Replace names with slightly better ones

This commit is contained in:
gamemasterplc 2024-04-23 23:38:05 -05:00
parent fa17948b84
commit cc98e58a98

View file

@ -178,19 +178,19 @@ void ModuleProlog(void)
lbl_2_bss_11C = HuAudFXPlay(1290);
}
typedef struct work_70C {
typedef struct m401_work_player {
s16 unk0;
u8 unk2[0x66];
s16 unk68;
u8 unk6A[8];
s16 unk72;
s16 unk74;
} Work70C;
} M401WorkPlayer;
void fn_2_70C(omObjData *object)
{
s32 temp_r31;
Work70C *temp_r30;
M401WorkPlayer *temp_r30;
s16 temp_r29;
switch(lbl_2_bss_120) {
case 0:
@ -262,7 +262,7 @@ void fn_2_A98(void)
Hu3DBGColorSet(10, 60, 160);
}
typedef struct work_AEC {
typedef struct m401_work_2d {
s16 unk0[4];
s16 unk8[4][3];
u8 unk20[0x30];
@ -283,11 +283,11 @@ typedef struct work_AEC {
s16 unk130[4];
s16 unk138[4];
s16 unk140[4];
} WorkAEC;
} M401Work2D;
void fn_2_AEC(s16 arg0)
{
WorkAEC *temp_r31;
M401Work2D *temp_r31;
s32 i;
s32 j;
temp_r31 = lbl_2_bss_E0->data;
@ -328,10 +328,10 @@ s32 lbl_2_data_80[] = {
void fn_2_C1C(omObjData *object)
{
WorkAEC *temp_r31;
M401Work2D *temp_r31;
s32 i;
s32 j;
object->data = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(WorkAEC), MEMORY_DEFAULT_NUM);
object->data = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(M401Work2D), MEMORY_DEFAULT_NUM);
temp_r31 = object->data;
for(i=0; i<4; i++) {
temp_r31->unk0[i] = espEntry(lbl_2_data_80[GWPlayerCfg[i].character], 2, 0);
@ -379,13 +379,13 @@ void fn_2_15C4(s16 arg0);
void fn_2_11D0(omObjData *object)
{
WorkAEC *temp_r31;
M401Work2D *temp_r31;
s32 i;
s32 j;
omObjData *temp_r28;
Vec sp18;
Vec spC;
Work70C *sp8;
M401WorkPlayer *sp8;
temp_r31 = object->data;
for(i=0; i<4; i++) {
sp8 = lbl_2_bss_118[i]->data;
@ -435,9 +435,9 @@ void fn_2_11D0(omObjData *object)
void fn_2_15C4(s16 arg0)
{
WorkAEC *temp_r31;
M401Work2D *temp_r31;
s32 temp_r30;
Work70C *temp_r29;
M401WorkPlayer *temp_r29;
temp_r31 = lbl_2_bss_E0->data;
temp_r29 = lbl_2_bss_118[arg0]->data;
temp_r30 = temp_r29->unk72;
@ -447,9 +447,9 @@ void fn_2_15C4(s16 arg0)
void fn_2_169C(s16 arg0)
{
WorkAEC *temp_r31;
M401Work2D *temp_r31;
s32 i;
Work70C *temp_r28;
M401WorkPlayer *temp_r28;
temp_r31 = lbl_2_bss_E0->data;
temp_r28 = lbl_2_bss_118[arg0]->data;
for(i=0; i<2; i++ ){
@ -466,8 +466,8 @@ void fn_2_169C(s16 arg0)
void fn_2_1858(s16 arg0, s16 arg1)
{
WorkAEC *temp_r31;
Work70C *temp_r29;
M401Work2D *temp_r31;
M401WorkPlayer *temp_r29;
s32 i;
temp_r31 = lbl_2_bss_E0->data;
temp_r29 = lbl_2_bss_118[arg0]->data;