Complete mstory2 board_clear and board_entrance (#517)

* Match first mstory2 TU

* Complete mstory2 board_clear and board_entrance
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Liam Coleman 2025-01-10 10:00:49 -06:00 committed by GitHub
parent c8c4ef763c
commit d6f065e127
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GPG key ID: B5690EEEBB952194
5 changed files with 1272 additions and 4 deletions

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@ -0,0 +1,619 @@
#include "REL/mstory2Dll.h"
#include "game/armem.h"
#include "game/audio.h"
#include "game/board/main.h"
#include "game/chrman.h"
#include "game/data.h"
#include "game/gamework.h"
#include "game/gamework_data.h"
#include "game/hsfanim.h"
#include "game/hsfman.h"
#include "game/hsfmotion.h"
#include "game/minigame_seq.h"
#include "game/printfunc.h"
#include "game/sprite.h"
#include "game/window.h"
#include "game/wipe.h"
#include "game/pad.h"
#include "game/objsub.h"
typedef struct {
/* 0x000 */ s32 unk00;
/* 0x004 */ s32 unk04;
/* 0x008 */ s32 unk08;
/* 0x00C */ s32 unk0C;
/* 0x010 */ s32 unk10;
/* 0x014 */ s32 unk14;
/* 0x018 */ char unk18[0x18];
/* 0x030 */ StructFn357C unk30[4];
/* 0x100 */ float unk100;
} StructBss3DC; // Size 0x104
StructBss3DC lbl_1_bss_3DC;
StructBss16C lbl_1_bss_3B4;
StructBss16C lbl_1_bss_38C;
StructBss16C lbl_1_bss_364;
StructBss16C lbl_1_bss_33C;
StructBss16C lbl_1_bss_29C[4];
Process *lbl_1_bss_298;
void fn_1_C4C0(void);
void fn_1_C858(void);
void fn_1_CCCC(int arg0, int arg1, int arg2, int arg3, int arg4);
void fn_1_CD78(void);
void fn_1_D224(int arg0, int arg1, int arg2, int arg3, int arg4);
void fn_1_D2D0(omObjData* arg0, StructBss16C* arg1);
void fn_1_D478(void);
void fn_1_D764(int arg0);
void fn_1_DB58(int arg0, int arg1, int arg2, int arg3, int arg4);
void fn_1_DC54(omObjData* arg0, StructBss16C* arg1);
void fn_1_DDC4(void);
void fn_1_E1B8(void);
void fn_1_E244(void);
void fn_1_E334(void);
void fn_1_B37C(omObjData* arg0, StructBss16C* arg1)
{
fn_1_BE8(30);
fn_1_DB58(4, -1, 15, 1, 0);
fn_1_D224(4, -1, 15, 1, 0);
arg1->unk04 = NULL;
}
void fn_1_B3E4(Process* arg0, s32 arg1)
{
int i;
lbl_1_bss_298 = arg0;
lbl_1_bss_3DC.unk0C = arg1;
fn_1_C30();
fn_1_3668(255);
fn_1_2828(lbl_1_bss_298, fn_1_E1B8);
fn_1_3754();
fn_1_D764(arg1);
HuPrcChildCreate(fn_1_C858, 100, 8192, 0, HuPrcCurrentGet());
HuPrcChildCreate(fn_1_CD78, 100, 8192, 0, HuPrcCurrentGet());
HuPrcChildCreate(fn_1_D478, 100, 8192, 0, HuPrcCurrentGet());
for(i=0; i<4; i++) {
HuPrcChildCreate(fn_1_DDC4, 100, 8192, 0, HuPrcCurrentGet());
}
HuPrcChildCreate(fn_1_C4C0, 100, 8192, 0, HuPrcCurrentGet());
}
void fn_1_B518(omObjData *object)
{
if(object->work[2]) {
object->work[2]--;
return;
}
if(object->work[2] == 0 && Hu3DMotionEndCheck(object->model[1])) {
fn_1_1DFC(object, 1, object->work[1], 15, 1);
object->work[0] = object->work[1] = object->work[2] = 0;
}
}
void fn_1_B5A4(void)
{
int posX = 16;
int posY = 40;
GXColor winColor = { 0, 0, 128, 128 };
int i;
while(1) {
fn_1_BC8();
printWin(posX, posY, 220, 160, &winColor);
if(lbl_1_bss_3B4.unk04 == NULL) {
print8(posX, posY, 1, "PROC_MAIN -> FALSE");
} else {
print8(posX, posY, 1, "PROC_MAIN -> TRUE");
}
if(lbl_1_bss_38C.unk04 == NULL) {
print8(posX, posY+10, 1, "PROC_MAP -> FALSE");
} else {
print8(posX, posY+10, 1, "PROC_MAP -> TRUE");
}
if(lbl_1_bss_364.unk04 == NULL) {
print8(posX, posY+20, 1, "PROC_KOOPA -> FALSE");
} else {
print8(posX, posY+20, 1, "PROC_KOOPA -> TRUE");
}
if(lbl_1_bss_33C.unk04 == NULL) {
print8(posX, posY+30, 1, "PROC_MKOOPA -> FALSE");
} else {
print8(posX, posY+30, 1, "PROC_MKOOPA -> TRUE");
}
for(i=0; i<4; i++) {
if(lbl_1_bss_29C[i].unk04 == NULL) {
print8(posX, posY+40+(i*10), 1, "PROC_PLAYER%d -> FALSE", i);
} else {
print8(posX, posY+40+(i*10), 1, "PROC_PLAYER%d -> TRUE", i);
}
}
print8(posX, posY+90, 1, "P:%d W:%d", lbl_1_bss_3DC.unk00, lbl_1_bss_3DC.unk0C);
print8(posX, posY+110, 1, "NO) IDX:GRP:COM:DIF:PAD:CHR");
for(i=0; i<4; i++) {
print8(posX, posY+120+(i*10), 1, "%2d) %3d:%3d:%3d:%3d:%3d:%3d", i, lbl_1_bss_3DC.unk30[i].unk00, lbl_1_bss_3DC.unk30[i].unk04, lbl_1_bss_3DC.unk30[i].unk08, lbl_1_bss_3DC.unk30[i].unk0C, lbl_1_bss_3DC.unk30[i].unk14, lbl_1_bss_3DC.unk30[i].unk10);
}
}
}
void fn_1_B984(void)
{
lbl_1_bss_78[0] = HuAudSeqPlay(51);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, -1);
do {
fn_1_BC8();
} while (WipeStatGet());
fn_1_BE8(60);
}
void fn_1_B9E0(void)
{
lbl_1_bss_29C[lbl_1_bss_3DC.unk00].unk04 = (void *)fn_1_DC54;
fn_1_3854(&lbl_1_bss_24);
fn_1_2750(fn_1_E244);
while(1) {
fn_1_BC8();
if(lbl_1_bss_29C[lbl_1_bss_3DC.unk00].unk04 == NULL) {
break;
}
}
while(1) {
fn_1_BC8();
if(lbl_1_bss_33C.unk04 == NULL) {
break;
}
}
fn_1_BE8(30);
}
void fn_1_BA90(void)
{
int i;
lbl_1_bss_3DC.unk04 = fn_1_185C(1, 0, 21, 2, lbl_1_bss_3DC.unk0C);
HuAudFXPlay(lbl_1_data_0[5][0]);
fn_1_D224(3, -1, 15, 1, 0);
fn_1_1D4C(lbl_1_bss_3DC.unk04, lbl_1_bss_3DC.unk30[lbl_1_bss_3DC.unk00].unk10, 0);
fn_1_1D18(lbl_1_bss_3DC.unk04, 0x1F000C);
fn_1_1AFC(lbl_1_bss_3DC.unk04, -1);
fn_1_1D18(lbl_1_bss_3DC.unk04, 0x250004);
fn_1_D224(1, -1, 15, 1, 0);
fn_1_1A94(lbl_1_bss_3DC.unk04);
HuAudSeqFadeOut(lbl_1_bss_78[0], 1000);
fn_1_BE8(60);
for(i=0; i<4; i++) {
if(lbl_1_bss_3DC.unk30[i].unk00 != lbl_1_bss_3DC.unk30[lbl_1_bss_3DC.unk00].unk00) {
Hu3DModelAttrSet(lbl_1_bss_29C[i].unk00->model[1], 1);
}
Hu3DModelAttrSet(lbl_1_bss_29C[i].unk00->model[2], 1);
}
Hu3DModelAttrReset(lbl_1_bss_364.unk00->model[1], 1);
Hu3DModelAttrReset(lbl_1_bss_38C.unk00->model[5], 1);
Hu3DModelAttrReset(lbl_1_bss_38C.unk00->model[6], 1);
lbl_1_bss_3DC.unk04 = fn_1_185C(1, 0, 21, 2, lbl_1_bss_3DC.unk0C);
HuAudFXPlay(lbl_1_data_0[6][0]);
lbl_1_bss_78[1] = HuAudSeqPlay(55);
lbl_1_bss_33C.unk04 = (void *)fn_1_B37C;
fn_1_1D18(lbl_1_bss_3DC.unk04, 0x1F000D);
fn_1_1AFC(lbl_1_bss_3DC.unk04, -1);
fn_1_1D18(lbl_1_bss_3DC.unk04, 0x250004);
fn_1_1A94(lbl_1_bss_3DC.unk04);
fn_1_1DFC(lbl_1_bss_38C.unk00, 2, 3, 0, 0);
fn_1_BE8(60);
lbl_1_bss_33C.unk04 = (void *)fn_1_D2D0;
fn_1_DB58(5, -1, 15, 0, 0);
fn_1_D224(5, 1, 0, 0, 1);
fn_1_2264(lbl_1_bss_38C.unk00, 2, 3, 0);
}
void fn_1_BDF0(void)
{
lbl_1_bss_3DC.unk04 = fn_1_185C(1, 0, 21, 2, lbl_1_bss_3DC.unk0C);
HuAudFXPlay(lbl_1_data_0[6][1]);
fn_1_CCCC(3, -1, 15, 1, 0);
fn_1_1D18(lbl_1_bss_3DC.unk04, 0x1F000E);
fn_1_1AFC(lbl_1_bss_3DC.unk04, -1);
fn_1_1D18(lbl_1_bss_3DC.unk04, 0x250004);
fn_1_CCCC(1, -1, 15, 1, 0);
fn_1_1A94(lbl_1_bss_3DC.unk04);
fn_1_CCCC(2, -1, 15, 0, 0);
fn_1_BE8(45);
HuAudFXPlay(lbl_1_data_0[6][0]);
fn_1_BE8(15);
HuAudSeqFadeOut(lbl_1_bss_78[1], 3000);
fn_1_3854(&lbl_1_bss_24);
fn_1_2750(fn_1_E334);
fn_1_BE8(30);
fn_1_BE8(45);
fn_1_BE8(75);
}
void fn_1_BF48(void)
{
int i;
omOvlHisData *his;
int charNo;
int padNo;
WipeColorSet(0, 0, 0);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1);
while(1) {
fn_1_BC8();
if(!WipeStatGet()) {
break;
}
}
CharModelKill(-1);
charNo = lbl_1_bss_3DC.unk30[lbl_1_bss_3DC.unk00].unk10;
padNo = lbl_1_bss_3DC.unk30[lbl_1_bss_3DC.unk00].unk14;
GWPlayerCfg[lbl_1_bss_3DC.unk00].character = GWPlayerCfg[0].character;
GWPlayerCfg[lbl_1_bss_3DC.unk00].pad_idx = GWPlayerCfg[0].pad_idx;
GWPlayerCfg[lbl_1_bss_3DC.unk00].group = GWPlayerCfg[0].group;
GWPlayerCfg[lbl_1_bss_3DC.unk00].iscom = GWPlayerCfg[0].iscom;
GWPlayerCfg[0].character = charNo;
GWPlayerCfg[0].pad_idx = padNo;
GWPlayerCfg[0].group = 0;
GWPlayerCfg[0].iscom = FALSE;
for(i=0; i<4; i++) {
GWPlayer[i].character = GWPlayerCfg[i].character;
GWPlayer[i].port = GWPlayerCfg[i].pad_idx;
GWPlayer[i].com = GWPlayerCfg[i].iscom;
GWPlayer[i].team = GWPlayerCfg[i].group;
}
GWPlayerCfg[1].character = 8;
for(i=1; i<4; i++) {
GWPlayerCfg[i].iscom = GWPlayerCfg[i].group = 1;
}
his = omOvlHisGet(0);
omOvlHisChg(0, OVL_MSTORY2, 3, his->stat);
HuAudSeqAllFadeOut(1000);
HuAudSStreamAllFadeOut(1000);
GWSystem.mg_type = -1;
GWMGAvailSet(450);
GWSystem.mg_next = 450-401;
omOvlCallEx(OVL_M450, 1, 0, 0);
while(1) {
fn_1_BC8();
}
}
void fn_1_C270(omObjData* arg0, StructBss16C* arg1)
{
int temp = 0;
fn_1_B984();
fn_1_B9E0();
fn_1_BA90();
fn_1_BDF0();
fn_1_BF48();
arg1->unk04 = NULL;
}
void fn_1_C4C0(void)
{
omObjData *obj;
lbl_1_bss_3B4.unk00 = obj = omAddObjEx(lbl_1_bss_298, 256, 16, 16, -1, NULL);
lbl_1_bss_3B4.unk04 = (void *)fn_1_C270;
lbl_1_bss_3B4.unk00->data = &lbl_1_bss_3B4;
while(1) {
fn_1_BC8();
if(lbl_1_bss_3B4.unk04 != NULL) {
lbl_1_bss_3B4.unk04(obj, &lbl_1_bss_3B4);
}
}
}
void fn_1_C574(omObjData *object)
{
object->model[1] = Hu3DModelCreateFile(0x660052);
object->motion[1] = Hu3DMotionIDGet(object->model[1]);
Hu3DModelShadowMapObjSet(object->model[1], "base_story-base");
fn_1_1DFC(object, 1, 1, 0, 1);
object->model[2] = Hu3DModelCreateFile(0x660053);
object->motion[2] = Hu3DJointMotionFile(object->model[2], 0x660054);
object->motion[3] = Hu3DJointMotionFile(object->model[2], 0x660055);
fn_1_1DFC(object, 2, 2, 0, 2);
object->model[5] = Hu3DModelCreateFile(0x660059);
object->motion[5] = Hu3DMotionIDGet(object->model[5]);
Hu3DModelPosSet(object->model[5], 0, 80, 460);
Hu3DModelAttrSet(object->model[5], 1);
Hu3DModelShadowSet(object->model[5]);
fn_1_1DFC(object, 5, 5, 0, 2);
object->model[6] = Hu3DModelCreateFile(0x66005A);
object->motion[6] = Hu3DMotionIDGet(object->model[6]);
Hu3DModelHookSet(object->model[5], "koopasgbox_fix-effect_fook2", object->model[6]);
Hu3DModelAttrSet(object->model[6], 1);
fn_1_1DFC(object, 6, 6, 0, 2);
}
void fn_1_C79C(omObjData* arg0, StructBss16C* arg1)
{
Hu3DData[arg0->model[5]].pos.y = fn_1_B08(80, 90, arg1->unk08++, 360);
if(arg1->unk08 >= 360) {
arg1->unk08 = 0;
}
}
void fn_1_C858(void)
{
omObjData *obj;
lbl_1_bss_38C.unk00 = obj = omAddObjEx(lbl_1_bss_298, 256, 16, 16, -1, NULL);
lbl_1_bss_38C.unk04 = (void *)fn_1_C79C;
lbl_1_bss_38C.unk00->data = &lbl_1_bss_38C;
fn_1_C574(obj);
while(1) {
fn_1_BC8();
if(lbl_1_bss_38C.unk04 != NULL) {
lbl_1_bss_38C.unk04(obj, &lbl_1_bss_38C);
}
}
}
void fn_1_CB0C(omObjData *object)
{
object->model[1] = Hu3DModelCreateFile(0x660062);
object->motion[1] = Hu3DJointMotionFile(object->model[1], 0x660063);
object->motion[2] = Hu3DJointMotionFile(object->model[1], 0x660066);
object->motion[3] = Hu3DJointMotionFile(object->model[1], 0x660069);
Hu3DModelPosSet(object->model[1], 0, 0, 150);
Hu3DModelRotSet(object->model[1], 0, 0, 0);
Hu3DModelScaleSet(object->model[1], 1.25f, 1.25f, 1.25f);
Hu3DModelScaleSet(object->model[1], 1.6f, 1.6f, 1.6f);
Hu3DModelAttrSet(object->model[1], 1);
Hu3DModelShadowSet(object->model[1]);
fn_1_1DFC(object, 1, 1, 0, 1);
}
void fn_1_CCCC(int arg0, int arg1, int arg2, int arg3, int arg4)
{
fn_1_1DFC(lbl_1_bss_364.unk00, 1, arg0, arg2, arg3);
if(arg3 == 1) {
arg4 = 0;
}
lbl_1_bss_364.unk00->work[0] = arg4;
lbl_1_bss_364.unk00->work[1] = arg1;
lbl_1_bss_364.unk00->work[2] = arg2+1;
}
void fn_1_CD78(void)
{
omObjData *obj;
lbl_1_bss_364.unk00 = obj = omAddObjEx(lbl_1_bss_298, 256, 16, 16, -1, NULL);
lbl_1_bss_364.unk04 = NULL;
lbl_1_bss_364.unk00->data = &lbl_1_bss_38C;
fn_1_CB0C(obj);
while(1) {
fn_1_BC8();
if(lbl_1_bss_364.unk04 != NULL) {
lbl_1_bss_364.unk04(obj, &lbl_1_bss_364);
}
if(obj->work[0]) {
if(obj->work[2]) {
obj->work[2]--;
} else if(obj->work[2] == 0 && Hu3DMotionEndCheck(obj->model[1])) {
fn_1_1DFC(obj, 1, obj->work[1], 15, 1);
obj->work[0] = obj->work[1] = obj->work[2] = 0;
}
}
}
}
void fn_1_D030(omObjData *object)
{
object->model[1] = Hu3DModelCreateFile(0x66007D);
object->motion[1] = Hu3DJointMotionFile(object->model[1], 0x66007E);
object->motion[2] = Hu3DJointMotionFile(object->model[1], 0x660080);
object->motion[3] = Hu3DJointMotionFile(object->model[1], 0x660081);
object->motion[4] = Hu3DJointMotionFile(object->model[1], 0x660084);
object->motion[5] = Hu3DJointMotionFile(object->model[1], 0x660085);
Hu3DModelPosSet(object->model[1], -300, 0, 890);
Hu3DModelRotSet(object->model[1], 0, 30, 0);
Hu3DModelScaleSet(object->model[1], 1, 1, 1);
Hu3DModelShadowSet(object->model[1]);
fn_1_1DFC(object, 1, 1, 0, 1);
CharModelEffectNpcInit(object->model[1], object->motion[2], 1, 13);
}
void fn_1_D224(int arg0, int arg1, int arg2, int arg3, int arg4)
{
fn_1_1DFC(lbl_1_bss_33C.unk00, 1, arg0, arg2, arg3);
if(arg3 == 1) {
arg4 = 0;
}
lbl_1_bss_33C.unk00->work[0] = arg4;
lbl_1_bss_33C.unk00->work[1] = arg1;
lbl_1_bss_33C.unk00->work[2] = arg2+1;
}
void fn_1_D2D0(omObjData* arg0, StructBss16C* arg1)
{
int i;
for(i=0; i<15; i++) {
fn_1_BC8();
Hu3DData[arg0->model[1]].rot.y = fn_1_864(0, 135, i, 15);
}
arg1->unk04 = NULL;
}
void fn_1_D394(omObjData* arg0, StructBss16C* arg1)
{
Vec pos = { -120, 0, 800 };
fn_1_1DFC(arg0, 1, 2, 15, 1);
fn_1_2D00(arg0, 1, pos, 60, 60, 10);
fn_1_1DFC(arg0, 1, 1, 15, 1);
arg1->unk04 = NULL;
}
void fn_1_D478(void)
{
omObjData *obj;
lbl_1_bss_33C.unk00 = obj = omAddObjEx(lbl_1_bss_298, 256, 16, 16, -1, NULL);
lbl_1_bss_33C.unk04 = NULL;
lbl_1_bss_33C.unk00->data = &lbl_1_bss_33C;
fn_1_D030(obj);
while(1) {
fn_1_BC8();
if(lbl_1_bss_33C.unk04 != NULL) {
lbl_1_bss_33C.unk04(obj, &lbl_1_bss_33C);
}
if(obj->work[0]) {
if(obj->work[2]) {
obj->work[2]--;
} else if(obj->work[2] == 0 && Hu3DMotionEndCheck(obj->model[1])) {
fn_1_1DFC(obj, 1, obj->work[1], 15, 1);
obj->work[0] = obj->work[1] = obj->work[2] = 0;
}
}
}
}
void fn_1_D764(int arg0)
{
int i;
int order[4];
order[0] = 0;
for(i=1; i<4; i++) {
order[i] = order[i-1]+1;
if(order[i] >= 4) {
order[i] = 0;
}
if(arg0 == order[i]) {
lbl_1_bss_3DC.unk00 = i;
}
}
for(i=0; i<4; i++) {
fn_1_357C(&lbl_1_bss_3DC.unk30[i], order[i]);
}
for(i=0; i<4; i++) {
lbl_1_bss_3DC.unk30[i].unk18 = GWPlayer[order[i]].rank+1;
}
}
Vec lbl_1_data_668[4] = {
{ -300, 0, 460 },
{ -100, -30, 460 },
{ 100, -60, 460 },
{ 300, -90, 460 },
};
void fn_1_D898(omObjData *object, int player)
{
int playerNo = player;
int charNo = lbl_1_bss_3DC.unk30[playerNo].unk10;
object->model[1] = CharModelCreate(charNo, 4);
object->motion[1] = CharModelMotionCreate(charNo, 0x5F0000);
object->motion[2] = CharModelMotionCreate(charNo, 0x5F0003);
object->motion[3] = CharModelMotionCreate(charNo, 0x5F0005);
object->motion[4] = CharModelMotionCreate(charNo, 0x5F001A);
object->motion[5] = CharModelMotionCreate(charNo, 0x5F006D);
CharModelMotionDataClose(charNo);
Hu3DModelPosSet(object->model[1], lbl_1_data_668[playerNo].x, lbl_1_data_668[lbl_1_bss_3DC.unk30[playerNo].unk18-1].y+90, lbl_1_data_668[playerNo].z);
Hu3DModelRotSet(object->model[1], 0, 0, 0);
Hu3DModelScaleSet(object->model[1], 1, 1, 1);
Hu3DModelShadowSet(object->model[1]);
fn_1_1DFC(object, 1, 1, 0, 1);
object->model[2] = Hu3DModelCreateFile(0x660056);
Hu3DModelPosSet(object->model[2], lbl_1_data_668[playerNo].x, lbl_1_data_668[lbl_1_bss_3DC.unk30[playerNo].unk18-1].y, lbl_1_data_668[playerNo].z);
if(lbl_1_bss_3DC.unk30[playerNo].unk18 == 4) {
Hu3DModelAttrSet(object->model[2], 1);
}
Hu3DModelScaleSet(object->model[2], 1.5, 1, 1.5);
Hu3DModelShadowMapSet(object->model[2]);
}
void fn_1_DB58(int arg0, int arg1, int arg2, int arg3, int arg4)
{
fn_1_1DFC(lbl_1_bss_29C[lbl_1_bss_3DC.unk00].unk00, 1, arg0, arg2, arg3);
if(arg3 == 1) {
arg4 = 0;
}
lbl_1_bss_29C[lbl_1_bss_3DC.unk00].unk00->work[0] = arg4;
lbl_1_bss_29C[lbl_1_bss_3DC.unk00].unk00->work[1] = arg1;
lbl_1_bss_29C[lbl_1_bss_3DC.unk00].unk00->work[2] = arg2+1;
}
void fn_1_DC54(omObjData* arg0, StructBss16C* arg1)
{
Vec pos = { 120, 0, 800 };
fn_1_2948(arg0, 1, pos, -1, 30, 10);
lbl_1_bss_33C.unk04 = (void *)fn_1_D394;
fn_1_1DFC(lbl_1_bss_38C.unk00, 2, 2, 0, 0);
fn_1_1DFC(arg0, 1, 2, 15, 1);
fn_1_2D00(arg0, 1, pos, -60, 30, 10);
fn_1_1DFC(arg0, 1, 1, 15, 1);
arg1->unk04 = NULL;
}
void fn_1_DDC4(void)
{
omObjData *obj;
int playerNo = lbl_1_bss_3DC.unk10++;
lbl_1_bss_29C[playerNo].unk00 = obj = omAddObjEx(lbl_1_bss_298, 256, 16, 16, -1, NULL);
lbl_1_bss_29C[playerNo].unk04 = NULL;
lbl_1_bss_29C[playerNo].unk00->data = &lbl_1_bss_29C[0];
fn_1_D898(obj, playerNo);
while(1) {
fn_1_BC8();
if(lbl_1_bss_29C[playerNo].unk04 != NULL) {
lbl_1_bss_29C[playerNo].unk04(obj, &lbl_1_bss_29C[playerNo]);
}
if(obj->work[0]) {
if(obj->work[2]) {
obj->work[2]--;
} else if(obj->work[2] == 0 && Hu3DMotionEndCheck(obj->model[1])) {
fn_1_1DFC(obj, 1, obj->work[1], 15, 1);
obj->work[0] = obj->work[1] = obj->work[2] = 0;
}
}
}
}
void fn_1_E1B8(void)
{
StructBss24 *work = &lbl_1_bss_24;
work->unk08.x = 0;
work->unk08.y = 170;
work->unk08.z = -20;
work->unk20.x = -5;
work->unk20.y = 0;
work->unk20.z = 0;
work->unk38 = 1700;
}
void fn_1_E244(void)
{
StructBss24 *work = &lbl_1_bss_24;
StructBss24 temp;
temp.unk08.x = 0;
temp.unk08.y = 125;
temp.unk08.z = -20;
temp.unk20.x = -5;
temp.unk20.y = 0;
temp.unk20.z = 0;
temp.unk38 = 1750;
fn_1_4FEC(work, &temp, work->unk40++, 60, 30);
}
void fn_1_E334(void)
{
StructBss24 *work = &lbl_1_bss_24;
StructBss24 temp;
if(work->unk40 == 50) {
fn_1_1DFC(lbl_1_bss_38C.unk00, 5, 5, 0, 0);
fn_1_1DFC(lbl_1_bss_38C.unk00, 6, 6, 0, 0);
HuAudFXPlay(161);
}
temp.unk08.x = 0;
temp.unk08.y = 130;
temp.unk08.z = 460;
temp.unk20.x = 0;
temp.unk20.y = 0;
temp.unk20.z = 0;
temp.unk38 = 150;
fn_1_4FEC(work, &temp, work->unk40, 180, 10);
if(work->unk40++ >= 90) {
if(work->unk40 == 91) {
lbl_1_bss_88[0] = HuAudFXPlay(32);
}
work->unk20.x = fn_1_864(work->unk20.x, -45, work->unk40-90, 90);
Hu3DData[lbl_1_bss_38C.unk00->model[5]].rot.x = fn_1_864(0, 45, work->unk40-90, 90);
}
}

View file

@ -0,0 +1,644 @@
#include "REL/mstory2Dll.h"
#include "game/armem.h"
#include "game/audio.h"
#include "game/board/main.h"
#include "game/chrman.h"
#include "game/data.h"
#include "game/gamework_data.h"
#include "game/hsfanim.h"
#include "game/hsfman.h"
#include "game/hsfmotion.h"
#include "game/minigame_seq.h"
#include "game/printfunc.h"
#include "game/sprite.h"
#include "game/window.h"
#include "game/wipe.h"
#include "game/pad.h"
#include "game/objsub.h"
typedef struct {
/* 0x000 */ s32 unk00;
/* 0x004 */ s32 unk04;
/* 0x008 */ s32 unk08;
/* 0x00C */ s32 unk0C;
/* 0x010 */ s32 unk10;
/* 0x014 */ s32 unk14;
/* 0x018 */ char unk18[0x18];
/* 0x030 */ StructFn357C unk30[4];
/* 0x100 */ float unk100;
} StructBss194; // Size 0x104
StructBss194 lbl_1_bss_194;
StructBss16C lbl_1_bss_16C;
StructBss16C lbl_1_bss_144;
StructBss16C lbl_1_bss_11C;
StructBss16C lbl_1_bss_F4;
StructBss16C lbl_1_bss_CC;
Process *lbl_1_bss_C8;
s32 lbl_1_bss_88[16];
s32 lbl_1_bss_78[4];
u32 lbl_1_data_3A0[11] = {
0x00250000,
0x00250000,
0x00250000,
0x00250000,
0x00250000,
0x00250000,
0x00250000,
0x00250000,
0x00250000,
0x00250000,
0x00250000
};
s32 lbl_1_data_3CC[2][2] = {
20,
70,
1,
1
};
s32 lbl_1_data_3DC = -1;
s32 lbl_1_data_3E0[2] = { -1, -1 };
void fn_1_9768(void);
void fn_1_9A10(void);
void fn_1_9BD4(s32 arg0);
void fn_1_9ECC(omObjData* arg0, StructBss16C* arg1);
void fn_1_9FDC(void);
void fn_1_A4A8(omObjData* arg0, StructBss16C* arg1);
void fn_1_A58C(void);
void fn_1_AB10(omObjData* arg0, StructBss16C* arg1);
void fn_1_AE5C(void);
void fn_1_B1C0(void);
void fn_1_B24C(void);
void fn_1_7DB0(void)
{
int i;
while(1) {
do {
HuPrcVSleep();
} while(lbl_1_data_3DC == -1 || lbl_1_data_3E0[0] == -1 || lbl_1_data_3E0[1] == -1 || lbl_1_data_3E0[0] != Hu3DMotionIDGet(lbl_1_data_3DC));
for(i=0; i<2; i++) {
if(lbl_1_data_3CC[1][i] != -1) {
if(Hu3DMotionTimeGet(lbl_1_data_3DC) >= lbl_1_data_3CC[0][i]) {
OSReport("KE-System TIME:%d\n", lbl_1_data_3CC[0][i]);
HuAudFXPlay(81);
lbl_1_data_3CC[1][i] = -1;
}
}
}
if(Hu3DMotionTimeGet(lbl_1_data_3DC) <= 10) {
for(i=0; i<2; i++) {
lbl_1_data_3CC[1][i] = 1;
}
}
}
}
void fn_1_7F54(Process* arg0, s32 arg1)
{
lbl_1_bss_C8 = arg0;
lbl_1_bss_194.unk0C = arg1;
fn_1_C30();
fn_1_3668(255);
fn_1_2828(lbl_1_bss_C8, fn_1_B1C0);
fn_1_3754();
fn_1_9BD4(arg1);
HuPrcChildCreate(fn_1_9FDC, 100, 8192, 0, HuPrcCurrentGet());
HuPrcChildCreate(fn_1_9A10, 100, 8192, 0, HuPrcCurrentGet());
HuPrcChildCreate(fn_1_A58C, 100, 8192, 0, HuPrcCurrentGet());
HuPrcChildCreate(fn_1_AE5C, 100, 8192, 0, HuPrcCurrentGet());
HuPrcChildCreate(fn_1_9768, 100, 8192, 0, HuPrcCurrentGet());
}
void fn_1_806C(omObjData *object)
{
if(object->work[2]) {
object->work[2]--;
return;
}
if(object->work[2] == 0 && Hu3DMotionEndCheck(object->model[1])) {
fn_1_1DFC(object, 1, object->work[1], 15, 1);
object->work[0] = object->work[1] = object->work[2] = 0;
}
}
void fn_1_80F8(void)
{
int posX = 16;
int posY = 40;
GXColor winColor = { 0, 0, 128, 128 };
int i;
while(1) {
fn_1_BC8();
fontcolor = FONT_COLOR_WHITE;
printWin(posX, posY, 220, 130, &winColor);
if(lbl_1_bss_16C.unk04 == NULL) {
print8(posX, posY, 1, "PROC_MAIN -> FALSE");
} else {
print8(posX, posY, 1, "PROC_MAIN -> TRUE");
}
if(lbl_1_bss_144.unk04 == NULL) {
print8(posX, posY+10, 1, "PROC_MAP -> FALSE");
} else {
print8(posX, posY+10, 1, "PROC_MAP -> TRUE");
}
if(lbl_1_bss_11C.unk04 == NULL) {
print8(posX, posY+20, 1, "PROC_PLAYER -> FALSE");
} else {
print8(posX, posY+20, 1, "PROC_PLAYER -> TRUE");
}
if(lbl_1_bss_F4.unk04 == NULL) {
print8(posX, posY+30, 1, "PROC_SUB -> FALSE");
} else {
print8(posX, posY+30, 1, "PROC_SUB -> TRUE");
}
if(lbl_1_bss_CC.unk04 == NULL) {
print8(posX, posY+40, 1, "PROC_KOOPA -> FALSE");
} else {
print8(posX, posY+40, 1, "PROC_KOOPA -> TRUE");
}
print8(posX, posY+60, 1, "P:%d W:%d", lbl_1_bss_194.unk00, lbl_1_bss_194.unk0C);
print8(posX, posY+80, 1, "NO) IDX:GRP:COM:DIF:PAD:CHR");
for(i=0; i<4; i++) {
print8(posX, posY+90+(i*10), 1, "%2d) %3d:%3d:%3d:%3d:%3d:%3d", i, lbl_1_bss_194.unk30[i].unk00, lbl_1_bss_194.unk30[i].unk04, lbl_1_bss_194.unk30[i].unk08, lbl_1_bss_194.unk30[i].unk0C, lbl_1_bss_194.unk30[i].unk14, lbl_1_bss_194.unk30[i].unk10);
}
if(HuPadBtnDown[0] & PAD_BUTTON_X) {
fn_1_7384(lbl_1_bss_11C.unk00->model[1], lbl_1_bss_194.unk30[lbl_1_bss_194.unk00].unk10, 30, 120, TRUE);
} else if(HuPadBtnDown[0] & PAD_BUTTON_Y) {
fn_1_7384(lbl_1_bss_11C.unk00->model[1], lbl_1_bss_194.unk30[lbl_1_bss_194.unk00].unk10, 30, 120, FALSE);
}
}
}
void fn_1_8580(void)
{
lbl_1_bss_78[0] = HuAudSeqPlay(51);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, -1);
do {
fn_1_BC8();
} while (WipeStatGet());
fn_1_BE8(60);
}
void fn_1_85DC(void)
{
fn_1_1DFC(lbl_1_bss_144.unk00, 2, 3, 0, 0);
fn_1_2264(lbl_1_bss_144.unk00, 2, 3, 0);
lbl_1_bss_11C.unk04 = (void *)fn_1_9ECC;
lbl_1_bss_F4.unk04 = (void *)fn_1_A4A8;
fn_1_3854(&lbl_1_bss_24);
fn_1_2750(fn_1_B24C);
fn_1_BE8(30);
fn_1_1DFC(lbl_1_bss_144.unk00, 2, 2, 0, 0);
do {
fn_1_BC8();
} while(lbl_1_bss_11C.unk04 != NULL);
do {
fn_1_BC8();
} while(lbl_1_bss_F4.unk04 != NULL);
lbl_1_bss_194.unk04 = fn_1_185C(1, 0, 21, 2, lbl_1_bss_194.unk0C);
HuAudFXPlay(lbl_1_data_0[0][2]);
fn_1_1DFC(lbl_1_bss_F4.unk00, 1, 3, 5, 1);
fn_1_1D18(lbl_1_bss_194.unk04, 0x1F0000);
fn_1_1AFC(lbl_1_bss_194.unk04, -1);
fn_1_1D18(lbl_1_bss_194.unk04, 0x1F0001);
fn_1_1AFC(lbl_1_bss_194.unk04, -1);
fn_1_1D18(lbl_1_bss_194.unk04, 0x250004);
fn_1_1DFC(lbl_1_bss_F4.unk00, 1, 1, 5, 1);
fn_1_1A94(lbl_1_bss_194.unk04);
fn_1_BE8(15);
}
void fn_1_87D4(void)
{
int i;
float speed;
HuAudSeqFadeOut(lbl_1_bss_78[0], 500);
HuAudFXPlay(153);
fn_1_1DFC(lbl_1_bss_CC.unk00, 1, 2, 0, 0);
fn_1_BC8();
Hu3DMotionTimeSet(lbl_1_bss_CC.unk00->model[1], 100);
Hu3DModelAttrReset(lbl_1_bss_CC.unk00->model[1], 1);
while(1) {
fn_1_BC8();
if(Hu3DMotionTimeGet(lbl_1_bss_CC.unk00->model[1]) >= 132) {
break;
}
}
fn_1_1DFC(lbl_1_bss_F4.unk00, 1, 4, 0, 0);
fn_1_BC8();
while(1) {
fn_1_BC8();
if(Hu3DMotionTimeGet(lbl_1_bss_F4.unk00->model[1]) >= 5) {
break;
}
}
Hu3DMotionSpeedSet(lbl_1_bss_F4.unk00->model[1], 0);
Hu3DData[lbl_1_bss_F4.unk00->model[1]].rot.y = 0;
fn_1_67D8(lbl_1_bss_11C.unk00, 3, 1, 5, 0);
HuAudFXPlay(156);
omVibrate(lbl_1_bss_194.unk0C, 45, 12, 0);
speed = 50;
for(i=0; i<60; i++) {
float weight = fn_1_B08(0, speed, i%15, 15);
speed = fn_1_88C(speed, 0, 30);
lbl_1_bss_194.unk100 = fn_1_88C(lbl_1_bss_194.unk100, weight, 5);
fn_1_BC8();
}
lbl_1_bss_194.unk100 = 0;
}
void fn_1_8ABC(void)
{
fn_1_7384(lbl_1_bss_11C.unk00->model[1], lbl_1_bss_194.unk30[lbl_1_bss_194.unk00].unk10, 1, 20, 1);
lbl_1_bss_78[1] = HuAudSeqPlay(6);
fn_1_1DFC(lbl_1_bss_CC.unk00, 1, 3, 10, 0);
fn_1_BE8(30);
lbl_1_bss_194.unk04 = fn_1_185C(1, 0, 21, 2, lbl_1_bss_194.unk0C);
HuAudFXPlay(lbl_1_data_0[6][0]);
HuWinAttrSet(lbl_1_bss_194.unk04, 0x400);
HuWinMesSet(lbl_1_bss_194.unk04, 0x1F0002);
fn_1_2264(lbl_1_bss_CC.unk00, 1, 3, 10);
fn_1_1DFC(lbl_1_bss_CC.unk00, 1, 3, 10, 0);
fn_1_BE8(45);
HuAudFXPlay(lbl_1_data_0[6][0]);
fn_1_2264(lbl_1_bss_CC.unk00, 1, 3, 10);
fn_1_1DFC(lbl_1_bss_CC.unk00, 1, 1, 10, 1);
HuWinAttrReset(lbl_1_bss_194.unk04, 0x400);
HuWinKeyWaitEntry(lbl_1_bss_194.unk04);
fn_1_BC8();
fn_1_1AFC(lbl_1_bss_194.unk04, -1);
HuAudFXPlay(lbl_1_data_0[6][2]);
fn_1_1DFC(lbl_1_bss_CC.unk00, 1, 4, 10, 1);
fn_1_1D18(lbl_1_bss_194.unk04, 0x1F0003);
fn_1_1AFC(lbl_1_bss_194.unk04, -1);
fn_1_1D18(lbl_1_bss_194.unk04, 0x250004);
fn_1_1A94(lbl_1_bss_194.unk04);
fn_1_BE8(30);
fn_1_1DFC(lbl_1_bss_CC.unk00, 1, 1, 30, 1);
fn_1_BE8(60);
fn_1_1DFC(lbl_1_bss_CC.unk00, 1, 5, 10, 0);
fn_1_BE8(25);
HuAudFXPlay(81);
fn_1_BE8(20);
lbl_1_bss_194.unk04 = fn_1_185C(1, 0, 21, 2, lbl_1_bss_194.unk0C);
HuAudFXPlay(lbl_1_data_0[6][2]);
fn_1_1D4C(lbl_1_bss_194.unk04, lbl_1_bss_194.unk30[lbl_1_bss_194.unk00].unk10, 0);
fn_1_1D18(lbl_1_bss_194.unk04, 0x1F0004);
fn_1_1AFC(lbl_1_bss_194.unk04, -1);
fn_1_1D18(lbl_1_bss_194.unk04, 0x1F0005);
fn_1_1AFC(lbl_1_bss_194.unk04, -1);
fn_1_1D18(lbl_1_bss_194.unk04, 0x250004);
fn_1_1A94(lbl_1_bss_194.unk04);
fn_1_67D8(lbl_1_bss_11C.unk00, 7, 8, 10, 0);
fn_1_7384(lbl_1_bss_11C.unk00->model[1], lbl_1_bss_194.unk30[lbl_1_bss_194.unk00].unk10, 3, 5, 0);
fn_1_BE8(90);
fn_1_1DFC(lbl_1_bss_CC.unk00, 1, 3, 30, 0);
fn_1_BE8(30);
lbl_1_bss_194.unk04 = fn_1_185C(1, 0, 21, 2, lbl_1_bss_194.unk0C);
HuAudFXPlay(lbl_1_data_0[6][0]);
HuWinAttrSet(lbl_1_bss_194.unk04, 0x400);
HuWinMesSet(lbl_1_bss_194.unk04, 0x1F0002);
fn_1_2264(lbl_1_bss_CC.unk00, 1, 3, 10);
fn_1_1DFC(lbl_1_bss_CC.unk00, 1, 1, 10, 1);
HuWinAttrReset(lbl_1_bss_194.unk04, 0x400);
HuWinKeyWaitEntry(lbl_1_bss_194.unk04);
fn_1_BC8();
fn_1_1AFC(lbl_1_bss_194.unk04, -1);
fn_1_1D18(lbl_1_bss_194.unk04, 0x250004);
fn_1_1A94(lbl_1_bss_194.unk04);
}
void fn_1_9034(void)
{
fn_1_BE8(60);
lbl_1_bss_CC.unk04 = (void *)fn_1_AB10;
lbl_1_bss_194.unk04 = fn_1_185C(1, 0, 21, 2, lbl_1_bss_194.unk0C);
HuAudFXPlay(lbl_1_data_0[6][1]);
fn_1_1D18(lbl_1_bss_194.unk04, 0x1F0007);
fn_1_1AFC(lbl_1_bss_194.unk04, -1);
fn_1_1A94(lbl_1_bss_194.unk04);
while(1) {
fn_1_BC8();
if(lbl_1_bss_CC.unk04 == NULL) {
break;
}
}
HuAudFXPlay(149);
Hu3DMotionSpeedSet(lbl_1_bss_F4.unk00->model[1], 1);
fn_1_BC8();
fn_1_2264(lbl_1_bss_F4.unk00, 1, 4, 0);
lbl_1_bss_88[0] = HuAudFXPlay(98);
HuAudFXPlay(lbl_1_data_0[0][1]);
fn_1_1DFC(lbl_1_bss_F4.unk00, 1, 5, 15, 1);
fn_1_BE8(60);
}
void fn_1_9198(void)
{
fn_1_BE8(60);
HuAudSeqFadeOut(lbl_1_bss_78[0], 1000);
HuAudFXFadeOut(lbl_1_bss_88[0], 1000);
WipeColorSet(0, 0, 0);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1);
while(1) {
fn_1_BC8();
if(!WipeStatGet()) {
break;
}
}
CharModelKill(-1);
HuAudFadeOut(1);
GWPlayerCfg[0].group = 0;
GWPlayerCfg[0].character = lbl_1_bss_194.unk30[lbl_1_bss_194.unk00].unk10;
GWPlayerCfg[0].pad_idx = lbl_1_bss_194.unk30[lbl_1_bss_194.unk00].unk14;
GWPlayerCfg[0].iscom = FALSE;
omOvlGotoEx(OVL_MENT, 1, 11, 0);
}
void fn_1_92BC(omObjData* arg0, StructBss16C* arg1)
{
int temp = 0;
fn_1_8580();
fn_1_85DC();
fn_1_87D4();
fn_1_8ABC();
fn_1_9034();
fn_1_9198();
arg1->unk04 = NULL;
}
void fn_1_9768(void)
{
omObjData *obj;
lbl_1_bss_16C.unk00 = obj = omAddObjEx(lbl_1_bss_C8, 256, 16, 16, -1, NULL);
lbl_1_bss_16C.unk04 = (void *)fn_1_92BC;
lbl_1_bss_16C.unk00->data = &lbl_1_bss_16C;
while(1) {
fn_1_BC8();
if(lbl_1_bss_16C.unk04 != NULL) {
lbl_1_bss_16C.unk04(obj, &lbl_1_bss_16C);
}
}
}
void fn_1_981C(omObjData *object)
{
object->model[1] = Hu3DModelCreateFile(0x660050);
object->motion[0] = Hu3DMotionIDGet(object->model[1]);
fn_1_1DFC(object, 1, 0, 0, 2);
Hu3DModelShadowMapObjSet(object->model[1], "base_fix9-base");
object->model[2] = Hu3DModelCreateFile(0x660053);
object->motion[2] = Hu3DJointMotionFile(object->model[2], 0x660054);
object->motion[3] = Hu3DJointMotionFile(object->model[2], 0x660055);
fn_1_1DFC(object, 2, 3, 0, 2);
object->model[4] = Hu3DModelCreateFile(0x660051);
}
void fn_1_9954(omObjData* arg0, StructBss16C* arg1)
{
Hu3DData[arg0->model[5]].pos.y = fn_1_B08(125, 130, arg1->unk08++, 360);
if(arg1->unk08 >= 360) {
arg1->unk08 = 0;
}
}
void fn_1_9A10(void)
{
omObjData *obj;
lbl_1_bss_144.unk00 = obj = omAddObjEx(lbl_1_bss_C8, 256, 16, 16, -1, NULL);
lbl_1_bss_144.unk04 = (void *)fn_1_9954;
lbl_1_bss_144.unk00->data = &lbl_1_bss_144;
fn_1_981C(obj);
while(1) {
fn_1_BC8();
if(lbl_1_bss_144.unk04 != NULL) {
lbl_1_bss_144.unk04(obj, &lbl_1_bss_144);
}
}
}
void fn_1_9BD4(s32 arg0)
{
int i;
int order[4];
order[0] = 0;
for(i=1; i<4; i++) {
order[i] = order[i-1]+1;
if(order[i] >= 4) {
order[i] = 0;
}
if(arg0 == order[i]) {
lbl_1_bss_194.unk00 = i;
}
}
for(i=0; i<4; i++) {
fn_1_357C(&lbl_1_bss_194.unk30[i], order[i]);
}
}
void fn_1_9CB8(omObjData *object)
{
int charNo = lbl_1_bss_194.unk30[lbl_1_bss_194.unk00].unk10;
object->model[1] = CharModelCreate(charNo, 1);
object->motion[1] = CharModelMotionCreate(charNo, 0x5F0000);
object->motion[2] = CharModelMotionCreate(charNo, 0x5F0035);
object->motion[3] = Hu3DJointMotionFile(object->model[1], 0x660018+charNo);
object->motion[7] = Hu3DJointMotionFile(object->model[1], 0x660048+charNo);
object->motion[8] = Hu3DJointMotionFile(object->model[1], 0x660040+charNo);
object->motion[9] = Hu3DJointMotionFile(object->model[1], 0x660020+charNo);
object->motion[10] = CharModelMotionCreate(charNo, 0x5F0012);
CharModelMotionDataClose(charNo);
Hu3DModelPosSet(object->model[1], 120, 0, 800);
Hu3DModelRotSet(object->model[1], 0, -135, 0);
Hu3DModelScaleSet(object->model[1], 1, 1, 1);
Hu3DModelShadowSet(object->model[1]);
fn_1_1DFC(object, 1, 1, 0, 1);
}
void fn_1_9ECC(omObjData* arg0, StructBss16C* arg1)
{
int i;
fn_1_1DFC(arg0, 1, 2, 0, 0);
fn_1_BC8();
Hu3DMotionTimeSet(arg0->model[1], 60);
for(i=0; i<60; i++) {
fn_1_BC8();
Hu3DData[arg0->model[1]].rot.y = fn_1_864(-135, -90, i, 60);
}
fn_1_1DFC(arg0, 1, 1, 15, 1);
arg1->unk04 = NULL;
}
void fn_1_9FDC(void)
{
omObjData *obj;
lbl_1_bss_11C.unk00 = obj = omAddObjEx(lbl_1_bss_C8, 256, 16, 16, -1, NULL);
lbl_1_bss_11C.unk04 = NULL;
lbl_1_bss_11C.unk00->data = &lbl_1_bss_11C;
fn_1_9CB8(obj);
while(1) {
fn_1_BC8();
if(lbl_1_bss_11C.unk04 != NULL) {
lbl_1_bss_11C.unk04(obj, &lbl_1_bss_11C);
}
if(obj->work[0]) {
fn_1_6704(obj);
}
}
}
void fn_1_A288(omObjData *object)
{
object->model[1] = Hu3DModelCreateFile(0x660072);
object->motion[1] = Hu3DJointMotionFile(object->model[1], 0x660073);
object->motion[2] = Hu3DJointMotionFile(object->model[1], 0x660075);
object->motion[3] = Hu3DJointMotionFile(object->model[1], 0x660076);
object->motion[4] = Hu3DJointMotionFile(object->model[1], 0x66007A);
object->motion[5] = Hu3DJointMotionFile(object->model[1], 0x66007B);
object->motion[6] = Hu3DJointMotionFile(object->model[1], 0x660079);
Hu3DModelPosSet(object->model[1], 0, 0, 460);
Hu3DModelRotSet(object->model[1], 0, 0, 0);
Hu3DModelScaleSet(object->model[1], 1, 1, 1);
Hu3DModelShadowSet(object->model[1]);
fn_1_1DFC(object, 1, 6, 0, 1);
CharModelEffectNpcInit(object->model[1], object->motion[2], 1, 9);
}
void fn_1_A4A8(omObjData* arg0, StructBss16C* arg1)
{
Vec pos = { -120, 0, 800 };
fn_1_1DFC(arg0, 1, 2, 15, 1);
fn_1_2D00(arg0, 1, pos, 90, 45, 10);
fn_1_1DFC(arg0, 1, 1, 15, 1);
arg1->unk04 = NULL;
}
void fn_1_A58C(void)
{
omObjData *obj;
lbl_1_bss_F4.unk00 = obj = omAddObjEx(lbl_1_bss_C8, 256, 16, 16, -1, NULL);
lbl_1_bss_F4.unk04 = NULL;
lbl_1_bss_F4.unk00->data = &lbl_1_bss_F4;
fn_1_A288(obj);
while(1) {
fn_1_BC8();
if(lbl_1_bss_F4.unk04 != NULL) {
lbl_1_bss_F4.unk04(obj, &lbl_1_bss_F4);
}
if(obj->work[0]) {
fn_1_6704(obj);
}
}
}
void fn_1_A848(omObjData *object)
{
object->model[1] = Hu3DModelCreateFile(0x660062);
object->motion[1] = Hu3DJointMotionFile(object->model[1], 0x660063);
object->motion[2] = Hu3DJointMotionFile(object->model[1], 0x660065);
object->motion[3] = Hu3DJointMotionFile(object->model[1], 0x660066);
object->motion[4] = Hu3DJointMotionFile(object->model[1], 0x660069);
object->motion[5] = Hu3DJointMotionFile(object->model[1], 0x660068);
object->motion[6] = Hu3DJointMotionFile(object->model[1], 0x66006C);
object->motion[7] = Hu3DJointMotionFile(object->model[1], 0x66006D);
object->motion[8] = Hu3DJointMotionFile(object->model[1], 0x660064);
Hu3DModelPosSet(object->model[1], -120, 0, 800);
Hu3DModelRotSet(object->model[1], 0, 90, 0);
Hu3DModelScaleSet(object->model[1], 1, 1, 1);
Hu3DModelAttrSet(object->model[1], 1);
Hu3DModelShadowSet(object->model[1]);
fn_1_1DFC(object, 1, 1, 0, 1);
lbl_1_data_3DC = object->model[1];
lbl_1_data_3E0[0] = object->motion[7];
lbl_1_data_3E0[1] = object->motion[8];
HuPrcChildCreate(fn_1_7DB0, 100, 8192, 0, HuPrcCurrentGet());
}
void fn_1_AB10(omObjData* arg0, StructBss16C* arg1)
{
int i;
fn_1_1DFC(lbl_1_bss_CC.unk00, 1, 8, 15, 1);
for(i=0; i<30; i++) {
fn_1_BC8();
Hu3DData[lbl_1_bss_CC.unk00->model[1]].pos.x = fn_1_864(-120, -60, i, 30);
}
fn_1_1DFC(lbl_1_bss_11C.unk00, 1, 9, 15, 0);
fn_1_1DFC(lbl_1_bss_CC.unk00, 1, 6, 15, 0);
fn_1_2264(lbl_1_bss_CC.unk00, 1, 6, 15);
fn_1_1DFC(lbl_1_bss_CC.unk00, 1, 7, 15, 1);
fn_1_1DFC(lbl_1_bss_11C.unk00, 1, 10, 15, 1);
for(i=0; i<240; i++) {
fn_1_BC8();
Hu3DData[lbl_1_bss_CC.unk00->model[1]].pos.x = fn_1_864(-60, 540, i, 180);
Hu3DData[lbl_1_bss_11C.unk00->model[1]].pos.x = fn_1_864(120, 840, i, 180);
}
fn_1_1DFC(lbl_1_bss_CC.unk00, 1, 1, 15, 1);
arg1->unk04 = NULL;
}
void fn_1_ADB0(int arg0, int arg1, int arg2, int arg3, int arg4)
{
fn_1_1DFC(lbl_1_bss_CC.unk00, 1, arg0, arg2, arg3);
if(arg3 == 1) {
arg4 = 0;
}
lbl_1_bss_CC.unk00->work[0] = arg4;
lbl_1_bss_CC.unk00->work[1] = arg1;
lbl_1_bss_CC.unk00->work[2] = arg2+1;
}
void fn_1_AE5C(void)
{
omObjData *obj;
lbl_1_bss_CC.unk00 = obj = omAddObjEx(lbl_1_bss_C8, 256, 16, 16, -1, NULL);
lbl_1_bss_CC.unk04 = NULL;
lbl_1_bss_CC.unk00->data = &lbl_1_bss_CC;
fn_1_A848(obj);
while(1) {
fn_1_BC8();
if(lbl_1_bss_CC.unk04 != NULL) {
lbl_1_bss_CC.unk04(obj, &lbl_1_bss_CC);
}
if(obj->work[0]) {
fn_1_6704(obj);
}
}
}
void fn_1_B1C0(void)
{
StructBss24 *work = &lbl_1_bss_24;
work->unk08.x = 0;
work->unk08.y = 125;
work->unk08.z = 0;
work->unk20.x = -4.9f;
work->unk20.y = 0;
work->unk20.z = 0;
work->unk38 = 1750;
}
void fn_1_B24C(void)
{
StructBss24 *work = &lbl_1_bss_24;
StructBss24 temp;
temp.unk08.x = 0;
temp.unk08.y = 100;
temp.unk08.z = 0;
temp.unk20.x = 0;
temp.unk20.y = 0;
temp.unk20.z = 0;
temp.unk38 = 1400;
fn_1_42A0(work, &temp, work->unk40++, 60, 10);
if(0.0f != lbl_1_bss_194.unk100) {
work->unk08.y = 100+lbl_1_bss_194.unk100;
}
}