"various changes to get it building for mac, as well as 64-bit" from zestydev
This commit is contained in:
parent
ed2a2225d7
commit
caea40c6aa
11 changed files with 216 additions and 162 deletions
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@ -1,8 +1,18 @@
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cmake_minimum_required(VERSION 3.13)
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if (APPLE)
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project(marioparty4 LANGUAGES C CXX OBJC)
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else ()
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project(marioparty4 LANGUAGES C CXX)
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endif ()
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set(CMAKE_C_STANDARD 11)
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set(CMAKE_CXX_STANDARD 20)
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# Set build type to Debug if not specified
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Debug)
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endif()
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if (CMAKE_SYSTEM_NAME STREQUAL Linux)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-unknown-pragmas -Wno-unused-variable -Wno-unused-parameter")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m32 -fsanitize=address -fsanitize-address-use-after-scope")
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@ -12,6 +22,10 @@ if (CMAKE_SYSTEM_NAME STREQUAL Linux)
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set(CMAKE_FIND_LIBRARY_CUSTOM_LIB_SUFFIX 32)
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endif ()
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if(APPLE)
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add_compile_options(-Wno-declaration-after-statement)
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endif ()
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add_subdirectory(extern/aurora EXCLUDE_FROM_ALL)
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add_subdirectory(extern/musyx EXCLUDE_FROM_ALL)
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@ -52,6 +66,15 @@ source_group("Dolphin" FILES ${DOLPHIN_FILES})
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source_group("Game" FILES ${GAME_FILES})
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source_group("Port" FILES ${PORT_FILES})
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if (NOT MSVC)
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foreach(file ${DOLPHIN_FILES})
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set_source_files_properties(${file} PROPERTIES COMPILE_FLAGS "-std=c89 -Dinline=")
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endforeach()
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foreach(file ${GAME_FILES})
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set_source_files_properties(${file} PROPERTIES COMPILE_FLAGS "-std=c89 -Dinline=")
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endforeach()
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endif ()
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add_executable(marioparty4 ${DOLPHIN_FILES} ${GAME_FILES} ${PORT_FILES})
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target_compile_definitions(marioparty4 PRIVATE TARGET_PC VERSION=0)
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target_compile_definitions(musyx PRIVATE MUSY_VERSION_MAJOR=1 MUSY_VERSION_MINOR=5 MUSY_VERSION_PATCH=4)
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@ -9,17 +9,17 @@ extern "C" {
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typedef int OSHeapHandle;
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typedef void (*OSAllocVisitor)(void *obj, u32 size);
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void *OSInitAlloc(void *arenaStart, void *arenaEnd, int maxHeaps);
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OSHeapHandle OSCreateHeap(void *start, void *end);
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uintptr_t OSCreateHeap(void *start, void *end);
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void OSDestroyHeap(OSHeapHandle heap);
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void OSAddToHeap(OSHeapHandle heap, void *start, void *end);
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OSHeapHandle OSSetCurrentHeap(OSHeapHandle heap);
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void *OSAllocFromHeap(OSHeapHandle heap, u32 size);
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void *OSAllocFromHeap(int heap, unsigned long size);
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void *OSAllocFixed(void **rstart, void **rend);
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void OSFreeToHeap(OSHeapHandle heap, void *ptr);
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long OSCheckHeap(OSHeapHandle heap);
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void OSDumpHeap(OSHeapHandle heap);
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u32 OSReferentSize(void *ptr);
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void OSVisitAllocated(OSAllocVisitor visitor);
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unsigned long OSReferentSize(void *ptr);
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void OSVisitAllocated(void (*visitor)(void *, unsigned long));
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extern volatile OSHeapHandle __OSCurrHeap;
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#define OSAlloc(size) OSAllocFromHeap(__OSCurrHeap, (size))
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#define OSFree(ptr) OSFreeToHeap(__OSCurrHeap, (ptr))
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@ -197,7 +197,8 @@ static inline void GWRumbleSet(s32 value)
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{
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GWGameStat.rumble = value;
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if (value == 0) {
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HuPadRumbleAllStop();
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// TODO: get rumble working
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// HuPadRumbleAllStop();
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}
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}
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@ -206,7 +207,6 @@ static inline s32 GWBonusStarGet(void)
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return GWSystem.bonus_star;
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}
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static inline s32 GWMGExplainGet(void)
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{
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return GWSystem.explain_mg;
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@ -1,6 +1,7 @@
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#include <dolphin.h>
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#include <dolphin/os.h>
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#include <dolphin/os/OSPriv.h>
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#include <stdlib.h>
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#define ALIGNMENT 32
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@ -203,12 +204,12 @@ void *OSAllocFixed(void **rstart, void **rend)
