matched w02|main.c
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373ea7d799
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1 changed files with 227 additions and 57 deletions
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@ -7,42 +7,90 @@
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#include "game/board/window.h"
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// Temporary defines
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#define MINI_MUSHROOM 0x0
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#define MEGA_MUSHROOM 0x1
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#define SUPER_MINI_MUSHROOM 0x2
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#define SUPER_MEGA_MUSHROOM 0x3
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#define MINI_MEGA_HAMMER 0x4
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#define WARP_PIPE 0x5
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#define SWAP_CARD 0x6
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#define SPARKY_STICKER 0x7
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#define GADDLIGHT 0x8
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#define CHOMP_CALL 0x9
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#define BOWSER_SUIT 0xA
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#define BOOS_CRYSTAL_BALL 0xB
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#define MAGIC_LAMP 0xC
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#define ITEM_BAG 0xD
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#define TOTAL_ITEMS 0xE
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#define NO_ITEM -1
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#define BOARD_ITEM_MINI 0x0
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#define BOARD_ITEM_MEGA 0x1
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#define BOARD_ITEM_SUPERMINI 0x2
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#define BOARD_ITEM_SUPERMEGA 0x3
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#define BOARD_ITEM_HAMMER 0x4
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#define BOARD_ITEM_PIPE 0x5
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#define BOARD_ITEM_CARD 0x6
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#define BOARD_ITEM_SPARKY 0x7
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#define BOARD_ITEM_GADDLIGHT 0x8
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#define BOARD_ITEM_CHOMPCALL 0x9
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#define BOARD_ITEM_SUIT 0xA
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#define BOARD_ITEM_BOO 0xB
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#define BOARD_ITEM_LAMP 0xC
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#define BOARD_ITEM_BAG 0xD
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#define BOARD_ITEM_MAX 0xE
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#define BOARD_ITEM_NONE -1
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typedef struct ModelTransform {
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/* 0x00 */ Vec pos;
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/* 0x0C */ Vec rot;
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/* 0x18 */ Vec scale;
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/* 0x24 */ s32 id;
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} ModelTransform;
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/* BSS */
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s16 lbl_1_bss_8[3]; // Item List
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u8* lbl_1_bss_0;
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Process* lbl_1_bss_4;
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s16 lbl_1_bss_8[4]; // Item List
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s32* lbl_1_bss_10;
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Point3d lbl_1_bss_14;
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Point3d lbl_1_bss_20;
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s16 lbl_1_bss_2C;
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s16 lbl_1_bss_2E;
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s16 lbl_1_bss_30[0x10]; // Model List
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/* DATA */
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ModelTransform lbl_1_data_0[0x10] = {
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{{2550.0f, 0.0f, -450.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0076, 0x000C)},
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{{-3150.0f, 0.0f, -1350.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0076, 0x000D)},
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{{-3150.0f, 0.0f, 1650.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0076, 0x000E)},
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{{-150.0f, 0.0f, 900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0076, 0x0008)},
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{{-150.0f, 0.0f, 900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0076, 0x0009)},
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{{-150.0f, 0.0f, 900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0076, 0x000A)},
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{{-150.0f, 0.0f, 900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0076, 0x000B)},
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{{1350.0f, 0.0f, -300.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0076, 0x0011)},
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{{1350.0f, 0.0f, -300.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0076, 0x0012)},
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{{1350.0f, 0.0f, -300.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0076, 0x0015)},
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{{-300.0f, 0.0f, -900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0076, 0x0016)},
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{{1175.0f, 0.0f, -125.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0002, 0x0005)},
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{{-525.0f, 0.0f, -825.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0002, 0x0005)},
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{{-2225.0f, 0.0f, -2100.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0002, 0x0005)},
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{{1925.0f, 0.0f, -2100.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0002, 0x0005)},
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{{150.0f, 0.0f, 1650.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0002, 0x0005)},
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};
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// Special Models
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s16 lbl_1_data_280;
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s16 lbl_1_data_282;
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s16 lbl_1_data_284;
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s16 lbl_1_data_286;
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s16 lbl_1_data_280 = -1;
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s16 lbl_1_data_282 = -1;
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s16 lbl_1_data_284 = -1;
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s16 lbl_1_data_286 = -1;
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s32 lbl_1_data_288[] = {
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MAKE_DATA_NUM(0x0076, 0x0004),
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DATA_NUM_LISTEND
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};
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s32 lbl_1_data_290[] = {
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MAKE_DATA_NUM(0x0076, 0x0004),
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MAKE_DATA_NUM(0x0076, 0x0004),
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MAKE_DATA_NUM(0x0076, 0x0004),
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MAKE_DATA_NUM(0x0076, 0x0004),
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DATA_NUM_LISTEND,
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0x00000000 // Padding
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};
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/* RODATA */
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f32 lbl_1_rodata_14;
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f32 lbl_1_rodata_1C;
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f32 lbl_1_rodata_20;
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f32 lbl_1_rodata_24;
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f32 lbl_1_rodata_28;
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f32 lbl_1_rodata_2C;
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f32 lbl_1_rodata_30;
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// f32 -1.0f;
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// f32 0.1f;
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// f32 0.0f;
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// f32 135.0f;
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// f32 1200.0f;
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// f32 25.0f;
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// f32 -30.0f;
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// f32 -250.0f;
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// f32 lbl_1_rodata_30;
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/* Functions */
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@ -52,20 +100,100 @@ extern void BoardAudSeqPause(s32, s32, s32);
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s8 BoardComPreferItemCheck(s32, s8, s8, s8);
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extern void BoardComKeySetLeft();
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extern void BoardComKeySetRight();
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extern void CharModelDataClose(s16);
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extern u32 frand();
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extern u32 frandmod(u32);
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// Local incomplete functions
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void fn_1_394C(s32);
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void fn_1_3BF4();
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void fn_1_39F4();
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void fn_1_5CF8();
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void fn_1_5D28();
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void fn_1_5F90();
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void fn_1_79BC(s16* itemList);
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void fn_1_8244(s32);
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void fn_1_93C8(s32 spaceFlag);
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void fn_1_E41C();
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// Local Functions
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void fn_1_770();
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void fn_1_72C();
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s32 fn_1_774();
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s32 fn_1_800();
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void fn_1_92C();
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s32 fn_1_1128();
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// Local Extern Functions
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extern void fn_1_394C(s32);
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extern void fn_1_3BF4();
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extern void fn_1_39F4();
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extern void fn_1_5CF8();
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extern void fn_1_5D28();
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extern void fn_1_5F90();
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extern void fn_1_79BC(s16* itemList);
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extern void fn_1_8244(s32);
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extern void fn_1_9250();
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extern void fn_1_93C8(s32 spaceFlag);
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extern void fn_1_BC1C();
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extern void fn_1_E41C();
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// function is probably global. only inlined in rels?
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inline s32 get_current_board(void) {
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return GWSystem.board;
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}
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void BoardCreate(void) {
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s32 i, boardData;
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ModelTransform* modelTransform;
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boardData = get_current_board();
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lbl_1_bss_0 = GWSystem.board_data;
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BoardSpaceInit(0x760000);
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lbl_1_data_280 = BoardModelCreate(0x760001, NULL, 0);
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fn_8006DDE8(lbl_1_data_280, -1.0f);
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BoardModelPosSet(lbl_1_data_280, 0.0f, 0.0f, 0.0f);
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BoardModelMotionStart(lbl_1_data_280, 0, 0x40000001);
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BoardModelMotionSpeedSet(lbl_1_data_280, 0.1f);
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lbl_1_data_282 = BoardModelCreate(0x760002, NULL, 0);
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fn_8006DDE8(lbl_1_data_282, -1.0f);
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BoardModelPosSet(lbl_1_data_282, 0.0f, 0.0f, 0.0f);
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BoardModelMotionStart(lbl_1_data_282, 0, 0x40000001);
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lbl_1_data_284 = BoardModelCreate(0x760003, lbl_1_data_288, 0);
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BoardModelPosSet(lbl_1_data_284, 0.0f, 0.0f, 0.0f);
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BoardModelMotionStart(lbl_1_data_284, 1, 0x40000001);
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lbl_1_data_286 = BoardModelCreate(0x20005, lbl_1_data_290, 0);
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BoardModelMotionStart(lbl_1_data_286, 1, 0x40000001);
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BoardLightHookSet(fn_1_72C, fn_1_770);
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for(i = 0; i < 0x10; i++) {
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modelTransform = &lbl_1_data_0[i];
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if (modelTransform->id != -1) {
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if ((i == 0xB) || (i == 0xC) || (i == 0xD) || (i == 0xE) || (i == 0xF)) {
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lbl_1_bss_10 = lbl_1_data_290;
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} else {
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lbl_1_bss_10 = NULL;
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}
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lbl_1_bss_30[i] = BoardModelCreate(modelTransform->id, lbl_1_bss_10, 0);
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BoardModelPosSetV(lbl_1_bss_30[i], &modelTransform->pos);
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BoardModelRotSetV(lbl_1_bss_30[i], &modelTransform->rot);
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BoardModelScaleSetV(lbl_1_bss_30[i], &modelTransform->scale);
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BoardModelVisibilitySet(lbl_1_bss_30[i], 1);
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if (lbl_1_bss_10 != NULL) {
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BoardModelMotionStart(lbl_1_bss_30[i], 1, 0x40000001);
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}
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}
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}
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BoardModelAttrSet(lbl_1_bss_30[0], 0x40000002);
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BoardModelAttrSet(lbl_1_bss_30[1], 0x40000002);
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BoardModelAttrSet(lbl_1_bss_30[2], 0x40000002);
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fn_1_BC1C();
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fn_1_92C();
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BoardModelPosGet(lbl_1_bss_30[13], &lbl_1_bss_20);
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BoardModelPosGet(lbl_1_bss_30[14], &lbl_1_bss_14);
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lbl_1_bss_2E = BoardModelCreate(0x760010, NULL, 1);
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lbl_1_bss_2C = BoardModelCreate(0x760010, NULL, 1);
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fn_1_9250();
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BoardSpaceWalkEventFuncSet(fn_1_800);
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BoardSpaceWalkMiniEventFuncSet(fn_1_1128);
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BoardSpaceLandEventFuncSet(fn_1_774);
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BoardStarHostSet(lbl_1_data_284);
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BoardBooHouseHostSet(lbl_1_data_286);
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BoardLotteryHostSet(lbl_1_data_286);
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BoardShopHostSet(lbl_1_data_286);
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BoardJunctionMaskSet(0xE);
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BoardJunctionMaskSet(0x30);
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}
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void BoardDestroy(void) {
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/* Kill Model List */
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@ -107,7 +235,7 @@ void fn_1_770(void) {
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}
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/* Decrement current space's [UNKNOWN] flag */
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void fn_1_774(void) {
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s32 fn_1_774(void) {
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u32 unkFlag;
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u32 currPlayer;
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u32 currSpace;
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@ -211,11 +339,11 @@ void fn_1_990(void) {
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}
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BoardAudSeqPause(0, 1, 0x3E8);
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HuPrcChildCreate(fn_1_954, 0x2003U, 0x1000U, 0, boardMainProc);
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rotation.x = lbl_1_rodata_14;
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rotation.y = rotation.z = lbl_1_rodata_14;
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offset.y = lbl_1_rodata_1C;
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offset.x = offset.z = lbl_1_rodata_14;
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BoardCameraMotionStartEx(lbl_1_bss_30[8], &rotation, &offset, lbl_1_rodata_20, lbl_1_rodata_24, 0x15);
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rotation.x = 0.0f;
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rotation.y = rotation.z = 0.0f;
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offset.y = 135.0f;
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offset.x = offset.z = 0.0f;
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BoardCameraMotionStartEx(lbl_1_bss_30[8], &rotation, &offset, 1200.0f, 25.0f, 0x15);
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currSpace = GWPlayer[currPlayer].space_curr;
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spaceLinkFlag = BoardSpaceLinkFlagSearch(0, currSpace, 0x02000000U);
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BoardSpacePosGet(0, spaceLinkFlag, &boardSpacePos);
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@ -261,16 +389,16 @@ void fn_1_C50(void) {
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the first item is MINI_MUSHROOM and the
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other two are not BOWSER_SUIT or ITEM_BAG.
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*/
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lbl_1_bss_8[0] = MINI_MUSHROOM;
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lbl_1_bss_8[0] = BOARD_ITEM_MINI;
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for (i = 1; i < 3;) {
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lbl_1_bss_8[i] = frandmod(TOTAL_ITEMS);
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if (lbl_1_bss_8[i] != BOWSER_SUIT && lbl_1_bss_8[i] != ITEM_BAG) {
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lbl_1_bss_8[i] = frandmod(BOARD_ITEM_MAX);
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if (lbl_1_bss_8[i] != BOARD_ITEM_SUIT && lbl_1_bss_8[i] != BOARD_ITEM_BAG) {
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for (j = 0; j < i; j++) {
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if (lbl_1_bss_8[i] == lbl_1_bss_8[j]) {
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lbl_1_bss_8[i] = NO_ITEM;
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lbl_1_bss_8[i] = BOARD_ITEM_NONE;
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}
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}
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if (lbl_1_bss_8[i] != NO_ITEM) {
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if (lbl_1_bss_8[i] != BOARD_ITEM_NONE) {
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i++;
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}
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}
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@ -303,12 +431,12 @@ void fn_1_C50(void) {
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fn_1_5F90();
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HuPrcEnd();
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}
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rotation.x = lbl_1_rodata_28;
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rotation.y = rotation.z = lbl_1_rodata_14;
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offset.x = lbl_1_rodata_14;
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offset.y = lbl_1_rodata_14;
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offset.z = lbl_1_rodata_2C;
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BoardCameraMotionStartEx(lbl_1_bss_30[10], (Point3d* ) &rotation, (Point3d* ) &offset, lbl_1_rodata_30, lbl_1_rodata_24, 0x15);
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rotation.x = -30.0f;
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rotation.y = rotation.z = 0.0f;
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offset.x = 0.0f;
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offset.y = 0.0f;
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offset.z = -250.0f;
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BoardCameraMotionStartEx(lbl_1_bss_30[10], (Point3d* ) &rotation, (Point3d* ) &offset, 1500.0f, 25.0f, 0x15);
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currSpace = GWPlayer[currPlayer].space_curr;
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spaceLinkFlags = BoardSpaceLinkFlagSearch(0, currSpace, 0x02000000U);
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BoardPlayerMoveBetween(currPlayer, currSpace, spaceLinkFlags);
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@ -332,4 +460,46 @@ void fn_1_C50(void) {
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fn_1_5F90();
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BoardPlayerMotionStart((s32) currPlayer, 1, 0x40000001);
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HuPrcEnd();
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}
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}
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void fn_1_1070(void) {
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BoardWinKill();
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CharModelDataClose(-1);
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lbl_1_bss_4 = 0;
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}
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void fn_1_10A8(void) {
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lbl_1_bss_4 = HuPrcChildCreate(fn_1_C50, 0x2003U, 0x2000U, 0, boardMainProc);
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HuPrcDestructorSet2(lbl_1_bss_4, fn_1_1070);
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while (lbl_1_bss_4) {
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HuPrcVSleep();
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}
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}
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s32 fn_1_1128(void) {
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u32 spaceFlags;
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s16 currSpace;
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currSpace = GWPlayer[GWSystem.player_curr].space_curr;
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spaceFlags = BoardSpaceFlagGet(0, currSpace) & 0x600000;
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BoardDiceDigit2DShowSet(0);
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if (spaceFlags & 0x200000) {
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fn_1_990();
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} else if (spaceFlags & 0x400000) {
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lbl_1_bss_4 = HuPrcChildCreate(fn_1_C50, 0x2003U, 0x2000U, 0, boardMainProc);
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HuPrcDestructorSet2(lbl_1_bss_4, fn_1_1070);
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while (lbl_1_bss_4) {
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HuPrcVSleep();
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}
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}
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BoardDiceDigit2DShowSet(1);
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}
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void fn_1_121C(u32 arg0) {
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BoardWinCreate(2, arg0, 4);
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BoardWinWait();
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BoardWinKill();
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}
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f32 const padMain = 0.0f;
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