Split and Label gamework.c
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eb0cad89f0
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d759d991f7
9 changed files with 65 additions and 59 deletions
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@ -88,7 +88,7 @@ typedef struct BoardStateSubStruct {
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/* 0x08 */ s16 unk8;
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} BoardStateSubStruct;
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typedef struct BoardState {
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typedef struct system_work {
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/* 0x00 */ char unk00[0x04];
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/* 0x04 */ s8 curTurnCount;
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/* 0x05 */ s8 maxTurnCount;
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@ -99,13 +99,13 @@ typedef struct BoardState {
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/* 0x0C */ char unk0C[4];
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/* 0x10 */ BoardStateSubStruct unk10;
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/* 0x1A */ char unk1A[0xC6];
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} BoardState; //8018fcf8, sizeof 0xE0
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} SystemState; //8018fcf8, sizeof 0xE0
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typedef struct {
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u8 unk0 : 2;
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} PlayerFlags;
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typedef struct Player {
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typedef struct player_state {
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/* 0x00 */ u8 characterID;
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/* 0x01 */ s8 unk01;
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/* 0x02 */ s8 unk02;
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@ -133,7 +133,7 @@ typedef struct Player {
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/* 0x24 */ char unk_24[6];
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/* 0x2A */ s16 stars;
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/* 0x2C */ char unk_2C[4];
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} Player; //size of 0x30
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} PlayerState; //size of 0x30
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typedef struct om_obj_data {
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u16 stat;
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