Rename MgMark Functions
They actually are to check if the minigame is in the custom minigame list.
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1 changed files with 3 additions and 3 deletions
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@ -561,9 +561,9 @@ GWGetBoardWinCount = .text:0x80031048; // type:function size:0x1C
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GWSetBoardWinCount = .text:0x80031064; // type:function size:0x20
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GWSetBoardWinCount = .text:0x80031064; // type:function size:0x20
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GWGetMGAvail = .text:0x80031084; // type:function size:0x6C
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GWGetMGAvail = .text:0x80031084; // type:function size:0x6C
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GWSetMGAvail = .text:0x800310F0; // type:function size:0x5C
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GWSetMGAvail = .text:0x800310F0; // type:function size:0x5C
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GWGetMGMark = .text:0x8003114C; // type:function size:0x6C
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GWGetMGCustom = .text:0x8003114C; // type:function size:0x6C
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GWSetMGMark = .text:0x800311B8; // type:function size:0x5C
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GWSetMGCustom = .text:0x800311B8; // type:function size:0x5C
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GWResetMGMark = .text:0x80031214; // type:function size:0x60
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GWResetMGCustom = .text:0x80031214; // type:function size:0x60
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GWGetCoins = .text:0x80031274; // type:function size:0x18
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GWGetCoins = .text:0x80031274; // type:function size:0x18
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GWSetCoins = .text:0x8003128C; // type:function size:0xB0
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GWSetCoins = .text:0x8003128C; // type:function size:0xB0
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GWAddCoins = .text:0x8003133C; // type:function size:0xD0
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GWAddCoins = .text:0x8003133C; // type:function size:0xD0
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