Add Message ID macros
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@ -4,6 +4,8 @@
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#include "game/sprite.h"
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#include "dolphin.h"
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#define MAKE_MESSID(bank, mess) (((bank) << 16)+(mess))
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#define MAKE_MESSID_PTR(ptr) ((u32)(ptr))
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typedef struct {
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/* 0x00 */ u8 color;
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