update to be compatible with past changes
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parent
299866766c
commit
cd85761ba2
2 changed files with 26 additions and 32 deletions
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@ -10,6 +10,7 @@
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#include "game/board/main.h"
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#include "game/board/main.h"
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#include "game/board/player.h"
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#include "game/board/player.h"
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#include "game/board/window.h"
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#include "game/board/window.h"
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#include "game/board/map_object.h"
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extern s16 lbl_1_bss_30[0x10]; // Model List
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extern s16 lbl_1_bss_30[0x10]; // Model List
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@ -18,13 +18,6 @@
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#define BOARD_ITEM_MAX 0xE
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#define BOARD_ITEM_MAX 0xE
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#define BOARD_ITEM_NONE -1
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#define BOARD_ITEM_NONE -1
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typedef struct ModelTransform {
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/* 0x00 */ Vec pos;
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/* 0x0C */ Vec rot;
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/* 0x18 */ Vec scale;
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/* 0x24 */ s32 id;
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} ModelTransform;
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/* BSS */
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/* BSS */
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s16 lbl_1_bss_30[0x10]; // Model List
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s16 lbl_1_bss_30[0x10]; // Model List
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s16 lbl_1_bss_2E;
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s16 lbl_1_bss_2E;
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@ -37,23 +30,23 @@ Process* lbl_1_bss_4;
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u8* lbl_1_bss_0;
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u8* lbl_1_bss_0;
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/* DATA */
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/* DATA */
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ModelTransform lbl_1_data_0[0x10] = {
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static BoardMapObject lbl_1_data_0[0x10] = {
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{{2550.0f, 0.0f, -450.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0076, 0x000C)},
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{{2550.0f, 0.0f, -450.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(0x0076, 0x000C)},
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{{-3150.0f, 0.0f, -1350.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0076, 0x000D)},
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{{-3150.0f, 0.0f, -1350.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(0x0076, 0x000D)},
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{{-3150.0f, 0.0f, 1650.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0076, 0x000E)},
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{{-3150.0f, 0.0f, 1650.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(0x0076, 0x000E)},
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{{-150.0f, 0.0f, 900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0076, 0x0008)},
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{{-150.0f, 0.0f, 900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(0x0076, 0x0008)},
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{{-150.0f, 0.0f, 900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0076, 0x0009)},
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{{-150.0f, 0.0f, 900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(0x0076, 0x0009)},
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{{-150.0f, 0.0f, 900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0076, 0x000A)},
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{{-150.0f, 0.0f, 900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(0x0076, 0x000A)},
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{{-150.0f, 0.0f, 900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0076, 0x000B)},
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{{-150.0f, 0.0f, 900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(0x0076, 0x000B)},
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{{1350.0f, 0.0f, -300.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0076, 0x0011)},
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{{1350.0f, 0.0f, -300.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(0x0076, 0x0011)},
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{{1350.0f, 0.0f, -300.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0076, 0x0012)},
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{{1350.0f, 0.0f, -300.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(0x0076, 0x0012)},
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{{1350.0f, 0.0f, -300.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0076, 0x0015)},
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{{1350.0f, 0.0f, -300.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(0x0076, 0x0015)},
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{{-300.0f, 0.0f, -900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0076, 0x0016)},
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{{-300.0f, 0.0f, -900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(0x0076, 0x0016)},
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{{1175.0f, 0.0f, -125.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0002, 0x0005)},
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{{1175.0f, 0.0f, -125.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(0x0002, 0x0005)},
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{{-525.0f, 0.0f, -825.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0002, 0x0005)},
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{{-525.0f, 0.0f, -825.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(0x0002, 0x0005)},
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{{-2225.0f, 0.0f, -2100.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0002, 0x0005)},
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{{-2225.0f, 0.0f, -2100.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(0x0002, 0x0005)},
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{{1925.0f, 0.0f, -2100.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0002, 0x0005)},
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{{1925.0f, 0.0f, -2100.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(0x0002, 0x0005)},
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{{150.0f, 0.0f, 1650.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0002, 0x0005)},
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{{150.0f, 0.0f, 1650.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(0x0002, 0x0005)}
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};
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};
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// Special Models
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// Special Models
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@ -63,14 +56,14 @@ s16 lbl_1_data_284 = -1;
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s16 lbl_1_data_286 = -1;
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s16 lbl_1_data_286 = -1;
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s32 lbl_1_data_288[] = {
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s32 lbl_1_data_288[] = {
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MAKE_DATA_NUM(0x0076, 0x0004),
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DATA_MAKE_NUM(0x0076, 0x0004),
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DATA_NUM_LISTEND
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DATA_NUM_LISTEND
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};
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};
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s32 lbl_1_data_290[] = {
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s32 lbl_1_data_290[] = {
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MAKE_DATA_NUM(0x0076, 0x0004),
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DATA_MAKE_NUM(0x0076, 0x0004),
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MAKE_DATA_NUM(0x0076, 0x0004),
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DATA_MAKE_NUM(0x0076, 0x0004),
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MAKE_DATA_NUM(0x0076, 0x0004),
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DATA_MAKE_NUM(0x0076, 0x0004),
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MAKE_DATA_NUM(0x0076, 0x0004),
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DATA_MAKE_NUM(0x0076, 0x0004),
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DATA_NUM_LISTEND,
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DATA_NUM_LISTEND,
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0x00000000 // Padding
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0x00000000 // Padding
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};
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};
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@ -93,7 +86,7 @@ inline s32 get_current_board(void) {
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void BoardCreate(void) {
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void BoardCreate(void) {
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s32 i, boardData;
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s32 i, boardData;
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ModelTransform* modelTransform;
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BoardMapObject* modelTransform;
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boardData = get_current_board();
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boardData = get_current_board();
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lbl_1_bss_0 = GWSystem.board_data;
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lbl_1_bss_0 = GWSystem.board_data;
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@ -116,13 +109,13 @@ void BoardCreate(void) {
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for(i = 0; i < 0x10; i++) {
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for(i = 0; i < 0x10; i++) {
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modelTransform = &lbl_1_data_0[i];
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modelTransform = &lbl_1_data_0[i];
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if (modelTransform->id != -1) {
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if (modelTransform->data_num != -1) {
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if ((i == 0xB) || (i == 0xC) || (i == 0xD) || (i == 0xE) || (i == 0xF)) {
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if ((i == 0xB) || (i == 0xC) || (i == 0xD) || (i == 0xE) || (i == 0xF)) {
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lbl_1_bss_10 = lbl_1_data_290;
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lbl_1_bss_10 = lbl_1_data_290;
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} else {
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} else {
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lbl_1_bss_10 = NULL;
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lbl_1_bss_10 = NULL;
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}
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}
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lbl_1_bss_30[i] = BoardModelCreate(modelTransform->id, lbl_1_bss_10, 0);
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lbl_1_bss_30[i] = BoardModelCreate(modelTransform->data_num, lbl_1_bss_10, 0);
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BoardModelPosSetV(lbl_1_bss_30[i], &modelTransform->pos);
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BoardModelPosSetV(lbl_1_bss_30[i], &modelTransform->pos);
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BoardModelRotSetV(lbl_1_bss_30[i], &modelTransform->rot);
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BoardModelRotSetV(lbl_1_bss_30[i], &modelTransform->rot);
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BoardModelScaleSetV(lbl_1_bss_30[i], &modelTransform->scale);
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BoardModelScaleSetV(lbl_1_bss_30[i], &modelTransform->scale);
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