commit
d264051a59
12 changed files with 390 additions and 31 deletions
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@ -225,16 +225,17 @@ game/ShapeExec.c:
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.text start:0x80040D60 end:0x80041170
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.sdata2 start:0x801D4ED0 end:0x801D4EE0
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dolphin/os/__start.c:
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.init start:0x80003100 end:0x80003354
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game/wipe.c:
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.text start:0x80041170 end:0x8004207C
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.data start:0x80130120 end:0x80130138
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.bss start:0x80192360 end:0x801923C0
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.sdata start:0x801D35E0 end:0x801D35E8
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.sbss start:0x801D3DA8 end:0x801D3DB0
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.sdata2 start:0x801D4EE0 end:0x801D4F08
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dolphin/os/__start.c:
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.init start:0x80003100 end:0x80003354
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game/window.c:
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.text start:0x8004207C end:0x800483A0
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.data start:0x80130140 end:0x80130688
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@ -5047,8 +5047,8 @@ lbl_8012FDBF = .data:0x8012FDBF; // type:object size:0xF data:string
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lbl_8012FDCE = .data:0x8012FDCE; // type:object size:0x12
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_ovltbl = .data:0x8012FDE0; // type:object size:0x320
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lbl_80130100 = .data:0x80130100; // type:object size:0x20
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lbl_80130120 = .data:0x80130120; // type:object size:0xC
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lbl_8013012C = .data:0x8013012C; // type:object size:0xC
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fadeInFunc = .data:0x80130120; // type:object size:0xC scope:local
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fadeOutFunc = .data:0x8013012C; // type:object size:0xC scope:local
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spcFontTbl = .data:0x80130140; // type:object size:0x170 scope:local
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charWETbl = .data:0x801302B0; // type:object size:0x130
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charWJTbl = .data:0x801303E0; // type:object size:0x140
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@ -5737,14 +5737,8 @@ lbl_801D35C0 = .sdata:0x801D35C0; // type:object size:0x8
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lbl_801D35C8 = .sdata:0x801D35C8; // type:object size:0x8
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lbl_801D35D0 = .sdata:0x801D35D0; // type:object size:0x8
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lbl_801D35D8 = .sdata:0x801D35D8; // type:object size:0x8
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lbl_801D35E0 = .sdata:0x801D35E0; // type:object size:0x1 data:byte
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lbl_801D35E1 = .sdata:0x801D35E1; // type:object size:0x1 data:byte
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lbl_801D35E2 = .sdata:0x801D35E2; // type:object size:0x1 data:byte
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lbl_801D35E3 = .sdata:0x801D35E3; // type:object size:0x1 data:byte
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lbl_801D35E4 = .sdata:0x801D35E4; // type:object size:0x1 data:byte
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lbl_801D35E5 = .sdata:0x801D35E5; // type:object size:0x1 data:byte
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lbl_801D35E6 = .sdata:0x801D35E6; // type:object size:0x1 data:byte
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lbl_801D35E7 = .sdata:0x801D35E7; // type:object size:0x1 data:byte
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colorN$400 = .sdata:0x801D35E0; // type:object size:0x4 data:byte
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colorN$444 = .sdata:0x801D35E4; // type:object size:0x4 data:byte
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winPrio = .sdata:0x801D35E8; // type:object size:0x8 data:2byte
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lbl_801D35F0 = .sdata:0x801D35F0; // type:object size:0x8
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lbl_801D35F8 = .sdata:0x801D35F8; // type:object size:0x8
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@ -6173,7 +6167,7 @@ SeqDone = .sbss:0x801D3D95; // type:object size:0x1 scope:local data:byte
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SeqTimer = .sbss:0x801D3D96; // type:object size:0x2 scope:local data:2byte
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gid = .sbss:0x801D3D98; // type:object size:0x8 scope:local data:2byte
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lbl_801D3DA0 = .sbss:0x801D3DA0; // type:object size:0x8
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lbl_801D3DA8 = .sbss:0x801D3DA8; // type:object size:0x8 data:4byte
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wipeFadeInF = .sbss:0x801D3DA8; // type:object size:0x8 data:4byte
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fontAnim = .sbss:0x801D3DB0; // type:object size:0x4 data:4byte
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LanguageNo = .sbss:0x801D3DB4; // type:object size:0x1 scope:local data:byte
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comKeyIdx = .sbss:0x801D3DB6; // type:object size:0x2 scope:local data:2byte
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@ -266,7 +266,7 @@ config.libs = [
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Object(NonMatching, "game/code_8003FF68.c"),
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Object(NonMatching, "game/ClusterExec.c"),
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Object(NonMatching, "game/ShapeExec.c"),
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Object(NonMatching, "game/wipe.c"),
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Object(Matching, "game/wipe.c"),
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Object(Matching, "game/window.c"),
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Object(Matching, "game/messdata.c"),
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Object(NonMatching, "game/card.c"),
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@ -12,16 +12,6 @@ typedef struct player_config {
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s16 iscom;
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} PlayerConfig;
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typedef struct wipe_state {
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char unk00[0x30];
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float unk30;
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float duration;
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char unk38[0x11];
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u8 unk49;
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char unk4A[2];
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} WipeState;
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typedef struct system_state {
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/* 0x00 */ struct {
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u16 story : 1;
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@ -86,6 +86,11 @@ static inline void GXPosition2f32(const f32 x, const f32 y) {
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GXWGFifo.f32 = y;
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}
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static inline void GXPosition2u16(const u16 x, const u16 y) {
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GXWGFifo.u16 = x;
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GXWGFifo.u16 = y;
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}
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static inline void GXPosition2s16(const s16 x, const s16 y) {
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GXWGFifo.s16 = x;
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GXWGFifo.s16 = y;
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@ -13,9 +13,6 @@ void Hu3DCameraPerspectiveSet(s32, f32, f32, f32, f32);
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void Hu3DCameraViewportSet(s32, f32, f32, f32, f32, f32, f32);
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void HuAudFadeOut(s32 arg0);
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void WipeCreate(char dir, char type, short duration);
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u8 WipeStatGet(void);
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void Hu3DModelPosSet(s16 index, float x, float y, float z);
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void Hu3DModelRotSet(s16 index, float x, float y, float z);
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void Hu3DModelScaleSet(s16 index, float x, float y, float z);
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42
include/game/wipe.h
Normal file
42
include/game/wipe.h
Normal file
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@ -0,0 +1,42 @@
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#ifndef _GAME_WIPE_H
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#define _GAME_WIPE_H
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#include "dolphin.h"
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#define WIPE_TYPE_NORMAL 0
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#define WIPE_TYPE_CROSS 1
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#define WIPE_TYPE_DUMMY 2
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#define WIPE_MODE_IN 1
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#define WIPE_MODE_OUT 2
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#define WIPE_MODE_BLANK 3
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typedef struct wipe_state {
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u32 unk00;
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u32 unk04;
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void *copy_data;
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u32 unk0C;
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void *unk10[8];
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float time;
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float duration;
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u32 unk38;
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u16 w;
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u16 h;
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u16 x;
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u16 y;
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GXColor color;
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volatile u8 type;
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u8 mode;
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u8 stat;
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u8 keep_copy;
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} WipeState;
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void WipeInit(GXRenderModeObj *rmode);
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void WipeExecAlways(void);
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void WipeCreate(s16 mode, s16 type, s16 duration);
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void WipeColorSet(u8 r, u8 g, u8 b);
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u8 WipeStatGet(void);
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extern WipeState wipeData;
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extern BOOL wipeFadeInF;
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#endif
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@ -4,7 +4,6 @@
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#include "dolphin.h"
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#include "common_structs.h"
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extern WipeState wipeData;
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extern PlayerConfig GWPlayerCfg[4];
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@ -2,6 +2,7 @@
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#include "game/object.h"
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#include "game/printfunc.h"
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#include "game/pad.h"
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#include "game/wipe.h"
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#include "math.h"
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@ -1,6 +1,7 @@
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#include "REL/w10Dll.h"
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#include "game/pad.h"
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#include "game/data.h"
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#include "game/wipe.h"
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char lbl_1_data_98[] = "@@@@@@@@@@@@@@ Tutorial Exit @@@@@@@@@@@@@@\n\000";
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@ -2,6 +2,8 @@
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#include "game/memory.h"
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#include "game/msm.h"
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#include "game/object.h"
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#include "game/wipe.h"
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typedef struct {
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/* 0x00 */ s16 unk00;
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@ -109,9 +111,9 @@ void HuAudFadeOut(s32 arg0) {
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}
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s32 HuAudFXPlay(s32 arg0) {
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WipeState *temp_r31 = &wipeData;
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WipeState *wipe = &wipeData;
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if (omSysExitReq != 0 || (wipeData.unk49 == 2 && temp_r31->unk30 / temp_r31->duration > 0.5)) {
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if (omSysExitReq != 0 || (wipeData.mode == WIPE_MODE_OUT && wipe->time / wipe->duration > 0.5)) {
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return 0;
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}
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return HuAudFXPlayVolPan(arg0, 0x7F, 0x40);
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327
src/game/wipe.c
Normal file
327
src/game/wipe.c
Normal file
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@ -0,0 +1,327 @@
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#include "dolphin.h"
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#include "game/wipe.h"
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#include "game/memory.h"
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extern s8 lbl_801D429C;
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s16 HuSysVWaitGet(s16 old);
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typedef int (*fadeFunc)(void);
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WipeState wipeData;
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BOOL wipeFadeInF;
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static void WipeColorFill(GXColor color);
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static void WipeFrameStill(GXColor color);
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static int WipeNormalFade(void);
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static int WipeCrossFade(void);
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static int WipeDummyFade(void);
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static fadeFunc fadeInFunc[3] = { WipeNormalFade, WipeCrossFade, WipeDummyFade };
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static fadeFunc fadeOutFunc[3] = { WipeNormalFade, WipeCrossFade, WipeDummyFade };
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void WipeInit(GXRenderModeObj *rmode)
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{
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WipeState *wipe;
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int i;
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wipe = &wipeData;
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wipe->unk00 = 0;
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wipe->unk04 = 0;
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wipe->copy_data = NULL;
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wipe->stat = WIPE_TYPE_NORMAL;
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wipe->mode = WIPE_MODE_BLANK;
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wipe->type = 0;
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wipe->keep_copy = 0;
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for(i=0; i<8; i++) {
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wipe->unk10[i] = NULL;
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}
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wipe->color.r = wipe->color.g = wipe->color.b = wipe->color.a = 0;
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wipe->w = rmode->fbWidth;
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wipe->h = rmode->efbHeight;
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wipe->x = 0;
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wipe->y = 0;
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}
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void WipeExecAlways(void)
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{
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int i;
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WipeState *wipe;
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wipe = &wipeData;
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switch(wipe->mode) {
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case WIPE_MODE_BLANK:
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wipe->type;
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wipe->color.a = 255;
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if(wipe->copy_data) {
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WipeFrameStill(wipe->color);
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} else {
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WipeColorFill(wipe->color);
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}
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break;
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case WIPE_MODE_IN:
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if(wipe->type < WIPE_TYPE_DUMMY) {
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wipe->stat = fadeInFunc[wipe->type]();
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} else {
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wipe->stat = 0;
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}
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wipe->time += HuSysVWaitGet(0);
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if(wipe->stat) {
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return;
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}
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if(wipe->copy_data) {
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if(!wipe->keep_copy) {
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HuMemDirectFree(wipe->copy_data);
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}
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wipe->copy_data = NULL;
