Decompiled most of m406Dll/map.c
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91d67d86dd
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3 changed files with 3379 additions and 7 deletions
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@ -4,16 +4,16 @@
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#include "game/object.h"
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#include "game/process.h"
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u32 fn_1_122C(void);
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// ? fn_1_2308(Process *);
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// ? fn_1_2BEC(void);
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s32 fn_1_122C(void);
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omObjData *fn_1_2308(Process *arg0);
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void fn_1_2BEC(void);
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void fn_1_3064(s32 arg0);
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void fn_1_696C(float arg8);
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void fn_1_6B5C(void);
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void fn_1_B104(float arg8);
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void fn_1_B25C(void);
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// ? fn_1_B41C(void);
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// ? fn_1_D65C(Process *);
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// ? fn_1_D8B0(void);
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void fn_1_B41C(void);
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void fn_1_D65C(Process *arg0);
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void fn_1_D8B0(void);
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#endif
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@ -377,7 +377,7 @@ void fn_1_1168(omObjData *object)
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}
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}
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u32 fn_1_122C(void)
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s32 fn_1_122C(void)
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{
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return lbl_1_bss_1C;
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}
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3372
src/REL/m406Dll/map.c
Normal file
3372
src/REL/m406Dll/map.c
Normal file
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