Replace most of f32 with float

This commit is contained in:
dbalatoni13 2025-04-01 06:37:15 +02:00
parent 77635b51e3
commit dd2c167c8e
15 changed files with 713 additions and 712 deletions

View file

@ -27,10 +27,10 @@ void fn_1_15D8(void);
void fn_1_1B1C(Process *arg0); void fn_1_1B1C(Process *arg0);
void fn_1_1CA8(void); void fn_1_1CA8(void);
void fn_1_1CAC(f32, f32, f32); void fn_1_1CAC(float, float, float);
void fn_1_1CD4(f32* arg0, f32* arg1, f32* arg2); void fn_1_1CD4(float *arg0, float *arg1, float *arg2);
s32 fn_1_1D88(void); s32 fn_1_1D88(void);
void fn_1_1DB0(Point3d *arg0, Point3d *arg1, f32 *arg2, s32 arg3, s32 arg4); void fn_1_1DB0(Point3d *arg0, Point3d *arg1, float *arg2, s32 arg3, s32 arg4);
void fn_1_2354(Process *arg0); void fn_1_2354(Process *arg0);
void fn_1_2564(void); void fn_1_2564(void);

View file

@ -3,9 +3,10 @@
#include "dolphin.h" #include "dolphin.h"
#include "game/object.h"
#include "game/animdata.h" #include "game/animdata.h"
#include "game/hsfanim.h" #include "game/hsfanim.h"
#include "game/object.h"
extern s32 rand8(void); extern s32 rand8(void);
// types // types
@ -13,7 +14,7 @@ typedef void (*m409Func6)(ModelData*, struct _unkStruct6*, Mtx);
typedef void (*m409PlayerFunc8)(struct _unkStruct8 *); typedef void (*m409PlayerFunc8)(struct _unkStruct8 *);
typedef struct _unkStruct { typedef struct _unkStruct {
f32 zoom; float zoom;
Vec center; Vec center;
Vec rot; Vec rot;
} unkStruct; } unkStruct;
@ -34,7 +35,7 @@ typedef struct _unkStruct3 {
s16 unkE; s16 unkE;
s16 unk10; s16 unk10;
s16 unk12; s16 unk12;
f32 unk14; float unk14;
} unkStruct3; } unkStruct3;
typedef struct _unkStruct4 { typedef struct _unkStruct4 {
@ -49,26 +50,26 @@ typedef struct _unkStruct4 {
s16 unkA; s16 unkA;
s16 unkC; s16 unkC;
s16 unkE; s16 unkE;
f32 unk10; float unk10;
s16 unk14; s16 unk14;
s16 unk16; s16 unk16;
f32 unk18; float unk18;
f32 unk1C; float unk1C;
struct _unkStruct4 *unk20; struct _unkStruct4 *unk20;
} unkStruct4; // sizeof 0x24 } unkStruct4; // sizeof 0x24
typedef struct _unkStruct5 { typedef struct _unkStruct5 {
Vec unk0; Vec unk0;
Vec unkC; Vec unkC;
f32 unk18; float unk18;
f32 unk1C; float unk1C;
f32 unk20; float unk20;
f32 unk24; float unk24;
s16 unk28; s16 unk28;
s16 unk2A; s16 unk2A;
s16 unk2C; s16 unk2C;
s16 unk2E; s16 unk2E;
f32 unk30; float unk30;
Vec unk34; Vec unk34;
Vec unk40; Vec unk40;
s16 unk4C; s16 unk4C;
@ -93,8 +94,8 @@ typedef struct _unkStruct6 {
Vec unk44; Vec unk44;
Vec unk50; Vec unk50;
HsfVector2f *unk5C; HsfVector2f *unk5C;
f32 unk60; float unk60;
f32 unk64; float unk64;
} unkStruct6; // sizeof 0x68 } unkStruct6; // sizeof 0x68
typedef struct _unkStruct7 { typedef struct _unkStruct7 {
@ -160,9 +161,9 @@ typedef struct _unkStruct8Sub {
s16 unk70[0x10]; s16 unk70[0x10];
struct { struct {
s16 unk70s; s16 unk70s;
f32 unk74; float unk74;
f32 unk78; float unk78;
f32 unk7C; float unk7C;
}; };
}; };
} unkStruct8Sub; // sizeof 0x90 } unkStruct8Sub; // sizeof 0x90
@ -197,10 +198,10 @@ typedef struct _unkStruct9Sub {
u8 unk4C; u8 unk4C;
s16 unk4E; s16 unk4E;
s16 unk50; s16 unk50;
f32 unk54; float unk54;
f32 unk58; float unk58;
f32 unk5C; float unk5C;
f32 unk60; float unk60;
} unkStruct9Sub; // sizeof 0x64 } unkStruct9Sub; // sizeof 0x64
typedef struct _unkStruct9 { typedef struct _unkStruct9 {
@ -221,7 +222,7 @@ typedef struct _unkStruct10 {
u8 unk3; u8 unk3;
u8 unk4; u8 unk4;
char unk5[0x3]; char unk5[0x3];
f32 unk8; float unk8;
Vec unkC; Vec unkC;
Vec unk18; Vec unk18;
Vec unk24; Vec unk24;
@ -229,7 +230,7 @@ typedef struct _unkStruct10 {
Vec unk3C; Vec unk3C;
s8 unk48; s8 unk48;
char unk49[0x3]; char unk49[0x3];
f32 unk4C; float unk4C;
} unkStruct10; // sizeof 0x50 } unkStruct10; // sizeof 0x50
typedef struct unkStruct11 { typedef struct unkStruct11 {
@ -246,8 +247,8 @@ typedef struct _unkStruct12 {
HsfVector2f *unk4; HsfVector2f *unk4;
u8 unk8; u8 unk8;
s16 unkA; s16 unkA;
f32 unkC; float unkC;
f32 unk10; float unk10;
} unkStruct12; } unkStruct12;
// bss // bss
@ -271,23 +272,23 @@ void fn_1_2484(omObjData* object);
void fn_1_2DCC(omObjData *object); void fn_1_2DCC(omObjData *object);
void fn_1_3840(void); void fn_1_3840(void);
void fn_1_3988(unkStruct4 *, s16, s16); void fn_1_3988(unkStruct4 *, s16, s16);
s32 fn_1_3AD8(s32, f32, f32, f32, f32, f32, f32); s32 fn_1_3AD8(s32, float, float, float, float, float, float);
void fn_1_40A4(Mtx, Mtx); void fn_1_40A4(Mtx, Mtx);
f32 fn_1_4120(f32, f32, f32, f32); float fn_1_4120(float, float, float, float);
void fn_1_417C(void); void fn_1_417C(void);
void fn_1_44F0(s16, f32, f32, f32, s8, s16); void fn_1_44F0(s16, float, float, float, s8, s16);
void fn_1_4FFC(s16, f32, f32, f32, s16); void fn_1_4FFC(s16, float, float, float, s16);
void fn_1_5408(ModelData *, unkStruct6 *, Mtx); void fn_1_5408(ModelData *, unkStruct6 *, Mtx);
void fn_1_55E0(ModelData *, unkStruct6 *, Mtx); void fn_1_55E0(ModelData *, unkStruct6 *, Mtx);
void fn_1_57DC(ModelData *, unkStruct6 *, Mtx); void fn_1_57DC(ModelData *, unkStruct6 *, Mtx);
unkStruct5* fn_1_58E0(s16, Vec*, Vec*, f32, GXColor*); unkStruct5 *fn_1_58E0(s16, Vec *, Vec *, float, GXColor *);
s16 fn_1_5A18(AnimData*, s16, f32, s16, s16); s16 fn_1_5A18(AnimData *, s16, float, s16, s16);
void fn_1_5F5C(s16); void fn_1_5F5C(s16);
void fn_1_5FBC(s16, m409Func6); void fn_1_5FBC(s16, m409Func6);
void fn_1_5FF4(s16, u8); void fn_1_5FF4(s16, u8);
void fn_1_602C(ModelData *, Mtx); void fn_1_602C(ModelData *, Mtx);
void fn_1_6608(HsfVector2f*, s16, s16, f32, f32); void fn_1_6608(HsfVector2f *, s16, s16, float, float);
void fn_1_66D4(HsfVector2f*, HsfVector2f*, s16, f32, f32); void fn_1_66D4(HsfVector2f *, HsfVector2f *, s16, float, float);
void fn_1_6778(Vec *, Vec *, Vec *, s16); void fn_1_6778(Vec *, Vec *, Vec *, s16);
// player.c // player.c
void fn_1_67E0(Process *); void fn_1_67E0(Process *);
@ -301,18 +302,18 @@ void fn_1_8D6C(unkStruct8*);
void fn_1_91C0(omObjData *); void fn_1_91C0(omObjData *);
void fn_1_962C(omObjData *); void fn_1_962C(omObjData *);
s32 fn_1_A584(unkStruct10 *); s32 fn_1_A584(unkStruct10 *);
s8 fn_1_A9C0(Vec*, f32*); s8 fn_1_A9C0(Vec *, float *);
s32 fn_1_ABB4(void); s32 fn_1_ABB4(void);
void fn_1_AC08(s32 *, s32); void fn_1_AC08(s32 *, s32);
f32 fn_1_AD40(f32, f32, f32); float fn_1_AD40(float, float, float);
f32 fn_1_AE94(f32, f32, f32, f32); float fn_1_AE94(float, float, float, float);
void fn_1_AF0C(f32*, f32*, f32*, f32*, f32); void fn_1_AF0C(float *, float *, float *, float *, float);
f32 fn_1_B028(f32, f32, f32, f32); float fn_1_B028(float, float, float, float);
void fn_1_B0A0(f32*, f32*, f32*, f32*, f32); void fn_1_B0A0(float *, float *, float *, float *, float);
f32 fn_1_B378(Vec*); float fn_1_B378(Vec *);
f32 fn_1_B6A4(Vec*, Vec*, Vec*); float fn_1_B6A4(Vec *, Vec *, Vec *);
f32 fn_1_B9E0(Vec*, Vec*, Vec*, Vec*, Vec*); float fn_1_B9E0(Vec *, Vec *, Vec *, Vec *, Vec *);
f32 fn_1_BF38(s16); float fn_1_BF38(s16);
// cursor.c // cursor.c
void fn_1_BF88(s16, s16); void fn_1_BF88(s16, s16);
void fn_1_C0C0(void); void fn_1_C0C0(void);
@ -320,7 +321,7 @@ void fn_1_C164(unkStruct8*);
void fn_1_CB98(ModelData *model, Mtx matrix); void fn_1_CB98(ModelData *model, Mtx matrix);
unkStruct8 *fn_1_CCB0(s16 idx); unkStruct8 *fn_1_CCB0(s16 idx);
unkStruct8Sub *fn_1_CCCC(s16, s16); unkStruct8Sub *fn_1_CCCC(s16, s16);
void fn_1_CCF8(unkStruct11**, s16, f32, f32); void fn_1_CCF8(unkStruct11 **, s16, float, float);
void fn_1_CE7C(Vec **, s16, Vec *); void fn_1_CE7C(Vec **, s16, Vec *);
void fn_1_CF1C(GXColor **, s16, GXColor *); void fn_1_CF1C(GXColor **, s16, GXColor *);
void fn_1_CFC4(Vec **, s16, Vec *); void fn_1_CFC4(Vec **, s16, Vec *);
@ -334,19 +335,19 @@ s16 fn_1_DF20(u32, s16, s16);
void fn_1_E228(s16); void fn_1_E228(s16);
s32 fn_1_E2A8(s16, u8, u32, s16, s16); s32 fn_1_E2A8(s16, u8, u32, s16, s16);
s32 fn_1_E7C8(s16, u8, u32); s32 fn_1_E7C8(s16, u8, u32);
void fn_1_E818(s16, f32, f32, f32); void fn_1_E818(s16, float, float, float);
void fn_1_E85C(s16, s16, f32, f32, f32); void fn_1_E85C(s16, s16, float, float, float);
void fn_1_E8CC(s16, f32, f32, f32); void fn_1_E8CC(s16, float, float, float);
void fn_1_E940(s16, f32, f32, f32); void fn_1_E940(s16, float, float, float);
void fn_1_E99C(s16, s16, f32, f32, f32); void fn_1_E99C(s16, s16, float, float, float);
void fn_1_E940(s16, f32, f32, f32); void fn_1_E940(s16, float, float, float);
void fn_1_EA24(s16, f32, f32, f32); void fn_1_EA24(s16, float, float, float);
void fn_1_EAB0(s16, f32, f32, f32); void fn_1_EAB0(s16, float, float, float);
void fn_1_EAF4(s16, s16, f32, f32, f32); void fn_1_EAF4(s16, s16, float, float, float);
void fn_1_EB64(s16, f32, f32, f32); void fn_1_EB64(s16, float, float, float);
void fn_1_EBD8(s16, f32, f32, f32); void fn_1_EBD8(s16, float, float, float);
void fn_1_EC1C(s16, s16, f32, f32, f32); void fn_1_EC1C(s16, s16, float, float, float);
void fn_1_EC8C(s16, f32, f32, f32); void fn_1_EC8C(s16, float, float, float);
void fn_1_ED00(s16, s32); void fn_1_ED00(s16, s32);
void fn_1_ED44(s16, s16, s32); void fn_1_ED44(s16, s16, s32);
void fn_1_EDB4(s16, s32); void fn_1_EDB4(s16, s32);
@ -360,9 +361,9 @@ void fn_1_F098(s16, u8, u8, u8, u8);
void fn_1_F110(s16, s16, u8); void fn_1_F110(s16, s16, u8);
void fn_1_F17C(s16, s16, u8, u8); void fn_1_F17C(s16, s16, u8, u8);
void fn_1_F1F4(s16, u8); void fn_1_F1F4(s16, u8);
void fn_1_F28C(s16, s16, f32); void fn_1_F28C(s16, s16, float);
void fn_1_F2F8(s16, s16, u8, f32); void fn_1_F2F8(s16, s16, u8, float);
void fn_1_F370(s16, f32); void fn_1_F370(s16, float);
void fn_1_F408(s16, s16, u8); void fn_1_F408(s16, s16, u8);
void fn_1_F478(s16, s16, u8, u8); void fn_1_F478(s16, s16, u8, u8);
void fn_1_F4F0(s16, u8); void fn_1_F4F0(s16, u8);

View file

@ -3,8 +3,9 @@
#include "dolphin.h" #include "dolphin.h"
#include "game/object.h"
#include "game/hsfman.h" #include "game/hsfman.h"
#include "game/object.h"
// types // types
typedef struct _unkStruct { typedef struct _unkStruct {
@ -18,8 +19,8 @@ typedef struct _unkStruct {
Vec unk10; Vec unk10;
HsfVector2f unk1C; HsfVector2f unk1C;
Vec unk24; Vec unk24;
f32 unk30; float unk30;
f32 unk34; float unk34;
} unkStruct; } unkStruct;
typedef struct _unkStruct2 { typedef struct _unkStruct2 {
@ -58,7 +59,7 @@ typedef struct _unkStruct3 {
HsfVector2f unk4C; HsfVector2f unk4C;
Vec unk54; Vec unk54;
Vec unk60; Vec unk60;
f32 unk6C; float unk6C;
char unk70[0xC]; char unk70[0xC];
Vec unk7C; Vec unk7C;
s8 unk88; s8 unk88;
@ -68,7 +69,7 @@ typedef struct _unkStruct3 {
u16 unk8C; u16 unk8C;
u16 unk8E; u16 unk8E;
HsfVector2f unk90; HsfVector2f unk90;
f32 unk98; float unk98;
s32 unk9C; s32 unk9C;
s32 unkA0; s32 unkA0;
s32 unkA4; s32 unkA4;
@ -83,32 +84,32 @@ typedef struct _unkStruct4 {
// prototypes // prototypes
void ObjectSetup(void); void ObjectSetup(void);
void* fn_1_6EC(f32, f32, f32, s32); void *fn_1_6EC(float, float, float, s32);
void fn_1_73C(void); void fn_1_73C(void);
void fn_1_7BC(void); void fn_1_7BC(void);
void fn_1_894(omObjData *object); void fn_1_894(omObjData *object);
void fn_1_898(omObjData *object); void fn_1_898(omObjData *object);
void fn_1_8BC(void); void fn_1_8BC(void);
f32 fn_1_1D08(f32); float fn_1_1D08(float);
void fn_1_1D88(void); void fn_1_1D88(void);
void fn_1_1DBC(void); void fn_1_1DBC(void);
void fn_1_2014(void); void fn_1_2014(void);
void fn_1_2064(void); void fn_1_2064(void);
s32 fn_1_2708(void); s32 fn_1_2708(void);
f32 fn_1_27C4(s32, f32, f32); float fn_1_27C4(s32, float, float);
void fn_1_2A1C(void); void fn_1_2A1C(void);
void fn_1_3950(void); void fn_1_3950(void);
s8 fn_1_4BE4(s32, s32); s8 fn_1_4BE4(s32, s32);
void fn_1_4C9C(Vec*, f32, f32); void fn_1_4C9C(Vec *, float, float);
s8 fn_1_4E58(s32, s32); s8 fn_1_4E58(s32, s32);
u8 fn_1_525C(s32, s32); u8 fn_1_525C(s32, s32);
u16 fn_1_531C(s32); u16 fn_1_531C(s32);
u16 fn_1_5388(s32); u16 fn_1_5388(s32);
s32 fn_1_53F4(unkStruct3*, f32, f32, f32); s32 fn_1_53F4(unkStruct3 *, float, float, float);
s32 fn_1_561C(unkStruct3 *, s32 *); s32 fn_1_561C(unkStruct3 *, s32 *);
void fn_1_5838(unkStruct3 *); void fn_1_5838(unkStruct3 *);
f32 fn_1_6594(f32, f32, f32); float fn_1_6594(float, float, float);
f32 fn_1_6698(f32, f32, unkStruct3*); float fn_1_6698(float, float, unkStruct3 *);
void fn_1_6814(unkStruct3 *); void fn_1_6814(unkStruct3 *);
void fn_1_7C60(void); void fn_1_7C60(void);
void fn_1_A01C(ModelData *model, ParticleData *particle, Mtx matrix); void fn_1_A01C(ModelData *model, ParticleData *particle, Mtx matrix);

View file

@ -53,10 +53,10 @@ typedef struct _unkStruct3 {
s16 unk16; s16 unk16;
s16 unk18; s16 unk18;
s16 unk1A; s16 unk1A;
f32 unk1C; float unk1C;
f32 unk20; float unk20;
f32 unk24; float unk24;
f32 unk28; float unk28;
Vec unk2C; Vec unk2C;
Vec unk38; Vec unk38;
Vec unk44; Vec unk44;
@ -90,18 +90,18 @@ typedef struct _unkStruct4 {
Vec unk88[3]; Vec unk88[3];
Vec unkAC[3]; Vec unkAC[3];
Vec unkD0[3]; Vec unkD0[3];
f32 unkF4[3]; float unkF4[3];
f32 unk100[3]; float unk100[3];
f32 unk10C[3]; float unk10C[3];
f32 unk118[3]; float unk118[3];
f32 unk124[3]; float unk124[3];
f32 unk130; float unk130;
f32 unk134; float unk134;
f32 unk138; float unk138;
f32 unk13C; float unk13C;
f32 unk140; float unk140;
f32 unk144; float unk144;
f32 unk148; float unk148;
} unkStruct4; } unkStruct4;
typedef struct _unkSubStruct4 { typedef struct _unkSubStruct4 {
@ -111,8 +111,8 @@ typedef struct _unkSubStruct4 {
HsfVector2f unk4[4]; HsfVector2f unk4[4];
u8 unk24; u8 unk24;
char unk25[0x3]; char unk25[0x3];
f32 unk28; float unk28;
f32 unk2C; float unk2C;
} unkSubStruct4; } unkSubStruct4;
// taken from m438 // taken from m438
@ -198,10 +198,10 @@ typedef struct _unkSubStruct3 {
s16 unk4E; s16 unk4E;
s16 unk50; s16 unk50;
char unk52[0x2]; char unk52[0x2];
f32 unk54; float unk54;
f32 unk58; float unk58;
f32 unk5C; float unk5C;
f32 unk60; float unk60;
} unkSubStruct3; /* size = 0x64 */ } unkSubStruct3; /* size = 0x64 */
typedef struct _unkStruct5 { typedef struct _unkStruct5 {
@ -236,7 +236,7 @@ void fn_1_15D0(omObjData* object);
void fn_1_1960(omObjData *object); void fn_1_1960(omObjData *object);
void fn_1_2B18(omObjData *object); void fn_1_2B18(omObjData *object);
void fn_1_2C14(omObjData *object); void fn_1_2C14(omObjData *object);
void fn_1_2E88(f32, Vec*, Vec*, f32); void fn_1_2E88(float, Vec *, Vec *, float);
void fn_1_3208(omObjData *object); void fn_1_3208(omObjData *object);
void fn_1_3640(omObjData *object); void fn_1_3640(omObjData *object);
void fn_1_3764(omObjData *object); void fn_1_3764(omObjData *object);
@ -250,12 +250,12 @@ void fn_1_64DC(void);
AnimBmpData *fn_1_668C(s16); AnimBmpData *fn_1_668C(s16);
s16 fn_1_66AC(void); s16 fn_1_66AC(void);
s32 fn_1_679C(void); s32 fn_1_679C(void);
f32 fn_1_67F0(f32, f32, f32); float fn_1_67F0(float, float, float);
void fn_1_6A78(Mtx, Vec *); void fn_1_6A78(Mtx, Vec *);
void fn_1_7268(f32*, f32*, f32*, s32); void fn_1_7268(float *, float *, float *, s32);
f32 fn_1_7520(f32, f32*, f32*, f32*, s32); float fn_1_7520(float, float *, float *, float *, s32);
void fn_1_7674(f32*, Vec*, Vec*, s32); void fn_1_7674(float *, Vec *, Vec *, s32);
void fn_1_7A54(f32, Vec*, f32*, Vec*, Vec*, s32); void fn_1_7A54(float, Vec *, float *, Vec *, Vec *, s32);
// map.c // map.c
void fn_1_95C0(ModelData *, Mtx); void fn_1_95C0(ModelData *, Mtx);
AnimData **fn_1_9734(s16); AnimData **fn_1_9734(s16);
@ -267,12 +267,12 @@ void fn_1_ACF4(s16, s16, s16, s16, s16, s16);
void fn_1_AF48(s16); void fn_1_AF48(s16);
u8 fn_1_AFC8(s16, u8, s32, s16, s16); u8 fn_1_AFC8(s16, u8, s32, s16, s16);
s32 fn_1_B0B8(s16, u8, s16); s32 fn_1_B0B8(s16, u8, s16);
void fn_1_B864(s16, f32, f32, f32); void fn_1_B864(s16, float, float, float);
void fn_1_BB4C(s16, f32, f32, f32); void fn_1_BB4C(s16, float, float, float);
void fn_1_BC9C(s16, f32, f32, f32); void fn_1_BC9C(s16, float, float, float);
void fn_1_BD08(s16, s16, f32, f32, f32); void fn_1_BD08(s16, s16, float, float, float);
void fn_1_C264(s16, u8); void fn_1_C264(s16, u8);
void fn_1_C2D0(s16, s16, u8); void fn_1_C2D0(s16, s16, u8);
void fn_1_C410(s16, s16, u8, u8); void fn_1_C410(s16, s16, u8, u8);
void fn_1_C58C(s16, s16, u8, f32); void fn_1_C58C(s16, s16, u8, float);
void fn_1_C81C(s16, u8); void fn_1_C81C(s16, u8);