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}
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for(i=0; i<8; i++) {
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if(wipe->unk10[i] != NULL) {
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HuMemDirectFree(wipe->unk10[i]);
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wipe->unk10[i] = NULL;
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}
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}
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wipe->unk0C = 0;
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wipe->time = 0;
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wipe->mode = 0;
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break;
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case WIPE_MODE_OUT:
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if(wipe->type < WIPE_TYPE_DUMMY) {
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wipe->stat = fadeOutFunc[wipe->type]();
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} else {
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wipe->stat = 0;
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}
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wipe->time += HuSysVWaitGet(0);
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if(wipe->stat) {
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return;
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}
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wipe->time = 0;
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wipe->mode = WIPE_MODE_BLANK;
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break;
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case 0:
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break;
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}
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}
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void WipeCreate(s16 mode, s16 type, s16 duration)
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{
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WipeState *wipe;
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if(_CheckFlag(0x1000B) && lbl_801D429C) {
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return;
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}
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wipe = &wipeData;
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if(wipe->stat) {
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return;
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}
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if(mode == WIPE_MODE_IN || mode == WIPE_MODE_OUT) {
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if(mode == WIPE_MODE_IN) {
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wipeFadeInF = TRUE;
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}
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wipe->mode = mode;
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wipe->stat = 1;
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if(type >= 0) {
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wipe->type = type;
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}
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if(duration > 0) {
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wipe->duration = duration;
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} else {
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if(mode == WIPE_MODE_IN) {
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wipe->duration = 30.0f;
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} else {
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wipe->duration = 30.0f;
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}
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}
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wipe->time = 0;
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}
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}
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void WipeColorSet(u8 r, u8 g, u8 b)
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{
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wipeData.color.r = r;
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wipeData.color.g = g;
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wipeData.color.b = b;
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}
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u8 WipeStatGet(void)
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{
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return wipeData.stat;
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}
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static int WipeDummyFade(void)
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{
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return 0;
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}
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static int WipeNormalFade(void)
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{
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u8 alpha;
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WipeState *wipe = &wipeData;
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if(wipe->duration == 0) {
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return 0;
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}
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alpha = (wipe->time/wipe->duration)*255.0f;
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switch(wipe->mode) {
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case WIPE_MODE_IN:
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wipe->color.a = 255-alpha;
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break;
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case WIPE_MODE_OUT:
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wipe->color.a = alpha;
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break;
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default:
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return 0;
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}
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WipeColorFill(wipe->color);
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if(wipe->time >= wipe->duration) {
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return 0;
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} else {
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return 1;
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}
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}
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static void WipeColorFill(GXColor color)
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{
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static GXColor colorN = { 0xFF, 0xFF, 0xFF, 0xFF };
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Mtx44 proj;
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Mtx modelview;
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WipeState *wipe;
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u16 ulx, lrx, uly, lry;
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wipe = &wipeData;
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ulx = (int)wipe->x;
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lrx = wipe->x+wipe->w;
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uly = (int)wipe->y;
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lry = wipe->x+wipe->h+1;
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MTXOrtho(proj, uly, lry, ulx, lrx, 0, 10);
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GXSetProjection(proj, GX_ORTHOGRAPHIC);
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MTXIdentity(modelview);
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GXLoadPosMtxImm(modelview, GX_PNMTX0);
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GXSetCurrentMtx(GX_PNMTX0);
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GXSetViewport(0, 0, wipe->w, wipe->h+1, 0, 1);
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GXSetScissor(0, 0, wipe->w, wipe->h+1);
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GXClearVtxDesc();
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GXSetChanMatColor(GX_COLOR0A0, color);
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GXSetNumChans(1);
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GXSetChanCtrl(GX_COLOR0A0, GX_FALSE, GX_SRC_REG, GX_SRC_REG, 0, GX_DF_NONE, GX_AF_NONE);
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GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD_NULL, GX_TEXMAP_NULL, GX_COLOR0A0);
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GXSetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
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GXSetNumTexGens(0);
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GXSetNumTevStages(1);
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GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
|
||||
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XY, GX_U16, 0);
|
||||
GXSetZMode(GX_FALSE, GX_LEQUAL, GX_FALSE);
|
||||
GXSetAlphaUpdate(GX_FALSE);
|
||||
GXSetColorUpdate(GX_TRUE);
|
||||
GXSetAlphaCompare(GX_GEQUAL, 1, GX_AOP_AND, GX_GEQUAL, 1);
|
||||
GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_NOOP);
|
||||
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
|
||||
GXPosition2u16(ulx, uly);
|
||||
GXPosition2u16(lrx, uly);
|
||||
GXPosition2u16(lrx, lry);
|
||||
GXPosition2u16(ulx, lry);
|
||||
GXEnd();
|
||||
GXSetChanMatColor(GX_COLOR0A0, colorN);
|
||||
}
|
||||
|
||||
static int WipeCrossFade(void)
|
||||
{
|
||||
u32 size;
|
||||
u8 alpha;
|
||||
WipeState *wipe = &wipeData;
|
||||
if(wipe->duration == 0) {
|
||||
return 0;
|
||||
}
|
||||
if(wipe->copy_data == NULL) {
|
||||
size = GXGetTexBufferSize(wipe->w, wipe->h, GX_TF_RGB565, GX_FALSE, 0);
|
||||
wipe->copy_data = HuMemDirectMallocNum(HEAP_DATA, size, 0x20000000);
|
||||
GXSetTexCopySrc(wipe->x, wipe->y, wipe->w, wipe->h);
|
||||
GXSetTexCopyDst(wipe->w, wipe->h, GX_TF_RGB565, GX_FALSE);
|
||||
GXCopyTex(wipe->copy_data, GX_FALSE);
|
||||
DCStoreRangeNoSync(wipe->copy_data, size);
|
||||
}
|
||||
alpha = (wipe->time/wipe->duration)*255.0f;
|
||||
switch(wipe->mode) {
|
||||
case WIPE_MODE_IN:
|
||||
wipe->color.a = 255-alpha;
|
||||
break;
|
||||
|
||||
case WIPE_MODE_OUT:
|
||||
wipe->color.a = alpha;
|
||||
break;
|
||||
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
WipeFrameStill(wipe->color);
|
||||
if(wipe->time >= wipe->duration) {
|
||||
return 0;
|
||||
} else {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
static void WipeFrameStill(GXColor color)
|
||||
{
|
||||
GXTexObj tex;
|
||||
static GXColor colorN = { 0xFF, 0xFF, 0xFF, 0xFF };
|
||||
Mtx44 proj;
|
||||
Mtx modelview, temp;
|
||||
WipeState *wipe;
|
||||
u16 ulx, lrx, uly, lry;
|
||||
wipe = &wipeData;
|
||||
ulx = (int)wipe->x;
|
||||
lrx = wipe->x+wipe->w;
|
||||
uly = (int)wipe->y;
|
||||
lry = wipe->x+wipe->h+1;
|
||||
MTXOrtho(proj, uly, lry, ulx, lrx, 0, 10);
|
||||
GXSetProjection(proj, GX_ORTHOGRAPHIC);
|
||||
MTXIdentity(modelview);
|
||||
GXLoadPosMtxImm(modelview, GX_PNMTX0);
|
||||
GXSetCurrentMtx(GX_PNMTX0);
|
||||
GXSetViewport(0, 0, wipe->w, wipe->h+1, 0, 1);
|
||||
GXSetScissor(0, 0, wipe->w, wipe->h+1);
|
||||
GXClearVtxDesc();
|
||||
GXSetNumChans(1);
|
||||
GXSetChanCtrl(GX_COLOR0A0, GX_FALSE, GX_SRC_REG, GX_SRC_REG, 1, GX_DF_CLAMP, GX_AF_SPOT);
|
||||
GXSetNumTexGens(1);
|
||||
GXSetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
|
||||
GXSetTevOp(GX_TEVSTAGE0, GX_MODULATE);
|
||||
|
||||
GXSetNumTevStages(2);
|
||||
GXSetTevColorIn(GX_TEVSTAGE1, GX_CC_ZERO, GX_CC_C0, GX_CC_CPREV, GX_CC_ZERO);
|
||||
GXSetTevColorOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV);
|
||||
GXSetTevAlphaIn(GX_TEVSTAGE1, GX_CA_ZERO, GX_CA_APREV, GX_CA_A0, GX_CA_ZERO);
|
||||
GXSetTevAlphaOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV);
|
||||
GXSetTevColor(GX_TEVSTAGE1, color);
|
||||
GXSetChanAmbColor(GX_COLOR0A0, colorN);
|
||||
GXSetChanMatColor(GX_COLOR0A0, colorN);
|
||||
GXInitTexObj(&tex, wipe->copy_data, wipe->w, wipe->h, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
||||
GXLoadTexObj(&tex, GX_TEXMAP0);
|
||||
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
|
||||
GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
|
||||
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XY, GX_U16, 0);
|
||||
GXSetVtxDesc(GX_VA_TEX0, GX_DIRECT);
|
||||
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
|
||||
MTXIdentity(temp);
|
||||
GXLoadPosMtxImm(temp, GX_PNMTX0);
|
||||
GXSetZMode(GX_FALSE, GX_LEQUAL, GX_FALSE);
|
||||
GXSetAlphaUpdate(GX_FALSE);
|
||||
GXSetColorUpdate(GX_TRUE);
|
||||
GXSetAlphaCompare(GX_GEQUAL, 1, GX_AOP_AND, GX_GEQUAL, 1);
|
||||
GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_NOOP);
|
||||
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
|
||||
GXPosition2u16(ulx, uly);
|
||||
GXTexCoord2f32(0, 0);
|
||||
GXPosition2u16(lrx, uly);
|
||||
GXTexCoord2f32(1, 0);
|
||||
GXPosition2u16(lrx, lry);
|
||||
GXTexCoord2f32(1, 1);
|
||||
GXPosition2u16(ulx, lry);
|
||||
GXTexCoord2f32(0, 1);
|
||||
GXEnd();
|
||||
GXSetChanMatColor(GX_COLOR0A0, colorN);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue