Applied some Attr defines
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99 changed files with 15333 additions and 15096 deletions
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@ -13,10 +13,11 @@
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#include "game/board/ui.h"
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#include "game/board/view.h"
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#include "game/chrman.h"
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#include "game/disp.h"
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#include "game/hsfman.h"
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#include "game/objsub.h"
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#include "game/pad.h"
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#include "game/disp.h"
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#include "math.h"
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#include "stdlib.h"
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@ -2133,7 +2134,7 @@ static void UpdateRollSprite(omObjData *arg0)
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{
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Vec sp1C;
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s32 sp14[2];
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f32 spC[2] = { HU_DISP_CENTERX+32, HU_DISP_CENTERX-32 };
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f32 spC[2] = { HU_DISP_CENTERX + 32, HU_DISP_CENTERX - 32 };
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s32 var_r30;
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s32 temp_r29;
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bitcopy3 *temp_r31;
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@ -2155,10 +2156,11 @@ static void UpdateRollSprite(omObjData *arg0)
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else {
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if ((sp14[1] == 0) && (var_r30 == 0)) {
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sp1C.x = HU_DISP_CENTERX;
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} else {
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}
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else {
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sp1C.x = spC[var_r30];
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}
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sp1C.y = (HU_DISP_HEIGHTF*176)/480;
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sp1C.y = (HU_DISP_HEIGHTF * 176) / 480;
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HuSprAttrReset(temp_r31->unk_04, var_r30, 4);
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HuSprBankSet(temp_r31->unk_04, var_r30, sp14[var_r30]);
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HuSprPosSet(temp_r31->unk_04, var_r30, sp1C.x, sp1C.y);
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@ -2681,7 +2683,7 @@ void BoardPlayerResizeAnimExec(s32 player, s32 size)
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frame_data[8] = steps[3];
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model = BoardPlayerModelGet(player);
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modelid = BoardModelIDGet(model);
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Hu3DModelAttrSet(modelid, 0x40000002);
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Hu3DModelAttrSet(modelid, HU3D_MOTATTR_PAUSE);
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frame = 0;
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for (j = 0; j < 9; j++) {
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float size_vel;
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