Decompile more of board/main.c

This commit is contained in:
gamemasterplc 2024-01-18 22:50:11 -06:00
parent 8b2bec5e07
commit cea9598a34
5 changed files with 255 additions and 24 deletions

View file

@ -1060,8 +1060,8 @@ CalcCameraPos = .text:0x8005E798; // type:function size:0x764 scope:local
BoardMGDoneFlagSet = .text:0x8005EEFC; // type:function size:0x48
BoardMGDoneFlagGet = .text:0x8005EF44; // type:function size:0x48
BoardMGExit = .text:0x8005EF8C; // type:function size:0x170
BoardMGKill = .text:0x8005F0FC; // type:function size:0x60
BoardMGExec = .text:0x8005F15C; // type:function size:0xC4
KillBoardMG = .text:0x8005F0FC; // type:function size:0x60 scope:local
ExecBoardMG = .text:0x8005F15C; // type:function size:0xC4 scope:local
BoardMGCreate = .text:0x8005F220; // type:function size:0x74
BoardEventFlagSet = .text:0x8005F294; // type:function size:0x28
BoardEventFlagReset = .text:0x8005F2BC; // type:function size:0x28
@ -1764,7 +1764,7 @@ MiniBowserBalloonRaise = .text:0x8009B2B0; // type:function size:0x80 scope:loca
SetMiniBowserMotion = .text:0x8009B330; // type:function size:0xD8 scope:local
SetMiniBowserMotionPause = .text:0x8009B408; // type:function size:0x6C scope:local
WaitMiniBowserMotion = .text:0x8009B474; // type:function size:0x60 scope:local
BoardBattleExec = .text:0x8009B4D4; // type:function size:0x124 scope:local
BoardBattleExec = .text:0x8009B4D4; // type:function size:0x124
DestroyBattle = .text:0x8009B5F8; // type:function size:0x2C scope:local
ExecBattle = .text:0x8009B624; // type:function size:0x708 scope:local
TakeCoins = .text:0x8009BD2C; // type:function size:0x1D4 scope:local

View file

@ -8,6 +8,10 @@
typedef s32 (*BoardSpaceEventFunc)(void);
#endif
#ifndef _BOARD_MAIN_H
typedef void (*BoardLightHook)(void);
#endif
void BoardCameraTargetModelSet(s16 model);
void BoardCameraMotionStartEx(s16, Vec *, Vec *, f32, f32, s16);
void BoardCameraMotionWait(void);
@ -29,7 +33,7 @@ void BoardModelLayerSet(s16, u8);
void BoardTutorialHostSet(s16);
s16 BoardModelIDGet(s16);
void BoardModelScaleSetV(s16, Vec*);
void BoardLightHookSet(void*, void*);
void BoardLightHookSet(BoardLightHook set, BoardLightHook reset);
s16 BoardModelCreate(s32, void*, s32);
void BoardModelKill(s16);
void fn_8006DDE8(s16, f32);
@ -57,4 +61,8 @@ s32 BoardIsKill(void);
void BoardModelMtxSet(s16, Mtx);
void BoardModelRotSet(s16, f32, f32, f32);
void BoardBowserExec(s32 player, s32 space);
void BoardBattleExec(s32 player, s32 space);
void BoardFortuneExec(s32 player, s32 space);
#endif

View file

@ -72,17 +72,22 @@ typedef void (*BoardFunc)(void);
typedef void (*BoardLightHook)(void);
typedef void (*BoardCameraPosCalcFunc)(BoardCameraData *camera);
typedef void (*BoardTurnStartHook)(s32 player, s32 space);
void BoardCommonInit(BoardFunc create, BoardFunc destroy);
void BoardKill(void);
s32 BoardIsKill(void);
void BoardPauseEnableSet(s32 value);
s32 BoardPauseEnableGet();
void BoardPauseDisableSet(s32 value);
s32 BoardPauseDisableGet();
void BoardSaveInit(s32 board);
void BoardStoryConfigSet(s32 mg_type, s32 diff_story);
void BoardPartyConfigSet(s32 team, s32 bonus_star, s32 mg_type, s32 max_turn, s32 p1_handicap, s32 p2_handicap, s32 p3_handicap, s32 p4_handicap);
BOOL BoardTurnNext(void);
s32 BoardTurnNext(void);
void BoardNextOvlSet(OverlayID overlay);
s32 BoardStartCheck(void);
void BoardLightHookSet(BoardLightHook set, BoardLightHook reset);
void BoardLightSetExec(void);
void BoardLightResetExec(void);
void BoardCameraBackup(void);
void BoardCameraRestore(void);
void BoardCameraScissorSet(s32 x, s32 y, s32 w, s32 h);
@ -116,7 +121,11 @@ s32 BoardCameraCullCheck(Vec *point, float radius);
s32 BoardCameraMotionIsDone(void);
void BoardCameraMotionWait(void);
void BoardCameraInit(void);
void BoardMGCreate(u16 param);
void BoardMGCreate(s32 param);
void BoardEventFlagSet(void);
void BoardEventFlagReset(void);
s32 BoardEventFlagGet(void);
float BoardArcSin(float value);
float BoardArcCos(float value);
void BoardRandInit(void);

