Named most things in REL/option

This commit is contained in:
kabiskac 2024-06-18 05:17:54 +02:00
parent 8b0059eb77
commit dba3534504
11 changed files with 2725 additions and 2511 deletions

View file

@ -1,5 +1,5 @@
#include "REL/option.h"
#include "REL/executor.h"
#include "REL/option.h"
#include "game/audio.h"
#include "game/esprite.h"
#include "game/gamework_data.h"
@ -15,160 +15,171 @@
#include "rel_sqrt_consts.h"
typedef struct {
/* 0x00 */ s16 unk00;
/* 0x00 */ s16 spr;
/* 0x02 */ char unk02[2];
/* 0x04 */ float unk04;
/* 0x08 */ float unk08;
} UnkSceneDataStruct; // Size 0xC
/* 0x04 */ float opacity;
/* 0x08 */ float opacityChange;
} LRButtonWork; // Size 0xC
static void fn_1_270(void);
static void HandleLRBtn(void);
static void fn_1_354(s16 arg0, s32 arg1, s32 arg2);
static void fn_1_468(void);
static void fn_1_5EC(omObjData *arg0);
static void fn_1_6E8(void);
static void HandleScene(omObjData *arg0);
static void KillScene(void);
Process *lbl_1_bss_8;
static omObjData *lbl_1_bss_4;
static s32 lbl_1_bss_0;
static omObjData *scene;
static s32 rumbleF;
void ModuleProlog(void) {
void ModuleProlog(void)
{
lbl_1_bss_8 = omInitObjMan(0x40, 0x2000);
omGameSysInit(lbl_1_bss_8);
HuWinInit(1);
lbl_1_bss_0 = GWGameStat.rumble;
lbl_1_bss_4 = omAddObjEx(lbl_1_bss_8, 1000, 0, 0, 0, fn_1_5EC);
lbl_1_bss_4->unk10 = 0;
rumbleF = GWGameStat.rumble;
scene = omAddObjEx(lbl_1_bss_8, 1000, 0, 0, 0, HandleScene);
scene->unk10 = 0;
lbl_1_bss_28 = fn_1_2E04();
}
void fn_1_160(s16 arg0, s32 arg1, s32 arg2) {
UnkSceneDataStruct *temp_r31;
Process *temp_r30;
void fn_1_160(s16 sprite, BOOL hiddenF, s32 fadeInTime)
{
LRButtonWork *work;
Process *process;
temp_r31 = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(UnkSceneDataStruct), MEMORY_DEFAULT_NUM);
temp_r31->unk00 = arg0;
temp_r31->unk08 = 1.0f / arg2;
if (arg1 != 0) {
temp_r31->unk08 = temp_r31->unk08;
temp_r31->unk04 = 0.0f;
} else {
temp_r31->unk08 = -temp_r31->unk08;
temp_r31->unk04 = 1.0f;
work = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(LRButtonWork), MEMORY_DEFAULT_NUM);
work->spr = sprite;
work->opacityChange = 1.0f / fadeInTime;
if (hiddenF) {
work->opacityChange = work->opacityChange;
work->opacity = 0.0f;
}
espDispOn(temp_r31->unk00);
espTPLvlSet(temp_r31->unk00, temp_r31->unk04);
temp_r30 = HuPrcChildCreate(fn_1_270, 0x3000, 0x1500, 0, HuPrcCurrentGet());
temp_r30->user_data = temp_r31;
else {
work->opacityChange = -work->opacityChange;
work->opacity = 1.0f;
}
espDispOn(work->spr);
espTPLvlSet(work->spr, work->opacity);
process = HuPrcChildCreate(HandleLRBtn, 0x3000, 0x1500, 0, HuPrcCurrentGet());
process->user_data = work;
}
static void fn_1_270(void) {
UnkSceneDataStruct *temp_r31 = HuPrcCurrentGet()->user_data;
static void HandleLRBtn(void)
{
LRButtonWork *work = HuPrcCurrentGet()->user_data;
while (1) {
temp_r31->unk04 += temp_r31->unk08;
if (temp_r31->unk04 > 1.0f) {
temp_r31->unk04 = 1.0f;
while (TRUE) {
work->opacity += work->opacityChange;
if (work->opacity > 1.0f) {
work->opacity = 1.0f;
break;
}
if (temp_r31->unk04 < 0.0f) {
temp_r31->unk04 = 0.0f;
if (work->opacity < 0.0f) {
work->opacity = 0.0f;
break;
}
espTPLvlSet(temp_r31->unk00, temp_r31->unk04);
espTPLvlSet(work->spr, work->opacity);
HuPrcVSleep();
}
espTPLvlSet(temp_r31->unk00, temp_r31->unk04);
if (temp_r31->unk04 <= 0.0f) {
espDispOff(temp_r31->unk00);
espTPLvlSet(work->spr, work->opacity);
if (work->opacity <= 0.0f) {
espDispOff(work->spr);
}
HuMemDirectFree(temp_r31);
HuMemDirectFree(work);
HuPrcEnd();
}
static void fn_1_354(s16 arg0, s32 arg1, s32 arg2) {
UnkSceneDataStruct *temp_r31;
Process *temp_r30;
static void fn_1_354(s16 sprite, s32 arg1, s32 arg2)
{
LRButtonWork *work;
Process *process;
temp_r31 = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(UnkSceneDataStruct), MEMORY_DEFAULT_NUM);
temp_r31->unk00 = arg0;
temp_r31->unk08 = 1.0f / arg2;
work = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(LRButtonWork), MEMORY_DEFAULT_NUM);
work->spr = sprite;
work->opacityChange = 1.0f / arg2;
if (arg1 != 0) {
temp_r31->unk08 = temp_r31->unk08;
temp_r31->unk04 = 0.0f;
} else {
temp_r31->unk08 = -temp_r31->unk08;
temp_r31->unk04 = 1.0f;
work->opacityChange = work->opacityChange;
work->opacity = 0.0f;
}
Hu3DModelAttrReset(temp_r31->unk00, 1);
Hu3DModelTPLvlSet(temp_r31->unk00, temp_r31->unk04);
temp_r30 = HuPrcChildCreate(fn_1_468, 0x3000, 0x1500, 0, HuPrcCurrentGet());
temp_r30->user_data = temp_r31;
else {
work->opacityChange = -work->opacityChange;
work->opacity = 1.0f;
}
Hu3DModelAttrReset(work->spr, 1);
Hu3DModelTPLvlSet(work->spr, work->opacity);
process = HuPrcChildCreate(fn_1_468, 0x3000, 0x1500, 0, HuPrcCurrentGet());
process->user_data = work;
}
static void fn_1_468(void) {
UnkSceneDataStruct *temp_r31 = HuPrcCurrentGet()->user_data;
static void fn_1_468(void)
{
LRButtonWork *work = HuPrcCurrentGet()->user_data;
while (1) {
temp_r31->unk04 += temp_r31->unk08;
if (temp_r31->unk04 > 1.0f) {
temp_r31->unk04 = 1.0f;
while (TRUE) {
work->opacity += work->opacityChange;
if (work->opacity > 1.0f) {
work->opacity = 1.0f;
break;
}
if (temp_r31->unk04 < 0.0f) {
temp_r31->unk04 = 0.0f;
if (work->opacity < 0.0f) {
work->opacity = 0.0f;
break;
}
Hu3DModelTPLvlSet(temp_r31->unk00, temp_r31->unk04);
Hu3DModelTPLvlSet(work->spr, work->opacity);
HuPrcVSleep();
}
Hu3DModelTPLvlSet(temp_r31->unk00, temp_r31->unk04);
if (temp_r31->unk04 <= 0.0f) {
Hu3DModelAttrSet(temp_r31->unk00, 1);
Hu3DModelTPLvlSet(work->spr, work->opacity);
if (work->opacity <= 0.0f) {
Hu3DModelAttrSet(work->spr, 1);
}
HuMemDirectFree(temp_r31);
HuMemDirectFree(work);
HuPrcEnd();
}
s32 fn_1_550(u16 arg0) {
u32 temp_r31 = HuPadBtnDown[0] & arg0;
BOOL fn_1_550(u16 btn)
{
u32 temp_r31 = HuPadBtnDown[0] & btn;
return (temp_r31 != 0);
}
s32 fn_1_584(u16 arg0) {
BOOL fn_1_584(u16 arg0)
{
u32 temp_r31 = HuPadDStkRep[0] & arg0;
return (temp_r31 != 0);
}
s32 fn_1_5B8(u16 arg0) {
BOOL fn_1_5B8(u16 arg0)
{
u32 temp_r31 = HuPadDStk[0] & arg0;
return (temp_r31 != 0);
}
static void fn_1_5EC(omObjData *arg0) {
switch (arg0->unk10) {
static void HandleScene(omObjData *object)
{
switch (object->unk10) {
case 0:
arg0->unk10 = 1;
object->unk10 = 1;
/* fallthrough */
case 1:
if (omSysExitReq == 0) {
if (!omSysExitReq) {
break;
}
arg0->unk10 = 2;
object->unk10 = 2;
/* fallthrough */
case 2:
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 60);
HuAudFadeOut(1000);
arg0->unk10 = 3;
object->unk10 = 3;
/* fallthrough */
case 3:
if (WipeStatGet() == 0) {
fn_1_2F4C(lbl_1_bss_28);
if (lbl_1_bss_0 != GWGameStat.rumble) {
if (rumbleF != GWGameStat.rumble) {
omSysExitReq = 0;
fn_1_6E8();
KillScene();
}
omOvlReturnEx(1, 1);
}
@ -176,7 +187,8 @@ static void fn_1_5EC(omObjData *arg0) {
}
}
static void fn_1_6E8(void) {
static void KillScene(void)
{
s16 temp_r31;
if (SLSaveFlagGet() == 0) {