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void *end;
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void *cellEnd;
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start = (void *)((*(u32 *)rstart) & ~((32) - 1));
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end = (void *)((*(u32 *)rend + 0x1FU) & ~((32) - 1));
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start = (void *)((*(uintptr_t *)rstart) & ~((32) - 1));
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end = (void *)((*(uintptr_t *)rend + 0x1FU) & ~((32) - 1));
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ASSERTMSG1(0x1B0, HeapArray, "OSAllocFixed(): heap is not initialized.");
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ASSERTMSG1(0x1B1, (u32)start < (u32)end, "OSAllocFixed(): invalid range.");
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ASSERTMSG1(0x1B3, ((u32)ArenaStart <= (u32)start) && ((u32)end <= (u32)ArenaEnd), "OSAllocFixed(): invalid range.");
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ASSERTMSG1(0x1B1, (uintptr_t)start < (uintptr_t)end, "OSAllocFixed(): invalid range.");
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ASSERTMSG1(0x1B3, ((uintptr_t)ArenaStart <= (uintptr_t)start) && ((uintptr_t)start <= (uintptr_t)ArenaEnd), "OSAllocFixed(): invalid range.");
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for (i = 0; i < NumHeaps; i++) {
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hd = &HeapArray[i];
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@ -245,7 +246,7 @@ void *OSAllocFixed(void **rstart, void **rend)
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ASSERTMSG(0x1F3, MINOBJSIZE <= (char *)cellEnd - (char *)end);
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newCell = (struct Cell *)end;
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newCell->size = (s32)((char *)cellEnd - (char *)end);
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newCell->size = (intptr_t)((char *)cellEnd - (char *)end);
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newCell->next = cell->next;
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if (newCell->next) {
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newCell->next->prev = newCell;
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@ -292,9 +293,9 @@ void *OSAllocFixed(void **rstart, void **rend)
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ASSERTMSG(0x225, OFFSET(start, ALIGNMENT) == 0);
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ASSERTMSG(0x226, OFFSET(end, ALIGNMENT) == 0);
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ASSERTMSG(0x227, start < end);
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*(u32 *)rstart = (u32)start;
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*(u32 *)rend = (u32)end;
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return (void *)*(u32 *)rstart;
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*(uintptr_t *)rstart = (uintptr_t)start;
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*(uintptr_t *)rend = (uintptr_t)end;
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return (void *)*(uintptr_t *)rstart;
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}
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void OSFreeToHeap(int heap, void *ptr)
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@ -336,8 +337,8 @@ void *OSInitAlloc(void *arenaStart, void *arenaEnd, int maxHeaps)
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struct HeapDesc *hd;
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ASSERTMSG1(0x283, maxHeaps > 0, "OSInitAlloc(): invalid number of heaps.");
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ASSERTMSG1(0x285, (u32)arenaStart < (u32)arenaEnd, "OSInitAlloc(): invalid range.");
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ASSERTMSG1(0x288, maxHeaps <= (((u32)arenaEnd - (u32)arenaStart) / 24U), "OSInitAlloc(): too small range.");
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ASSERTMSG1(0x285, (uintptr_t)arenaStart < (uintptr_t)arenaEnd, "OSInitAlloc(): invalid range.");
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ASSERTMSG1(0x288, maxHeaps <= (((uintptr_t)arenaEnd - (uintptr_t)arenaStart) / 24U), "OSInitAlloc(): too small range.");
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arraySize = maxHeaps * sizeof(struct HeapDesc);
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HeapArray = arenaStart;
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NumHeaps = maxHeaps;
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@ -348,34 +349,34 @@ void *OSInitAlloc(void *arenaStart, void *arenaEnd, int maxHeaps)
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hd->free = hd->allocated = 0;
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}
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__OSCurrHeap = -1;
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arenaStart = (void *)((u32)((char *)HeapArray + arraySize));
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arenaStart = (void *)(((u32)arenaStart + 0x1F) & 0xFFFFFFE0);
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arenaStart = (void *)((uintptr_t)((char *)HeapArray + arraySize));
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arenaStart = (void *)(((uintptr_t)arenaStart + 0x1F) & 0xFFFFFFFFFFFFFFE0);
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ArenaStart = arenaStart;
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ArenaEnd = (void *)((u32)arenaEnd & 0xFFFFFFE0);
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ASSERTMSG1(0x2A4, ((u32)ArenaEnd - (u32)ArenaStart) >= 0x40U, "OSInitAlloc(): too small range.");
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ArenaEnd = (void *)((uintptr_t)arenaEnd & 0xFFFFFFFFFFFFFFE0);
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ASSERTMSG1(0x2A4, ((uintptr_t)ArenaEnd - (uintptr_t)ArenaStart) >= 0x40U, "OSInitAlloc(): too small range.");
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return arenaStart;
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}
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int OSCreateHeap(void *start, void *end)
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uintptr_t OSCreateHeap(void *start, void *end)
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{
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int heap;
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uintptr_t heap;
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struct HeapDesc *hd;
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struct Cell *cell;
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ASSERTMSG1(0x2BD, HeapArray, "OSCreateHeap(): heap is not initialized.");
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ASSERTMSG1(0x2BE, (u32)start < (u32)end, "OSCreateHeap(): invalid range.");
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ASSERTMSG1(0x2BE, start < end, "OSCreateHeap(): invalid range.");
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start = (void *)(((u32)start + 0x1FU) & ~((32) - 1));
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end = (void *)(((u32)end) & ~((32) - 1));
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start = (void *)(((uintptr_t)start + 0x1FU) & ~((32) - 1));
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end = (void *)(((uintptr_t)end) & ~((32) - 1));
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ASSERTMSG1(0x2C1, (u32)start < (u32)end, "OSCreateHeap(): invalid range.");
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ASSERTMSG1(0x2C3, (u32)ArenaStart <= (u32)start && (u32)end <= (u32)ArenaEnd, "OSCreateHeap(): invalid range.");
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ASSERTMSG1(0x2C5, ((u32)end - (u32)start) >= 0x40U, "OSCreateHeap(): too small range.");
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ASSERTMSG1(0x2C1, (uintptr_t)start < (uintptr_t)end, "OSCreateHeap(): invalid range.");
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ASSERTMSG1(0x2C3, (uintptr_t)ArenaStart <= (uintptr_t)start && (uintptr_t)end <= (uintptr_t)ArenaEnd, "OSCreateHeap(): invalid range.");
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ASSERTMSG1(0x2C5, ((uintptr_t)end - (uintptr_t)start) >= 0x40U, "OSCreateHeap(): too small range.");
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for (heap = 0; heap < NumHeaps; heap++) {
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hd = &HeapArray[heap];
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if (hd->size < 0) {
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hd->size = (u32)end - (u32)start;
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hd->size = (uintptr_t)end - (uintptr_t)start;
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cell = start;
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cell->prev = 0;
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cell->next = 0;
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@ -3,8 +3,8 @@
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#include <dolphin/os.h>
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#include <dolphin/sipriv.h>
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extern OSTime __OSGetSystemTime();
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extern u32 VIGetCurrentLine(void);
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typedef struct SIControl {
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s32 chan;
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@ -2,6 +2,8 @@
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static u32 frand_seed;
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extern s32 rand8(void);
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static inline u32 frandom(u32 param)
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{
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s32 rand2, rand3;
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@ -39,6 +39,13 @@ static inline void InitPlayerConfig(void)
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}
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}
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// TODO: get these properly declared somewhere
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extern void GWRumbleSet(s32 value);
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extern void GWMGExplainSet(s32 value);
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extern void GWMGShowComSet(s32 value);
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extern void GWMessSpeedSet(s32 value);
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extern void GWSaveModeSet(s32 value);
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static inline void ResetBoardSettings(void)
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{
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GWRumbleSet(1);
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@ -140,12 +140,17 @@ static void InitMem()
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{
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void *arena_lo = OSGetArenaLo();
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void *arena_hi = OSGetArenaHi();
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u32 fb_size = (u16)(((u16)RenderMode->fbWidth+15) & ~15)*RenderMode->xfbHeight*2;
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u32 *fb1;
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u32 *fb2;
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uintptr_t fb_size = (u16)(((u16)RenderMode->fbWidth+15) & ~15)*RenderMode->xfbHeight*2;
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uintptr_t *fb1;
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uintptr_t *fb2;
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u32 i;
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#ifdef TARGET_PC
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DemoFrameBuffer1 = (void *)arena_lo;
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DemoFrameBuffer2 = (void *)((uintptr_t)DemoFrameBuffer1 + fb_size);
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#else
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DemoFrameBuffer1 = (void *)OSRoundUp32B((u32)arena_lo);
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DemoFrameBuffer2 = (void *)OSRoundUp32B((u32)DemoFrameBuffer1 + fb_size);
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#endif
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DemoCurrentBuffer = DemoFrameBuffer2;
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#if VERSION_PAL
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fb1 = DemoFrameBuffer1;
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@ -156,17 +161,26 @@ static void InitMem()
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DCStoreRangeNoSync(DemoFrameBuffer1, fb_size);
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DCStoreRangeNoSync(DemoFrameBuffer2, fb_size);
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#endif
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#ifdef TARGET_PC
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arena_lo = (void *)((uintptr_t)DemoFrameBuffer2 + fb_size);
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#else
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arena_lo = (void *)OSRoundUp32B((u32)DemoFrameBuffer2 + fb_size);
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#endif
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OSSetArenaLo(arena_lo);
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if(OSGetConsoleType() == OS_CONSOLE_DEVHW1 && OSGetPhysicalMemSize() != 0x400000 && OSGetConsoleSimulatedMemSize() < 0x1800000) {
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LoadMemInfo();
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} else {
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#ifdef TARGET_PC
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arena_lo = OSGetArenaLo();
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arena_hi = OSGetArenaHi();
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arena_lo = OSInitAlloc(arena_lo, arena_hi, 1);
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OSSetArenaLo(arena_lo);
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#else
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arena_lo = (void *)OSRoundUp32B((u32)arena_lo);
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arena_hi = (void *)OSRoundDown32B((u32)arena_hi);
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#endif
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arena_lo = OSInitAlloc(arena_lo, arena_hi, 1);
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OSSetArenaLo(arena_lo);
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arena_lo = (void *)arena_lo;
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arena_hi = (void *)arena_hi;
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OSSetCurrentHeap(currentHeapHandle = OSCreateHeap(arena_lo, arena_hi));
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arena_lo = arena_hi;
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OSSetArenaLo(arena_lo);
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@ -48,7 +48,11 @@ static void *HuMemMemoryAlloc2(void *heap_ptr, s32 size, u32 num, uintptr_t reta
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do {
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if (!block->flag && block->size >= alloc_size) {
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if (block->size - alloc_size > 32u) {
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#ifdef TARGET_PC
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struct memory_block *new_block = (struct memory_block *)(((char *)block) + alloc_size);
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#else
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struct memory_block *new_block = (struct memory_block *)(((u32)block) + alloc_size);
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#endif
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new_block->size = block->size - alloc_size;
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new_block->magic = 205;
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new_block->flag = 0;
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@ -82,7 +86,6 @@ void HuMemMemoryFreeNum(void *heap_ptr, u32 num, uintptr_t retaddr)
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}
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block = block_next;
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} while (block != heap_ptr);
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}
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static void HuMemTailMemoryAlloc2() // Required for string literal
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@ -161,30 +164,33 @@ void HuMemHeapDump(void *heap_ptr, s16 status)
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if (status < 0) {
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dump_type = 10;
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} else if(status == 0) {
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}
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else if (status == 0) {
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dump_type = 0;
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} else {
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}
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else {
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dump_type = 1;
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}
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OSReport("======== HuMem heap dump %08x ========\n", heap_ptr);
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OSReport("MCB-----+Size----+MG+FL+Prev----+Next----+UNum----+Body----+Call----\n");
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do {
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if (dump_type == 10 || block->flag == dump_type) {
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OSReport("%08x %08x %02x %02x %08x %08x %08x %08x %08x\n", block, block->size, block->magic, block->flag,
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block->prev, block->next, block->num, BLOCK_GET_DATA(block), block->retaddr);
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OSReport("%08x %08x %02x %02x %08x %08x %08x %08x %08x\n", block, block->size, block->magic, block->flag, block->prev, block->next,
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block->num, BLOCK_GET_DATA(block), block->retaddr);
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}
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if (block->flag == 1) {
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size += block->size;
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num_blocks++;
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} else {
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}
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else {
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inactive_size += block->size;
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num_unused_blocks++;
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}
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block = block->next;
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} while (block != heap_ptr);
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OSReport("MCB:%d(%d/%d) MEM:%08x(%08x/%08x)\n", num_blocks+num_unused_blocks, num_blocks, num_unused_blocks,
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size+inactive_size, size, inactive_size);
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OSReport("MCB:%d(%d/%d) MEM:%08x(%08x/%08x)\n", num_blocks + num_unused_blocks, num_blocks, num_unused_blocks, size + inactive_size, size,
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inactive_size);
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OSReport("======== HuMem heap dump %08x end =====\n", heap_ptr);
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}
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@ -197,7 +203,8 @@ s32 HuMemMemorySizeGet(void *ptr)
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block = DATA_GET_BLOCK(ptr);
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if (block->flag == 1 && block->magic == 165) {
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return block->size - 32;
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} else {
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}
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else {
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return 0;
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}
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}
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@ -2,6 +2,9 @@
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#include "game/msm.h"
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#include "game/pad.h"
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#ifdef TARGET_PC
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#include <stdlib.h>
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#endif
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typedef struct pad_rumble {
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s16 duration;
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@ -1,7 +1,4 @@
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extern "C"
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{
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#include "port/imgui.h"
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}
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#include <array>
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#include <atomic>
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Add table
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Reference in a new issue