View file

@ -18,10 +18,10 @@ typedef struct M418DllUnkStruct {
Vec unk10; // sequence center Vec unk10; // sequence center
Vec rot; Vec rot;
Vec unk28; // sequence rot Vec unk28; // sequence rot
f32 zoom; float zoom;
f32 unk38; // sequence zoom float unk38; // sequence zoom
f32 unk3C[3]; float unk3C[3];
f32 unk48; float unk48;
} M418DllUnkStruct; // sizeof 0x4C } M418DllUnkStruct; // sizeof 0x4C
typedef struct M418DllUnkStruct8 { typedef struct M418DllUnkStruct8 {
@ -39,9 +39,9 @@ typedef struct M418DllUnkStruct7 {
M418DllRetFunc unk14; M418DllRetFunc unk14;
} M418DllUnkStruct7; // sizeof 0x18 } M418DllUnkStruct7; // sizeof 0x18
f32 fn_1_A920(f32, f32, f32); float fn_1_A920(float, float, float);
f32 fn_1_A940(f32, f32, f32, f32); float fn_1_A940(float, float, float, float);
f32 fn_1_AA30(f32, f32, f32, f32); float fn_1_AA30(float, float, float, float);
void fn_1_ABC4(omObjData *, s32, s32, s32, s32); void fn_1_ABC4(omObjData *, s32, s32, s32, s32);
void fn_1_AD14(omObjData *, s32, s32, s32, s32); void fn_1_AD14(omObjData *, s32, s32, s32, s32);
void fn_1_AEDC(M418DllUnkStruct7 *, M418DllUnkStruct8 *); void fn_1_AEDC(M418DllUnkStruct7 *, M418DllUnkStruct8 *);
@ -51,8 +51,8 @@ s32 fn_1_B0C8(M418DllUnkStruct7*, s32);
void fn_1_B104(M418DllUnkStruct *, Vec, Vec); void fn_1_B104(M418DllUnkStruct *, Vec, Vec);
void fn_1_B41C(M418DllUnkStruct *); void fn_1_B41C(M418DllUnkStruct *);
void fn_1_B458(M418DllUnkStruct *); void fn_1_B458(M418DllUnkStruct *);
void fn_1_BEAC(M418DllUnkStruct*, M418DllUnkStruct*, f32, f32, f32); void fn_1_BEAC(M418DllUnkStruct *, M418DllUnkStruct *, float, float, float);
void fn_1_CBF8(M418DllUnkStruct*, M418DllUnkStruct*, f32, f32, f32); void fn_1_CBF8(M418DllUnkStruct *, M418DllUnkStruct *, float, float, float);
void fn_1_DC10(M418DllUnkStruct*, M418DllUnkStruct*, f32, f32, f32); void fn_1_DC10(M418DllUnkStruct *, M418DllUnkStruct *, float, float, float);
#endif #endif

View file

@ -5,7 +5,7 @@
typedef struct _M424DllMainStruct { typedef struct _M424DllMainStruct {
Vec rot; Vec rot;
Vec center; Vec center;
f32 zoom; float zoom;
} M424DllMainStruct; // sizeof 1C } M424DllMainStruct; // sizeof 1C
typedef struct _M424DllBallStruct2 { typedef struct _M424DllBallStruct2 {
@ -31,12 +31,12 @@ extern M424DllBallStruct2 lbl_1_bss_60[9];
extern u8 lbl_1_bss_58; extern u8 lbl_1_bss_58;
extern s16 lbl_1_bss_24[4]; extern s16 lbl_1_bss_24[4];
f32 fn_1_1358(f32, f32); float fn_1_1358(float, float);
f32 fn_1_1470(f32, f32, f32); float fn_1_1470(float, float, float);
omObjData *fn_1_1AB8(Process *); omObjData *fn_1_1AB8(Process *);
void fn_1_1B8C(void); void fn_1_1B8C(void);
f32 fn_1_213C(void); float fn_1_213C(void);
void fn_1_252C(f32, s32); void fn_1_252C(float, s32);
void fn_1_2670(s32, s32); void fn_1_2670(s32, s32);
void fn_1_2720(Process *); void fn_1_2720(Process *);
void fn_1_2880(void); void fn_1_2880(void);

View file

@ -21,9 +21,9 @@ void fn_1_EC54(void);
s32 fn_1_10FE8(s32 arg0, s32 *arg1); s32 fn_1_10FE8(s32 arg0, s32 *arg1);
void fn_1_110E8(s32, s32 *); void fn_1_110E8(s32, s32 *);
void fn_1_111C0(s32, s32 *); void fn_1_111C0(s32, s32 *);
void fn_1_11298(f32); void fn_1_11298(float);
s32 fn_1_113F0(s32); s32 fn_1_113F0(s32);
f32 fn_1_168FC(f32, f32, f32); float fn_1_168FC(float, float, float);
s32 fn_1_15F10(Vec arg0, Vec arg1, s32 arg2, s32 arg3, s32 arg4); s32 fn_1_15F10(Vec arg0, Vec arg1, s32 arg2, s32 arg3, s32 arg4);
s32 fn_1_15FD0(Vec arg0, float arg8, s32 arg1, s32 arg2, s32 arg3); s32 fn_1_15FD0(Vec arg0, float arg8, s32 arg1, s32 arg2, s32 arg3);

View file

@ -22,14 +22,14 @@ typedef struct M438UnkSubStruct {
s8 unk_00; s8 unk_00;
s8 unk_01; s8 unk_01;
char unk02[0x2]; char unk02[0x2];
f32 unk_04; float unk_04;
f32 unk_08; float unk_08;
f32 unk_0C; float unk_0C;
f32 unk_10; float unk_10;
f32 unk_14; float unk_14;
f32 unk_18; float unk_18;
f32 unk_1C; float unk_1C;
f32 unk_20; float unk_20;
u8 unk_24; u8 unk_24;
float unk_28; float unk_28;
float unk_2C; float unk_2C;
@ -133,10 +133,10 @@ typedef struct M438UnkStruct3 {
s16 unk_4E; s16 unk_4E;
s16 unk_50; s16 unk_50;
char unk52[0x2]; char unk52[0x2];
f32 unk_54; float unk_54;
f32 unk_58; float unk_58;
f32 unk_5C; float unk_5C;
f32 unk_60; float unk_60;
} M438UnkStruct3; /* size = 0x64 */ } M438UnkStruct3; /* size = 0x64 */
typedef struct M438StructBssDE4 { typedef struct M438StructBssDE4 {

View file

@ -15,7 +15,7 @@ typedef void (*m440Func6)(struct _unkStruct6*);
typedef void (*m440Func14)(struct _unkStruct14 *); typedef void (*m440Func14)(struct _unkStruct14 *);
typedef struct _unkStruct { typedef struct _unkStruct {
f32 zoom; float zoom;
Vec center; Vec center;
Vec rot; Vec rot;
} unkStruct; } unkStruct;
@ -30,37 +30,37 @@ typedef struct _unkStruct2 {
char unk10[0xC]; char unk10[0xC];
s16 unk1C; s16 unk1C;
char unk20[0x4]; char unk20[0x4];
f32 unk24; float unk24;
char unk28[0x4]; char unk28[0x4];
s16 unk2C; s16 unk2C;
s16 unk2E; s16 unk2E;
f32 unk30; float unk30;
} unkStruct2; } unkStruct2;
typedef struct _unkStruct3 { typedef struct _unkStruct3 {
char unk0[0x34]; char unk0[0x34];
f32 unk34; float unk34;
char unk38[0x8]; char unk38[0x8];
f32 unk40; float unk40;
} unkStruct3; } unkStruct3;
typedef struct _unkStruct4 { typedef struct _unkStruct4 {
Vec unk0; Vec unk0;
char unkC[0xC]; char unkC[0xC];
f32 unk18; float unk18;
f32 unk1C; float unk1C;
char unk20[0x4]; char unk20[0x4];
f32 unk24; float unk24;
f32 unk28; float unk28;
f32 unk2C; float unk2C;
f32 unk30; float unk30;
s16 unk34; s16 unk34;
s16 unk36; s16 unk36;
char unk38[0x4]; char unk38[0x4];
s32 unk3C; s32 unk3C;
s16 unk40; s16 unk40;
s16 unk42; s16 unk42;
f32 unk44; float unk44;
Vec unk48; Vec unk48;
Vec unk54; Vec unk54;
s16 unk60; s16 unk60;
@ -85,8 +85,8 @@ typedef struct _unkStruct5 {
Vec unk44; Vec unk44;
Vec unk50; Vec unk50;
HsfVector2f *unk5C; HsfVector2f *unk5C;
f32 unk60; float unk60;
f32 unk64; float unk64;
} unkStruct5; } unkStruct5;
typedef struct _unkStruct6 { typedef struct _unkStruct6 {
@ -129,7 +129,7 @@ typedef struct _unkStruct8 {
s16 unk1E; s16 unk1E;
unkStruct11 unk20[3]; unkStruct11 unk20[3];
char unk38[0x30]; char unk38[0x30];
f32 unk68[5]; float unk68[5];
Vec unk7C; Vec unk7C;
Vec unk88; Vec unk88;
Vec unk94; Vec unk94;
@ -154,9 +154,9 @@ typedef struct _unkStruct12 {
u8 unkB[3]; u8 unkB[3];
u8 unkE[3]; u8 unkE[3];
char unk12[0x2]; char unk12[0x2];
f32 unk14; float unk14;
char unk18[0x4]; char unk18[0x4];
f32 unk1C; float unk1C;
char unk20[0x10]; char unk20[0x10];
u32 unk30; u32 unk30;
u32 unk34; u32 unk34;
@ -167,7 +167,7 @@ typedef struct _unkStruct13 {
char unk0[0xA]; char unk0[0xA];
u8 unkA; u8 unkA;
char unkB[0x15]; char unkB[0x15];
f32 unk20; float unk20;
char unk24[0x40]; char unk24[0x40];
u32 unk64; u32 unk64;
u32 unk68; u32 unk68;
@ -226,20 +226,20 @@ typedef struct _unkObjStruct {
Vec unk3C; Vec unk3C;
u8 unk48; u8 unk48;
s16 unk4A; s16 unk4A;
f32 unk4C; float unk4C;
s16 unk50; s16 unk50;
s16 unk52; s16 unk52;
s16 unk54; s16 unk54;
s16 unk56; s16 unk56;
s16 unk58; s16 unk58;
s16 unk5A; s16 unk5A;
f32 unk5C; float unk5C;
s16 unk60; s16 unk60;
s16 unk62; s16 unk62;
char unk64[0x4]; char unk64[0x4];
f32 unk68; float unk68;
f32 unk6C; float unk6C;
f32 unk70; float unk70;
} unkObjStruct; } unkObjStruct;
#if VERSION_NTSC #if VERSION_NTSC
@ -253,7 +253,7 @@ extern omObjData* lbl_1_bss_C0[4];
////// DATA ////// ////// DATA //////
// main.c // main.c
extern f32 lbl_1_data_0[5]; extern float lbl_1_data_0[5];
extern s16 lbl_1_data_14[6]; extern s16 lbl_1_data_14[6];
// object.c // object.c
extern s16 lbl_1_data_1D8; extern s16 lbl_1_data_1D8;
@ -297,13 +297,13 @@ void fn_1_4660(omObjData* object);
void fn_1_46E0(omObjData *object); void fn_1_46E0(omObjData *object);
void fn_1_4A20(omObjData *object); void fn_1_4A20(omObjData *object);
void fn_1_4B44(omObjData *object); void fn_1_4B44(omObjData *object);
void fn_1_4E00(s16, f32); void fn_1_4E00(s16, float);
s16 fn_1_4E2C(void); s16 fn_1_4E2C(void);
s16 fn_1_4E54(s16); s16 fn_1_4E54(s16);
u16 fn_1_4EA8(u16); u16 fn_1_4EA8(u16);
void fn_1_4EEC(u16, u16); void fn_1_4EEC(u16, u16);
void fn_1_4F34(unkStruct6 *); void fn_1_4F34(unkStruct6 *);
void fn_1_5010(unkStruct6*, Vec*, f32); void fn_1_5010(unkStruct6 *, Vec *, float);
void fn_1_57B4(unkStruct6 *); void fn_1_57B4(unkStruct6 *);
void fn_1_5C2C(s16, HsfObject *, unkStruct6 *, u16); void fn_1_5C2C(s16, HsfObject *, unkStruct6 *, u16);
void fn_1_6554(unkStruct6 *, HsfObject *); void fn_1_6554(unkStruct6 *, HsfObject *);
@ -315,21 +315,21 @@ void fn_1_806C(ModelData*, Mtx);
void fn_1_8470(unkStruct12 *, unkStruct13 *); void fn_1_8470(unkStruct12 *, unkStruct13 *);
void fn_1_8AC4(Mtx); void fn_1_8AC4(Mtx);
void fn_1_8D1C(void); void fn_1_8D1C(void);
void fn_1_91A4(Vec*, Vec*, Vec*, f32[5]); void fn_1_91A4(Vec *, Vec *, Vec *, float[5]);
f32 fn_1_927C(f32, f32, f32); float fn_1_927C(float, float, float);
void fn_1_9344(Mtx, Mtx); void fn_1_9344(Mtx, Mtx);
f32 fn_1_93C0(f32, f32, f32); float fn_1_93C0(float, float, float);
f32 fn_1_93D0(f32, f32, f32, f32); float fn_1_93D0(float, float, float, float);
unkStruct4* fn_1_942C(s16, Vec*, Vec*, f32, GXColor*); unkStruct4 *fn_1_942C(s16, Vec *, Vec *, float, GXColor *);
s16 fn_1_956C(AnimData*, s16, f32, s16, s16); s16 fn_1_956C(AnimData *, s16, float, s16, s16);
void fn_1_9AB0(s16); void fn_1_9AB0(s16);
unkStruct5 *fn_1_9B10(s16); unkStruct5 *fn_1_9B10(s16);
unkStruct4 *fn_1_9B3C(s16, s16); unkStruct4 *fn_1_9B3C(s16, s16);
void fn_1_9B94(s16, m440Func5); void fn_1_9B94(s16, m440Func5);
void fn_1_9BCC(s16, u8); void fn_1_9BCC(s16, u8);
void fn_1_9C04(ModelData *, Mtx); void fn_1_9C04(ModelData *, Mtx);
void fn_1_A1B8(HsfVector2f*, s16, s16, f32, f32); void fn_1_A1B8(HsfVector2f *, s16, s16, float, float);
void fn_1_A284(HsfVector2f*, HsfVector2f*, s16, f32, f32); void fn_1_A284(HsfVector2f *, HsfVector2f *, s16, float, float);
void fn_1_A328(Vec *, Vec *, Vec *, s16); void fn_1_A328(Vec *, Vec *, Vec *, s16);
void fn_1_A390(ModelData *, Mtx); void fn_1_A390(ModelData *, Mtx);
void fn_1_AA94(void); void fn_1_AA94(void);
@ -343,7 +343,7 @@ void fn_1_B884(omObjData*, unkObjStruct*);
void fn_1_C1D4(omObjData *, unkObjStruct *); void fn_1_C1D4(omObjData *, unkObjStruct *);
void fn_1_C944(omObjData *, unkObjStruct *); void fn_1_C944(omObjData *, unkObjStruct *);
s16 fn_1_CFAC(unkObjStruct *, u8); s16 fn_1_CFAC(unkObjStruct *, u8);
void fn_1_D24C(unkObjStruct*, f32, f32); void fn_1_D24C(unkObjStruct *, float, float);
void fn_1_D34C(omObjData *, unkObjStruct *); void fn_1_D34C(omObjData *, unkObjStruct *);
void fn_1_D7F8(omObjData *, unkObjStruct *); void fn_1_D7F8(omObjData *, unkObjStruct *);
void fn_1_E034(omObjData *, unkObjStruct *); void fn_1_E034(omObjData *, unkObjStruct *);

View file

@ -3,8 +3,9 @@
#include "dolphin/types.h" #include "dolphin/types.h"
#include "game/process.h"
#include "game/object.h" #include "game/object.h"
#include "game/process.h"
////// TYPES ////// ////// TYPES //////
typedef struct _unkStruct { typedef struct _unkStruct {
@ -52,9 +53,9 @@ typedef struct _unkStruct4 {
Vec unk34; Vec unk34;
Vec unk40; Vec unk40;
Vec unk4C; Vec unk4C;
f32 unk58; float unk58;
f32 unk5C; float unk5C;
f32 unk60; float unk60;
s32 unk64; s32 unk64;
s32 unk68; s32 unk68;
s32 unk6C; s32 unk6C;
@ -62,12 +63,12 @@ typedef struct _unkStruct4 {
s32 unk74; s32 unk74;
s32 unk78; s32 unk78;
s32 unk7C; s32 unk7C;
f32 unk80; float unk80;
f32 unk84; float unk84;
f32 unk88; float unk88;
f32 unk8C; float unk8C;
f32 unk90; float unk90;
f32 unk94; float unk94;
} unkStruct4; } unkStruct4;
typedef struct _unkStruct5 { typedef struct _unkStruct5 {
@ -100,10 +101,10 @@ typedef struct _unkStruct7 {
Vec unk20; Vec unk20;
Vec unk2C; Vec unk2C;
Vec unk38; Vec unk38;
f32 unk44; float unk44;
u8 unk48; u8 unk48;
f32 unk4C; float unk4C;
f32 unk50; float unk50;
} unkStruct7; } unkStruct7;
typedef struct _unkStruct8 { typedef struct _unkStruct8 {
@ -124,7 +125,7 @@ typedef struct _unkStruct8 {
s16 unk40[4]; s16 unk40[4];
Vec unk48; Vec unk48;
Vec unk54; Vec unk54;
f32 unk60; float unk60;
u8 unk64; u8 unk64;
u8 unk65; u8 unk65;
u8 unk66; u8 unk66;
@ -141,10 +142,10 @@ typedef struct _unkStruct8 {
Vec unk9C; Vec unk9C;
Vec unkA8; Vec unkA8;
s32 unkB4; s32 unkB4;
f32 unkB8; float unkB8;
f32 unkBC; float unkBC;
f32 unkC0; float unkC0;
f32 unkC4; float unkC4;
s32 unkC8; s32 unkC8;
} unkStruct8; } unkStruct8;
@ -152,8 +153,8 @@ typedef struct _unkStruct9 {
s16 unk0[5]; s16 unk0[5];
s16 unkA[2]; s16 unkA[2];
s16 unkE; s16 unkE;
f32 unk10; float unk10;
f32 unk14; float unk14;
s32 unk18; s32 unk18;
s32 unk1C; s32 unk1C;
s32 unk20; s32 unk20;
@ -217,7 +218,7 @@ void fn_1_2794(unkStruct4*);
void fn_1_27FC(unkStruct4 *, Vec *, s32); void fn_1_27FC(unkStruct4 *, Vec *, s32);
void fn_1_2890(unkStruct4 *, Vec *, s32, s32); void fn_1_2890(unkStruct4 *, Vec *, s32, s32);
void fn_1_2928(unkStruct4 *, Vec *, s32); void fn_1_2928(unkStruct4 *, Vec *, s32);
void fn_1_29B4(unkStruct4*, f32, s32); void fn_1_29B4(unkStruct4 *, float, s32);
void fn_1_2A1C(unkStruct4 *); void fn_1_2A1C(unkStruct4 *);
void fn_1_2A58(unkStruct4 *); void fn_1_2A58(unkStruct4 *);
void fn_1_2A94(unkStruct4 *); void fn_1_2A94(unkStruct4 *);
@ -280,8 +281,8 @@ void fn_1_68D8(void);
void fn_1_68DC(void); void fn_1_68DC(void);
void fn_1_6EA0(Vec *); void fn_1_6EA0(Vec *);
void fn_1_6EC4(Vec *); void fn_1_6EC4(Vec *);
void fn_1_6EE8(f32); void fn_1_6EE8(float);
void fn_1_6EF8(Vec*, Vec*, f32*, s32); void fn_1_6EF8(Vec *, Vec *, float *, s32);
s32 fn_1_708C(void); s32 fn_1_708C(void);
void fn_1_709C(void); void fn_1_709C(void);
// cursor.c // cursor.c

View file

@ -7,13 +7,13 @@ extern s32 lbl_1_data_0[][4];
// the prev and current struct member might be vice versa // the prev and current struct member might be vice versa
typedef struct MentDllUnkBss64Struct { typedef struct MentDllUnkBss64Struct {
/* 0x00 */ void (*func)(void); /* 0x00 */ void (*func)(void);
/* 0x04 */ void (*func2)(f32 arg9); /* 0x04 */ void (*func2)(float arg9);
/* 0x08 */ Vec center; /* 0x08 */ Vec center;
/* 0x14 */ Vec prevCenter; /* 0x14 */ Vec prevCenter;
/* 0x20 */ Vec rot; /* 0x20 */ Vec rot;
/* 0x2C */ Vec prevRot; /* 0x2C */ Vec prevRot;
/* 0x38 */ float zoom; /* 0x38 */ float zoom;
/* 0x3C */ f32 prevZoom; /* 0x3C */ float prevZoom;
/* 0x40 */ s32 unk_40; /* 0x40 */ s32 unk_40;
} MentDllUnkBss64Struct; /* size = 0x44 */ } MentDllUnkBss64Struct; /* size = 0x44 */
extern MentDllUnkBss64Struct lbl_1_bss_64; extern MentDllUnkBss64Struct lbl_1_bss_64;
@ -38,8 +38,8 @@ void fn_1_2318(s32 arg0);
void fn_1_2808(void (*arg0)(void)); void fn_1_2808(void (*arg0)(void));
void fn_1_2844(Process *arg0, void (*arg1)(void)); void fn_1_2844(Process *arg0, void (*arg1)(void));
void fn_1_29A0(MentDllUnkBss64Struct *arg0); void fn_1_29A0(MentDllUnkBss64Struct *arg0);
void fn_1_4138(MentDllUnkBss64Struct* arg0, MentDllUnkBss64Struct* arg1, f32 arg8, f32 arg9, f32 argA); void fn_1_4138(MentDllUnkBss64Struct *arg0, MentDllUnkBss64Struct *arg1, float arg8, float arg9, float argA);
void fn_1_5150(MentDllUnkBss64Struct* arg0, MentDllUnkBss64Struct* arg1, f32 arg8, f32 arg9, f32 argA); void fn_1_5150(MentDllUnkBss64Struct *arg0, MentDllUnkBss64Struct *arg1, float arg8, float arg9, float argA);
void fn_1_5818(omObjData *arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4); void fn_1_5818(omObjData *arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4);
void fn_1_59A0(omObjData *arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4); void fn_1_59A0(omObjData *arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4);
void fn_1_5C08(omObjData *arg0); void fn_1_5C08(omObjData *arg0);

View file

@ -2,8 +2,9 @@
#define REL_MODELTEST_H #define REL_MODELTEST_H
#include "game/hsfdraw.h" #include "game/hsfdraw.h"
#include "game/objsub.h"
#include "game/object.h" #include "game/object.h"
#include "game/objsub.h"
#include "ext_math.h" #include "ext_math.h"
@ -15,13 +16,11 @@
// -------------------------------------------------------------------------- // // -------------------------------------------------------------------------- //
typedef struct typedef struct {
{
s16 unk0[7]; s16 unk0[7];
} HuUnkF9C2; } HuUnkF9C2;
typedef struct typedef struct {
{
Point3d pos; // 0000 Point3d pos; // 0000
Point3d rot; // 000C Point3d rot; // 000C
Point3d scale; // 0018 Point3d scale; // 0018
@ -33,7 +32,7 @@ typedef struct
extern Point3d CRot; extern Point3d CRot;
extern Point3d Center; extern Point3d Center;
extern f32 CZoom; extern float CZoom;
void fn_1_29C(); void fn_1_29C();
void fn_1_28F8(Point3d *arg0, Point3d *arg1); void fn_1_28F8(Point3d *arg0, Point3d *arg1);
void fn_1_37DC(omObjData *); void fn_1_37DC(omObjData *);

View file

@ -1,17 +1,16 @@
#ifndef W02DLL #ifndef W02DLL
#define W02DLL #define W02DLL
#include "math.h"
#include "dolphin.h" #include "dolphin.h"
#include "game/process.h"
#include "game/gamework_data.h"
#include "game/board/model.h"
#include "game/board/space.h"
#include "game/board/main.h" #include "game/board/main.h"
#include "game/board/player.h"
#include "game/board/window.h"
#include "game/board/map_object.h" #include "game/board/map_object.h"
#include "game/board/model.h"
#include "game/board/player.h"
#include "game/board/space.h"
#include "game/board/window.h"
#include "game/gamework_data.h"
#include "game/process.h"
#include "math.h"
/* STRUCTS*/ /* STRUCTS*/
typedef struct m02_dice { typedef struct m02_dice {
@ -24,7 +23,7 @@ typedef struct m02_dice {
/* 0x1A */ s16 unk1A; /* 0x1A */ s16 unk1A;
/* 0x1C */ u16 unk1C[3]; /* 0x1C */ u16 unk1C[3];
/* 0x22 */ s16 unk22; /* 0x22 */ s16 unk22;
/* 0x24 */ f32 unk24; /* 0x24 */ float unk24;
/* 0x28 */ s16 unk28; /* 0x28 */ s16 unk28;
/* 0x2A */ u8 unk2A[0x2]; /* 0x2A */ u8 unk2A[0x2];
/* 0x2C */ Process *unk2C; /* 0x2C */ Process *unk2C;
@ -40,11 +39,10 @@ typedef struct m02_dice {
/* 0x88 */ s32 unk88[3]; /* 0x88 */ s32 unk88[3];
/* 0x94 */ s16 unk94; /* 0x94 */ s16 unk94;
/* 0x96 */ s16 unk96; /* 0x96 */ s16 unk96;
/* 0x98 */ f32 unk98; /* 0x98 */ float unk98;
/* 0x9C */ s16 unk9C; /* 0x9C */ s16 unk9C;
} m02GenDice; } m02GenDice;
extern s16 lbl_1_bss_2E; extern s16 lbl_1_bss_2E;
extern s16 lbl_1_bss_2C; extern s16 lbl_1_bss_2C;
extern Vec lbl_1_bss_20; extern Vec lbl_1_bss_20;

View file

@ -51,7 +51,7 @@ void fn_1_D84(void);
void fn_1_E04(void); void fn_1_E04(void);
void fn_1_E40(void); void fn_1_E40(void);
s32 fn_1_1114(void); s32 fn_1_1114(void);
s32 fn_1_1208(s16, f32, f32); s32 fn_1_1208(s16, float, float);
void fn_1_13D4(void); void fn_1_13D4(void);
void fn_1_14D0(void); void fn_1_14D0(void);
@ -106,7 +106,7 @@ void* fn_1_8884(void);
void fn_1_88B8(void); void fn_1_88B8(void);
void fn_1_896C(void); void fn_1_896C(void);
void fn_1_91DC(void); void fn_1_91DC(void);
void fn_1_9268(ModelData*, ParticleData*, f32[3][4]); void fn_1_9268(ModelData *, ParticleData *, float[3][4]);
void fn_1_9680(void); void fn_1_9680(void);
void fn_1_96B4(void); void fn_1_96B4(void);
@ -164,7 +164,7 @@ extern char *lbl_1_data_330[3];
extern s32 lbl_1_data_350[14]; extern s32 lbl_1_data_350[14];
extern s32 lbl_1_data_350[14]; extern s32 lbl_1_data_350[14];
extern s16 lbl_1_data_388[92]; extern s16 lbl_1_data_388[92];
extern f32 lbl_1_data_440[3]; extern float lbl_1_data_440[3];
extern char *lbl_1_data_464[3]; extern char *lbl_1_data_464[3];
extern s32 lbl_1_data_470[3]; extern s32 lbl_1_data_470[3];

View file

@ -1,10 +1,11 @@
#ifndef _GAME_HSFMAN_H #ifndef _GAME_HSFMAN_H
#define _GAME_HSFMAN_H #define _GAME_HSFMAN_H
#include "game/data.h"
#include "game/hsfanim.h" #include "game/hsfanim.h"
#include "game/hsfformat.h" #include "game/hsfformat.h"
#include "game/memory.h" #include "game/memory.h"
#include "game/data.h"
#define HU3D_MODEL_MAX 512 #define HU3D_MODEL_MAX 512
#define HU3D_MOTION_MAX 256 #define HU3D_MOTION_MAX 256
@ -109,24 +110,24 @@ struct model_data {
u32 attr; u32 attr;
u32 motion_attr; u32 motion_attr;
Point3d unk_58; Point3d unk_58;
f32 unk_64; float unk_64;
f32 unk_68; float unk_68;
f32 unk_6C; float unk_6C;
f32 unk_70; float unk_70;
f32 unk_74; float unk_74;
f32 unk_78; float unk_78;
f32 unk_7C; float unk_7C;
f32 unk_80; float unk_80;
f32 unk_84; float unk_84;
f32 unk_88; float unk_88;
f32 unk_8C; float unk_8C;
f32 unk_90; float unk_90;
f32 unk_94; float unk_94;
f32 unk_98; float unk_98;
f32 unk_9C; float unk_9C;
f32 unk_A0; float unk_A0;
f32 unk_A4[4]; float unk_A4[4];
f32 unk_B4[4]; float unk_B4[4];
union { union {
HsfData *hsfData; HsfData *hsfData;
ModelHookFunc hook; ModelHookFunc hook;
@ -139,11 +140,11 @@ struct model_data {
void *unk_120; void *unk_120;
}; // sizeof 0x124 }; // sizeof 0x124
typedef struct camera_data { typedef struct camera_data {
f32 fov; float fov;
f32 near; float near;
f32 far; float far;
f32 aspect; float aspect;
f32 aspect_dupe; float aspect_dupe;
Vec pos; Vec pos;
Vec up; Vec up;
Vec target; Vec target;
@ -151,12 +152,12 @@ typedef struct camera_data {
s16 scissor_y; s16 scissor_y;
s16 scissor_w; s16 scissor_w;
s16 scissor_h; s16 scissor_h;
f32 viewport_x; float viewport_x;
f32 viewport_y; float viewport_y;
f32 viewport_w; float viewport_w;
f32 viewport_h; float viewport_h;
f32 near_z; float near_z;
f32 far_z; float far_z;
} CameraData; // sizeof 0x58 } CameraData; // sizeof 0x58
typedef struct ThreeDProjectionStruct { typedef struct ThreeDProjectionStruct {
u8 unk_00; u8 unk_00;
@ -184,8 +185,8 @@ typedef struct shadow_data {
typedef struct light_data { typedef struct light_data {
s16 unk_00; s16 unk_00;
s16 unk_02; s16 unk_02;
f32 unk_04; float unk_04;
f32 unk_08; float unk_08;
char unk_0C[0x10]; char unk_0C[0x10];
Vec unk_1C; Vec unk_1C;
Vec unk_28; Vec unk_28;
@ -194,7 +195,7 @@ typedef struct light_data {
} LightData; } LightData;
extern void GXWaitDrawDone(); /* extern */ extern void GXWaitDrawDone(); /* extern */
extern void GXInitSpecularDir(GXLightObj*, f32, f32, f32); extern void GXInitSpecularDir(GXLightObj *, float, float, float);
void Hu3DInit(void); void Hu3DInit(void);
void Hu3DPreProc(void); void Hu3DPreProc(void);
@ -209,11 +210,11 @@ s16 Hu3DModelLink(s16);
s16 Hu3DHookFuncCreate(ModelHookFunc); s16 Hu3DHookFuncCreate(ModelHookFunc);
void Hu3DModelKill(s16); void Hu3DModelKill(s16);
void Hu3DModelAllKill(void); void Hu3DModelAllKill(void);
void Hu3DModelPosSet(s16, f32, f32, f32); void Hu3DModelPosSet(s16, float, float, float);
void Hu3DModelPosSetV(s16, Vec *); void Hu3DModelPosSetV(s16, Vec *);
void Hu3DModelRotSet(s16, f32, f32, f32); void Hu3DModelRotSet(s16, float, float, float);
void Hu3DModelRotSetV(s16, Vec *); void Hu3DModelRotSetV(s16, Vec *);
void Hu3DModelScaleSet(s16, f32, f32, f32); void Hu3DModelScaleSet(s16, float, float, float);
void Hu3DModelScaleSetV(s16, Vec *); void Hu3DModelScaleSetV(s16, Vec *);
void Hu3DModelAttrSet(s16, u32); void Hu3DModelAttrSet(s16, u32);
void Hu3DModelAttrReset(s16, u32); void Hu3DModelAttrReset(s16, u32);
@ -224,7 +225,7 @@ void Hu3DModelClusterAttrReset(s16, s16, s32);
void Hu3DModelCameraSet(s16, u16); void Hu3DModelCameraSet(s16, u16);
void Hu3DModelLayerSet(s16, s16); void Hu3DModelLayerSet(s16, s16);
HsfObject *Hu3DModelObjPtrGet(s16, char *); HsfObject *Hu3DModelObjPtrGet(s16, char *);
void Hu3DModelTPLvlSet(s16, f32); void Hu3DModelTPLvlSet(s16, float);
void Hu3DModelHiliteMapSet(s16, AnimData *); void Hu3DModelHiliteMapSet(s16, AnimData *);
void Hu3DModelShadowSet(s16); void Hu3DModelShadowSet(s16);
void Hu3DModelShadowReset(s16); void Hu3DModelShadowReset(s16);
@ -232,7 +233,7 @@ void Hu3DModelShadowDispOn(s16);
void Hu3DModelShadowDispOff(s16); void Hu3DModelShadowDispOff(s16);
void Hu3DModelShadowMapSet(s16); void Hu3DModelShadowMapSet(s16);
void Hu3DModelShadowMapObjSet(s16, char *); void Hu3DModelShadowMapObjSet(s16, char *);
void Hu3DModelAmbSet(s16, f32, f32, f32); void Hu3DModelAmbSet(s16, float, float, float);
void Hu3DModelHookSet(s16, char *, s16); void Hu3DModelHookSet(s16, char *, s16);
void Hu3DModelHookReset(s16); void Hu3DModelHookReset(s16);
void Hu3DModelHookObjReset(s16, char *); void Hu3DModelHookObjReset(s16, char *);
@ -241,10 +242,10 @@ void Hu3DModelProjectionReset(s16, s16);
void Hu3DModelHiliteTypeSet(s16, s16); void Hu3DModelHiliteTypeSet(s16, s16);
void Hu3DModelReflectTypeSet(s16, s16); void Hu3DModelReflectTypeSet(s16, s16);
void Hu3DCameraCreate(s32); void Hu3DCameraCreate(s32);
void Hu3DCameraPerspectiveSet(s32, f32, f32, f32, f32); void Hu3DCameraPerspectiveSet(s32, float, float, float, float);
void Hu3DCameraViewportSet(s32, f32, f32, f32, f32, f32, f32); void Hu3DCameraViewportSet(s32, float, float, float, float, float, float);
void Hu3DCameraScissorSet(s32, u32, u32, u32, u32); void Hu3DCameraScissorSet(s32, u32, u32, u32, u32);
void Hu3DCameraPosSet(s32, f32, f32, f32, f32, f32, f32, f32, f32, f32); void Hu3DCameraPosSet(s32, float, float, float, float, float, float, float, float, float);
void Hu3DCameraPosSetV(s32 cam, Vec *pos, Vec *up, Vec *target); void Hu3DCameraPosSetV(s32 cam, Vec *pos, Vec *up, Vec *target);
void Hu3DCameraKill(s32); void Hu3DCameraKill(s32);
void Hu3DCameraAllKill(void); void Hu3DCameraAllKill(void);
@ -255,16 +256,16 @@ void Hu3DCameraMotionOn(s16, s8);
void Hu3DCameraMotionStart(s16, u16); void Hu3DCameraMotionStart(s16, u16);
void Hu3DCameraMotionOff(s16); void Hu3DCameraMotionOff(s16);
void Hu3DLighInit(void); void Hu3DLighInit(void);
s16 Hu3DGLightCreate(f32, f32, f32, f32, f32, f32, u8, u8, u8); s16 Hu3DGLightCreate(float, float, float, float, float, float, u8, u8, u8);
s16 Hu3DGLightCreateV(Vec *, Vec *, GXColor *); s16 Hu3DGLightCreateV(Vec *, Vec *, GXColor *);
s16 Hu3DLLightCreate(s16, f32, f32, f32, f32, f32, f32, u8, u8, u8); s16 Hu3DLLightCreate(s16, float, float, float, float, float, float, u8, u8, u8);
s16 Hu3DLLightCreateV(s16, Vec *, Vec *, GXColor *); s16 Hu3DLLightCreateV(s16, Vec *, Vec *, GXColor *);
void Hu3DGLightSpotSet(s16, f32, u16); void Hu3DGLightSpotSet(s16, float, u16);
void Hu3DLLightSpotSet(s16, s16, f32, u16); void Hu3DLLightSpotSet(s16, s16, float, u16);
void Hu3DGLightInfinitytSet(s16); void Hu3DGLightInfinitytSet(s16);
void Hu3DLLightInfinitytSet(s16, s16); void Hu3DLLightInfinitytSet(s16, s16);
void Hu3DGLightPointSet(s16, f32, f32, u16); void Hu3DGLightPointSet(s16, float, float, u16);
void Hu3DLLightPointSet(s16, s16, f32, f32, u16); void Hu3DLLightPointSet(s16, s16, float, float, u16);
void Hu3DGLightKill(s16); void Hu3DGLightKill(s16);
void Hu3DLLightKill(s16, s16); void Hu3DLLightKill(s16, s16);
void Hu3DLightAllKill(void); void Hu3DLightAllKill(void);
@ -272,30 +273,30 @@ void Hu3DGLightColorSet(s16, u8, u8, u8, u8);
void Hu3DLLightColorSet(s16, s16, u8, u8, u8, u8); void Hu3DLLightColorSet(s16, s16, u8, u8, u8, u8);
void Hu3DGLightPosSetV(s16, Vec *, Point3d *); void Hu3DGLightPosSetV(s16, Vec *, Point3d *);
void Hu3DLLightPosSetV(s16, s16, Vec *, Point3d *); void Hu3DLLightPosSetV(s16, s16, Vec *, Point3d *);
void Hu3DGLightPosSet(s16, f32, f32, f32, f32, f32, f32); void Hu3DGLightPosSet(s16, float, float, float, float, float, float);
void Hu3DLLightPosSet(s16, s16, f32, f32, f32, f32, f32, f32); void Hu3DLLightPosSet(s16, s16, float, float, float, float, float, float);
void Hu3DGLightPosAimSetV(s16, Point3d *, Point3d *); void Hu3DGLightPosAimSetV(s16, Point3d *, Point3d *);
void Hu3DLLightPosAimSetV(s16, s16, Point3d *, Point3d *); void Hu3DLLightPosAimSetV(s16, s16, Point3d *, Point3d *);
void Hu3DGLightPosAimSet(s16, f32, f32, f32, f32, f32, f32); void Hu3DGLightPosAimSet(s16, float, float, float, float, float, float);
void Hu3DLLightPosAimSet(s16, s16, f32, f32, f32, f32, f32, f32); void Hu3DLLightPosAimSet(s16, s16, float, float, float, float, float, float);
void Hu3DGLightStaticSet(s16, s32); void Hu3DGLightStaticSet(s16, s32);
void Hu3DLLightStaticSet(s16, s16, s32); void Hu3DLLightStaticSet(s16, s16, s32);
s32 Hu3DModelLightInfoSet(s16, s16); s32 Hu3DModelLightInfoSet(s16, s16);
s16 Hu3DLightSet(ModelData*, Mtx*, Mtx*, f32); s16 Hu3DLightSet(ModelData *, Mtx *, Mtx *, float);
void lightSet(LightData* arg0, s16 arg1, Mtx *arg2, Mtx *arg3, f32 arg8); void lightSet(LightData *arg0, s16 arg1, Mtx *arg2, Mtx *arg3, float arg8);
void Hu3DReflectNoSet(s16 arg0); void Hu3DReflectNoSet(s16 arg0);
void Hu3DFogSet(f32, f32, u8, u8, u8); void Hu3DFogSet(float, float, u8, u8, u8);
void Hu3DFogClear(void); void Hu3DFogClear(void);
void Hu3DShadowCreate(f32, f32, f32); void Hu3DShadowCreate(float, float, float);
void Hu3DShadowPosSet(Vec *, Vec *, Vec *); void Hu3DShadowPosSet(Vec *, Vec *, Vec *);
void Hu3DShadowTPLvlSet(f32); void Hu3DShadowTPLvlSet(float);
void Hu3DShadowSizeSet(u16); void Hu3DShadowSizeSet(u16);
void Hu3DShadowExec(void); void Hu3DShadowExec(void);
s16 Hu3DProjectionCreate(void*, f32, f32, f32); s16 Hu3DProjectionCreate(void *, float, float, float);
void Hu3DProjectionKill(s16); void Hu3DProjectionKill(s16);
void Hu3DProjectionPosSet(s16, Vec *, Vec *, Vec *); void Hu3DProjectionPosSet(s16, Vec *, Vec *, Vec *);
void Hu3DProjectionTPLvlSet(s16, f32); void Hu3DProjectionTPLvlSet(s16, float);
void Hu3DMipMapSet(char*, s16, s32, f32); void Hu3DMipMapSet(char *, s16, s32, float);
extern ModelData Hu3DData[0x200]; extern ModelData Hu3DData[0x200];
extern CameraData Hu3DCamera[0x10]; extern CameraData Hu3DCamera[0x10];