HUSPR_ATTR_DISPOFF);
for (temp_r31 = 0; temp_r31 < 2; temp_r31++) {
Hu3DModelAttrSet(lbl_1_bss_1A9C[temp_r31 + 6], 1);
Hu3DModelAttrSet(lbl_1_bss_1A9C[temp_r31 + 10], 1);
Hu3DModelAttrSet(lbl_1_bss_1A9C[temp_r31 + 6], HU3D_ATTR_DISPOFF);
Hu3DModelAttrSet(lbl_1_bss_1A9C[temp_r31 + 10], HU3D_ATTR_DISPOFF);
}
for (temp_r31 = 0; temp_r31 < 4; temp_r31++) {
espAttrSet(lbl_1_bss_1A1A[temp_r31 + 6], 4);
espAttrSet(lbl_1_bss_1A1A[temp_r31 + 6], HUSPR_ATTR_DISPOFF);
}
for (temp_r31 = 4; temp_r31 < 8; temp_r31++) {
Hu3DModelAttrSet(lbl_1_bss_158[temp_r31], 1);
Hu3DModelAttrSet(lbl_1_bss_158[temp_r31], HU3D_ATTR_DISPOFF);
}
for (temp_r31 = 4; temp_r31 < 8; temp_r31++) {
HuSprGrpTPLvlSet(lbl_1_bss_CE[temp_r31], 0.0f);
}
for (temp_r31 = 0; temp_r31 < 4; temp_r31++) {
for (temp_r19 = 0; temp_r19 < 4; temp_r19++) {
Hu3DModelAttrSet(lbl_1_bss_5C[GWPlayerCfg[temp_r31].character][temp_r19], 1);
Hu3DModelAttrSet(lbl_1_bss_5C[GWPlayerCfg[temp_r31].character][temp_r19], HU3D_ATTR_DISPOFF);
}
Hu3DModelAttrSet(lbl_1_bss_54[temp_r31], 1);
Hu3DModelAttrSet(lbl_1_bss_54[temp_r31], HU3D_ATTR_DISPOFF);
}
HuSprGrpKill(lbl_1_bss_9C);
HuSprGrpKill(lbl_1_bss_52);
@ -1159,7 +1159,7 @@ void fn_1_47FC(void)
}
temp_r18 = lbl_1_bss_5C[sp2C[temp_r31]][sp10];
Hu3DAnimCreate(lbl_1_bss_E4[sp2C[temp_r31]][0], temp_r18, "ys22");
Hu3DModelAttrReset(temp_r18, 1);
Hu3DModelAttrReset(temp_r18, HU3D_ATTR_DISPOFF);
Hu3D2Dto3D(&lbl_1_data_488[temp_r31], 1, &sp40);
Hu3DModelPosSetV(temp_r18, &sp40);
Hu3DModelRotSet(temp_r18, 0, 0, 0);