Label dice roll data
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parent
e90eb84206
commit
d476414f92
1 changed files with 29 additions and 28 deletions
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@ -1571,13 +1571,13 @@ RollDestroy = .text:0x80086A24; // type:function size:0x60 scope:local
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DiceMain = .text:0x80086A84; // type:function size:0x7E4 scope:local
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DicePause = .text:0x80087268; // type:function size:0x40 scope:local
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DicePauseAll = .text:0x800872A8; // type:function size:0x90 scope:local
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DiceCreateEffect = .text:0x80087338; // type:function size:0xE0 scope:local
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BoardDiceEffectCreate = .text:0x80087338; // type:function size:0xE0
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DiceHideEffect = .text:0x80087418; // type:function size:0x84 scope:local
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DicePauseActive = .text:0x8008749C; // type:function size:0x94 scope:local
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DiceCheckDigitDone = .text:0x80087530; // type:function size:0x8C scope:local
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DiceSetDelete = .text:0x800875BC; // type:function size:0x58 scope:local
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DiceSetVisible = .text:0x80087614; // type:function size:0xC0 scope:local
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DiceSetValue = .text:0x800876D4; // type:function size:0x200 scope:local
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BoardDicePauseAll = .text:0x8008749C; // type:function size:0x94
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BoardDiceDoneCheck = .text:0x80087530; // type:function size:0x8C
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BoardDiceStop = .text:0x800875BC; // type:function size:0x58
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BoardDiceVisibleSet = .text:0x80087614; // type:function size:0xC0
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BoardDiceValueSet = .text:0x800876D4; // type:function size:0x200
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DiceDigitMain = .text:0x800878D4; // type:function size:0xAC scope:local
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DiceDigitKill = .text:0x80087980; // type:function size:0x68 scope:local
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DiceKill = .text:0x800879E8; // type:function size:0xB4 scope:local
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@ -4627,7 +4627,8 @@ lbl_8011E010 = .rodata:0x8011E010; // type:object size:0x10
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lbl_8011E020 = .rodata:0x8011E020; // type:object size:0x20 data:4byte
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lbl_8011E040 = .rodata:0x8011E040; // type:object size:0x24
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lbl_8011E064 = .rodata:0x8011E064; // type:object size:0x4C
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lbl_8011E0B0 = .rodata:0x8011E0B0; // type:object size:0x68 data:4byte
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lbl_8011E0B0 = .rodata:0x8011E0B0; // type:object size:0x10 data:4byte
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lbl_8011E0C0 = .rodata:0x8011E0C0; // type:object size:0x54 data:4byte
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lbl_8011E118 = .rodata:0x8011E118; // type:object size:0x38 data:4byte
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lbl_8011E150 = .rodata:0x8011E150; // type:object size:0x3C data:4byte
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lbl_8011E18C = .rodata:0x8011E18C; // type:object size:0x14 data:2byte
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@ -5223,12 +5224,12 @@ lbl_8013A248 = .data:0x8013A248; // type:object size:0x58
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lbl_8013A2A0 = .data:0x8013A2A0; // type:object size:0x10
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boardStarSndTbl = .data:0x8013A2B0; // type:object size:0x20
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hostMotTbl = .data:0x8013A2D0; // type:object size:0x48 scope:local
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starParmanParam = .data:0x8013A318; // type:object size:0x4E scope:local noreloc
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lbl_8013A368 = .data:0x8013A368; // type:object size:0xC data:4byte
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lbl_8013A374 = .data:0x8013A374; // type:object size:0xC data:4byte
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lbl_8013A380 = .data:0x8013A380; // type:object size:0xC
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lbl_8013A38C = .data:0x8013A38C; // type:object size:0x50
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lbl_8013A3DC = .data:0x8013A3DC; // type:object size:0x2C
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starEffParam = .data:0x8013A318; // type:object size:0x50 scope:local noreloc
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diceObj = .data:0x8013A368; // type:object size:0xC scope:local data:4byte
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diceDigitObj = .data:0x8013A374; // type:object size:0xC scope:local data:4byte
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diceSndStatus = .data:0x8013A380; // type:object size:0xC scope:local
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diceEffParam = .data:0x8013A38C; // type:object size:0x50 scope:local
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diceDigitMdlTbl = .data:0x8013A3DC; // type:object size:0x28 scope:local
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uiStatus = .data:0x8013A408; // type:object size:0x70 scope:local data:4byte
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statusSprTbl = .data:0x8013A478; // type:object size:0x2C scope:local
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statusSprPrioTbl = .data:0x8013A4A4; // type:object size:0x18 scope:local
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@ -5568,7 +5569,7 @@ coinF = .bss:0x801A4A9C; // type:object size:0xC scope:local
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coinMdl = .bss:0x801A4AA8; // type:object size:0x14 scope:local data:2byte
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warpPos = .bss:0x801A4AC0; // type:object size:0x10 scope:local
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starCharPos = .bss:0x801A4AD0; // type:object size:0xC scope:local data:4byte
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lbl_801A4AE0 = .bss:0x801A4AE0; // type:object size:0x10
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tutorialRoll = .bss:0x801A4AE0; // type:object size:0xC scope:local
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itemMdlId = .bss:0x801A4AF0; // type:object size:0x18 scope:local
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pickerPos = .bss:0x801A4B08; // type:object size:0x30 scope:local
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itemPosTemp = .bss:0x801A4B38; // type:object size:0x48 scope:local
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@ -5889,10 +5890,10 @@ lbl_801D3760 = .sdata:0x801D3760; // type:object size:0x8
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lbl_801D3768 = .sdata:0x801D3768; // type:object size:0x8 data:2byte
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starParman = .sdata:0x801D3770; // type:object size:0x2 scope:local data:2byte
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hostMdl = .sdata:0x801D3772; // type:object size:0x2 scope:local data:2byte
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lbl_801D3778 = .sdata:0x801D3778; // type:object size:0x6
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lbl_801D377E = .sdata:0x801D377E; // type:object size:0x6
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lbl_801D3784 = .sdata:0x801D3784; // type:object size:0x2 data:2byte
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lbl_801D3786 = .sdata:0x801D3786; // type:object size:0xA
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diceMdl = .sdata:0x801D3778; // type:object size:0x6 scope:local
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diceEff = .sdata:0x801D377E; // type:object size:0x6 scope:local
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rollWin = .sdata:0x801D3784; // type:object size:0x2 scope:local data:2byte
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lbl_801D3786 = .sdata:0x801D3786; // type:object size:0x3 scope:local data:string
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itemPickupMdlId = .sdata:0x801D3790; // type:object size:0x2 scope:local data:2byte
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yourTurnSprGrp = .sdata:0x801D3792; // type:object size:0x2 scope:local data:2byte
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jumpMot = .sdata:0x801D3798; // type:object size:0x2 scope:local data:2byte
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@ -6424,17 +6425,17 @@ starEffAnim = .sbss:0x801D4078; // type:object size:0x4 scope:local data:4byte
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starDoneF = .sbss:0x801D407C; // type:object size:0x2 scope:local data:2byte
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showNextObj = .sbss:0x801D4080; // type:object size:0x4 scope:local data:4byte
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hostMot = .sbss:0x801D4084; // type:object size:0x4 scope:local data:2byte
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lbl_801D4088 = .sbss:0x801D4088; // type:object size:0x4 data:4byte
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lbl_801D408C = .sbss:0x801D408C; // type:object size:0x1 data:byte
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lbl_801D408D = .sbss:0x801D408D; // type:object size:0xB
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rollProc = .sbss:0x801D4088; // type:object size:0x4 scope:local data:4byte
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tutorialRollF = .sbss:0x801D408C; // type:object size:0x1 scope:local data:byte
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sameRollCoinStr = .sbss:0x801D408D; // type:object size:0x8 scope:local
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lbl_801D4098 = .sbss:0x801D4098; // type:object size:0x4 data:4byte
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lbl_801D409C = .sbss:0x801D409C; // type:object size:0x1 data:byte
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lbl_801D409D = .sbss:0x801D409D; // type:object size:0x1 data:byte
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lbl_801D409E = .sbss:0x801D409E; // type:object size:0x1 data:byte
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lbl_801D409F = .sbss:0x801D409F; // type:object size:0x1 data:byte
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lbl_801D40A0 = .sbss:0x801D40A0; // type:object size:0x1 data:byte
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lbl_801D40A1 = .sbss:0x801D40A1; // type:object size:0x1 data:byte
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lbl_801D40A2 = .sbss:0x801D40A2; // type:object size:0x6 data:byte
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diceSize = .sbss:0x801D409C; // type:object size:0x1 scope:local data:byte
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destMode = .sbss:0x801D409D; // type:object size:0x1 scope:local data:byte
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maxRoll = .sbss:0x801D409E; // type:object size:0x1 scope:local data:byte
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inputTimer = .sbss:0x801D409F; // type:object size:0x1 scope:local data:byte
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numDice = .sbss:0x801D40A0; // type:object size:0x1 scope:local data:byte
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rollPlayer = .sbss:0x801D40A1; // type:object size:0x1 scope:local data:byte
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diceValue = .sbss:0x801D40A2; // type:object size:0x3 scope:local data:byte
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statusProc = .sbss:0x801D40A8; // type:object size:0x4 scope:local data:4byte
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itemWindowObj = .sbss:0x801D40AC; // type:object size:0x4 scope:local data:4byte
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pickerObj = .sbss:0x801D40B0; // type:object size:0x4 scope:local data:4byte
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