Merge pull request #52 from gamemasterplc/main

Decompile pad.c
This commit is contained in:
gamemasterplc 2023-12-23 12:36:30 -06:00 committed by GitHub
commit de5b0cc0b9
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 313 additions and 27 deletions

View file

@ -49,8 +49,8 @@ HuSysVWaitGet = .text:0x80005A24; // type:function size:0xC
rand8 = .text:0x80005A30; // type:function size:0x2C
HuPadInit = .text:0x80005A5C; // type:function size:0xF0
HuPadRead = .text:0x80005B4C; // type:function size:0x168
PadReadVSync = .text:0x80005CB4; // type:function size:0x440
PadADConv = .text:0x800060F4; // type:function size:0x234
PadReadVSync = .text:0x80005CB4; // type:function size:0x440 scope:local
PadADConv = .text:0x800060F4; // type:function size:0x234 scope:local
HuPadRumbleSet = .text:0x80006328; // type:function size:0x54
HuPadRumbleStop = .text:0x8000637C; // type:function size:0x70
HuPadRumbleAllStop = .text:0x800063EC; // type:function size:0x70
@ -4687,7 +4687,7 @@ lbl_8011EBB8 = .rodata:0x8011EBB8; // type:object size:0x88
lbl_8011EC40 = .rodata:0x8011EC40; // type:object size:0x88 data:byte
lbl_8011ECC8 = .rodata:0x8011ECC8; // type:object size:0x100
lbl_8011EDE0 = .data:0x8011EDE0; // type:object size:0x10 data:string
chanTbl = .data:0x8011EDF0; // type:object size:0x10
chanTbl = .data:0x8011EDF0; // type:object size:0x10 scope:local
correctDiskID = .data:0x8011EE00; // type:object size:0x124 scope:local
jumptable_8011EF24 = .data:0x8011EF24; // type:object size:0x34 scope:local
lbl_8011EF58 = .data:0x8011EF58; // type:object size:0x11 data:string
@ -5384,8 +5384,8 @@ lbl_801405E0 = .data:0x801405E0; // type:object size:0x19E0
lbl_80141FC0 = .data:0x80141FC0; // type:object size:0x10
lbl_80141FD0 = .data:0x80141FD0; // type:object size:0x20
lbl_80141FF0 = .data:0x80141FF0; // type:object size:0x800
padStatErrOld = .bss:0x80142800; // type:object size:0x10
rumbleData = .bss:0x80142810; // type:object size:0x30
padStatErrOld = .bss:0x80142800; // type:object size:0x10 scope:local
rumbleData = .bss:0x80142810; // type:object size:0x20 scope:local
ReadDataStat = .bss:0x80142840; // type:object size:0x2E00 scope:local align:32 data:4byte
TextBuffer = .bss:0x80145640; // type:object size:0x400
rmodeobj = .bss:0x80145A40; // type:object size:0x40 scope:local
@ -5941,7 +5941,7 @@ lbl_801D39E8 = .sdata:0x801D39E8; // type:object size:0x8
lbl_801D39F0 = .sdata:0x801D39F0; // type:object size:0x8 data:2byte
lbl_801D39F8 = .sdata:0x801D39F8; // type:object size:0x1 data:byte
lbl_801D3A00 = .sbss:0x801D3A00; // type:object size:0x4 data:4byte
lbl_801D3A04 = .sbss:0x801D3A04; // type:object size:0x4 data:4byte
HuDvdErrWait = .sbss:0x801D3A04; // type:object size:0x4 data:4byte
lbl_801D3A08 = .sbss:0x801D3A08; // type:object size:0x4
lbl_801D3A0C = .sbss:0x801D3A0C; // type:object size:0x4
lbl_801D3A10 = .sbss:0x801D3A10; // type:object size:0x4
@ -5976,8 +5976,8 @@ _PadSubStkX = .sbss:0x801D3A80; // type:object size:0x4 scope:local
_PadStkY = .sbss:0x801D3A84; // type:object size:0x4 scope:local
_PadStkX = .sbss:0x801D3A88; // type:object size:0x4 scope:local
_PadRepCnt = .sbss:0x801D3A8C; // type:object size:0x8 scope:local
_PadBtnDown = .sbss:0x801D3A94; // type:object size:0x8 scope:local
_PadBtn = .sbss:0x801D3A9C; // type:object size:0x8 scope:local
_PadBtnDown = .sbss:0x801D3A94; // type:object size:0x8
_PadBtn = .sbss:0x801D3A9C; // type:object size:0x8
HuPadErr = .sbss:0x801D3AA4; // type:object size:0x4
HuPadDStkRep = .sbss:0x801D3AA8; // type:object size:0x4
HuPadDStk = .sbss:0x801D3AAC; // type:object size:0x4
@ -6143,8 +6143,8 @@ Snd3DSpeedOffset = .sbss:0x801D3D24; // type:object size:0x4 data:float
Snd3DStartDisOffset = .sbss:0x801D3D28; // type:object size:0x4 data:float
Snd3DFrontSurDisOffset = .sbss:0x801D3D2C; // type:object size:0x4 data:float
Snd3DBackSurDisOffset = .sbss:0x801D3D30; // type:object size:0x4 data:float
HuAuxBVol = .sbss:0x801D3D34; // type:object size:0x1 data:byte scope:local
HuAuxAVol = .sbss:0x801D3D35; // type:object size:0x1 data:byte scope:local
HuAuxBVol = .sbss:0x801D3D34; // type:object size:0x1 scope:local data:byte
HuAuxAVol = .sbss:0x801D3D35; // type:object size:0x1 scope:local data:byte
auxBNoBak = .sbss:0x801D3D38; // type:object size:0x4 scope:local data:4byte
auxANoBak = .sbss:0x801D3D3C; // type:object size:0x4 scope:local data:4byte
sndGroupBak = .sbss:0x801D3D40; // type:object size:0x2 scope:local data:2byte
@ -6261,7 +6261,7 @@ lbl_801D3F04 = .sbss:0x801D3F04; // type:object size:0x4 data:4byte
lbl_801D3F08 = .sbss:0x801D3F08; // type:object size:0x4 data:4byte
lbl_801D3F0C = .sbss:0x801D3F0C; // type:object size:0x4 data:4byte
lbl_801D3F10 = .sbss:0x801D3F10; // type:object size:0x4 data:4byte
boardRandSeed = .sbss:0x801D3F14; // type:object size:0x4 scope:local data:4byte
boardRandSeed = .sbss:0x801D3F14; // type:object size:0x4 data:4byte
lbl_801D3F18 = .sbss:0x801D3F18; // type:object size:0x8 data:4byte
lbl_801D3F20 = .sbss:0x801D3F20; // type:object size:0x4 data:4byte
lbl_801D3F24 = .sbss:0x801D3F24; // type:object size:0x4 data:4byte

View file

@ -232,7 +232,7 @@ config.libs = [
"host": False,
"objects": [
Object(NonMatching, "game/main.c"),
Object(NonMatching, "game/pad.c"),
Object(Matching, "game/pad.c"),
Object(Matching, "game/dvd.c"),
Object(NonMatching, "game/data.c"),
Object(Matching, "game/decode.c"),

View file

@ -38,8 +38,6 @@ void HuWinMesSpeedSet(s16, s16);
void HuWinMesMaxSizeGet(s16, f32*, ...);
s16 HuWinCreate(float x, float y, s16 w, s16 h, s16 frame);
void HuPadRumbleAllStop(void);
void HuAudFXListnerKill(void);
void HuAudDllSndGrpSet(u16 ovl);
void HuAudVoiceInit(s16 ovl);

View file

@ -35,6 +35,7 @@ typedef struct {
/* 0x0C */ float backSurDis;
} UnkMsmStruct_02; // Size (min: 0x10, max: 0x1C)
void msmSysRegularProc(void);
void msmSysSetOutputMode(s32 arg0);
void msmSysSetAux(s32 arg0, s32 arg1);
s32 msmSysGetSampSize(s32 arg0);

35
include/game/pad.h Normal file
View file

@ -0,0 +1,35 @@
#ifndef _GAME_PAD_H
#define _GAME_PAD_H
#include "dolphin.h"
#define PAD_BUTTON_DIR (PAD_BUTTON_LEFT | PAD_BUTTON_RIGHT | PAD_BUTTON_UP | PAD_BUTTON_DOWN)
#define PAD_BUTTON_TRIGGER_L 0x4000
#define PAD_BUTTON_TRIGGER_R 0x2000
extern u16 HuPadBtn[4];
extern u16 HuPadBtnDown[4];
extern u16 HuPadBtnRep[4];
extern s8 HuPadStkX[4];
extern s8 HuPadStkY[4];
extern s8 HuPadSubStkX[4];
extern s8 HuPadSubStkY[4];
extern u8 HuPadTrigL[4];
extern u8 HuPadTrigR[4];
extern u8 HuPadDStk[4];
extern u8 HuPadDStkRep[4];
extern s8 HuPadErr[4];
extern u16 _PadBtn[4];
extern u16 _PadBtnDown[4];
extern u32 VCounter;
void HuPadInit(void);
void HuPadRead(void);
void HuPadRumbleSet(s16 pad, s16 duration, s16 off, s16 on);
void HuPadRumbleStop(s16 pad);
void HuPadRumbleAllStop(void);
s16 HuPadStatGet(s16 pad);
u32 HuPadRumbleGet(void);
#endif

View file

@ -4,9 +4,6 @@
#include "dolphin.h"
#include "common_structs.h"
extern u16 HuPadBtnDown[4];
extern u8 HuPadDStk[4];
extern WipeState wipeData;
extern PlayerConfig GWPlayerCfg[4];

View file

@ -1,7 +1,7 @@
#include "common.h"
#include "game/object.h"
#include "game/printfunc.h"
#include "dolphin/pad.h"
#include "game/pad.h"
#include "math.h"

View file

@ -1,8 +1,7 @@
#include "REL/w10Dll.h"
#include "game/pad.h"
#include "game/data.h"
s16 HuPadStatGet(s16 i); //TODO: Move to some other header file since gamework.c relies on an implicit declaration of it
char lbl_1_data_98[] = "@@@@@@@@@@@@@@ Tutorial Exit @@@@@@@@@@@@@@\n\000";
w10DllUnk03 lbl_1_data_C6[11] = {
@ -145,7 +144,7 @@ void fn_1_1984(void) {
if (contPortIndex == -1) {
continue;
}
if (HuPadStatGet(contPortIndex) == 0 && HuPadBtnDown[contPortIndex] & 0x1000) {
if (HuPadStatGet(contPortIndex) == 0 && HuPadBtnDown[contPortIndex] & PAD_BUTTON_START) {
break;
}
}

View file

@ -1,6 +1,7 @@
#include "common.h"
#include "game/printfunc.h"
#include "game/object.h"
#include "game/pad.h"
#define OM_OVL_HIS_MAX 16
#define OM_MAX_GROUPS 10

258
src/game/pad.c Normal file
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@ -0,0 +1,258 @@
#include "common.h"
#include "dolphin.h"
#include "game/msm.h"
#include "game/pad.h"
typedef struct pad_rumble {
s16 duration;
s16 off;
s16 on;
s16 time;
} PadRumble;
static void PadReadVSync(u32 retraceCount);
static void PadADConv(s16 pad, PADStatus *status);
static int padStatErrOld[4];
static PadRumble rumbleData[4];
u16 HuPadBtn[4];
u16 HuPadBtnDown[4];
u16 HuPadBtnRep[4];
s8 HuPadStkX[4];
s8 HuPadStkY[4];
s8 HuPadSubStkX[4];
s8 HuPadSubStkY[4];
u8 HuPadTrigL[4];
u8 HuPadTrigR[4];
u8 HuPadDStk[4];
u8 HuPadDStkRep[4];
s8 HuPadErr[4];
u16 _PadBtn[4];
u16 _PadBtnDown[4];
static u16 _PadRepCnt[4];
static s8 _PadStkX[4];
static s8 _PadStkY[4];
static s8 _PadSubStkX[4];
static s8 _PadSubStkY[4];
static u8 _PadTrigL[4];
static u8 _PadTrigR[4];
static u8 _PadDStk[4];
static u8 _PadDStkRep[4];
static u8 _PadDStkRepCnt[4];
static u8 _PadDStkRepOld[4];
static s8 _PadErr[4];
static u32 RumbleBit;
u32 VCounter;
static u32 chanTbl[4] = { PAD_CHAN0_BIT, PAD_CHAN1_BIT, PAD_CHAN2_BIT, PAD_CHAN3_BIT };
extern int HuDvdErrWait;
void HuPadInit(void)
{
int i;
BOOL int_level;
PADSetSpec(PAD_SPEC_5);
PADInit();
SISetSamplingRate(0);
int_level = OSDisableInterrupts();
VISetPostRetraceCallback(PadReadVSync);
OSRestoreInterrupts(int_level);
for(i=0; i<4; i++) {
padStatErrOld[i] = PAD_ERR_NOT_READY;
}
VIWaitForRetrace();
VIWaitForRetrace();
HuPadRead();
for(i=0; i<4; i++) {
if(_PadErr[i] == PAD_ERR_NONE) {
PADControlMotor(i, PAD_MOTOR_STOP_HARD);
}
rumbleData[i].duration = 0;
_PadRepCnt[i] = 0;
}
}
void HuPadRead(void)
{
s16 i;
for(i=0; i<4; i++) {
HuPadBtn[i] = _PadBtn[i] & ~(PAD_BUTTON_LEFT | PAD_BUTTON_RIGHT | PAD_BUTTON_UP | PAD_BUTTON_DOWN);
HuPadBtnDown[i] = _PadBtnDown[i] & ~(PAD_BUTTON_LEFT | PAD_BUTTON_RIGHT | PAD_BUTTON_UP | PAD_BUTTON_DOWN);
HuPadStkX[i] = _PadStkX[i];
HuPadStkY[i] = _PadStkY[i];
HuPadSubStkX[i] = _PadSubStkX[i];
HuPadSubStkY[i] = _PadSubStkY[i];
HuPadTrigL[i] = _PadTrigL[i];
HuPadTrigR[i] = _PadTrigR[i];
HuPadDStk[i] = _PadDStk[i];
HuPadDStkRep[i] = _PadDStkRep[i];
HuPadErr[i] = _PadErr[i];
_PadBtnDown[i] = 0;
}
}
static void PadReadVSync(u32 retraceCount)
{
u32 chan;
s16 i;
PADStatus status[4];
if(!HuDvdErrWait) {
RumbleBit = PADRead(status);
PADClamp(status);
chan = 0;
for(i=0; i<4; i++) {
PADStatus *curr_status = &status[i];
PadRumble *rumble = &rumbleData[i];
if(padStatErrOld[i] && curr_status->err == PAD_ERR_NONE) {
PADControlMotor(i, PAD_MOTOR_STOP_HARD);
rumble->duration = 0;
}
padStatErrOld[i] = curr_status->err;
if(curr_status->err != PAD_ERR_NONE) {
_PadErr[i] = curr_status->err;
if(curr_status->err != PAD_ERR_TRANSFER && curr_status->err != PAD_ERR_NOT_READY) {
chan |= chanTbl[i];
}
_PadBtnDown[i] = _PadBtn[i] = _PadStkX[i] = _PadStkY[i] = _PadSubStkX[i] = _PadSubStkY[i] = _PadTrigL[i] = _PadTrigR[i] = _PadDStkRep[i] = _PadDStk[i] = HuPadBtnRep[i] = 0;
} else {
u16 button = curr_status->button;
if(curr_status->triggerL & 0xC0) {
button |= PAD_BUTTON_TRIGGER_L;
}
if(curr_status->triggerR & 0xC0) {
button |= PAD_BUTTON_TRIGGER_R;
}
if(button && _PadBtn[i] == button) {
if(_PadRepCnt[i] > 20) {
HuPadBtnRep[i] = button;
} else {
HuPadBtnRep[i] = 0;
_PadRepCnt[i]++;
}
} else {
_PadRepCnt[i] = 0;
HuPadBtnRep[i] = button;
}
PadADConv(i, curr_status);
_PadBtnDown[i] |= PADButtonDown(_PadBtn[i], button);
_PadBtn[i] = button;
_PadStkX[i] = curr_status->stickX;
_PadStkY[i] = curr_status->stickY;
_PadSubStkX[i] = curr_status->substickX;
_PadSubStkY[i] = curr_status->substickY;
_PadTrigL[i] = curr_status->triggerL;
_PadTrigR[i] = curr_status->triggerR;
_PadErr[i] = curr_status->err;
if(rumble->duration) {
s16 time = rumble->time%(rumble->off+rumble->on);
if(time == 0) {
PADControlMotor(i, PAD_MOTOR_RUMBLE);
} else {
if(time == rumble->off) {
PADControlMotor(i, PAD_MOTOR_STOP);
}
}
rumble->time++;
if(rumble->time > rumble->duration) {
PADControlMotor(i, PAD_MOTOR_STOP_HARD);
rumble->duration = 0;
}
}
}
}
if(chan) {
PADReset(chan);
}
}
msmSysRegularProc();
VCounter++;
}
static void PadADConv(s16 pad, PADStatus *status)
{
s16 stickX, stickY;
s16 spA, sp8;
spA = 0;
sp8 = 0;
stickX = abs(status->stickX);
stickY = abs(status->stickY);
_PadDStk[pad] = 0;
if(stickY > 20) {
if(status->stickY > 0) {
_PadDStk[pad] |= PAD_BUTTON_UP;
} else {
_PadDStk[pad] |= PAD_BUTTON_DOWN;
}
}
if(stickX > 30) {
if(status->stickX < 0) {
_PadDStk[pad] |= PAD_BUTTON_LEFT;
} else {
_PadDStk[pad] |= PAD_BUTTON_RIGHT;
}
}
if(stickX+stickY < 20) {
_PadDStkRepOld[pad] =0;
}
if(_PadDStkRepCnt[pad]) {
_PadDStkRepCnt[pad]--;
if(stickX+stickY < 20) {
_PadDStkRepCnt[pad] = 0;
}
_PadDStkRep[pad] = 0;
} else {
_PadDStkRep[pad] = _PadDStk[pad];
if(_PadDStkRep[pad]) {
if(_PadDStkRepOld[pad] == _PadDStkRep[pad]) {
_PadDStkRepCnt[pad] = 2;
} else {
_PadDStkRepCnt[pad] = 20;
}
_PadDStkRepOld[pad] = _PadDStkRep[pad];
}
}
}
void HuPadRumbleSet(s16 pad, s16 duration, s16 off, s16 on)
{
PadRumble *rumble = &rumbleData[pad];
if(_PadErr[pad] == PAD_ERR_NONE) {
rumble->duration = duration;
rumble->off = off;
rumble->on = on;
rumble->time = 0;
}
}
void HuPadRumbleStop(s16 pad)
{
PadRumble *rumble = &rumbleData[pad];
if(_PadErr[pad] == PAD_ERR_NONE) {
rumble->duration = 0;
PADControlMotor(pad, PAD_MOTOR_STOP_HARD);
}
}
void HuPadRumbleAllStop(void)
{
int i;
for(i=0; i<4; i++) {
rumbleData[i].duration = 0;
if(_PadErr[i] == PAD_ERR_NONE) {
PADControlMotor(i, PAD_MOTOR_STOP_HARD);
}
}
}
s16 HuPadStatGet(s16 pad)
{
return _PadErr[pad];
}
u32 HuPadRumbleGet(void)
{
return RumbleBit;
}

View file

@ -6,6 +6,7 @@
#include "game/dvd.h"
#include "game/memory.h"
#include "game/process.h"
#include "game/pad.h"
#include "math.h"
#include "stdarg.h"
@ -45,10 +46,6 @@ void HuAR_ARAMtoMRAM(void*);
void mtxTransCat(Mtx, float, float, float);
void *MessData_MesPtrGet(void*, u32);
extern u16 HuPadBtn[4];
extern u8 HuPadDStkRep[4];
WindowData ATTRIBUTE_ALIGN(32) winData[32];
u32 winKey[4];
keyBufData winComKeyBuf[256];
@ -1092,11 +1089,11 @@ static void HuWinChoice(WindowData *window) {
if (window->choice != choice_next) {
window->choice = choice_next;
HuAudFXPlay(0);
} else if (key & (window->key_auto | 0x100)) {
} else if (key & (window->key_auto | PAD_BUTTON_A)) {
HuAudFXPlay(2);
window->key_down = key;
window->stat = 0;
} else if ((key & 0x200) && !(window->attr & 0x10)) {
} else if ((key & PAD_BUTTON_B) && !(window->attr & 0x10)) {
HuAudFXPlay(3);
window->key_down = key;
window->choice = -1;