View file

@ -46,5 +46,6 @@ void BoardPlayerAutoSizeSet(s32 player, s32 value);
void BoardPlayerMotionStart(s32, s32, s32);
void BoardPlayerMotionShiftSet(s32 player, s32 arg1, float start, float end, u32 attr);
void BoardPlayerRotYSet(s32 player, float rot_y);
void BoardPlayerZoomRestore(s32 player);
#endif

View file

@ -22,7 +22,7 @@ u32 boardRandSeed;
static omObjData *last5GfxObj;
static omObjData *confettiObj;
static omObjData *filterObj;
void *boardTurnStartFunc;
BoardTurnStartHook boardTurnStartFunc;
void *boardBowserHook;
void *boardStarShowNextHook;
void *boardStarGiveHook;
@ -31,7 +31,7 @@ BoardLightHook boardLightSetHook;
BoardLightHook boardLightResetHook;
static BoardFunc destroyFunc;
static BoardFunc createFunc;
static BOOL cameraUseBackup;
static s32 cameraUseBackup;
static omObjData *tauntObj;
static omObjData *cameraObj;
Process *boardObjMan;
@ -62,6 +62,7 @@ extern s8 boardTutorialF;
extern s16 boardPlayerMdl[4];
void BoardKill(void);
s32 BoardTurnNext(void);
void BoardCameraInit(void);
void BoardCameraMotionWait(void);
void BoardCameraTargetPlayerSet(s32 player);
@ -86,6 +87,8 @@ static void CalcCameraPos(BoardCameraData *camera);
static void MainFunc(void);
static void DestroyMainFunc(void);
static s32 ExecTurnStart(void);
static void CreateBoard(void);
static void DestroyBoard(void);
@ -267,7 +270,7 @@ s32 BoardIsKill(void)
return (_CheckFlag(FLAG_ID_MAKE(1, 17))) ? 1 : 0;
}
void BoardPauseEnableSet(s32 value)
void BoardPauseDisableSet(s32 value)
{
if(_CheckFlag(FLAG_ID_MAKE(1, 11))) {
_SetFlag(FLAG_ID_MAKE(1, 25));
@ -281,7 +284,7 @@ void BoardPauseEnableSet(s32 value)
}
}
s32 BoardPauseEnableGet()
s32 BoardPauseDisableGet()
{
return (_CheckFlag(FLAG_ID_MAKE(1, 25))) ? 1 : 0;
}
@ -409,7 +412,7 @@ static void MainFunc(void)
s32 fade_enable, turn_cont, fade_type;
fade_enable = 0;
turn_cont = 0;
BoardPauseEnableSet(1);
BoardPauseDisableSet(1);
if(_CheckFlag(FLAG_ID_MAKE(0, 10))) {
_ClearFlag(FLAG_ID_MAKE(0, 10));
_SetFlag(FLAG_ID_MAKE(1, 16));
@ -458,7 +461,7 @@ static void MainFunc(void)
boardTurnFunc();
GWSystem.player_curr = 0;
}
fn_80070D84();
BoardMusStartBoard();
for(i=GWSystem.player_curr; i<4; i++) {
if(BoardCurrGet() == 7 || BoardCurrGet() == 8) {
if((int)(GWSystem.max_turn-GWSystem.turn) < 5 && i == 0 && !turn_cont) {
@ -537,7 +540,7 @@ static void MainFunc(void)
if(BoardCurrGet() == 7 || BoardCurrGet() == 8) {
GWSystem.player_curr = 0;
if(BoardTurnNext()) {
fn_80070EE8(0, 500);
BoardAudSeqFadeOut(0, 500);
BoardKill();
HuPrcEnd();
HuPrcSleep(-1);
@ -545,7 +548,7 @@ static void MainFunc(void)
} else {
_SetFlag(FLAG_ID_MAKE(1, 28));
_SetFlag(FLAG_ID_MAKE(1, 14));
BoardPauseEnableSet(1);
BoardPauseDisableSet(1);
_ClearFlag(FLAG_ID_MAKE(1, 9));
if(_CheckFlag(FLAG_ID_MAKE(2, 0)) || _CheckFlag(FLAG_ID_MAKE(1, 11)) ) {
for(i=0; i<4; i++) {
@ -553,14 +556,14 @@ static void MainFunc(void)
}
GWSystem.player_curr = (GWSystem.player_curr+1)&3;
} else {
fn_800A1A34();
BoardMGSetupExec();
HuPrcSleep(-1);
}
}
} while(1);
}
BOOL BoardTurnNext(void)
s32 BoardTurnNext(void)
{
s32 i;
for(i=0; i<4; i++) {
@ -574,10 +577,49 @@ BOOL BoardTurnNext(void)
}
}
static s32 ExecTurnStart(void)
{
s32 player;
s32 space;
if(!BoardStartCheck()) {
return 0;
}
player = GWSystem.player_curr;
space = GWPlayer[player].space_curr;
if(_CheckFlag(FLAG_ID_MAKE(1, 5))) {
BoardFortuneExec(player, space);
_ClearFlag(FLAG_ID_MAKE(1, 5));
} else if(_CheckFlag(FLAG_ID_MAKE(1, 4))) {
BoardMusStartBoard();
BoardBattleExec(player, space);
_ClearFlag(FLAG_ID_MAKE(1, 4));
} else if(_CheckFlag(FLAG_ID_MAKE(1, 3))) {
BoardBowserExec(player, space);
_ClearFlag(FLAG_ID_MAKE(1, 3));
} else if(_CheckFlag(FLAG_ID_MAKE(1, 2))) {
s32 turn_end = 0;
BoardCameraMoveSet(0);
BoardCameraViewSet(2);
BoardCameraMotionWait();
turn_end = BoardTurnNext();
if(turn_end) {
BoardKill();
HuPrcEnd();
}
_ClearFlag(FLAG_ID_MAKE(1, 2));
return 0;
} else if(_CheckFlag(FLAG_ID_MAKE(1, 6))) {
boardTurnStartFunc(player, space);
return 1;
}
BoardPlayerZoomRestore(player);
return 1;
}
void BoardNextOvlSet(OverlayID overlay)
{
nextOvl = overlay;
fn_80070EE8(0, 1000);
BoardAudSeqFadeOut(0, 1000);
BoardKill();
}
@ -655,7 +697,7 @@ static void CreateBoard(void)
if(guest_status != -1) {
BoardDataAsyncWait(guest_status);
}
fn_8007111C();
BoardAudSeqClear();
BoardModelInit();
BoardRandInit();
BoardWinInit();
@ -706,9 +748,9 @@ static void DestroyBoard(void)
MAKE_DIR_NUM(DATADIR_W21),
};
BoardTauntKill();
fn_8007116C();
BoardAudSeqFadeOutAll();
HuAudAllStop();
fn_80085EB4();
BoardRollKill();
BoardStatusKill();
BoardBooHouseKill();
BoardShopKill();
@ -732,6 +774,30 @@ static void DestroyBoard(void)
createFunc = destroyFunc = NULL;
}
void BoardLightHookSet(BoardLightHook set, BoardLightHook reset)
{
boardLightSetHook = set;
boardLightResetHook = reset;
}
void BoardLightSetExec(void)
{
Hu3DBGColorSet(0, 0, 0);
if(boardLightSetHook) {
boardLightSetHook();
}
}
void BoardLightResetExec(void)
{
if(boardLightResetHook) {
boardLightResetHook();
}
Hu3DBGColorSet(0, 0, 0);
Hu3DFogClear();
Hu3DReflectNoSet(0);
}
void BoardCameraBackup(void)
{
cameraUseBackup = TRUE;
@ -1270,6 +1336,101 @@ static void CalcCameraPos(BoardCameraData *camera)
CAM_LERP_VEC(time, focus->target_start, focus->target_end, camera->target)
}
void BoardMGDoneFlagSet(s32 flag)
{
if(flag) {
_SetFlag(FLAG_ID_MAKE(1, 20));
} else {
_ClearFlag(FLAG_ID_MAKE(1, 20));
}
}
s32 BoardMGDoneFlagGet()
{
return (_CheckFlag(FLAG_ID_MAKE(1, 20))) ? 1 : 0;
}
void BoardMGExit(void)
{
s32 player = GWSystem.player_curr;
BoardPlayerMoveToAsync(player, GWPlayer[GWSystem.player_curr].space_curr);
BoardCameraTargetPlayerSet(player);
BoardCameraMoveSet(1);
BoardCameraViewSet(1);
_ClearFlag(FLAG_ID_MAKE(1, 19));
}
static void KillBoardMG(omObjData *object)
{
if(!BoardMGDoneFlagGet()) {
BoardEventFlagReset();
omDelObjEx(HuPrcCurrentGet(), object);
}
}
static void ExecBoardMG(omObjData *object)
{
if(_CheckFlag(FLAG_ID_MAKE(1, 19))) {
return;
}
if(GWPlayer[GWSystem.player_curr].moving == 0) {
BoardPlayerMotionShiftSet(GWSystem.player_curr, 1, 0.0f, 10.0f, 0x40000001);
if(!_CheckFlag(FLAG_ID_MAKE(1, 21))) {
_SetFlag(FLAG_ID_MAKE(1, 20));
object->func = KillBoardMG;
}
}
}
void BoardMGCreate(s32 arg0)
{
_SetFlag(FLAG_ID_MAKE(1, 19));
_ClearFlag(FLAG_ID_MAKE(1, 20));
GWSystem.unk_38 = arg0;
omAddObjEx(boardObjMan, 0x201, 0, 0, -1, ExecBoardMG);
BoardEventFlagSet();
BoardSpaceWalkMiniEventExec();
}
void BoardEventFlagSet(void)
{
_SetFlag(FLAG_ID_MAKE(1, 18));
}
void BoardEventFlagReset(void)
{
_ClearFlag(FLAG_ID_MAKE(1, 18));
}
s32 BoardEventFlagGet(void)
{
return _CheckFlag(FLAG_ID_MAKE(1, 18)) ? 1 : 0;
}
void BoardMTXCalcLookAt(Mtx dest, Vec *eye, Vec *up, Vec *target)
{
Vec f, u, s;
f.x = eye->x-target->x;
f.y = eye->y-target->y;
f.z = eye->z-target->z;
VECNormalize(&f, &f);
VECCrossProduct(up, &f, &u);
VECNormalize(&u, &u);
VECCrossProduct(&f, &u, &s);
dest[0][0] = u.x;
dest[0][1] = u.y;
dest[0][2] = u.z;
dest[0][3] = 0;
dest[1][0] = s.x;
dest[1][1] = s.y;
dest[1][2] = s.z;
dest[1][3] = 0;
dest[2][0] = f.x;
dest[2][1] = f.y;
dest[2][2] = f.z;
dest[2][3] = 0;
}
float BoardArcSin(float value)
{
float result;
@ -1286,7 +1447,7 @@ float BoardArcSin(float value)
if(value <= (float)(M_PI/2)) {
result = atanf(value/(float)sqrtf(1-(value*value)));
} else {
result = 1.0f-atanf((float)sqrtf(1-(value*value))/value);
result = ((float)M_PI/2.0f)-atanf((float)sqrtf(1-(value*value))/value);
}
if(sign) {
result = BOARD_FABS(result);
@ -1299,7 +1460,7 @@ float BoardArcCos(float value)
if(BOARD_FABS(value) > 1) {
return 0;
}
return 1.0f-BoardArcSin(value);
return ((float)M_PI/2.0f)-BoardArcSin(value);
}
void BoardRandInit(void)
@ -1356,6 +1517,58 @@ s32 BoardVecMinDistCheck(Vec *vec1, Vec *vec2, float min_dist)
}
}
void BoardVecCalcDAngleVec(Vec *vec1)
{
int i;
float *data = (float *)(&vec1->x);
for(i=0; i<3; i++) {
while(*data > 180.0f) {
*data -= 360.0f;
}
while(*data < -180.0f) {
*data += 360.0f;
}
data++;
}
}
float BoardVecCalcDAngle(float value)
{
while(value > 180.0f) {
value -= 360.0f;
}
while(value < -180.0f) {
value += 360.0f;
}
return value;
}
s32 BoardVecCalcDAngleMod(float *value, float min, float range)
{
float diff = min-(*value);
if(diff >= 180.0f) {
min -= 360.0f;
}
if(diff <= -180.0f) {
min += 360.0f;
}
if(min > *value) {
*value += range;
if(*value >= min) {
*value = BoardVecCalcDAngle(min);
return 1;
}
} else {
*value -= range;
if(*value <= min) {
*value = BoardVecCalcDAngle(min);
return 1;
}
}
*value = BoardVecCalcDAngle(*value);
return 0;
}
s32 BoardDataDirReadAsync(s32 data_num)
{
s32 status = HuDataDirReadAsync(data_num);