Matched REL/w06/mg_coin + some data cleanup
This commit is contained in:
parent
dd746343cb
commit
dc4826c0af
8 changed files with 938 additions and 178 deletions
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@ -52,29 +52,29 @@ fn_1_4460 = .text:0x00004460; // type:function size:0x418 scope:local
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fn_1_4878 = .text:0x00004878; // type:function size:0x198
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fn_1_4878 = .text:0x00004878; // type:function size:0x198
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fn_1_4A10 = .text:0x00004A10; // type:function size:0x50
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fn_1_4A10 = .text:0x00004A10; // type:function size:0x50
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fn_1_4A60 = .text:0x00004A60; // type:function size:0xA0
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fn_1_4A60 = .text:0x00004A60; // type:function size:0xA0
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fn_1_4B00 = .text:0x00004B00; // type:function size:0xA0
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fn_1_4B00 = .text:0x00004B00; // type:function size:0xA0 scope:local
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fn_1_4BA0 = .text:0x00004BA0; // type:function size:0x58
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fn_1_4BA0 = .text:0x00004BA0; // type:function size:0x58 scope:local
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fn_1_4BF8 = .text:0x00004BF8; // type:function size:0x3C0
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fn_1_4BF8 = .text:0x00004BF8; // type:function size:0x3C0 scope:local
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fn_1_4FB8 = .text:0x00004FB8; // type:function size:0x1E4
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fn_1_4FB8 = .text:0x00004FB8; // type:function size:0x1E4 scope:local
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fn_1_519C = .text:0x0000519C; // type:function size:0x204
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fn_1_519C = .text:0x0000519C; // type:function size:0x204 scope:local
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fn_1_53A0 = .text:0x000053A0; // type:function size:0xF0
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fn_1_53A0 = .text:0x000053A0; // type:function size:0xF0 scope:local
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fn_1_5490 = .text:0x00005490; // type:function size:0x23C
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fn_1_5490 = .text:0x00005490; // type:function size:0x23C scope:local
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fn_1_56CC = .text:0x000056CC; // type:function size:0x110
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fn_1_56CC = .text:0x000056CC; // type:function size:0x110 scope:local
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fn_1_57DC = .text:0x000057DC; // type:function size:0xA0
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fn_1_57DC = .text:0x000057DC; // type:function size:0xA0 scope:local
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fn_1_587C = .text:0x0000587C; // type:function size:0x80
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fn_1_587C = .text:0x0000587C; // type:function size:0x80 scope:local
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fn_1_58FC = .text:0x000058FC; // type:function size:0x6C
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fn_1_58FC = .text:0x000058FC; // type:function size:0x6C scope:local
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fn_1_5968 = .text:0x00005968; // type:function size:0x68
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fn_1_5968 = .text:0x00005968; // type:function size:0x68 scope:local
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fn_1_59D0 = .text:0x000059D0; // type:function size:0x13C
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fn_1_59D0 = .text:0x000059D0; // type:function size:0x13C scope:local
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fn_1_5B0C = .text:0x00005B0C; // type:function size:0x48
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fn_1_5B0C = .text:0x00005B0C; // type:function size:0x48 scope:local
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fn_1_5B54 = .text:0x00005B54; // type:function size:0x190
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fn_1_5B54 = .text:0x00005B54; // type:function size:0x190 scope:local
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fn_1_5CE4 = .text:0x00005CE4; // type:function size:0x1D8
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fn_1_5CE4 = .text:0x00005CE4; // type:function size:0x1D8 scope:local
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fn_1_5EBC = .text:0x00005EBC; // type:function size:0x40
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fn_1_5EBC = .text:0x00005EBC; // type:function size:0x40 scope:local
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fn_1_5EFC = .text:0x00005EFC; // type:function size:0x5C
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fn_1_5EFC = .text:0x00005EFC; // type:function size:0x5C scope:local
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fn_1_5F58 = .text:0x00005F58; // type:function size:0x114
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fn_1_5F58 = .text:0x00005F58; // type:function size:0x114 scope:local
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fn_1_606C = .text:0x0000606C; // type:function size:0x9A0
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fn_1_606C = .text:0x0000606C; // type:function size:0x9A0 scope:local
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fn_1_6A0C = .text:0x00006A0C; // type:function size:0x240
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fn_1_6A0C = .text:0x00006A0C; // type:function size:0x240 scope:local
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fn_1_6C4C = .text:0x00006C4C; // type:function size:0x244
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fn_1_6C4C = .text:0x00006C4C; // type:function size:0x244 scope:local
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fn_1_6E90 = .text:0x00006E90; // type:function size:0x60
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fn_1_6E90 = .text:0x00006E90; // type:function size:0x60 scope:local
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fn_1_6EF0 = .text:0x00006EF0; // type:function size:0x90
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fn_1_6EF0 = .text:0x00006EF0; // type:function size:0x90
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fn_1_6F80 = .text:0x00006F80; // type:function size:0x290
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fn_1_6F80 = .text:0x00006F80; // type:function size:0x290
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fn_1_7210 = .text:0x00007210; // type:function size:0x94
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fn_1_7210 = .text:0x00007210; // type:function size:0x94
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@ -170,41 +170,41 @@ lbl_1_rodata_E0 = .rodata:0x000000E0; // type:object size:0x4 scope:local data:f
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lbl_1_rodata_E4 = .rodata:0x000000E4; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_E4 = .rodata:0x000000E4; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_E8 = .rodata:0x000000E8; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_E8 = .rodata:0x000000E8; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_EC = .rodata:0x000000EC; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_EC = .rodata:0x000000EC; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_F0 = .rodata:0x000000F0; // type:object size:0x5
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lbl_1_rodata_F0 = .rodata:0x000000F0; // type:object size:0x5 scope:local data:byte
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lbl_1_rodata_F5 = .rodata:0x000000F5; // type:object size:0x7
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lbl_1_rodata_F5 = .rodata:0x000000F5; // type:object size:0x7 scope:local data:byte
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lbl_1_rodata_FC = .rodata:0x000000FC; // type:object size:0x4 data:float
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lbl_1_rodata_FC = .rodata:0x000000FC; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_100 = .rodata:0x00000100; // type:object size:0x8 data:double
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lbl_1_rodata_100 = .rodata:0x00000100; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_108 = .rodata:0x00000108; // type:object size:0x8 data:double
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lbl_1_rodata_108 = .rodata:0x00000108; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_110 = .rodata:0x00000110; // type:object size:0x4 data:float
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lbl_1_rodata_110 = .rodata:0x00000110; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_114 = .rodata:0x00000114; // type:object size:0x4 data:float
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lbl_1_rodata_114 = .rodata:0x00000114; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_118 = .rodata:0x00000118; // type:object size:0x4 data:float
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lbl_1_rodata_118 = .rodata:0x00000118; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_11C = .rodata:0x0000011C; // type:object size:0x4 data:float
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lbl_1_rodata_11C = .rodata:0x0000011C; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_120 = .rodata:0x00000120; // type:object size:0x4 data:float
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lbl_1_rodata_120 = .rodata:0x00000120; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_124 = .rodata:0x00000124; // type:object size:0x4 data:float
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lbl_1_rodata_124 = .rodata:0x00000124; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_128 = .rodata:0x00000128; // type:object size:0x4 data:float
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lbl_1_rodata_128 = .rodata:0x00000128; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_130 = .rodata:0x00000130; // type:object size:0x8 data:double
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lbl_1_rodata_130 = .rodata:0x00000130; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_138 = .rodata:0x00000138; // type:object size:0x4 data:float
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lbl_1_rodata_138 = .rodata:0x00000138; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_13C = .rodata:0x0000013C; // type:object size:0x4 data:float
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lbl_1_rodata_13C = .rodata:0x0000013C; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_140 = .rodata:0x00000140; // type:object size:0x4 data:float
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lbl_1_rodata_140 = .rodata:0x00000140; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_144 = .rodata:0x00000144; // type:object size:0x4 data:float
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lbl_1_rodata_144 = .rodata:0x00000144; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_148 = .rodata:0x00000148; // type:object size:0x4 data:float
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lbl_1_rodata_148 = .rodata:0x00000148; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_14C = .rodata:0x0000014C; // type:object size:0xC data:4byte
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lbl_1_rodata_14C = .rodata:0x0000014C; // type:object size:0xC scope:local data:4byte
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lbl_1_rodata_158 = .rodata:0x00000158; // type:object size:0x4 data:float
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lbl_1_rodata_158 = .rodata:0x00000158; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_15C = .rodata:0x0000015C; // type:object size:0x4 data:float
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lbl_1_rodata_15C = .rodata:0x0000015C; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_160 = .rodata:0x00000160; // type:object size:0x4 data:float
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lbl_1_rodata_160 = .rodata:0x00000160; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_164 = .rodata:0x00000164; // type:object size:0x4 data:float
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lbl_1_rodata_164 = .rodata:0x00000164; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_168 = .rodata:0x00000168; // type:object size:0x8 data:double
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lbl_1_rodata_168 = .rodata:0x00000168; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_170 = .rodata:0x00000170; // type:object size:0x8 data:double
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lbl_1_rodata_170 = .rodata:0x00000170; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_178 = .rodata:0x00000178; // type:object size:0x4 data:float
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lbl_1_rodata_178 = .rodata:0x00000178; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_180 = .rodata:0x00000180; // type:object size:0x8 data:double
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lbl_1_rodata_180 = .rodata:0x00000180; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_188 = .rodata:0x00000188; // type:object size:0x4 data:float
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lbl_1_rodata_188 = .rodata:0x00000188; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_18C = .rodata:0x0000018C; // type:object size:0x4 data:float
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lbl_1_rodata_18C = .rodata:0x0000018C; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_190 = .rodata:0x00000190; // type:object size:0x4 data:float
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lbl_1_rodata_190 = .rodata:0x00000190; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_194 = .rodata:0x00000194; // type:object size:0x4 data:float
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lbl_1_rodata_194 = .rodata:0x00000194; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_198 = .rodata:0x00000198; // type:object size:0x8 data:double
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lbl_1_rodata_198 = .rodata:0x00000198; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_1A0 = .rodata:0x000001A0; // type:object size:0x4 data:float
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lbl_1_rodata_1A0 = .rodata:0x000001A0; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_1A4 = .rodata:0x000001A4; // type:object size:0x4 data:float
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lbl_1_rodata_1A4 = .rodata:0x000001A4; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_1A8 = .rodata:0x000001A8; // type:object size:0x8 data:float
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lbl_1_rodata_1A8 = .rodata:0x000001A8; // type:object size:0x8 scope:local data:float
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lbl_1_rodata_1B0 = .rodata:0x000001B0; // type:object size:0x4 data:float
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lbl_1_rodata_1B0 = .rodata:0x000001B0; // type:object size:0x4 data:float
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lbl_1_rodata_1B4 = .rodata:0x000001B4; // type:object size:0x4 data:float
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lbl_1_rodata_1B4 = .rodata:0x000001B4; // type:object size:0x4 data:float
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lbl_1_rodata_1B8 = .rodata:0x000001B8; // type:object size:0x4 data:float
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lbl_1_rodata_1B8 = .rodata:0x000001B8; // type:object size:0x4 data:float
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@ -283,11 +283,11 @@ lbl_1_data_1B0 = .data:0x000001B0; // type:object size:0x2 scope:local data:2byt
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lbl_1_data_1B4 = .data:0x000001B4; // type:object size:0xC scope:local
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lbl_1_data_1B4 = .data:0x000001B4; // type:object size:0xC scope:local
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lbl_1_data_1C0 = .data:0x000001C0; // type:object size:0x5 scope:local data:string
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lbl_1_data_1C0 = .data:0x000001C0; // type:object size:0x5 scope:local data:string
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lbl_1_data_1C5 = .data:0x000001C5; // type:object size:0xE scope:local data:byte
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lbl_1_data_1C5 = .data:0x000001C5; // type:object size:0xE scope:local data:byte
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lbl_1_data_1D8 = .data:0x000001D8; // type:object size:0x2 data:2byte
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lbl_1_data_1D8 = .data:0x000001D8; // type:object size:0x2 scope:local data:2byte
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lbl_1_data_1DA = .data:0x000001DA; // type:object size:0x2 data:2byte
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lbl_1_data_1DA = .data:0x000001DA; // type:object size:0x2 scope:local data:2byte
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lbl_1_data_1DC = .data:0x000001DC; // type:object size:0x2 data:2byte
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lbl_1_data_1DC = .data:0x000001DC; // type:object size:0x2 scope:local data:2byte
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lbl_1_data_1DE = .data:0x000001DE; // type:object size:0x6
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lbl_1_data_1DE = .data:0x000001DE; // type:object size:0x3 scope:local data:string
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lbl_1_data_1E4 = .data:0x000001E4; // type:object size:0x20
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lbl_1_data_1E4 = .data:0x000001E4; // type:object size:0x20 scope:local
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lbl_1_data_208 = .data:0x00000208; // type:object size:0x20
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lbl_1_data_208 = .data:0x00000208; // type:object size:0x20
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lbl_1_data_228 = .data:0x00000228; // type:object size:0x1 data:byte
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lbl_1_data_228 = .data:0x00000228; // type:object size:0x1 data:byte
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lbl_1_data_22A = .data:0x0000022A; // type:object size:0x2 data:2byte
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lbl_1_data_22A = .data:0x0000022A; // type:object size:0x2 data:2byte
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@ -347,15 +347,15 @@ lbl_1_bss_33 = .bss:0x00000033; // type:object size:0x1 scope:local data:byte
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lbl_1_bss_34 = .bss:0x00000034; // type:object size:0x2 scope:local data:2byte
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lbl_1_bss_34 = .bss:0x00000034; // type:object size:0x2 scope:local data:2byte
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lbl_1_bss_36 = .bss:0x00000036; // type:object size:0x6 scope:local
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lbl_1_bss_36 = .bss:0x00000036; // type:object size:0x6 scope:local
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lbl_1_bss_3C = .bss:0x0000003C; // type:object size:0x6 scope:local data:2byte
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lbl_1_bss_3C = .bss:0x0000003C; // type:object size:0x6 scope:local data:2byte
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lbl_1_bss_48 = .bss:0x00000048; // type:object size:0x4 data:4byte
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lbl_1_bss_48 = .bss:0x00000048; // type:object size:0x4 scope:local data:4byte
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lbl_1_bss_4C = .bss:0x0000004C; // type:object size:0x4 data:4byte
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lbl_1_bss_4C = .bss:0x0000004C; // type:object size:0x4 scope:local data:4byte
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lbl_1_bss_50 = .bss:0x00000050; // type:object size:0x4 data:4byte
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lbl_1_bss_50 = .bss:0x00000050; // type:object size:0x4 scope:local data:4byte
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lbl_1_bss_54 = .bss:0x00000054; // type:object size:0x4 data:4byte
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lbl_1_bss_54 = .bss:0x00000054; // type:object size:0x4 scope:local data:4byte
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lbl_1_bss_58 = .bss:0x00000058; // type:object size:0x1 data:byte
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lbl_1_bss_58 = .bss:0x00000058; // type:object size:0x1 scope:local data:byte
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lbl_1_bss_59 = .bss:0x00000059; // type:object size:0x1 data:byte
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lbl_1_bss_59 = .bss:0x00000059; // type:object size:0x1 scope:local data:byte
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lbl_1_bss_5A = .bss:0x0000005A; // type:object size:0x1 data:byte
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lbl_1_bss_5A = .bss:0x0000005A; // type:object size:0x1 scope:local data:byte
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lbl_1_bss_5B = .bss:0x0000005B; // type:object size:0x31
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lbl_1_bss_5B = .bss:0x0000005B; // type:object size:0x31 scope:local
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lbl_1_bss_8C = .bss:0x0000008C; // type:object size:0x4 data:4byte
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lbl_1_bss_8C = .bss:0x0000008C; // type:object size:0x4 scope:local data:4byte
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lbl_1_bss_90 = .bss:0x00000090; // type:object size:0x28 data:4byte
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lbl_1_bss_90 = .bss:0x00000090; // type:object size:0x28 data:4byte
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lbl_1_bss_B8 = .bss:0x000000B8; // type:object size:0x4 data:4byte
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lbl_1_bss_B8 = .bss:0x000000B8; // type:object size:0x4 data:4byte
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lbl_1_bss_BC = .bss:0x000000BC; // type:object size:0x4 data:4byte
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lbl_1_bss_BC = .bss:0x000000BC; // type:object size:0x4 data:4byte
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@ -1140,7 +1140,7 @@ config.libs = [
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Object(Matching, "REL/board_executor.c"),
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Object(Matching, "REL/board_executor.c"),
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Object(Matching, "REL/w06Dll/main.c"),
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Object(Matching, "REL/w06Dll/main.c"),
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Object(Matching, "REL/w06Dll/mg_item.c"),
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Object(Matching, "REL/w06Dll/mg_item.c"),
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Object(NonMatching, "REL/w06Dll/mg_coin.c"),
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Object(Matching, "REL/w06Dll/mg_coin.c"),
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Object(NonMatching, "REL/w06Dll/fire.c"),
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Object(NonMatching, "REL/w06Dll/fire.c"),
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Object(NonMatching, "REL/w06Dll/bridge.c"),
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Object(NonMatching, "REL/w06Dll/bridge.c"),
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Object(NonMatching, "REL/w06Dll/bowser.c"),
|
Object(NonMatching, "REL/w06Dll/bowser.c"),
|
||||||
|
|
|
||||||
|
|
@ -48,6 +48,7 @@ s32 BoardSpaceStarGet(s32 index);
|
||||||
s32 BoardSpaceStarGetCurr(void);
|
s32 BoardSpaceStarGetCurr(void);
|
||||||
s32 BoardSpaceStarCheck(s32 index);
|
s32 BoardSpaceStarCheck(s32 index);
|
||||||
void BoardSpaceLandExec(s32 player, s32 space);
|
void BoardSpaceLandExec(s32 player, s32 space);
|
||||||
|
void BoardSpaceCameraSet(u16 mask);
|
||||||
void BoardSpaceBlockPosSet(void);
|
void BoardSpaceBlockPosSet(void);
|
||||||
void BoardSpaceInit(s32 data_num);
|
void BoardSpaceInit(s32 data_num);
|
||||||
|
|
||||||
|
|
|
||||||
757
src/REL/w06Dll/mg_coin.c
Executable file
757
src/REL/w06Dll/mg_coin.c
Executable file
|
|
@ -0,0 +1,757 @@
|
||||||
|
#include "REL/w06Dll.h"
|
||||||
|
#include "game/audio.h"
|
||||||
|
#include "game/chrman.h"
|
||||||
|
#include "game/data.h"
|
||||||
|
#include "game/gamework_data.h"
|
||||||
|
#include "game/minigame_seq.h"
|
||||||
|
#include "game/object.h"
|
||||||
|
#include "game/objsub.h"
|
||||||
|
#include "game/pad.h"
|
||||||
|
#include "game/process.h"
|
||||||
|
#include "game/window.h"
|
||||||
|
#include "game/board/audio.h"
|
||||||
|
#include "game/board/com.h"
|
||||||
|
#include "game/board/main.h"
|
||||||
|
#include "game/board/model.h"
|
||||||
|
#include "game/board/player.h"
|
||||||
|
#include "game/board/space.h"
|
||||||
|
#include "game/board/window.h"
|
||||||
|
|
||||||
|
#include "dolphin.h"
|
||||||
|
#include "math.h"
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
struct {
|
||||||
|
u8 unk00_field0 : 1;
|
||||||
|
u8 unk00_field1 : 4;
|
||||||
|
u8 unk00_field2 : 1;
|
||||||
|
};
|
||||||
|
u8 unk01;
|
||||||
|
u8 unk02;
|
||||||
|
char unk03[1];
|
||||||
|
s16 unk04;
|
||||||
|
} Bss4CWork;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
struct {
|
||||||
|
u8 unk00_field0 : 1;
|
||||||
|
u8 unk00_field1 : 2;
|
||||||
|
u8 unk00_field2 : 4;
|
||||||
|
};
|
||||||
|
u8 unk01;
|
||||||
|
s16 unk02;
|
||||||
|
s16 unk04;
|
||||||
|
} Bss50Work;
|
||||||
|
|
||||||
|
// Seems to be the same struct used in w03Dll/mg_coin (unkTemp)
|
||||||
|
typedef struct {
|
||||||
|
/* 0x00 */ s8 unk00;
|
||||||
|
/* 0x01 */ u8 unk01;
|
||||||
|
/* 0x02 */ s16 unk02;
|
||||||
|
/* 0x04 */ float unk04;
|
||||||
|
/* 0x08 */ Vec unk08;
|
||||||
|
} Bss54WorkData; // Size 0x14
|
||||||
|
|
||||||
|
// Seems to be the same struct used in w03Dll/mg_coin (unkTemp2)
|
||||||
|
typedef struct {
|
||||||
|
struct {
|
||||||
|
u8 unk00_field0 : 1;
|
||||||
|
};
|
||||||
|
char unk01[3];
|
||||||
|
s8 unk04;
|
||||||
|
char unk05[3];
|
||||||
|
float unk08;
|
||||||
|
Bss54WorkData *unk0C;
|
||||||
|
} Bss54Work;
|
||||||
|
|
||||||
|
static void fn_1_4B00(void);
|
||||||
|
static void fn_1_4BA0(void);
|
||||||
|
static s32 fn_1_4BF8(s32 arg0);
|
||||||
|
static void fn_1_4FB8(s32 arg0);
|
||||||
|
static void fn_1_519C(s32 arg0);
|
||||||
|
static void fn_1_53A0(void);
|
||||||
|
static void fn_1_5490(s32 arg0);
|
||||||
|
static void fn_1_56CC(omObjData *arg0);
|
||||||
|
static void fn_1_57DC(omObjData *arg0, Bss4CWork *arg1);
|
||||||
|
static void fn_1_587C(omObjData *arg0, Bss4CWork *arg1);
|
||||||
|
static void fn_1_58FC(omObjData *arg0, Bss4CWork *arg1);
|
||||||
|
static void fn_1_5968(Vec *arg0);
|
||||||
|
static void fn_1_59D0(s32 arg0);
|
||||||
|
static s32 fn_1_5B0C(void);
|
||||||
|
static void fn_1_5B54(s32 arg0);
|
||||||
|
static void fn_1_5CE4(s32 arg0);
|
||||||
|
static s32 fn_1_5EBC(void);
|
||||||
|
static void fn_1_5EFC(Vec *arg0);
|
||||||
|
static void fn_1_5F58(s32 arg0, u32 *arg1);
|
||||||
|
static void fn_1_606C(omObjData *arg0);
|
||||||
|
static void fn_1_6A0C(omObjData *arg0);
|
||||||
|
static void fn_1_6C4C(s32 arg0);
|
||||||
|
static void fn_1_6E90(Bss54Work *arg0);
|
||||||
|
|
||||||
|
static s32 lbl_1_bss_8C;
|
||||||
|
static char lbl_1_bss_5B[49];
|
||||||
|
static s8 lbl_1_bss_5A;
|
||||||
|
static s8 lbl_1_bss_59;
|
||||||
|
static s8 lbl_1_bss_58;
|
||||||
|
static omObjData *lbl_1_bss_54;
|
||||||
|
static omObjData *lbl_1_bss_50;
|
||||||
|
static omObjData *lbl_1_bss_4C;
|
||||||
|
static Process *lbl_1_bss_48;
|
||||||
|
|
||||||
|
static const u8 lbl_1_rodata_F0[] = {
|
||||||
|
20, 15, 10, 5, 1
|
||||||
|
};
|
||||||
|
|
||||||
|
static const u8 lbl_1_rodata_F5[] = {
|
||||||
|
10, 7, 5, 3, 0, 0, 0
|
||||||
|
};
|
||||||
|
|
||||||
|
static s16 lbl_1_data_1D8 = -1;
|
||||||
|
static s16 lbl_1_data_1DA = -1;
|
||||||
|
static s16 lbl_1_data_1DC = -1;
|
||||||
|
|
||||||
|
void fn_1_4878(void) {
|
||||||
|
Vec sp8;
|
||||||
|
float temp_f31;
|
||||||
|
|
||||||
|
lbl_1_data_1DC = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W06, 7), NULL, 0);
|
||||||
|
temp_f31 = 0.3f;
|
||||||
|
BoardModelPosGet(lbl_1_bss_C[0], &sp8);
|
||||||
|
sp8.x += 115.0 * sin(M_PI);
|
||||||
|
sp8.z += 115.0 * cos(M_PI);
|
||||||
|
sp8.x -= 225.0f;
|
||||||
|
BoardModelPosSetV(lbl_1_data_1DC, &sp8);
|
||||||
|
BoardModelRotYSet(lbl_1_data_1DC, 90.0f);
|
||||||
|
BoardModelScaleSet(lbl_1_data_1DC, temp_f31, temp_f31, temp_f31);
|
||||||
|
BoardModelMotionStart(lbl_1_data_1DC, 0, 0);
|
||||||
|
BoardModelMotionSpeedSet(lbl_1_data_1DC, 0.0f);
|
||||||
|
BoardModelMotionStart(lbl_1_bss_C[0], 0, 0);
|
||||||
|
BoardModelMotionSpeedSet(lbl_1_bss_C[0], 0.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
void fn_1_4A10(void) {
|
||||||
|
if (lbl_1_data_1DC != -1) {
|
||||||
|
BoardModelKill(lbl_1_data_1DC);
|
||||||
|
lbl_1_data_1DC = -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void fn_1_4A60(void) {
|
||||||
|
lbl_1_bss_8C = 0;
|
||||||
|
BoardDiceDigit2DShowSet(0);
|
||||||
|
lbl_1_bss_48 = HuPrcChildCreate(fn_1_4BA0, 0x2003, 0x3800, 0, boardMainProc);
|
||||||
|
HuPrcDestructorSet2(lbl_1_bss_48, fn_1_4B00);
|
||||||
|
while (lbl_1_bss_48) {
|
||||||
|
HuPrcVSleep();
|
||||||
|
}
|
||||||
|
BoardDiceDigit2DShowSet(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void fn_1_4B00(void) {
|
||||||
|
if (lbl_1_data_1DA != -1) {
|
||||||
|
BoardModelMotionKill(lbl_1_bss_C[5], lbl_1_data_1DA);
|
||||||
|
lbl_1_data_1DA = -1;
|
||||||
|
}
|
||||||
|
if (lbl_1_data_1D8 != -1) {
|
||||||
|
HuWinKill(lbl_1_data_1D8);
|
||||||
|
lbl_1_data_1D8 = -1;
|
||||||
|
}
|
||||||
|
lbl_1_bss_48 = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void fn_1_4BA0(void) {
|
||||||
|
s32 temp_r31;
|
||||||
|
|
||||||
|
temp_r31 = GWSystem.player_curr;
|
||||||
|
if (fn_1_4BF8(temp_r31) != 0) {
|
||||||
|
fn_1_4FB8(temp_r31);
|
||||||
|
}
|
||||||
|
fn_1_519C(temp_r31);
|
||||||
|
HuPrcEnd();
|
||||||
|
}
|
||||||
|
|
||||||
|
static s32 fn_1_4BF8(s32 arg0) {
|
||||||
|
Vec sp38;
|
||||||
|
Vec sp2C;
|
||||||
|
Vec sp20;
|
||||||
|
Vec sp14;
|
||||||
|
Vec sp8;
|
||||||
|
|
||||||
|
BoardWinCreateChoice(2, MAKE_MESSID(48, 26), 6, 0);
|
||||||
|
if (GWPlayer[arg0].com) {
|
||||||
|
BoardComKeySetLeft();
|
||||||
|
}
|
||||||
|
BoardWinWait();
|
||||||
|
if (BoardWinChoiceGet() != 0) {
|
||||||
|
BoardWinCreate(2, MAKE_MESSID(48, 27), 6);
|
||||||
|
BoardWinWait();
|
||||||
|
BoardWinKill();
|
||||||
|
lbl_1_bss_8C = 1;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
BoardWinKill();
|
||||||
|
sp14.x = 0.0f;
|
||||||
|
sp14.y = 120.0f;
|
||||||
|
sp14.z = 0.0f;
|
||||||
|
sp8.x = -32.0f;
|
||||||
|
sp8.y = 0.0f;
|
||||||
|
sp8.z = 0.0f;
|
||||||
|
BoardCameraMotionStartEx(lbl_1_bss_C[0], &sp8, &sp14, 1330.0f, -1.0f, 21);
|
||||||
|
lbl_1_data_1DA = BoardModelMotionCreate(lbl_1_bss_C[5], DATA_MAKE_NUM(DATADIR_W06, 22));
|
||||||
|
BoardCameraMotionWait();
|
||||||
|
BoardPlayerPosGet(arg0, &sp2C);
|
||||||
|
BoardModelPosGet(lbl_1_bss_C[0], &sp38);
|
||||||
|
sp38.x += 115.0 * sin(M_PI);
|
||||||
|
sp38.z += 115.0 * cos(M_PI);
|
||||||
|
PSVECSubtract(&sp38, &sp2C, &sp20);
|
||||||
|
PSVECNormalize(&sp20, &sp20);
|
||||||
|
BoardPlayerRotYSet(arg0, 180.0 * (atan2(-sp20.x, -sp20.z) / M_PI));
|
||||||
|
BoardPlayerPosLerpStart(arg0, &sp2C, &sp38, 40);
|
||||||
|
BoardModelPosGet(lbl_1_bss_C[5], &sp2C);
|
||||||
|
BoardModelMotionShiftSet(lbl_1_bss_C[5], lbl_1_data_1DA, 0.0f, 8.0f, 0x40000001);
|
||||||
|
BoardModelMotionSpeedSet(lbl_1_bss_C[5], 2.0f);
|
||||||
|
while (GWPlayer[arg0].moving) {
|
||||||
|
BoardPlayerPosGet(arg0, &sp38);
|
||||||
|
PSVECSubtract(&sp38, &sp2C, &sp20);
|
||||||
|
BoardModelRotYSet(lbl_1_bss_C[5], 180.0 * (atan2(sp20.x, sp20.z) / M_PI));
|
||||||
|
HuPrcVSleep();
|
||||||
|
}
|
||||||
|
BoardModelMotionShiftSet(lbl_1_bss_C[5], 1, 0.0f, 8.0f, 0x40000001);
|
||||||
|
BoardPlayerIdleSet(arg0);
|
||||||
|
BoardPlayerRotYSet(arg0, -90.0f);
|
||||||
|
BoardAudSeqPause(0, 1, 1000);
|
||||||
|
HuPrcSleep(60);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void fn_1_4FB8(s32 arg0) {
|
||||||
|
s16 temp_r30;
|
||||||
|
|
||||||
|
BoardMusStart(1, 0x27, 0x7F, 0);
|
||||||
|
temp_r30 = MGSeqCreate(3, 0);
|
||||||
|
while (MGSeqStatGet(temp_r30) != 0) {
|
||||||
|
HuPrcVSleep();
|
||||||
|
}
|
||||||
|
fn_1_53A0();
|
||||||
|
fn_1_5490(arg0);
|
||||||
|
fn_1_5B54(arg0);
|
||||||
|
while (TRUE) {
|
||||||
|
if (fn_1_5EBC() == 4 && fn_1_5B0C() == 4) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
HuPrcVSleep();
|
||||||
|
}
|
||||||
|
HuWinDispOff(lbl_1_data_1D8);
|
||||||
|
BoardAudSeqFadeOut(1, 1000);
|
||||||
|
HuPrcSleep(30);
|
||||||
|
lbl_1_bss_58 = lbl_1_rodata_F0[lbl_1_bss_5A - 1];
|
||||||
|
sprintf(lbl_1_bss_5B, "%d", lbl_1_bss_58);
|
||||||
|
BoardAudSeqPause(0, 0, 1000);
|
||||||
|
BoardWinCreate(2, MAKE_MESSID(48, 28), 6);
|
||||||
|
BoardWinInsertMesSet(MAKE_MESSID_PTR(lbl_1_bss_5B), 0);
|
||||||
|
BoardWinWait();
|
||||||
|
BoardWinKill();
|
||||||
|
fn_1_6C4C(arg0);
|
||||||
|
while (lbl_1_bss_54) {
|
||||||
|
HuPrcVSleep();
|
||||||
|
}
|
||||||
|
BoardPlayerMotionShiftSet(arg0, 7, 0.0f, 8.0f, 0);
|
||||||
|
HuPrcSleep(8);
|
||||||
|
while (!BoardPlayerMotionEndCheck(arg0)) {
|
||||||
|
HuPrcVSleep();
|
||||||
|
}
|
||||||
|
BoardWinCreate(2, MAKE_MESSID(48, 29), 6);
|
||||||
|
BoardWinWait();
|
||||||
|
BoardWinKill();
|
||||||
|
}
|
||||||
|
|
||||||
|
static void fn_1_519C(s32 arg0) {
|
||||||
|
Vec sp20;
|
||||||
|
Vec sp14;
|
||||||
|
Vec sp8;
|
||||||
|
s16 temp_r30;
|
||||||
|
|
||||||
|
if (lbl_1_bss_8C == 0) {
|
||||||
|
temp_r30 = GWPlayer[arg0].space_curr;
|
||||||
|
BoardPlayerPosGet(arg0, &sp20);
|
||||||
|
BoardSpacePosGet(0, temp_r30, &sp14);
|
||||||
|
}
|
||||||
|
BoardCameraTargetPlayerSet(arg0);
|
||||||
|
BoardCameraViewSet(1);
|
||||||
|
if (lbl_1_bss_8C == 0) {
|
||||||
|
BoardPlayerPosLerpStart(arg0, &sp20, &sp14, 40);
|
||||||
|
BoardModelPosGet(lbl_1_bss_C[5], &sp20);
|
||||||
|
BoardModelMotionShiftSet(lbl_1_bss_C[5], lbl_1_data_1DA, 0.0f, 8.0f, 0x40000001);
|
||||||
|
BoardModelMotionSpeedSet(lbl_1_bss_C[5], 2.0f);
|
||||||
|
while (GWPlayer[arg0].moving) {
|
||||||
|
BoardPlayerPosGet(arg0, &sp14);
|
||||||
|
PSVECSubtract(&sp14, &sp20, &sp8);
|
||||||
|
BoardModelRotYSet(lbl_1_bss_C[5], 180.0 * (atan2(sp8.x, sp8.z) / M_PI));
|
||||||
|
HuPrcVSleep();
|
||||||
|
}
|
||||||
|
BoardModelMotionShiftSet(lbl_1_bss_C[5], 1, 0.0f, 8.0f, 0x40000001);
|
||||||
|
}
|
||||||
|
BoardModelRotYSet(lbl_1_bss_C[5], 0.0f);
|
||||||
|
BoardCameraMotionWait();
|
||||||
|
fn_1_59D0(5);
|
||||||
|
fn_1_5CE4(5);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void fn_1_53A0(void) {
|
||||||
|
float sp8[2];
|
||||||
|
float var_f31;
|
||||||
|
float var_f30;
|
||||||
|
|
||||||
|
HuWinMesMaxSizeGet(1, sp8, MAKE_MESSID(48, 30));
|
||||||
|
var_f31 = -10000.0f;
|
||||||
|
var_f30 = 328.0f;
|
||||||
|
lbl_1_data_1D8 = HuWinCreate(var_f31, var_f30, sp8[0], sp8[1], 0);
|
||||||
|
HuWinBGTPLvlSet(lbl_1_data_1D8, 0.0f);
|
||||||
|
HuWinMesSpeedSet(lbl_1_data_1D8, 0);
|
||||||
|
HuWinMesSet(lbl_1_data_1D8, MAKE_MESSID(48, 30));
|
||||||
|
}
|
||||||
|
|
||||||
|
static void fn_1_5490(s32 arg0) {
|
||||||
|
Vec sp3C;
|
||||||
|
Vec sp30;
|
||||||
|
Vec sp24;
|
||||||
|
Vec sp18;
|
||||||
|
float temp_f31;
|
||||||
|
omObjData *temp_r3;
|
||||||
|
Bss4CWork *temp_r31;
|
||||||
|
s32 spC[] = {
|
||||||
|
DATA_MAKE_NUM(DATADIR_W06, 28),
|
||||||
|
DATA_MAKE_NUM(DATADIR_W06, 29),
|
||||||
|
-1
|
||||||
|
};
|
||||||
|
|
||||||
|
temp_r3 = omAddObjEx(boardObjMan, 0x101, 0, 0, -1, fn_1_56CC);
|
||||||
|
lbl_1_bss_4C = temp_r3;
|
||||||
|
temp_r31 = OM_GET_WORK_PTR(temp_r3, Bss4CWork);
|
||||||
|
temp_r31->unk00_field0 = 0;
|
||||||
|
temp_r31->unk02 = 0;
|
||||||
|
temp_r31->unk00_field2 = 0;
|
||||||
|
temp_r31->unk00_field1 = 2;
|
||||||
|
BoardModelPosGet(lbl_1_data_1DC, &sp3C);
|
||||||
|
sp3C.x += 50.0f;
|
||||||
|
BoardPlayerPosGet(arg0, &sp30);
|
||||||
|
sp30.x -= 10.0f;
|
||||||
|
PSVECSubtract(&sp30, &sp3C, &sp24);
|
||||||
|
PSVECNormalize(&sp24, &sp18);
|
||||||
|
temp_r3->trans.x = sp24.x / 60.0f;
|
||||||
|
temp_r3->trans.y = sp24.y / 60.0f;
|
||||||
|
temp_r3->trans.z = sp24.z / 60.0f;
|
||||||
|
temp_r31->unk04 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W06, 27), spC, 0);
|
||||||
|
temp_f31 = 0.3f;
|
||||||
|
BoardModelPosSetV(temp_r31->unk04, &sp3C);
|
||||||
|
BoardModelScaleSet(temp_r31->unk04, temp_f31, temp_f31, temp_f31);
|
||||||
|
BoardModelVisibilitySet(temp_r31->unk04, 0);
|
||||||
|
BoardModelRotYSet(temp_r31->unk04, 180.0 * (atan2(sp18.x, sp18.z) / M_PI));
|
||||||
|
BoardModelMotionStart(temp_r31->unk04, 1, 0x40000001);
|
||||||
|
BoardModelMotionStart(lbl_1_data_1DC, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void fn_1_56CC(omObjData *arg0) {
|
||||||
|
Bss4CWork *temp_r31;
|
||||||
|
|
||||||
|
temp_r31 = OM_GET_WORK_PTR(arg0, Bss4CWork);
|
||||||
|
if (temp_r31->unk00_field0 != 0 || BoardIsKill()) {
|
||||||
|
BoardModelKill(temp_r31->unk04);
|
||||||
|
lbl_1_bss_4C = NULL;
|
||||||
|
omDelObjEx(HuPrcCurrentGet(), arg0);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (temp_r31->unk02 != 0) {
|
||||||
|
temp_r31->unk02--;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
switch (temp_r31->unk00_field1) {
|
||||||
|
case 0:
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
fn_1_57DC(arg0, temp_r31);
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
fn_1_58FC(arg0, temp_r31);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
fn_1_587C(arg0, temp_r31);
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
temp_r31->unk00_field0 = 1;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void fn_1_57DC(omObjData *arg0, Bss4CWork *arg1) {
|
||||||
|
Vec sp8;
|
||||||
|
|
||||||
|
if (arg1->unk01 == 0) {
|
||||||
|
fn_1_59D0(3);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
BoardModelPosGet(arg1->unk04, &sp8);
|
||||||
|
sp8.x += arg0->trans.x;
|
||||||
|
sp8.y += arg0->trans.y;
|
||||||
|
sp8.z += arg0->trans.z;
|
||||||
|
BoardModelPosSetV(arg1->unk04, &sp8);
|
||||||
|
arg1->unk01--;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void fn_1_587C(omObjData *arg0, Bss4CWork *arg1) {
|
||||||
|
if (BoardModelMotionTimeGet(lbl_1_data_1DC) < 32.0f) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
arg1->unk00_field1 = 1;
|
||||||
|
arg1->unk01 = 60;
|
||||||
|
HuAudFXPlayVolPan(0x49E, 0x7F, 0x20);
|
||||||
|
BoardModelVisibilitySet(arg1->unk04, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void fn_1_58FC(omObjData *arg0, Bss4CWork *arg1) {
|
||||||
|
if (arg1->unk00_field2 == 0) {
|
||||||
|
HuAudFXPlay(0x49F);
|
||||||
|
arg1->unk00_field2 = 1;
|
||||||
|
}
|
||||||
|
if (BoardModelMotionEndCheck(arg1->unk04)) {
|
||||||
|
fn_1_59D0(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void fn_1_5968(Vec *arg0) {
|
||||||
|
Bss4CWork *temp_r31;
|
||||||
|
|
||||||
|
if (lbl_1_bss_4C && arg0) {
|
||||||
|
temp_r31 = OM_GET_WORK_PTR(lbl_1_bss_4C, Bss4CWork);
|
||||||
|
BoardModelPosGet(temp_r31->unk04, arg0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void fn_1_59D0(s32 arg0) {
|
||||||
|
Bss4CWork *temp_r31;
|
||||||
|
|
||||||
|
if (!lbl_1_bss_4C) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
temp_r31 = OM_GET_WORK_PTR(lbl_1_bss_4C, Bss4CWork);
|
||||||
|
temp_r31->unk00_field1 = arg0;
|
||||||
|
if (arg0 == 1) {
|
||||||
|
lbl_1_bss_4C->trans.x = 0.96666666f * sin(90 * M_PI / 180.0);
|
||||||
|
lbl_1_bss_4C->trans.z = 0.96666666f * cos(90 * M_PI / 180.0);
|
||||||
|
temp_r31->unk01 = 60;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (arg0 == 0) {
|
||||||
|
BoardPlayerMotionSpeedSet(temp_r31->unk04, 1.0f);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (arg0 == 4) {
|
||||||
|
BoardModelMotionShiftSet(temp_r31->unk04, 2, 0.0f, 8.0f, 0);
|
||||||
|
temp_r31->unk02 = 10;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static s32 fn_1_5B0C(void) {
|
||||||
|
Bss4CWork *temp_r31;
|
||||||
|
|
||||||
|
if (lbl_1_bss_4C) {
|
||||||
|
temp_r31 = OM_GET_WORK_PTR(lbl_1_bss_4C, Bss4CWork);
|
||||||
|
return temp_r31->unk00_field1;
|
||||||
|
}
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static s32 lbl_1_data_1E4[8] = {
|
||||||
|
DATA_MAKE_NUM(DATADIR_MARIOMOT, 126),
|
||||||
|
DATA_MAKE_NUM(DATADIR_LUIGIMOT, 126),
|
||||||
|
DATA_MAKE_NUM(DATADIR_PEACHMOT, 126),
|
||||||
|
DATA_MAKE_NUM(DATADIR_YOSHIMOT, 126),
|
||||||
|
DATA_MAKE_NUM(DATADIR_WARIOMOT, 126),
|
||||||
|
DATA_MAKE_NUM(DATADIR_DONKEYMOT, 126),
|
||||||
|
DATA_MAKE_NUM(DATADIR_DAISYMOT, 126),
|
||||||
|
DATA_MAKE_NUM(DATADIR_WALUIGIMOT, 126)
|
||||||
|
};
|
||||||
|
|
||||||
|
static void fn_1_5B54(s32 arg0) {
|
||||||
|
Vec sp8;
|
||||||
|
float var_f31;
|
||||||
|
omObjData *temp_r3;
|
||||||
|
Bss50Work *temp_r31;
|
||||||
|
|
||||||
|
temp_r3 = omAddObjEx(boardObjMan, 0x101, 0, 0, -1, fn_1_606C);
|
||||||
|
lbl_1_bss_50 = temp_r3;
|
||||||
|
temp_r31 = OM_GET_WORK_PTR(temp_r3, Bss50Work);
|
||||||
|
temp_r31->unk00_field0 = 0;
|
||||||
|
temp_r31->unk00_field1 = arg0;
|
||||||
|
temp_r31->unk01 = 0;
|
||||||
|
temp_r31->unk00_field2 = 1;
|
||||||
|
temp_r31->unk04 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W06, 13), NULL, 0);
|
||||||
|
temp_r31->unk02 = BoardPlayerMotionCreate(arg0, lbl_1_data_1E4[GWPlayer[arg0].character]);
|
||||||
|
var_f31 = 0.3f;
|
||||||
|
BoardModelScaleSet(temp_r31->unk04, var_f31, var_f31, var_f31);
|
||||||
|
BoardPlayerPosGet(temp_r31->unk00_field1, &sp8);
|
||||||
|
BoardModelPosSetV(temp_r31->unk04, &sp8);
|
||||||
|
BoardModelVisibilitySet(temp_r31->unk04, 0);
|
||||||
|
temp_r3->trans.x = sp8.x;
|
||||||
|
temp_r3->trans.y = sp8.y;
|
||||||
|
temp_r3->trans.z = sp8.z;
|
||||||
|
lbl_1_bss_59 = 0;
|
||||||
|
lbl_1_bss_5A = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void fn_1_5CE4(s32 arg0) {
|
||||||
|
Vec sp14;
|
||||||
|
Vec sp8;
|
||||||
|
Bss50Work *temp_r31;
|
||||||
|
|
||||||
|
if (!lbl_1_bss_50) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
temp_r31 = OM_GET_WORK_PTR(lbl_1_bss_50, Bss50Work);
|
||||||
|
temp_r31->unk00_field2 = arg0;
|
||||||
|
if (arg0 == 2) {
|
||||||
|
temp_r31->unk01 = 60;
|
||||||
|
BoardPlayerPosGet(temp_r31->unk00_field1, &sp8);
|
||||||
|
if (lbl_1_bss_5A >= 1) {
|
||||||
|
BoardModelVisibilitySet(temp_r31->unk04, 1);
|
||||||
|
}
|
||||||
|
BoardModelMotionStart(temp_r31->unk04, 0, 0x40000001);
|
||||||
|
BoardPlayerMotionStart(temp_r31->unk00_field1, temp_r31->unk02, 0x40000001);
|
||||||
|
omVibrate(temp_r31->unk00_field1, 12, 4, 2);
|
||||||
|
fn_1_5968(&sp14);
|
||||||
|
sp8.x = sp14.x + 18.0 * sin(90 * M_PI / 180.0);
|
||||||
|
sp8.z = sp14.z + 18.0 * cos(90 * M_PI / 180.0);
|
||||||
|
BoardPlayerPosSetV(temp_r31->unk00_field1, &sp8);
|
||||||
|
BoardModelPosSetV(temp_r31->unk04, &sp8);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (arg0 == 3) {
|
||||||
|
BoardModelVisibilitySet(temp_r31->unk04, 0);
|
||||||
|
BoardPlayerMotionStart(temp_r31->unk00_field1, temp_r31->unk02, 0x40000001);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static s32 fn_1_5EBC(void) {
|
||||||
|
Bss50Work *temp_r31;
|
||||||
|
|
||||||
|
if (!lbl_1_bss_50) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
temp_r31 = OM_GET_WORK_PTR(lbl_1_bss_50, Bss50Work);
|
||||||
|
return temp_r31->unk00_field2;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void fn_1_5EFC(Vec *arg0) {
|
||||||
|
Bss50Work *temp_r31;
|
||||||
|
|
||||||
|
if (lbl_1_bss_50) {
|
||||||
|
temp_r31 = OM_GET_WORK_PTR(lbl_1_bss_50, Bss50Work);
|
||||||
|
BoardPlayerPosGet(temp_r31->unk00_field1, arg0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void fn_1_5F58(s32 arg0, u32 *arg1) {
|
||||||
|
u32 var_r31;
|
||||||
|
s32 var_r28;
|
||||||
|
s32 temp_r30;
|
||||||
|
|
||||||
|
var_r31 = 0;
|
||||||
|
var_r28 = GWPlayer[arg0].port;
|
||||||
|
if (GWPlayer[arg0].com) {
|
||||||
|
temp_r30 = BoardRandMod(100);
|
||||||
|
switch (GWPlayer[arg0].diff) {
|
||||||
|
case 0:
|
||||||
|
if (temp_r30 < 12) {
|
||||||
|
var_r31 = 0x100;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
if (temp_r30 < 22) {
|
||||||
|
var_r31 = 0x100;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
if (temp_r30 < 50) {
|
||||||
|
var_r31 = 0x100;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
var_r31 = 0x100;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
var_r31 = HuPadBtnDown[var_r28] & 0x100;
|
||||||
|
}
|
||||||
|
*arg1 = var_r31;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void fn_1_606C(omObjData *arg0) {
|
||||||
|
Vec sp64;
|
||||||
|
Vec sp58;
|
||||||
|
u32 var_r18;
|
||||||
|
Bss50Work *temp_r31;
|
||||||
|
|
||||||
|
var_r18 = 0;
|
||||||
|
temp_r31 = OM_GET_WORK_PTR(arg0, Bss50Work);
|
||||||
|
if (temp_r31->unk00_field0 != 0 || BoardIsKill()) {
|
||||||
|
BoardPlayerMotionKill(temp_r31->unk00_field1, temp_r31->unk02);
|
||||||
|
BoardModelKill(temp_r31->unk04);
|
||||||
|
lbl_1_bss_50 = NULL;
|
||||||
|
omDelObjEx(HuPrcCurrentGet(), arg0);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
switch (temp_r31->unk00_field2) {
|
||||||
|
case 0:
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
if (fn_1_5B0C() == 3) {
|
||||||
|
fn_1_5CE4(2);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
if (temp_r31->unk01 == 0) {
|
||||||
|
if (lbl_1_bss_5A >= 5) {
|
||||||
|
fn_1_5CE4(4);
|
||||||
|
fn_1_59D0(4);
|
||||||
|
} else {
|
||||||
|
fn_1_5CE4(3);
|
||||||
|
fn_1_59D0(1);
|
||||||
|
lbl_1_bss_59 = 0;
|
||||||
|
lbl_1_bss_5A++;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
fn_1_5F58(temp_r31->unk00_field1, &var_r18);
|
||||||
|
if (var_r18 == 0x100) {
|
||||||
|
lbl_1_bss_59++;
|
||||||
|
if (lbl_1_bss_5A != 0 && lbl_1_bss_59 >= lbl_1_rodata_F5[lbl_1_bss_5A - 1]) {
|
||||||
|
fn_1_5CE4(4);
|
||||||
|
fn_1_59D0(4);
|
||||||
|
}
|
||||||
|
BoardPlayerMotionStart(temp_r31->unk00_field1, temp_r31->unk02, 0x40000001);
|
||||||
|
}
|
||||||
|
temp_r31->unk01--;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
if (fn_1_5B0C() == 3) {
|
||||||
|
fn_1_5CE4(2);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
fn_1_5968(&sp64);
|
||||||
|
BoardPlayerPosGet(temp_r31->unk00_field1, &sp58);
|
||||||
|
sp58.x = sp64.x + 18.0 * sin(90 * M_PI / 180.0);
|
||||||
|
sp58.z = sp64.z + 18.0 * cos(90 * M_PI / 180.0);
|
||||||
|
BoardPlayerPosSetV(temp_r31->unk00_field1, &sp58);
|
||||||
|
BoardModelPosSetV(temp_r31->unk04, &sp58);
|
||||||
|
BoardModelRotYSet(temp_r31->unk04, BoardPlayerRotYGet(temp_r31->unk00_field1));
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
temp_r31->unk00_field0 = 1;
|
||||||
|
/* fallthrough */
|
||||||
|
case 4:
|
||||||
|
BoardPlayerIdleSet(temp_r31->unk00_field1);
|
||||||
|
BoardPlayerRotYSet(temp_r31->unk00_field1, 0.0f);
|
||||||
|
BoardModelVisibilitySet(temp_r31->unk04, 0);
|
||||||
|
fn_1_5CE4(0);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void fn_1_6A0C(omObjData *arg0) {
|
||||||
|
float temp_f31;
|
||||||
|
Bss54Work *temp_r29;
|
||||||
|
Bss54WorkData *var_r30;
|
||||||
|
s32 var_r26;
|
||||||
|
s32 var_r27;
|
||||||
|
s32 i;
|
||||||
|
|
||||||
|
temp_r29 = OM_GET_WORK_PTR(arg0, Bss54Work);
|
||||||
|
if (temp_r29->unk00_field0 != 0 || BoardIsKill()) {
|
||||||
|
fn_1_6E90(temp_r29);
|
||||||
|
HuMemDirectFree(temp_r29->unk0C);
|
||||||
|
lbl_1_bss_54 = NULL;
|
||||||
|
omDelObjEx(HuPrcCurrentGet(), arg0);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
var_r30 = temp_r29->unk0C;
|
||||||
|
for (var_r27 = i = 0; i < 20; i++, var_r30++) {
|
||||||
|
if (var_r30->unk00 == 0) {
|
||||||
|
var_r27++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (var_r27 == 20) {
|
||||||
|
temp_r29->unk00_field0 = 1;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
var_r26 = 0;
|
||||||
|
for (i = 0; i < 20; i++) {
|
||||||
|
var_r30 = &temp_r29->unk0C[i];
|
||||||
|
if (var_r30->unk00 == 1 && var_r26 == 0) {
|
||||||
|
var_r30->unk00 = 2;
|
||||||
|
var_r26 = 1;
|
||||||
|
}
|
||||||
|
if (var_r30->unk00 == 2) {
|
||||||
|
var_r30->unk01++;
|
||||||
|
OSu8tof32(&var_r30->unk01, &temp_f31);
|
||||||
|
var_r30->unk04 += 45.0f;
|
||||||
|
var_r30->unk08.y += -0.08166667f * temp_f31 * temp_f31 * 0.75f;
|
||||||
|
if (var_r30->unk08.y < temp_r29->unk08) {
|
||||||
|
var_r30->unk08.y = temp_r29->unk08;
|
||||||
|
CharModelCoinEffectCreate(1, &var_r30->unk08);
|
||||||
|
BoardModelVisibilitySet(var_r30->unk02, 0);
|
||||||
|
HuAudFXPlay(7);
|
||||||
|
BoardPlayerCoinsAdd(temp_r29->unk04, 1);
|
||||||
|
omVibrate(temp_r29->unk04, 12, 6, 6);
|
||||||
|
var_r30->unk00 = 0;
|
||||||
|
}
|
||||||
|
BoardModelPosSetV(var_r30->unk02, &var_r30->unk08);
|
||||||
|
BoardModelRotYSet(var_r30->unk02, var_r30->unk04);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void fn_1_6C4C(s32 arg0) {
|
||||||
|
Vec sp8;
|
||||||
|
float var_f31;
|
||||||
|
omObjData *temp_r3;
|
||||||
|
Bss54Work *temp_r30;
|
||||||
|
Bss54WorkData *temp_r31;
|
||||||
|
s32 i;
|
||||||
|
|
||||||
|
temp_r3 = omAddObjEx(boardObjMan, 0x101, 0, 0, -1, fn_1_6A0C);
|
||||||
|
lbl_1_bss_54 = temp_r3;
|
||||||
|
temp_r30 = OM_GET_WORK_PTR(temp_r3, Bss54Work);
|
||||||
|
temp_r30->unk00_field0 = 0;
|
||||||
|
temp_r30->unk04 = arg0;
|
||||||
|
temp_r30->unk0C = HuMemDirectMallocNum(HEAP_SYSTEM, 20 * sizeof(Bss54WorkData), MEMORY_DEFAULT_NUM);
|
||||||
|
BoardPlayerPosGet(arg0, &sp8);
|
||||||
|
temp_r30->unk08 = sp8.y + 80.0f;
|
||||||
|
memset(temp_r30->unk0C, 0, 20 * sizeof(Bss54WorkData));
|
||||||
|
for (i = 0; i < lbl_1_bss_58; i++) {
|
||||||
|
if (i == 0) {
|
||||||
|
var_f31 = 0.0f;
|
||||||
|
} else {
|
||||||
|
var_f31 = BoardRandFloat();
|
||||||
|
}
|
||||||
|
temp_r31 = &temp_r30->unk0C[i];
|
||||||
|
temp_r31->unk00 = 1;
|
||||||
|
temp_r31->unk08.x = sp8.x + 50.0 * sin(360.0f * var_f31 * M_PI / 180.0);
|
||||||
|
temp_r31->unk08.z = sp8.z + 50.0 * cos(360.0f * var_f31 * M_PI / 180.0);
|
||||||
|
temp_r31->unk08.y = sp8.y + 600.0f + 500.0f * BoardRandFloat();
|
||||||
|
temp_r31->unk01 = 0;
|
||||||
|
temp_r31->unk04 = 360.0f * BoardRandFloat();
|
||||||
|
temp_r31->unk02 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 10), NULL, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void fn_1_6E90(Bss54Work *arg0) {
|
||||||
|
Bss54WorkData *var_r30;
|
||||||
|
s32 i;
|
||||||
|
|
||||||
|
for (i = 0; i < 20; i++) {
|
||||||
|
var_r30 = &arg0->unk0C[i];
|
||||||
|
BoardModelKill(var_r30->unk02);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -5,6 +5,7 @@
|
||||||
#include "game/hsfanim.h"
|
#include "game/hsfanim.h"
|
||||||
#include "game/hsfman.h"
|
#include "game/hsfman.h"
|
||||||
#include "game/minigame_seq.h"
|
#include "game/minigame_seq.h"
|
||||||
|
#include "game/object.h"
|
||||||
#include "game/pad.h"
|
#include "game/pad.h"
|
||||||
#include "game/process.h"
|
#include "game/process.h"
|
||||||
#include "game/sprite.h"
|
#include "game/sprite.h"
|
||||||
|
|
|
||||||
|
|
@ -1,16 +1,20 @@
|
||||||
#include "game/board/boo.h"
|
#include "game/board/boo.h"
|
||||||
#include "game/audio.h"
|
#include "game/audio.h"
|
||||||
#include "game/chrman.h"
|
#include "game/chrman.h"
|
||||||
|
#include "game/data.h"
|
||||||
|
#include "game/flag.h"
|
||||||
#include "game/gamework.h"
|
#include "game/gamework.h"
|
||||||
#include "game/gamework_data.h"
|
#include "game/gamework_data.h"
|
||||||
#include "game/hsfman.h"
|
#include "game/hsfman.h"
|
||||||
#include "game/objsub.h"
|
#include "game/objsub.h"
|
||||||
#include "game/pad.h"
|
#include "game/pad.h"
|
||||||
#include "game/process.h"
|
#include "game/process.h"
|
||||||
|
#include "game/sprite.h"
|
||||||
#include "game/window.h"
|
#include "game/window.h"
|
||||||
#include "game/board/main.h"
|
#include "game/board/main.h"
|
||||||
#include "game/board/model.h"
|
#include "game/board/model.h"
|
||||||
#include "game/board/player.h"
|
#include "game/board/player.h"
|
||||||
|
#include "game/board/space.h"
|
||||||
#include "game/board/window.h"
|
#include "game/board/window.h"
|
||||||
|
|
||||||
#include "math.h"
|
#include "math.h"
|
||||||
|
|
@ -22,8 +26,7 @@ typedef struct {
|
||||||
s8 unk01;
|
s8 unk01;
|
||||||
s8 unk02;
|
s8 unk02;
|
||||||
char unk03[1];
|
char unk03[1];
|
||||||
s16 unk04;
|
s16 unk04[2];
|
||||||
s16 unk06;
|
|
||||||
} BooEventWork;
|
} BooEventWork;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
|
|
@ -92,8 +95,6 @@ typedef struct {
|
||||||
float unk04;
|
float unk04;
|
||||||
} BallTakeCoinWork;
|
} BallTakeCoinWork;
|
||||||
|
|
||||||
void BoardSpaceCameraSet(u16);
|
|
||||||
|
|
||||||
static void ComSetupStealPlayer(s32 arg0);
|
static void ComSetupStealPlayer(s32 arg0);
|
||||||
static void ComSetStealPlayerInput(s32 arg0, s32 arg1);
|
static void ComSetStealPlayerInput(s32 arg0, s32 arg1);
|
||||||
static void ExecCoinSteal(void);
|
static void ExecCoinSteal(void);
|
||||||
|
|
@ -152,14 +153,14 @@ static omObjData *ballObj;
|
||||||
static omObjData *booEventObj;
|
static omObjData *booEventObj;
|
||||||
|
|
||||||
static s32 booPlayerMotTbl[8][6] = {
|
static s32 booPlayerMotTbl[8][6] = {
|
||||||
{ 0x0009000B, 0x00090013, 0x0009001B, 0x00090023, 0x0009002B, 0x00090033 },
|
{ DATA_MAKE_NUM(DATADIR_BYOKODORI, 11), DATA_MAKE_NUM(DATADIR_BYOKODORI, 19), DATA_MAKE_NUM(DATADIR_BYOKODORI, 27), DATA_MAKE_NUM(DATADIR_BYOKODORI, 35), DATA_MAKE_NUM(DATADIR_BYOKODORI, 43), DATA_MAKE_NUM(DATADIR_BYOKODORI, 51) },
|
||||||
{ 0x0009000C, 0x00090014, 0x0009001C, 0x00090024, 0x0009002C, 0x00090034 },
|
{ DATA_MAKE_NUM(DATADIR_BYOKODORI, 12), DATA_MAKE_NUM(DATADIR_BYOKODORI, 20), DATA_MAKE_NUM(DATADIR_BYOKODORI, 28), DATA_MAKE_NUM(DATADIR_BYOKODORI, 36), DATA_MAKE_NUM(DATADIR_BYOKODORI, 44), DATA_MAKE_NUM(DATADIR_BYOKODORI, 52) },
|
||||||
{ 0x0009000D, 0x00090015, 0x0009001D, 0x00090025, 0x0009002D, 0x00090035 },
|
{ DATA_MAKE_NUM(DATADIR_BYOKODORI, 13), DATA_MAKE_NUM(DATADIR_BYOKODORI, 21), DATA_MAKE_NUM(DATADIR_BYOKODORI, 29), DATA_MAKE_NUM(DATADIR_BYOKODORI, 37), DATA_MAKE_NUM(DATADIR_BYOKODORI, 45), DATA_MAKE_NUM(DATADIR_BYOKODORI, 53) },
|
||||||
{ 0x0009000E, 0x00090016, 0x0009001E, 0x00090026, 0x0009002E, 0x00090036 },
|
{ DATA_MAKE_NUM(DATADIR_BYOKODORI, 14), DATA_MAKE_NUM(DATADIR_BYOKODORI, 22), DATA_MAKE_NUM(DATADIR_BYOKODORI, 30), DATA_MAKE_NUM(DATADIR_BYOKODORI, 38), DATA_MAKE_NUM(DATADIR_BYOKODORI, 46), DATA_MAKE_NUM(DATADIR_BYOKODORI, 54) },
|
||||||
{ 0x0009000F, 0x00090017, 0x0009001F, 0x00090027, 0x0009002F, 0x00090037 },
|
{ DATA_MAKE_NUM(DATADIR_BYOKODORI, 15), DATA_MAKE_NUM(DATADIR_BYOKODORI, 23), DATA_MAKE_NUM(DATADIR_BYOKODORI, 31), DATA_MAKE_NUM(DATADIR_BYOKODORI, 39), DATA_MAKE_NUM(DATADIR_BYOKODORI, 47), DATA_MAKE_NUM(DATADIR_BYOKODORI, 55) },
|
||||||
{ 0x00090010, 0x00090018, 0x00090020, 0x00090028, 0x00090030, 0x00090038 },
|
{ DATA_MAKE_NUM(DATADIR_BYOKODORI, 16), DATA_MAKE_NUM(DATADIR_BYOKODORI, 24), DATA_MAKE_NUM(DATADIR_BYOKODORI, 32), DATA_MAKE_NUM(DATADIR_BYOKODORI, 40), DATA_MAKE_NUM(DATADIR_BYOKODORI, 48), DATA_MAKE_NUM(DATADIR_BYOKODORI, 56) },
|
||||||
{ 0x00090011, 0x00090019, 0x00090021, 0x00090029, 0x00090031, 0x00090039 },
|
{ DATA_MAKE_NUM(DATADIR_BYOKODORI, 17), DATA_MAKE_NUM(DATADIR_BYOKODORI, 25), DATA_MAKE_NUM(DATADIR_BYOKODORI, 33), DATA_MAKE_NUM(DATADIR_BYOKODORI, 41), DATA_MAKE_NUM(DATADIR_BYOKODORI, 49), DATA_MAKE_NUM(DATADIR_BYOKODORI, 57) },
|
||||||
{ 0x00090012, 0x0009001A, 0x00090022, 0x0009002A, 0x00090032, 0x0009003A }
|
{ DATA_MAKE_NUM(DATADIR_BYOKODORI, 18), DATA_MAKE_NUM(DATADIR_BYOKODORI, 26), DATA_MAKE_NUM(DATADIR_BYOKODORI, 34), DATA_MAKE_NUM(DATADIR_BYOKODORI, 42), DATA_MAKE_NUM(DATADIR_BYOKODORI, 50), DATA_MAKE_NUM(DATADIR_BYOKODORI, 58) }
|
||||||
};
|
};
|
||||||
|
|
||||||
static s32 booSfxTbl[4][8] = {
|
static s32 booSfxTbl[4][8] = {
|
||||||
|
|
@ -182,17 +183,17 @@ static s32 booSfxTbl[4][8] = {
|
||||||
};
|
};
|
||||||
|
|
||||||
static s32 hostMess[] = {
|
static s32 hostMess[] = {
|
||||||
0x0007000E,
|
MAKE_MESSID(7, 14),
|
||||||
0x00070014,
|
MAKE_MESSID(7, 20),
|
||||||
0x0007001A,
|
MAKE_MESSID(7, 26),
|
||||||
0x00070020,
|
MAKE_MESSID(7, 32),
|
||||||
0x00070026,
|
MAKE_MESSID(7, 38),
|
||||||
0x0007002C
|
MAKE_MESSID(7, 44)
|
||||||
};
|
};
|
||||||
|
|
||||||
static s32 ballMdlTbl[] = {
|
static s32 ballMdlTbl[] = {
|
||||||
0x00090002,
|
DATA_MAKE_NUM(DATADIR_BYOKODORI, 2),
|
||||||
0x00090006
|
DATA_MAKE_NUM(DATADIR_BYOKODORI, 6)
|
||||||
};
|
};
|
||||||
|
|
||||||
s16 BoardBooCreate(s32 arg0, Vec *arg1) {
|
s16 BoardBooCreate(s32 arg0, Vec *arg1) {
|
||||||
|
|
@ -218,8 +219,8 @@ s16 BoardBooCreate(s32 arg0, Vec *arg1) {
|
||||||
booEventObj->trans.x = spC.x;
|
booEventObj->trans.x = spC.x;
|
||||||
booEventObj->trans.y = spC.y;
|
booEventObj->trans.y = spC.y;
|
||||||
booEventObj->trans.z = spC.z;
|
booEventObj->trans.z = spC.z;
|
||||||
CreateBallMdl(&temp_r31->unk04, &spC);
|
CreateBallMdl(temp_r31->unk04, &spC);
|
||||||
return temp_r31->unk04;
|
return temp_r31->unk04[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
void BoardBooKill(void) {
|
void BoardBooKill(void) {
|
||||||
|
|
@ -256,19 +257,19 @@ s32 BoardBooStealTypeSet(s32 arg0) {
|
||||||
stealType = -1;
|
stealType = -1;
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
if (_CheckFlag(0x10018)) {
|
if (_CheckFlag(FLAG_ID_MAKE(1, 24))) {
|
||||||
var_r25 = BoardWinPortraitGet();
|
var_r25 = BoardWinPortraitGet();
|
||||||
var_r28 = hostMess[GWBoardGet()];
|
var_r28 = hostMess[GWBoardGet()];
|
||||||
} else {
|
} else {
|
||||||
var_r25 = 3;
|
var_r25 = 3;
|
||||||
var_r28 = 0x120019;
|
var_r28 = MAKE_MESSID(18, 25);
|
||||||
}
|
}
|
||||||
BoardWinCreateChoice(1, var_r28, var_r25, 0);
|
BoardWinCreateChoice(1, var_r28, var_r25, 0);
|
||||||
BoardWinAttrSet(0x10);
|
BoardWinAttrSet(0x10);
|
||||||
if (stealType == 0) {
|
if (stealType == 0) {
|
||||||
var_r28 = 0x70030;
|
var_r28 = MAKE_MESSID(7, 48);
|
||||||
} else {
|
} else {
|
||||||
var_r28 = 0x70031;
|
var_r28 = MAKE_MESSID(7, 49);
|
||||||
}
|
}
|
||||||
BoardWinInsertMesSet(var_r28, 0);
|
BoardWinInsertMesSet(var_r28, 0);
|
||||||
for (i = 0; i < 3; i++) {
|
for (i = 0; i < 3; i++) {
|
||||||
|
|
@ -312,10 +313,10 @@ static void ComSetupStealPlayer(s32 arg0) {
|
||||||
|
|
||||||
switch (GWPlayer[arg0].diff) {
|
switch (GWPlayer[arg0].diff) {
|
||||||
case 0:
|
case 0:
|
||||||
var_r29 = 0x5F;
|
var_r29 = 95;
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
var_r29 = 0x32;
|
var_r29 = 50;
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
var_r29 = 5;
|
var_r29 = 5;
|
||||||
|
|
@ -324,7 +325,7 @@ static void ComSetupStealPlayer(s32 arg0) {
|
||||||
var_r29 = 0;
|
var_r29 = 0;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
var_r22 = BoardRandMod(0x64);
|
var_r22 = BoardRandMod(100);
|
||||||
if (var_r22 >= var_r29) {
|
if (var_r22 >= var_r29) {
|
||||||
var_r24 = 1;
|
var_r24 = 1;
|
||||||
} else {
|
} else {
|
||||||
|
|
@ -400,9 +401,9 @@ s32 BoardBooStealMain(void) {
|
||||||
if (var_r31 != -1) {
|
if (var_r31 != -1) {
|
||||||
stealType = 2;
|
stealType = 2;
|
||||||
BoardPlayerItemRemove(stealTarget, var_r31);
|
BoardPlayerItemRemove(stealTarget, var_r31);
|
||||||
var_r30 = 0x70004;
|
var_r30 = MAKE_MESSID(7, 4);
|
||||||
} else {
|
} else {
|
||||||
var_r30 = 0x70003;
|
var_r30 = MAKE_MESSID(7, 3);
|
||||||
}
|
}
|
||||||
BoardCameraMotionWait();
|
BoardCameraMotionWait();
|
||||||
for (var_r31 = 0; var_r31 < 4; var_r31++) {
|
for (var_r31 = 0; var_r31 < 4; var_r31++) {
|
||||||
|
|
@ -411,7 +412,7 @@ s32 BoardBooStealMain(void) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
CreateBallPlayer();
|
CreateBallPlayer();
|
||||||
omVibrate(stealTarget, 0xC, 4, 2);
|
omVibrate(stealTarget, 12, 4, 2);
|
||||||
SetBallActive(1);
|
SetBallActive(1);
|
||||||
while (!CheckBallKill()) {
|
while (!CheckBallKill()) {
|
||||||
HuPrcVSleep();
|
HuPrcVSleep();
|
||||||
|
|
@ -470,7 +471,7 @@ static void ExecCoinSteal(void) {
|
||||||
SetBallPlayerState(4);
|
SetBallPlayerState(4);
|
||||||
SetBallBooState(3);
|
SetBallBooState(3);
|
||||||
punchCount = 0;
|
punchCount = 0;
|
||||||
HuPrcSleep(0x78);
|
HuPrcSleep(120);
|
||||||
while (GetBallBooState() != 0) {
|
while (GetBallBooState() != 0) {
|
||||||
HuPrcVSleep();
|
HuPrcVSleep();
|
||||||
}
|
}
|
||||||
|
|
@ -551,7 +552,7 @@ static void CreateBallView(void) {
|
||||||
ballObj = omAddObjEx(boardObjMan, 0x1001, 0, 0, -1, BallMain);
|
ballObj = omAddObjEx(boardObjMan, 0x1001, 0, 0, -1, BallMain);
|
||||||
temp_r31 = OM_GET_WORK_PTR(ballObj, BallWork);
|
temp_r31 = OM_GET_WORK_PTR(ballObj, BallWork);
|
||||||
temp_r31->unk00_field0 = 0;
|
temp_r31->unk00_field0 = 0;
|
||||||
temp_r31->unk08 = HuSprAnimMake(0x50, 0x50, 2);
|
temp_r31->unk08 = HuSprAnimMake(80, 80, 2);
|
||||||
temp_r29 = temp_r31->unk08->bmp;
|
temp_r29 = temp_r31->unk08->bmp;
|
||||||
temp_r29->data = HuMemDirectMallocNum(HEAP_SYSTEM, 0x3200, MEMORY_DEFAULT_NUM);
|
temp_r29->data = HuMemDirectMallocNum(HEAP_SYSTEM, 0x3200, MEMORY_DEFAULT_NUM);
|
||||||
memset(temp_r29->data, 0, 0x3200);
|
memset(temp_r29->data, 0, 0x3200);
|
||||||
|
|
@ -559,7 +560,7 @@ static void CreateBallView(void) {
|
||||||
Hu3DModelLayerSet(temp_r31->unk04, 3);
|
Hu3DModelLayerSet(temp_r31->unk04, 3);
|
||||||
Hu3DModelCameraSet(temp_r31->unk04, 1);
|
Hu3DModelCameraSet(temp_r31->unk04, 1);
|
||||||
temp_r31->unk06 = Hu3DProjectionCreate(temp_r31->unk08, 25.0f, 100.0f, 13000.0f);
|
temp_r31->unk06 = Hu3DProjectionCreate(temp_r31->unk08, 25.0f, 100.0f, 13000.0f);
|
||||||
Hu3DModelProjectionSet(BoardModelIDGet(temp_r28->unk06), temp_r31->unk06);
|
Hu3DModelProjectionSet(BoardModelIDGet(temp_r28->unk04[1]), temp_r31->unk06);
|
||||||
Hu3DProjectionTPLvlSet(temp_r31->unk06, 0.0f);
|
Hu3DProjectionTPLvlSet(temp_r31->unk06, 0.0f);
|
||||||
ballCameraObj = omAddObjEx(boardObjMan, 0x7E03, 0, 0, -1, UpdateBallCamera);
|
ballCameraObj = omAddObjEx(boardObjMan, 0x7E03, 0, 0, -1, UpdateBallCamera);
|
||||||
temp_r30 = OM_GET_WORK_PTR(ballCameraObj, BallCameraWork);
|
temp_r30 = OM_GET_WORK_PTR(ballCameraObj, BallCameraWork);
|
||||||
|
|
@ -589,7 +590,7 @@ static void SetBallView(s32 arg0) {
|
||||||
BoardSpaceCameraSet(var_r31);
|
BoardSpaceCameraSet(var_r31);
|
||||||
BoardModelCameraSetAll(var_r31);
|
BoardModelCameraSetAll(var_r31);
|
||||||
BoardCameraMaskSet((u16) var_r31);
|
BoardCameraMaskSet((u16) var_r31);
|
||||||
BoardCameraScissorSet(0, 0, 0x280, 0x1E0);
|
BoardCameraScissorSet(0, 0, 640, 480);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void SetBallActive(s32 arg0) {
|
static void SetBallActive(s32 arg0) {
|
||||||
|
|
@ -623,7 +624,7 @@ static void BallMain(omObjData *arg0) {
|
||||||
s16 *temp_r29;
|
s16 *temp_r29;
|
||||||
|
|
||||||
if (booKillF != 0 || BoardIsKill() != 0) {
|
if (booKillF != 0 || BoardIsKill() != 0) {
|
||||||
temp_r29 = (s16*) &OM_GET_WORK_PTR(booEventObj, BooEventWork)->unk04;
|
temp_r29 = OM_GET_WORK_PTR(booEventObj, BooEventWork)->unk04;
|
||||||
Hu3DModelProjectionReset(BoardModelIDGet(temp_r29[1]), temp_r30->unk06);
|
Hu3DModelProjectionReset(BoardModelIDGet(temp_r29[1]), temp_r30->unk06);
|
||||||
Hu3DProjectionKill(temp_r30->unk06);
|
Hu3DProjectionKill(temp_r30->unk06);
|
||||||
Hu3DModelKill(temp_r30->unk04);
|
Hu3DModelKill(temp_r30->unk04);
|
||||||
|
|
@ -642,8 +643,8 @@ static void BallMain(omObjData *arg0) {
|
||||||
sp14.z = cos(sp20.y * M_PI / 180.0) * sin(sp20.x * M_PI / 180.0);
|
sp14.z = cos(sp20.y * M_PI / 180.0) * sin(sp20.x * M_PI / 180.0);
|
||||||
if (temp_r30->unk01 != 0) {
|
if (temp_r30->unk01 != 0) {
|
||||||
temp_r30->unk02 += temp_r30->unk01;
|
temp_r30->unk02 += temp_r30->unk01;
|
||||||
if (temp_r30->unk02 > 0xFF) {
|
if (temp_r30->unk02 > 255) {
|
||||||
temp_r30->unk02 = 0xFF;
|
temp_r30->unk02 = 255;
|
||||||
temp_r30->unk01 = 0;
|
temp_r30->unk01 = 0;
|
||||||
} else if (temp_r30->unk02 < 0) {
|
} else if (temp_r30->unk02 < 0) {
|
||||||
temp_r30->unk02 = 0;
|
temp_r30->unk02 = 0;
|
||||||
|
|
@ -671,15 +672,15 @@ static void BallRenderHook(void) {
|
||||||
temp_r31 = OM_GET_WORK_PTR(ballObj, BallWork);
|
temp_r31 = OM_GET_WORK_PTR(ballObj, BallWork);
|
||||||
sp10.a = sp10.r = sp10.g = sp10.b = 0;
|
sp10.a = sp10.r = sp10.g = sp10.b = 0;
|
||||||
GXSetCopyClear(sp10, -1);
|
GXSetCopyClear(sp10, -1);
|
||||||
GXSetTexCopySrc(0, 0, 0xA0, 0xA0);
|
GXSetTexCopySrc(0, 0, 160, 160);
|
||||||
GXSetTexCopyDst(0x50, 0x50, GX_TF_RGB5A3, GX_TRUE);
|
GXSetTexCopyDst(80, 80, GX_TF_RGB5A3, GX_TRUE);
|
||||||
GXCopyTex(temp_r31->unk08->bmp->data, GX_TRUE);
|
GXCopyTex(temp_r31->unk08->bmp->data, GX_TRUE);
|
||||||
DCFlushRange(temp_r31->unk08->bmp->data, 0x3200);
|
DCFlushRange(temp_r31->unk08->bmp->data, 12800);
|
||||||
GXPixModeSync();
|
GXPixModeSync();
|
||||||
C_MTXPerspective(sp68, 25.0f, 1.2f, 100.0f, 13000.0f);
|
C_MTXPerspective(sp68, 25.0f, 1.2f, 100.0f, 13000.0f);
|
||||||
GXSetProjection(sp68, GX_PERSPECTIVE);
|
GXSetProjection(sp68, GX_PERSPECTIVE);
|
||||||
GXSetViewport(0.0f, 0.0f, 160.0f, 160.0f, 0.0f, 1.0f);
|
GXSetViewport(0.0f, 0.0f, 160.0f, 160.0f, 0.0f, 1.0f);
|
||||||
GXSetScissor(0, 0, 0xA0, 0xA0);
|
GXSetScissor(0, 0, 160, 160);
|
||||||
GXClearVtxDesc();
|
GXClearVtxDesc();
|
||||||
GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
|
GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
|
||||||
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_TEX_ST, GX_RGBA6, 0);
|
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_TEX_ST, GX_RGBA6, 0);
|
||||||
|
|
@ -710,8 +711,8 @@ static void BallRenderHook(void) {
|
||||||
sp20.z = 0.0f;
|
sp20.z = 0.0f;
|
||||||
C_MTXLookAt(sp38, &sp2C, &sp20, &sp14);
|
C_MTXLookAt(sp38, &sp2C, &sp20, &sp14);
|
||||||
GXLoadPosMtxImm(sp38, GX_PNMTX0);
|
GXLoadPosMtxImm(sp38, GX_PNMTX0);
|
||||||
sp2C.x = sin(5 * M_PI / 72) * 20000.0 * 1.2000000476837158;
|
sp2C.x = sin(5 * M_PI / 72) * 20000.0 * 1.2f;
|
||||||
sp2C.y = sin(5 * M_PI / 72) * 20000.0 * 0.8333333134651184;
|
sp2C.y = sin(5 * M_PI / 72) * 20000.0 * 0.8333333f;
|
||||||
sp2C.z = -9000.0f;
|
sp2C.z = -9000.0f;
|
||||||
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
|
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
|
||||||
GXPosition3f32(-sp2C.x, -sp2C.y, sp2C.z);
|
GXPosition3f32(-sp2C.x, -sp2C.y, sp2C.z);
|
||||||
|
|
@ -730,7 +731,7 @@ static void ExecBoo(omObjData *arg0) {
|
||||||
|
|
||||||
if (temp_r30->unk00_field0 != 0 || BoardIsKill()) {
|
if (temp_r30->unk00_field0 != 0 || BoardIsKill()) {
|
||||||
for (i = 0; i < 2; i++) {
|
for (i = 0; i < 2; i++) {
|
||||||
BoardModelKill(((s16*) ((u8*) temp_r30 + 4))[i]);
|
BoardModelKill(((s16*) temp_r30->unk04)[i]);
|
||||||
}
|
}
|
||||||
BoardWinKill();
|
BoardWinKill();
|
||||||
booEventObj = NULL;
|
booEventObj = NULL;
|
||||||
|
|
@ -801,8 +802,8 @@ static void CreateBallPlayer(void) {
|
||||||
temp_r30->unk04[i] = BoardPlayerMotionCreate(stealTarget, var_r26);
|
temp_r30->unk04[i] = BoardPlayerMotionCreate(stealTarget, var_r26);
|
||||||
}
|
}
|
||||||
if (stealType == 2) {
|
if (stealType == 2) {
|
||||||
temp_r30->unk00 = BoardModelCreate(0x70076, 0, 0);
|
temp_r30->unk00 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 118), 0, 0);
|
||||||
temp_r30->unk02 = BoardModelCreate(0x70082, 0, 0);
|
temp_r30->unk02 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 130), 0, 0);
|
||||||
BoardModelLayerSet(temp_r30->unk00, 0);
|
BoardModelLayerSet(temp_r30->unk00, 0);
|
||||||
BoardModelLayerSet(temp_r30->unk02, 0);
|
BoardModelLayerSet(temp_r30->unk02, 0);
|
||||||
BoardModelCameraSet(temp_r30->unk00, 1);
|
BoardModelCameraSet(temp_r30->unk00, 1);
|
||||||
|
|
@ -911,7 +912,7 @@ static void BallPlayerZoomOut(omObjData *arg0, BallPlayerWork *arg1) {
|
||||||
sp8.x = sp14.x + 120.0 * sin(-M_PI / 2);
|
sp8.x = sp14.x + 120.0 * sin(-M_PI / 2);
|
||||||
sp8.y = sp14.y;
|
sp8.y = sp14.y;
|
||||||
sp8.z = sp14.z + 120.0 * cos(-M_PI / 2);
|
sp8.z = sp14.z + 120.0 * cos(-M_PI / 2);
|
||||||
BoardPlayerPosLerpStart(stealTarget, &sp14, &sp8, 0x14);
|
BoardPlayerPosLerpStart(stealTarget, &sp14, &sp8, 20);
|
||||||
var_r29 = GWPlayer[stealTarget].character;
|
var_r29 = GWPlayer[stealTarget].character;
|
||||||
HuAudFXPlay(booSfxTbl[0][var_r29]);
|
HuAudFXPlay(booSfxTbl[0][var_r29]);
|
||||||
SetBallPlayerState(3);
|
SetBallPlayerState(3);
|
||||||
|
|
@ -933,7 +934,7 @@ static void BallPlayerScare(omObjData *arg0, BallPlayerWork *arg1) {
|
||||||
BoardPlayerMotionShiftSet(stealTarget, temp_r29->unk04[3], 0.0f, 10.0f, 0x40000001);
|
BoardPlayerMotionShiftSet(stealTarget, temp_r29->unk04[3], 0.0f, 10.0f, 0x40000001);
|
||||||
SetBallPlayerState(0);
|
SetBallPlayerState(0);
|
||||||
} else {
|
} else {
|
||||||
BoardPlayerMotBlendSet(stealTarget, temp_f31, 0xF);
|
BoardPlayerMotBlendSet(stealTarget, temp_f31, 15);
|
||||||
SetBallPlayerState(2);
|
SetBallPlayerState(2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -954,25 +955,25 @@ static void BallPlayerPunch(omObjData *arg0, BallPlayerWork *arg1) {
|
||||||
var_r31 = 0;
|
var_r31 = 0;
|
||||||
temp_r29 = arg0->data;
|
temp_r29 = arg0->data;
|
||||||
if (GWPlayer[stealTarget].com) {
|
if (GWPlayer[stealTarget].com) {
|
||||||
temp_r30 = BoardRandMod(0x64);
|
temp_r30 = BoardRandMod(100);
|
||||||
switch (GWPlayer[stealTarget].diff) {
|
switch (GWPlayer[stealTarget].diff) {
|
||||||
case 0:
|
case 0:
|
||||||
if (temp_r30 > 0x5A) {
|
if (temp_r30 > 90) {
|
||||||
var_r31 = 0x100;
|
var_r31 = 0x100;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
if (temp_r30 > 0x53) {
|
if (temp_r30 > 83) {
|
||||||
var_r31 = 0x100;
|
var_r31 = 0x100;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
if (temp_r30 > 0x4B) {
|
if (temp_r30 > 75) {
|
||||||
var_r31 = 0x100;
|
var_r31 = 0x100;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
if (temp_r30 > 0x44) {
|
if (temp_r30 > 68) {
|
||||||
var_r31 = 0x100;
|
var_r31 = 0x100;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
@ -980,7 +981,7 @@ static void BallPlayerPunch(omObjData *arg0, BallPlayerWork *arg1) {
|
||||||
} else {
|
} else {
|
||||||
var_r31 = HuPadBtnDown[GWPlayer[stealTarget].port] & 0x100;
|
var_r31 = HuPadBtnDown[GWPlayer[stealTarget].port] & 0x100;
|
||||||
}
|
}
|
||||||
if ((var_r31 & 0x100) && GetBallBooState() == 3 && battleTimer < 0x78) {
|
if ((var_r31 & 0x100) && GetBallBooState() == 3 && battleTimer < 120) {
|
||||||
punchCount++;
|
punchCount++;
|
||||||
}
|
}
|
||||||
if (arg1->unk00_field1 != 0) {
|
if (arg1->unk00_field1 != 0) {
|
||||||
|
|
@ -1029,13 +1030,13 @@ static void BallPlayerCatch(omObjData *arg0, BallPlayerWork *arg1) {
|
||||||
if (stealType == 0) {
|
if (stealType == 0) {
|
||||||
UpdatePlayerCoins();
|
UpdatePlayerCoins();
|
||||||
HuAudFXPlay(booSfxTbl[2][temp_r28]);
|
HuAudFXPlay(booSfxTbl[2][temp_r28]);
|
||||||
omVibrate(stealTarget, 0xC, 4, 2);
|
omVibrate(stealTarget, 12, 4, 2);
|
||||||
TakeBallCoin();
|
TakeBallCoin();
|
||||||
}
|
}
|
||||||
if (stealType == 1) {
|
if (stealType == 1) {
|
||||||
BoardPlayerStarsAdd(stealTarget, -1);
|
BoardPlayerStarsAdd(stealTarget, -1);
|
||||||
HuAudFXPlay(booSfxTbl[2][temp_r28]);
|
HuAudFXPlay(booSfxTbl[2][temp_r28]);
|
||||||
omVibrate(stealTarget, 0xC, 4, 2);
|
omVibrate(stealTarget, 12, 4, 2);
|
||||||
TakeBallStar();
|
TakeBallStar();
|
||||||
}
|
}
|
||||||
BoardPlayerMotionShiftSet(stealTarget, temp_r27->unk04[0], 0.0f, 10.0f, 0);
|
BoardPlayerMotionShiftSet(stealTarget, temp_r27->unk04[0], 0.0f, 10.0f, 0);
|
||||||
|
|
@ -1053,11 +1054,11 @@ static void BallPlayerCatch(omObjData *arg0, BallPlayerWork *arg1) {
|
||||||
}
|
}
|
||||||
|
|
||||||
static s32 ballBooMdl[] = {
|
static s32 ballBooMdl[] = {
|
||||||
0x00020013,
|
DATA_MAKE_NUM(DATADIR_BGUEST, 19),
|
||||||
0x00020014,
|
DATA_MAKE_NUM(DATADIR_BGUEST, 20),
|
||||||
0x00020015,
|
DATA_MAKE_NUM(DATADIR_BGUEST, 21),
|
||||||
0x00020016,
|
DATA_MAKE_NUM(DATADIR_BGUEST, 22),
|
||||||
0x00020017,
|
DATA_MAKE_NUM(DATADIR_BGUEST, 23),
|
||||||
-1
|
-1
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
@ -1075,7 +1076,7 @@ static void BallBooCreate(void) {
|
||||||
temp_r31->unk00_field2 = 0;
|
temp_r31->unk00_field2 = 0;
|
||||||
temp_r31->unk01 = 0;
|
temp_r31->unk01 = 0;
|
||||||
SetBallBooState(1);
|
SetBallBooState(1);
|
||||||
temp_r31->unk04 = BoardModelCreate(0x20012, ballBooMdl, 0);
|
temp_r31->unk04 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BGUEST, 18), ballBooMdl, 0);
|
||||||
BoardModelAlphaSet(temp_r31->unk04, 0xFF);
|
BoardModelAlphaSet(temp_r31->unk04, 0xFF);
|
||||||
BoardModelLayerSet(temp_r31->unk04, 0);
|
BoardModelLayerSet(temp_r31->unk04, 0);
|
||||||
BoardModelCameraSet(temp_r31->unk04, 1);
|
BoardModelCameraSet(temp_r31->unk04, 1);
|
||||||
|
|
@ -1098,7 +1099,7 @@ static void BallBooCreate(void) {
|
||||||
ballBooObj->rot.x = (sp8.x - ballBooObj->trans.x) / 60.0f;
|
ballBooObj->rot.x = (sp8.x - ballBooObj->trans.x) / 60.0f;
|
||||||
ballBooObj->rot.y = (sp8.y - ballBooObj->trans.y) / 60.0f;
|
ballBooObj->rot.y = (sp8.y - ballBooObj->trans.y) / 60.0f;
|
||||||
ballBooObj->rot.z = (sp8.z - ballBooObj->trans.z) / 60.0f;
|
ballBooObj->rot.z = (sp8.z - ballBooObj->trans.z) / 60.0f;
|
||||||
temp_r31->unk02 = 0x3C;
|
temp_r31->unk02 = 60;
|
||||||
ballBooObj->scale.x = 1.0f;
|
ballBooObj->scale.x = 1.0f;
|
||||||
ballBooObj->scale.z = 1.0f;
|
ballBooObj->scale.z = 1.0f;
|
||||||
sp8.x = sp14.x - ballBooObj->trans.x;
|
sp8.x = sp14.x - ballBooObj->trans.x;
|
||||||
|
|
@ -1122,7 +1123,7 @@ static void SetBallBooState(s32 arg0) {
|
||||||
ballBooObj->rot.x = (sp8.x - ballBooObj->trans.x) / 30.0f;
|
ballBooObj->rot.x = (sp8.x - ballBooObj->trans.x) / 30.0f;
|
||||||
ballBooObj->rot.y = (sp8.y - ballBooObj->trans.y) / 30.0f;
|
ballBooObj->rot.y = (sp8.y - ballBooObj->trans.y) / 30.0f;
|
||||||
ballBooObj->rot.z = (sp8.z - ballBooObj->trans.z) / 30.0f;
|
ballBooObj->rot.z = (sp8.z - ballBooObj->trans.z) / 30.0f;
|
||||||
temp_r31->unk02 = 0x1E;
|
temp_r31->unk02 = 30;
|
||||||
BoardModelMotionShiftSet(temp_r31->unk04, 1, 0.0f, 10.0f, 0x40000001);
|
BoardModelMotionShiftSet(temp_r31->unk04, 1, 0.0f, 10.0f, 0x40000001);
|
||||||
}
|
}
|
||||||
if (arg0 == 5) {
|
if (arg0 == 5) {
|
||||||
|
|
@ -1210,7 +1211,7 @@ static void BallBooBattle(omObjData *arg0, BallBooWork *arg1) {
|
||||||
if (attackTimer != 0) {
|
if (attackTimer != 0) {
|
||||||
attackTimer--;
|
attackTimer--;
|
||||||
}
|
}
|
||||||
if (battleTimer >= 0x78) {
|
if (battleTimer >= 120) {
|
||||||
SetBallBooState(4);
|
SetBallBooState(4);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
@ -1221,14 +1222,14 @@ static void BallBooBattle(omObjData *arg0, BallBooWork *arg1) {
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (BoardRandMod(0x64) <= 0x46) {
|
if (BoardRandMod(100) <= 70) {
|
||||||
BoardModelMotionStart(arg1->unk04, 2, 0);
|
BoardModelMotionStart(arg1->unk04, 2, 0);
|
||||||
arg1->unk00_field2 = 1;
|
arg1->unk00_field2 = 1;
|
||||||
if (BoardRandMod(0x64) > 0x32 && attackTimer == 0) {
|
if (BoardRandMod(100) > 50 && attackTimer == 0) {
|
||||||
temp_r29 = GWPlayer[stealTarget].character;
|
temp_r29 = GWPlayer[stealTarget].character;
|
||||||
HuAudFXPlay(booSfxTbl[1][temp_r29]);
|
HuAudFXPlay(booSfxTbl[1][temp_r29]);
|
||||||
omVibrate(stealTarget, 0xC, 6, 6);
|
omVibrate(stealTarget, 12, 6, 6);
|
||||||
attackTimer = 0x30;
|
attackTimer = 48;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1236,10 +1237,10 @@ static void BallBooBattle(omObjData *arg0, BallBooWork *arg1) {
|
||||||
static void BallBooAttack(omObjData *arg0, BallBooWork *arg1) {
|
static void BallBooAttack(omObjData *arg0, BallBooWork *arg1) {
|
||||||
float var_f29;
|
float var_f29;
|
||||||
|
|
||||||
if (arg1->unk02 < 0x5A) {
|
if (arg1->unk02 < 90) {
|
||||||
arg1->unk02 += 6;
|
arg1->unk02 += 6;
|
||||||
if (arg1->unk02 >= 0x5A) {
|
if (arg1->unk02 >= 90) {
|
||||||
arg1->unk02 = 0x5A;
|
arg1->unk02 = 90;
|
||||||
SetBallBooState(0);
|
SetBallBooState(0);
|
||||||
SetBallPlayerState(5);
|
SetBallPlayerState(5);
|
||||||
}
|
}
|
||||||
|
|
@ -1263,7 +1264,7 @@ static void BallBooFlash(omObjData *arg0, BallBooWork *arg1) {
|
||||||
arg0->rot.x = (sp8.x - arg0->trans.x) / 72.0f;
|
arg0->rot.x = (sp8.x - arg0->trans.x) / 72.0f;
|
||||||
arg0->rot.y = (sp8.y - arg0->trans.y) / 72.0f;
|
arg0->rot.y = (sp8.y - arg0->trans.y) / 72.0f;
|
||||||
arg0->rot.z = (sp8.z - arg0->trans.z) / 72.0f;
|
arg0->rot.z = (sp8.z - arg0->trans.z) / 72.0f;
|
||||||
arg1->unk02 = 0x48;
|
arg1->unk02 = 72;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -1281,7 +1282,7 @@ static void TakeBallCoin(void) {
|
||||||
ballTakeCoinObj->trans.z = sp8.z;
|
ballTakeCoinObj->trans.z = sp8.z;
|
||||||
var_r31 = ballTakeCoinObj->data;
|
var_r31 = ballTakeCoinObj->data;
|
||||||
for (i = 0; i < 10; i++, var_r31++) {
|
for (i = 0; i < 10; i++, var_r31++) {
|
||||||
var_r31->unk00 = BoardModelCreate(0x7000A, NULL, 1);
|
var_r31->unk00 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 10), NULL, 1);
|
||||||
BoardModelCameraSet(var_r31->unk00, 1);
|
BoardModelCameraSet(var_r31->unk00, 1);
|
||||||
fn_8006DDE8(var_r31->unk00, -1.0f);
|
fn_8006DDE8(var_r31->unk00, -1.0f);
|
||||||
BoardModelScaleSet(var_r31->unk00, 0.5f, 0.5f, 0.5f);
|
BoardModelScaleSet(var_r31->unk00, 0.5f, 0.5f, 0.5f);
|
||||||
|
|
@ -1358,7 +1359,7 @@ void TakeBallStar(void) {
|
||||||
temp_r31 = OM_GET_WORK_PTR(ballTakeCoinObj, BallTakeCoinWork);
|
temp_r31 = OM_GET_WORK_PTR(ballTakeCoinObj, BallTakeCoinWork);
|
||||||
temp_r31->unk00_field0 = 0;
|
temp_r31->unk00_field0 = 0;
|
||||||
temp_r31->unk01 = 0;
|
temp_r31->unk01 = 0;
|
||||||
temp_r31->unk02 = BoardModelCreate(0x7000B, 0, 0);
|
temp_r31->unk02 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 11), 0, 0);
|
||||||
BoardPlayerPosGet(stealTarget, &sp8);
|
BoardPlayerPosGet(stealTarget, &sp8);
|
||||||
ballTakeCoinObj->trans.x = sp8.x;
|
ballTakeCoinObj->trans.x = sp8.x;
|
||||||
ballTakeCoinObj->trans.y = sp8.y + 150.0f;
|
ballTakeCoinObj->trans.y = sp8.y + 150.0f;
|
||||||
|
|
@ -1430,27 +1431,27 @@ BOOL BoardBooStealLightCheck(void) {
|
||||||
}
|
}
|
||||||
|
|
||||||
static s8 stealSuccessTbl[][3] = {
|
static s8 stealSuccessTbl[][3] = {
|
||||||
{ 0x00, 0x00, 0x00 },
|
{ 0, 0, 0 },
|
||||||
{ 0x01, 0x06, 0x01 },
|
{ 1, 6, 1 },
|
||||||
{ 0x07, 0x07, 0x03 },
|
{ 7, 7, 3 },
|
||||||
{ 0x08, 0x0C, 0x02 },
|
{ 8, 12, 2 },
|
||||||
{ 0x0D, 0x0F, 0x03 },
|
{ 13, 15, 3 },
|
||||||
{ 0x10, 0x12, 0x04 },
|
{ 16, 18, 4 },
|
||||||
{ 0x13, 0x14, 0x06 },
|
{ 19, 20, 6 },
|
||||||
{ 0x15, 0x17, 0x05 },
|
{ 21, 23, 5 },
|
||||||
{ 0x18, 0x1A, 0x06 },
|
{ 24, 26, 6 },
|
||||||
{ 0x1B, 0x1C, 0x07 },
|
{ 27, 28, 7 },
|
||||||
{ 0x1D, 0x1D, 0x08 },
|
{ 29, 29, 8 },
|
||||||
{ 0x1E, 0x63, 0x09 }
|
{ 30, 99, 9 }
|
||||||
};
|
};
|
||||||
|
|
||||||
static s8 stealTbl[][3] = {
|
static s8 stealTbl[][3] = {
|
||||||
{ 0x01, 0x05, 0x0F },
|
{ 1, 5, 15 },
|
||||||
{ 0x06, 0x0F, 0x19 },
|
{ 6, 15, 25 },
|
||||||
{ 0x10, 0x19, 0x1B },
|
{ 16, 25, 27 },
|
||||||
{ 0x1A, 0x23, 0x1E },
|
{ 26, 35, 30 },
|
||||||
{ 0x24, 0x2D, 0x20 },
|
{ 36, 45, 32 },
|
||||||
{ 0x2E, 0x32, 0x23 }
|
{ 46, 50, 35 }
|
||||||
};
|
};
|
||||||
|
|
||||||
static void UpdatePlayerCoins(void) {
|
static void UpdatePlayerCoins(void) {
|
||||||
|
|
@ -1460,12 +1461,12 @@ static void UpdatePlayerCoins(void) {
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
sp8 = punchCount;
|
sp8 = punchCount;
|
||||||
if (punchCount > 0x63) {
|
if (punchCount > 99) {
|
||||||
punchCount = 0x63;
|
punchCount = 99;
|
||||||
}
|
}
|
||||||
var_r30 = GWSystem.turn;
|
var_r30 = GWSystem.turn;
|
||||||
if (var_r30 > 0x32) {
|
if (var_r30 > 50) {
|
||||||
var_r30 = 0x32;
|
var_r30 = 50;
|
||||||
}
|
}
|
||||||
for (stealSuccess = i = 0; i < 12; i++) {
|
for (stealSuccess = i = 0; i < 12; i++) {
|
||||||
if (punchCount >= stealSuccessTbl[i][0] && punchCount <= stealSuccessTbl[i][1]) {
|
if (punchCount >= stealSuccessTbl[i][0] && punchCount <= stealSuccessTbl[i][1]) {
|
||||||
|
|
|
||||||
|
|
@ -1782,7 +1782,7 @@ void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2) {
|
||||||
temp_r26 = OM_GET_WORK_PTR(temp_r3, bitcopy2);
|
temp_r26 = OM_GET_WORK_PTR(temp_r3, bitcopy2);
|
||||||
temp_r26->field00_bit0 = 1;
|
temp_r26->field00_bit0 = 1;
|
||||||
|
|
||||||
for (var_r19 = 0; var_r19 < 0xB4U; var_r19++) {
|
for (var_r19 = 0; var_r19 < 180; var_r19++) {
|
||||||
if (BoardPlayerMotBlendCheck(arg0) != 0)
|
if (BoardPlayerMotBlendCheck(arg0) != 0)
|
||||||
break;
|
break;
|
||||||
HuPrcVSleep();
|
HuPrcVSleep();
|
||||||
|
|
@ -1811,9 +1811,9 @@ void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2) {
|
||||||
temp_r26->field00_bit0 = 1;
|
temp_r26->field00_bit0 = 1;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (abs(sp1C) <= 0x5A) {
|
if (abs(sp1C) <= 90) {
|
||||||
var_r20 = boardMotTbl[var_r18];
|
var_r20 = boardMotTbl[var_r18];
|
||||||
} else if (abs(sp1C) <= 0xB4) {
|
} else if (abs(sp1C) <= 180) {
|
||||||
var_r20 = boardMotRevTbl[var_r18];
|
var_r20 = boardMotRevTbl[var_r18];
|
||||||
} else {
|
} else {
|
||||||
temp_r26->field00_bit0 = 1;
|
temp_r26->field00_bit0 = 1;
|
||||||
|
|
@ -1822,7 +1822,7 @@ void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2) {
|
||||||
temp_r26->unk_04h = BoardPlayerMotionCreate(arg0, var_r20);
|
temp_r26->unk_04h = BoardPlayerMotionCreate(arg0, var_r20);
|
||||||
OSs16tof32(&arg2, &var_f27);
|
OSs16tof32(&arg2, &var_f27);
|
||||||
temp_f26 = var_f27 / 59.0f;
|
temp_f26 = var_f27 / 59.0f;
|
||||||
if (0.0f != temp_f26) {
|
if (temp_f26 != 0.0f) {
|
||||||
var_f27 = 1.0f / temp_f26;
|
var_f27 = 1.0f / temp_f26;
|
||||||
} else {
|
} else {
|
||||||
var_f27 = 1.0f;
|
var_f27 = 1.0f;
|
||||||
|
|
@ -1830,7 +1830,7 @@ void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2) {
|
||||||
if (GWPlayer[arg0].bowser_suit != 0) {
|
if (GWPlayer[arg0].bowser_suit != 0) {
|
||||||
BoardBowserSuitMotionSetWalk();
|
BoardBowserSuitMotionSetWalk();
|
||||||
BoardModelMotionSpeedSet(BoardBowserSuitModelGet(), var_f27 / 2);
|
BoardModelMotionSpeedSet(BoardBowserSuitModelGet(), var_f27 / 2);
|
||||||
} else if (var_f21 = 8.0f * temp_f26, abs(sp1C) > 0x2D) {
|
} else if (var_f21 = 8.0f * temp_f26, abs(sp1C) > 45) {
|
||||||
var_r22 = temp_r26->unk_04h;
|
var_r22 = temp_r26->unk_04h;
|
||||||
BoardPlayerMotionShiftSet(arg0, var_r22, var_f24, var_f21, 0);
|
BoardPlayerMotionShiftSet(arg0, var_r22, var_f24, var_f21, 0);
|
||||||
BoardPlayerMotionSpeedSet(arg0, var_f27);
|
BoardPlayerMotionSpeedSet(arg0, var_f27);
|
||||||
|
|
|
||||||
|
|
@ -457,7 +457,7 @@ void Hu3D3Dto2D(Vec *arg0, s16 arg1, Vec *arg2) {
|
||||||
temp_r31 = &Hu3DCamera[i];
|
temp_r31 = &Hu3DCamera[i];
|
||||||
C_MTXLookAt(sp1C, &temp_r31->pos, &temp_r31->up, &temp_r31->target);
|
C_MTXLookAt(sp1C, &temp_r31->pos, &temp_r31->up, &temp_r31->target);
|
||||||
PSMTXMultVec(sp1C, arg0, &sp10);
|
PSMTXMultVec(sp1C, arg0, &sp10);
|
||||||
temp_f31 = (sin((temp_r31->fov / 2) * M_PI / 180.0) / cos((temp_r31->fov / 2) * M_PI / 180.0)) * sp10.z * 1.2000000476837158;
|
temp_f31 = (sin((temp_r31->fov / 2) * M_PI / 180.0) / cos((temp_r31->fov / 2) * M_PI / 180.0)) * sp10.z * 1.2f;
|
||||||
temp_f30 = (sin((temp_r31->fov / 2) * M_PI / 180.0) / cos((temp_r31->fov / 2) * M_PI / 180.0)) * sp10.z;
|
temp_f30 = (sin((temp_r31->fov / 2) * M_PI / 180.0) / cos((temp_r31->fov / 2) * M_PI / 180.0)) * sp10.z;
|
||||||
arg2->x = 288.0f + sp10.x * (288.0f / -temp_f31);
|
arg2->x = 288.0f + sp10.x * (288.0f / -temp_f31);
|
||||||
arg2->y = 240.0f + sp10.y * (240.0f / temp_f30);
|
arg2->y = 240.0f + sp10.y * (240.0f / temp_f30);
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue