Matched REL/w06/mg_coin + some data cleanup

This commit is contained in:
mrshigure 2024-04-04 12:52:47 -07:00
parent dd746343cb
commit dc4826c0af
8 changed files with 938 additions and 178 deletions

757
src/REL/w06Dll/mg_coin.c Executable file
View file

@ -0,0 +1,757 @@
#include "REL/w06Dll.h"
#include "game/audio.h"
#include "game/chrman.h"
#include "game/data.h"
#include "game/gamework_data.h"
#include "game/minigame_seq.h"
#include "game/object.h"
#include "game/objsub.h"
#include "game/pad.h"
#include "game/process.h"
#include "game/window.h"
#include "game/board/audio.h"
#include "game/board/com.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/player.h"
#include "game/board/space.h"
#include "game/board/window.h"
#include "dolphin.h"
#include "math.h"
typedef struct {
struct {
u8 unk00_field0 : 1;
u8 unk00_field1 : 4;
u8 unk00_field2 : 1;
};
u8 unk01;
u8 unk02;
char unk03[1];
s16 unk04;
} Bss4CWork;
typedef struct {
struct {
u8 unk00_field0 : 1;
u8 unk00_field1 : 2;
u8 unk00_field2 : 4;
};
u8 unk01;
s16 unk02;
s16 unk04;
} Bss50Work;
// Seems to be the same struct used in w03Dll/mg_coin (unkTemp)
typedef struct {
/* 0x00 */ s8 unk00;
/* 0x01 */ u8 unk01;
/* 0x02 */ s16 unk02;
/* 0x04 */ float unk04;
/* 0x08 */ Vec unk08;
} Bss54WorkData; // Size 0x14
// Seems to be the same struct used in w03Dll/mg_coin (unkTemp2)
typedef struct {
struct {
u8 unk00_field0 : 1;
};
char unk01[3];
s8 unk04;
char unk05[3];
float unk08;
Bss54WorkData *unk0C;
} Bss54Work;
static void fn_1_4B00(void);
static void fn_1_4BA0(void);
static s32 fn_1_4BF8(s32 arg0);
static void fn_1_4FB8(s32 arg0);
static void fn_1_519C(s32 arg0);
static void fn_1_53A0(void);
static void fn_1_5490(s32 arg0);
static void fn_1_56CC(omObjData *arg0);
static void fn_1_57DC(omObjData *arg0, Bss4CWork *arg1);
static void fn_1_587C(omObjData *arg0, Bss4CWork *arg1);
static void fn_1_58FC(omObjData *arg0, Bss4CWork *arg1);
static void fn_1_5968(Vec *arg0);
static void fn_1_59D0(s32 arg0);
static s32 fn_1_5B0C(void);
static void fn_1_5B54(s32 arg0);
static void fn_1_5CE4(s32 arg0);
static s32 fn_1_5EBC(void);
static void fn_1_5EFC(Vec *arg0);
static void fn_1_5F58(s32 arg0, u32 *arg1);
static void fn_1_606C(omObjData *arg0);
static void fn_1_6A0C(omObjData *arg0);
static void fn_1_6C4C(s32 arg0);
static void fn_1_6E90(Bss54Work *arg0);
static s32 lbl_1_bss_8C;
static char lbl_1_bss_5B[49];
static s8 lbl_1_bss_5A;
static s8 lbl_1_bss_59;
static s8 lbl_1_bss_58;
static omObjData *lbl_1_bss_54;
static omObjData *lbl_1_bss_50;
static omObjData *lbl_1_bss_4C;
static Process *lbl_1_bss_48;
static const u8 lbl_1_rodata_F0[] = {
20, 15, 10, 5, 1
};
static const u8 lbl_1_rodata_F5[] = {
10, 7, 5, 3, 0, 0, 0
};
static s16 lbl_1_data_1D8 = -1;
static s16 lbl_1_data_1DA = -1;
static s16 lbl_1_data_1DC = -1;
void fn_1_4878(void) {
Vec sp8;
float temp_f31;
lbl_1_data_1DC = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W06, 7), NULL, 0);
temp_f31 = 0.3f;
BoardModelPosGet(lbl_1_bss_C[0], &sp8);
sp8.x += 115.0 * sin(M_PI);
sp8.z += 115.0 * cos(M_PI);
sp8.x -= 225.0f;
BoardModelPosSetV(lbl_1_data_1DC, &sp8);
BoardModelRotYSet(lbl_1_data_1DC, 90.0f);
BoardModelScaleSet(lbl_1_data_1DC, temp_f31, temp_f31, temp_f31);
BoardModelMotionStart(lbl_1_data_1DC, 0, 0);
BoardModelMotionSpeedSet(lbl_1_data_1DC, 0.0f);
BoardModelMotionStart(lbl_1_bss_C[0], 0, 0);
BoardModelMotionSpeedSet(lbl_1_bss_C[0], 0.0f);
}
void fn_1_4A10(void) {
if (lbl_1_data_1DC != -1) {
BoardModelKill(lbl_1_data_1DC);
lbl_1_data_1DC = -1;
}
}
void fn_1_4A60(void) {
lbl_1_bss_8C = 0;
BoardDiceDigit2DShowSet(0);
lbl_1_bss_48 = HuPrcChildCreate(fn_1_4BA0, 0x2003, 0x3800, 0, boardMainProc);
HuPrcDestructorSet2(lbl_1_bss_48, fn_1_4B00);
while (lbl_1_bss_48) {
HuPrcVSleep();
}
BoardDiceDigit2DShowSet(1);
}
static void fn_1_4B00(void) {
if (lbl_1_data_1DA != -1) {
BoardModelMotionKill(lbl_1_bss_C[5], lbl_1_data_1DA);
lbl_1_data_1DA = -1;
}
if (lbl_1_data_1D8 != -1) {
HuWinKill(lbl_1_data_1D8);
lbl_1_data_1D8 = -1;
}
lbl_1_bss_48 = NULL;
}
static void fn_1_4BA0(void) {
s32 temp_r31;
temp_r31 = GWSystem.player_curr;
if (fn_1_4BF8(temp_r31) != 0) {
fn_1_4FB8(temp_r31);
}
fn_1_519C(temp_r31);
HuPrcEnd();
}
static s32 fn_1_4BF8(s32 arg0) {
Vec sp38;
Vec sp2C;
Vec sp20;
Vec sp14;
Vec sp8;
BoardWinCreateChoice(2, MAKE_MESSID(48, 26), 6, 0);
if (GWPlayer[arg0].com) {
BoardComKeySetLeft();
}
BoardWinWait();
if (BoardWinChoiceGet() != 0) {
BoardWinCreate(2, MAKE_MESSID(48, 27), 6);
BoardWinWait();
BoardWinKill();
lbl_1_bss_8C = 1;
return 0;
}
BoardWinKill();
sp14.x = 0.0f;
sp14.y = 120.0f;
sp14.z = 0.0f;
sp8.x = -32.0f;
sp8.y = 0.0f;
sp8.z = 0.0f;
BoardCameraMotionStartEx(lbl_1_bss_C[0], &sp8, &sp14, 1330.0f, -1.0f, 21);
lbl_1_data_1DA = BoardModelMotionCreate(lbl_1_bss_C[5], DATA_MAKE_NUM(DATADIR_W06, 22));
BoardCameraMotionWait();
BoardPlayerPosGet(arg0, &sp2C);
BoardModelPosGet(lbl_1_bss_C[0], &sp38);
sp38.x += 115.0 * sin(M_PI);
sp38.z += 115.0 * cos(M_PI);
PSVECSubtract(&sp38, &sp2C, &sp20);
PSVECNormalize(&sp20, &sp20);
BoardPlayerRotYSet(arg0, 180.0 * (atan2(-sp20.x, -sp20.z) / M_PI));
BoardPlayerPosLerpStart(arg0, &sp2C, &sp38, 40);
BoardModelPosGet(lbl_1_bss_C[5], &sp2C);
BoardModelMotionShiftSet(lbl_1_bss_C[5], lbl_1_data_1DA, 0.0f, 8.0f, 0x40000001);
BoardModelMotionSpeedSet(lbl_1_bss_C[5], 2.0f);
while (GWPlayer[arg0].moving) {
BoardPlayerPosGet(arg0, &sp38);
PSVECSubtract(&sp38, &sp2C, &sp20);
BoardModelRotYSet(lbl_1_bss_C[5], 180.0 * (atan2(sp20.x, sp20.z) / M_PI));
HuPrcVSleep();
}
BoardModelMotionShiftSet(lbl_1_bss_C[5], 1, 0.0f, 8.0f, 0x40000001);
BoardPlayerIdleSet(arg0);
BoardPlayerRotYSet(arg0, -90.0f);
BoardAudSeqPause(0, 1, 1000);
HuPrcSleep(60);
return 1;
}
static void fn_1_4FB8(s32 arg0) {
s16 temp_r30;
BoardMusStart(1, 0x27, 0x7F, 0);
temp_r30 = MGSeqCreate(3, 0);
while (MGSeqStatGet(temp_r30) != 0) {
HuPrcVSleep();
}
fn_1_53A0();
fn_1_5490(arg0);
fn_1_5B54(arg0);
while (TRUE) {
if (fn_1_5EBC() == 4 && fn_1_5B0C() == 4) {
break;
}
HuPrcVSleep();
}
HuWinDispOff(lbl_1_data_1D8);
BoardAudSeqFadeOut(1, 1000);
HuPrcSleep(30);
lbl_1_bss_58 = lbl_1_rodata_F0[lbl_1_bss_5A - 1];
sprintf(lbl_1_bss_5B, "%d", lbl_1_bss_58);
BoardAudSeqPause(0, 0, 1000);
BoardWinCreate(2, MAKE_MESSID(48, 28), 6);
BoardWinInsertMesSet(MAKE_MESSID_PTR(lbl_1_bss_5B), 0);
BoardWinWait();
BoardWinKill();
fn_1_6C4C(arg0);
while (lbl_1_bss_54) {
HuPrcVSleep();
}
BoardPlayerMotionShiftSet(arg0, 7, 0.0f, 8.0f, 0);
HuPrcSleep(8);
while (!BoardPlayerMotionEndCheck(arg0)) {
HuPrcVSleep();
}
BoardWinCreate(2, MAKE_MESSID(48, 29), 6);
BoardWinWait();
BoardWinKill();
}
static void fn_1_519C(s32 arg0) {
Vec sp20;
Vec sp14;
Vec sp8;
s16 temp_r30;
if (lbl_1_bss_8C == 0) {
temp_r30 = GWPlayer[arg0].space_curr;
BoardPlayerPosGet(arg0, &sp20);
BoardSpacePosGet(0, temp_r30, &sp14);
}
BoardCameraTargetPlayerSet(arg0);
BoardCameraViewSet(1);
if (lbl_1_bss_8C == 0) {
BoardPlayerPosLerpStart(arg0, &sp20, &sp14, 40);
BoardModelPosGet(lbl_1_bss_C[5], &sp20);
BoardModelMotionShiftSet(lbl_1_bss_C[5], lbl_1_data_1DA, 0.0f, 8.0f, 0x40000001);
BoardModelMotionSpeedSet(lbl_1_bss_C[5], 2.0f);
while (GWPlayer[arg0].moving) {
BoardPlayerPosGet(arg0, &sp14);
PSVECSubtract(&sp14, &sp20, &sp8);
BoardModelRotYSet(lbl_1_bss_C[5], 180.0 * (atan2(sp8.x, sp8.z) / M_PI));
HuPrcVSleep();
}
BoardModelMotionShiftSet(lbl_1_bss_C[5], 1, 0.0f, 8.0f, 0x40000001);
}
BoardModelRotYSet(lbl_1_bss_C[5], 0.0f);
BoardCameraMotionWait();
fn_1_59D0(5);
fn_1_5CE4(5);
}
static void fn_1_53A0(void) {
float sp8[2];
float var_f31;
float var_f30;
HuWinMesMaxSizeGet(1, sp8, MAKE_MESSID(48, 30));
var_f31 = -10000.0f;
var_f30 = 328.0f;
lbl_1_data_1D8 = HuWinCreate(var_f31, var_f30, sp8[0], sp8[1], 0);
HuWinBGTPLvlSet(lbl_1_data_1D8, 0.0f);
HuWinMesSpeedSet(lbl_1_data_1D8, 0);
HuWinMesSet(lbl_1_data_1D8, MAKE_MESSID(48, 30));
}
static void fn_1_5490(s32 arg0) {
Vec sp3C;
Vec sp30;
Vec sp24;
Vec sp18;
float temp_f31;
omObjData *temp_r3;
Bss4CWork *temp_r31;
s32 spC[] = {
DATA_MAKE_NUM(DATADIR_W06, 28),
DATA_MAKE_NUM(DATADIR_W06, 29),
-1
};
temp_r3 = omAddObjEx(boardObjMan, 0x101, 0, 0, -1, fn_1_56CC);
lbl_1_bss_4C = temp_r3;
temp_r31 = OM_GET_WORK_PTR(temp_r3, Bss4CWork);
temp_r31->unk00_field0 = 0;
temp_r31->unk02 = 0;
temp_r31->unk00_field2 = 0;
temp_r31->unk00_field1 = 2;
BoardModelPosGet(lbl_1_data_1DC, &sp3C);
sp3C.x += 50.0f;
BoardPlayerPosGet(arg0, &sp30);
sp30.x -= 10.0f;
PSVECSubtract(&sp30, &sp3C, &sp24);
PSVECNormalize(&sp24, &sp18);
temp_r3->trans.x = sp24.x / 60.0f;
temp_r3->trans.y = sp24.y / 60.0f;
temp_r3->trans.z = sp24.z / 60.0f;
temp_r31->unk04 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W06, 27), spC, 0);
temp_f31 = 0.3f;
BoardModelPosSetV(temp_r31->unk04, &sp3C);
BoardModelScaleSet(temp_r31->unk04, temp_f31, temp_f31, temp_f31);
BoardModelVisibilitySet(temp_r31->unk04, 0);
BoardModelRotYSet(temp_r31->unk04, 180.0 * (atan2(sp18.x, sp18.z) / M_PI));
BoardModelMotionStart(temp_r31->unk04, 1, 0x40000001);
BoardModelMotionStart(lbl_1_data_1DC, 0, 0);
}
static void fn_1_56CC(omObjData *arg0) {
Bss4CWork *temp_r31;
temp_r31 = OM_GET_WORK_PTR(arg0, Bss4CWork);
if (temp_r31->unk00_field0 != 0 || BoardIsKill()) {
BoardModelKill(temp_r31->unk04);
lbl_1_bss_4C = NULL;
omDelObjEx(HuPrcCurrentGet(), arg0);
return;
}
if (temp_r31->unk02 != 0) {
temp_r31->unk02--;
return;
}
switch (temp_r31->unk00_field1) {
case 0:
break;
case 1:
fn_1_57DC(arg0, temp_r31);
break;
case 4:
fn_1_58FC(arg0, temp_r31);
break;
case 2:
fn_1_587C(arg0, temp_r31);
break;
case 5:
temp_r31->unk00_field0 = 1;
break;
}
}
static void fn_1_57DC(omObjData *arg0, Bss4CWork *arg1) {
Vec sp8;
if (arg1->unk01 == 0) {
fn_1_59D0(3);
return;
}
BoardModelPosGet(arg1->unk04, &sp8);
sp8.x += arg0->trans.x;
sp8.y += arg0->trans.y;
sp8.z += arg0->trans.z;
BoardModelPosSetV(arg1->unk04, &sp8);
arg1->unk01--;
}
static void fn_1_587C(omObjData *arg0, Bss4CWork *arg1) {
if (BoardModelMotionTimeGet(lbl_1_data_1DC) < 32.0f) {
return;
}
arg1->unk00_field1 = 1;
arg1->unk01 = 60;
HuAudFXPlayVolPan(0x49E, 0x7F, 0x20);
BoardModelVisibilitySet(arg1->unk04, 1);
}
static void fn_1_58FC(omObjData *arg0, Bss4CWork *arg1) {
if (arg1->unk00_field2 == 0) {
HuAudFXPlay(0x49F);
arg1->unk00_field2 = 1;
}
if (BoardModelMotionEndCheck(arg1->unk04)) {
fn_1_59D0(0);
}
}
static void fn_1_5968(Vec *arg0) {
Bss4CWork *temp_r31;
if (lbl_1_bss_4C && arg0) {
temp_r31 = OM_GET_WORK_PTR(lbl_1_bss_4C, Bss4CWork);
BoardModelPosGet(temp_r31->unk04, arg0);
}
}
static void fn_1_59D0(s32 arg0) {
Bss4CWork *temp_r31;
if (!lbl_1_bss_4C) {
return;
}
temp_r31 = OM_GET_WORK_PTR(lbl_1_bss_4C, Bss4CWork);
temp_r31->unk00_field1 = arg0;
if (arg0 == 1) {
lbl_1_bss_4C->trans.x = 0.96666666f * sin(90 * M_PI / 180.0);
lbl_1_bss_4C->trans.z = 0.96666666f * cos(90 * M_PI / 180.0);
temp_r31->unk01 = 60;
return;
}
if (arg0 == 0) {
BoardPlayerMotionSpeedSet(temp_r31->unk04, 1.0f);
return;
}
if (arg0 == 4) {
BoardModelMotionShiftSet(temp_r31->unk04, 2, 0.0f, 8.0f, 0);
temp_r31->unk02 = 10;
return;
}
}
static s32 fn_1_5B0C(void) {
Bss4CWork *temp_r31;
if (lbl_1_bss_4C) {
temp_r31 = OM_GET_WORK_PTR(lbl_1_bss_4C, Bss4CWork);
return temp_r31->unk00_field1;
}
return -1;
}
static s32 lbl_1_data_1E4[8] = {
DATA_MAKE_NUM(DATADIR_MARIOMOT, 126),
DATA_MAKE_NUM(DATADIR_LUIGIMOT, 126),
DATA_MAKE_NUM(DATADIR_PEACHMOT, 126),
DATA_MAKE_NUM(DATADIR_YOSHIMOT, 126),
DATA_MAKE_NUM(DATADIR_WARIOMOT, 126),
DATA_MAKE_NUM(DATADIR_DONKEYMOT, 126),
DATA_MAKE_NUM(DATADIR_DAISYMOT, 126),
DATA_MAKE_NUM(DATADIR_WALUIGIMOT, 126)
};
static void fn_1_5B54(s32 arg0) {
Vec sp8;
float var_f31;
omObjData *temp_r3;
Bss50Work *temp_r31;
temp_r3 = omAddObjEx(boardObjMan, 0x101, 0, 0, -1, fn_1_606C);
lbl_1_bss_50 = temp_r3;
temp_r31 = OM_GET_WORK_PTR(temp_r3, Bss50Work);
temp_r31->unk00_field0 = 0;
temp_r31->unk00_field1 = arg0;
temp_r31->unk01 = 0;
temp_r31->unk00_field2 = 1;
temp_r31->unk04 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W06, 13), NULL, 0);
temp_r31->unk02 = BoardPlayerMotionCreate(arg0, lbl_1_data_1E4[GWPlayer[arg0].character]);
var_f31 = 0.3f;
BoardModelScaleSet(temp_r31->unk04, var_f31, var_f31, var_f31);
BoardPlayerPosGet(temp_r31->unk00_field1, &sp8);
BoardModelPosSetV(temp_r31->unk04, &sp8);
BoardModelVisibilitySet(temp_r31->unk04, 0);
temp_r3->trans.x = sp8.x;
temp_r3->trans.y = sp8.y;
temp_r3->trans.z = sp8.z;
lbl_1_bss_59 = 0;
lbl_1_bss_5A = 0;
}
static void fn_1_5CE4(s32 arg0) {
Vec sp14;
Vec sp8;
Bss50Work *temp_r31;
if (!lbl_1_bss_50) {
return;
}
temp_r31 = OM_GET_WORK_PTR(lbl_1_bss_50, Bss50Work);
temp_r31->unk00_field2 = arg0;
if (arg0 == 2) {
temp_r31->unk01 = 60;
BoardPlayerPosGet(temp_r31->unk00_field1, &sp8);
if (lbl_1_bss_5A >= 1) {
BoardModelVisibilitySet(temp_r31->unk04, 1);
}
BoardModelMotionStart(temp_r31->unk04, 0, 0x40000001);
BoardPlayerMotionStart(temp_r31->unk00_field1, temp_r31->unk02, 0x40000001);
omVibrate(temp_r31->unk00_field1, 12, 4, 2);
fn_1_5968(&sp14);
sp8.x = sp14.x + 18.0 * sin(90 * M_PI / 180.0);
sp8.z = sp14.z + 18.0 * cos(90 * M_PI / 180.0);
BoardPlayerPosSetV(temp_r31->unk00_field1, &sp8);
BoardModelPosSetV(temp_r31->unk04, &sp8);
return;
}
if (arg0 == 3) {
BoardModelVisibilitySet(temp_r31->unk04, 0);
BoardPlayerMotionStart(temp_r31->unk00_field1, temp_r31->unk02, 0x40000001);
return;
}
}
static s32 fn_1_5EBC(void) {
Bss50Work *temp_r31;
if (!lbl_1_bss_50) {
return;
}
temp_r31 = OM_GET_WORK_PTR(lbl_1_bss_50, Bss50Work);
return temp_r31->unk00_field2;
}
static void fn_1_5EFC(Vec *arg0) {
Bss50Work *temp_r31;
if (lbl_1_bss_50) {
temp_r31 = OM_GET_WORK_PTR(lbl_1_bss_50, Bss50Work);
BoardPlayerPosGet(temp_r31->unk00_field1, arg0);
}
}
static void fn_1_5F58(s32 arg0, u32 *arg1) {
u32 var_r31;
s32 var_r28;
s32 temp_r30;
var_r31 = 0;
var_r28 = GWPlayer[arg0].port;
if (GWPlayer[arg0].com) {
temp_r30 = BoardRandMod(100);
switch (GWPlayer[arg0].diff) {
case 0:
if (temp_r30 < 12) {
var_r31 = 0x100;
}
break;
case 1:
if (temp_r30 < 22) {
var_r31 = 0x100;
}
break;
case 2:
if (temp_r30 < 50) {
var_r31 = 0x100;
}
break;
case 3:
var_r31 = 0x100;
break;
}
} else {
var_r31 = HuPadBtnDown[var_r28] & 0x100;
}
*arg1 = var_r31;
}
static void fn_1_606C(omObjData *arg0) {
Vec sp64;
Vec sp58;
u32 var_r18;
Bss50Work *temp_r31;
var_r18 = 0;
temp_r31 = OM_GET_WORK_PTR(arg0, Bss50Work);
if (temp_r31->unk00_field0 != 0 || BoardIsKill()) {
BoardPlayerMotionKill(temp_r31->unk00_field1, temp_r31->unk02);
BoardModelKill(temp_r31->unk04);
lbl_1_bss_50 = NULL;
omDelObjEx(HuPrcCurrentGet(), arg0);
return;
}
switch (temp_r31->unk00_field2) {
case 0:
break;
case 1:
if (fn_1_5B0C() == 3) {
fn_1_5CE4(2);
}
break;
case 2:
if (temp_r31->unk01 == 0) {
if (lbl_1_bss_5A >= 5) {
fn_1_5CE4(4);
fn_1_59D0(4);
} else {
fn_1_5CE4(3);
fn_1_59D0(1);
lbl_1_bss_59 = 0;
lbl_1_bss_5A++;
}
} else {
fn_1_5F58(temp_r31->unk00_field1, &var_r18);
if (var_r18 == 0x100) {
lbl_1_bss_59++;
if (lbl_1_bss_5A != 0 && lbl_1_bss_59 >= lbl_1_rodata_F5[lbl_1_bss_5A - 1]) {
fn_1_5CE4(4);
fn_1_59D0(4);
}
BoardPlayerMotionStart(temp_r31->unk00_field1, temp_r31->unk02, 0x40000001);
}
temp_r31->unk01--;
}
break;
case 3:
if (fn_1_5B0C() == 3) {
fn_1_5CE4(2);
return;
}
fn_1_5968(&sp64);
BoardPlayerPosGet(temp_r31->unk00_field1, &sp58);
sp58.x = sp64.x + 18.0 * sin(90 * M_PI / 180.0);
sp58.z = sp64.z + 18.0 * cos(90 * M_PI / 180.0);
BoardPlayerPosSetV(temp_r31->unk00_field1, &sp58);
BoardModelPosSetV(temp_r31->unk04, &sp58);
BoardModelRotYSet(temp_r31->unk04, BoardPlayerRotYGet(temp_r31->unk00_field1));
break;
case 5:
temp_r31->unk00_field0 = 1;
/* fallthrough */
case 4:
BoardPlayerIdleSet(temp_r31->unk00_field1);
BoardPlayerRotYSet(temp_r31->unk00_field1, 0.0f);
BoardModelVisibilitySet(temp_r31->unk04, 0);
fn_1_5CE4(0);
break;
}
}
static void fn_1_6A0C(omObjData *arg0) {
float temp_f31;
Bss54Work *temp_r29;
Bss54WorkData *var_r30;
s32 var_r26;
s32 var_r27;
s32 i;
temp_r29 = OM_GET_WORK_PTR(arg0, Bss54Work);
if (temp_r29->unk00_field0 != 0 || BoardIsKill()) {
fn_1_6E90(temp_r29);
HuMemDirectFree(temp_r29->unk0C);
lbl_1_bss_54 = NULL;
omDelObjEx(HuPrcCurrentGet(), arg0);
return;
}
var_r30 = temp_r29->unk0C;
for (var_r27 = i = 0; i < 20; i++, var_r30++) {
if (var_r30->unk00 == 0) {
var_r27++;
}
}
if (var_r27 == 20) {
temp_r29->unk00_field0 = 1;
return;
}
var_r26 = 0;
for (i = 0; i < 20; i++) {
var_r30 = &temp_r29->unk0C[i];
if (var_r30->unk00 == 1 && var_r26 == 0) {
var_r30->unk00 = 2;
var_r26 = 1;
}
if (var_r30->unk00 == 2) {
var_r30->unk01++;
OSu8tof32(&var_r30->unk01, &temp_f31);
var_r30->unk04 += 45.0f;
var_r30->unk08.y += -0.08166667f * temp_f31 * temp_f31 * 0.75f;
if (var_r30->unk08.y < temp_r29->unk08) {
var_r30->unk08.y = temp_r29->unk08;
CharModelCoinEffectCreate(1, &var_r30->unk08);
BoardModelVisibilitySet(var_r30->unk02, 0);
HuAudFXPlay(7);
BoardPlayerCoinsAdd(temp_r29->unk04, 1);
omVibrate(temp_r29->unk04, 12, 6, 6);
var_r30->unk00 = 0;
}
BoardModelPosSetV(var_r30->unk02, &var_r30->unk08);
BoardModelRotYSet(var_r30->unk02, var_r30->unk04);
}
}
}
static void fn_1_6C4C(s32 arg0) {
Vec sp8;
float var_f31;
omObjData *temp_r3;
Bss54Work *temp_r30;
Bss54WorkData *temp_r31;
s32 i;
temp_r3 = omAddObjEx(boardObjMan, 0x101, 0, 0, -1, fn_1_6A0C);
lbl_1_bss_54 = temp_r3;
temp_r30 = OM_GET_WORK_PTR(temp_r3, Bss54Work);
temp_r30->unk00_field0 = 0;
temp_r30->unk04 = arg0;
temp_r30->unk0C = HuMemDirectMallocNum(HEAP_SYSTEM, 20 * sizeof(Bss54WorkData), MEMORY_DEFAULT_NUM);
BoardPlayerPosGet(arg0, &sp8);
temp_r30->unk08 = sp8.y + 80.0f;
memset(temp_r30->unk0C, 0, 20 * sizeof(Bss54WorkData));
for (i = 0; i < lbl_1_bss_58; i++) {
if (i == 0) {
var_f31 = 0.0f;
} else {
var_f31 = BoardRandFloat();
}
temp_r31 = &temp_r30->unk0C[i];
temp_r31->unk00 = 1;
temp_r31->unk08.x = sp8.x + 50.0 * sin(360.0f * var_f31 * M_PI / 180.0);
temp_r31->unk08.z = sp8.z + 50.0 * cos(360.0f * var_f31 * M_PI / 180.0);
temp_r31->unk08.y = sp8.y + 600.0f + 500.0f * BoardRandFloat();
temp_r31->unk01 = 0;
temp_r31->unk04 = 360.0f * BoardRandFloat();
temp_r31->unk02 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 10), NULL, 1);
}
}
static void fn_1_6E90(Bss54Work *arg0) {
Bss54WorkData *var_r30;
s32 i;
for (i = 0; i < 20; i++) {
var_r30 = &arg0->unk0C[i];
BoardModelKill(var_r30->unk02);
}
}

View file

@ -5,6 +5,7 @@
#include "game/hsfanim.h"
#include "game/hsfman.h"
#include "game/minigame_seq.h"
#include "game/object.h"
#include "game/pad.h"
#include "game/process.h"
#include "game/sprite.h"

View file

@ -1,16 +1,20 @@
#include "game/board/boo.h"
#include "game/audio.h"
#include "game/chrman.h"
#include "game/data.h"
#include "game/flag.h"
#include "game/gamework.h"
#include "game/gamework_data.h"
#include "game/hsfman.h"
#include "game/objsub.h"
#include "game/pad.h"
#include "game/process.h"
#include "game/sprite.h"
#include "game/window.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/player.h"
#include "game/board/space.h"
#include "game/board/window.h"
#include "math.h"
@ -22,8 +26,7 @@ typedef struct {
s8 unk01;
s8 unk02;
char unk03[1];
s16 unk04;
s16 unk06;
s16 unk04[2];
} BooEventWork;
typedef struct {
@ -92,8 +95,6 @@ typedef struct {
float unk04;
} BallTakeCoinWork;
void BoardSpaceCameraSet(u16);
static void ComSetupStealPlayer(s32 arg0);
static void ComSetStealPlayerInput(s32 arg0, s32 arg1);
static void ExecCoinSteal(void);
@ -152,14 +153,14 @@ static omObjData *ballObj;
static omObjData *booEventObj;
static s32 booPlayerMotTbl[8][6] = {
{ 0x0009000B, 0x00090013, 0x0009001B, 0x00090023, 0x0009002B, 0x00090033 },
{ 0x0009000C, 0x00090014, 0x0009001C, 0x00090024, 0x0009002C, 0x00090034 },
{ 0x0009000D, 0x00090015, 0x0009001D, 0x00090025, 0x0009002D, 0x00090035 },
{ 0x0009000E, 0x00090016, 0x0009001E, 0x00090026, 0x0009002E, 0x00090036 },
{ 0x0009000F, 0x00090017, 0x0009001F, 0x00090027, 0x0009002F, 0x00090037 },
{ 0x00090010, 0x00090018, 0x00090020, 0x00090028, 0x00090030, 0x00090038 },
{ 0x00090011, 0x00090019, 0x00090021, 0x00090029, 0x00090031, 0x00090039 },
{ 0x00090012, 0x0009001A, 0x00090022, 0x0009002A, 0x00090032, 0x0009003A }
{ DATA_MAKE_NUM(DATADIR_BYOKODORI, 11), DATA_MAKE_NUM(DATADIR_BYOKODORI, 19), DATA_MAKE_NUM(DATADIR_BYOKODORI, 27), DATA_MAKE_NUM(DATADIR_BYOKODORI, 35), DATA_MAKE_NUM(DATADIR_BYOKODORI, 43), DATA_MAKE_NUM(DATADIR_BYOKODORI, 51) },
{ DATA_MAKE_NUM(DATADIR_BYOKODORI, 12), DATA_MAKE_NUM(DATADIR_BYOKODORI, 20), DATA_MAKE_NUM(DATADIR_BYOKODORI, 28), DATA_MAKE_NUM(DATADIR_BYOKODORI, 36), DATA_MAKE_NUM(DATADIR_BYOKODORI, 44), DATA_MAKE_NUM(DATADIR_BYOKODORI, 52) },
{ DATA_MAKE_NUM(DATADIR_BYOKODORI, 13), DATA_MAKE_NUM(DATADIR_BYOKODORI, 21), DATA_MAKE_NUM(DATADIR_BYOKODORI, 29), DATA_MAKE_NUM(DATADIR_BYOKODORI, 37), DATA_MAKE_NUM(DATADIR_BYOKODORI, 45), DATA_MAKE_NUM(DATADIR_BYOKODORI, 53) },
{ DATA_MAKE_NUM(DATADIR_BYOKODORI, 14), DATA_MAKE_NUM(DATADIR_BYOKODORI, 22), DATA_MAKE_NUM(DATADIR_BYOKODORI, 30), DATA_MAKE_NUM(DATADIR_BYOKODORI, 38), DATA_MAKE_NUM(DATADIR_BYOKODORI, 46), DATA_MAKE_NUM(DATADIR_BYOKODORI, 54) },
{ DATA_MAKE_NUM(DATADIR_BYOKODORI, 15), DATA_MAKE_NUM(DATADIR_BYOKODORI, 23), DATA_MAKE_NUM(DATADIR_BYOKODORI, 31), DATA_MAKE_NUM(DATADIR_BYOKODORI, 39), DATA_MAKE_NUM(DATADIR_BYOKODORI, 47), DATA_MAKE_NUM(DATADIR_BYOKODORI, 55) },
{ DATA_MAKE_NUM(DATADIR_BYOKODORI, 16), DATA_MAKE_NUM(DATADIR_BYOKODORI, 24), DATA_MAKE_NUM(DATADIR_BYOKODORI, 32), DATA_MAKE_NUM(DATADIR_BYOKODORI, 40), DATA_MAKE_NUM(DATADIR_BYOKODORI, 48), DATA_MAKE_NUM(DATADIR_BYOKODORI, 56) },
{ DATA_MAKE_NUM(DATADIR_BYOKODORI, 17), DATA_MAKE_NUM(DATADIR_BYOKODORI, 25), DATA_MAKE_NUM(DATADIR_BYOKODORI, 33), DATA_MAKE_NUM(DATADIR_BYOKODORI, 41), DATA_MAKE_NUM(DATADIR_BYOKODORI, 49), DATA_MAKE_NUM(DATADIR_BYOKODORI, 57) },
{ DATA_MAKE_NUM(DATADIR_BYOKODORI, 18), DATA_MAKE_NUM(DATADIR_BYOKODORI, 26), DATA_MAKE_NUM(DATADIR_BYOKODORI, 34), DATA_MAKE_NUM(DATADIR_BYOKODORI, 42), DATA_MAKE_NUM(DATADIR_BYOKODORI, 50), DATA_MAKE_NUM(DATADIR_BYOKODORI, 58) }
};
static s32 booSfxTbl[4][8] = {
@ -182,17 +183,17 @@ static s32 booSfxTbl[4][8] = {
};
static s32 hostMess[] = {
0x0007000E,
0x00070014,
0x0007001A,
0x00070020,
0x00070026,
0x0007002C
MAKE_MESSID(7, 14),
MAKE_MESSID(7, 20),
MAKE_MESSID(7, 26),
MAKE_MESSID(7, 32),
MAKE_MESSID(7, 38),
MAKE_MESSID(7, 44)
};
static s32 ballMdlTbl[] = {
0x00090002,
0x00090006
DATA_MAKE_NUM(DATADIR_BYOKODORI, 2),
DATA_MAKE_NUM(DATADIR_BYOKODORI, 6)
};
s16 BoardBooCreate(s32 arg0, Vec *arg1) {
@ -218,8 +219,8 @@ s16 BoardBooCreate(s32 arg0, Vec *arg1) {
booEventObj->trans.x = spC.x;
booEventObj->trans.y = spC.y;
booEventObj->trans.z = spC.z;
CreateBallMdl(&temp_r31->unk04, &spC);
return temp_r31->unk04;
CreateBallMdl(temp_r31->unk04, &spC);
return temp_r31->unk04[0];
}
void BoardBooKill(void) {
@ -256,19 +257,19 @@ s32 BoardBooStealTypeSet(s32 arg0) {
stealType = -1;
return 0;
}
if (_CheckFlag(0x10018)) {
if (_CheckFlag(FLAG_ID_MAKE(1, 24))) {
var_r25 = BoardWinPortraitGet();
var_r28 = hostMess[GWBoardGet()];
} else {
var_r25 = 3;
var_r28 = 0x120019;
var_r28 = MAKE_MESSID(18, 25);
}
BoardWinCreateChoice(1, var_r28, var_r25, 0);
BoardWinAttrSet(0x10);
if (stealType == 0) {
var_r28 = 0x70030;
var_r28 = MAKE_MESSID(7, 48);
} else {
var_r28 = 0x70031;
var_r28 = MAKE_MESSID(7, 49);
}
BoardWinInsertMesSet(var_r28, 0);
for (i = 0; i < 3; i++) {
@ -312,10 +313,10 @@ static void ComSetupStealPlayer(s32 arg0) {
switch (GWPlayer[arg0].diff) {
case 0:
var_r29 = 0x5F;
var_r29 = 95;
break;
case 1:
var_r29 = 0x32;
var_r29 = 50;
break;
case 2:
var_r29 = 5;
@ -324,7 +325,7 @@ static void ComSetupStealPlayer(s32 arg0) {
var_r29 = 0;
break;
}
var_r22 = BoardRandMod(0x64);
var_r22 = BoardRandMod(100);
if (var_r22 >= var_r29) {
var_r24 = 1;
} else {
@ -400,9 +401,9 @@ s32 BoardBooStealMain(void) {
if (var_r31 != -1) {
stealType = 2;
BoardPlayerItemRemove(stealTarget, var_r31);
var_r30 = 0x70004;
var_r30 = MAKE_MESSID(7, 4);
} else {
var_r30 = 0x70003;
var_r30 = MAKE_MESSID(7, 3);
}
BoardCameraMotionWait();
for (var_r31 = 0; var_r31 < 4; var_r31++) {
@ -411,7 +412,7 @@ s32 BoardBooStealMain(void) {
}
}
CreateBallPlayer();
omVibrate(stealTarget, 0xC, 4, 2);
omVibrate(stealTarget, 12, 4, 2);
SetBallActive(1);
while (!CheckBallKill()) {
HuPrcVSleep();
@ -470,7 +471,7 @@ static void ExecCoinSteal(void) {
SetBallPlayerState(4);
SetBallBooState(3);
punchCount = 0;
HuPrcSleep(0x78);
HuPrcSleep(120);
while (GetBallBooState() != 0) {
HuPrcVSleep();
}
@ -551,7 +552,7 @@ static void CreateBallView(void) {
ballObj = omAddObjEx(boardObjMan, 0x1001, 0, 0, -1, BallMain);
temp_r31 = OM_GET_WORK_PTR(ballObj, BallWork);
temp_r31->unk00_field0 = 0;
temp_r31->unk08 = HuSprAnimMake(0x50, 0x50, 2);
temp_r31->unk08 = HuSprAnimMake(80, 80, 2);
temp_r29 = temp_r31->unk08->bmp;
temp_r29->data = HuMemDirectMallocNum(HEAP_SYSTEM, 0x3200, MEMORY_DEFAULT_NUM);
memset(temp_r29->data, 0, 0x3200);
@ -559,7 +560,7 @@ static void CreateBallView(void) {
Hu3DModelLayerSet(temp_r31->unk04, 3);
Hu3DModelCameraSet(temp_r31->unk04, 1);
temp_r31->unk06 = Hu3DProjectionCreate(temp_r31->unk08, 25.0f, 100.0f, 13000.0f);
Hu3DModelProjectionSet(BoardModelIDGet(temp_r28->unk06), temp_r31->unk06);
Hu3DModelProjectionSet(BoardModelIDGet(temp_r28->unk04[1]), temp_r31->unk06);
Hu3DProjectionTPLvlSet(temp_r31->unk06, 0.0f);
ballCameraObj = omAddObjEx(boardObjMan, 0x7E03, 0, 0, -1, UpdateBallCamera);
temp_r30 = OM_GET_WORK_PTR(ballCameraObj, BallCameraWork);
@ -589,7 +590,7 @@ static void SetBallView(s32 arg0) {
BoardSpaceCameraSet(var_r31);
BoardModelCameraSetAll(var_r31);
BoardCameraMaskSet((u16) var_r31);
BoardCameraScissorSet(0, 0, 0x280, 0x1E0);
BoardCameraScissorSet(0, 0, 640, 480);
}
static void SetBallActive(s32 arg0) {
@ -623,7 +624,7 @@ static void BallMain(omObjData *arg0) {
s16 *temp_r29;
if (booKillF != 0 || BoardIsKill() != 0) {
temp_r29 = (s16*) &OM_GET_WORK_PTR(booEventObj, BooEventWork)->unk04;
temp_r29 = OM_GET_WORK_PTR(booEventObj, BooEventWork)->unk04;
Hu3DModelProjectionReset(BoardModelIDGet(temp_r29[1]), temp_r30->unk06);
Hu3DProjectionKill(temp_r30->unk06);
Hu3DModelKill(temp_r30->unk04);
@ -642,8 +643,8 @@ static void BallMain(omObjData *arg0) {
sp14.z = cos(sp20.y * M_PI / 180.0) * sin(sp20.x * M_PI / 180.0);
if (temp_r30->unk01 != 0) {
temp_r30->unk02 += temp_r30->unk01;
if (temp_r30->unk02 > 0xFF) {
temp_r30->unk02 = 0xFF;
if (temp_r30->unk02 > 255) {
temp_r30->unk02 = 255;
temp_r30->unk01 = 0;
} else if (temp_r30->unk02 < 0) {
temp_r30->unk02 = 0;
@ -671,15 +672,15 @@ static void BallRenderHook(void) {
temp_r31 = OM_GET_WORK_PTR(ballObj, BallWork);
sp10.a = sp10.r = sp10.g = sp10.b = 0;
GXSetCopyClear(sp10, -1);
GXSetTexCopySrc(0, 0, 0xA0, 0xA0);
GXSetTexCopyDst(0x50, 0x50, GX_TF_RGB5A3, GX_TRUE);
GXSetTexCopySrc(0, 0, 160, 160);
GXSetTexCopyDst(80, 80, GX_TF_RGB5A3, GX_TRUE);
GXCopyTex(temp_r31->unk08->bmp->data, GX_TRUE);
DCFlushRange(temp_r31->unk08->bmp->data, 0x3200);
DCFlushRange(temp_r31->unk08->bmp->data, 12800);
GXPixModeSync();
C_MTXPerspective(sp68, 25.0f, 1.2f, 100.0f, 13000.0f);
GXSetProjection(sp68, GX_PERSPECTIVE);
GXSetViewport(0.0f, 0.0f, 160.0f, 160.0f, 0.0f, 1.0f);
GXSetScissor(0, 0, 0xA0, 0xA0);
GXSetScissor(0, 0, 160, 160);
GXClearVtxDesc();
GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_TEX_ST, GX_RGBA6, 0);
@ -710,8 +711,8 @@ static void BallRenderHook(void) {
sp20.z = 0.0f;
C_MTXLookAt(sp38, &sp2C, &sp20, &sp14);
GXLoadPosMtxImm(sp38, GX_PNMTX0);
sp2C.x = sin(5 * M_PI / 72) * 20000.0 * 1.2000000476837158;
sp2C.y = sin(5 * M_PI / 72) * 20000.0 * 0.8333333134651184;
sp2C.x = sin(5 * M_PI / 72) * 20000.0 * 1.2f;
sp2C.y = sin(5 * M_PI / 72) * 20000.0 * 0.8333333f;
sp2C.z = -9000.0f;
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
GXPosition3f32(-sp2C.x, -sp2C.y, sp2C.z);
@ -730,7 +731,7 @@ static void ExecBoo(omObjData *arg0) {
if (temp_r30->unk00_field0 != 0 || BoardIsKill()) {
for (i = 0; i < 2; i++) {
BoardModelKill(((s16*) ((u8*) temp_r30 + 4))[i]);
BoardModelKill(((s16*) temp_r30->unk04)[i]);
}
BoardWinKill();
booEventObj = NULL;
@ -801,8 +802,8 @@ static void CreateBallPlayer(void) {
temp_r30->unk04[i] = BoardPlayerMotionCreate(stealTarget, var_r26);
}
if (stealType == 2) {
temp_r30->unk00 = BoardModelCreate(0x70076, 0, 0);
temp_r30->unk02 = BoardModelCreate(0x70082, 0, 0);
temp_r30->unk00 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 118), 0, 0);
temp_r30->unk02 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 130), 0, 0);
BoardModelLayerSet(temp_r30->unk00, 0);
BoardModelLayerSet(temp_r30->unk02, 0);
BoardModelCameraSet(temp_r30->unk00, 1);
@ -911,7 +912,7 @@ static void BallPlayerZoomOut(omObjData *arg0, BallPlayerWork *arg1) {
sp8.x = sp14.x + 120.0 * sin(-M_PI / 2);
sp8.y = sp14.y;
sp8.z = sp14.z + 120.0 * cos(-M_PI / 2);
BoardPlayerPosLerpStart(stealTarget, &sp14, &sp8, 0x14);
BoardPlayerPosLerpStart(stealTarget, &sp14, &sp8, 20);
var_r29 = GWPlayer[stealTarget].character;
HuAudFXPlay(booSfxTbl[0][var_r29]);
SetBallPlayerState(3);
@ -933,7 +934,7 @@ static void BallPlayerScare(omObjData *arg0, BallPlayerWork *arg1) {
BoardPlayerMotionShiftSet(stealTarget, temp_r29->unk04[3], 0.0f, 10.0f, 0x40000001);
SetBallPlayerState(0);
} else {
BoardPlayerMotBlendSet(stealTarget, temp_f31, 0xF);
BoardPlayerMotBlendSet(stealTarget, temp_f31, 15);
SetBallPlayerState(2);
}
}
@ -954,25 +955,25 @@ static void BallPlayerPunch(omObjData *arg0, BallPlayerWork *arg1) {
var_r31 = 0;
temp_r29 = arg0->data;
if (GWPlayer[stealTarget].com) {
temp_r30 = BoardRandMod(0x64);
temp_r30 = BoardRandMod(100);
switch (GWPlayer[stealTarget].diff) {
case 0:
if (temp_r30 > 0x5A) {
if (temp_r30 > 90) {
var_r31 = 0x100;
}
break;
case 1:
if (temp_r30 > 0x53) {
if (temp_r30 > 83) {
var_r31 = 0x100;
}
break;
case 2:
if (temp_r30 > 0x4B) {
if (temp_r30 > 75) {
var_r31 = 0x100;
}
break;
case 3:
if (temp_r30 > 0x44) {
if (temp_r30 > 68) {
var_r31 = 0x100;
}
break;
@ -980,7 +981,7 @@ static void BallPlayerPunch(omObjData *arg0, BallPlayerWork *arg1) {
} else {
var_r31 = HuPadBtnDown[GWPlayer[stealTarget].port] & 0x100;
}
if ((var_r31 & 0x100) && GetBallBooState() == 3 && battleTimer < 0x78) {
if ((var_r31 & 0x100) && GetBallBooState() == 3 && battleTimer < 120) {
punchCount++;
}
if (arg1->unk00_field1 != 0) {
@ -1029,13 +1030,13 @@ static void BallPlayerCatch(omObjData *arg0, BallPlayerWork *arg1) {
if (stealType == 0) {
UpdatePlayerCoins();
HuAudFXPlay(booSfxTbl[2][temp_r28]);
omVibrate(stealTarget, 0xC, 4, 2);
omVibrate(stealTarget, 12, 4, 2);
TakeBallCoin();
}
if (stealType == 1) {
BoardPlayerStarsAdd(stealTarget, -1);
HuAudFXPlay(booSfxTbl[2][temp_r28]);
omVibrate(stealTarget, 0xC, 4, 2);
omVibrate(stealTarget, 12, 4, 2);
TakeBallStar();
}
BoardPlayerMotionShiftSet(stealTarget, temp_r27->unk04[0], 0.0f, 10.0f, 0);
@ -1053,11 +1054,11 @@ static void BallPlayerCatch(omObjData *arg0, BallPlayerWork *arg1) {
}
static s32 ballBooMdl[] = {
0x00020013,
0x00020014,
0x00020015,
0x00020016,
0x00020017,
DATA_MAKE_NUM(DATADIR_BGUEST, 19),
DATA_MAKE_NUM(DATADIR_BGUEST, 20),
DATA_MAKE_NUM(DATADIR_BGUEST, 21),
DATA_MAKE_NUM(DATADIR_BGUEST, 22),
DATA_MAKE_NUM(DATADIR_BGUEST, 23),
-1
};
@ -1075,7 +1076,7 @@ static void BallBooCreate(void) {
temp_r31->unk00_field2 = 0;
temp_r31->unk01 = 0;
SetBallBooState(1);
temp_r31->unk04 = BoardModelCreate(0x20012, ballBooMdl, 0);
temp_r31->unk04 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BGUEST, 18), ballBooMdl, 0);
BoardModelAlphaSet(temp_r31->unk04, 0xFF);
BoardModelLayerSet(temp_r31->unk04, 0);
BoardModelCameraSet(temp_r31->unk04, 1);
@ -1098,7 +1099,7 @@ static void BallBooCreate(void) {
ballBooObj->rot.x = (sp8.x - ballBooObj->trans.x) / 60.0f;
ballBooObj->rot.y = (sp8.y - ballBooObj->trans.y) / 60.0f;
ballBooObj->rot.z = (sp8.z - ballBooObj->trans.z) / 60.0f;
temp_r31->unk02 = 0x3C;
temp_r31->unk02 = 60;
ballBooObj->scale.x = 1.0f;
ballBooObj->scale.z = 1.0f;
sp8.x = sp14.x - ballBooObj->trans.x;
@ -1122,7 +1123,7 @@ static void SetBallBooState(s32 arg0) {
ballBooObj->rot.x = (sp8.x - ballBooObj->trans.x) / 30.0f;
ballBooObj->rot.y = (sp8.y - ballBooObj->trans.y) / 30.0f;
ballBooObj->rot.z = (sp8.z - ballBooObj->trans.z) / 30.0f;
temp_r31->unk02 = 0x1E;
temp_r31->unk02 = 30;
BoardModelMotionShiftSet(temp_r31->unk04, 1, 0.0f, 10.0f, 0x40000001);
}
if (arg0 == 5) {
@ -1210,7 +1211,7 @@ static void BallBooBattle(omObjData *arg0, BallBooWork *arg1) {
if (attackTimer != 0) {
attackTimer--;
}
if (battleTimer >= 0x78) {
if (battleTimer >= 120) {
SetBallBooState(4);
return;
}
@ -1221,14 +1222,14 @@ static void BallBooBattle(omObjData *arg0, BallBooWork *arg1) {
}
return;
}
if (BoardRandMod(0x64) <= 0x46) {
if (BoardRandMod(100) <= 70) {
BoardModelMotionStart(arg1->unk04, 2, 0);
arg1->unk00_field2 = 1;
if (BoardRandMod(0x64) > 0x32 && attackTimer == 0) {
if (BoardRandMod(100) > 50 && attackTimer == 0) {
temp_r29 = GWPlayer[stealTarget].character;
HuAudFXPlay(booSfxTbl[1][temp_r29]);
omVibrate(stealTarget, 0xC, 6, 6);
attackTimer = 0x30;
omVibrate(stealTarget, 12, 6, 6);
attackTimer = 48;
}
}
}
@ -1236,10 +1237,10 @@ static void BallBooBattle(omObjData *arg0, BallBooWork *arg1) {
static void BallBooAttack(omObjData *arg0, BallBooWork *arg1) {
float var_f29;
if (arg1->unk02 < 0x5A) {
if (arg1->unk02 < 90) {
arg1->unk02 += 6;
if (arg1->unk02 >= 0x5A) {
arg1->unk02 = 0x5A;
if (arg1->unk02 >= 90) {
arg1->unk02 = 90;
SetBallBooState(0);
SetBallPlayerState(5);
}
@ -1263,7 +1264,7 @@ static void BallBooFlash(omObjData *arg0, BallBooWork *arg1) {
arg0->rot.x = (sp8.x - arg0->trans.x) / 72.0f;
arg0->rot.y = (sp8.y - arg0->trans.y) / 72.0f;
arg0->rot.z = (sp8.z - arg0->trans.z) / 72.0f;
arg1->unk02 = 0x48;
arg1->unk02 = 72;
}
}
@ -1281,7 +1282,7 @@ static void TakeBallCoin(void) {
ballTakeCoinObj->trans.z = sp8.z;
var_r31 = ballTakeCoinObj->data;
for (i = 0; i < 10; i++, var_r31++) {
var_r31->unk00 = BoardModelCreate(0x7000A, NULL, 1);
var_r31->unk00 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 10), NULL, 1);
BoardModelCameraSet(var_r31->unk00, 1);
fn_8006DDE8(var_r31->unk00, -1.0f);
BoardModelScaleSet(var_r31->unk00, 0.5f, 0.5f, 0.5f);
@ -1358,7 +1359,7 @@ void TakeBallStar(void) {
temp_r31 = OM_GET_WORK_PTR(ballTakeCoinObj, BallTakeCoinWork);
temp_r31->unk00_field0 = 0;
temp_r31->unk01 = 0;
temp_r31->unk02 = BoardModelCreate(0x7000B, 0, 0);
temp_r31->unk02 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 11), 0, 0);
BoardPlayerPosGet(stealTarget, &sp8);
ballTakeCoinObj->trans.x = sp8.x;
ballTakeCoinObj->trans.y = sp8.y + 150.0f;
@ -1430,27 +1431,27 @@ BOOL BoardBooStealLightCheck(void) {
}
static s8 stealSuccessTbl[][3] = {
{ 0x00, 0x00, 0x00 },
{ 0x01, 0x06, 0x01 },
{ 0x07, 0x07, 0x03 },
{ 0x08, 0x0C, 0x02 },
{ 0x0D, 0x0F, 0x03 },
{ 0x10, 0x12, 0x04 },
{ 0x13, 0x14, 0x06 },
{ 0x15, 0x17, 0x05 },
{ 0x18, 0x1A, 0x06 },
{ 0x1B, 0x1C, 0x07 },
{ 0x1D, 0x1D, 0x08 },
{ 0x1E, 0x63, 0x09 }
{ 0, 0, 0 },
{ 1, 6, 1 },
{ 7, 7, 3 },
{ 8, 12, 2 },
{ 13, 15, 3 },
{ 16, 18, 4 },
{ 19, 20, 6 },
{ 21, 23, 5 },
{ 24, 26, 6 },
{ 27, 28, 7 },
{ 29, 29, 8 },
{ 30, 99, 9 }
};
static s8 stealTbl[][3] = {
{ 0x01, 0x05, 0x0F },
{ 0x06, 0x0F, 0x19 },
{ 0x10, 0x19, 0x1B },
{ 0x1A, 0x23, 0x1E },
{ 0x24, 0x2D, 0x20 },
{ 0x2E, 0x32, 0x23 }
{ 1, 5, 15 },
{ 6, 15, 25 },
{ 16, 25, 27 },
{ 26, 35, 30 },
{ 36, 45, 32 },
{ 46, 50, 35 }
};
static void UpdatePlayerCoins(void) {
@ -1460,12 +1461,12 @@ static void UpdatePlayerCoins(void) {
s32 i;
sp8 = punchCount;
if (punchCount > 0x63) {
punchCount = 0x63;
if (punchCount > 99) {
punchCount = 99;
}
var_r30 = GWSystem.turn;
if (var_r30 > 0x32) {
var_r30 = 0x32;
if (var_r30 > 50) {
var_r30 = 50;
}
for (stealSuccess = i = 0; i < 12; i++) {
if (punchCount >= stealSuccessTbl[i][0] && punchCount <= stealSuccessTbl[i][1]) {

View file

@ -1782,7 +1782,7 @@ void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2) {
temp_r26 = OM_GET_WORK_PTR(temp_r3, bitcopy2);
temp_r26->field00_bit0 = 1;
for (var_r19 = 0; var_r19 < 0xB4U; var_r19++) {
for (var_r19 = 0; var_r19 < 180; var_r19++) {
if (BoardPlayerMotBlendCheck(arg0) != 0)
break;
HuPrcVSleep();
@ -1811,9 +1811,9 @@ void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2) {
temp_r26->field00_bit0 = 1;
return;
}
if (abs(sp1C) <= 0x5A) {
if (abs(sp1C) <= 90) {
var_r20 = boardMotTbl[var_r18];
} else if (abs(sp1C) <= 0xB4) {
} else if (abs(sp1C) <= 180) {
var_r20 = boardMotRevTbl[var_r18];
} else {
temp_r26->field00_bit0 = 1;
@ -1822,7 +1822,7 @@ void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2) {
temp_r26->unk_04h = BoardPlayerMotionCreate(arg0, var_r20);
OSs16tof32(&arg2, &var_f27);
temp_f26 = var_f27 / 59.0f;
if (0.0f != temp_f26) {
if (temp_f26 != 0.0f) {
var_f27 = 1.0f / temp_f26;
} else {
var_f27 = 1.0f;
@ -1830,7 +1830,7 @@ void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2) {
if (GWPlayer[arg0].bowser_suit != 0) {
BoardBowserSuitMotionSetWalk();
BoardModelMotionSpeedSet(BoardBowserSuitModelGet(), var_f27 / 2);
} else if (var_f21 = 8.0f * temp_f26, abs(sp1C) > 0x2D) {
} else if (var_f21 = 8.0f * temp_f26, abs(sp1C) > 45) {
var_r22 = temp_r26->unk_04h;
BoardPlayerMotionShiftSet(arg0, var_r22, var_f24, var_f21, 0);
BoardPlayerMotionSpeedSet(arg0, var_f27);

View file

@ -457,7 +457,7 @@ void Hu3D3Dto2D(Vec *arg0, s16 arg1, Vec *arg2) {
temp_r31 = &Hu3DCamera[i];
C_MTXLookAt(sp1C, &temp_r31->pos, &temp_r31->up, &temp_r31->target);
PSMTXMultVec(sp1C, arg0, &sp10);
temp_f31 = (sin((temp_r31->fov / 2) * M_PI / 180.0) / cos((temp_r31->fov / 2) * M_PI / 180.0)) * sp10.z * 1.2000000476837158;
temp_f31 = (sin((temp_r31->fov / 2) * M_PI / 180.0) / cos((temp_r31->fov / 2) * M_PI / 180.0)) * sp10.z * 1.2f;
temp_f30 = (sin((temp_r31->fov / 2) * M_PI / 180.0) / cos((temp_r31->fov / 2) * M_PI / 180.0)) * sp10.z;
arg2->x = 288.0f + sp10.x * (288.0f / -temp_f31);
arg2->y = 240.0f + sp10.y * (240.0f / temp_f30);