Automatically rebuild bootDll when compiling marioparty4

This commit is contained in:
dbalatoni13 2025-04-08 22:49:54 +02:00
parent 54d85f487c
commit d19750362c
3 changed files with 7 additions and 12 deletions

View file

@ -119,6 +119,11 @@ else ()
target_compile_options(dol PRIVATE "-fvisibility=default")
endif()
add_executable(marioparty4 src/port/portmain.c)
target_compile_definitions(marioparty4 PRIVATE TARGET_PC VERSION=${VERSION})
target_include_directories(marioparty4 PRIVATE include)
target_link_libraries(marioparty4 PRIVATE dol aurora::main)
add_library(bootDll SHARED src/REL/bootDll/main.c src/REL/bootDll/language.c)
target_compile_definitions(bootDll PRIVATE TARGET_PC VERSION=${VERSION})
target_include_directories(bootDll PRIVATE include build/GMPE01_00/include)
@ -128,8 +133,4 @@ else ()
endif()
set(CMAKE_SUPPORT_WINDOWS_EXPORT_ALL_SYMBOLS OFF)
target_link_libraries(bootDll PRIVATE dol musyx)
add_executable(marioparty4 src/port/portmain.c)
target_compile_definitions(marioparty4 PRIVATE TARGET_PC VERSION=${VERSION})
target_include_directories(marioparty4 PRIVATE include)
target_link_libraries(marioparty4 PRIVATE dol aurora::main)
add_dependencies(marioparty4 bootDll)