Decompiled most of ztardll
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2e0af132d1
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8 changed files with 4996 additions and 132 deletions
30
include/REL/ztardll.h
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30
include/REL/ztardll.h
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@ -0,0 +1,30 @@
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#ifndef ZTARDLL_H
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#define ZTARDLL_H
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#include "game/object.h"
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#include "dolphin/types.h"
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typedef struct ZtarDllUnkStruct {
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char unk00[0x30];
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s16 unk_30;
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s16 unk_32;
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char unk34[6];
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s16 unk_3A[16];
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s16 unk_5A[16];
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} ZtarDllUnkStruct; /* size = 0x7A */
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s32 fn_1_7754(ZtarDllUnkStruct *arg0, u8 *arg1);
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void fn_1_7C00(void);
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void fn_1_7D6C(Process *arg0);
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s32 fn_1_97D0(s32 arg0, s32 arg1);
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void fn_1_11020(void);
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void fn_1_111E0(void);
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void fn_1_11264(s32 arg0, s32 arg1, s32 arg2);
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void fn_1_11338(u32 arg0, s32 arg1);
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s32 fn_1_11390(s32 arg0);
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void fn_1_114EC(u32 arg0, s32 arg1);
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void fn_1_11708(u32 arg0);
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void fn_1_1190C(void);
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#endif
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@ -23,7 +23,7 @@ s32 GWBoardWinCountInc(s32 character, s32 board);
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s32 GWBoardWinCountGet(s32 character, s32 board);
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void GWBoardWinCountSet(s32 character, s32 board, s32 value);
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s32 GWMGAvailGet(s32 id);
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s32 GWMGAvailSet(s32 id);
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void GWMGAvailSet(s32 id);
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s32 GWMGCustomGet(s32 id);
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void GWMGCustomSet(s32 id);
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void GWMGCustomReset(s32 id);
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@ -37,4 +37,4 @@ void GWTotalStarsSet(s16 value);
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void GWTotalStarsAdd(s16 amount);
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u16 GWTotalStarsGet(void);
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#endif
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#endif
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