Match mtx and Padclamp.c
This commit is contained in:
parent
a79294aac0
commit
ced1564731
7 changed files with 414 additions and 187 deletions
20
configure.py
20
configure.py
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@ -344,6 +344,16 @@ def DolphinLib(lib_name, objects):
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}
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def DolphinLibUnpatched(lib_name, objects):
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return {
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"lib": lib_name,
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"mw_version": "GC/1.2.5",
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"cflags": cflags_dolphin,
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"host": False,
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"objects": objects,
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}
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def MusyX(objects, mw_version="GC/1.3.2", debug=False, major=1, minor=5, patch=4):
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cflags = cflags_musyx if not debug else cflags_musyx_debug
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return {
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@ -514,14 +524,14 @@ config.libs = [
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Object(MatchingFor("GMPE01_00", "GMPE01_01"), "dolphin/db.c"),
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],
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),
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DolphinLib(
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DolphinLibUnpatched(
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"mtx",
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[
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Object(NonMatching, "dolphin/mtx/mtx.c"),
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Object(MatchingFor("GMPE01_00", "GMPE01_01"), "dolphin/mtx/mtx.c"),
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Object(MatchingFor("GMPE01_00", "GMPE01_01"), "dolphin/mtx/mtxvec.c"),
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Object(MatchingFor("GMPE01_00", "GMPE01_01"), "dolphin/mtx/mtx44.c"),
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Object(NonMatching, "dolphin/mtx/vec.c"),
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Object(NonMatching, "dolphin/mtx/quat.c"),
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Object(MatchingFor("GMPE01_00", "GMPE01_01"), "dolphin/mtx/vec.c"),
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Object(MatchingFor("GMPE01_00", "GMPE01_01"), "dolphin/mtx/quat.c"),
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Object(MatchingFor("GMPE01_00", "GMPE01_01"), "dolphin/mtx/psmtx.c"),
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],
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),
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@ -554,7 +564,7 @@ config.libs = [
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DolphinLib(
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"pad",
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[
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Object(NonMatching, "dolphin/pad/Padclamp.c"),
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Object(MatchingFor("GMPE01_00", "GMPE01_01"), "dolphin/pad/Padclamp.c"),
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Object(MatchingFor("GMPE01_00", "GMPE01_01"), "dolphin/pad/Pad.c"),
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],
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),
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85
include/dolphin/math.h
Normal file
85
include/dolphin/math.h
Normal file
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@ -0,0 +1,85 @@
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#ifndef _DOLPHIN_MATH
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#define _DOLPHIN_MATH
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// this file is necessary to match mtx/quat.c
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#define M_PI 3.141592653589793
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#ifndef _MATH_INLINE
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#define _MATH_INLINE static inline
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#endif
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extern int __float_nan[];
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extern int __float_huge[];
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extern int __double_huge[];
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#define INFINITY (*(float *)__float_huge)
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#define NAN (*(float *)__float_nan)
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#define HUGE_VAL (*(double *)__double_huge)
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#ifdef __MWERKS__
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extern inline double sqrt(double x)
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{
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if (x > 0.0) {
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double guess = __frsqrte(x); /* returns an approximation to */
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guess = .5 * guess * (3.0 - guess * guess * x); /* now have 8 sig bits */
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guess = .5 * guess * (3.0 - guess * guess * x); /* now have 16 sig bits */
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guess = .5 * guess * (3.0 - guess * guess * x); /* now have 32 sig bits */
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guess = .5 * guess * (3.0 - guess * guess * x); /* now have > 53 sig bits */
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return x * guess;
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}
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else if (x == 0)
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return 0;
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else if (x)
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return NAN;
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return INFINITY;
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}
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extern inline float sqrtf(float x)
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{
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const double _half = .5;
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const double _three = 3.0;
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volatile float y;
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if (x > 0.0f) {
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double guess = __frsqrte((double)x); // returns an approximation to
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guess = _half * guess * (_three - guess * guess * x); // now have 12 sig bits
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guess = _half * guess * (_three - guess * guess * x); // now have 24 sig bits
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guess = _half * guess * (_three - guess * guess * x); // now have 32 sig bits
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y = (float)(x * guess);
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return y;
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}
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return x;
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}
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#else
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double sqrt(double x);
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float sqrtf(float x);
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#endif
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double atan(double x);
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double copysign(double x, double y);
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double cos(double x);
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double floor(double x);
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double frexp(double x, int *exp);
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double ldexp(double x, int exp);
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double modf(double x, double *intpart);
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double sin(double x);
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double tan(double x);
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double acos(double x);
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double asin(double x);
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double atan2(double y, double x);
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double fmod(double x, double y);
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double log(double x);
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double pow(double x, double y);
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float tanf(float x);
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#ifdef __MWERKS__
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extern inline double fabs(double x)
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{
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return __fabs(x);
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}
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#else
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double fabs(double x);
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#endif
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#endif
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@ -118,7 +118,7 @@ void PSMTXScaleApply(const Mtx src, Mtx dst, f32 xS, f32 yS, f32 zS);
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void PSMTXRotRad(Mtx m, char axis, f32 rad);
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void PSMTXRotTrig(Mtx m, char axis, f32 sinA, f32 cosA);
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void PSMTXRotAxisRad(Mtx m, const Vec* axis, f32 rad);
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void PSMTXRotAxisRad(register Mtx m, const Vec* axis, register f32 rad);
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#endif
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#ifdef MTX_USE_PS
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@ -3,6 +3,8 @@
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static f32 Unit01[] = { 0.0f, 1.0f };
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extern f32 sinf(f32);
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extern f32 cosf(f32);
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extern f32 tanf(f32);
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void C_MTXIdentity(Mtx mtx)
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{
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@ -648,12 +650,12 @@ void C_MTXRotRad(Mtx m, char axis, f32 rad)
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#ifdef GEKKO
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void PSMTXRotRad(Mtx m, char axis, f32 rad)
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{
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// f32 sinA, cosA;
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f32 sinA, cosA;
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// sinA = sinf(rad);
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// cosA = cosf(rad);
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sinA = sinf(rad);
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cosA = cosf(rad);
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// PSMTXRotTrig(m, axis, sinA, cosA);
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PSMTXRotTrig(m, axis, sinA, cosA);
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}
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#endif
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@ -717,68 +719,63 @@ void C_MTXRotTrig(Mtx m, char axis, f32 sinA, f32 cosA)
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#ifdef GEKKO
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void PSMTXRotTrig(register Mtx m, register char axis, register f32 sinA, register f32 cosA)
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{
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// register f32 fc0, fc1, nsinA;
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// register f32 fw0, fw1, fw2, fw3;
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// // clang-format off
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// asm
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// {
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// frsp sinA, sinA
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// frsp cosA, cosA
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// }
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register f32 fc0, fc1, nsinA;
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register f32 fw0, fw1, fw2, fw3;
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// clang-format off
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// fc0 = 0.0F;
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// fc1 = 1.0F;
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// asm
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// {
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// ori axis, axis, 0x20
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// ps_neg nsinA, sinA
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// cmplwi axis, 'x'
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// beq _case_x
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// cmplwi axis, 'y'
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// beq _case_y
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// cmplwi axis, 'z'
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// beq _case_z
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// b _end
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fc0 = 0.0F;
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fc1 = 1.0F;
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asm
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{
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ori axis, axis, 0x20
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ps_neg nsinA, sinA
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cmplwi axis, 'x'
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beq _case_x
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cmplwi axis, 'y'
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beq _case_y
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cmplwi axis, 'z'
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beq _case_z
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b _end
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// _case_x:
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// psq_st fc1, 0(m), 1, 0
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// psq_st fc0, 4(m), 0, 0
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// ps_merge00 fw0, sinA, cosA
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// psq_st fc0, 12(m), 0, 0
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// ps_merge00 fw1, cosA, nsinA
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// psq_st fc0, 28(m), 0, 0
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// psq_st fc0, 44(m), 1, 0
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// psq_st fw0, 36(m), 0, 0
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// psq_st fw1, 20(m), 0, 0
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// b _end;
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_case_x:
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psq_st fc1, 0(m), 1, 0
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psq_st fc0, 4(m), 0, 0
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ps_merge00 fw0, sinA, cosA
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psq_st fc0, 12(m), 0, 0
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ps_merge00 fw1, cosA, nsinA
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psq_st fc0, 28(m), 0, 0
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psq_st fc0, 44(m), 1, 0
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psq_st fw0, 36(m), 0, 0
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psq_st fw1, 20(m), 0, 0
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b _end;
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// _case_y:
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// ps_merge00 fw0, cosA, fc0
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// ps_merge00 fw1, fc0, fc1
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// psq_st fc0, 24(m), 0, 0
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// psq_st fw0, 0(m), 0, 0
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// ps_merge00 fw2, nsinA, fc0
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// ps_merge00 fw3, sinA, fc0
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// psq_st fw0, 40(m), 0, 0;
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// psq_st fw1, 16(m), 0, 0;
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// psq_st fw3, 8(m), 0, 0;
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// psq_st fw2, 32(m), 0, 0;
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// b _end;
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_case_y:
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ps_merge00 fw0, cosA, fc0
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ps_merge00 fw1, fc0, fc1
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psq_st fc0, 24(m), 0, 0
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psq_st fw0, 0(m), 0, 0
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ps_merge00 fw2, nsinA, fc0
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ps_merge00 fw3, sinA, fc0
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psq_st fw0, 40(m), 0, 0;
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psq_st fw1, 16(m), 0, 0;
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psq_st fw3, 8(m), 0, 0;
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psq_st fw2, 32(m), 0, 0;
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b _end;
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// _case_z:
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// psq_st fc0, 8(m), 0, 0
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// ps_merge00 fw0, sinA, cosA
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// ps_merge00 fw2, cosA, nsinA
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// psq_st fc0, 24(m), 0, 0
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// psq_st fc0, 32(m), 0, 0
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// ps_merge00 fw1, fc1, fc0
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// psq_st fw0, 16(m), 0, 0
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// psq_st fw2, 0(m), 0, 0
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// psq_st fw1, 40(m), 0, 0
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_case_z:
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psq_st fc0, 8(m), 0, 0
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ps_merge00 fw0, sinA, cosA
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ps_merge00 fw2, cosA, nsinA
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psq_st fc0, 24(m), 0, 0
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psq_st fc0, 32(m), 0, 0
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ps_merge00 fw1, fc1, fc0
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psq_st fw0, 16(m), 0, 0
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psq_st fw2, 0(m), 0, 0
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psq_st fw1, 40(m), 0, 0
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// _end:
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// }
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// // clang-format on
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_end:
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}
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// clang-format on
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}
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#endif
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@ -822,70 +819,58 @@ void C_MTXRotAxisRad(Mtx m, const Vec *axis, f32 rad)
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}
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#ifdef GEKKO
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static void __PSMTXRotAxisRadInternal(register Mtx m, const register Vec *axis, register f32 sT, register f32 cT)
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#define qr0 0
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void PSMTXRotAxisRad(register Mtx m, const Vec *axis, register f32 rad)
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{
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register f32 tT, fc0;
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register f32 tmp0, tmp1, tmp2, tmp3, tmp4;
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register f32 tmp5, tmp6, tmp7, tmp8, tmp9;
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tmp9 = 0.5F;
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tmp8 = 3.0F;
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// clang-format off
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asm
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{
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frsp cT, cT
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psq_l tmp0, 0(axis), 0, 0
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frsp sT, sT
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lfs tmp1, 8(axis)
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ps_mul tmp2, tmp0, tmp0
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fadds tmp7, tmp9, tmp9
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ps_madd tmp3, tmp1, tmp1, tmp2
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fsubs fc0, tmp9, tmp9
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ps_sum0 tmp4, tmp3, tmp1, tmp2
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fsubs tT, tmp7, cT
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frsqrte tmp5, tmp4
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fmuls tmp2, tmp5, tmp5
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fmuls tmp3, tmp5, tmp9
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fnmsubs tmp2, tmp2, tmp4, tmp8
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fmuls tmp5, tmp2, tmp3
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ps_merge00 cT, cT, cT
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ps_muls0 tmp0, tmp0, tmp5
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ps_muls0 tmp1, tmp1, tmp5
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ps_muls0 tmp4, tmp0, tT
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ps_muls0 tmp9, tmp0, sT
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ps_muls0 tmp5, tmp1, tT
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ps_muls1 tmp3, tmp4, tmp0
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ps_muls0 tmp2, tmp4, tmp0
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ps_muls0 tmp4, tmp4, tmp1
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fnmsubs tmp6, tmp1, sT, tmp3
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fmadds tmp7, tmp1, sT, tmp3
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ps_neg tmp0, tmp9
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ps_sum0 tmp8, tmp4, fc0, tmp9
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ps_sum0 tmp2, tmp2, tmp6, cT
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ps_sum1 tmp3, cT, tmp7, tmp3
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ps_sum0 tmp6, tmp0, fc0 ,tmp4
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psq_st tmp8, 8(m), 0, 0
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ps_sum0 tmp0, tmp4, tmp4, tmp0
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psq_st tmp2, 0(m), 0, 0
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ps_muls0 tmp5, tmp5, tmp1
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psq_st tmp3, 16(m), 0, 0
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ps_sum1 tmp4, tmp9, tmp0, tmp4
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psq_st tmp6, 24(m), 0, 0
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ps_sum0 tmp5, tmp5, fc0, cT
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psq_st tmp4, 32(m), 0, 0
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psq_st tmp5, 40(m), 0, 0
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register f32 sT;
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register f32 cT;
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register f32 oneMinusCosT;
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register f32 zero;
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Vec axisNormalized;
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register Vec *axisNormalizedPtr;
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zero = 0.0f;
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axisNormalizedPtr = &axisNormalized;
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sT = sinf(rad);
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cT = cosf(rad);
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oneMinusCosT = 1.0f - cT;
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PSVECNormalize(axis, axisNormalizedPtr);
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#ifdef __MWERKS__ // clang-format off
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asm {
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psq_l rad, 0x0(axisNormalizedPtr), 0, qr0
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lfs tmp1, 0x8(axisNormalizedPtr)
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ps_merge00 tmp0, cT, cT
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ps_muls0 tmp4, rad, oneMinusCosT
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ps_muls0 tmp5, tmp1, oneMinusCosT
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ps_muls1 tmp3, tmp4, rad
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ps_muls0 tmp2, tmp4, rad
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ps_muls0 rad, rad, sT
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ps_muls0 tmp4, tmp4, tmp1
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fnmsubs tmp6, tmp1, sT, tmp3
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fmadds tmp7, tmp1, sT, tmp3
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ps_neg tmp9, rad
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ps_sum0 tmp8, tmp4, zero, rad
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ps_sum0 tmp2, tmp2, tmp6, tmp0
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ps_sum1 tmp3, tmp0, tmp7, tmp3
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ps_sum0 tmp6, tmp9, zero, tmp4
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ps_sum0 tmp9, tmp4, tmp4, tmp9
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psq_st tmp8, 0x8(m), 0, qr0
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ps_muls0 tmp5, tmp5, tmp1
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psq_st tmp2, 0x0(m), 0, qr0
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ps_sum1 tmp4, rad, tmp9, tmp4
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psq_st tmp3, 0x10(m), 0, qr0
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ps_sum0 tmp5, tmp5, zero, tmp0
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psq_st tmp6, 0x18(m), 0, qr0
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psq_st tmp4, 0x20(m), 0, qr0
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psq_st tmp5, 0x28(m), 0, qr0
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}
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// clang-format on
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}
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void PSMTXRotAxisRad(Mtx m, const Vec *axis, f32 rad)
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{
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// f32 sinT, cosT;
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// sinT = sinf(rad);
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// cosT = cosf(rad);
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// __PSMTXRotAxisRadInternal(m, axis, sinT, cosT);
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#endif // clang-format on
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}
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#endif
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@ -1219,30 +1204,30 @@ void PSMTXReflect(register Mtx m, const register Vec *p, const register Vec *n)
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void C_MTXLookAt(Mtx m, const Point3d *camPos, const Vec *camUp, const Point3d *target)
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{
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// Vec vLook, vRight, vUp;
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Vec vLook, vRight, vUp;
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// vLook.x = camPos->x - target->x;
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// vLook.y = camPos->y - target->y;
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// vLook.z = camPos->z - target->z;
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// VECNormalize(&vLook, &vLook);
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// VECCrossProduct(camUp, &vLook, &vRight);
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// VECNormalize(&vRight, &vRight);
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// VECCrossProduct(&vLook, &vRight, &vUp);
|
||||
vLook.x = camPos->x - target->x;
|
||||
vLook.y = camPos->y - target->y;
|
||||
vLook.z = camPos->z - target->z;
|
||||
VECNormalize(&vLook, &vLook);
|
||||
VECCrossProduct(camUp, &vLook, &vRight);
|
||||
VECNormalize(&vRight, &vRight);
|
||||
VECCrossProduct(&vLook, &vRight, &vUp);
|
||||
|
||||
// m[0][0] = vRight.x;
|
||||
// m[0][1] = vRight.y;
|
||||
// m[0][2] = vRight.z;
|
||||
// m[0][3] = -(camPos->x * vRight.x + camPos->y * vRight.y + camPos->z * vRight.z);
|
||||
m[0][0] = vRight.x;
|
||||
m[0][1] = vRight.y;
|
||||
m[0][2] = vRight.z;
|
||||
m[0][3] = -(camPos->x * vRight.x + camPos->y * vRight.y + camPos->z * vRight.z);
|
||||
|
||||
// m[1][0] = vUp.x;
|
||||
// m[1][1] = vUp.y;
|
||||
// m[1][2] = vUp.z;
|
||||
// m[1][3] = -(camPos->x * vUp.x + camPos->y * vUp.y + camPos->z * vUp.z);
|
||||
m[1][0] = vUp.x;
|
||||
m[1][1] = vUp.y;
|
||||
m[1][2] = vUp.z;
|
||||
m[1][3] = -(camPos->x * vUp.x + camPos->y * vUp.y + camPos->z * vUp.z);
|
||||
|
||||
// m[2][0] = vLook.x;
|
||||
// m[2][1] = vLook.y;
|
||||
// m[2][2] = vLook.z;
|
||||
// m[2][3] = -(camPos->x * vLook.x + camPos->y * vLook.y + camPos->z * vLook.z);
|
||||
m[2][0] = vLook.x;
|
||||
m[2][1] = vLook.y;
|
||||
m[2][2] = vLook.z;
|
||||
m[2][3] = -(camPos->x * vLook.x + camPos->y * vLook.y + camPos->z * vLook.z);
|
||||
}
|
||||
|
||||
void C_MTXLightFrustum(Mtx m, float t, float b, float l, float r, float n, float scaleS, float scaleT, float transS, float transT)
|
||||
|
|
@ -1269,28 +1254,28 @@ void C_MTXLightFrustum(Mtx m, float t, float b, float l, float r, float n, float
|
|||
|
||||
void C_MTXLightPerspective(Mtx m, f32 fovY, f32 aspect, float scaleS, float scaleT, float transS, float transT)
|
||||
{
|
||||
// f32 angle;
|
||||
// f32 cot;
|
||||
f32 angle;
|
||||
f32 cot;
|
||||
|
||||
// angle = fovY * 0.5f;
|
||||
// angle = MTXDegToRad(angle);
|
||||
angle = fovY * 0.5f;
|
||||
angle = MTXDegToRad(angle);
|
||||
|
||||
// cot = 1.0f / tanf(angle);
|
||||
cot = 1.0f / tanf(angle);
|
||||
|
||||
// m[0][0] = (cot / aspect) * scaleS;
|
||||
// m[0][1] = 0.0f;
|
||||
// m[0][2] = -transS;
|
||||
// m[0][3] = 0.0f;
|
||||
m[0][0] = (cot / aspect) * scaleS;
|
||||
m[0][1] = 0.0f;
|
||||
m[0][2] = -transS;
|
||||
m[0][3] = 0.0f;
|
||||
|
||||
// m[1][0] = 0.0f;
|
||||
// m[1][1] = cot * scaleT;
|
||||
// m[1][2] = -transT;
|
||||
// m[1][3] = 0.0f;
|
||||
m[1][0] = 0.0f;
|
||||
m[1][1] = cot * scaleT;
|
||||
m[1][2] = -transT;
|
||||
m[1][3] = 0.0f;
|
||||
|
||||
// m[2][0] = 0.0f;
|
||||
// m[2][1] = 0.0f;
|
||||
// m[2][2] = -1.0f;
|
||||
// m[2][3] = 0.0f;
|
||||
m[2][0] = 0.0f;
|
||||
m[2][1] = 0.0f;
|
||||
m[2][2] = -1.0f;
|
||||
m[2][3] = 0.0f;
|
||||
}
|
||||
|
||||
void C_MTXLightOrtho(Mtx m, f32 t, f32 b, f32 l, f32 r, float scaleS, float scaleT, float transS, float transT)
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
#include "dolphin/math.h"
|
||||
#include "dolphin/mtx.h"
|
||||
|
||||
float acosf(float x);
|
||||
|
|
@ -5,6 +6,28 @@ float acosf(float x);
|
|||
float sinf(float x);
|
||||
float cosf(float x);
|
||||
|
||||
void C_QUATAdd(const Quaternion *p, const Quaternion *q, Qtrn *r)
|
||||
{
|
||||
r->x = p->x + q->x;
|
||||
r->y = p->y + q->y;
|
||||
r->z = p->z + q->z;
|
||||
r->w = p->w + q->w;
|
||||
}
|
||||
|
||||
void PSQUATAdd(register const Quaternion *p, register const Quaternion *q, register Quaternion *r)
|
||||
{
|
||||
asm {
|
||||
psq_l f0, 0x0(r3), 0, 0
|
||||
psq_l f1, 0x0(r4), 0, 0
|
||||
ps_add f0, f0, f1
|
||||
psq_st f0, 0x0(r5), 0, 0
|
||||
psq_l f0, 0x8(r3), 0, 0
|
||||
psq_l f1, 0x8(r4), 0, 0
|
||||
ps_add f0, f0, f1
|
||||
psq_st f0, 0x8(r5), 0, 0
|
||||
}
|
||||
}
|
||||
|
||||
void PSQUATMultiply(register const Quaternion *a, register const Quaternion *b, register Quaternion *ab)
|
||||
{
|
||||
asm {
|
||||
|
|
@ -33,6 +56,77 @@ void PSQUATMultiply(register const Quaternion *a, register const Quaternion *b,
|
|||
}
|
||||
}
|
||||
|
||||
void PSQUATNormalize(const register Quaternion *src, register Quaternion *unit)
|
||||
{
|
||||
// sdata2
|
||||
(void)0.00001f;
|
||||
(void)0.0f;
|
||||
(void)0.5;
|
||||
(void)3.0;
|
||||
(void)1.0f;
|
||||
(void)0.5f;
|
||||
(void)3.0f;
|
||||
{
|
||||
register f32 vv1, vv2, vv3;
|
||||
register f32 vv4, vv5, vv6;
|
||||
register f32 vv7, vv8;
|
||||
register f32 vv9 = 0.00001f;
|
||||
register f32 vvA = 0.5F;
|
||||
register f32 vvB = 3.0F;
|
||||
asm
|
||||
{
|
||||
psq_l vv1, 0(src), 0, 0;
|
||||
ps_mul vv3, vv1, vv1;
|
||||
psq_l vv2, 8(src), 0, 0;
|
||||
ps_sub vv6, vv9, vv9;
|
||||
ps_madd vv3, vv2, vv2, vv3;
|
||||
ps_sum0 vv3, vv3, vv3, vv3;
|
||||
frsqrte vv4, vv3;
|
||||
ps_sub vv5, vv3, vv9;
|
||||
fmul vv7, vv4, vv4;
|
||||
fmul vv8, vv4, vvA;
|
||||
fnmsub vv7, vv7, vv3, vvB;
|
||||
fmul vv4, vv7, vv8;
|
||||
ps_sel vv4, vv5, vv4, vv6;
|
||||
ps_muls0 vv1, vv1, vv4;
|
||||
ps_muls0 vv2, vv2, vv4;
|
||||
psq_st vv1, 0(unit), 0, 0;
|
||||
psq_st vv2, 8(unit), 0, 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PSQUATInverse(const register Quaternion *src, register Quaternion *inv)
|
||||
{
|
||||
register f32 vv1, vv2, vv3, vv4;
|
||||
register f32 vv5, vv6, vv7, vv8, vv9, vvA, vvB;
|
||||
register f32 vvC = 1.0F;
|
||||
asm {
|
||||
psq_l vv1, 0(src), 0, 0;
|
||||
ps_mul vv5, vv1, vv1;
|
||||
psq_l vv2, 8(src), 0, 0;
|
||||
ps_madd vv5, vv2, vv2, vv5;
|
||||
ps_add vvA, vvC, vvC;
|
||||
ps_sum0 vv5, vv5, vv5, vv5;
|
||||
fres vv7, vv5;
|
||||
ps_neg vv6, vv5;
|
||||
ps_nmsub vv9, vv5, vv7, vvA;
|
||||
ps_mul vv7, vv7, vv9;
|
||||
ps_sel vv7, vv6, vvC, vv7
|
||||
b loc1;
|
||||
loc0:
|
||||
fmr vv7, vvC;
|
||||
loc1:
|
||||
ps_neg vv8, vv7;
|
||||
ps_muls1 vv4, vv7, vv2;
|
||||
ps_muls0 vv1, vv1, vv8;
|
||||
psq_st vv4, 12(inv), 1, 0;
|
||||
ps_muls0 vv3, vv2, vv8;
|
||||
psq_st vv1, 0(inv), 0, 0;
|
||||
psq_st vv3, 8(inv), 1, 0;
|
||||
}
|
||||
}
|
||||
|
||||
void C_QUATRotAxisRad(Quaternion *q, const Vec *axis, f32 rad)
|
||||
{
|
||||
f32 tmp, tmp2, tmp3;
|
||||
|
|
@ -52,6 +146,42 @@ void C_QUATRotAxisRad(Quaternion *q, const Vec *axis, f32 rad)
|
|||
q->w = tmp3;
|
||||
}
|
||||
|
||||
void C_QUATMtx(Quaternion *r, const Mtx m)
|
||||
{
|
||||
f32 vv0, vv1;
|
||||
s32 i, j, k;
|
||||
s32 idx[3] = { 1, 2, 0 };
|
||||
f32 vec[3];
|
||||
vv0 = m[0][0] + m[1][1] + m[2][2];
|
||||
if (vv0 > 0.0f) {
|
||||
vv1 = (f32)sqrtf(vv0 + 1.0f);
|
||||
r->w = vv1 * 0.5f;
|
||||
vv1 = 0.5f / vv1;
|
||||
r->x = (m[2][1] - m[1][2]) * vv1;
|
||||
r->y = (m[0][2] - m[2][0]) * vv1;
|
||||
r->z = (m[1][0] - m[0][1]) * vv1;
|
||||
}
|
||||
else {
|
||||
i = 0;
|
||||
if (m[1][1] > m[0][0])
|
||||
i = 1;
|
||||
if (m[2][2] > m[i][i])
|
||||
i = 2;
|
||||
j = idx[i];
|
||||
k = idx[j];
|
||||
vv1 = (f32)sqrtf((m[i][i] - (m[j][j] + m[k][k])) + 1.0f);
|
||||
vec[i] = vv1 * 0.5f;
|
||||
if (vv1 != 0.0f)
|
||||
vv1 = 0.5f / vv1;
|
||||
r->w = (m[k][j] - m[j][k]) * vv1;
|
||||
vec[j] = (m[i][j] + m[j][i]) * vv1;
|
||||
vec[k] = (m[i][k] + m[k][i]) * vv1;
|
||||
r->x = vec[0];
|
||||
r->y = vec[1];
|
||||
r->z = vec[2];
|
||||
}
|
||||
}
|
||||
|
||||
void C_QUATSlerp(const Quaternion *p, const Quaternion *q, Quaternion *r, f32 t)
|
||||
{
|
||||
f32 ratioA, ratioB;
|
||||
|
|
|
|||
|
|
@ -210,23 +210,23 @@ void C_VECHalfAngle(const Vec *a, const Vec *b, Vec *half)
|
|||
|
||||
void C_VECReflect(const Vec *src, const Vec *normal, Vec *dst)
|
||||
{
|
||||
// Vec a0;
|
||||
// Vec b0;
|
||||
// f32 dot;
|
||||
Vec a0;
|
||||
Vec b0;
|
||||
f32 dot;
|
||||
|
||||
// a0.x = -src->x;
|
||||
// a0.y = -src->y;
|
||||
// a0.z = -src->z;
|
||||
a0.x = -src->x;
|
||||
a0.y = -src->y;
|
||||
a0.z = -src->z;
|
||||
|
||||
// VECNormalize(&a0, &a0);
|
||||
// VECNormalize(normal, &b0);
|
||||
VECNormalize(&a0, &a0);
|
||||
VECNormalize(normal, &b0);
|
||||
|
||||
// dot = VECDotProduct(&a0, &b0);
|
||||
// dst->x = b0.x * 2.0f * dot - a0.x;
|
||||
// dst->y = b0.y * 2.0f * dot - a0.y;
|
||||
// dst->z = b0.z * 2.0f * dot - a0.z;
|
||||
dot = VECDotProduct(&a0, &b0);
|
||||
dst->x = b0.x * 2.0f * dot - a0.x;
|
||||
dst->y = b0.y * 2.0f * dot - a0.y;
|
||||
dst->z = b0.z * 2.0f * dot - a0.z;
|
||||
|
||||
// VECNormalize(dst, dst);
|
||||
VECNormalize(dst, dst);
|
||||
}
|
||||
|
||||
asm f32 PSVECSquareDistance(register const Vec *a, register const Vec *b) {
|
||||
|
|
|
|||
|
|
@ -103,17 +103,34 @@ static void ClampTrigger(u8 *trigger, u8 min, u8 max)
|
|||
}
|
||||
}
|
||||
|
||||
void PADClamp(PADStatus *status)
|
||||
void PADClamp(PADStatus* status)
|
||||
{
|
||||
// int i;
|
||||
// for (i = 0; i < PAD_CHANMAX; i++, status++) {
|
||||
// if (status->err != PAD_ERR_NONE) {
|
||||
// continue;
|
||||
// }
|
||||
int i;
|
||||
for (i = 0; i < PAD_CHANMAX; i++, status++) {
|
||||
if (status->err != PAD_ERR_NONE) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// ClampStick(&status->stickX, &status->stickY, ClampRegion.maxStick, ClampRegion.xyStick, ClampRegion.minStick);
|
||||
// ClampStick(&status->substickX, &status->substickY, ClampRegion.maxSubstick, ClampRegion.xySubstick, ClampRegion.minSubstick);
|
||||
// ClampTrigger(&status->triggerL, ClampRegion.minTrigger, ClampRegion.maxTrigger);
|
||||
// ClampTrigger(&status->triggerR, ClampRegion.minTrigger, ClampRegion.maxTrigger);
|
||||
// }
|
||||
ClampStick(&status->stickX, &status->stickY, ClampRegion.maxStick,
|
||||
ClampRegion.xyStick, ClampRegion.minStick);
|
||||
ClampStick(&status->substickX, &status->substickY,
|
||||
ClampRegion.maxSubstick, ClampRegion.xySubstick,
|
||||
ClampRegion.minSubstick);
|
||||
if (status->triggerL <= ClampRegion.minTrigger) {
|
||||
status->triggerL = 0;
|
||||
} else {
|
||||
if (ClampRegion.maxTrigger < status->triggerL) {
|
||||
status->triggerL = ClampRegion.maxTrigger;
|
||||
}
|
||||
status->triggerL -= ClampRegion.minTrigger;
|
||||
}
|
||||
if (status->triggerR <= ClampRegion.minTrigger) {
|
||||
status->triggerR = 0;
|
||||
} else {
|
||||
if (ClampRegion.maxTrigger < status->triggerR) {
|
||||
status->triggerR = ClampRegion.maxTrigger;
|
||||
}
|
||||
status->triggerR -= ClampRegion.minTrigger;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue