diff --git a/config/GMPE01_00/rels/m428Dll/symbols.txt b/config/GMPE01_00/rels/m428Dll/symbols.txt index e88de8d7..5f9d1250 100644 --- a/config/GMPE01_00/rels/m428Dll/symbols.txt +++ b/config/GMPE01_00/rels/m428Dll/symbols.txt @@ -351,13 +351,13 @@ lbl_1_data_500 = .data:0x00000500; // type:object size:0x60 lbl_1_data_560 = .data:0x00000560; // type:object size:0x80 lbl_1_data_5E0 = .data:0x000005E0; // type:object size:0x60 lbl_1_data_640 = .data:0x00000640; // type:object size:0x10 -lbl_1_data_650 = .data:0x00000650; // type:object size:0x1 data:byte -lbl_1_data_654 = .data:0x00000654; // type:object size:0x1 data:byte -lbl_1_data_658 = .data:0x00000658; // type:object size:0x14 +lbl_1_data_650 = .data:0x00000650; // type:object size:0x4 data:byte +lbl_1_data_654 = .data:0x00000654; // type:object size:0x4 data:byte +lbl_1_data_658 = .data:0x00000658; // type:object size:0x14 scope:local data:string jumptable_1_data_66C = .data:0x0000066C; // type:object size:0x28 scope:local lbl_1_data_694 = .data:0x00000694; // type:object size:0x8 lbl_1_data_69C = .data:0x0000069C; // type:object size:0x4 -lbl_1_data_6A0 = .data:0x000006A0; // type:object size:0x2 data:2byte +lbl_1_data_6A0 = .data:0x000006A0; // type:object size:0x4 data:2byte lbl_1_data_6A4 = .data:0x000006A4; // type:object size:0x30 lbl_1_data_6D4 = .data:0x000006D4; // type:object size:0x20 lbl_1_data_6F4 = .data:0x000006F4; // type:object size:0x19 scope:local data:string diff --git a/configure.py b/configure.py index 7a29d076..691ad13d 100644 --- a/configure.py +++ b/configure.py @@ -1088,7 +1088,7 @@ config.libs = [ objects={ Object(MatchingFor("GMPE01_00", "GMPE01_01"), "REL/m428Dll/main.c"), Object(MatchingFor("GMPE01_00", "GMPE01_01"), "REL/m428Dll/map.c"), - Object(NonMatching, "REL/m428Dll/player.c"), + Object(MatchingFor("GMPE01_00", "GMPE01_01"), "REL/m428Dll/player.c"), }, ), Rel( diff --git a/include/REL/m428Dll.h b/include/REL/m428Dll.h index 9d30ded6..567c3f99 100644 --- a/include/REL/m428Dll.h +++ b/include/REL/m428Dll.h @@ -3,7 +3,7 @@ #include "game/object.h" -u32 fn_1_26E0(void); +s32 fn_1_26E0(void); void fn_1_4170(s16 arg0, s32 arg1); void fn_1_4324(s32 arg0, Vec *arg1, Vec *arg2, Vec *arg3); @@ -28,4 +28,7 @@ void fn_1_116C4(s32 arg0, s32 arg1); void fn_1_11754(s32 arg0, float arg8); void fn_1_11798(s32 arg0); +extern s16 lbl_1_bss_50[4]; +extern s32 lbl_1_bss_18; + #endif diff --git a/src/REL/m428Dll/player.c b/src/REL/m428Dll/player.c new file mode 100644 index 00000000..4964e8a5 --- /dev/null +++ b/src/REL/m428Dll/player.c @@ -0,0 +1,3401 @@ +#include "dolphin/gx/GXEnum.h" +#include "dolphin/gx/GXVert.h" +#include "dolphin/mtx/GeoTypes.h" +#include "ext_math.h" +#include "game/chrman.h" +#include "game/gamework_data.h" +#include "game/hsfanim.h" +#include "game/hsfdraw.h" +#include "game/hsfload.h" +#include "game/hsfman.h" +#include "game/hsfmotion.h" +#include "game/init.h" +#include "game/memory.h" +#include "game/minigame_seq.h" +#include "game/object.h" +#include "game/objsub.h" +#include "game/pad.h" +#include "game/sprite.h" +#include "game/window.h" +#include "game/wipe.h" +#include "string.h" + +#include "REL/m428Dll.h" + +#ifndef __MWERKS__ +#include "game/esprite.h" +#include "game/frand.h" +#endif + +typedef struct M428DllBss13CStruct { + /* 0x00 */ float unk_00; + /* 0x04 */ char pad_04[0x3C]; /* maybe part of unk_00[0x10]? */ +} M428DllBss13CStruct; /* size = 0x40 */ + +typedef struct M428DllData4B0Struct { + Vec unk_00; + float unk_0C; +} M428DllData4B0Struct; /* size = 0x10 */ + +typedef struct M428DllData500Struct { + /* 0x00 */ s32 unk_00; + /* 0x04 */ s32 unk_04; +} M428DllData500Struct; /* size = 0x08 */ + +typedef struct M428DllPlayerWork { + omObjData *unk_00[2]; // M428DllPlayerWork2 + s16 unk_08[2]; + s16 unk_0C; + s16 unk_0E; + s16 unk_10; + s16 unk_12; + s32 unk_14; + s32 unk_18; + float unk_1C; + s32 unk_20; + s32 unk_24; + s32 unk_28; + float unk_2C; + float unk_30; + float unk_34; + s32 unk_38; + Vec unk_3C; + float unk_48; + float unk_4C[2]; + float unk_54[2]; + float unk_5C; + float unk_60; + Vec unk_64[2]; + Vec unk_7C; + Vec unk_88; + Vec unk_94; + Vec unk_A0; + Vec unk_AC; + s32 unk_B8; + s32 unk_BC; + s32 unk_C0; + s32 unk_C4; + float unk_C8; +} M428DllPlayerWork; /* size = 0xCC */ + +typedef struct M428DllPlayerWork2 { + s16 unk_00; + s16 unk_02; + s16 unk_04; + s16 unk_06; + s16 unk_08; + s16 unk_0A; + s16 unk_0C; + s16 unk_0E; + s16 unk_10; + float unk_14; + float unk_18; + s16 unk_1C; + s16 unk_1E; + s16 unk_20; + s16 unk_22; + s16 unk_24; + s16 unk_26; + float unk_28; + float unk_2C; + s32 unk_30; + s32 unk_34; + s32 unk_38; + Vec unk_3C; + Vec unk_48; + Vec unk_54; + Mtx unk_60; + Vec unk_90; + char unk_9C[0x100]; + s32 unk_19C; + s32 unk_1A0; + s32 unk_1A4; + s32 unk_1A8; + float unk_1AC; + s32 unk_1B0; + s32 unk_1B4; + Vec unk_1B8; +} M428DllPlayerWork2; /* size = 0x1C4 */ + +typedef struct M428DllPlayerWork3 { + s32 unk_00; + s32 unk_04[2]; + float unk_0C[2][2]; + s32 unk_1C[2]; + float unk_24[2][2]; + AnimData *unk_34; + AnimData *unk_38; + s32 unk_3C[2][2]; + s32 unk_4C[2][2]; +} M428DllPlayerWork3; /* size = 0x5C */ + +typedef struct M428DllPlayerUnkStruct { + s16 unk_00; + s16 unk_02; + s32 unk_04; + Vec unk_08[4]; +} M428DllPlayerUnkStruct; /* size = 0x38 */ + +typedef struct M428DllPlayerUnk120Struct { + s16 unk_00; + s16 unk_02; + float unk_04; + float unk_08; + s32 unk_0C; + s32 unk_10; + float unk_14; + float unk_18; + s32 unk_1C; + Vec unk_20; + Vec unk_2C; + Vec unk_38; + s32 unk_44; + float unk_48; + float unk_4C; + float unk_50; + M428DllPlayerUnkStruct *unk_54; +} M428DllPlayerUnk120Struct; /* size = 0x58 */ + +typedef struct M428DllPlayerUnkStruct2 { + s16 unk_00; + s16 unk_02; + float unk_04; + float unk_08; + float unk_0C; + char unk10[8]; + float unk_18; + char unk1C[0xC]; + float unk_28; + float unk_2C; + float unk_30; + float unk_34; + Vec unk_38; + GXColor unk_44; + s32 unk_48; +} M428DllPlayerUnkStruct2; /* size = 0x4C */ + +typedef void (*M428DllPlayerHook)(ModelData *model, struct M428DllPlayerUnk120Struct2 *arg1, Mtx matrix); + +typedef struct M428DllPlayerUnk120Struct2 { + s16 unk_00; + s16 unk_02; + char unk04[0x1C]; + u8 unk_20; + u8 unk_21; + u8 unk_22; + u8 unk_23; + char unk24[2]; + s16 unk_26; + s32 unk_28; + s32 unk_2C; + u32 unk_30; + u32 unk_34; + AnimData *unk_38; + M428DllPlayerUnkStruct2 *unk_3C; + Vec *unk_40; + Vec2f *unk_44; + void *unk_48; + M428DllPlayerHook unk_4C; + ModelData *unk_50; +} M428DllPlayerUnk120Struct2; /* size = 0x54 */ + +typedef struct M428DllPlayerWork4 { + s32 unk_00[2]; + s32 unk_08[2]; + AnimData *unk_10; +} M428DllPlayerWork4; /* size = 0x14 */ + +void fn_1_102A8(ModelData *modle, Mtx matrix); +void fn_1_10530(s32 arg0, Vec *arg1, Vec *arg2); +void fn_1_10590(s32 arg0, s32 arg1, s32 arg2, Vec *arg3); +void fn_1_105E8(s32 arg0, float arg8, float arg9); +s32 fn_1_10788(s32 arg0, Vec *arg1, Vec *arg2, Vec *arg3); +void fn_1_10A88(void); +void fn_1_11014(omObjData *object); +void fn_1_115F8(void); +void fn_1_118A8(s32 arg0, float arg8); +void fn_1_11930(void); +void fn_1_11A60(omObjData *object); +void fn_1_11C20(void); +s32 fn_1_11DE4(s32 arg0, Vec arg1, Vec arg2, float arg8, float arg9, float argA, float argB, GXColor arg3); +float fn_1_1236C(float arg8, float arg9, float argA); +void fn_1_129B4(float arg8, Vec *arg0, Vec *arg1, Vec *arg2); +void fn_1_12AA4(float arg8, Vec *arg0, Vec *arg1, Vec *arg2, Vec *arg3); +s16 fn_1_12CD4(AnimData *arg0, s16 arg1); +void fn_1_134C0(ModelData *model, Mtx matrix); +void fn_1_13D9C(s16 arg0, s16 arg1, s32 arg2); +void fn_1_13E14(s16 arg0, s16 arg1, Vec arg2); +void fn_1_13EC8(s16 arg0, s16 arg1, float arg8); +s32 fn_1_13F54(s16 arg0, char *arg1, Mtx arg2, s32 arg3); +void fn_1_14088(HsfObject *arg0, Mtx arg1, char *arg2, Mtx arg3); +void fn_1_A108(omObjData *object); +void fn_1_A4C8(omObjData *object); +void fn_1_B3D4(omObjData *object); +void fn_1_B43C(omObjData *object); +void fn_1_BBD0(omObjData *object); +void fn_1_E5F4(omObjData *object); +void fn_1_E600(omObjData *object); +s32 fn_1_F288(Vec *arg0, Vec *arg1, float arg8); +s32 fn_1_F538(Vec *arg0, Vec *arg1, Vec *arg2, float arg8); +s32 fn_1_FB8C(Vec *arg0, Vec *arg1, float arg8, s32 arg2, s32 arg3); + +extern u32 GlobalCounter; + +Vec lbl_1_data_150[4] = { + { -140.0f, -400.0f, 0.0f }, + { 140.0f, -300.0f, 0.0f }, + { -140.0f, -300.0f, 0.0f }, + { 140.0f, -400.0f, 0.0f }, +}; +Vec lbl_1_data_180[4] = { + { -100.0f, -10.0f, 150.0f }, + { 100.0f, -10.0f, 150.0f }, + { -100.0f, -10.0f, 150.0f }, + { 100.0f, -10.0f, 150.0f }, +}; +Vec lbl_1_data_1B0[4][0xE] = { + { + { -11.0f, 214.0f, 39.0f }, + { -11.0f, 400.0f, 46.0f }, + { -11.0f, 668.0f, 56.0f }, + { -11.0f, 931.0f, 42.0f }, + { 7.0f, 1131.0f, 65.0f }, + { -452.0f, 1449.0f, 57.0f }, + { -478.0f, 1763.0f, 48.0f }, + { -452.0f, 2001.0f, 44.0f }, + { -311.0f, 2120.0f, 55.0f }, + { -85.0f, 2442.0f, 42.0f }, + { -32.0f, 2876.0f, 43.0f }, + { -12.0f, 3300.0f, 48.0f }, + { -42.0f, 4500.0f, 48.0f }, + { -42.0f, 4500.0f, 48.0f }, + }, + { + { 16.0f, 203.0f, 40.0f }, + { 0.0f, 456.0f, 50.0f }, + { 15.0f, 650.0f, 58.0f }, + { -268.0f, 935.0f, 51.0f }, + { -463.0f, 1205.0f, 66.0f }, + { -663.0f, 1313.0f, 69.0f }, + { -460.0f, 1600.0f, 59.0f }, + { -333.0f, 1946.0f, 46.0f }, + { -82.0f, 2188.0f, 44.0f }, + { -76.0f, 2374.0f, 40.0f }, + { -108.0f, 2620.0f, 43.0f }, + { -95.0f, 2990.0f, 46.0f }, + { -270.0f, 3445.0f, 46.0f }, + { -42.0f, 4500.0f, 48.0f }, + }, + { + { 26.0f, 354.0f, 46.0f }, + { 29.0f, 604.0f, 57.0f }, + { 30.0f, 877.0f, 39.0f }, + { 51.0f, 1086.0f, 64.0f }, + { 360.0f, 1196.0f, 46.0f }, + { 398.0f, 1416.0f, 39.0f }, + { 468.0f, 1658.0f, 43.0f }, + { 468.0f, 1944.0f, 53.0f }, + { 135.0f, 2174.0f, 47.0f }, + { 107.0f, 2430.0f, 61.0f }, + { 98.0f, 2698.0f, 43.0f }, + { 90.0f, 2995.0f, 50.0f }, + { 0.0f, 4500.0f, 48.0f }, + { 0.0f, 4500.0f, 48.0f }, + }, + { + { -24.0f, 313.0f, 41.0f }, + { -11.0f, 529.0f, 51.0f }, + { -33.0f, 799.0f, 44.0f }, + { 7.0f, 990.0f, 53.0f }, + { 135.0f, 1196.0f, 57.0f }, + { 393.0f, 1379.0f, 39.0f }, + { 429.0f, 1457.0f, 42.0f }, + { 420.0f, 1984.0f, 54.0f }, + { 190.0f, 2239.0f, 53.0f }, + { 70.0f, 2532.0f, 55.0f }, + { 75.0f, 2933.0f, 44.0f }, + { 75.0f, 4500.0f, 48.0f }, + { 75.0f, 4500.0f, 48.0f }, + { 75.0f, 4500.0f, 48.0f }, + }, +}; +Vec lbl_1_data_450[4] = { + { -30.000002f, -10.0f, -90.0f }, + { 20.0f, -10.0f, -70.0f }, + { 0.0f, -10.0f, 0.0f }, + { 0.0f, -10.0f, 0.0f }, +}; +Vec lbl_1_data_480[4] = { + { 15.0f, 150.0f, 0.0f }, + { 15.0f, 210.0f, 0.0f }, + { 0.0f, 180.0f, 0.0f }, + { 0.0f, 180.0f, 0.0f }, +}; +M428DllData4B0Struct lbl_1_data_4B0[5] = { + { { -400.0f, 700.0f, 0.0f }, 200.0f }, + { { 400.0f, 900.0f, 0.0f }, 200.0f }, + { { 0.0f, 1800.0f, 0.0f }, 220.0f }, + { { -600.0f, 3100.0f, 0.0f }, 300.0f }, + { { 600.0f, 2880.0f, 0.0f }, 300.0f }, +}; +M428DllData500Struct lbl_1_data_500[0xC] = { + { 0x5F0000, 0 }, + { 0x5F0002, 0 }, + { 0x5F0003, 0 }, + { -1, 0 }, + { -1, 1 }, + { -1, 2 }, + { -1, 3 }, + { 0x5F0006, 0 }, + { 0x5F0014, 0 }, + { 0x5F005B, 0 }, + { 0x5F0017, 0 }, + { 0x5F0018, 0 }, +}; +s32 lbl_1_data_560[4][8] = { + { + DATA_MAKE_NUM(DATADIR_M428, 0x11), + DATA_MAKE_NUM(DATADIR_M428, 0x12), + DATA_MAKE_NUM(DATADIR_M428, 0x13), + DATA_MAKE_NUM(DATADIR_M428, 0x14), + DATA_MAKE_NUM(DATADIR_M428, 0x15), + DATA_MAKE_NUM(DATADIR_M428, 0x16), + DATA_MAKE_NUM(DATADIR_M428, 0x17), + DATA_MAKE_NUM(DATADIR_M428, 0x18), + }, + { + DATA_MAKE_NUM(DATADIR_M428, 0x19), + DATA_MAKE_NUM(DATADIR_M428, 0x1A), + DATA_MAKE_NUM(DATADIR_M428, 0x1B), + DATA_MAKE_NUM(DATADIR_M428, 0x1C), + DATA_MAKE_NUM(DATADIR_M428, 0x1D), + DATA_MAKE_NUM(DATADIR_M428, 0x1E), + DATA_MAKE_NUM(DATADIR_M428, 0x1F), + DATA_MAKE_NUM(DATADIR_M428, 0x20), + }, + { + DATA_MAKE_NUM(DATADIR_M428, 0x21), + DATA_MAKE_NUM(DATADIR_M428, 0x22), + DATA_MAKE_NUM(DATADIR_M428, 0x23), + DATA_MAKE_NUM(DATADIR_M428, 0x24), + DATA_MAKE_NUM(DATADIR_M428, 0x25), + DATA_MAKE_NUM(DATADIR_M428, 0x26), + DATA_MAKE_NUM(DATADIR_M428, 0x27), + DATA_MAKE_NUM(DATADIR_M428, 0x28), + }, + { + DATA_MAKE_NUM(DATADIR_M428, 0x29), + DATA_MAKE_NUM(DATADIR_M428, 0x2A), + DATA_MAKE_NUM(DATADIR_M428, 0x2B), + DATA_MAKE_NUM(DATADIR_M428, 0x2C), + DATA_MAKE_NUM(DATADIR_M428, 0x2D), + DATA_MAKE_NUM(DATADIR_M428, 