Replace most of f32 with float
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15 changed files with 713 additions and 712 deletions
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@ -4,16 +4,16 @@
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#include "game/object.h"
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extern s32 lbl_1_data_0[][4];
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//the prev and current struct member might be vice versa
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// the prev and current struct member might be vice versa
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typedef struct MentDllUnkBss64Struct {
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/* 0x00 */ void (*func)(void);
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/* 0x04 */ void (*func2)(f32 arg9);
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/* 0x04 */ void (*func2)(float arg9);
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/* 0x08 */ Vec center;
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/* 0x14 */ Vec prevCenter;
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/* 0x20 */ Vec rot;
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/* 0x2C */ Vec prevRot;
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/* 0x38 */ float zoom;
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/* 0x3C */ f32 prevZoom;
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/* 0x3C */ float prevZoom;
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/* 0x40 */ s32 unk_40;
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} MentDllUnkBss64Struct; /* size = 0x44 */
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extern MentDllUnkBss64Struct lbl_1_bss_64;
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@ -36,10 +36,10 @@ s32 fn_1_1DD8(s32 arg0, s32 arg1, s32 arg2);
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s32 fn_1_2154(s32 arg0);
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void fn_1_2318(s32 arg0);
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void fn_1_2808(void (*arg0)(void));
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void fn_1_2844(Process* arg0, void (*arg1)(void));
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void fn_1_29A0(MentDllUnkBss64Struct* arg0);
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void fn_1_4138(MentDllUnkBss64Struct* arg0, MentDllUnkBss64Struct* arg1, f32 arg8, f32 arg9, f32 argA);
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void fn_1_5150(MentDllUnkBss64Struct* arg0, MentDllUnkBss64Struct* arg1, f32 arg8, f32 arg9, f32 argA);
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void fn_1_2844(Process *arg0, void (*arg1)(void));
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void fn_1_29A0(MentDllUnkBss64Struct *arg0);
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void fn_1_4138(MentDllUnkBss64Struct *arg0, MentDllUnkBss64Struct *arg1, float arg8, float arg9, float argA);
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void fn_1_5150(MentDllUnkBss64Struct *arg0, MentDllUnkBss64Struct *arg1, float arg8, float arg9, float argA);
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void fn_1_5818(omObjData *arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4);
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void fn_1_59A0(omObjData *arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4);
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void fn_1_5C08(omObjData *arg0);
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