"various changes to get it building for mac, as well as 64-bit" from zestydev
This commit is contained in:
parent
ed2a2225d7
commit
caea40c6aa
11 changed files with 216 additions and 162 deletions
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@ -1,8 +1,18 @@
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cmake_minimum_required(VERSION 3.13)
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if (APPLE)
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project(marioparty4 LANGUAGES C CXX OBJC)
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else ()
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project(marioparty4 LANGUAGES C CXX)
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endif ()
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set(CMAKE_C_STANDARD 11)
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set(CMAKE_CXX_STANDARD 20)
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# Set build type to Debug if not specified
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Debug)
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endif()
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if (CMAKE_SYSTEM_NAME STREQUAL Linux)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-unknown-pragmas -Wno-unused-variable -Wno-unused-parameter")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m32 -fsanitize=address -fsanitize-address-use-after-scope")
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@ -12,6 +22,10 @@ if (CMAKE_SYSTEM_NAME STREQUAL Linux)
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set(CMAKE_FIND_LIBRARY_CUSTOM_LIB_SUFFIX 32)
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endif ()
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if(APPLE)
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add_compile_options(-Wno-declaration-after-statement)
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endif ()
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add_subdirectory(extern/aurora EXCLUDE_FROM_ALL)
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add_subdirectory(extern/musyx EXCLUDE_FROM_ALL)
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@ -52,6 +66,15 @@ source_group("Dolphin" FILES ${DOLPHIN_FILES})
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source_group("Game" FILES ${GAME_FILES})
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source_group("Port" FILES ${PORT_FILES})
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if (NOT MSVC)
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foreach(file ${DOLPHIN_FILES})
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set_source_files_properties(${file} PROPERTIES COMPILE_FLAGS "-std=c89 -Dinline=")
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endforeach()
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foreach(file ${GAME_FILES})
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set_source_files_properties(${file} PROPERTIES COMPILE_FLAGS "-std=c89 -Dinline=")
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endforeach()
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endif ()
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add_executable(marioparty4 ${DOLPHIN_FILES} ${GAME_FILES} ${PORT_FILES})
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target_compile_definitions(marioparty4 PRIVATE TARGET_PC VERSION=0)
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target_compile_definitions(musyx PRIVATE MUSY_VERSION_MAJOR=1 MUSY_VERSION_MINOR=5 MUSY_VERSION_PATCH=4)
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@ -9,17 +9,17 @@ extern "C" {
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typedef int OSHeapHandle;
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typedef void (*OSAllocVisitor)(void *obj, u32 size);
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void *OSInitAlloc(void *arenaStart, void *arenaEnd, int maxHeaps);
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OSHeapHandle OSCreateHeap(void *start, void *end);
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uintptr_t OSCreateHeap(void *start, void *end);
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void OSDestroyHeap(OSHeapHandle heap);
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void OSAddToHeap(OSHeapHandle heap, void *start, void *end);
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OSHeapHandle OSSetCurrentHeap(OSHeapHandle heap);
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void *OSAllocFromHeap(OSHeapHandle heap, u32 size);
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void *OSAllocFromHeap(int heap, unsigned long size);
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void *OSAllocFixed(void **rstart, void **rend);
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void OSFreeToHeap(OSHeapHandle heap, void *ptr);
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long OSCheckHeap(OSHeapHandle heap);
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void OSDumpHeap(OSHeapHandle heap);
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u32 OSReferentSize(void *ptr);
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void OSVisitAllocated(OSAllocVisitor visitor);
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unsigned long OSReferentSize(void *ptr);
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void OSVisitAllocated(void (*visitor)(void *, unsigned long));
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extern volatile OSHeapHandle __OSCurrHeap;
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#define OSAlloc(size) OSAllocFromHeap(__OSCurrHeap, (size))
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#define OSFree(ptr) OSFreeToHeap(__OSCurrHeap, (ptr))
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@ -5,7 +5,7 @@
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#include "game/flag.h"
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#include "version.h"
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//HACK: to prevent prototype errors
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// HACK: to prevent prototype errors
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extern void HuPadRumbleAllStop(void);
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typedef struct player_config {
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@ -17,12 +17,12 @@ typedef struct player_config {
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} PlayerConfig;
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typedef struct system_state {
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/* 0x00 */ struct {
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/* 0x00 */ struct {
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u8 party : 1;
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u8 team : 1;
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};
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/* 0x01 */ u8 diff_story;
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/* 0x02 */ struct {
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/* 0x01 */ u8 diff_story;
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/* 0x02 */ struct {
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u16 bonus_star : 1;
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u16 explain_mg : 1;
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u16 show_com_mg : 1;
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@ -30,35 +30,35 @@ typedef struct system_state {
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u16 mess_speed : 2;
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u16 save_mode : 2;
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};
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/* 0x04 */ u8 turn;
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/* 0x05 */ u8 max_turn;
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/* 0x06 */ u8 star_flag;
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/* 0x07 */ u8 star_total;
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/* 0x08 */ struct {
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/* 0x04 */ u8 turn;
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/* 0x05 */ u8 max_turn;
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/* 0x06 */ u8 star_flag;
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/* 0x07 */ u8 star_total;
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/* 0x08 */ struct {
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u8 star_pos : 3;
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u8 board : 5;
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};
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/* 0x09 */ s8 last5_effect;
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/* 0x0A */ s8 player_curr;
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/* 0x0B */ u8 storyCharBit;
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/* 0x0C */ s8 storyChar;
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/* 0x0E */ s16 block_pos;
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/* 0x10 */ u8 ATTRIBUTE_ALIGN(4) board_data[32];
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/* 0x30 */ u8 mess_delay;
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/* 0x31 */ struct {
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};
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/* 0x09 */ s8 last5_effect;
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/* 0x0A */ s8 player_curr;
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/* 0x0B */ u8 storyCharBit;
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/* 0x0C */ s8 storyChar;
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/* 0x0E */ s16 block_pos;
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/* 0x10 */ u8 ATTRIBUTE_ALIGN(4) board_data[32];
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/* 0x30 */ u8 mess_delay;
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/* 0x31 */ struct {
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u8 bowser_loss : 4;
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u8 bowser_event : 4;
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};
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/* 0x32 */ s8 lucky_value;
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/* 0x34 */ u16 mg_next;
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/* 0x36 */ s16 mg_type;
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/* 0x38 */ u16 unk_38;
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/* 0x3A */ u8 flag[3][16];
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/* 0x6A */ u8 unk_6A[0x72];
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} SystemState; //8018fcf8, sizeof 0xDC
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/* 0x32 */ s8 lucky_value;
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/* 0x34 */ u16 mg_next;
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/* 0x36 */ s16 mg_type;
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/* 0x38 */ u16 unk_38;
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/* 0x3A */ u8 flag[3][16];
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/* 0x6A */ u8 unk_6A[0x72];
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} SystemState; // 8018fcf8, sizeof 0xDC
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typedef struct player_state {
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/* 0x00 */ struct {
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/* 0x00 */ struct {
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u16 diff : 2;
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u16 com : 1;
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u16 character : 4;
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@ -66,15 +66,15 @@ typedef struct player_state {
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u16 draw_ticket : 1;
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u16 ticket_player : 6;
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};
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/* 0x02 */ struct {
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/* 0x02 */ struct {
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u8 team : 1;
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u8 spark : 1;
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u8 player_idx : 2;
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};
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/* 0x03 */ s8 handicap;
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/* 0x04 */ s8 port;
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/* 0x05 */ s8 items[3];
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/* 0x08 */ struct {
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/* 0x03 */ s8 handicap;
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/* 0x04 */ s8 port;
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/* 0x05 */ s8 items[3];
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/* 0x08 */ struct {
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u16 color : 2;
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u16 moving : 1;
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u16 jump : 1;
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@ -85,30 +85,30 @@ typedef struct player_state {
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u16 bowser_suit : 1;
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u16 team_backup : 1;
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};
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/* 0x0A */ s8 roll;
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/* 0x0C */ s16 space_curr;
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/* 0x0E */ s16 space_prev;
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/* 0x10 */ s16 space_next;
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/* 0x12 */ s16 space_shock;
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/* 0x14 */ s8 blue_count;
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/* 0x15 */ s8 red_count;
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/* 0x16 */ s8 question_count;
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/* 0x17 */ s8 fortune_count;
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/* 0x18 */ s8 bowser_count;
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/* 0x19 */ s8 battle_count;
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/* 0x1A */ s8 mushroom_count;
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/* 0x1B */ s8 warp_count;
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/* 0x1C */ s16 coins;
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/* 0x1E */ s16 coins_mg;
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/* 0x20 */ s16 coins_total;
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/* 0x22 */ s16 coins_max;
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/* 0x24 */ s16 coins_battle;
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/* 0x26 */ s16 coin_collect;
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/* 0x28 */ s16 coin_win;
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/* 0x2A */ s16 stars;
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/* 0x2C */ s16 stars_max;
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/* 0x2E */ char unk_2E[2];
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} PlayerState; //size of 0x30
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/* 0x0A */ s8 roll;
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/* 0x0C */ s16 space_curr;
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/* 0x0E */ s16 space_prev;
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/* 0x10 */ s16 space_next;
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/* 0x12 */ s16 space_shock;
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/* 0x14 */ s8 blue_count;
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/* 0x15 */ s8 red_count;
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/* 0x16 */ s8 question_count;
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/* 0x17 */ s8 fortune_count;
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/* 0x18 */ s8 bowser_count;
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/* 0x19 */ s8 battle_count;
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/* 0x1A */ s8 mushroom_count;
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/* 0x1B */ s8 warp_count;
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/* 0x1C */ s16 coins;
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/* 0x1E */ s16 coins_mg;
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/* 0x20 */ s16 coins_total;
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/* 0x22 */ s16 coins_max;
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/* 0x24 */ s16 coins_battle;
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/* 0x26 */ s16 coin_collect;
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/* 0x28 */ s16 coin_win;
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/* 0x2A */ s16 stars;
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/* 0x2C */ s16 stars_max;
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/* 0x2E */ char unk_2E[2];
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} PlayerState; // size of 0x30
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typedef struct pause_backup_config {
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u8 explain_mg : 1;
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@ -119,21 +119,21 @@ typedef struct pause_backup_config {
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} PauseBackupConfig;
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typedef struct game_stat {
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/* 0x0 */ s16 unk_00;
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/* 0x2 */ u8 language;
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/* 0x3 */ u8 sound_mode;
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/* 0x4 */ s8 rumble;
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/* 0x6 */ u16 total_stars;
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/* 0x8 */ OSTime create_time;
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/* 0x10 */ u32 mg_custom[2];
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/* 0x18 */ u32 mg_avail[2];
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/* 0x20 */ u32 mg_record[15];
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/* 0x5C */ u8 board_win_count[9][8];
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/* 0xA4 */ u8 board_play_count[9];
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/* 0xAE */ u16 board_max_stars[9];
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/* 0xC0 */ u16 board_max_coins[9];
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/* 0xD2 */ u8 present[60];
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/* 0x10E */ struct {
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/* 0x0 */ s16 unk_00;
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/* 0x2 */ u8 language;
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/* 0x3 */ u8 sound_mode;
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/* 0x4 */ s8 rumble;
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/* 0x6 */ u16 total_stars;
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/* 0x8 */ OSTime create_time;
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/* 0x10 */ u32 mg_custom[2];
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/* 0x18 */ u32 mg_avail[2];
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/* 0x20 */ u32 mg_record[15];
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/* 0x5C */ u8 board_win_count[9][8];
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/* 0xA4 */ u8 board_play_count[9];
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/* 0xAE */ u16 board_max_stars[9];
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/* 0xC0 */ u16 board_max_coins[9];
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/* 0xD2 */ u8 present[60];
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/* 0x10E */ struct {
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u8 story_continue : 1;
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u8 party_continue : 1;
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u8 open_w06 : 1;
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@ -141,8 +141,8 @@ typedef struct game_stat {
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u8 customPackEnable : 1;
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u8 musicAllF : 1;
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};
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/* 0x10F */ PauseBackupConfig story_pause;
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/* 0x110 */ PauseBackupConfig party_pause;
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/* 0x10F */ PauseBackupConfig story_pause;
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/* 0x110 */ PauseBackupConfig party_pause;
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} GameStat;
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extern s16 GwLanguage;
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@ -196,8 +196,9 @@ static inline s32 GWRumbleGet(void)
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static inline void GWRumbleSet(s32 value)
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{
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GWGameStat.rumble = value;
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if(value == 0) {
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HuPadRumbleAllStop();
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if (value == 0) {
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// TODO: get rumble working
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// HuPadRumbleAllStop();
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}
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}
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@ -206,7 +207,6 @@ static inline s32 GWBonusStarGet(void)
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return GWSystem.bonus_star;
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}
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static inline s32 GWMGExplainGet(void)
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{
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return GWSystem.explain_mg;
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@ -250,9 +250,9 @@ static inline s32 GWMessSpeedGet(void)
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static inline void GWMessSpeedSet(s32 value)
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{
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#if VERSION_NTSC
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#if VERSION_NTSC
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GWSystem.mess_speed = value;
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switch(value) {
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switch (value) {
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case 0:
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GWSystem.mess_delay = 16;
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break;
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@ -265,9 +265,9 @@ static inline void GWMessSpeedSet(s32 value)
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GWSystem.mess_delay = 32;
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break;
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}
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#else
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#else
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GWSystem.mess_speed = value;
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switch(value) {
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switch (value) {
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case 0:
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GWSystem.mess_delay = 32;
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break;
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@ -284,7 +284,7 @@ static inline void GWMessSpeedSet(s32 value)
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GWSystem.mess_delay = 120;
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break;
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}
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#endif
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#endif
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}
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static inline void GWSaveModeSet(s32 value)
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@ -367,7 +367,7 @@ static inline void GWPlayerCoinWinSet(s32 player, s16 value)
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}
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}
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#define GWPlayerCoinWinAdd(player, value) GWPlayerCoinWinSet((player), GWPlayerCoinWinGet((player))+(value))
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#define GWPlayerCoinCollectAdd(player, value) GWPlayerCoinCollectSet((player), (s32)GWPlayerCoinCollectGet((player))+(value))
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#define GWPlayerCoinWinAdd(player, value) GWPlayerCoinWinSet((player), GWPlayerCoinWinGet((player)) + (value))
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#define GWPlayerCoinCollectAdd(player, value) GWPlayerCoinCollectSet((player), (s32)GWPlayerCoinCollectGet((player)) + (value))
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#endif
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@ -1,6 +1,7 @@
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#include <dolphin.h>
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#include <dolphin/os.h>
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#include <dolphin/os/OSPriv.h>
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#include <stdlib.h>
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#define ALIGNMENT 32
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@ -203,12 +204,12 @@ void *OSAllocFixed(void **rstart, void **rend)
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void *end;
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void *cellEnd;
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start = (void *)((*(u32 *)rstart) & ~((32) - 1));
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end = (void *)((*(u32 *)rend + 0x1FU) & ~((32) - 1));
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start = (void *)((*(uintptr_t *)rstart) & ~((32) - 1));
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end = (void *)((*(uintptr_t *)rend + 0x1FU) & ~((32) - 1));
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ASSERTMSG1(0x1B0, HeapArray, "OSAllocFixed(): heap is not initialized.");
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ASSERTMSG1(0x1B1, (u32)start < (u32)end, "OSAllocFixed(): invalid range.");
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ASSERTMSG1(0x1B3, ((u32)ArenaStart <= (u32)start) && ((u32)end <= (u32)ArenaEnd), "OSAllocFixed(): invalid range.");
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ASSERTMSG1(0x1B1, (uintptr_t)start < (uintptr_t)end, "OSAllocFixed(): invalid range.");
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ASSERTMSG1(0x1B3, ((uintptr_t)ArenaStart <= (uintptr_t)start) && ((uintptr_t)start <= (uintptr_t)ArenaEnd), "OSAllocFixed(): invalid range.");
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for (i = 0; i < NumHeaps; i++) {
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hd = &HeapArray[i];
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@ -245,7 +246,7 @@ void *OSAllocFixed(void **rstart, void **rend)
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ASSERTMSG(0x1F3, MINOBJSIZE <= (char *)cellEnd - (char *)end);
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newCell = (struct Cell *)end;
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newCell->size = (s32)((char *)cellEnd - (char *)end);
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newCell->size = (intptr_t)((char *)cellEnd - (char *)end);
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newCell->next = cell->next;
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if (newCell->next) {
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newCell->next->prev = newCell;
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@ -292,9 +293,9 @@ void *OSAllocFixed(void **rstart, void **rend)
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ASSERTMSG(0x225, OFFSET(start, ALIGNMENT) == 0);
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ASSERTMSG(0x226, OFFSET(end, ALIGNMENT) == 0);
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ASSERTMSG(0x227, start < end);
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*(u32 *)rstart = (u32)start;
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*(u32 *)rend = (u32)end;
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return (void *)*(u32 *)rstart;
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*(uintptr_t *)rstart = (uintptr_t)start;
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*(uintptr_t *)rend = (uintptr_t)end;
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return (void *)*(uintptr_t *)rstart;
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}
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void OSFreeToHeap(int heap, void *ptr)
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@ -336,8 +337,8 @@ void *OSInitAlloc(void *arenaStart, void *arenaEnd, int maxHeaps)
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struct HeapDesc *hd;
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ASSERTMSG1(0x283, maxHeaps > 0, "OSInitAlloc(): invalid number of heaps.");
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ASSERTMSG1(0x285, (u32)arenaStart < (u32)arenaEnd, "OSInitAlloc(): invalid range.");
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ASSERTMSG1(0x288, maxHeaps <= (((u32)arenaEnd - (u32)arenaStart) / 24U), "OSInitAlloc(): too small range.");
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ASSERTMSG1(0x285, (uintptr_t)arenaStart < (uintptr_t)arenaEnd, "OSInitAlloc(): invalid range.");
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ASSERTMSG1(0x288, maxHeaps <= (((uintptr_t)arenaEnd - (uintptr_t)arenaStart) / 24U), "OSInitAlloc(): too small range.");
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arraySize = maxHeaps * sizeof(struct HeapDesc);
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HeapArray = arenaStart;
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NumHeaps = maxHeaps;
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|
|
@ -348,34 +349,34 @@ void *OSInitAlloc(void *arenaStart, void *arenaEnd, int maxHeaps)
|
|||
hd->free = hd->allocated = 0;
|
||||
}
|
||||
__OSCurrHeap = -1;
|
||||
arenaStart = (void *)((u32)((char *)HeapArray + arraySize));
|
||||
arenaStart = (void *)(((u32)arenaStart + 0x1F) & 0xFFFFFFE0);
|
||||
arenaStart = (void *)((uintptr_t)((char *)HeapArray + arraySize));
|
||||
arenaStart = (void *)(((uintptr_t)arenaStart + 0x1F) & 0xFFFFFFFFFFFFFFE0);
|
||||
ArenaStart = arenaStart;
|
||||
ArenaEnd = (void *)((u32)arenaEnd & 0xFFFFFFE0);
|
||||
ASSERTMSG1(0x2A4, ((u32)ArenaEnd - (u32)ArenaStart) >= 0x40U, "OSInitAlloc(): too small range.");
|
||||
ArenaEnd = (void *)((uintptr_t)arenaEnd & 0xFFFFFFFFFFFFFFE0);
|
||||
ASSERTMSG1(0x2A4, ((uintptr_t)ArenaEnd - (uintptr_t)ArenaStart) >= 0x40U, "OSInitAlloc(): too small range.");
|
||||
return arenaStart;
|
||||
}
|
||||
|
||||
int OSCreateHeap(void *start, void *end)
|
||||
uintptr_t OSCreateHeap(void *start, void *end)
|
||||
{
|
||||
int heap;
|
||||
uintptr_t heap;
|
||||
struct HeapDesc *hd;
|
||||
struct Cell *cell;
|
||||
|
||||
ASSERTMSG1(0x2BD, HeapArray, "OSCreateHeap(): heap is not initialized.");
|
||||
ASSERTMSG1(0x2BE, (u32)start < (u32)end, "OSCreateHeap(): invalid range.");
|
||||
ASSERTMSG1(0x2BE, start < end, "OSCreateHeap(): invalid range.");
|
||||
|
||||
start = (void *)(((u32)start + 0x1FU) & ~((32) - 1));
|
||||
end = (void *)(((u32)end) & ~((32) - 1));
|
||||
start = (void *)(((uintptr_t)start + 0x1FU) & ~((32) - 1));
|
||||
end = (void *)(((uintptr_t)end) & ~((32) - 1));
|
||||
|
||||
ASSERTMSG1(0x2C1, (u32)start < (u32)end, "OSCreateHeap(): invalid range.");
|
||||
ASSERTMSG1(0x2C3, (u32)ArenaStart <= (u32)start && (u32)end <= (u32)ArenaEnd, "OSCreateHeap(): invalid range.");
|
||||
ASSERTMSG1(0x2C5, ((u32)end - (u32)start) >= 0x40U, "OSCreateHeap(): too small range.");
|
||||
ASSERTMSG1(0x2C1, (uintptr_t)start < (uintptr_t)end, "OSCreateHeap(): invalid range.");
|
||||
ASSERTMSG1(0x2C3, (uintptr_t)ArenaStart <= (uintptr_t)start && (uintptr_t)end <= (uintptr_t)ArenaEnd, "OSCreateHeap(): invalid range.");
|
||||
ASSERTMSG1(0x2C5, ((uintptr_t)end - (uintptr_t)start) >= 0x40U, "OSCreateHeap(): too small range.");
|
||||
|
||||
for (heap = 0; heap < NumHeaps; heap++) {
|
||||
hd = &HeapArray[heap];
|
||||
if (hd->size < 0) {
|
||||
hd->size = (u32)end - (u32)start;
|
||||
hd->size = (uintptr_t)end - (uintptr_t)start;
|
||||
cell = start;
|
||||
cell->prev = 0;
|
||||
cell->next = 0;
|
||||
|
|
|
|||
|
|
@ -3,8 +3,8 @@
|
|||
#include <dolphin/os.h>
|
||||
#include <dolphin/sipriv.h>
|
||||
|
||||
|
||||
extern OSTime __OSGetSystemTime();
|
||||
extern u32 VIGetCurrentLine(void);
|
||||
|
||||
typedef struct SIControl {
|
||||
s32 chan;
|
||||
|
|
|
|||
|
|
@ -2,6 +2,8 @@
|
|||
|
||||
static u32 frand_seed;
|
||||
|
||||
extern s32 rand8(void);
|
||||
|
||||
static inline u32 frandom(u32 param)
|
||||
{
|
||||
s32 rand2, rand3;
|
||||
|
|
|
|||
|
|
@ -39,6 +39,13 @@ static inline void InitPlayerConfig(void)
|
|||
}
|
||||
}
|
||||
|
||||
// TODO: get these properly declared somewhere
|
||||
extern void GWRumbleSet(s32 value);
|
||||
extern void GWMGExplainSet(s32 value);
|
||||
extern void GWMGShowComSet(s32 value);
|
||||
extern void GWMessSpeedSet(s32 value);
|
||||
extern void GWSaveModeSet(s32 value);
|
||||
|
||||
static inline void ResetBoardSettings(void)
|
||||
{
|
||||
GWRumbleSet(1);
|
||||
|
|
|
|||
|
|
@ -140,12 +140,17 @@ static void InitMem()
|
|||
{
|
||||
void *arena_lo = OSGetArenaLo();
|
||||
void *arena_hi = OSGetArenaHi();
|
||||
u32 fb_size = (u16)(((u16)RenderMode->fbWidth+15) & ~15)*RenderMode->xfbHeight*2;
|
||||
u32 *fb1;
|
||||
u32 *fb2;
|
||||
uintptr_t fb_size = (u16)(((u16)RenderMode->fbWidth+15) & ~15)*RenderMode->xfbHeight*2;
|
||||
uintptr_t *fb1;
|
||||
uintptr_t *fb2;
|
||||
u32 i;
|
||||
#ifdef TARGET_PC
|
||||
DemoFrameBuffer1 = (void *)arena_lo;
|
||||
DemoFrameBuffer2 = (void *)((uintptr_t)DemoFrameBuffer1 + fb_size);
|
||||
#else
|
||||
DemoFrameBuffer1 = (void *)OSRoundUp32B((u32)arena_lo);
|
||||
DemoFrameBuffer2 = (void *)OSRoundUp32B((u32)DemoFrameBuffer1+fb_size);
|
||||
DemoFrameBuffer2 = (void *)OSRoundUp32B((u32)DemoFrameBuffer1 + fb_size);
|
||||
#endif
|
||||
DemoCurrentBuffer = DemoFrameBuffer2;
|
||||
#if VERSION_PAL
|
||||
fb1 = DemoFrameBuffer1;
|
||||
|
|
@ -156,17 +161,26 @@ static void InitMem()
|
|||
DCStoreRangeNoSync(DemoFrameBuffer1, fb_size);
|
||||
DCStoreRangeNoSync(DemoFrameBuffer2, fb_size);
|
||||
#endif
|
||||
arena_lo = (void *)OSRoundUp32B((u32)DemoFrameBuffer2+fb_size);
|
||||
#ifdef TARGET_PC
|
||||
arena_lo = (void *)((uintptr_t)DemoFrameBuffer2 + fb_size);
|
||||
#else
|
||||
arena_lo = (void *)OSRoundUp32B((u32)DemoFrameBuffer2 + fb_size);
|
||||
#endif
|
||||
OSSetArenaLo(arena_lo);
|
||||
if(OSGetConsoleType() == OS_CONSOLE_DEVHW1 && OSGetPhysicalMemSize() != 0x400000 && OSGetConsoleSimulatedMemSize() < 0x1800000) {
|
||||
LoadMemInfo();
|
||||
} else {
|
||||
#ifdef TARGET_PC
|
||||
arena_lo = OSGetArenaLo();
|
||||
arena_hi = OSGetArenaHi();
|
||||
arena_lo = OSInitAlloc(arena_lo, arena_hi, 1);
|
||||
OSSetArenaLo(arena_lo);
|
||||
#else
|
||||
arena_lo = (void *)OSRoundUp32B((u32)arena_lo);
|
||||
arena_hi = (void *)OSRoundDown32B((u32)arena_hi);
|
||||
#endif
|
||||
arena_lo = OSInitAlloc(arena_lo, arena_hi, 1);
|
||||
OSSetArenaLo(arena_lo);
|
||||
arena_lo = (void *)arena_lo;
|
||||
arena_hi = (void *)arena_hi;
|
||||
OSSetCurrentHeap(currentHeapHandle = OSCreateHeap(arena_lo, arena_hi));
|
||||
arena_lo = arena_hi;
|
||||
OSSetArenaLo(arena_lo);
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
#include "game/memory.h"
|
||||
#include "dolphin/os.h"
|
||||
|
||||
#define DATA_GET_BLOCK(ptr) ((struct memory_block *)(((char *)(ptr))-32))
|
||||
#define BLOCK_GET_DATA(block) (((char *)(block))+32)
|
||||
#define DATA_GET_BLOCK(ptr) ((struct memory_block *)(((char *)(ptr)) - 32))
|
||||
#define BLOCK_GET_DATA(block) (((char *)(block)) + 32)
|
||||
|
||||
#define MEM_ALLOC_SIZE(size) (((size)+63) & 0xFFFFFFE0)
|
||||
#define MEM_ALLOC_SIZE(size) (((size) + 63) & 0xFFFFFFE0)
|
||||
|
||||
struct memory_block {
|
||||
s32 size;
|
||||
|
|
@ -46,10 +46,14 @@ static void *HuMemMemoryAlloc2(void *heap_ptr, s32 size, u32 num, uintptr_t reta
|
|||
s32 alloc_size = MEM_ALLOC_SIZE(size);
|
||||
struct memory_block *block = heap_ptr;
|
||||
do {
|
||||
if(!block->flag && block->size >= alloc_size) {
|
||||
if(block->size-alloc_size > 32u) {
|
||||
struct memory_block *new_block = (struct memory_block *)(((u32)block)+alloc_size);
|
||||
new_block->size = block->size-alloc_size;
|
||||
if (!block->flag && block->size >= alloc_size) {
|
||||
if (block->size - alloc_size > 32u) {
|
||||
#ifdef TARGET_PC
|
||||
struct memory_block *new_block = (struct memory_block *)(((char *)block) + alloc_size);
|
||||
#else
|
||||
struct memory_block *new_block = (struct memory_block *)(((u32)block) + alloc_size);
|
||||
#endif
|
||||
new_block->size = block->size - alloc_size;
|
||||
new_block->magic = 205;
|
||||
new_block->flag = 0;
|
||||
new_block->retaddr = retaddr;
|
||||
|
|
@ -66,7 +70,7 @@ static void *HuMemMemoryAlloc2(void *heap_ptr, s32 size, u32 num, uintptr_t reta
|
|||
return BLOCK_GET_DATA(block);
|
||||
}
|
||||
block = block->next;
|
||||
} while(block != heap_ptr);
|
||||
} while (block != heap_ptr);
|
||||
OSReport("HuMem>memory alloc error %08x(%08X): Call %08x\n", size, num, retaddr);
|
||||
HuMemHeapDump(heap_ptr, -1);
|
||||
return NULL;
|
||||
|
|
@ -77,15 +81,14 @@ void HuMemMemoryFreeNum(void *heap_ptr, u32 num, uintptr_t retaddr)
|
|||
struct memory_block *block = heap_ptr;
|
||||
do {
|
||||
struct memory_block *block_next = block->next;
|
||||
if(block->flag && block->num == num) {
|
||||
if (block->flag && block->num == num) {
|
||||
HuMemMemoryFree(BLOCK_GET_DATA(block), retaddr);
|
||||
}
|
||||
block = block_next;
|
||||
} while(block != heap_ptr);
|
||||
|
||||
} while (block != heap_ptr);
|
||||
}
|
||||
|
||||
static void HuMemTailMemoryAlloc2() //Required for string literal
|
||||
static void HuMemTailMemoryAlloc2() // Required for string literal
|
||||
{
|
||||
OSReport("memory allocation(tail) error.\n");
|
||||
}
|
||||
|
|
@ -93,15 +96,15 @@ static void HuMemTailMemoryAlloc2() //Required for string literal
|
|||
void HuMemMemoryFree(void *ptr, uintptr_t retaddr)
|
||||
{
|
||||
struct memory_block *block;
|
||||
if(!ptr) {
|
||||
if (!ptr) {
|
||||
return;
|
||||
}
|
||||
block = DATA_GET_BLOCK(ptr);
|
||||
if(block->magic != 165) {
|
||||
if (block->magic != 165) {
|
||||
OSReport("HuMem>memory free error. %08x( call %08x)\n", ptr, retaddr);
|
||||
return;
|
||||
}
|
||||
if(block->prev < block && !block->prev->flag) {
|
||||
if (block->prev < block && !block->prev->flag) {
|
||||
block->flag = 0;
|
||||
block->magic = 205;
|
||||
block->next->prev = block->prev;
|
||||
|
|
@ -109,7 +112,7 @@ void HuMemMemoryFree(void *ptr, uintptr_t retaddr)
|
|||
block->prev->size += block->size;
|
||||
block = block->prev;
|
||||
}
|
||||
if(block->next > block && !block->next->flag) {
|
||||
if (block->next > block && !block->next->flag) {
|
||||
block->next->next->prev = block;
|
||||
block->size += block->next->size;
|
||||
block->next = block->next->next;
|
||||
|
|
@ -124,11 +127,11 @@ s32 HuMemUsedMemorySizeGet(void *heap_ptr)
|
|||
struct memory_block *block = heap_ptr;
|
||||
s32 size = 0;
|
||||
do {
|
||||
if(block->flag == 1) {
|
||||
if (block->flag == 1) {
|
||||
size += block->size;
|
||||
}
|
||||
block = block->next;
|
||||
} while(block != heap_ptr);
|
||||
} while (block != heap_ptr);
|
||||
return size;
|
||||
}
|
||||
|
||||
|
|
@ -137,11 +140,11 @@ s32 HuMemUsedMemoryBlockGet(void *heap_ptr)
|
|||
struct memory_block *block = heap_ptr;
|
||||
s32 num_blocks = 0;
|
||||
do {
|
||||
if(block->flag == 1) {
|
||||
if (block->flag == 1) {
|
||||
num_blocks++;
|
||||
}
|
||||
block = block->next;
|
||||
} while(block != heap_ptr);
|
||||
} while (block != heap_ptr);
|
||||
return num_blocks;
|
||||
}
|
||||
|
||||
|
|
@ -159,45 +162,49 @@ void HuMemHeapDump(void *heap_ptr, s16 status)
|
|||
s32 num_unused_blocks = 0;
|
||||
u8 dump_type;
|
||||
|
||||
if(status < 0) {
|
||||
if (status < 0) {
|
||||
dump_type = 10;
|
||||
} else if(status == 0) {
|
||||
}
|
||||
else if (status == 0) {
|
||||
dump_type = 0;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
dump_type = 1;
|
||||
}
|
||||
OSReport("======== HuMem heap dump %08x ========\n", heap_ptr);
|
||||
OSReport("MCB-----+Size----+MG+FL+Prev----+Next----+UNum----+Body----+Call----\n");
|
||||
do {
|
||||
if(dump_type == 10 || block->flag == dump_type) {
|
||||
OSReport("%08x %08x %02x %02x %08x %08x %08x %08x %08x\n", block, block->size, block->magic, block->flag,
|
||||
block->prev, block->next, block->num, BLOCK_GET_DATA(block), block->retaddr);
|
||||
if (dump_type == 10 || block->flag == dump_type) {
|
||||
OSReport("%08x %08x %02x %02x %08x %08x %08x %08x %08x\n", block, block->size, block->magic, block->flag, block->prev, block->next,
|
||||
block->num, BLOCK_GET_DATA(block), block->retaddr);
|
||||
}
|
||||
if(block->flag == 1) {
|
||||
if (block->flag == 1) {
|
||||
size += block->size;
|
||||
num_blocks++;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
inactive_size += block->size;
|
||||
num_unused_blocks++;
|
||||
}
|
||||
|
||||
block = block->next;
|
||||
} while(block != heap_ptr);
|
||||
OSReport("MCB:%d(%d/%d) MEM:%08x(%08x/%08x)\n", num_blocks+num_unused_blocks, num_blocks, num_unused_blocks,
|
||||
size+inactive_size, size, inactive_size);
|
||||
} while (block != heap_ptr);
|
||||
OSReport("MCB:%d(%d/%d) MEM:%08x(%08x/%08x)\n", num_blocks + num_unused_blocks, num_blocks, num_unused_blocks, size + inactive_size, size,
|
||||
inactive_size);
|
||||
OSReport("======== HuMem heap dump %08x end =====\n", heap_ptr);
|
||||
}
|
||||
|
||||
s32 HuMemMemorySizeGet(void *ptr)
|
||||
{
|
||||
struct memory_block *block;
|
||||
if(!ptr) {
|
||||
if (!ptr) {
|
||||
return 0;
|
||||
}
|
||||
block = DATA_GET_BLOCK(ptr);
|
||||
if(block->flag == 1 && block->magic == 165) {
|
||||
return block->size-32;
|
||||
} else {
|
||||
if (block->flag == 1 && block->magic == 165) {
|
||||
return block->size - 32;
|
||||
}
|
||||
else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,6 +2,9 @@
|
|||
#include "game/msm.h"
|
||||
#include "game/pad.h"
|
||||
|
||||
#ifdef TARGET_PC
|
||||
#include <stdlib.h>
|
||||
#endif
|
||||
|
||||
typedef struct pad_rumble {
|
||||
s16 duration;
|
||||
|
|
|
|||
|
|
@ -1,7 +1,4 @@
|
|||
extern "C"
|
||||
{
|
||||
#include "port/imgui.h"
|
||||
}
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue