Named most things in REL/option
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8b0059eb77
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11 changed files with 2725 additions and 2511 deletions
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@ -7,118 +7,121 @@
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#include "dolphin.h"
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typedef struct {
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/* 0x00 */ UnkWindowDataStruct *unk00;
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/* 0x04 */ s32 unk04;
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/* 0x08 */ s16 unk08;
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/* 0x0A */ char unk0A[2];
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} UnkStateDataStruct; // Size 0xC
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/* 0x00 */ WindowWork *window;
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/* 0x04 */ s32 quitTimer;
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/* 0x08 */ s16 light;
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} StateWork; // Size 0xC
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typedef struct {
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Vec unk00;
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Vec unk0C;
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GXColor unk18;
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} UnkLightDataStruct; // Size 0x1C
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Vec src;
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Vec dest;
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GXColor color;
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} UnkLightDataStruct; // Size 0x1C TODO same as m446Dll::unkStruct10 and present::UnkPresentStruct3
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static void fn_1_2FB0(omObjData *arg0);
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static void HandleState(omObjData *object);
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omObjData *lbl_1_bss_28;
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static UnkLightDataStruct lbl_1_data_A0 = {
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{ 0.0f, 300.0f, 0.0f },
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static UnkLightDataStruct lightTbl = {
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{ 0.0f, 300.0f, 0.0f },
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{ 0.0f, -300.0f, -600.0f },
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{ 0xFF, 0xFF, 0xFF, 0xFF }
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{ 0xFF, 0xFF, 0xFF, 0xFF },
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};
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static Vec lbl_1_data_BC[3] = {
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static Vec shadowPosTbl[3] = {
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{ 0.0f, 3000.0f, 1.0f },
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{ 0.0f, 1.0f, 0.0f },
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{ 0.0f, 0.0f, 0.0f }
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{ 0.0f, 1.0f, 0.0f },
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{ 0.0f, 0.0f, 0.0f },
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};
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omObjData *fn_1_2E04(void) {
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omObjData *var_r30;
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UnkStateDataStruct *temp_r3;
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LightData *sp8;
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omObjData *fn_1_2E04(void)
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{
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omObjData *object;
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StateWork *work;
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LightData *lightData;
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var_r30 = omAddObjEx(lbl_1_bss_8, 1000, 0, 0, 4, fn_1_2FB0);
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temp_r3 = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(UnkStateDataStruct), MEMORY_DEFAULT_NUM);
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var_r30->data = temp_r3;
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object = omAddObjEx(lbl_1_bss_8, 1000, 0, 0, 4, HandleState);
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work = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(StateWork), MEMORY_DEFAULT_NUM);
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object->data = work;
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lbl_1_bss_10 = fn_1_7F8();
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lbl_1_bss_18 = fn_1_15A4();
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temp_r3->unk00 = fn_1_A44C(0);
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work->window = fn_1_A44C(0);
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Hu3DLighInit();
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temp_r3->unk08 = Hu3DGLightCreateV(&lbl_1_data_A0.unk00, &lbl_1_data_A0.unk0C, &lbl_1_data_A0.unk18);
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Hu3DGLightInfinitytSet(temp_r3->unk08);
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sp8 = &Hu3DGlobalLight[temp_r3->unk08];
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work->light = Hu3DGLightCreateV(&lightTbl.src, &lightTbl.dest, &lightTbl.color);
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Hu3DGLightInfinitytSet(work->light);
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lightData = &Hu3DGlobalLight[work->light];
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Hu3DShadowCreate(30.0f, 20.0f, 5000.0f);
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Hu3DShadowTPLvlSet(0.45f);
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Hu3DShadowPosSet(&lbl_1_data_BC[0], &lbl_1_data_BC[1], &lbl_1_data_BC[2]);
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return var_r30;
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Hu3DShadowPosSet(&shadowPosTbl[0], &shadowPosTbl[1], &shadowPosTbl[2]);
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return object;
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}
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void fn_1_2F4C(omObjData *arg0) {
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UnkStateDataStruct *temp_r31 = arg0->data;
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void fn_1_2F4C(omObjData *object)
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{
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StateWork *work = object->data;
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fn_1_A3C(lbl_1_bss_10);
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fn_1_1798(lbl_1_bss_18);
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fn_1_A6AC(temp_r31->unk00);
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HuMemDirectFree(temp_r31);
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fn_1_A6AC(work->window);
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HuMemDirectFree(work);
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}
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static void fn_1_2FB0(omObjData *arg0) {
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UnkStateDataStruct *temp_r31 = arg0->data;
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static void HandleState(omObjData *object)
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{
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StateWork *work = object->data;
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switch (arg0->unk10) {
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switch (object->unk10) {
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case 0:
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arg0->unk10 = 1;
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object->unk10 = 1;
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/* fallthrough */
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case 1:
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WipeCreate(WIPE_MODE_IN, -1, 60);
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arg0->unk10 = 2;
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object->unk10 = 2;
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break;
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case 2:
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if (WipeStatGet() != 0 || temp_r31->unk00->unk20 != 0) {
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if (WipeStatGet() != 0 || work->window->state != 0) {
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break;
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}
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fn_1_1A2C(lbl_1_bss_18, 1);
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arg0->unk10 = 3;
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object->unk10 = 3;
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/* fallthrough */
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case 3:
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if (fn_1_1A70(lbl_1_bss_18) != 0) {
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break;
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}
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arg0->unk10 = 4;
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object->unk10 = 4;
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/* fallthrough */
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case 4:
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fn_1_A6EC(temp_r31->unk00);
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fn_1_A71C(temp_r31->unk00, MAKE_MESSID(47, 167));
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arg0->unk10 = 5;
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fn_1_A6EC(work->window);
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fn_1_A71C(work->window, MAKE_MESSID(47, 167)); // Would you like to leave?
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object->unk10 = 5;
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/* fallthrough */
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case 5:
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if (temp_r31->unk00->unk20 != 0) {
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if (work->window->state != 0) {
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break;
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}
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fn_1_A880(temp_r31->unk00, 1);
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arg0->unk10 = 6;
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fn_1_A880(work->window, 1);
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object->unk10 = 6;
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/* fallthrough */
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case 6:
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if (temp_r31->unk00->unk20 != 0) {
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if (work->window->state != 0) {
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break;
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}
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fn_1_A704(temp_r31->unk00);
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if (temp_r31->unk00->unk1C == 0) {
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temp_r31->unk04 = 0;
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arg0->unk10 = 7;
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} else {
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arg0->unk10 = 2;
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fn_1_A704(work->window);
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if (work->window->choice == 0) {
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work->quitTimer = 0;
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object->unk10 = 7;
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}
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else {
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object->unk10 = 2;
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}
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break;
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case 7:
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arg0->unk10 = 8;
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temp_r31->unk04 = 0;
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object->unk10 = 8;
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work->quitTimer = 0;
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/* fallthrough */
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case 8:
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if (temp_r31->unk00->unk20 == 0 && temp_r31->unk04++ >= 60) {
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if (work->window->state == 0 && work->quitTimer++ >= 60) {
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omSysExitReq = 1;
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}
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break;
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