0x2E), + DATA_MAKE_NUM(DATADIR_M428, 0x2F), + DATA_MAKE_NUM(DATADIR_M428, 0x30), + }, +}; +Vec lbl_1_data_5E0[8] = { + { 0.0f, -10.0f, -20.0f }, + { 0.0f, -10.0f, -20.0f }, + { 0.0f, -30.000002f, -20.0f }, + { 0.0f, -10.0f, -20.0f }, + { 0.0f, -10.0f, -20.0f }, + { 0.0f, 10.0f, -10.0f }, + { 0.0f, -30.000002f, -20.0f }, + { 0.0f, -10.0f, -20.0f }, +}; +s32 lbl_1_data_640[4] = { 0x80000000, 0x40000000, 0x20000000, 0x10000000 }; +GXColor lbl_1_data_650 = { 0xFF, 0xFF, 0xFF, 0x20 }; +GXColor lbl_1_data_654 = { 0xFF, 0xFF, 0xFF, 0x40 }; + +Process *lbl_1_bss_2D0; +// M428DllPlayerWork +omObjData *lbl_1_bss_2C8[2]; +omObjData *lbl_1_bss_2B8[4]; +// M428DllPlayerWork3 +omObjData *lbl_1_bss_2B4; +// M428DllPlayerWork4 +omObjData *lbl_1_bss_2B0; +M428DllPlayerWork *lbl_1_bss_2AC; +M428DllPlayerWork2 *lbl_1_bss_2A8; +s32 lbl_1_bss_2A4; +s32 lbl_1_bss_29C[2]; +Mtx lbl_1_bss_23C[2]; +M428DllBss13CStruct lbl_1_bss_1BC[2]; +M428DllBss13CStruct lbl_1_bss_13C[2]; +s32 lbl_1_bss_138; +s32 lbl_1_bss_134; +s32 lbl_1_bss_130; + +omObjData *fn_1_9F5C(Process *process) +{ + s32 var_r31; + + lbl_1_bss_2D0 = process; + lbl_1_bss_2A4 = 0; + lbl_1_bss_2AC = HuMemDirectMallocNum(HEAP_SYSTEM, 2 * sizeof(M428DllPlayerWork), MEMORY_DEFAULT_NUM); + memset(lbl_1_bss_2AC, 0, 2 * sizeof(M428DllPlayerWork)); + lbl_1_bss_2A8 = HuMemDirectMallocNum(HEAP_SYSTEM, 4 * sizeof(M428DllPlayerWork2), MEMORY_DEFAULT_NUM); + memset(lbl_1_bss_2A8, 0, 4 * sizeof(M428DllPlayerWork2)); + for (var_r31 = 0; var_r31 < 2; var_r31++) { + lbl_1_bss_2C8[var_r31] = omAddObjEx(process, 0x40, 1, 0, -1, fn_1_A108); + lbl_1_bss_2C8[var_r31]->work[0] = var_r31; + } + fn_1_10A88(); + fn_1_11798(0); + fn_1_11930(); + lbl_1_bss_29C[0] = lbl_1_bss_29C[1] = 0; + return lbl_1_bss_2C8[var_r31]; +} + +void fn_1_A0B0(void) +{ + s32 var_r31; + + fn_1_115F8(); + fn_1_11C20(); + for (var_r31 = 0; var_r31 < 2; var_r31++) { + fn_1_B3D4(lbl_1_bss_2C8[var_r31]); + } +} + +void fn_1_A108(omObjData *object) +{ + M428DllPlayerWork *work; + s32 var_r30; + s32 var_r28; + s32 var_r27; + + var_r28 = object->work[0]; + work = &lbl_1_bss_2AC[var_r28]; + object->data = work; + work->unk_0C = var_r28; + work->unk_0E = 0; + work->unk_10 = 0; + work->unk_12 = (u8)frand() % 4; + work->unk_14 = 0; + work->unk_18 = 0; + work->unk_1C = 0.0f; + work->unk_20 = 0; + work->unk_24 = 0; + work->unk_28 = 0; + work->unk_2C = 0.0f; + work->unk_30 = 0.0f; + work->unk_34 = 0.0f; + work->unk_B8 = 0; + work->unk_BC = -1; + work->unk_C0 = work->unk_C4 = 0; + work->unk_C8 = 0.0f; + work->unk_38 = -1; + work->unk_4C[0] = work->unk_4C[1] = 0.0f; + work->unk_48 = 400.0f; + work->unk_54[0] = work->unk_5C = 200.0f; + work->unk_54[1] = work->unk_60 = 200.0f; + work->unk_64[0].x = 0.5f * (lbl_1_data_150[0].x + lbl_1_data_150[1].x); + work->unk_64[0].y = 0.5f * (lbl_1_data_150[0].y + lbl_1_data_150[1].y); + work->unk_64[0].z = 0.5f * (lbl_1_data_150[0].z + lbl_1_data_150[1].z); + work->unk_64[1] = work->unk_64[0]; + work->unk_7C = work->unk_64[0]; + work->unk_88 = work->unk_64[1]; + work->unk_94.x = work->unk_94.y = work->unk_94.z = 0.0f; + work->unk_A0.x = work->unk_A0.y = work->unk_A0.z = 0.0f; + work->unk_AC.x = work->unk_AC.y = work->unk_AC.z = 0.0f; + for (var_r30 = 0; var_r30 < 2; var_r30++) { + var_r27 = lbl_1_bss_50[var_r30 + (var_r28 * 2)]; + work->unk_08[var_r30] = var_r27; + work->unk_00[var_r30] = lbl_1_bss_2B8[var_r27] = omAddObjEx(lbl_1_bss_2D0, 0x41, 2, 0xC, -1, fn_1_B43C); + work->unk_00[var_r30]->data = NULL; + work->unk_00[var_r30]->work[0] = var_r27; + work->unk_00[var_r30]->work[1] = work->unk_0C; + work->unk_00[var_r30]->work[2] = var_r30; + } + object->model[0] = fn_1_FB8C(&lbl_1_data_150[0], &lbl_1_data_150[1], 400.0f, 0x30, work->unk_0C); + if (work->unk_0C == 0) { + Hu3DModelCameraSet(object->model[0], 1); + } + else { + Hu3DModelCameraSet(object->model[0], 2); + } + object->func = fn_1_A4C8; +} + +void fn_1_A4C8(omObjData *object) +{ + Vec sp50; + Vec sp44; + Vec sp38; + Vec sp2C; + Vec sp20; + Vec sp14; + Vec sp8; + float var_f31; + float var_f30; + float var_f29; + float var_f28; + float var_f27; + float var_f26; + float var_f25; + M428DllPlayerWork *var_r31; + M428DllPlayerWork2 *var_r30; + M428DllPlayerWork2 *var_r29; + s32 var_r27; + s32 var_r26; + s32 var_r25; + s32 var_r24; + s32 var_r23; + s32 var_r22; + s32 var_r21; + + var_r22 = 0; + var_r24 = 0; + var_r23 = 0; + var_r31 = object->data; + var_r30 = var_r31->unk_00[0]->data; + var_r29 = var_r31->unk_00[1]->data; + if (!var_r30 || !var_r29) { + return; + } + if ((fn_1_26E0() < 7) || (lbl_1_bss_2A4 == 0)) { + sp50.x = var_r30->unk_90.x; + sp50.y = var_r30->unk_90.y; + sp50.z = var_r30->unk_90.z; + sp44.x = var_r29->unk_90.x; + sp44.y = var_r29->unk_90.y; + sp44.z = var_r29->unk_90.z; + VECAdd(&sp50, &sp44, &sp2C); + VECScale(&sp2C, &sp2C, 0.5f); + var_r21 = fn_1_10788(object->model[0], &sp50, &sp44, &sp38); + if (var_r21 != -1) { + if (var_r31->unk_38 != var_r21) { + var_r31->unk_38 = var_r21; + var_r31->unk_3C = sp38; + var_r23 = 1; + } + else { + var_r23 = 0; + } + var_r31->unk_64[1] = var_r31->unk_3C; + var_r31->unk_64[0] = var_r31->unk_64[1]; + var_f31 = var_r31->unk_4C[0] + var_r31->unk_4C[1]; + if (var_f31 >= 400.0f) { + if (var_r23 != 0) { + var_r31->unk_48 = var_f31; + } + else { + var_r31->unk_48 + (400.0f - var_r31->unk_48) * 0.01f; // bug + (void)var_r22; + } + var_f31 = 1.0f / var_f31; + var_r31->unk_54[0] = var_r31->unk_48 * (var_r31->unk_4C[0] * var_f31); + var_r31->unk_54[1] = var_r31->unk_48 * (var_r31->unk_4C[1] * var_f31); + } + else { + var_f31 = 1.0f / var_f31; + var_r31->unk_54[0] = 400.0f * (var_r31->unk_4C[0] * var_f31); + var_r31->unk_54[1] = 400.0f * (var_r31->unk_4C[1] * var_f31); + var_r31->unk_48 = 400.0f; + } + var_f31 = var_r31->unk_54[0] + var_r31->unk_54[1]; + var_r26 = 48.0f * (var_r31->unk_54[0] / var_f31); + if (var_r26 < 1) { + var_r26 = 1; + } + else if (var_r26 > 0x2E) { + var_r26 = 0x2E; + } + fn_1_10590(object->model[0], 1, var_r26, &var_r31->unk_3C); + var_f31 = (var_r31->unk_4C[0] + var_r31->unk_4C[1]) / var_r31->unk_48; + if (var_f31 > 1.0f) { + var_f31 = 1.0f; + } + fn_1_105E8(object->model[0], 1.0f - var_f31, 1.0f - var_f31); + } + else { + var_r31->unk_38 = -1; + fn_1_10590(object->model[0], 0, 0x18, &var_r31->unk_3C); + var_f31 = (var_r31->unk_4C[0] + var_r31->unk_4C[1]) / 400.0f; + if (var_f31 > 1.0f) { + var_f31 = 1.0f; + } + fn_1_105E8(object->model[0], 1.0f - var_f31, 1.0f - var_f31); + var_r31->unk_48 = 400.0f; + var_r31->unk_64[1] = sp2C; + var_r31->unk_64[0] = var_r31->unk_64[1]; + var_r31->unk_54[0] = 200.0f; + var_r31->unk_54[1] = 200.0f; + } + var_r31->unk_54[0] = var_r31->unk_5C + (0.01f * (var_r31->unk_54[0] - var_r31->unk_5C)); + var_r31->unk_54[1] = var_r31->unk_60 + (0.01f * (var_r31->unk_54[1] - var_r31->unk_60)); + fn_1_129B4(0.1f, &var_r31->unk_64[2], &var_r31->unk_64[0], &var_r31->unk_64[0]); + fn_1_129B4(0.1f, &var_r31->unk_88, &var_r31->unk_64[1], &var_r31->unk_64[1]); + var_r31->unk_5C = var_r31->unk_54[0]; + var_r31->unk_60 = var_r31->unk_54[1]; + var_r31->unk_7C = var_r31->unk_64[0]; + var_r31->unk_88 = var_r31->unk_64[1]; + if (var_r31->unk_38 != -1) { + var_r31->unk_94 = var_r31->unk_64[0]; + var_r31->unk_A0 = var_r31->unk_64[1]; + } + else if (var_r30->unk_20 == 4) { + var_r31->unk_94 = var_r29->unk_90; + var_r31->unk_A0 = var_r30->unk_90; + } + else if (var_r29->unk_20 == 4) { + var_r31->unk_94 = var_r30->unk_90; + var_r31->unk_A0 = var_r29->unk_90; + } + else { + var_r31->unk_94 = var_r31->unk_64[0]; + var_r31->unk_A0 = var_r31->unk_64[1]; + } + if (lbl_1_bss_29C[var_r31->unk_0C] == 5) { + var_r24 = 1; + } + if ((fn_1_26E0() != 4) || (var_r31->unk_18 != 0)) { + var_r24 = 0; + } + if (var_r24 != 0) { + var_r27 = -1; + if ((var_r30->unk_20 == 2) && (var_r29->unk_20 == 3)) { + var_r27 = 0; + } + else if ((var_r30->unk_20 == 3) && (var_r29->unk_20 == 2)) { + var_r27 = 1; + } + else if ((var_r30->unk_20 == 2) && (var_r29->unk_20 == 2)) { + if (sp50.y > sp44.y) { + var_r27 = 0; + } + else { + var_r27 = 1; + } + } + if (var_r27 == 0) { + var_r30->unk_20 = 4; + var_r30->unk_22 = 0; + var_r30->unk_34 = 0; + var_r30->unk_38 = 0; + var_r30->unk_3C.x = 0.0f; + var_r30->unk_3C.y = var_r30->unk_3C.z = 0.0f; + var_r31->unk_2C = sp50.y; + var_r31->unk_AC = sp50; + var_r31->unk_34 = 0.0f; + } + else if (var_r27 == 1) { + var_r29->unk_20 = 4; + var_r29->unk_22 = 0; + var_r29->unk_34 = 0; + var_r29->unk_38 = 0; + var_r29->unk_3C.x = 0.0f; + var_r29->unk_3C.y = var_r29->unk_3C.z = 0.0f; + var_r31->unk_2C = sp44.y; + var_r31->unk_AC = sp44; + var_r31->unk_34 = 0.0f; + } + } + if ((var_r30->unk_20 == 4) || (var_r29->unk_20 == 4)) { + var_r31->unk_24 = 1; + var_r31->unk_28 = 1; + } + else { + var_r31->unk_24 = 0; + } + if (lbl_1_bss_29C[var_r31->unk_0C] != 5) { + var_r31->unk_28 = 0; + } + sp50.x = var_r30->unk_90.x; + sp50.y = var_r30->unk_90.y; + sp50.z = var_r30->unk_90.z; + sp44.x = var_r29->unk_90.x; + sp44.y = var_r29->unk_90.y; + sp44.z = var_r29->unk_90.z; + fn_1_10530(object->model[0], &sp50, &sp44); + if (var_r31->unk_00[0]->trans.y > var_r31->unk_00[1]->trans.y) { + var_r31->unk_1C = var_r31->unk_00[0]->trans.y; + var_r31->unk_10 = 0; + } + else if (var_r31->unk_00[1]->trans.y > var_r31->unk_00[0]->trans.y) { + var_r31->unk_1C = var_r31->unk_00[1]->trans.y; + var_r31->unk_10 = 1; + } + else { + var_r25 = frand() & 1; + var_r31->unk_1C = var_r31->unk_00[var_r25]->trans.y; + var_r31->unk_10 = var_r25; + } + fn_1_118A8(var_r31->unk_0C, var_r31->unk_1C / 3800.0f); + if (fn_1_26E0() == 4) { + sp50.x = var_r31->unk_00[0]->trans.x; + sp50.y = var_r31->unk_00[0]->trans.y; + sp50.z = var_r31->unk_00[0]->trans.z; + sp44.x = var_r31->unk_00[1]->trans.x; + sp44.y = var_r31->unk_00[1]->trans.y; + sp44.z = var_r31->unk_00[1]->trans.z; + VECAdd(&sp50, &sp44, &sp2C); + VECScale(&sp2C, &sp2C, 0.5f); + VECSubtract(&sp50, &sp44, &sp20); + sp20.z = 0.0f; + var_f29 = VECMag(&sp20); + if (var_f29 < 100.0f) { + var_f27 = 0.0f; + } + else if (var_f29 >= 300.0f) { + var_f27 = 1.0f; + } + else { + var_f27 = (var_f29 - 100.0f) / 200.0f; + } + var_f29 = 1500.0f + (500.0f * var_f27); + var_f28 = sp2C.x; + if (var_f28 > 400.0f) { + var_f28 = 400.0f; + } + else if (var_f28 < -400.0f) { + var_f28 = -400.0f; + } + var_f26 = sp2C.y; + if (var_f26 < 400.0f) { + var_f26 = 400.0f; + } + var_f25 = var_r31->unk_1C; + if (var_f25 < 20.0f) { + var_f30 = 0.0f; + } + else { + var_f30 = (var_f25 - 20.0f) / 3780.0f; + if (var_f30 >= 1.0f) { + var_f30 = 1.0f; + } + } + sp14.x = var_f28; + sp14.y = var_f26; + sp14.z = 0.0f; + sp8.x = 70.0f * var_f30; + sp8.y = 0.0f; + sp8.z = 0.0f; + if (var_r31->unk_C4 > 0) { + var_f30 = var_r31->unk_C8 * ((float)var_r31->unk_C0 / var_r31->unk_C4); + var_r25 = (var_r31->unk_C0 * 0x2D) % 360; + var_f30 = var_f30 * sind(var_r25); + var_f30 = var_f30; + sp14.x += var_f30; + sp14.y += var_f30; + if (--var_r31->unk_C0 <= 0) { + var_r31->unk_C0 = var_r31->unk_C4 = 0; + } + var_r22 = 1; + } + if (var_r22 == 0) { + fn_1_9A30(var_r31->unk_0C, 12.0f, &sp14, &sp8, var_f29); + } + else { + fn_1_9A30(var_r31->unk_0C, 3.0f, &sp14, &sp8, var_f29); + } + } + if (var_r31->unk_BC != -1) { + if (var_r31->unk_BC == 0) { + var_r31->unk_B8++; + if (var_r31->unk_B8 == 1) { + omVibrate(var_r31->unk_08[0], 0xC, 6, 6); + omVibrate(var_r31->unk_08[1], 0xC, 6, 6); + return; + } + if (var_r31->unk_B8 >= 45.0f) { + var_r31->unk_B8 = 0; + } + } + else { + var_r31->unk_B8++; + if (var_r31->unk_B8 == 1) { + omVibrate(var_r31->unk_08[0], 0xC, 0xC, 0); + omVibrate(var_r31->unk_08[1], 0xC, 0xC, 0); + return; + } + if (var_r31->unk_B8 >= 6.0f) { + var_r31->unk_B8 = 0; + } + } + } + } + else { + switch (fn_1_26E0()) { + case 7: + if (lbl_1_bss_2A4 != 0) { + if (var_r31->unk_14 != 0) { + var_r30->unk_20 = 7; + var_r30->unk_22 = 0; + var_r29->unk_20 = 7; + var_r29->unk_22 = 0; + } + else { + var_r30->unk_20 = 9; + var_r30->unk_22 = 0; + var_r29->unk_20 = 9; + var_r29->unk_22 = 0; + } + Hu3DModelAttrSet(object->model[0], HU3D_ATTR_DISPOFF); + } + break; + case 8: + break; + case 9: + if ((var_r31->unk_14 != 0) && (lbl_1_bss_2A4 != 0)) { + var_r30->unk_20 = 8; + var_r30->unk_22 = 0; + var_r29->unk_20 = 8; + var_r29->unk_22 = 0; + } + break; + } + } +} + +void fn_1_B3D4(omObjData *object) +{ + s32 var_r31; + M428DllPlayerWork *work = object->data; + for (var_r31 = 0; var_r31 < 2; var_r31++) { + fn_1_E5F4(work->unk_00[var_r31]); + work->unk_00[var_r31] = NULL; + } +} + +void fn_1_B43C(omObjData *object) +{ + M428DllPlayerWork2 *var_r31; + s32 var_r29; + s32 var_r28; + u32 var_r27; + M428DllPlayerWork *var_r26; + u32 var_r25; + u32 var_r24; + + var_r27 = object->work[0]; + var_r25 = object->work[1]; + var_r24 = object->work[2]; + var_r26 = &lbl_1_bss_2AC[var_r25]; + var_r31 = object->data = &lbl_1_bss_2A8[var_r27]; + var_r31->unk_00 = var_r27; + var_r31->unk_02 = var_r25; + var_r31->unk_04 = var_r24; + var_r31->unk_06 = GWPlayerCfg[var_r27].character; + var_r31->unk_08 = GWPlayerCfg[var_r27].pad_idx; + var_r31->unk_0A = GWPlayerCfg[var_r27].iscom; + var_r31->unk_0C = GWPlayerCfg[var_r27].diff; + if ((var_r31->unk_0A == 0) && ((lbl_1_data_640[var_r31->unk_08] & HuPadRumbleGet()) == 0)) { + lbl_1_bss_18 = 0; + } + if (var_r31->unk_0A != 0) { + var_r26->unk_0E = var_r26->unk_0E | (1 << var_r31->unk_04); + } + var_r31->unk_0E = var_r31->unk_10 = 0; + var_r31->unk_14 = var_r31->unk_18 = 0.0f; + var_r31->unk_1C = -1; + var_r31->unk_1E = 4; + var_r31->unk_20 = 0; + var_r31->unk_22 = var_r31->unk_24 = 0; + var_r31->unk_26 = 0; + var_r31->unk_28 = 200.0f; + var_r31->unk_2C = var_r31->unk_28; + var_r31->unk_30 = 0; + var_r31->unk_34 = 0; + var_r31->unk_38 = 0; + var_r31->unk_3C.x = var_r31->unk_3C.y = var_r31->unk_3C.z = 0.0f; + var_r31->unk_48.x = var_r31->unk_48.y = var_r31->unk_48.z = 0.0f; + var_r31->unk_54.x = 0.0f; + var_r31->unk_54.z = 0.0f; + var_r31->unk_54.y = 75.0f; + mtxRot(var_r31->unk_60, 0.0f, 0.0f, 0.0f); + mtxTransCat(var_r31->unk_60, lbl_1_data_5E0[var_r31->unk_06].x, lbl_1_data_5E0[var_r31->unk_06].y, lbl_1_data_5E0[var_r31->unk_06].z); + var_r31->unk_90.x = lbl_1_data_150[var_r31->unk_04].x; + var_r31->unk_90.y = 80.0f + lbl_1_data_150[var_r31->unk_04].y; + var_r31->unk_90.z = lbl_1_data_150[var_r31->unk_04].z; + strcpy(var_r31->unk_9C, MakeObjectName(CharModelHookNameGet(var_r31->unk_06, 4, 4))); + var_r31->unk_19C = -1; + var_r31->unk_1A0 = 30.0f * ((frand() & 0x7FFF) % 5); + var_r31->unk_1A4 = 0; + var_r31->unk_1A8 = 0; + var_r31->unk_1AC = 0.0f; + var_r31->unk_1B0 = 0; + var_r31->unk_1B4 = 0; + var_r31->unk_1B8.x = 0.5f * (100.0f * ((0.007874016f * (frand() & 0x7F)) - 0.5f)); + var_r31->unk_1B8.y = 0.5f * (100.0f * ((0.007874016f * (frand() & 0x7F)) - 0.5f)); + var_r31->unk_1B8.z = 0.5f * (100.0f * ((0.007874016f * (frand() & 0x7F)) - 0.5f)); + var_r29 = CharModelCreate(var_r31->unk_06, 4); + object->model[0] = var_r29; + if (var_r31->unk_02 == 0) { + Hu3DModelCameraSet(var_r29, 1); + fn_1_4170(var_r29, 1); + } + else { + Hu3DModelCameraSet(var_r29, 2); + fn_1_4170(var_r29, 2); + } + Hu3DModelLayerSet(var_r29, 2); + CharModelStepTypeSet(var_r31->unk_06, 0); + if (var_r31->unk_02 == 0) { + var_r29 = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_M428, 0x07)); + object->model[1] = var_r29; + Hu3DModelCameraSet(var_r29, 1); + } + else { + var_r29 = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_M428, 0x08)); + object->model[1] = var_r29; + Hu3DModelCameraSet(var_r29, 2); + } + Hu3DModelLayerSet(var_r29, 2); + for (var_r28 = 0; var_r28 < 0xC; var_r28++) { + if (lbl_1_data_500[var_r28].unk_00 != 0xFFFFFFFF) { + object->motion[var_r28] = CharModelMotionCreate(var_r31->unk_06, lbl_1_data_500[var_r28].unk_00); + } + else { + object->motion[var_r28] = Hu3DJointMotionFile(object->model[0], lbl_1_data_560[lbl_1_data_500[var_r28].unk_04][var_r31->unk_06]); + } + } + var_r31->unk_1C = 3; + CharModelMotionSet(var_r31->unk_06, object->motion[var_r31->unk_1C]); + Hu3DModelAttrSet(object->model[0], HU3D_MOTATTR_LOOP); + CharModelMotionDataClose(var_r31->unk_06); + object->trans.x = var_r31->unk_48.x = lbl_1_data_150[var_r31->unk_04].x; + object->trans.y = var_r31->unk_48.y = lbl_1_data_150[var_r31->unk_04].y; + object->trans.z = var_r31->unk_48.z = lbl_1_data_150[var_r31->unk_04].z; + object->rot.x = object->rot.z = 0.0f; + object->rot.y = 180.0f; + object->func = fn_1_BBD0; +} + +void fn_1_BBD0(omObjData *object) +{ + Mtx sp104; + Vec spF8; + Vec spEC; + Vec spE0; + float var_f31; + float var_f30; + float var_f27; + float var_f26; + float var_f25; + float var_f24; + float var_f23; + float var_f22; + M428DllPlayerWork2 *var_r31; + M428DllPlayerWork *var_r29; + omObjData *var_r28; + M428DllPlayerWork2 *var_r27; + s32 var_r26; + ModelData *var_r25; + s32 var_r24; + s32 var_r23; + s32 var_r22; + s32 var_r21; + s32 var_r20; + + var_r31 = object->data; + var_r29 = &lbl_1_bss_2AC[var_r31->unk_02]; + var_r22 = var_r31->unk_04 ^ 1; + var_r28 = var_r29->unk_00[var_r22]; + var_r27 = var_r28->data; + if (fn_1_26E0() == 4) { + if (var_r31->unk_0A != 0) { + var_r31->unk_0E = var_r31->unk_10 = 0; + var_r31->unk_14 = var_r31->unk_18 = 0.0f; + fn_1_E600(object); + } + else { + var_r31->unk_0E = HuPadBtnDown[var_r31->unk_08]; + var_r31->unk_10 = HuPadBtn[var_r31->unk_08]; + var_r31->unk_14 = HuPadStkX[var_r31->unk_08]; + var_r31->unk_18 = HuPadStkY[var_r31->unk_08]; + } + } + else { + var_r31->unk_0E = var_r31->unk_10 = 0; + var_r31->unk_14 = var_r31->unk_18 = 0.0f; + } + switch (var_r31->unk_20) { + case 0: + var_r31->unk_20 = 1; + var_r31->unk_22 = 0; + break; + case 1: + if (object->trans.y < 0.0f) { + object->trans.y += 1.6f; + var_r26 = 3; + if ((var_r26 != var_r31->unk_1C) && (CharModelMotionShiftIDGet(var_r31->unk_06) == -1)) { + var_r31->unk_1C = var_r26; + CharModelMotionShiftSet(var_r31->unk_06, object->motion[var_r31->unk_1C], 0.0f, 8.0f, 0x40000001); + } + } + else { + object->trans.y = 0.0f; + CharModelMotionSpeedSet(var_r31->unk_06, 0.0f); + } + spF8 = var_r31->unk_90; + VECSubtract(&spF8, &var_r29->unk_64[var_r31->unk_04], &spEC); + var_r31->unk_30 = 0; + var_f31 = VECMag(&spEC); + var_r29->unk_4C[var_r31->unk_04] = var_f31; + spF8.x = object->trans.x + var_r31->unk_54.x; + spF8.y = object->trans.y + var_r31->unk_54.y; + spF8.z = object->trans.z + var_r31->unk_54.z; + if (fn_1_9990(&spF8) != 0) { + object->trans.z = 50.0f + spF8.z; + } + if (fn_1_26E0() >= 4) { + var_r31->unk_20 = 2; + var_r31->unk_22 = 0; + } + break; + case 2: + if (((var_r31->unk_0E & 0x100) != 0) || (var_r29->unk_24 != 0) || (var_r29->unk_28 != 0)) { + if (var_r31->unk_1C == 4) { + var_r31->unk_1E = 5; + } + else { + var_r31->unk_1E = 4; + } + var_r31->unk_26 = 0; + var_r31->unk_20 = 3; + var_r31->unk_22 = 0; + } + else { + if (fabs(var_r31->unk_14) >= 8.0) { + var_f27 = 0.025f * var_r31->unk_14; + } + else { + var_f27 = 0.0f; + } + if (fabs(var_r31->unk_18) >= 8.0) { + var_f24 = 0.025f * var_r31->unk_18; + } + else { + var_f24 = 0.0f; + } + spE0.x = var_f27; + spE0.y = var_f24; + spE0.z = 0.0f; + if (VECMag(&spE0) > 0.0f) { + spF8.x = object->trans.x + var_r31->unk_54.x; + spF8.y = object->trans.y + var_r31->unk_54.y; + spF8.z = object->trans.z + var_r31->unk_54.z; + if (fn_1_F288(&spF8, &spE0, 75.0f) != 0) { + object->trans.x += spE0.x; + object->trans.y += spE0.y; + } + else { + object->trans.x = spF8.x - var_r31->unk_54.x; + object->trans.y = spF8.y - var_r31->unk_54.y; + } + if ((var_r27->unk_20 == 2) || (var_r27->unk_20 == 3)) { + spE0.x = (object->trans.x + var_r31->unk_54.x) - (var_r28->trans.x + var_r27->unk_54.x); + spE0.y = (object->trans.y + var_r31->unk_54.y) - (var_r28->trans.y + var_r27->unk_54.y); + spE0.z = (object->trans.z + var_r31->unk_54.z) - (var_r28->trans.z + var_r27->unk_54.z); + var_f30 = VECMag(&spE0); + if (var_f30 <= 200.0f) { + if (var_f30 <= 0.0f) { + spE0.y = -1.0f; + } + VECNormalize(&spE0, &spE0); + VECScale(&spE0, &spE0, 200.0f); + object->trans.x = spE0.x + (var_r28->trans.x + var_r27->unk_54.x); + object->trans.y = spE0.y + (var_r28->trans.y + var_r27->unk_54.x); + object->trans.z = spE0.z + (var_r28->trans.z + var_r27->unk_54.x); + } + } + } + spF8 = var_r31->unk_90; + VECSubtract(&spF8, &var_r29->unk_64[var_r31->unk_04], &spEC); + var_r31->unk_30 = 0; + var_f31 = VECMag(&spEC); + var_r29->unk_4C[var_r31->unk_04] = var_f31; + if (var_f31 > var_r29->unk_54[var_r31->unk_04]) { + var_r31->unk_30 = 1; + VECNormalize(&spEC, &spEC); + VECScale(&spEC, &spEC, var_r29->unk_54[var_r31->unk_04]); + VECAdd(&var_r29->unk_64[var_r31->unk_04], &spEC, &spF8); + object->trans.x += spF8.x - var_r31->unk_90.x; + object->trans.y += spF8.y - var_r31->unk_90.y; + object->trans.z += spF8.z - var_r31->unk_90.z; + var_r20 = 1; + } + if ((var_r20 != 0) || (object->trans.x != var_r31->unk_48.x) || (object->trans.y != var_r31->unk_48.y)) { + spF8.x = var_r31->unk_48.x + var_r31->unk_54.x; + spF8.y = var_r31->unk_48.y + var_r31->unk_54.y; + spF8.z = var_r31->unk_48.z + var_r31->unk_54.z; + spE0.x = (object->trans.x + var_r31->unk_54.x) - spF8.x; + spE0.y = (object->trans.y + var_r31->unk_54.y) - spF8.y; + spE0.z = (object->trans.z + var_r31->unk_54.z) - spF8.z; + if (fn_1_F288(&spF8, &spE0, 75.0f) == 0) { + object->trans.x = spF8.x - var_r31->unk_54.x; + object->trans.y = spF8.y - var_r31->unk_54.y; + var_r20 = 1; + } + } + if (object->trans.x < -700.0f) { + object->trans.x = -700.0f; + } + else if (object->trans.x > 700.0f) { + object->trans.x = 700.0f; + } + if (object->trans.y < -200.0f) { + object->trans.y = -200.0f; + } + spF8.x = object->trans.x + var_r31->unk_54.x; + spF8.y = object->trans.y + var_r31->unk_54.y; + spF8.z = object->trans.z + var_r31->unk_54.z; + if (fn_1_9990(&spF8) != 0) { + object->trans.z = 50.0f + spF8.z; + } + var_f31 = sqrtf((var_r31->unk_14 * var_r31->unk_14) + (var_r31->unk_18 * var_r31->unk_18)); + var_f31 *= 0.02f; + CharModelMotionSpeedSet(var_r31->unk_06, var_f31); + if ((var_f27 == 0.0f) && (var_f24 == 0.0f)) { + CharModelMotionSpeedSet(var_r31->unk_06, 0.0f); + if ((var_r31->unk_1C != 8) && (var_r31->unk_1C != 9) && (var_r31->unk_1C != 6)) { + var_r26 = var_r31->unk_1C; + } + else { + var_r26 = 4; + } + var_f22 = object->rot.z; + } + else { + if (fabs(var_f27) > (2.0 * fabs(var_f24))) { + if (var_f27 > 0.0f) { + var_r26 = 4; + } + else { + var_r26 = 5; + } + var_f22 = 0.0f; + } + else { + var_r26 = 3; + if (var_f24 > 0.0f) { + var_f22 = -30.0f * (var_f27 / 1.6f); + } + else { + var_f22 = -(-30.0f * (var_f27 / 1.6f)); + CharModelMotionSpeedSet(var_r31->unk_06, -var_f31); + } + } + } + if ((var_r26 != var_r31->unk_1C) && (CharModelMotionShiftIDGet(var_r31->unk_06) == -1)) { + var_r23 = var_r31->unk_1C; + var_r31->unk_1C = var_r26; + if (var_r23 != 6) { + CharModelMotionShiftSet(var_r31->unk_06, object->motion[var_r31->unk_1C], 0.0f, 8.0f, 0x40000001); + } + else { + CharModelMotionShiftSet(var_r31->unk_06, object->motion[var_r31->unk_1C], 0.0f, 25.0f, 0x40000001); + } + } + else { + Hu3DModelAttrSet(object->model[0], HU3D_MOTATTR_LOOP); + } + object->rot.x = 0.0f; + object->rot.y = 180.0f; + object->rot.z = fn_1_1236C(var_f22, object->rot.z, 1.25f); + } + break; + case 3: + spF8 = var_r31->unk_90; + VECSubtract(&spF8, &var_r29->unk_64[var_r31->unk_04], &spEC); + var_r31->unk_30 = 0; + var_f31 = VECMag(&spEC); + var_r29->unk_4C[var_r31->unk_04] = var_f31; + if (fn_1_26E0() != 4) { + var_r31->unk_10 = 0; + var_r31->unk_26 = 0; + } + if (((var_r31->unk_10 & 0x100) != 0) || (var_r29->unk_24 != 0) || (var_r29->unk_28 != 0) || (var_r31->unk_26 != 0)) { + if (var_r31->unk_26 > 0) { + var_r31->unk_26--; + } + if (var_r29->unk_24 != 0) { + if (fabs(var_r29->unk_34) > 0.0) { + spF8.x = object->trans.x; + spF8.y = object->trans.y; + spF8.z = object->trans.z; + var_r29->unk_A0.z = object->trans.z; + VECSubtract(&var_r29->unk_A0, &spF8, &spEC); + var_f30 = VECMag(&spEC); + if (var_f30 < var_r29->unk_34) { + var_r29->unk_34 = var_f30; + } + if (var_f30 > 0.0f) { + VECNormalize(&spEC, &spEC); + VECScale(&spEC, &spEC, var_r29->unk_34); + VECAdd(&spF8, &var_r31->unk_54, &spF8); + if (fn_1_F288(&spF8, &spEC, 75.0f) != 0) { + for (var_r24 = 0; var_r24 < 6; var_r24++) { + spF8.x = object->trans.x + (0.5f * (100.0f * ((0.007874016f * (frand() & 0x7F)) - 0.5f))); + spF8.y = 100.0f + object->trans.y + 0.5f * (100.0f * ((0.007874016f * (frand() & 0x7F)) - 0.5f)); + spF8.z = object->trans.z - 47.5f; + var_f31 = -22.5f + (45.0f * (0.007874016f * (frand() & 0x7F))); + spE0.x = 2.5 * sind(var_f31); + spE0.y = 2.5 * cosd(var_f31); + spE0.z = 0.0f; + fn_1_11DE4(var_r29->unk_0C, spF8, spE0, 50.0f, 5.0f, 100.0f, 0.5f, lbl_1_data_650); + } + object->trans.x += spEC.x; + object->trans.y += spEC.y; + } + } + } + } + spF8.x = object->trans.x; + spF8.y = object->trans.y; + spF8.z = object->trans.z; + if (fn_1_9990(&spF8) != 0) { + object->trans.z = 50.0f + spF8.z; + } + if (object->trans.x < -700.0f) { + object->trans.x = -700.0f; + } + else if (object->trans.x > 700.0f) { + object->trans.x = 700.0f; + } + if (object->trans.y < -200.0f) { + object->trans.y = -200.0f; + } + if (lbl_1_bss_29C[var_r29->unk_0C] == 5) { + var_r26 = 6; + if ((object->rot.z > 180.0f) || (object->rot.z < 45.0f)) { + object->rot.z += 5.0f; + } + if (object->rot.z >= 360.0f) { + object->rot.z -= 360.0f; + } + } + else { + var_r26 = var_r31->unk_1E; + Hu3DModelAttrReset(object->model[0], HU3D_MOTATTR_LOOP); + } + if ((var_r26 != var_r31->unk_1C) && (var_r26 != -1) && (CharModelMotionShiftIDGet(var_r31->unk_06) == -1)) { + var_r23 = var_r31->unk_1C; + var_r31->unk_1C = var_r26; + if (var_r31->unk_1C != 6) { + if (var_r23 != 6) { + CharModelMotionShiftSet(var_r31->unk_06, object->motion[var_r31->unk_1C], 0.0f, 8.0f, 0); + } + else { + CharModelMotionShiftSet(var_r31->unk_06, object->motion[var_r31->unk_1C], 0.0f, 25.0f, 0); + } + CharModelMotionSpeedSet(var_r31->unk_06, 0.0f); + } + else { + CharModelMotionShiftSet(var_r31->unk_06, object->motion[var_r31->unk_1C], 0.0f, 8.0f, 0x40000001); + } + } + if ((var_r31->unk_1C != 6) && (CharModelMotionShiftIDGet(var_r31->unk_06) == -1)) { + CharModelMotionTimeSet(var_r31->unk_06, 0.0f); + CharModelMotionSpeedSet(var_r31->unk_06, 0.0f); + } + if (var_r31->unk_1C == 6) { + CharModelMotionSpeedSet(var_r31->unk_06, 2.0f); + } + } + else { + var_r31->unk_20 = 2; + var_r31->unk_22 = 0; + } + break; + case 4: + spF8 = var_r31->unk_90; + VECSubtract(&spF8, &var_r29->unk_64[var_r31->unk_04], &spEC); + var_r31->unk_30 = 0; + var_f31 = VECMag(&spEC); + var_r29->unk_4C[var_r31->unk_04] = var_f31; + spF8.x = object->trans.x; + spF8.y = object->trans.y; + spF8.z = object->trans.z; + var_r31->unk_3C.y -= 0.65333337f; + if (var_r29->unk_38 == -1) { + var_r29->unk_30 = 400.0f; + var_r29->unk_94.x = var_r28->trans.x + var_r27->unk_54.x; + var_r29->unk_94.y = var_r28->trans.y + var_r27->unk_54.y; + var_r29->unk_94.z = var_r28->trans.z + var_r27->unk_54.z; + } + else { + var_r29->unk_30 = var_r29->unk_48 - var_r29->unk_54[var_r22]; + } + VECAdd(&spF8, &var_r31->unk_54, &spF8); + if ((fn_1_F288(&spF8, &var_r31->unk_3C, 75.0f) != 0) && ((object->trans.y + var_r31->unk_3C.y) >= -200.0f)) { + spF8.x = object->trans.x + var_r31->unk_3C.x; + spF8.y = object->trans.y + var_r31->unk_3C.y; + spF8.z = object->trans.z + var_r31->unk_3C.z; + if (object->trans.x < -700.0f) { + object->trans.x = -700.0f; + } + else if (object->trans.x > 700.0f) { + object->trans.x = 700.0f; + } + if (object->trans.y < -200.0f) { + object->trans.y = -200.0f; + } + VECSubtract(&spF8, &var_r29->unk_94, &spEC); + var_f31 = VECMag(&spEC); + if (var_f31 > var_r29->unk_30) { + VECNormalize(&spEC, &spEC); + VECScale(&spEC, &spEC, var_r29->unk_30); + VECAdd(&var_r29->unk_94, &spEC, &spF8); + if (fabs(spEC.x) < 180.0) { + var_r31->unk_34 = 1; + } + } + object->trans.x = spF8.x; + object->trans.y = spF8.y; + object->trans.z = spF8.z; + } + else { + object->trans.x = spF8.x - var_r31->unk_54.x; + object->trans.y = spF8.y - var_r31->unk_54.y; + object->trans.z = spF8.z - var_r31->unk_54.z; + if ((object->trans.y + var_r31->unk_3C.y) >= -200.0f) { + for (var_r24 = 0; var_r24 < 6; var_r24++) { + var_f30 = -90.0f + (36.0f * var_r24); + spF8.x = object->trans.x + (12.5 * sind(var_f30)); + spF8.z = object->trans.z + 12.5 * cosd(var_f30); + spF8.y = (object->trans.y - 25.0f) + (0.25f * (100.0f * ((0.007874016f * (frand() & 0x7F)) - 0.5f))); + var_f31 = -22.5f + (45.0f * (0.007874016f * (frand() & 0x7F))); + var_f23 = 0.3f + (0.7f * (0.007874016f * (frand() & 0x7F))); + spE0.x = var_f23 * ((2.5 * sind(var_f30)) + (2.5 * sind(var_f31))); + spE0.y = var_f23 * (2.5 * cosd(var_f31)); + spE0.z = var_f23 * (2.5 * cosd(var_f30)); + fn_1_11DE4(var_r29->unk_0C, spF8, spE0, 100.0f, 5.0f, 100.0f, 0.5f * var_f23, lbl_1_data_654); + } + } + spF8.x = object->trans.x; + spF8.y = object->trans.y; + spF8.z = object->trans.x; + var_r31->unk_38 = 1; + var_r31->unk_3C.x = var_r31->unk_3C.y = var_r31->unk_3C.z = 0.0f; + var_r29->unk_34 = 0.0f; + var_r31->unk_1E = 4; + var_r31->unk_26 = 0x12; + var_r31->unk_20 = 5; + var_r31->unk_22 = 0; + break; + } + if (var_r31->unk_34 == 0) { + var_r29->unk_34 = 0.0f; + var_r31->unk_22++; + var_r31->unk_24 = 0; + var_f31 = 2.0f * var_r31->unk_22; + if (var_f31 >= 90.0f) { + var_f31 = 90.0f; + } + if ((object->trans.z = object->trans.z + (10.0 * cosd(var_f31))) >= (150.0f + var_r29->unk_AC.z)) { + object->trans.z = 150.0f + var_r29->unk_AC.z; + } + spF8.x = object->trans.x; + spF8.y = object->trans.y; + spF8.z = object->trans.z; + if (fn_1_9990(&spF8) != 0) { + spF8.z += 50.0f; + } + else { + spF8.z = 50.0f; + } + if (object->trans.z < spF8.z) { + object->trans.z = spF8.z; + } + var_r26 = 8; + if ((var_r26 != var_r31->unk_1C) && (CharModelMotionShiftIDGet(var_r31->unk_06) == -1)) { + var_r31->unk_1C = var_r26; + CharModelMotionShiftSet(var_r31->unk_06, object->motion[var_r31->unk_1C], 0.0f, 8.0f, 0); + CharModelMotionSpeedSet(var_r31->unk_06, 0.0f); + } + } + else { + spF8.x = object->trans.x; + spF8.y = object->trans.y; + spF8.z = object->trans.z; + VECSubtract(&spF8, &var_r29->unk_94, &spEC); + if (fabs(spEC.x) < 100.0) { + if ((var_r31->unk_3C.y += 0.65333337f) > 0.0f) { + var_r31->unk_3C.y = 0.0f; + } + var_r31->unk_3C.x *= 0.96f; + var_r31->unk_3C.y *= 0.97f; + } + else { + var_r31->unk_22++; + } + var_r29->unk_34 = fabs(0.45f * sqrtf((var_r31->unk_3C.x * var_r31->unk_3C.x) + (var_r31->unk_3C.y * var_r31->unk_3C.y))); + spF8.x = object->trans.x; + spF8.y = object->trans.y; + spF8.z = object->trans.z; + if (fn_1_9990(&spF8) != 0) { + spF8.z += 50.0f; + } + else { + spF8.z = 50.0f; + } + if ((object->trans.z -= 5.0f) < spF8.z) { + object->trans.z = 50.0f + spF8.z; + } + var_r26 = 9; + if ((var_r26 != var_r31->unk_1C) && (CharModelMotionShiftIDGet(var_r31->unk_06) == -1)) { + var_r31->unk_1C = var_r26; + CharModelMotionShiftSet(var_r31->unk_06, object->motion[var_r31->unk_1C], 0.0f, 8.0f, 0); + CharModelMotionSpeedSet(var_r31->unk_06, 0.0f); + } + if (++var_r31->unk_24 > var_r31->unk_22) { + var_r31->unk_1E = 4; + var_r31->unk_26 = 0x12; + var_r31->unk_20 = 5; + var_r31->unk_22 = 0; + } + } + + break; + case 5: + spF8 = var_r31->unk_90; + VECSubtract(&spF8, &var_r29->unk_64[var_r31->unk_04], &spEC); + var_r31->unk_30 = 0; + var_f31 = VECMag(&spEC); + var_r29->unk_4C[var_r31->unk_04] = var_f31; + if (var_r31->unk_38 != 0) { + var_r26 = 7; + if ((var_r26 != var_r31->unk_1C) && (CharModelMotionShiftIDGet(var_r31->unk_06) == -1)) { + var_r31->unk_1C = var_r26; + CharModelMotionShiftSet(var_r31->unk_06, object->motion[var_r31->unk_1C], 0.0f, 8.0f, 0); + CharModelMotionSpeedSet(var_r31->unk_06, 0.0f); + } + } + var_r21 = 0; + if ((var_r27->unk_20 == 2) || (var_r27->unk_20 == 3)) { + spE0.x = (object->trans.x + var_r31->unk_54.x) - (var_r28->trans.x + var_r27->unk_54.x); + spE0.y = (object->trans.y + var_r31->unk_54.y) - (var_r28->trans.y + var_r27->unk_54.y); + spE0.z = (object->trans.z + var_r31->unk_54.z) - (var_r28->trans.z + var_r27->unk_54.z); + var_f30 = VECMag(&spE0); + if (var_f30 <= 200.0f) { + if (object->trans.x > var_r28->trans.x) { + var_f30 = 10.0f; + } + else { + var_f30 = -10.0f; + } + spF8.x = object->trans.x + var_r31->unk_54.x; + spF8.y = object->trans.y + var_r31->unk_54.y; + spF8.z = object->trans.z + var_r31->unk_54.z; + spE0.x = var_f30; + spE0.y = spE0.z = 0.0f; + if (fn_1_F288(&spF8, &spE0, 75.0f) != 0) { + object->trans.x += spE0.x; + object->trans.y += spE0.y; + object->trans.z += spE0.z; + } + else { + object->trans.x = spF8.x - var_r31->unk_54.x; + object->trans.y = spF8.y - var_r31->unk_54.y; + object->trans.z = spF8.z - var_r31->unk_54.z; + } + spF8.x = var_r28->trans.x + var_r27->unk_54.x; + spF8.y = var_r28->trans.y + var_r27->unk_54.y; + spF8.z = var_r28->trans.z + var_r27->unk_54.z; + spE0.x = -var_f30; + spE0.y = spE0.z = 0.0f; + if (fn_1_F288(&spF8, &spE0, 75.0f) != 0) { + var_r28->trans.x += spE0.x; + var_r28->trans.y += spE0.y; + var_r28->trans.z += spE0.z; + } + else { + var_r28->trans.x = spF8.x - var_r27->unk_54.x; + var_r28->trans.y = spF8.y - var_r27->unk_54.y; + var_r28->trans.z = spF8.z - var_r27->unk_54.z; + } + var_r21 = 1; + } + } + if (object->trans.x < -700.0f) { + object->trans.x = -700.0f; + } + else if (object->trans.x > 700.0f) { + object->trans.x = 700.0f; + } + if (object->trans.y < -200.0f) { + object->trans.y = -200.0f; + } + spF8.x = object->trans.x; + spF8.y = object->trans.y; + spF8.z = object->trans.z; + if (fn_1_9990(&spF8) != 0) { + spF8.z += 50.0f; + } + else { + spF8.z = 50.0f; + } + if ((object->trans.z - spF8.z) > 30.000002f) { + object->trans.z -= 30.000002f; + } + else { + object->trans.z = spF8.z; + if (var_r21 == 0) { + var_r31->unk_20 = 3; + var_r31->unk_22 = 0; + } + } + break; + case 7: + object->trans.x = lbl_1_data_180[var_r31->unk_04].x; + object->trans.y = lbl_1_data_180[var_r31->unk_04].y; + object->trans.z = lbl_1_data_180[var_r31->unk_04].z; + object->rot.x = object->rot.y = object->rot.z = 0.0f; + var_r25 = &Hu3DData[object->model[0]]; + var_r25->unk_F0[0][3] = 0.0f; + var_r25->unk_F0[1][3] = 0.0f; + var_r25->unk_F0[2][3] = 0.0f; + var_r25 = &Hu3DData[object->model[1]]; + MTXIdentity(var_r25->unk_F0); + Hu3DModelPosSet( + object->model[1], lbl_1_data_450[var_r31->unk_04].x, lbl_1_data_450[var_r31->unk_04].y, lbl_1_data_450[var_r31->unk_04].z); + Hu3DModelRotSet( + object->model[1], lbl_1_data_480[var_r31->unk_04].x, lbl_1_data_480[var_r31->unk_04].y, lbl_1_data_480[var_r31->unk_04].z); + if (var_r31->unk_02 == 0) { + fn_1_4170(object->model[1], 1); + } + else { + fn_1_4170(object->model[1], 2); + } + var_r26 = 0; + if ((var_r26 != var_r31->unk_1C) && (CharModelMotionShiftIDGet(var_r31->unk_06) == -1)) { + var_r31->unk_1C = var_r26; + CharModelMotionShiftSet(var_r31->unk_06, object->motion[var_r31->unk_1C], 0.0f, 8.0f, 0x40000001); + } + break; + case 8: + var_r26 = 0xA; + if ((var_r26 != var_r31->unk_1C) && (CharModelMotionShiftIDGet(var_r31->unk_06) == -1)) { + var_r31->unk_1C = var_r26; + CharModelMotionShiftSet(var_r31->unk_06, object->motion[var_r31->unk_1C], 0.0f, 8.0f, 0); + } + break; + case 9: + Hu3DModelAttrSet(object->model[0], HU3D_ATTR_DISPOFF); + Hu3DModelAttrSet(object->model[1], HU3D_ATTR_DISPOFF); + break; + } + var_r31->unk_48.x = object->trans.x; + var_r31->unk_48.y = object->trans.y; + var_r31->unk_48.z = object->trans.z; + if (var_r31->unk_20 < 7) { + if (fn_1_13F54(object->model[0], var_r31->unk_9C, sp104, 0) != 0) { + var_r25 = &Hu3DData[object->model[1]]; + MTXConcat(sp104, var_r31->unk_60, sp104); + MTXCopy(sp104, var_r25->unk_F0); + var_r31->unk_90.x = sp104[0][3]; + var_r31->unk_90.y = sp104[1][3]; + var_r31->unk_90.z = sp104[2][3]; + } + else { + OSReport("NO OBJECT %d %s \n", var_r31->unk_06, CharModelHookNameGet(var_r31->unk_06, 4, 4)); + } + spF8.x = 0.0f; + spF8.y = 100.0f; + spF8.z = 0.0f; + spE0.x = spF8.y * sind((180.0f + object->rot.z)); + spE0.y = spF8.y * sind((90.0f + object->rot.z)); + spE0.z = 0.0f; + VECSubtract(&spE0, &spF8, &spEC); + var_r25 = &Hu3DData[object->model[0]]; + var_r25->unk_F0[0][3] = spEC.x; + var_r25->unk_F0[1][3] = spEC.y; + var_r25->unk_F0[2][3] = spEC.z; + } +} + +void fn_1_E5F4(omObjData *object) +{ + object->func = NULL; +} + +void fn_1_E600(omObjData *object) +{ + Vec sp24; + Vec sp18; + Vec spC; + s32 sp8; + float var_f31; + float var_f30; + float var_f29; + M428DllPlayerWork2 *var_r31; + M428DllPlayerWork *var_r29; + omObjData *var_r28; + s32 var_r27; + s32 var_r26; + s32 var_r25; + s32 var_r24; + + var_r31 = object->data; + var_r29 = &lbl_1_bss_2AC[var_r31->unk_02]; + var_r24 = var_r31->unk_04 ^ 1; + var_r28 = var_r29->unk_00[var_r24]; + if ((var_r29->unk_0E == 3) && (var_r29->unk_10 == var_r31->unk_04)) { + var_r26 = 1; + } + else { + var_r26 = 0; + } + if ((lbl_1_bss_29C[var_r31->unk_02] == 6) || (var_r31->unk_19C == -1)) { + if (var_r29->unk_0E != 3) { + var_r31->unk_19C = 2; + } + else { + var_r25 = (s32)(50.0f * (0.007874016f * (frand() & 0x7F))) + var_r31->unk_0C * 0xF + 5; + var_r31->unk_1A0 = (u8)frand() % 90; + if (var_r26 == 0) { + var_r31->unk_1A0 = (u8)frand() % 60; + } + if (var_r25 < 0x2D) { + var_r31->unk_19C = 0; + } + else if (var_r25 < 0x4B) { + var_r31->unk_19C = 1; + } + else { + var_r31->unk_19C = 2; + } + } + } + var_f31 = 1.0f; + switch (var_r31->unk_19C) { + case 0: + break; + case 1: + if (lbl_1_bss_29C[var_r31->unk_02] != 0) { + if (var_r31->unk_1A0 > 0) { + var_r31->unk_1A0--; + } + else { + var_r31->unk_0E |= 0x100; + var_r31->unk_10 |= 0x100; + } + } + break; + case 2: + if ((lbl_1_bss_29C[var_r31->unk_02] == 3) || (lbl_1_bss_29C[var_r31->unk_02] == 5)) { + var_r31->unk_0E |= 0x100; + var_r31->unk_10 |= 0x100; + } + break; + } + if (var_r26 != 0) { + for (var_r27 = 0; var_r27 < 0x10; var_r27++) { + if ((lbl_1_data_1B0[var_r29->unk_12][var_r27].y - 100.0f) > object->trans.y) { + break; + } + } + var_r31->unk_1B0 = var_r27; + sp18 = lbl_1_data_1B0[var_r29->unk_12][var_r31->unk_1B0]; + sp8 = var_r31->unk_1B0; + sp24.x = object->trans.x; + sp24.y = object->trans.y; + sp24.z = object->trans.z; + VECSubtract(&var_r31->unk_48, &sp24, &spC); + if ((VECMag(&spC) < 1.0f) && (lbl_1_bss_29C[var_r31->unk_02] != 0)) { + var_r31->unk_1B4++; + } + if (var_r31->unk_1B4 >= 180.0f) { + if (var_r31->unk_1B4 < 300.0f) { + if ((var_r31->unk_1B0 >= 2) && (var_r31->unk_1B0 <= 3)) { + if (fabs(object->trans.x) < 500.0) { + if (object->trans.x > 0.0f) { + var_r31->unk_14 = 64.0f; + } + else { + var_r31->unk_14 = -64.0f; + } + } + } + else { + if (fabs(object->trans.x) > 50.0) { + if (object->trans.x > 0.0f) { + var_r31->unk_14 = -64.0f; + } + else { + var_r31->unk_14 = 64.0f; + } + } + } + } + else if (var_r31->unk_1B0 > 0) { + var_r31->unk_1B0--; + var_r31->unk_1B4 = 0; + } + } + else { + var_r31->unk_1B4 = 0; + sp24.x = object->trans.x; + sp24.y = object->trans.y; + sp24.z = object->trans.z; + VECAdd(&sp18, &var_r31->unk_1B8, &sp18); + VECSubtract(&sp18, &sp24, &spC); + var_f30 = VECMag(&spC); + VECNormalize(&spC, &spC); + var_r31->unk_14 = 64.0f * (spC.x * var_f31); + var_r31->unk_18 = 64.0f * (spC.y * var_f31); + if (++var_r31->unk_1A4 > 180.0f) { + var_r31->unk_1B8.x = 0.5f * (100.0f * ((0.007874016f * (frand() & 0x7F)) - 0.5f)); + var_r31->unk_1B8.y = 0.5f * (100.0f * (0.007874016f * (frand() & 0x7F))); + var_r31->unk_1B8.z = 0.5f * (100.0f * ((0.007874016f * (frand() & 0x7F)) - 0.5f)); + var_r31->unk_1A4++; + } + } + } + else { + sp24.x = object->trans.x; + sp24.y = object->trans.y; + sp24.z = object->trans.z; + sp18.x = var_r28->trans.x; + sp18.y = var_r28->trans.y; + sp18.z = var_r28->trans.z; + VECSubtract(&sp18, &sp24, &spC); + var_f30 = VECMag(&spC); + if (var_f30 != 0.0f) { + var_f29 = atan2d(spC.x, spC.y); + } + else { + spC.y = 1.0f; + var_f29 = 0.0; + } + if (var_f30 < 230.0f) { + spC.x *= -1.0f; + spC.y *= -1.0f; + var_f29 += 180.0f; + } + if ((var_f30 >= 250.0f) || (var_f30 <= 230.0f)) { + VECNormalize(&spC, &spC); + if (var_f30 >= 250.0f) { + var_f31 = (var_f30 - 250.0f) / 20.0f; + if (var_f31 > 1.0f) { + var_f31 = 1.0f; + } + } + else { + var_f31 = 1.0f; + } + sp24.x = object->trans.x; + sp24.y = object->trans.y; + sp24.z = object->trans.z; + VECAdd(&sp24, &var_r31->unk_54, &sp24); + var_f29 = var_f29 + var_r31->unk_1AC; + sp18.x = 64.0 * sind(var_f29); + sp18.y = 64.0 * cosd(var_f29); + sp18.z = 0.0f; + var_r31->unk_14 = sp18.x * var_f31; + var_r31->unk_18 = sp18.y * var_f31; + var_r31->unk_1A8 = 0; + } + } + var_r31->unk_1A4++; +} + +s32 fn_1_F080(Vec *arg0, Vec *arg1, float arg8) +{ + Vec sp24; + Vec sp18; + Vec spC; + float var_f31; + float var_f30; + s32 var_r31; + + if (VECMag(arg1) <= 0.0f) { + return 0; + } + var_f30 = atan2d(arg1->x, arg1->y); + var_f30 = var_f30; + sp24 = *arg0; + for (var_r31 = 0; var_r31 < 6; var_r31++) { + var_f31 = -45.0f + (15.0f * var_r31); + var_f31 += var_f30; + spC.x = sind(var_f31); + spC.y = cosd(var_f31); + spC.z = 0.0f; + VECNormalize(&spC, &spC); + VECScale(&spC, &spC, arg8); + VECAdd(arg0, &spC, &sp24); + if (fn_1_9990(&sp24) != 0) { + if (var_r31 == 3) { + sp18 = sp24; + } + } + else { + break; + } + } + if (var_r31 < 6) { + return 0; + } + return 1; +} + +s32 fn_1_F288(Vec *arg0, Vec *arg1, float arg2) +{ + Vec sp24; + Vec sp18; + Vec spC; + s32 var_r30; + + sp24 = *arg0; + sp18 = *arg1; + var_r30 = fn_1_F538(&sp24, &sp18, &spC, arg2); + if (var_r30 != 0) { + *arg0 = spC; + return 0; + } + *arg0 = sp24; + return 1; +} + +s32 fn_1_F354(void) +{ + s32 var_r31; + + for (var_r31 = 0; var_r31 < 4; var_r31++) { + if (lbl_1_bss_2B8[var_r31]->trans.y < 0.0f) { + break; + } + } + if (var_r31 < 4) { + return 0; + } + return 1; +} + +s32 fn_1_F3BC(s32 arg0) +{ + M428DllPlayerWork *var_r31 = &lbl_1_bss_2AC[arg0]; + if (var_r31->unk_1C >= 3800.0f) { + return var_r31->unk_18 = 1; + } + return var_r31->unk_18 = 0; +} + +void fn_1_F414(s32 arg0) +{ + M428DllPlayerWork *var_r31 = &lbl_1_bss_2AC[arg0]; + var_r31->unk_14 = 1; + lbl_1_bss_2A4 = 1; +} + +void fn_1_F454(s32 arg0, s32 arg1) +{ + lbl_1_bss_29C[arg0] = arg1; +} + +void fn_1_F46C(s32 arg0, s32 arg1) +{ + if (lbl_1_bss_18 != 0) { + M428DllPlayerWork *var_r31 = &lbl_1_bss_2AC[arg0]; + var_r31->unk_B8 = 0; + var_r31->unk_BC = arg1; + } +} + +void fn_1_F4B4(s32 arg0, s32 arg1, float arg8) +{ + M428DllPlayerWork *var_r31 = &lbl_1_bss_2AC[arg0]; + var_r31->unk_C4 = arg1; + var_r31->unk_C0 = arg1; + var_r31->unk_C8 = arg8; +} + +s32 fn_1_F4E8(s32 arg0) +{ + M428DllPlayerWork *var_r31 = &lbl_1_bss_2AC[arg0]; + if (var_r31->unk_1C >= 500.0f) { + return 1; + } + return 0; +} + +s32 fn_1_F538(Vec *arg0, Vec *arg1, Vec *arg2, float arg8) +{ + Vec sp38; + Vec sp2C; + Vec sp20; + Vec sp14; + Vec sp8; + float var_f30; + float var_f29; + M428DllData4B0Struct *var_r30; + s32 var_r27; + + *arg2 = *arg0; + var_r30 = lbl_1_data_4B0; + for (var_r27 = 0; var_r27 < 5; var_r27++, var_r30++) { + sp38 = var_r30->unk_00; + VECAdd(arg0, arg1, &sp2C); + if ((arg0->y >= (sp38.y + arg8)) && (sp2C.y <= (sp38.y + arg8))) { + sp8.x = sp2C.y - arg0->y; + sp8.y = arg0->x - sp2C.x; + sp8.z = -((sp8.x * arg0->x) + (sp8.y * arg0->y)); + var_f29 = -((sp8.z + (sp8.y * (sp38.y + arg8))) / sp8.x); + if ((var_f29 >= (sp38.x - (var_r30->unk_0C + arg8))) && (var_f29 <= (sp38.x + (var_r30->unk_0C + arg8)))) { + arg2->x = arg0->x + arg1->x; + arg2->y = 0.1f + (sp38.y + arg8); + arg2->z = arg0->z + arg1->z; + return 1; + } + } + VECSubtract(&sp2C, &sp38, &sp20); + var_f30 = VECMag(&sp20); + if (var_f30 == 0.0f) { + sp20.y = 1.0f; + } + sp14 = sp20; + if ((var_f30 < (var_r30->unk_0C + arg8)) && (sp20.y < arg8)) { + sp38 = var_r30->unk_00; + sp2C = *arg0; + VECSubtract(&sp2C, &sp38, &sp20); + var_f30 = VECMag(&sp20); + if (var_f30 == 0.0f) { + sp20.y = 1.0f; + } + if (sp20.y <= arg8) { + VECNormalize(&sp14, &sp20); + VECScale(&sp20, &sp20, var_r30->unk_0C + arg8); + VECAdd(&sp38, &sp20, arg2); + return 1; + } + arg2->x = arg0->x + arg1->x; + arg2->y = 0.1f + (sp38.y + arg8); + arg2->z = arg0->z + arg1->z; + return 1; + } + } + return 0; +} + +s32 fn_1_F88C(Vec *arg0, Vec *arg1, Vec *arg2) +{ + Vec sp2C; + Vec sp20; + Vec sp14; + Vec sp8; + float var_f31; + float var_f30; + M428DllData4B0Struct *var_r30; + s32 var_r27; + + *arg2 = *arg0; + var_r30 = lbl_1_data_4B0; + for (var_r27 = 0; var_r27 < 5; var_r27++, var_r30++) { + sp2C = var_r30->unk_00; + VECAdd(arg0, arg1, &sp20); + if ((arg0->y >= sp2C.y) && (sp20.y <= sp2C.y)) { + sp8.x = sp20.y - arg0->y; + sp8.y = arg0->x - sp20.x; + sp8.z = -((sp8.x * arg0->x) + (sp8.y * arg0->y)); + var_f30 = -((sp8.z + (sp8.y * sp2C.y)) / sp8.x); + if ((var_f30 >= (sp2C.x - var_r30->unk_0C)) && (var_f30 <= (sp2C.x + var_r30->unk_0C))) { + arg2->x = arg0->x + arg1->x; + arg2->y = sp2C.y; + arg2->z = arg0->z + arg1->z; + return 1; + } + } + VECSubtract(&sp20, &sp2C, &sp14); + var_f31 = VECMag(&sp14); + if (var_f31 == 0.0f) { + sp14.y = 1.0f; + } + if ((var_f31 < var_r30->unk_0C) && (sp14.y <= 0.0f)) { + sp2C = var_r30->unk_00; + sp20 = *arg0; + VECSubtract(&sp20, &sp2C, &sp14); + var_f31 = VECMag(&sp14); + if (var_f31 == 0.0f) { + sp14.y = 1.0f; + } + if (sp14.y <= 0.0f) { + VECNormalize(&sp14, &sp14); + VECScale(&sp14, &sp14, var_r30->unk_0C); + VECAdd(&sp2C, &sp14, arg2); + return var_r27; + } + arg2->x = arg0->x + arg1->x; + arg2->y = sp2C.y; + arg2->z = arg0->z + arg1->z; + return var_r27; + } + } + return -1; +} + +s32 fn_1_FB8C(Vec *arg0, Vec *arg1, float arg8, s32 arg2, s32 arg3) +{ + float var_f31; + M428DllPlayerUnk120Struct *var_r31; + M428DllPlayerUnkStruct *var_r30; + s32 var_r29; + ModelData *var_r28; + s32 var_r26; + + var_r26 = Hu3DHookFuncCreate(fn_1_102A8); + var_r28 = &Hu3DData[var_r26]; + Hu3DModelLayerSet(var_r26, 2); + var_r31 = HuMemDirectMallocNum(HEAP_DATA, sizeof(M428DllPlayerUnk120Struct), var_r28->unk_48); + var_r28->unk_120 = var_r31; + memset(var_r31, 0, sizeof(M428DllPlayerUnk120Struct)); + var_r30 = HuMemDirectMallocNum(HEAP_DATA, arg2 * sizeof(M428DllPlayerUnkStruct), var_r28->unk_48); + var_r31->unk_54 = var_r30; + memset(var_r30, 0, arg2 * sizeof(M428DllPlayerUnkStruct)); + var_r31->unk_00 = var_r26; + var_r31->unk_02 = arg2; + var_r31->unk_04 = arg8; + var_r31->unk_08 = arg8 / (arg2 - 1); + var_r31->unk_0C = 0; + var_r31->unk_10 = arg3; + var_r31->unk_14 = 0.0f; + var_r31->unk_18 = 0.0f; + var_r31->unk_1C = 0; + var_r31->unk_20 = *arg0; + var_r31->unk_2C = *arg1; + var_r31->unk_38.x = var_r31->unk_38.y = var_r31->unk_38.z = 0.0f; + var_r31->unk_44 = -1; + var_r31->unk_48 = var_r31->unk_4C = var_r31->unk_50 = 0.0f; + for (var_r29 = 0; var_r29 < arg2; var_r29++, var_r30++) { + var_r30->unk_00 = var_r29; + if (var_r29 == 0) { + var_r30->unk_02 = 0; + } + else if (var_r29 == (arg2 - 1)) { + var_r30->unk_02 = 1; + } + else { + var_r30->unk_02 = -1; + } + var_r30->unk_04 = 0; + var_f31 = (float)var_r29 / (arg2 - 1); + var_r30->unk_08[0].x = var_r31->unk_20.x + (var_f31 * (var_r31->unk_2C.x - var_r31->unk_20.x)); + var_r30->unk_08[0].y = var_r31->unk_20.y + (var_f31 * (var_r31->unk_2C.y - var_r31->unk_20.y)); + var_r30->unk_08[0].z = var_r31->unk_20.z + (var_f31 * (var_r31->unk_2C.z - var_r31->unk_20.z)); + var_r30->unk_08[1] = var_r30->unk_08[0]; + var_r30->unk_08[2] = var_r30->unk_08[0]; + var_r30->unk_08[3].x = var_r30->unk_08[3].y = var_r30->unk_08[3].z = 0.0f; + } + return var_r26; +} + +void fn_1_FE98(M428DllPlayerUnk120Struct *arg0) +{ + Vec sp24; + Vec sp18; + Vec spC; + s32 sp8; + float var_f31; + float var_f30; + M428DllPlayerUnkStruct *var_r30; + s32 var_r29; + + if (arg0->unk_1C == 0) { + fn_1_129B4(0.5f, &arg0->unk_20, &arg0->unk_2C, &spC); + spC.y -= arg0->unk_14 * (0.75f * arg0->unk_04); + for (var_r30 = arg0->unk_54, var_r29 = 0; var_r29 < arg0->unk_02; var_r29++, var_r30++) { + var_f31 = (float)var_r29 / (arg0->unk_02 - 1); + fn_1_12AA4(var_f31, &arg0->unk_20, &spC, &arg0->unk_2C, &var_r30->unk_08[0]); + fn_1_129B4(var_f31, &arg0->unk_20, &arg0->unk_2C, &var_r30->unk_08[2]); + } + } + else { + arg0->unk_38.z = 0.5f * (arg0->unk_20.z + arg0->unk_2C.z); + fn_1_129B4(0.5f, &arg0->unk_20, &arg0->unk_38, &spC); + spC.y -= arg0->unk_14 * (0.375f * arg0->unk_04); + for (var_r30 = arg0->unk_54, var_r29 = 0; var_r29 < arg0->unk_44; var_r29++, var_r30++) { + var_f31 = (float)var_r29 / (arg0->unk_44 - 1); + fn_1_12AA4(var_f31, &arg0->unk_20, &spC, &arg0->unk_38, &var_r30->unk_08[0]); + fn_1_129B4(var_f31, &arg0->unk_20, &arg0->unk_38, &var_r30->unk_08[2]); + } + fn_1_129B4(0.1f, &arg0->unk_38, &arg0->unk_2C, &spC); + spC.y -= arg0->unk_18 * (0.375f * arg0->unk_04); + for (var_r30 = &arg0->unk_54[arg0->unk_44], var_r29 = arg0->unk_44; var_r29 < arg0->unk_02; var_r29++, var_r30++) { + var_f31 = (float)(var_r29 - arg0->unk_44) / ((arg0->unk_02 - arg0->unk_44) - 1); + fn_1_12AA4(var_f31, &arg0->unk_38, &spC, &arg0->unk_2C, &var_r30->unk_08[0]); + fn_1_129B4(var_f31, &arg0->unk_38, &arg0->unk_2C, &var_r30->unk_08[2]); + } + } + for (var_r29 = 0, var_r30 = arg0->unk_54; var_r29 < arg0->unk_02; var_r29++, var_r30++) { + PSVECSubtract(&var_r30->unk_08[0], &var_r30->unk_08[2], &sp24); + var_f30 = var_r30->unk_08[0].z; + if ((sp8 = fn_1_F88C(&var_r30->unk_08[2], &sp24, &sp18)) != -1) { + var_r30->unk_08[0] = sp18; + var_r30->unk_08[0].z = var_f30; + var_r30->unk_04 = 1; + } + else { + var_r30->unk_04 = 0; + } + if (var_r30->unk_02 == -1) { + fn_1_129B4(0.9f, &var_r30->unk_08[1], &var_r30->unk_08[0], &var_r30->unk_08[0]); + } + var_r30->unk_08[1] = var_r30->unk_08[0]; + } +} + +s32 lbl_1_data_694[2] = { 0xFFA040FF, 0xC8FFFF }; +s16 lbl_1_data_69C[2] = { -0x10, 0x10 }; +s16 lbl_1_data_6A0[2] = { 0x1A4, 0x60 }; +Vec lbl_1_data_6A4[4] = { + { -0.5f, 0.5f, 0.0f }, + { 0.5f, 0.5f, 0.0f }, + { 0.5f, -0.5f, 0.0f }, + { -0.5f, -0.5f, 0.0f }, +}; +Vec2f lbl_1_data_6D4[4] = { { 0.0f, 0.0f }, { 0.25f, 0.0f }, { 0.25f, 0.25f }, { 0.0f, 0.25f } }; + +void fn_1_102A8(ModelData *model, Mtx matrix) +{ + Mtx sp8; + s16 var_r30; + + M428DllPlayerUnk120Struct *var_r31 = model->unk_120; + if (omPauseChk() == 0) { + fn_1_FE98(var_r31); + } + GXLoadPosMtxImm(matrix, 0); + MTXInvXpose(matrix, sp8); + GXLoadNrmMtxImm(sp8, 0); + GXSetNumTevStages(1); + GXSetNumTexGens(1); + GXSetNumChans(1); + GXSetTexCoordGen2(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, 0x3C, GX_FALSE, 0x7D); + GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0); + GXSetTevOp(GX_TEVSTAGE0, GX_REPLACE); + GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_RASC); + GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVREG0); + GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_KONST); + GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVREG0); + GXSetChanCtrl(GX_COLOR0A0, GX_TRUE, GX_SRC_VTX, GX_SRC_VTX, 0, GX_DF_CLAMP, GX_AF_SPEC); + GXSetAlphaCompare(GX_GEQUAL, 1, GX_AOP_AND, GX_GEQUAL, 1); + GXSetZMode(GX_TRUE, GX_LEQUAL, GX_FALSE); + GXSetZCompLoc(GX_FALSE); + GXSetBlendMode(GX_BM_BLEND, GX_BL_ONE, GX_BL_ZERO, GX_LO_NOOP); + GXSetLineWidth(0x10, GX_TO_ZERO); + // bug, it should be var_r31->unk_54 + DCFlushRange(&var_r31->unk_54, var_r31->unk_02 * sizeof(M428DllPlayerUnkStruct)); + GXClearVtxDesc(); + GXSetVtxDesc(GX_VA_POS, GX_INDEX16); + GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); + GXSetArray(GX_VA_POS, var_r31->unk_54->unk_08, sizeof(M428DllPlayerUnkStruct)); + GXSetVtxDesc(GX_VA_CLR0, GX_INDEX16); + GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0); + GXSetArray(GX_VA_CLR0, &lbl_1_data_694[var_r31->unk_10], 4); + GXBegin(GX_LINESTRIP, GX_VTXFMT0, var_r31->unk_02); + for (var_r30 = 0; var_r30 < var_r31->unk_02; var_r30++) { + GXPosition1x16(var_r30); + GXColor1x16(0); + } +} + +void fn_1_10530(s32 arg0, Vec *arg1, Vec *arg2) +{ + ModelData *var_r30 = &Hu3DData[arg0]; + M428DllPlayerUnk120Struct *var_r31 = var_r30->unk_120; + var_r31->unk_20 = *arg1; + var_r31->unk_2C = *arg2; +} + +void fn_1_10590(s32 arg0, s32 arg1, s32 arg2, Vec *arg3) +{ + ModelData *var_r30 = &Hu3DData[arg0]; + M428DllPlayerUnk120Struct *var_r31 = var_r30->unk_120; + var_r31->unk_1C = arg1; + if (arg1 != 0) { + var_r31->unk_38 = *arg3; + var_r31->unk_44 = arg2; + } +} + +void fn_1_105E8(s32 arg0, float arg8, float arg9) +{ + ModelData *var_r30 = &Hu3DData[arg0]; + M428DllPlayerUnk120Struct *var_r31 = var_r30->unk_120; + if (arg8 > 1.0f) { + arg8 = 1.0f; + } + else if (arg8 < 0.0f) { + arg8 = 0.0f; + } + if (arg9 > 1.0f) { + arg9 = 1.0f; + } + else if (arg9 < 0.0f) { + arg9 = 0.0f; + } + var_r31->unk_14 = arg8; + var_r31->unk_18 = arg9; +} + +s32 fn_1_106A8(s32 arg0, s32 arg1, Vec *arg2, float *arg3) +{ + M428DllPlayerUnkStruct *var_r30; + s32 var_r29; + + ModelData *var_r28 = &Hu3DData[arg0]; + M428DllPlayerUnk120Struct *var_r31 = var_r28->unk_120; + float var_f31 = 0.0f; + for (var_r29 = 0; var_r29 < var_r31->unk_02; var_f31 += var_r31->unk_08, var_r29++) { + if (arg1 == 0) { + var_r30 = &var_r31->unk_54[var_r29]; + } + else { + var_r30 = &var_r31->unk_54[(var_r31->unk_02 - 1) - var_r29]; + } + if (var_r30->unk_04 != 0) { + *arg2 = var_r30->unk_08[0]; + *arg3 = var_f31; + return 1; + } + } + return 0; +} + +s32 fn_1_10788(s32 arg0, Vec *arg1, Vec *arg2, Vec *arg3) +{ + Vec sp30; + Vec sp24; + Vec sp18; + Vec spC; + ModelData *sp8; + float var_f31; + float var_f30; + float var_f29; + float var_f28; + float var_f27; + float var_f26; + M428DllData4B0Struct *var_r31; + s32 var_r30; + s32 var_r29; + s32 var_r28; + + sp8 = &Hu3DData[arg0]; + sp18.x = arg2->y - arg1->y; + sp18.y = arg1->x - arg2->x; + sp18.z = -((sp18.x * arg1->x) + (sp18.y * arg1->y)); + if (arg1->x < arg2->x) { + var_f27 = arg1->x; + var_f26 = arg2->x; + } + else { + var_f27 = arg2->x; + var_f26 = arg1->x; + } + if (arg1->y < arg2->y) { + var_f30 = arg1->y; + var_f29 = arg2->y; + } + else { + var_f30 = arg2->y; + var_f29 = arg1->y; + } + for (var_r30 = 0, var_r31 = lbl_1_data_4B0; var_r30 < 5; var_r30++, var_r31++) { + sp30 = var_r31->unk_00; + sp30.x -= var_r31->unk_0C; + sp24 = var_r31->unk_00; + sp24.x += var_r31->unk_0C; + spC.x = sp24.y - sp30.y; + spC.y = sp30.x - sp24.x; + spC.z = -((spC.x * sp30.x) + (spC.y * sp30.y)); + if ((var_r31->unk_00.y >= var_f30) && (var_r31->unk_00.y <= var_f29) && (sp18.x != 0.0f)) { + var_f31 = -((sp18.z + (sp18.y * var_r31->unk_00.y)) / sp18.x); + var_f28 = var_r31->unk_00.y; + if ((var_f31 >= sp30.x) && (var_f31 <= sp24.x)) { + var_r29 = 1; + } + else { + var_r29 = 0; + } + if ((var_f31 >= var_f27) && (var_f31 <= var_f26) && (var_f28 >= var_f30) && (var_f28 <= var_f29)) { + var_r28 = 1; + } + else { + var_r28 = 0; + } + if ((var_r29 != 0) && (var_r28 != 0)) { + if (var_f31 < var_r31->unk_00.x) { + *arg3 = sp30; + } + else { + *arg3 = sp24; + } + return var_r30; + } + } + } + return -1; +} + +void fn_1_10A88(void) +{ + M428DllPlayerWork3 *var_r31; + omObjData *var_r30; + s32 var_r29; + M428DllPlayerUnk120Struct2 *var_r28; + ModelData *var_r27; + s32 var_r26; + s32 var_r25; + + var_r30 = lbl_1_bss_2B4 = omAddObjEx(lbl_1_bss_2D0, 0x42, 0xA, 0, -1, fn_1_11014); + var_r31 = var_r30->data = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(M428DllPlayerWork3), MEMORY_DEFAULT_NUM); + memset(var_r31, 0, sizeof(M428DllPlayerWork3)); + var_r29 = espEntry(DATA_MAKE_NUM(DATADIR_M428, 0x0E), 0x80, 0); + var_r31->unk_00 = var_r29; + espDispOn(var_r29); + espDrawNoSet(var_r29, 0); + espAttrSet(var_r29, HUSPR_ATTR_NOANIM); + espPosSet(var_r29, 288.0, 240.0); + var_r29 = espEntry(DATA_MAKE_NUM(DATADIR_M428, 0x0C), 0x50, 0); + var_r31->unk_04[0] = var_r29; + espDispOn(var_r29); + espDrawNoSet(var_r29, 0); + espAttrSet(var_r29, HUSPR_ATTR_NOANIM); + espPosSet(var_r29, 288.0, 240.0); + var_r29 = espEntry(DATA_MAKE_NUM(DATADIR_M428, 0x0D), 0x50, 0); + var_r31->unk_04[1] = var_r29; + espDispOn(var_r29); + espDrawNoSet(var_r29, 0); + espAttrSet(var_r29, HUSPR_ATTR_NOANIM); + espPosSet(var_r29, 288.0, 240.0); + var_r31->unk_0C[0][0] = var_r31->unk_0C[0][1] = 0.0f; + var_r31->unk_0C[1][0] = var_r31->unk_0C[1][1] = 0.0f; + var_r29 = espEntry(DATA_MAKE_NUM(DATADIR_M428, 0x10), 0x100, 0); + var_r31->unk_1C[0] = var_r29; + espDispOn(var_r29); + espDrawNoSet(var_r29, 0); + espAttrSet(var_r29, HUSPR_ATTR_NOANIM); + espPosSet(var_r29, 144.0, 240.0); + espScaleSet(var_r29, 36.0, 60.0); + espColorSet(var_r29, 0xFF, 0xFF, 0xFF); + espTPLvlSet(var_r29, 0.0); + var_r29 = espEntry(DATA_MAKE_NUM(DATADIR_M428, 0x10), 0x100, 0); + var_r31->unk_1C[1] = var_r29; + espDispOn(var_r29); + espDrawNoSet(var_r29, 0); + espAttrSet(var_r29, HUSPR_ATTR_NOANIM); + espPosSet(var_r29, 432.0, 240.0); + espScaleSet(var_r29, 36.0, 60.0); + espColorSet(var_r29, 0xFF, 0xFF, 0xFF); + espTPLvlSet(var_r29, 0.0); + var_r31->unk_24[0][0] = var_r31->unk_24[0][1] = 0.0f; + var_r31->unk_24[1][0] = var_r31->unk_24[1][1] = 0.0f; + var_r31->unk_34 = HuSprAnimRead(HuDataReadNum(DATA_MAKE_NUM(DATADIR_M428, 0x0A), MEMORY_DEFAULT_NUM)); + var_r31->unk_38 = HuSprAnimRead(HuDataReadNum(DATA_MAKE_NUM(DATADIR_M428, 0x0B), MEMORY_DEFAULT_NUM)); + var_r30->model[0] = fn_1_12CD4(var_r31->unk_34, 2); + Hu3DModelCameraSet(var_r30->model[0], 1); + Hu3DModelLayerSet(var_r30->model[0], 5); + fn_1_13D9C(var_r30->model[0], -1, 0); + var_r27 = &Hu3DData[var_r30->model[0]]; + var_r28 = var_r27->unk_120; + var_r28->unk_22 |= 3; + var_r30->model[1] = fn_1_12CD4(var_r31->unk_38, 2); + Hu3DModelCameraSet(var_r30->model[1], 1); + Hu3DModelLayerSet(var_r30->model[1], 5); + fn_1_13D9C(var_r30->model[1], -1, 0); + var_r27 = &Hu3DData[var_r30->model[1]]; + var_r28 = var_r27->unk_120; + var_r28->unk_22 |= 3; + var_r30->model[2] = fn_1_12CD4(var_r31->unk_34, 2); + Hu3DModelCameraSet(var_r30->model[2], 2); + Hu3DModelLayerSet(var_r30->model[2], 5); + fn_1_13D9C(var_r30->model[2], -1, 0); + var_r27 = &Hu3DData[var_r30->model[2]]; + var_r28 = var_r27->unk_120; + var_r28->unk_22 |= 3; + var_r30->model[3] = fn_1_12CD4(var_r31->unk_38, 2); + Hu3DModelCameraSet(var_r30->model[3], 2); + Hu3DModelLayerSet(var_r30->model[3], 5); + fn_1_13D9C(var_r30->model[3], -1, 0); + var_r27 = &Hu3DData[var_r30->model[3]]; + var_r28 = var_r27->unk_120; + var_r28->unk_22 |= 3; + for (var_r26 = 0; var_r26 < 2; var_r26++) { + for (var_r25 = 0; var_r25 < 2; var_r25++) { + var_r31->unk_3C[var_r26][var_r25] = var_r31->unk_4C[var_r26][var_r25] = -1; + } + } +} + +void fn_1_11014(omObjData *object) +{ + Vec sp20; + float var_f31; + float var_f30; + s32 var_r31; + s32 var_r29; + omObjData *var_r27; + M428DllPlayerWork *var_r26; + + M428DllPlayerWork3 *var_r30 = object->data; + for (var_r31 = 0; var_r31 < 2; var_r31++) { + var_r30->unk_0C[var_r31][0] = var_r30->unk_0C[var_r31][0] + (0.05f * (var_r30->unk_0C[var_r31][1] - var_r30->unk_0C[var_r31][0])); + var_f30 = lbl_1_data_6A0[0] + (var_r30->unk_0C[var_r31][0] * (lbl_1_data_6A0[1] - lbl_1_data_6A0[0])); + espPosSet(var_r30->unk_04[var_r31], 288.0f + lbl_1_data_69C[var_r31], var_f30); + } + for (var_r31 = 0; var_r31 < 2; var_r31++) { + var_r30->unk_24[var_r31][0] = var_r30->unk_24[var_r31][0] + (0.05f * (var_r30->unk_24[var_r31][1] - var_r30->unk_24[var_r31][0])); + espTPLvlSet(var_r30->unk_1C[var_r31], var_r30->unk_24[var_r31][0]); + } + for (var_r31 = 0; var_r31 < 2; var_r31++) { + for (var_r29 = 0; var_r29 < 2; var_r29++) { + var_r26 = lbl_1_bss_2C8[var_r31]->data; + var_r27 = var_r26->unk_00[var_r29]; + if (var_r30->unk_3C[var_r31][var_r29] > 0) { + var_f31 = (30.0f - var_r30->unk_3C[var_r31][var_r29]) / 6.0f; + if (var_f31 < 0.0f) { + var_f31 = 0.0f; + } + else if (var_f31 > 1.0f) { + var_f31 = 1.0f; + } + var_f31 = sind((180.0f * var_f31)); + sp20.x = var_r27->trans.x; + sp20.y = 200.0f + var_r27->trans.y; + sp20.z = var_r27->trans.z; + fn_1_13E14(object->model[var_r31 * 2], var_r29, sp20); + fn_1_13EC8(object->model[var_r31 * 2], var_r29, 125.0f * (1.0f + var_f31)); + var_r30->unk_3C[var_r31][var_r29] -= 1; + } + else { + fn_1_13D9C(object->model[var_r31 * 2], var_r29, 0); + } + if (var_r30->unk_4C[var_r31][var_r29] > 0) { + var_f31 = (30.0f - var_r30->unk_4C[var_r31][var_r29]) / 6.0f; + if (var_f31 < 0.0f) { + var_f31 = 0.0f; + } + else if (var_f31 > 1.0f) { + var_f31 = 1.0f; + } + var_f31 = sind((180.0f * var_f31)); + sp20.x = var_r27->trans.x; + sp20.y = 200.0f + var_r27->trans.y; + sp20.z = var_r27->trans.z; + fn_1_13E14(object->model[(var_r31 * 2) + 1], var_r29, sp20); + fn_1_13EC8(object->model[(var_r31 * 2) + 1], var_r29, 125.0f * (1.0f + var_f31)); + var_r30->unk_4C[var_r31][var_r29] -= 1; + } + else { + fn_1_13D9C(object->model[(var_r31 * 2) + 1], var_r29, 0); + } + } + } +} + +void fn_1_115F8(void) +{ + M428DllPlayerWork3 *var_r31 = lbl_1_bss_2B4->data; + espKill(var_r31->unk_00); + espKill(var_r31->unk_04[0]); + espKill(var_r31->unk_04[1]); + espKill(var_r31->unk_1C[0]); + espKill(var_r31->unk_1C[1]); + Hu3DModelKill(lbl_1_bss_2B4->model[0]); + Hu3DModelKill(lbl_1_bss_2B4->model[1]); + Hu3DModelKill(lbl_1_bss_2B4->model[2]); + Hu3DModelKill(lbl_1_bss_2B4->model[3]); + HuSprAnimKill(var_r31->unk_34); + HuSprAnimKill(var_r31->unk_38); +} + +void fn_1_116C4(s32 arg0, s32 arg1) +{ + if (lbl_1_bss_2B4) { + s32 var_r31; + M428DllPlayerWork3 *var_r30 = lbl_1_bss_2B4->data; + for (var_r31 = 0; var_r31 < 2; var_r31++) { + if (arg1 == 0) { + var_r30->unk_3C[arg0][var_r31] = 0x1E; + } + else { + var_r30->unk_4C[arg0][var_r31] = 0x1E; + } + } + } +} + +void fn_1_11754(s32 arg0, float arg8) +{ + if (lbl_1_bss_2B4) { + M428DllPlayerWork3 *var_r31 = lbl_1_bss_2B4->data; + var_r31->unk_24[arg0][1] = arg8; + } +} + +void fn_1_11798(s32 sp8) +{ + s32 var_r30; + s32 var_r29; + + if (lbl_1_bss_2B4) { + M428DllPlayerWork3 *work = lbl_1_bss_2B4->data; + if (sp8 == 0) { + espDispOff(work->unk_00); + espDispOff(work->unk_04[0]); + espDispOff(work->unk_04[1]); + espDispOff(work->unk_1C[0]); + espDispOff(work->unk_1C[1]); + } + else { + espDispOn(work->unk_00); + espDispOn(work->unk_04[0]); + espDispOn(work->unk_04[1]); + espDispOn(work->unk_1C[0]); + espDispOn(work->unk_1C[1]); + } + for (var_r30 = 0; var_r30 < 2; var_r30++) { + for (var_r29 = 0; var_r29 < 2; var_r29++) { + work->unk_3C[var_r30][var_r29] = work->unk_4C[var_r30][var_r29] = -1; + } + } + } +} + +void fn_1_118A8(s32 arg0, float var_f1) +{ + M428DllPlayerWork3 *var_r31; + if (lbl_1_bss_2B4) { + var_r31 = lbl_1_bss_2B4->data; + if (var_f1 < 0.0f) { + var_f1 = 0.0f; + } + else if (var_f1 > 1.0f) { + var_f1 = 1.0f; + } + var_r31->unk_0C[arg0][1] = var_f1; + } +} + +void fn_1_11930(void) +{ + M428DllPlayerWork4 *var_r31; + s32 var_r30; + s32 var_r29; + omObjData *var_r28; + M428DllPlayerUnk120Struct2 *var_r27; + ModelData *var_r26; + AnimData *var_r25; + + var_r28 = lbl_1_bss_2B0 = omAddObjEx(lbl_1_bss_2D0, 0xBF, 0, 0, -1, fn_1_11A60); + var_r31 = var_r28->data = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(M428DllPlayerWork4), MEMORY_DEFAULT_NUM); + memset(var_r31, 0, sizeof(M428DllPlayerWork4)); + var_r25 = HuSprAnimRead(HuDataReadNum(DATA_MAKE_NUM(DATADIR_M428, 0x0F), MEMORY_DEFAULT_NUM)); + var_r31->unk_10 = var_r25; + for (var_r30 = 0; var_r30 < 2; var_r30++) { + var_r29 = fn_1_12CD4(var_r25, 0x200); + var_r31->unk_00[var_r30] = var_r29; + if (var_r30 == 0) { + Hu3DModelCameraSet(var_r29, 1); + } + else { + Hu3DModelCameraSet(var_r29, 2); + } + Hu3DModelLayerSet(var_r29, 3); + var_r31->unk_08[var_r30] = 0; + var_r26 = &Hu3DData[var_r29]; + var_r27 = var_r26->unk_120; + var_r27->unk_20 = 0; + } +} + +void fn_1_11A60(omObjData *object) +{ + s32 temp_r4; + M428DllPlayerUnkStruct2 *var_r31; + M428DllPlayerWork4 *var_r30; + s32 var_r29; + M428DllPlayerUnk120Struct2 *var_r28; + s32 var_r27; + ModelData *var_r26; + + var_r30 = object->data; + for (var_r29 = 0; var_r29 < 2; var_r29++) { + if (var_r30->unk_08[var_r29] <= 0) { + Hu3DModelAttrSet(var_r30->unk_00[var_r29], HU3D_ATTR_DISPOFF); + } + else { + Hu3DModelAttrReset(var_r30->unk_00[var_r29], HU3D_ATTR_DISPOFF); + var_r26 = &Hu3DData[var_r30->unk_00[var_r29]]; + var_r28 = var_r26->unk_120; + var_r31 = var_r28->unk_3C; + var_r28->unk_23 = 0; + for (var_r27 = 0; var_r27 < var_r28->unk_26; var_r27++, var_r31++) { + if (!(var_r31->unk_30 <= 0.0f)) { + var_r31->unk_38.x += var_r31->unk_04; + var_r31->unk_38.y += var_r31->unk_08; + var_r31->unk_38.z += var_r31->unk_0C; + var_r31->unk_34 = var_r31->unk_34 + var_r31->unk_18; + if (var_r31->unk_34 >= 360.0f) { + var_r31->unk_34 = var_r31->unk_34 - 360.0f; + } + var_r31->unk_48 = var_r31->unk_28; + var_r31->unk_28 = var_r31->unk_28 + var_r31->unk_2C; + if (var_r31->unk_48 >= 0x10) { + var_r31->unk_48 = 0; + var_r31->unk_00 = 0; + var_r31->unk_30 = 0.0f; + var_r30->unk_08[var_r29] -= 1; + } + } + } + } + } +} + +void fn_1_11C20(void) +{ + + omObjData *var_r30 = lbl_1_bss_2B0; + M428DllPlayerWork4 *var_r31 = var_r30->data; + Hu3DModelAttrSet(var_r31->unk_00[0], HU3D_ATTR_DISPOFF); + Hu3DModelAttrSet(var_r31->unk_00[1], HU3D_ATTR_DISPOFF); + HuSprAnimKill(var_r31->unk_10); + var_r30->func = NULL; +} + +s32 fn_1_11C8C(s32 arg0, Vec arg1, Vec arg2, GXColor arg3, float arg8, float arg9, float argA) +{ + M428DllPlayerUnkStruct2 *var_r31; + M428DllPlayerUnk120Struct2 *var_r30; + s32 var_r29; + M428DllPlayerWork4 *var_r28; + omObjData *var_r27; + ModelData *var_r26; + + var_r27 = lbl_1_bss_2B0; + var_r28 = var_r27->data; + var_r26 = &Hu3DData[var_r28->unk_00[arg0]]; + var_r30 = var_r26->unk_120; + for (var_r31 = var_r30->unk_3C, var_r29 = 0; var_r29 < var_r30->unk_26; var_r29++, var_r31++) { + if (var_r31->unk_30 <= 0.0f) { + break; + } + } + if (var_r29 >= var_r30->unk_26) { + return -1; + } + var_r31->unk_00 = var_r31->unk_02 = 0; + var_r31->unk_38.x = arg1.x; + var_r31->unk_38.y = arg1.y; + var_r31->unk_38.z = arg1.z; + var_r31->unk_04 = arg2.x; + var_r31->unk_08 = arg2.y; + var_r31->unk_0C = arg2.z; + var_r31->unk_18 = arg9; + var_r31->unk_30 = arg8; + var_r31->unk_44.r = arg3.r; + var_r31->unk_44.g = arg3.g; + var_r31->unk_44.b = arg3.b; + var_r31->unk_44.a = arg3.a; + var_r31->unk_34 = 0.0f; + var_r31->unk_48 = 0; + var_r31->unk_00 = 0; + var_r31->unk_28 = 0.0f; + var_r31->unk_2C = argA; + var_r28->unk_08[arg0]++; + return var_r29; +} + +static inline s32 fn_1_11C8C_inlined(s32 arg0, Vec arg1, Vec arg2, GXColor arg3, float arg8, float arg9, float argA) +{ + M428DllPlayerUnkStruct2 *var_r31; + M428DllPlayerUnk120Struct2 *var_r30; + s32 var_r29; + M428DllPlayerWork4 *var_r28; + omObjData *var_r27; + ModelData *var_r26; + + var_r27 = lbl_1_bss_2B0; + var_r28 = var_r27->data; + var_r26 = &Hu3DData[var_r28->unk_00[arg0]]; + var_r30 = var_r26->unk_120; + for (var_r31 = var_r30->unk_3C, var_r29 = 0; var_r29 < var_r30->unk_26; var_r29++, var_r31++) { + if (var_r31->unk_30 <= 0.0f) { + break; + } + } + if (var_r29 >= var_r30->unk_26) { + return -1; + } + var_r31->unk_00 = var_r31->unk_02 = 0; + var_r31->unk_38.x = arg1.x; + var_r31->unk_38.y = arg1.y; + var_r31->unk_38.z = arg1.z; + var_r31->unk_04 = arg2.x; + var_r31->unk_08 = arg2.y; + var_r31->unk_0C = arg2.z; + var_r31->unk_18 = arg9; + var_r31->unk_30 = arg8; + var_r31->unk_44.r = arg3.r; + var_r31->unk_44.g = arg3.g; + var_r31->unk_44.b = arg3.b; + var_r31->unk_44.a = arg3.a; + var_r31->unk_34 = 0.0f; + var_r31->unk_48 = 0; + var_r31->unk_00 = 0; + var_r31->unk_28 = 0.0f; + var_r31->unk_2C = argA; + var_r28->unk_08[arg0]++; + return var_r29; +} + +s32 fn_1_11DE4(s32 arg0, Vec arg1, Vec arg2, float arg8, float arg9, float argA, float argB, GXColor arg3) +{ + Vec sp64; + Vec sp58; + s32 sp24; + s32 sp20; + float var_f31; + + sp58.x = arg2.z; + sp58.z = arg2.x; + sp58.y = 0.0f; + VECNormalize(&sp58, &sp58); + var_f31 = 0.5f * argA; + sp64.x = arg1.x + (sp58.x * var_f31); + sp64.y = arg1.y + (sp58.y * var_f31); + sp64.z = arg1.z + (sp58.z * var_f31); + + sp24 = fn_1_11C8C_inlined(arg0, sp64, arg2, arg3, arg8, arg9, argB); + sp64.x = arg1.x - (sp58.x * var_f31); + sp64.y = arg1.y - (sp58.y * var_f31); + sp64.z = arg1.z - (sp58.z * var_f31); + + sp20 = fn_1_11C8C_inlined(arg0, sp64, arg2, arg3, arg8, -arg9, argB); + return (sp24 << 0x10) | sp20; +} + +float fn_1_12254(float arg8, float arg9) +{ + float var_f31; + + if (arg8 >= 360.0f) { + arg8 -= 360.0f; + } + else if (arg8 < 0.0f) { + arg8 += 360.0f; + } + if (arg9 >= 360.0f) { + arg9 -= 360.0f; + } + else if (arg9 < 0.0f) { + arg9 += 360.0f; + } + var_f31 = arg8 - arg9; + if (var_f31 <= -180.0f) { + var_f31 += 360.0f; + } + else if (var_f31 >= 180.0f) { + var_f31 -= 360.0f; + } + return var_f31; +} + +float fn_1_1236C(float arg8, float arg9, float argA) +{ + float var_f31; + float var_f30; + + if (arg8 >= 360.0) { + arg8 -= 360.0; + } + else if (arg8 < 0.0) { + arg8 += 360.0; + } + if (arg9 >= 360.0) { + arg9 -= 360.0; + } + else if (arg9 < 0.0) { + arg9 += 360.0; + } + var_f30 = 360.0 + (arg8 - arg9); + if (fabs(var_f30) >= 360.0) { + var_f30 = fmod(var_f30, 360.0); + } + if (var_f30 < 180.0) { + if (var_f30 <= argA) { + var_f31 = var_f30; + } + else { + var_f31 = argA; + } + } + else if (360.0 - var_f30 <= argA) { + var_f31 = -(360.0 - var_f30); + } + else { + var_f31 = -argA; + } + var_f31 += arg9; + if (var_f31 >= 360.0) { + var_f31 -= 360.0; + } + else if (var_f31 < 0.0) { + var_f31 += 360.0; + } + return var_f31; +} + +float fn_1_125BC(float arg8, float arg9, float argA) +{ + float var_f24; + float var_f23; + + var_f23 = fn_1_12254(argA, arg9); + var_f24 = fabs(var_f23 * arg8); + return fn_1_1236C(argA, arg9, var_f24); +} + +void fn_1_129B4(float arg8, Vec *arg0, Vec *arg1, Vec *arg2) +{ + Vec sp8; + sp8.x = arg0->x + (arg8 * (arg1->x - arg0->x)); + sp8.y = arg0->y + (arg8 * (arg1->y - arg0->y)); + sp8.z = arg0->z + (arg8 * (arg1->z - arg0->z)); + *arg2 = sp8; +} + +float fn_1_12A2C(float arg8, float arg9, float argA, float argB) +{ + float var_f31; + float var_f30; + + var_f31 = 1.0 - arg8; + var_f30 = (argB * (arg8 * arg8)) + ((arg9 * (var_f31 * var_f31)) + (2.0 * (argA * (var_f31 * arg8)))); + return var_f30; +} + +void fn_1_12AA4(float arg8, Vec *arg0, Vec *arg1, Vec *arg2, Vec *arg3) +{ + arg3->x = fn_1_12A2C(arg8, arg0->x, arg1->x, arg2->x); + arg3->y = fn_1_12A2C(arg8, arg0->y, arg1->y, arg2->y); + arg3->z = fn_1_12A2C(arg8, arg0->z, arg1->z, arg2->z); +} + +s16 fn_1_12CD4(AnimData *sp8, s16 var_r26) +{ + s16 var_r30; + M428DllPlayerUnkStruct2 *var_r29; + Vec2f *var_r28; + Vec *var_r25; + void *var_r24; + void *var_r22; + + s16 var_r23 = Hu3DHookFuncCreate(fn_1_134C0); + ModelData *var_r27 = &Hu3DData[var_r23]; + M428DllPlayerUnk120Struct2 *var_r31 = HuMemDirectMallocNum(HEAP_DATA, sizeof(M428DllPlayerUnk120Struct2), var_r27->unk_48); + var_r27->unk_120 = var_r31; + var_r31->unk_38 = sp8; + var_r31->unk_26 = var_r26; + var_r31->unk_20 = 0; + var_r31->unk_22 = 0; + var_r31->unk_4C = 0; + var_r31->unk_50 = 0; + var_r31->unk_28 = 0; + var_r31->unk_21 = 0; + var_r31->unk_23 = 0; + var_r31->unk_30 = 0; + var_r31->unk_00 = var_r31->unk_02 = 0; + var_r29 = HuMemDirectMallocNum(HEAP_DATA, var_r26 * sizeof(M428DllPlayerUnkStruct2), var_r27->unk_48); + var_r31->unk_3C = var_r29; + memset(var_r29, 0, var_r26 * sizeof(M428DllPlayerUnkStruct2)); + for (var_r30 = 0; var_r30 < var_r26; var_r30++, var_r29++) { + var_r29->unk_30 = 0.0f; + var_r29->unk_34 = 0.0f; + var_r29->unk_28 = 0.0f; + var_r29->unk_2C = 1.0f; + var_r29->unk_38.x = ((frand() & 0x7F) - 0x40) * 0x14; + var_r29->unk_38.y = ((frand() & 0x7F) - 0x40) * 0x1E; + var_r29->unk_38.z = ((frand() & 0x7F) - 0x40) * 0x14; + var_r29->unk_44.r = var_r29->unk_44.g = var_r29->unk_44.b = var_r29->unk_44.a = 0xFF; + var_r29->unk_48 = 0; + } + var_r25 = HuMemDirectMallocNum(HEAP_DATA, var_r26 * sizeof(Vec) * 4, var_r27->unk_48); + var_r31->unk_40 = var_r25; + for (var_r30 = 0; var_r30 < (var_r26 * 4); var_r30++, var_r25++) { + var_r25->x = var_r25->y = var_r25->z = 0.0f; + } + var_r28 = HuMemDirectMallocNum(HEAP_DATA, var_r26 * sizeof(Vec2f) * 4, var_r27->unk_48); + var_r31->unk_44 = var_r28; + for (var_r30 = 0; var_r30 < var_r26; var_r30++) { + var_r28->x = 0.0f; + var_r28->y = 0.0f; + var_r28++; + var_r28->x = 1.0f; + var_r28->y = 0.0f; + var_r28++; + var_r28->x = 1.0f; + var_r28->y = 1.0f; + var_r28++; + var_r28->x = 0.0f; + var_r28->y = 1.0f; + var_r28++; + } + var_r24 = HuMemDirectMallocNum(HEAP_DATA, 0x10000, var_r27->unk_48); + var_r22 = var_r24; + DCFlushRange(var_r24, 0x10000); + GXBeginDisplayList(var_r22, 0x10000); + GXBegin(GX_QUADS, GX_VTXFMT0, var_r26 * 4); + for (var_r30 = 0; var_r30 < var_r26; var_r30++) { + GXUnknownu16(var_r30 * 4); + GXUnknownu16(var_r30); + GXUnknownu16(var_r30 * 4); + GXUnknownu16(var_r30 * 4 + 1); + GXUnknownu16(var_r30); + GXUnknownu16(var_r30 * 4 + 1); + GXUnknownu16(var_r30 * 4 + 2); + GXUnknownu16(var_r30); + GXUnknownu16(var_r30 * 4 + 2); + GXUnknownu16(var_r30 * 4 + 3); + GXUnknownu16(var_r30); + GXUnknownu16(var_r30 * 4 + 3); + } + var_r31->unk_34 = GXEndDisplayList(); + var_r31->unk_48 = HuMemDirectMallocNum(HEAP_DATA, var_r31->unk_34, var_r27->unk_48); + memcpy(var_r31->unk_48, var_r24, var_r31->unk_34); + DCFlushRange(var_r31->unk_48, var_r31->unk_34); + HuMemDirectFree(var_r24); + (void)var_r30; + (void)var_r26; + return var_r23; +} + +s16 fn_1_13184(s16 sp8) +{ + M428DllPlayerUnk120Struct2 *var_r31; + M428DllPlayerUnkStruct2 *var_r30; + Vec2f *var_r29; + s16 var_r28; + ModelData *var_r27; + M428DllPlayerUnk120Struct2 *var_r26; + Vec *var_r25; + s32 var_r24; + ModelData *var_r23; + s16 var_r22; + + var_r23 = &Hu3DData[sp8]; + var_r26 = var_r23->unk_120; + var_r22 = Hu3DHookFuncCreate(var_r23->hook); + var_r27 = &Hu3DData[var_r22]; + var_r31 = HuMemDirectMallocNum(HEAP_DATA, sizeof(M428DllPlayerUnk120Struct2), var_r27->unk_48); + var_r27->unk_120 = var_r31; + var_r31->unk_38 = var_r26->unk_38; + var_r31->unk_26 = var_r26->unk_26; + var_r24 = var_r31->unk_26; + var_r31->unk_20 = 0; + var_r31->unk_22 = var_r26->unk_22; + var_r31->unk_4C = NULL; + var_r31->unk_50 = NULL; + var_r31->unk_28 = 0; + var_r31->unk_21 = 0; + var_r31->unk_30 = 0; + var_r31->unk_00 = var_r31->unk_02 = 0; + var_r30 = HuMemDirectMallocNum(HEAP_DATA, var_r24 * sizeof(M428DllPlayerUnkStruct2), var_r27->unk_48); + var_r31->unk_3C = var_r30; + for (var_r28 = 0; var_r28 < var_r24; var_r28++, var_r30++) { + var_r30->unk_30 = 0.0f; + var_r30->unk_34 = 0.0f; + var_r30->unk_28 = 0.0f; + var_r30->unk_2C = 1.0f; + var_r30->unk_38.x = ((frand() & 0x7F) - 0x40) * 0x14; + var_r30->unk_38.y = ((frand() & 0x7F) - 0x40) * 0x1E; + var_r30->unk_38.z = ((frand() & 0x7F) - 0x40) * 0x14; + var_r30->unk_44.r = var_r30->unk_44.g = var_r30->unk_44.b = var_r30->unk_44.a = 0xFF; + var_r30->unk_48 = 0; + } + var_r25 = HuMemDirectMallocNum(HEAP_DATA, var_r24 * sizeof(Vec) * 4, var_r27->unk_48); + var_r31->unk_40 = var_r25; + for (var_r28 = 0; var_r28 < (var_r24 * 4); var_r28++, var_r25++) { + var_r25->x = var_r25->y = var_r25->z = 0.0f; + } + var_r29 = HuMemDirectMallocNum(HEAP_DATA, var_r24 * sizeof(Vec2f) * 4, var_r27->unk_48); + var_r31->unk_44 = var_r29; + for (var_r28 = 0; var_r28 < var_r24; var_r28++) { + var_r29->x = 0.0f; + var_r29->y = 0.0f; + var_r29++; + var_r29->x = 1.0f; + var_r29->y = 0.0f; + var_r29++; + var_r29->x = 1.0f; + var_r29->y = 1.0f; + var_r29++; + var_r29->x = 0.0f; + var_r29->y = 1.0f; + var_r29++; + } + var_r31->unk_34 = var_r26->unk_34; + var_r31->unk_48 = var_r26->unk_48; + return var_r22; +} + +void fn_1_134C0(ModelData *var_r23, Mtx var_r22) +{ + Mtx sp128; + Mtx spF8; + Mtx spC8; + Vec sp98[4]; + Vec sp68[4]; + Vec sp38[4]; + ROMtx sp8; + M428DllPlayerUnk120Struct2 *var_r31; + Vec *var_r30; + M428DllPlayerUnkStruct2 *var_r29; + Vec2f *var_r28; + Vec *var_r27; + s16 var_r26; + s16 var_r25; + Vec *var_r24; + s16 var_r21; + s16 var_r20; + s16 var_r19; + M428DllPlayerHook var_r18; + + var_r31 = var_r23->unk_120; + if ((var_r31->unk_2C != GlobalCounter) || (shadowModelDrawF != 0)) { + if ((var_r31->unk_50) && (var_r31->unk_50 != var_r23)) { + fn_1_134C0(var_r31->unk_50, var_r22); + } + GXLoadPosMtxImm(var_r22, 0); + GXSetNumTevStages(1); + GXSetNumTexGens(1); + GXSetTexCoordGen2(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, 0x3C, GX_FALSE, 0x7D); + GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0); + if (shadowModelDrawF != 0) { + GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ONE, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO); + GXSetZMode(GX_FALSE, GX_LEQUAL, GX_FALSE); + } + else { + var_r21 = var_r31->unk_38->bmp->dataFmt & 0xF; + if ((var_r21 == 7) || (var_r21 == 8)) { + GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ONE, GX_CC_RASC, GX_CC_ZERO); + } + else { + GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_TEXC, GX_CC_RASC, GX_CC_ZERO); + } + if ((var_r31->unk_22 & 1) != 0) { + GXSetZMode(GX_FALSE, GX_LEQUAL, GX_FALSE); + } + else if ((var_r23->attr & 2) != 0) { + GXSetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE); + } + else { + GXSetZMode(GX_TRUE, GX_LEQUAL, GX_FALSE); + } + } + GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV); + GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_TEXA, GX_CA_RASA, GX_CA_ZERO); + GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV); + GXSetNumChans(1); + GXSetChanCtrl(GX_COLOR0A0, GX_FALSE, GX_SRC_REG, GX_SRC_VTX, 0, GX_DF_CLAMP, GX_AF_NONE); + HuSprTexLoad(var_r31->unk_38, 0, 0, GX_REPEAT, GX_REPEAT, GX_LINEAR); + GXSetAlphaCompare(GX_GEQUAL, 1, GX_AOP_AND, GX_GEQUAL, 1); + GXSetZCompLoc(0); + switch (var_r31->unk_20) { + case 0: + GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_NOOP); + break; + case 1: + GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_ONE, GX_LO_NOOP); + break; + case 2: + GXSetBlendMode(GX_BM_BLEND, GX_BL_ZERO, GX_BL_INVDSTCLR, GX_LO_NOOP); + break; + } + if (HmfInverseMtxF3X3(var_r22, &sp128[0]) == 0) { + MTXIdentity(sp128); + } + PSMTXReorder(sp128, sp8); + if (var_r31->unk_4C) { + var_r18 = var_r31->unk_4C; + var_r18(var_r23, var_r31, var_r22); + } + var_r29 = var_r31->unk_3C; + var_r30 = var_r31->unk_40; + var_r28 = var_r31->unk_44; + PSMTXROMultVecArray(sp8, lbl_1_data_6A4, &sp38[0], 4); + for (var_r26 = 0; var_r26 < var_r31->unk_26; var_r26++, var_r29++) { + if (!var_r29->unk_30) { + var_r30->x = var_r30->y = var_r30->z = 0.0f; + var_r30++; + var_r30->x = var_r30->y = var_r30->z = 0.0f; + var_r30++; + var_r30->x = var_r30->y = var_r30->z = 0.0f; + var_r30++; + var_r30->x = var_r30->y = var_r30->z = 0.0f; + var_r30++; + } + else if (!var_r29->unk_34) { + var_r27 = &sp98[0]; + var_r24 = &sp38[0]; + VECScale(var_r24++, var_r27, var_r29->unk_30); + VECAdd(var_r27++, &var_r29->unk_38, var_r30++); + VECScale(var_r24++, var_r27, var_r29->unk_30); + VECAdd(var_r27++, &var_r29->unk_38, var_r30++); + VECScale(var_r24++, var_r27, var_r29->unk_30); + VECAdd(var_r27++, &var_r29->unk_38, var_r30++); + VECScale(var_r24++, var_r27, var_r29->unk_30); + VECAdd(var_r27++, &var_r29->unk_38, var_r30++); + } + else { + VECScale(lbl_1_data_6A4, &sp98[0], var_r29->unk_30); + VECScale(&lbl_1_data_6A4[1], &sp98[1], var_r29->unk_30); + VECScale(&lbl_1_data_6A4[2], &sp98[2], var_r29->unk_30); + VECScale(&lbl_1_data_6A4[3], &sp98[3], var_r29->unk_30); + MTXRotRad(spC8, 0x5A, var_r29->unk_34); + MTXConcat(&sp128[0], spC8, spF8); + MTXMultVecArray(spF8, &sp98[0], &sp68[0], 4); + VECAdd(&sp68[0], &var_r29->unk_38, var_r30++); + VECAdd(&sp68[1], &var_r29->unk_38, var_r30++); + VECAdd(&sp68[2], &var_r29->unk_38, var_r30++); + VECAdd(&sp68[3], &var_r29->unk_38, var_r30++); + } + } + var_r29 = var_r31->unk_3C; + var_r28 = var_r31->unk_44; + if ((var_r31->unk_22 & 2) == 0) { + for (var_r26 = 0; var_r26 < var_r31->unk_26; var_r26++, var_r29++) { + var_r20 = var_r29->unk_48 & 3; + var_r19 = (var_r29->unk_48 >> 2) & 3; + for (var_r25 = 0; var_r25 < 4; var_r25++, var_r28++) { + var_r28->x = (0.25f * var_r20) + lbl_1_data_6D4[var_r25].x; + var_r28->y = (0.25f * var_r19) + lbl_1_data_6D4[var_r25].y; + } + } + } + else { + for (var_r26 = 0; var_r26 < var_r31->unk_26; var_r26++, var_r29++) { + for (var_r25 = 0; var_r25 < 4; var_r25++, var_r28++) { + var_r28->x = 4.0f * lbl_1_data_6D4[var_r25].x; + var_r28->y = 4.0f * lbl_1_data_6D4[var_r25].y; + } + } + } + DCFlushRangeNoSync(var_r31->unk_40, var_r31->unk_26 * 0xC * 4); + DCFlushRangeNoSync(var_r31->unk_44, var_r31->unk_26 * 8 * 4); + DCFlushRangeNoSync(var_r31->unk_3C, var_r31->unk_26 * 0x4C); + PPCSync(); + GXClearVtxDesc(); + GXSetVtxDesc(GX_VA_POS, GX_INDEX16); + GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); + GXSetArray(GX_VA_POS, var_r31->unk_40, sizeof(Vec)); + GXSetVtxDesc(GX_VA_CLR0, GX_INDEX16); + GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0); + GXSetArray(GX_VA_CLR0, &var_r31->unk_3C->unk_44, sizeof(M428DllPlayerUnkStruct2)); // bug? + GXSetVtxDesc(GX_VA_TEX0, GX_INDEX16); + GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0); + GXSetArray(GX_VA_TEX0, var_r31->unk_44, sizeof(Vec2f)); + GXCallDisplayList(var_r31->unk_48, var_r31->unk_34); + if (shadowModelDrawF == 0) { + if ((var_r31->unk_21 & 2) == 0) { + var_r31->unk_28++; + } + if ((var_r31->unk_30 != 0) && (var_r31->unk_30 <= var_r31->unk_28)) { + if ((var_r31->unk_21 & 1) != 0) { + var_r31->unk_28 = 0; + } + var_r31->unk_28 = var_r31->unk_30; + } + var_r31->unk_2C = GlobalCounter; + } + } +} + +void fn_1_13D9C(s16 arg0, s16 arg1, s32 arg2) +{ + if (arg2 == 0) { + fn_1_13EC8(arg0, arg1, 0.0f); + return; + } + fn_1_13EC8(arg0, arg1, 1.0f); +} + +void fn_1_13E14(s16 arg0, s16 arg1, Vec arg2) +{ + M428DllPlayerUnkStruct2 *var_r31; + M428DllPlayerUnk120Struct2 *var_r30; + s32 var_r29; + ModelData *var_r28; + + var_r28 = &Hu3DData[arg0]; + var_r30 = var_r28->unk_120; + if (arg1 != -1) { + var_r31 = &var_r30->unk_3C[arg1]; + var_r31->unk_38 = arg2; + return; + } + for (var_r31 = var_r30->unk_3C, var_r29 = 0; var_r29 < var_r30->unk_26; var_r29++, var_r31++) { + var_r31->unk_38 = arg2; + } +} + +void fn_1_13EC8(s16 arg0, s16 arg1, float arg8) +{ + M428DllPlayerUnkStruct2 *var_r31; + M428DllPlayerUnk120Struct2 *var_r30; + s32 var_r29; + ModelData *var_r28; + + var_r28 = &Hu3DData[arg0]; + var_r30 = var_r28->unk_120; + if (arg1 != -1) { + var_r31 = &var_r30->unk_3C[arg1]; + var_r31->unk_30 = arg8; + return; + } + for (var_r31 = var_r30->unk_3C, var_r29 = 0; var_r29 < var_r30->unk_26; var_r29++, var_r31++) { + var_r31->unk_30 = arg8; + } +} + +s32 fn_1_13F54(s16 arg0, char *arg1, Mtx arg2, s32 arg3) +{ + Mtx sp44; + Mtx sp14; + ModelData *var_r31; + HsfData *var_r30; + + var_r31 = &Hu3DData[arg0]; + var_r30 = var_r31->hsfData; + lbl_1_bss_130 = 0; + if (var_r31->unk_08 != -1) { + lbl_1_bss_134 = 1; + } + else { + lbl_1_bss_134 = 0; + } + mtxRot(sp14, var_r31->rot.x, var_r31->rot.y, var_r31->rot.z); + MTXScale(sp44, var_r31->scale.x, var_r31->scale.y, var_r31->scale.z); + MTXConcat(sp14, sp44, sp44); + mtxTransCat(sp44, var_r31->pos.x, var_r31->pos.y, var_r31->pos.z); + MTXConcat(sp44, var_r31->unk_F0, sp44); + if (arg3 != 0) { + MTXConcat(arg2, sp44, sp44); + } + fn_1_14088(var_r30->root, sp44, arg1, arg2); + return lbl_1_bss_130; +} + +void fn_1_14088(HsfObject *arg0, Mtx arg1, char *arg2, Mtx arg3) +{ + Mtx spF8; + Mtx spC8; + Mtx sp98; + Mtx sp68; + Mtx sp38; + Mtx sp8; + HsfTransform *var_r31; + HsfTransform *var_r30; + HsfTransform *var_r29; + HsfObject *var_r28; + HsfObject *var_r27; + u32 var_r25; + u32 var_r24; + u32 var_r23; + + if (lbl_1_bss_130 == 0) { + if (lbl_1_bss_134 != 0) { + var_r31 = &arg0->data.curr; + } + else { + var_r31 = &arg0->data.base; + } + if ((var_r31->scale.x <= 0.0f) && (var_r31->scale.y <= 0.0f) && (var_r31->scale.z <= 0.0f)) { + MTXCopy(arg1, spF8); + OSReport("OBJ MTX CHECK ERROR %s \n", arg0->name); + } + else { + mtxRot(spC8, var_r31->rot.x, var_r31->rot.y, var_r31->rot.z); + MTXScale(spF8, var_r31->scale.x, var_r31->scale.y, var_r31->scale.z); + MTXConcat(spC8, spF8, spF8); + mtxTransCat(spF8, var_r31->pos.x, var_r31->pos.y, var_r31->pos.z); + MTXConcat(arg1, spF8, spF8); + } + if (lbl_1_bss_138 != 0) { + OSReport("%s \n", arg0->name); + } + if (strcmp(arg2, arg0->name) == 0) { + MTXCopy(spF8, arg3); + lbl_1_bss_130 = 1; + } + for (var_r25 = 0; var_r25 < arg0->data.childrenCount; var_r25++) { + var_r28 = arg0->data.children[var_r25]; + if (lbl_1_bss_130 == 0) { + if (lbl_1_bss_134 != 0) { + var_r30 = &var_r28->data.curr; + } + else { + var_r30 = &var_r28->data.base; + } + if ((var_r30->scale.x <= 0.0f) && (var_r30->scale.y <= 0.0f) && (var_r30->scale.z <= 0.0f)) { + MTXCopy(spF8, sp68); + OSReport("OBJ MTX CHECK ERROR %s \n", var_r28->name); + } + else { + mtxRot(&sp98[0], var_r30->rot.x, var_r30->rot.y, var_r30->rot.z); + MTXScale(sp68, var_r30->scale.x, var_r30->scale.y, var_r30->scale.z); + MTXConcat(&sp98[0], sp68, sp68); + mtxTransCat(sp68, var_r30->pos.x, var_r30->pos.y, var_r30->pos.z); + MTXConcat(spF8, sp68, sp68); + } + if (lbl_1_bss_138 != 0) { + OSReport("%s \n", var_r28->name); + } + if (strcmp(arg2, var_r28->name) == 0) { + MTXCopy(sp68, arg3); + lbl_1_bss_130 = 1; + } + for (var_r24 = 0; var_r24 < var_r28->data.childrenCount; var_r24++) { + var_r27 = var_r28->data.children[var_r24]; + if (lbl_1_bss_130 == 0) { + if (lbl_1_bss_134 != 0) { + var_r29 = &var_r27->data.curr; + } + else { + var_r29 = &var_r27->data.base; + } + if ((var_r29->scale.x <= 0.0f) && (var_r29->scale.y <= 0.0f) && (var_r29->scale.z <= 0.0f)) { + MTXCopy(sp68, sp8); + OSReport("OBJ MTX CHECK ERROR %s \n", var_r27->name); + } + else { + mtxRot(sp38, var_r29->rot.x, var_r29->rot.y, var_r29->rot.z); + MTXScale(sp8, var_r29->scale.x, var_r29->scale.y, var_r29->scale.z); + MTXConcat(sp38, sp8, sp8); + mtxTransCat(sp8, var_r29->pos.x, var_r29->pos.y, var_r29->pos.z); + MTXConcat(sp68, sp8, sp8); + } + if (lbl_1_bss_138 != 0) { + OSReport("%s \n", var_r27->name); + } + if (strcmp(arg2, var_r27->name) == 0) { + MTXCopy(sp8, arg3); + lbl_1_bss_130 = 1; + } + for (var_r23 = 0; var_r23 < var_r27->data.childrenCount; var_r23++) { + fn_1_14088(var_r27->data.children[var_r23], sp8, arg2, arg3); + } + } + } + } + } + } +} + +void fn_1_14560(s16 arg0) +{ + CameraData *var_r31 = &Hu3DCamera[arg0]; + C_MTXLookAt(lbl_1_bss_23C[arg0], &var_r31->pos, &var_r31->up, &var_r31->target); + GXGetProjectionv(&lbl_1_bss_1BC[arg0].unk_00); + GXGetViewportv(&lbl_1_bss_13C[arg0].unk_00); +} + +void fn_1_145F8(s16 var_r29, Vec *var_r31, float *var_r30) +{ + GXProject(var_r31->x, var_r31->y, var_r31->z, lbl_1_bss_23C[var_r29], &lbl_1_bss_1BC[var_r29].unk_00, &lbl_1_bss_13C[var_r29].unk_00, var_r30, + &var_r30[1], &var_r30[2]); +}