update to be compatible with past changes

This commit is contained in:
M0liusX 2024-04-01 10:39:34 -05:00
parent 299866766c
commit cd85761ba2
2 changed files with 26 additions and 32 deletions

View file

@ -10,6 +10,7 @@
#include "game/board/main.h" #include "game/board/main.h"
#include "game/board/player.h" #include "game/board/player.h"
#include "game/board/window.h" #include "game/board/window.h"
#include "game/board/map_object.h"
extern s16 lbl_1_bss_30[0x10]; // Model List extern s16 lbl_1_bss_30[0x10]; // Model List

View file

@ -18,13 +18,6 @@
#define BOARD_ITEM_MAX 0xE #define BOARD_ITEM_MAX 0xE
#define BOARD_ITEM_NONE -1 #define BOARD_ITEM_NONE -1
typedef struct ModelTransform {
/* 0x00 */ Vec pos;
/* 0x0C */ Vec rot;
/* 0x18 */ Vec scale;
/* 0x24 */ s32 id;
} ModelTransform;
/* BSS */ /* BSS */
s16 lbl_1_bss_30[0x10]; // Model List s16 lbl_1_bss_30[0x10]; // Model List
s16 lbl_1_bss_2E; s16 lbl_1_bss_2E;
@ -37,23 +30,23 @@ Process* lbl_1_bss_4;
u8* lbl_1_bss_0; u8* lbl_1_bss_0;
/* DATA */ /* DATA */
ModelTransform lbl_1_data_0[0x10] = { static BoardMapObject lbl_1_data_0[0x10] = {
{{2550.0f, 0.0f, -450.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0076, 0x000C)}, {{2550.0f, 0.0f, -450.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(0x0076, 0x000C)},
{{-3150.0f, 0.0f, -1350.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0076, 0x000D)}, {{-3150.0f, 0.0f, -1350.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(0x0076, 0x000D)},
{{-3150.0f, 0.0f, 1650.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0076, 0x000E)}, {{-3150.0f, 0.0f, 1650.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(0x0076, 0x000E)},
{{-150.0f, 0.0f, 900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0076, 0x0008)}, {{-150.0f, 0.0f, 900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(0x0076, 0x0008)},
{{-150.0f, 0.0f, 900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0076, 0x0009)}, {{-150.0f, 0.0f, 900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(0x0076, 0x0009)},
{{-150.0f, 0.0f, 900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0076, 0x000A)}, {{-150.0f, 0.0f, 900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(0x0076, 0x000A)},
{{-150.0f, 0.0f, 900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0076, 0x000B)}, {{-150.0f, 0.0f, 900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(0x0076, 0x000B)},
{{1350.0f, 0.0f, -300.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0076, 0x0011)}, {{1350.0f, 0.0f, -300.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(0x0076, 0x0011)},
{{1350.0f, 0.0f, -300.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0076, 0x0012)}, {{1350.0f, 0.0f, -300.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(0x0076, 0x0012)},
{{1350.0f, 0.0f, -300.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0076, 0x0015)}, {{1350.0f, 0.0f, -300.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(0x0076, 0x0015)},
{{-300.0f, 0.0f, -900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0076, 0x0016)}, {{-300.0f, 0.0f, -900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(0x0076, 0x0016)},
{{1175.0f, 0.0f, -125.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0002, 0x0005)}, {{1175.0f, 0.0f, -125.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(0x0002, 0x0005)},
{{-525.0f, 0.0f, -825.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0002, 0x0005)}, {{-525.0f, 0.0f, -825.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(0x0002, 0x0005)},
{{-2225.0f, 0.0f, -2100.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0002, 0x0005)}, {{-2225.0f, 0.0f, -2100.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(0x0002, 0x0005)},
{{1925.0f, 0.0f, -2100.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0002, 0x0005)}, {{1925.0f, 0.0f, -2100.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(0x0002, 0x0005)},
{{150.0f, 0.0f, 1650.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0002, 0x0005)}, {{150.0f, 0.0f, 1650.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(0x0002, 0x0005)}
}; };
// Special Models // Special Models
@ -63,14 +56,14 @@ s16 lbl_1_data_284 = -1;
s16 lbl_1_data_286 = -1; s16 lbl_1_data_286 = -1;
s32 lbl_1_data_288[] = { s32 lbl_1_data_288[] = {
MAKE_DATA_NUM(0x0076, 0x0004), DATA_MAKE_NUM(0x0076, 0x0004),
DATA_NUM_LISTEND DATA_NUM_LISTEND
}; };
s32 lbl_1_data_290[] = { s32 lbl_1_data_290[] = {
MAKE_DATA_NUM(0x0076, 0x0004), DATA_MAKE_NUM(0x0076, 0x0004),
MAKE_DATA_NUM(0x0076, 0x0004), DATA_MAKE_NUM(0x0076, 0x0004),
MAKE_DATA_NUM(0x0076, 0x0004), DATA_MAKE_NUM(0x0076, 0x0004),
MAKE_DATA_NUM(0x0076, 0x0004), DATA_MAKE_NUM(0x0076, 0x0004),
DATA_NUM_LISTEND, DATA_NUM_LISTEND,
0x00000000 // Padding 0x00000000 // Padding
}; };
@ -93,7 +86,7 @@ inline s32 get_current_board(void) {
void BoardCreate(void) { void BoardCreate(void) {
s32 i, boardData; s32 i, boardData;
ModelTransform* modelTransform; BoardMapObject* modelTransform;
boardData = get_current_board(); boardData = get_current_board();
lbl_1_bss_0 = GWSystem.board_data; lbl_1_bss_0 = GWSystem.board_data;
@ -116,13 +109,13 @@ void BoardCreate(void) {
for(i = 0; i < 0x10; i++) { for(i = 0; i < 0x10; i++) {
modelTransform = &lbl_1_data_0[i]; modelTransform = &lbl_1_data_0[i];
if (modelTransform->id != -1) { if (modelTransform->data_num != -1) {
if ((i == 0xB) || (i == 0xC) || (i == 0xD) || (i == 0xE) || (i == 0xF)) { if ((i == 0xB) || (i == 0xC) || (i == 0xD) || (i == 0xE) || (i == 0xF)) {
lbl_1_bss_10 = lbl_1_data_290; lbl_1_bss_10 = lbl_1_data_290;
} else { } else {
lbl_1_bss_10 = NULL; lbl_1_bss_10 = NULL;
} }
lbl_1_bss_30[i] = BoardModelCreate(modelTransform->id, lbl_1_bss_10, 0); lbl_1_bss_30[i] = BoardModelCreate(modelTransform->data_num, lbl_1_bss_10, 0);
BoardModelPosSetV(lbl_1_bss_30[i], &modelTransform->pos); BoardModelPosSetV(lbl_1_bss_30[i], &modelTransform->pos);
BoardModelRotSetV(lbl_1_bss_30[i], &modelTransform->rot); BoardModelRotSetV(lbl_1_bss_30[i], &modelTransform->rot);
BoardModelScaleSetV(lbl_1_bss_30[i], &modelTransform->scale); BoardModelScaleSetV(lbl_1_bss_30[i], &modelTransform->scale);