Replace most of f32 with float
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77635b51e3
commit
dd2c167c8e
15 changed files with 713 additions and 712 deletions
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@ -3,8 +3,9 @@
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#include "dolphin.h"
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#include "game/object.h"
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#include "game/hsfman.h"
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#include "game/object.h"
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// types
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typedef struct _unkStruct {
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@ -18,8 +19,8 @@ typedef struct _unkStruct {
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Vec unk10;
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HsfVector2f unk1C;
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Vec unk24;
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f32 unk30;
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f32 unk34;
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float unk30;
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float unk34;
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} unkStruct;
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typedef struct _unkStruct2 {
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@ -58,7 +59,7 @@ typedef struct _unkStruct3 {
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HsfVector2f unk4C;
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Vec unk54;
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Vec unk60;
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f32 unk6C;
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float unk6C;
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char unk70[0xC];
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Vec unk7C;
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s8 unk88;
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@ -68,7 +69,7 @@ typedef struct _unkStruct3 {
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u16 unk8C;
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u16 unk8E;
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HsfVector2f unk90;
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f32 unk98;
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float unk98;
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s32 unk9C;
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s32 unkA0;
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s32 unkA4;
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@ -83,38 +84,38 @@ typedef struct _unkStruct4 {
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// prototypes
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void ObjectSetup(void);
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void* fn_1_6EC(f32, f32, f32, s32);
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void *fn_1_6EC(float, float, float, s32);
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void fn_1_73C(void);
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void fn_1_7BC(void);
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void fn_1_894(omObjData* object);
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void fn_1_898(omObjData* object);
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void fn_1_894(omObjData *object);
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void fn_1_898(omObjData *object);
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void fn_1_8BC(void);
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f32 fn_1_1D08(f32);
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float fn_1_1D08(float);
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void fn_1_1D88(void);
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void fn_1_1DBC(void);
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void fn_1_2014(void);
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void fn_1_2064(void);
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s32 fn_1_2708(void);
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f32 fn_1_27C4(s32, f32, f32);
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float fn_1_27C4(s32, float, float);
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void fn_1_2A1C(void);
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void fn_1_3950(void);
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s8 fn_1_4BE4(s32, s32);
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void fn_1_4C9C(Vec*, f32, f32);
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void fn_1_4C9C(Vec *, float, float);
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s8 fn_1_4E58(s32, s32);
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u8 fn_1_525C(s32, s32);
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u16 fn_1_531C(s32);
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u16 fn_1_5388(s32);
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s32 fn_1_53F4(unkStruct3*, f32, f32, f32);
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s32 fn_1_561C(unkStruct3*, s32*);
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void fn_1_5838(unkStruct3*);
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f32 fn_1_6594(f32, f32, f32);
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f32 fn_1_6698(f32, f32, unkStruct3*);
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void fn_1_6814(unkStruct3*);
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s32 fn_1_53F4(unkStruct3 *, float, float, float);
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s32 fn_1_561C(unkStruct3 *, s32 *);
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void fn_1_5838(unkStruct3 *);
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float fn_1_6594(float, float, float);
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float fn_1_6698(float, float, unkStruct3 *);
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void fn_1_6814(unkStruct3 *);
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void fn_1_7C60(void);
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void fn_1_A01C(ModelData* model, ParticleData* particle, Mtx matrix);
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void fn_1_A618(ModelData* model, ParticleData* particle, Mtx matrix);
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void fn_1_A01C(ModelData *model, ParticleData *particle, Mtx matrix);
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void fn_1_A618(ModelData *model, ParticleData *particle, Mtx matrix);
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//...
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void fn_1_AA88(ModelData* model, ParticleData* particle, Mtx matrix); // *
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void fn_1_AA88(ModelData *model, ParticleData *particle, Mtx matrix); // *
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void fn_1_B160(void); // *
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void fn_1_B1C0(void); // *
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