Matched REL/w06/mg_coin + some data cleanup
This commit is contained in:
parent
dd746343cb
commit
dc4826c0af
8 changed files with 938 additions and 178 deletions
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@ -1,16 +1,20 @@
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#include "game/board/boo.h"
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#include "game/audio.h"
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#include "game/chrman.h"
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#include "game/data.h"
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#include "game/flag.h"
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#include "game/gamework.h"
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#include "game/gamework_data.h"
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#include "game/hsfman.h"
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#include "game/objsub.h"
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#include "game/pad.h"
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#include "game/process.h"
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#include "game/sprite.h"
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#include "game/window.h"
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#include "game/board/main.h"
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#include "game/board/model.h"
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#include "game/board/player.h"
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#include "game/board/space.h"
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#include "game/board/window.h"
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#include "math.h"
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@ -22,8 +26,7 @@ typedef struct {
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s8 unk01;
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s8 unk02;
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char unk03[1];
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s16 unk04;
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s16 unk06;
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s16 unk04[2];
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} BooEventWork;
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typedef struct {
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@ -92,8 +95,6 @@ typedef struct {
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float unk04;
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} BallTakeCoinWork;
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void BoardSpaceCameraSet(u16);
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static void ComSetupStealPlayer(s32 arg0);
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static void ComSetStealPlayerInput(s32 arg0, s32 arg1);
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static void ExecCoinSteal(void);
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@ -152,14 +153,14 @@ static omObjData *ballObj;
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static omObjData *booEventObj;
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static s32 booPlayerMotTbl[8][6] = {
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{ 0x0009000B, 0x00090013, 0x0009001B, 0x00090023, 0x0009002B, 0x00090033 },
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{ 0x0009000C, 0x00090014, 0x0009001C, 0x00090024, 0x0009002C, 0x00090034 },
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{ 0x0009000D, 0x00090015, 0x0009001D, 0x00090025, 0x0009002D, 0x00090035 },
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{ 0x0009000E, 0x00090016, 0x0009001E, 0x00090026, 0x0009002E, 0x00090036 },
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{ 0x0009000F, 0x00090017, 0x0009001F, 0x00090027, 0x0009002F, 0x00090037 },
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{ 0x00090010, 0x00090018, 0x00090020, 0x00090028, 0x00090030, 0x00090038 },
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{ 0x00090011, 0x00090019, 0x00090021, 0x00090029, 0x00090031, 0x00090039 },
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{ 0x00090012, 0x0009001A, 0x00090022, 0x0009002A, 0x00090032, 0x0009003A }
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{ DATA_MAKE_NUM(DATADIR_BYOKODORI, 11), DATA_MAKE_NUM(DATADIR_BYOKODORI, 19), DATA_MAKE_NUM(DATADIR_BYOKODORI, 27), DATA_MAKE_NUM(DATADIR_BYOKODORI, 35), DATA_MAKE_NUM(DATADIR_BYOKODORI, 43), DATA_MAKE_NUM(DATADIR_BYOKODORI, 51) },
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{ DATA_MAKE_NUM(DATADIR_BYOKODORI, 12), DATA_MAKE_NUM(DATADIR_BYOKODORI, 20), DATA_MAKE_NUM(DATADIR_BYOKODORI, 28), DATA_MAKE_NUM(DATADIR_BYOKODORI, 36), DATA_MAKE_NUM(DATADIR_BYOKODORI, 44), DATA_MAKE_NUM(DATADIR_BYOKODORI, 52) },
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{ DATA_MAKE_NUM(DATADIR_BYOKODORI, 13), DATA_MAKE_NUM(DATADIR_BYOKODORI, 21), DATA_MAKE_NUM(DATADIR_BYOKODORI, 29), DATA_MAKE_NUM(DATADIR_BYOKODORI, 37), DATA_MAKE_NUM(DATADIR_BYOKODORI, 45), DATA_MAKE_NUM(DATADIR_BYOKODORI, 53) },
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{ DATA_MAKE_NUM(DATADIR_BYOKODORI, 14), DATA_MAKE_NUM(DATADIR_BYOKODORI, 22), DATA_MAKE_NUM(DATADIR_BYOKODORI, 30), DATA_MAKE_NUM(DATADIR_BYOKODORI, 38), DATA_MAKE_NUM(DATADIR_BYOKODORI, 46), DATA_MAKE_NUM(DATADIR_BYOKODORI, 54) },
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{ DATA_MAKE_NUM(DATADIR_BYOKODORI, 15), DATA_MAKE_NUM(DATADIR_BYOKODORI, 23), DATA_MAKE_NUM(DATADIR_BYOKODORI, 31), DATA_MAKE_NUM(DATADIR_BYOKODORI, 39), DATA_MAKE_NUM(DATADIR_BYOKODORI, 47), DATA_MAKE_NUM(DATADIR_BYOKODORI, 55) },
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{ DATA_MAKE_NUM(DATADIR_BYOKODORI, 16), DATA_MAKE_NUM(DATADIR_BYOKODORI, 24), DATA_MAKE_NUM(DATADIR_BYOKODORI, 32), DATA_MAKE_NUM(DATADIR_BYOKODORI, 40), DATA_MAKE_NUM(DATADIR_BYOKODORI, 48), DATA_MAKE_NUM(DATADIR_BYOKODORI, 56) },
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{ DATA_MAKE_NUM(DATADIR_BYOKODORI, 17), DATA_MAKE_NUM(DATADIR_BYOKODORI, 25), DATA_MAKE_NUM(DATADIR_BYOKODORI, 33), DATA_MAKE_NUM(DATADIR_BYOKODORI, 41), DATA_MAKE_NUM(DATADIR_BYOKODORI, 49), DATA_MAKE_NUM(DATADIR_BYOKODORI, 57) },
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{ DATA_MAKE_NUM(DATADIR_BYOKODORI, 18), DATA_MAKE_NUM(DATADIR_BYOKODORI, 26), DATA_MAKE_NUM(DATADIR_BYOKODORI, 34), DATA_MAKE_NUM(DATADIR_BYOKODORI, 42), DATA_MAKE_NUM(DATADIR_BYOKODORI, 50), DATA_MAKE_NUM(DATADIR_BYOKODORI, 58) }
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};
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static s32 booSfxTbl[4][8] = {
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@ -182,17 +183,17 @@ static s32 booSfxTbl[4][8] = {
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};
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static s32 hostMess[] = {
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0x0007000E,
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0x00070014,
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0x0007001A,
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0x00070020,
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0x00070026,
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0x0007002C
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MAKE_MESSID(7, 14),
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MAKE_MESSID(7, 20),
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MAKE_MESSID(7, 26),
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MAKE_MESSID(7, 32),
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MAKE_MESSID(7, 38),
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MAKE_MESSID(7, 44)
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};
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static s32 ballMdlTbl[] = {
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0x00090002,
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0x00090006
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DATA_MAKE_NUM(DATADIR_BYOKODORI, 2),
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DATA_MAKE_NUM(DATADIR_BYOKODORI, 6)
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};
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s16 BoardBooCreate(s32 arg0, Vec *arg1) {
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@ -218,8 +219,8 @@ s16 BoardBooCreate(s32 arg0, Vec *arg1) {
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booEventObj->trans.x = spC.x;
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booEventObj->trans.y = spC.y;
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booEventObj->trans.z = spC.z;
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CreateBallMdl(&temp_r31->unk04, &spC);
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return temp_r31->unk04;
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CreateBallMdl(temp_r31->unk04, &spC);
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return temp_r31->unk04[0];
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}
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void BoardBooKill(void) {
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@ -256,19 +257,19 @@ s32 BoardBooStealTypeSet(s32 arg0) {
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stealType = -1;
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return 0;
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}
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if (_CheckFlag(0x10018)) {
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if (_CheckFlag(FLAG_ID_MAKE(1, 24))) {
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var_r25 = BoardWinPortraitGet();
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var_r28 = hostMess[GWBoardGet()];
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} else {
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var_r25 = 3;
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var_r28 = 0x120019;
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var_r28 = MAKE_MESSID(18, 25);
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}
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BoardWinCreateChoice(1, var_r28, var_r25, 0);
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BoardWinAttrSet(0x10);
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if (stealType == 0) {
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var_r28 = 0x70030;
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var_r28 = MAKE_MESSID(7, 48);
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} else {
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var_r28 = 0x70031;
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var_r28 = MAKE_MESSID(7, 49);
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}
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BoardWinInsertMesSet(var_r28, 0);
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for (i = 0; i < 3; i++) {
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@ -312,10 +313,10 @@ static void ComSetupStealPlayer(s32 arg0) {
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switch (GWPlayer[arg0].diff) {
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case 0:
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var_r29 = 0x5F;
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var_r29 = 95;
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break;
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case 1:
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var_r29 = 0x32;
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var_r29 = 50;
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break;
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case 2:
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var_r29 = 5;
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@ -324,7 +325,7 @@ static void ComSetupStealPlayer(s32 arg0) {
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var_r29 = 0;
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break;
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}
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var_r22 = BoardRandMod(0x64);
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var_r22 = BoardRandMod(100);
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if (var_r22 >= var_r29) {
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var_r24 = 1;
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} else {
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@ -400,9 +401,9 @@ s32 BoardBooStealMain(void) {
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if (var_r31 != -1) {
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stealType = 2;
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BoardPlayerItemRemove(stealTarget, var_r31);
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var_r30 = 0x70004;
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var_r30 = MAKE_MESSID(7, 4);
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} else {
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var_r30 = 0x70003;
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var_r30 = MAKE_MESSID(7, 3);
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}
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BoardCameraMotionWait();
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for (var_r31 = 0; var_r31 < 4; var_r31++) {
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@ -411,7 +412,7 @@ s32 BoardBooStealMain(void) {
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}
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}
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CreateBallPlayer();
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omVibrate(stealTarget, 0xC, 4, 2);
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omVibrate(stealTarget, 12, 4, 2);
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SetBallActive(1);
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while (!CheckBallKill()) {
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HuPrcVSleep();
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@ -470,7 +471,7 @@ static void ExecCoinSteal(void) {
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SetBallPlayerState(4);
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SetBallBooState(3);
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punchCount = 0;
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HuPrcSleep(0x78);
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HuPrcSleep(120);
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while (GetBallBooState() != 0) {
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HuPrcVSleep();
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}
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@ -551,7 +552,7 @@ static void CreateBallView(void) {
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ballObj = omAddObjEx(boardObjMan, 0x1001, 0, 0, -1, BallMain);
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temp_r31 = OM_GET_WORK_PTR(ballObj, BallWork);
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temp_r31->unk00_field0 = 0;
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temp_r31->unk08 = HuSprAnimMake(0x50, 0x50, 2);
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temp_r31->unk08 = HuSprAnimMake(80, 80, 2);
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temp_r29 = temp_r31->unk08->bmp;
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temp_r29->data = HuMemDirectMallocNum(HEAP_SYSTEM, 0x3200, MEMORY_DEFAULT_NUM);
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memset(temp_r29->data, 0, 0x3200);
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@ -559,7 +560,7 @@ static void CreateBallView(void) {
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Hu3DModelLayerSet(temp_r31->unk04, 3);
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Hu3DModelCameraSet(temp_r31->unk04, 1);
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temp_r31->unk06 = Hu3DProjectionCreate(temp_r31->unk08, 25.0f, 100.0f, 13000.0f);
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Hu3DModelProjectionSet(BoardModelIDGet(temp_r28->unk06), temp_r31->unk06);
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Hu3DModelProjectionSet(BoardModelIDGet(temp_r28->unk04[1]), temp_r31->unk06);
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Hu3DProjectionTPLvlSet(temp_r31->unk06, 0.0f);
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ballCameraObj = omAddObjEx(boardObjMan, 0x7E03, 0, 0, -1, UpdateBallCamera);
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temp_r30 = OM_GET_WORK_PTR(ballCameraObj, BallCameraWork);
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@ -589,7 +590,7 @@ static void SetBallView(s32 arg0) {
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BoardSpaceCameraSet(var_r31);
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BoardModelCameraSetAll(var_r31);
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BoardCameraMaskSet((u16) var_r31);
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BoardCameraScissorSet(0, 0, 0x280, 0x1E0);
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BoardCameraScissorSet(0, 0, 640, 480);
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}
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static void SetBallActive(s32 arg0) {
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@ -623,7 +624,7 @@ static void BallMain(omObjData *arg0) {
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s16 *temp_r29;
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if (booKillF != 0 || BoardIsKill() != 0) {
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temp_r29 = (s16*) &OM_GET_WORK_PTR(booEventObj, BooEventWork)->unk04;
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temp_r29 = OM_GET_WORK_PTR(booEventObj, BooEventWork)->unk04;
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Hu3DModelProjectionReset(BoardModelIDGet(temp_r29[1]), temp_r30->unk06);
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Hu3DProjectionKill(temp_r30->unk06);
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Hu3DModelKill(temp_r30->unk04);
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@ -642,8 +643,8 @@ static void BallMain(omObjData *arg0) {
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sp14.z = cos(sp20.y * M_PI / 180.0) * sin(sp20.x * M_PI / 180.0);
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if (temp_r30->unk01 != 0) {
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temp_r30->unk02 += temp_r30->unk01;
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if (temp_r30->unk02 > 0xFF) {
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temp_r30->unk02 = 0xFF;
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if (temp_r30->unk02 > 255) {
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temp_r30->unk02 = 255;
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temp_r30->unk01 = 0;
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} else if (temp_r30->unk02 < 0) {
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temp_r30->unk02 = 0;
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@ -671,15 +672,15 @@ static void BallRenderHook(void) {
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temp_r31 = OM_GET_WORK_PTR(ballObj, BallWork);
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sp10.a = sp10.r = sp10.g = sp10.b = 0;
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GXSetCopyClear(sp10, -1);
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GXSetTexCopySrc(0, 0, 0xA0, 0xA0);
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GXSetTexCopyDst(0x50, 0x50, GX_TF_RGB5A3, GX_TRUE);
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GXSetTexCopySrc(0, 0, 160, 160);
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GXSetTexCopyDst(80, 80, GX_TF_RGB5A3, GX_TRUE);
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GXCopyTex(temp_r31->unk08->bmp->data, GX_TRUE);
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DCFlushRange(temp_r31->unk08->bmp->data, 0x3200);
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DCFlushRange(temp_r31->unk08->bmp->data, 12800);
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GXPixModeSync();
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C_MTXPerspective(sp68, 25.0f, 1.2f, 100.0f, 13000.0f);
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GXSetProjection(sp68, GX_PERSPECTIVE);
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GXSetViewport(0.0f, 0.0f, 160.0f, 160.0f, 0.0f, 1.0f);
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GXSetScissor(0, 0, 0xA0, 0xA0);
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GXSetScissor(0, 0, 160, 160);
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GXClearVtxDesc();
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GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
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GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_TEX_ST, GX_RGBA6, 0);
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@ -710,8 +711,8 @@ static void BallRenderHook(void) {
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sp20.z = 0.0f;
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C_MTXLookAt(sp38, &sp2C, &sp20, &sp14);
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GXLoadPosMtxImm(sp38, GX_PNMTX0);
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sp2C.x = sin(5 * M_PI / 72) * 20000.0 * 1.2000000476837158;
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sp2C.y = sin(5 * M_PI / 72) * 20000.0 * 0.8333333134651184;
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sp2C.x = sin(5 * M_PI / 72) * 20000.0 * 1.2f;
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sp2C.y = sin(5 * M_PI / 72) * 20000.0 * 0.8333333f;
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sp2C.z = -9000.0f;
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GXBegin(GX_QUADS, GX_VTXFMT0, 4);
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GXPosition3f32(-sp2C.x, -sp2C.y, sp2C.z);
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@ -730,7 +731,7 @@ static void ExecBoo(omObjData *arg0) {
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if (temp_r30->unk00_field0 != 0 || BoardIsKill()) {
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for (i = 0; i < 2; i++) {
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BoardModelKill(((s16*) ((u8*) temp_r30 + 4))[i]);
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BoardModelKill(((s16*) temp_r30->unk04)[i]);
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}
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BoardWinKill();
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booEventObj = NULL;
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@ -801,8 +802,8 @@ static void CreateBallPlayer(void) {
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temp_r30->unk04[i] = BoardPlayerMotionCreate(stealTarget, var_r26);
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}
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if (stealType == 2) {
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temp_r30->unk00 = BoardModelCreate(0x70076, 0, 0);
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temp_r30->unk02 = BoardModelCreate(0x70082, 0, 0);
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temp_r30->unk00 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 118), 0, 0);
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temp_r30->unk02 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 130), 0, 0);
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BoardModelLayerSet(temp_r30->unk00, 0);
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BoardModelLayerSet(temp_r30->unk02, 0);
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BoardModelCameraSet(temp_r30->unk00, 1);
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@ -911,7 +912,7 @@ static void BallPlayerZoomOut(omObjData *arg0, BallPlayerWork *arg1) {
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sp8.x = sp14.x + 120.0 * sin(-M_PI / 2);
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sp8.y = sp14.y;
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sp8.z = sp14.z + 120.0 * cos(-M_PI / 2);
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BoardPlayerPosLerpStart(stealTarget, &sp14, &sp8, 0x14);
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BoardPlayerPosLerpStart(stealTarget, &sp14, &sp8, 20);
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var_r29 = GWPlayer[stealTarget].character;
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HuAudFXPlay(booSfxTbl[0][var_r29]);
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SetBallPlayerState(3);
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@ -933,7 +934,7 @@ static void BallPlayerScare(omObjData *arg0, BallPlayerWork *arg1) {
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BoardPlayerMotionShiftSet(stealTarget, temp_r29->unk04[3], 0.0f, 10.0f, 0x40000001);
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SetBallPlayerState(0);
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} else {
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BoardPlayerMotBlendSet(stealTarget, temp_f31, 0xF);
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BoardPlayerMotBlendSet(stealTarget, temp_f31, 15);
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SetBallPlayerState(2);
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}
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}
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@ -954,25 +955,25 @@ static void BallPlayerPunch(omObjData *arg0, BallPlayerWork *arg1) {
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var_r31 = 0;
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temp_r29 = arg0->data;
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if (GWPlayer[stealTarget].com) {
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temp_r30 = BoardRandMod(0x64);
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temp_r30 = BoardRandMod(100);
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switch (GWPlayer[stealTarget].diff) {
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case 0:
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if (temp_r30 > 0x5A) {
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if (temp_r30 > 90) {
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var_r31 = 0x100;
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}
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break;
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case 1:
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if (temp_r30 > 0x53) {
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if (temp_r30 > 83) {
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var_r31 = 0x100;
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}
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break;
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case 2:
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if (temp_r30 > 0x4B) {
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if (temp_r30 > 75) {
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var_r31 = 0x100;
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}
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break;
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case 3:
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if (temp_r30 > 0x44) {
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if (temp_r30 > 68) {
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var_r31 = 0x100;
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}
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break;
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@ -980,7 +981,7 @@ static void BallPlayerPunch(omObjData *arg0, BallPlayerWork *arg1) {
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} else {
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var_r31 = HuPadBtnDown[GWPlayer[stealTarget].port] & 0x100;
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}
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||||
if ((var_r31 & 0x100) && GetBallBooState() == 3 && battleTimer < 0x78) {
|
||||
if ((var_r31 & 0x100) && GetBallBooState() == 3 && battleTimer < 120) {
|
||||
punchCount++;
|
||||
}
|
||||
if (arg1->unk00_field1 != 0) {
|
||||
|
|
@ -1029,13 +1030,13 @@ static void BallPlayerCatch(omObjData *arg0, BallPlayerWork *arg1) {
|
|||
if (stealType == 0) {
|
||||
UpdatePlayerCoins();
|
||||
HuAudFXPlay(booSfxTbl[2][temp_r28]);
|
||||
omVibrate(stealTarget, 0xC, 4, 2);
|
||||
omVibrate(stealTarget, 12, 4, 2);
|
||||
TakeBallCoin();
|
||||
}
|
||||
if (stealType == 1) {
|
||||
BoardPlayerStarsAdd(stealTarget, -1);
|
||||
HuAudFXPlay(booSfxTbl[2][temp_r28]);
|
||||
omVibrate(stealTarget, 0xC, 4, 2);
|
||||
omVibrate(stealTarget, 12, 4, 2);
|
||||
TakeBallStar();
|
||||
}
|
||||
BoardPlayerMotionShiftSet(stealTarget, temp_r27->unk04[0], 0.0f, 10.0f, 0);
|
||||
|
|
@ -1053,11 +1054,11 @@ static void BallPlayerCatch(omObjData *arg0, BallPlayerWork *arg1) {
|
|||
}
|
||||
|
||||
static s32 ballBooMdl[] = {
|
||||
0x00020013,
|
||||
0x00020014,
|
||||
0x00020015,
|
||||
0x00020016,
|
||||
0x00020017,
|
||||
DATA_MAKE_NUM(DATADIR_BGUEST, 19),
|
||||
DATA_MAKE_NUM(DATADIR_BGUEST, 20),
|
||||
DATA_MAKE_NUM(DATADIR_BGUEST, 21),
|
||||
DATA_MAKE_NUM(DATADIR_BGUEST, 22),
|
||||
DATA_MAKE_NUM(DATADIR_BGUEST, 23),
|
||||
-1
|
||||
};
|
||||
|
||||
|
|
@ -1075,7 +1076,7 @@ static void BallBooCreate(void) {
|
|||
temp_r31->unk00_field2 = 0;
|
||||
temp_r31->unk01 = 0;
|
||||
SetBallBooState(1);
|
||||
temp_r31->unk04 = BoardModelCreate(0x20012, ballBooMdl, 0);
|
||||
temp_r31->unk04 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BGUEST, 18), ballBooMdl, 0);
|
||||
BoardModelAlphaSet(temp_r31->unk04, 0xFF);
|
||||
BoardModelLayerSet(temp_r31->unk04, 0);
|
||||
BoardModelCameraSet(temp_r31->unk04, 1);
|
||||
|
|
@ -1098,7 +1099,7 @@ static void BallBooCreate(void) {
|
|||
ballBooObj->rot.x = (sp8.x - ballBooObj->trans.x) / 60.0f;
|
||||
ballBooObj->rot.y = (sp8.y - ballBooObj->trans.y) / 60.0f;
|
||||
ballBooObj->rot.z = (sp8.z - ballBooObj->trans.z) / 60.0f;
|
||||
temp_r31->unk02 = 0x3C;
|
||||
temp_r31->unk02 = 60;
|
||||
ballBooObj->scale.x = 1.0f;
|
||||
ballBooObj->scale.z = 1.0f;
|
||||
sp8.x = sp14.x - ballBooObj->trans.x;
|
||||
|
|
@ -1122,7 +1123,7 @@ static void SetBallBooState(s32 arg0) {
|
|||
ballBooObj->rot.x = (sp8.x - ballBooObj->trans.x) / 30.0f;
|
||||
ballBooObj->rot.y = (sp8.y - ballBooObj->trans.y) / 30.0f;
|
||||
ballBooObj->rot.z = (sp8.z - ballBooObj->trans.z) / 30.0f;
|
||||
temp_r31->unk02 = 0x1E;
|
||||
temp_r31->unk02 = 30;
|
||||
BoardModelMotionShiftSet(temp_r31->unk04, 1, 0.0f, 10.0f, 0x40000001);
|
||||
}
|
||||
if (arg0 == 5) {
|
||||
|
|
@ -1210,7 +1211,7 @@ static void BallBooBattle(omObjData *arg0, BallBooWork *arg1) {
|
|||
if (attackTimer != 0) {
|
||||
attackTimer--;
|
||||
}
|
||||
if (battleTimer >= 0x78) {
|
||||
if (battleTimer >= 120) {
|
||||
SetBallBooState(4);
|
||||
return;
|
||||
}
|
||||
|
|
@ -1221,14 +1222,14 @@ static void BallBooBattle(omObjData *arg0, BallBooWork *arg1) {
|
|||
}
|
||||
return;
|
||||
}
|
||||
if (BoardRandMod(0x64) <= 0x46) {
|
||||
if (BoardRandMod(100) <= 70) {
|
||||
BoardModelMotionStart(arg1->unk04, 2, 0);
|
||||
arg1->unk00_field2 = 1;
|
||||
if (BoardRandMod(0x64) > 0x32 && attackTimer == 0) {
|
||||
if (BoardRandMod(100) > 50 && attackTimer == 0) {
|
||||
temp_r29 = GWPlayer[stealTarget].character;
|
||||
HuAudFXPlay(booSfxTbl[1][temp_r29]);
|
||||
omVibrate(stealTarget, 0xC, 6, 6);
|
||||
attackTimer = 0x30;
|
||||
omVibrate(stealTarget, 12, 6, 6);
|
||||
attackTimer = 48;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1236,10 +1237,10 @@ static void BallBooBattle(omObjData *arg0, BallBooWork *arg1) {
|
|||
static void BallBooAttack(omObjData *arg0, BallBooWork *arg1) {
|
||||
float var_f29;
|
||||
|
||||
if (arg1->unk02 < 0x5A) {
|
||||
if (arg1->unk02 < 90) {
|
||||
arg1->unk02 += 6;
|
||||
if (arg1->unk02 >= 0x5A) {
|
||||
arg1->unk02 = 0x5A;
|
||||
if (arg1->unk02 >= 90) {
|
||||
arg1->unk02 = 90;
|
||||
SetBallBooState(0);
|
||||
SetBallPlayerState(5);
|
||||
}
|
||||
|
|
@ -1263,7 +1264,7 @@ static void BallBooFlash(omObjData *arg0, BallBooWork *arg1) {
|
|||
arg0->rot.x = (sp8.x - arg0->trans.x) / 72.0f;
|
||||
arg0->rot.y = (sp8.y - arg0->trans.y) / 72.0f;
|
||||
arg0->rot.z = (sp8.z - arg0->trans.z) / 72.0f;
|
||||
arg1->unk02 = 0x48;
|
||||
arg1->unk02 = 72;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1281,7 +1282,7 @@ static void TakeBallCoin(void) {
|
|||
ballTakeCoinObj->trans.z = sp8.z;
|
||||
var_r31 = ballTakeCoinObj->data;
|
||||
for (i = 0; i < 10; i++, var_r31++) {
|
||||
var_r31->unk00 = BoardModelCreate(0x7000A, NULL, 1);
|
||||
var_r31->unk00 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 10), NULL, 1);
|
||||
BoardModelCameraSet(var_r31->unk00, 1);
|
||||
fn_8006DDE8(var_r31->unk00, -1.0f);
|
||||
BoardModelScaleSet(var_r31->unk00, 0.5f, 0.5f, 0.5f);
|
||||
|
|
@ -1358,7 +1359,7 @@ void TakeBallStar(void) {
|
|||
temp_r31 = OM_GET_WORK_PTR(ballTakeCoinObj, BallTakeCoinWork);
|
||||
temp_r31->unk00_field0 = 0;
|
||||
temp_r31->unk01 = 0;
|
||||
temp_r31->unk02 = BoardModelCreate(0x7000B, 0, 0);
|
||||
temp_r31->unk02 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 11), 0, 0);
|
||||
BoardPlayerPosGet(stealTarget, &sp8);
|
||||
ballTakeCoinObj->trans.x = sp8.x;
|
||||
ballTakeCoinObj->trans.y = sp8.y + 150.0f;
|
||||
|
|
@ -1430,27 +1431,27 @@ BOOL BoardBooStealLightCheck(void) {
|
|||
}
|
||||
|
||||
static s8 stealSuccessTbl[][3] = {
|
||||
{ 0x00, 0x00, 0x00 },
|
||||
{ 0x01, 0x06, 0x01 },
|
||||
{ 0x07, 0x07, 0x03 },
|
||||
{ 0x08, 0x0C, 0x02 },
|
||||
{ 0x0D, 0x0F, 0x03 },
|
||||
{ 0x10, 0x12, 0x04 },
|
||||
{ 0x13, 0x14, 0x06 },
|
||||
{ 0x15, 0x17, 0x05 },
|
||||
{ 0x18, 0x1A, 0x06 },
|
||||
{ 0x1B, 0x1C, 0x07 },
|
||||
{ 0x1D, 0x1D, 0x08 },
|
||||
{ 0x1E, 0x63, 0x09 }
|
||||
{ 0, 0, 0 },
|
||||
{ 1, 6, 1 },
|
||||
{ 7, 7, 3 },
|
||||
{ 8, 12, 2 },
|
||||
{ 13, 15, 3 },
|
||||
{ 16, 18, 4 },
|
||||
{ 19, 20, 6 },
|
||||
{ 21, 23, 5 },
|
||||
{ 24, 26, 6 },
|
||||
{ 27, 28, 7 },
|
||||
{ 29, 29, 8 },
|
||||
{ 30, 99, 9 }
|
||||
};
|
||||
|
||||
static s8 stealTbl[][3] = {
|
||||
{ 0x01, 0x05, 0x0F },
|
||||
{ 0x06, 0x0F, 0x19 },
|
||||
{ 0x10, 0x19, 0x1B },
|
||||
{ 0x1A, 0x23, 0x1E },
|
||||
{ 0x24, 0x2D, 0x20 },
|
||||
{ 0x2E, 0x32, 0x23 }
|
||||
{ 1, 5, 15 },
|
||||
{ 6, 15, 25 },
|
||||
{ 16, 25, 27 },
|
||||
{ 26, 35, 30 },
|
||||
{ 36, 45, 32 },
|
||||
{ 46, 50, 35 }
|
||||
};
|
||||
|
||||
static void UpdatePlayerCoins(void) {
|
||||
|
|
@ -1460,12 +1461,12 @@ static void UpdatePlayerCoins(void) {
|
|||
s32 i;
|
||||
|
||||
sp8 = punchCount;
|
||||
if (punchCount > 0x63) {
|
||||
punchCount = 0x63;
|
||||
if (punchCount > 99) {
|
||||
punchCount = 99;
|
||||
}
|
||||
var_r30 = GWSystem.turn;
|
||||
if (var_r30 > 0x32) {
|
||||
var_r30 = 0x32;
|
||||
if (var_r30 > 50) {
|
||||
var_r30 = 50;
|
||||
}
|
||||
for (stealSuccess = i = 0; i < 12; i++) {
|
||||
if (punchCount >= stealSuccessTbl[i][0] && punchCount <= stealSuccessTbl[i][1]) {
|
||||
|
|
|
|||
|
|
@ -1782,7 +1782,7 @@ void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2) {
|
|||
temp_r26 = OM_GET_WORK_PTR(temp_r3, bitcopy2);
|
||||
temp_r26->field00_bit0 = 1;
|
||||
|
||||
for (var_r19 = 0; var_r19 < 0xB4U; var_r19++) {
|
||||
for (var_r19 = 0; var_r19 < 180; var_r19++) {
|
||||
if (BoardPlayerMotBlendCheck(arg0) != 0)
|
||||
break;
|
||||
HuPrcVSleep();
|
||||
|
|
@ -1811,9 +1811,9 @@ void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2) {
|
|||
temp_r26->field00_bit0 = 1;
|
||||
return;
|
||||
}
|
||||
if (abs(sp1C) <= 0x5A) {
|
||||
if (abs(sp1C) <= 90) {
|
||||
var_r20 = boardMotTbl[var_r18];
|
||||
} else if (abs(sp1C) <= 0xB4) {
|
||||
} else if (abs(sp1C) <= 180) {
|
||||
var_r20 = boardMotRevTbl[var_r18];
|
||||
} else {
|
||||
temp_r26->field00_bit0 = 1;
|
||||
|
|
@ -1822,7 +1822,7 @@ void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2) {
|
|||
temp_r26->unk_04h = BoardPlayerMotionCreate(arg0, var_r20);
|
||||
OSs16tof32(&arg2, &var_f27);
|
||||
temp_f26 = var_f27 / 59.0f;
|
||||
if (0.0f != temp_f26) {
|
||||
if (temp_f26 != 0.0f) {
|
||||
var_f27 = 1.0f / temp_f26;
|
||||
} else {
|
||||
var_f27 = 1.0f;
|
||||
|
|
@ -1830,7 +1830,7 @@ void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2) {
|
|||
if (GWPlayer[arg0].bowser_suit != 0) {
|
||||
BoardBowserSuitMotionSetWalk();
|
||||
BoardModelMotionSpeedSet(BoardBowserSuitModelGet(), var_f27 / 2);
|
||||
} else if (var_f21 = 8.0f * temp_f26, abs(sp1C) > 0x2D) {
|
||||
} else if (var_f21 = 8.0f * temp_f26, abs(sp1C) > 45) {
|
||||
var_r22 = temp_r26->unk_04h;
|
||||
BoardPlayerMotionShiftSet(arg0, var_r22, var_f24, var_f21, 0);
|
||||
BoardPlayerMotionSpeedSet(arg0, var_f27);
|
||||
|
|
|
|||
|
|
@ -457,7 +457,7 @@ void Hu3D3Dto2D(Vec *arg0, s16 arg1, Vec *arg2) {
|
|||
temp_r31 = &Hu3DCamera[i];
|
||||
C_MTXLookAt(sp1C, &temp_r31->pos, &temp_r31->up, &temp_r31->target);
|
||||
PSMTXMultVec(sp1C, arg0, &sp10);
|
||||
temp_f31 = (sin((temp_r31->fov / 2) * M_PI / 180.0) / cos((temp_r31->fov / 2) * M_PI / 180.0)) * sp10.z * 1.2000000476837158;
|
||||
temp_f31 = (sin((temp_r31->fov / 2) * M_PI / 180.0) / cos((temp_r31->fov / 2) * M_PI / 180.0)) * sp10.z * 1.2f;
|
||||
temp_f30 = (sin((temp_r31->fov / 2) * M_PI / 180.0) / cos((temp_r31->fov / 2) * M_PI / 180.0)) * sp10.z;
|
||||
arg2->x = 288.0f + sp10.x * (288.0f / -temp_f31);
|
||||
arg2->y = 240.0f + sp10.y * (240.0f / temp_f30);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue