Label dice roll data

This commit is contained in:
gamemasterplc 2024-01-17 13:14:35 -06:00
parent e90eb84206
commit d476414f92

View file

@ -1571,13 +1571,13 @@ RollDestroy = .text:0x80086A24; // type:function size:0x60 scope:local
DiceMain = .text:0x80086A84; // type:function size:0x7E4 scope:local
DicePause = .text:0x80087268; // type:function size:0x40 scope:local
DicePauseAll = .text:0x800872A8; // type:function size:0x90 scope:local
DiceCreateEffect = .text:0x80087338; // type:function size:0xE0 scope:local
BoardDiceEffectCreate = .text:0x80087338; // type:function size:0xE0
DiceHideEffect = .text:0x80087418; // type:function size:0x84 scope:local
DicePauseActive = .text:0x8008749C; // type:function size:0x94 scope:local
DiceCheckDigitDone = .text:0x80087530; // type:function size:0x8C scope:local
DiceSetDelete = .text:0x800875BC; // type:function size:0x58 scope:local
DiceSetVisible = .text:0x80087614; // type:function size:0xC0 scope:local
DiceSetValue = .text:0x800876D4; // type:function size:0x200 scope:local
BoardDicePauseAll = .text:0x8008749C; // type:function size:0x94
BoardDiceDoneCheck = .text:0x80087530; // type:function size:0x8C
BoardDiceStop = .text:0x800875BC; // type:function size:0x58
BoardDiceVisibleSet = .text:0x80087614; // type:function size:0xC0
BoardDiceValueSet = .text:0x800876D4; // type:function size:0x200
DiceDigitMain = .text:0x800878D4; // type:function size:0xAC scope:local
DiceDigitKill = .text:0x80087980; // type:function size:0x68 scope:local
DiceKill = .text:0x800879E8; // type:function size:0xB4 scope:local
@ -4627,7 +4627,8 @@ lbl_8011E010 = .rodata:0x8011E010; // type:object size:0x10
lbl_8011E020 = .rodata:0x8011E020; // type:object size:0x20 data:4byte
lbl_8011E040 = .rodata:0x8011E040; // type:object size:0x24
lbl_8011E064 = .rodata:0x8011E064; // type:object size:0x4C
lbl_8011E0B0 = .rodata:0x8011E0B0; // type:object size:0x68 data:4byte
lbl_8011E0B0 = .rodata:0x8011E0B0; // type:object size:0x10 data:4byte
lbl_8011E0C0 = .rodata:0x8011E0C0; // type:object size:0x54 data:4byte
lbl_8011E118 = .rodata:0x8011E118; // type:object size:0x38 data:4byte
lbl_8011E150 = .rodata:0x8011E150; // type:object size:0x3C data:4byte
lbl_8011E18C = .rodata:0x8011E18C; // type:object size:0x14 data:2byte
@ -5223,12 +5224,12 @@ lbl_8013A248 = .data:0x8013A248; // type:object size:0x58
lbl_8013A2A0 = .data:0x8013A2A0; // type:object size:0x10
boardStarSndTbl = .data:0x8013A2B0; // type:object size:0x20
hostMotTbl = .data:0x8013A2D0; // type:object size:0x48 scope:local
starParmanParam = .data:0x8013A318; // type:object size:0x4E scope:local noreloc
lbl_8013A368 = .data:0x8013A368; // type:object size:0xC data:4byte
lbl_8013A374 = .data:0x8013A374; // type:object size:0xC data:4byte
lbl_8013A380 = .data:0x8013A380; // type:object size:0xC
lbl_8013A38C = .data:0x8013A38C; // type:object size:0x50
lbl_8013A3DC = .data:0x8013A3DC; // type:object size:0x2C
starEffParam = .data:0x8013A318; // type:object size:0x50 scope:local noreloc
diceObj = .data:0x8013A368; // type:object size:0xC scope:local data:4byte
diceDigitObj = .data:0x8013A374; // type:object size:0xC scope:local data:4byte
diceSndStatus = .data:0x8013A380; // type:object size:0xC scope:local
diceEffParam = .data:0x8013A38C; // type:object size:0x50 scope:local
diceDigitMdlTbl = .data:0x8013A3DC; // type:object size:0x28 scope:local
uiStatus = .data:0x8013A408; // type:object size:0x70 scope:local data:4byte
statusSprTbl = .data:0x8013A478; // type:object size:0x2C scope:local
statusSprPrioTbl = .data:0x8013A4A4; // type:object size:0x18 scope:local
@ -5568,7 +5569,7 @@ coinF = .bss:0x801A4A9C; // type:object size:0xC scope:local
coinMdl = .bss:0x801A4AA8; // type:object size:0x14 scope:local data:2byte
warpPos = .bss:0x801A4AC0; // type:object size:0x10 scope:local
starCharPos = .bss:0x801A4AD0; // type:object size:0xC scope:local data:4byte
lbl_801A4AE0 = .bss:0x801A4AE0; // type:object size:0x10
tutorialRoll = .bss:0x801A4AE0; // type:object size:0xC scope:local
itemMdlId = .bss:0x801A4AF0; // type:object size:0x18 scope:local
pickerPos = .bss:0x801A4B08; // type:object size:0x30 scope:local
itemPosTemp = .bss:0x801A4B38; // type:object size:0x48 scope:local
@ -5889,10 +5890,10 @@ lbl_801D3760 = .sdata:0x801D3760; // type:object size:0x8
lbl_801D3768 = .sdata:0x801D3768; // type:object size:0x8 data:2byte
starParman = .sdata:0x801D3770; // type:object size:0x2 scope:local data:2byte
hostMdl = .sdata:0x801D3772; // type:object size:0x2 scope:local data:2byte
lbl_801D3778 = .sdata:0x801D3778; // type:object size:0x6
lbl_801D377E = .sdata:0x801D377E; // type:object size:0x6
lbl_801D3784 = .sdata:0x801D3784; // type:object size:0x2 data:2byte
lbl_801D3786 = .sdata:0x801D3786; // type:object size:0xA
diceMdl = .sdata:0x801D3778; // type:object size:0x6 scope:local
diceEff = .sdata:0x801D377E; // type:object size:0x6 scope:local
rollWin = .sdata:0x801D3784; // type:object size:0x2 scope:local data:2byte
lbl_801D3786 = .sdata:0x801D3786; // type:object size:0x3 scope:local data:string
itemPickupMdlId = .sdata:0x801D3790; // type:object size:0x2 scope:local data:2byte
yourTurnSprGrp = .sdata:0x801D3792; // type:object size:0x2 scope:local data:2byte
jumpMot = .sdata:0x801D3798; // type:object size:0x2 scope:local data:2byte
@ -6424,17 +6425,17 @@ starEffAnim = .sbss:0x801D4078; // type:object size:0x4 scope:local data:4byte
starDoneF = .sbss:0x801D407C; // type:object size:0x2 scope:local data:2byte
showNextObj = .sbss:0x801D4080; // type:object size:0x4 scope:local data:4byte
hostMot = .sbss:0x801D4084; // type:object size:0x4 scope:local data:2byte
lbl_801D4088 = .sbss:0x801D4088; // type:object size:0x4 data:4byte
lbl_801D408C = .sbss:0x801D408C; // type:object size:0x1 data:byte
lbl_801D408D = .sbss:0x801D408D; // type:object size:0xB
rollProc = .sbss:0x801D4088; // type:object size:0x4 scope:local data:4byte
tutorialRollF = .sbss:0x801D408C; // type:object size:0x1 scope:local data:byte
sameRollCoinStr = .sbss:0x801D408D; // type:object size:0x8 scope:local
lbl_801D4098 = .sbss:0x801D4098; // type:object size:0x4 data:4byte
lbl_801D409C = .sbss:0x801D409C; // type:object size:0x1 data:byte
lbl_801D409D = .sbss:0x801D409D; // type:object size:0x1 data:byte
lbl_801D409E = .sbss:0x801D409E; // type:object size:0x1 data:byte
lbl_801D409F = .sbss:0x801D409F; // type:object size:0x1 data:byte
lbl_801D40A0 = .sbss:0x801D40A0; // type:object size:0x1 data:byte
lbl_801D40A1 = .sbss:0x801D40A1; // type:object size:0x1 data:byte
lbl_801D40A2 = .sbss:0x801D40A2; // type:object size:0x6 data:byte
diceSize = .sbss:0x801D409C; // type:object size:0x1 scope:local data:byte
destMode = .sbss:0x801D409D; // type:object size:0x1 scope:local data:byte
maxRoll = .sbss:0x801D409E; // type:object size:0x1 scope:local data:byte
inputTimer = .sbss:0x801D409F; // type:object size:0x1 scope:local data:byte
numDice = .sbss:0x801D40A0; // type:object size:0x1 scope:local data:byte
rollPlayer = .sbss:0x801D40A1; // type:object size:0x1 scope:local data:byte
diceValue = .sbss:0x801D40A2; // type:object size:0x3 scope:local data:byte
statusProc = .sbss:0x801D40A8; // type:object size:0x4 scope:local data:4byte
itemWindowObj = .sbss:0x801D40AC; // type:object size:0x4 scope:local data:4byte
pickerObj = .sbss:0x801D40B0; // type:object size:0x4 scope:local data:4byte