Merge branch 'Rainchus:main' into main

This commit is contained in:
CreateSource 2023-12-28 16:56:38 -05:00 committed by GitHub
commit db63616c5e
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GPG key ID: 4AEE18F83AFDEB23
22 changed files with 1461 additions and 234 deletions

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@ -14,8 +14,8 @@ typedef struct player_config {
typedef struct system_state {
/* 0x00 */ struct {
u16 story : 1;
u16 team : 1;
u8 story : 1;
u8 team : 1;
u8 : 7;
};
/* 0x02 */ struct {
@ -46,8 +46,9 @@ typedef struct system_state {
/* 0x32 */ char unk_32[0x2];
/* 0x34 */ u16 mg_next;
/* 0x36 */ s16 mg_next_extra;
/* 0x38 */ u8 flag[3][16];
/* 0x68 */ u8 unk_68[0x74];
/* 0x38 */ s16 unk_38;
/* 0x3A */ u8 flag[3][16];
/* 0x6A */ u8 unk_6A[0x72];
} SystemState; //8018fcf8, sizeof 0xDC
typedef struct player_state {

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@ -43,21 +43,19 @@ void MGSeqKillAll(void);
void MGSeqPracticeStart(void);
void fn_8004D6F4(s16 arg);
s32 _CheckFlag(u32 flag);
void BoardWinCreate(s16, s32, s32);
void BoardWinKill(void);
void BoardWinWait(void);
s32 rand8(void);
void fn_8005D8E8(void);
void fn_8005DB6C(s16, Vec*, s32, f32, f32, s32);
void BoardCameraTargetSetModel(s16 model);
void BoardCameraStartMotion2(s16, Vec*, s32, f32, f32, s32);
void fn_8005E0C0(void);
void fn_80074210(s32, s32, Vec*);
void fn_8007A360(s32);
void fn_8007F894(void);
void fn_80083F84(void);
s16 fn_80083F84(void);
void fn_800884F4(s32);
void fn_800A4C88(void);
void fn_800A6B10(void);
@ -71,7 +69,7 @@ f32 fn_8006F128(s32);
void fn_8006F61C(s16, s32);
void fn_800B42BC(s16);
s32 fn_8006DBD4(s16);
void fn_8005B150(void*, void*);
void BoardInit(void*, void*);
void fn_8006F2E8(s32, Vec*);
void fn_8005D10C(void*, void*);
s16 fn_8006D9A4(s32, void*, s32);
@ -95,7 +93,7 @@ void fn_80083EDC(s16);
void fn_800A4F6C(s16);
void fn_800B3FD8(void*);
void fn_800B4274(s32, s32);
void fn_8005D5C0(Vec*);
void BoardCameraRotGet(Vec*);
void fn_8006F338(s16, f32, f32, f32);
s32 fn_8005B6A8(void);
void fn_8006EFBC(s16, Mtx);

23
include/game/card.h Normal file
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@ -0,0 +1,23 @@
#ifndef _GAME_CARD_H
#define _GAME_CARD_H
#include "dolphin.h"
extern u8 UnMountCnt;
void HuCardInit(void);
s32 HuCardCheck(void);
s32 HuCardSlotCheck(s16 slot);
s32 HuCardMount(s16 slot);
void HuCardUnMount(s16 slot);
s32 HuCardFormat(s16 slot);
s32 HuCardOpen(s16 slot, const char *fileName, CARDFileInfo *fileInfo);
s32 HuCardRead(CARDFileInfo *fileInfo, void *addr, s32 length, s32 offset);
s32 HuCardCreate(s16 slot, const char *fileName, s32 size, CARDFileInfo *fileInfo);
s32 HuCardClose(CARDFileInfo *fileInfo);
s32 HuCardWrite(CARDFileInfo *fileInfo, const void *addr, s32 length, s32 offset);
s32 HuCardDelete(s16 slot, const char *fileName);
s32 HuCardSectorSizeGet(s16 slot);
s32 HuCardFreeSpaceGet(s16 slot, u32 *byteNotUsed, u32 *filesNotUsed);
#endif

11
include/game/flag.h Normal file
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@ -0,0 +1,11 @@
#ifndef _GAME_FLAG_H
#define _GAME_FLAG_H
#define FLAG_ID_MAKE(group, index) (((group) << 16)|(index))
s32 _CheckFlag(u32 flag);
void _SetFlag(u32 flag);
void _ClearFlag(u32 flag);
void _InitFlag(void);
#endif

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@ -206,7 +206,7 @@ void Hu3DCameraPerspectiveSet(s32, f32, f32, f32, f32);
void Hu3DCameraViewportSet(s32, f32, f32, f32, f32, f32, f32);
void Hu3DCameraScissorSet(s32, s32, s32, s32, s32);
void Hu3DCameraPosSet(s32, f32, f32, f32, f32, f32, f32, f32, f32, f32);
void Hu3DCameraPosSetV(s32, Vec, Vec, Vec);
void Hu3DCameraPosSetV(s32 cam, Vec *pos, Vec *up, Vec *target);
void Hu3DCameraKill(s32);
void Hu3DCameraAllKill(void);
void Hu3DCameraSet(s32, Mtx);

35
include/game/saveload.h Normal file
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@ -0,0 +1,35 @@
#ifndef _GAME_SAVELOAD_H
#define _GAME_SAVELOAD_H
#include "common.h"
s32 SLFileOpen(char *arg0);
s32 SLFileCreate(char *arg0, u32 arg1, void *arg2);
s32 SLFileWrite(s32 arg0, void *arg1);
s32 SLFileRead(s32 arg0, void *arg1);
s32 SLFileClose(void);
void SLCurSlotNoSet(s16 arg0);
void SLCurBoxNoSet(s8 arg0);
void SLSaveFlagSet(s32 arg0);
s32 SLSaveFlagGet(void);
void SLSaveDataMake(s32 arg0, OSTime *arg1);
void SLSaveDataInfoSet(OSTime *arg0);
void SLCommonSet(void);
void SLSaveBoard(void);
void SLSaveBoardBackup(void);
s32 SLSave(void);
s32 SLLoad(void);
void SLLoadGameStat(void);
void SLLoadBoard(void);
void SLLoadBoardBackup(void);
void SLSerialNoGet(void);
BOOL SLSerialNoCheck(void);
BOOL SLCheckSumCheck(void);
u16 SLCheckSumGet(void);
void SLCheckSumSet(void);
s32 SLStatSet(s32 arg0);
s32 SLCardMount(s16 arg0);
s32 SLFormat(s16 arg0);
s16 SLMessOut(s16 arg0);
#endif

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@ -75,6 +75,8 @@ typedef struct {
/* 0x160 */ u8 ATTRIBUTE_ALIGN(32) mess_pal[10][3];
} WindowData; // Size 0x180
extern WindowData winData[32];
void HuWindowInit(void);
void HuWinInit(s32 mess_data_no);
s16 HuWinCreate(float x, float y, s16 w, s16 h, s16 frame);