Byteswap in nintendodecode

This commit is contained in:
dbalatoni13 2025-04-06 18:28:42 +02:00
parent c1bcbdc067
commit dee0ba15d4
5 changed files with 85 additions and 61 deletions

View file

@ -113,7 +113,7 @@ endif ()
target_link_libraries(marioparty4 PRIVATE aurora::aurora aurora::main musyx)
add_library(bootDll SHARED src/REL/bootDll/main.c src/REL/bootDll/language.c)
target_compile_definitions(marioparty4 PRIVATE TARGET_PC VERSION=0 TARGET_REL)
target_compile_definitions(bootDll PRIVATE TARGET_PC VERSION=0 TARGET_REL)
target_include_directories(bootDll PRIVATE include build/GMPE01_00/include)
set_target_properties(bootDll PROPERTIES LINK_FLAGS "/EXPORT:ObjectSetup")
target_link_libraries(bootDll PRIVATE musyx marioparty4)

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@ -1,4 +1,6 @@
EXPORTS
byteswap_u32
byteswap_s32
OSReport
OSGetTick
HuAudFXPlay

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@ -8,6 +8,8 @@ extern "C"
#include "game/animdata.h"
void byteswap_u32(u32 *src);
void byteswap_s32(s32 *src);
void byteswap_animdata(void *src, AnimData* dest);
void byteswap_animbankdata(void *src, AnimBankData *dest);
void byteswap_animpatdata(void *src, AnimPatData *dest);

View file

@ -98,7 +98,7 @@ void ObjectSetup(void)
Process *curr = HuPrcCurrentGet();
#if VERSION_NTSC
if (omovlevtno == 0) {
BootProgExec();
//BootProgExec();
}
#else
if(SystemInitF == FALSE) {
@ -120,11 +120,11 @@ void ObjectSetup(void)
HuSprAttrSet(group, 0, HUSPR_ATTR_DISPOFF);
if (omovlevtno != 0) {
HuAudSndGrpSetSet(0);
data = HuSprAnimReadFile(TITLE_HUDSON_ANM);
sprite_hudson = HuSprCreate(data, 0, 0);
HuSprGrpMemberSet(group, 1, sprite_hudson);
HuSprPosSet(group, 1, 288, 240);
HuSprAttrSet(group, 1, HUSPR_ATTR_DISPOFF);
// data = HuSprAnimReadFile(TITLE_HUDSON_ANM);
// sprite_hudson = HuSprCreate(data, 0, 0);
// HuSprGrpMemberSet(group, 1, sprite_hudson);
// HuSprPosSet(group, 1, 288, 240);
// HuSprAttrSet(group, 1, HUSPR_ATTR_DISPOFF);
HuWinInit(1);
BootTitleCreate();
SystemInitF = 1;
@ -169,9 +169,9 @@ void ObjectSetup(void)
#endif
HuWinInit(1);
BootTitleCreate();
data = HuSprAnimReadFile(TITLE_HUDSON_ANM);
sprite_hudson = HuSprCreate(data, 0, 0);
HuSprGrpMemberSet(group, 1, sprite_hudson);
// data = HuSprAnimReadFile(TITLE_HUDSON_ANM);
// sprite_hudson = HuSprCreate(data, 0, 0);
// HuSprGrpMemberSet(group, 1, sprite_hudson);
HuSprPosSet(group, 1, 288, 240);
HuSprAttrSet(group, 1, HUSPR_ATTR_DISPOFF);
while (OSTicksToMilliseconds(OSGetTick() - tick_prev) < 3000) {
@ -365,19 +365,19 @@ void ObjectSetup(void)
}
#endif
group = HuSprGrpCreate(3);
data = HuSprAnimReadFile(TITLE_PROGRESSIVE_CHOOSE_ANM);
sprite = HuSprCreate(data, 0, 0);
HuSprGrpMemberSet(group, 0, sprite);
HuSprPosSet(group, 0, 288, 240);
data = HuSprAnimReadFile(TITLE_PROGRESSIVE_CURSOR_ON_ANM);
sprite = HuSprCreate(data, 0, 0);
HuSprGrpMemberSet(group, 1, sprite);
HuSprPosSet(group, 1, progPosTbl[option * 2], progPosTbl[(option * 2) + 1]);
data = HuSprAnimReadFile(TITLE_PROGRESSIVE_CURSOR_OFF_ANM);
sprite = HuSprCreate(data, 0, 0);
HuSprGrpMemberSet(group, 2, sprite);
HuSprPosSet(group, 2, progPosTbl[option * 2], progPosTbl[(option * 2) + 1]);
HuSprAttrSet(group, 2, HUSPR_ATTR_DISPOFF);
// data = HuSprAnimReadFile(TITLE_PROGRESSIVE_CHOOSE_ANM);
// sprite = HuSprCreate(data, 0, 0);
// HuSprGrpMemberSet(group, 0, sprite);
// HuSprPosSet(group, 0, 288, 240);
// data = HuSprAnimReadFile(TITLE_PROGRESSIVE_CURSOR_ON_ANM);
// sprite = HuSprCreate(data, 0, 0);
// HuSprGrpMemberSet(group, 1, sprite);
// HuSprPosSet(group, 1, progPosTbl[option * 2], progPosTbl[(option * 2) + 1]);
// data = HuSprAnimReadFile(TITLE_PROGRESSIVE_CURSOR_OFF_ANM);
// sprite = HuSprCreate(data, 0, 0);
// HuSprGrpMemberSet(group, 2, sprite);
// HuSprPosSet(group, 2, progPosTbl[option * 2], progPosTbl[(option * 2) + 1]);
// HuSprAttrSet(group, 2, HUSPR_ATTR_DISPOFF);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 30);
while (WipeStatGet()) {
HuPrcVSleep();
@ -414,15 +414,15 @@ void ObjectSetup(void)
#endif
HuSprGrpKill(group);
group = HuSprGrpCreate(1);
if (!option) {
data = HuSprAnimReadFile(TITLE_PROGRESSIVE_ON_ANM);
}
else {
data = HuSprAnimReadFile(TITLE_PROGRESSIVE_OFF_ANM);
}
sprite = HuSprCreate(data, 0, 0);
HuSprGrpMemberSet(group, 0, sprite);
HuSprPosSet(group, 0, 288, 240);
// if (!option) {
// data = HuSprAnimReadFile(TITLE_PROGRESSIVE_ON_ANM);
// }
// else {
// data = HuSprAnimReadFile(TITLE_PROGRESSIVE_OFF_ANM);
// }
// sprite = HuSprCreate(data, 0, 0);
// HuSprGrpMemberSet(group, 0, sprite);
// HuSprPosSet(group, 0, 288, 240);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 20);
while (WipeStatGet()) {
HuPrcVSleep();
@ -557,28 +557,28 @@ void ObjectSetup(void)
#else
bootGrpId = HuSprGrpCreate(13);
#endif
sprite_data = HuSprAnimReadFile(TITLE_BG_ANM);
sprite = HuSprCreate(sprite_data, 0, 0);
HuSprGrpMemberSet(bootGrpId, 0, sprite);
HuSprAttrSet(bootGrpId, 0, HUSPR_ATTR_DISPOFF);
HuSprDrawNoSet(bootGrpId, 0, 127);
HuSprPosSet(bootGrpId, 0, 288, 240);
sprite_data = HuSprAnimReadFile(TITLE_COPYRIGHT_ANM);
sprite = HuSprCreate(sprite_data, 1, 0);
HuSprGrpMemberSet(bootGrpId, 1, sprite);
HuSprAttrSet(bootGrpId, 1, HUSPR_ATTR_DISPOFF);
HuSprPosSet(bootGrpId, 1, 288, 420);
#if VERSION_NTSC
sprite_data = HuSprAnimReadFile(TITLE_PRESS_START_ANM);
sprite = HuSprCreate(sprite_data, 2, 0);
HuSprGrpMemberSet(bootGrpId, 2, sprite);
HuSprAttrSet(bootGrpId, 2, HUSPR_ATTR_DISPOFF | HUSPR_ATTR_LINEAR);
HuSprPosSet(bootGrpId, 2, 288, 380);
sprite_data = HuSprAnimReadFile(TITLE_LOGO_ANM);
sprite = HuSprCreate(sprite_data, 0, 0);
HuSprGrpMemberSet(bootGrpId, 3, sprite);
HuSprAttrSet(bootGrpId, 3, HUSPR_ATTR_DISPOFF | HUSPR_ATTR_LINEAR);
HuSprPosSet(bootGrpId, 3, 288, 200);
// sprite_data = HuSprAnimReadFile(TITLE_BG_ANM);
// sprite = HuSprCreate(sprite_data, 0, 0);
// HuSprGrpMemberSet(bootGrpId, 0, sprite);
// HuSprAttrSet(bootGrpId, 0, HUSPR_ATTR_DISPOFF);
// HuSprDrawNoSet(bootGrpId, 0, 127);
// HuSprPosSet(bootGrpId, 0, 288, 240);
// sprite_data = HuSprAnimReadFile(TITLE_COPYRIGHT_ANM);
// sprite = HuSprCreate(sprite_data, 1, 0);
// HuSprGrpMemberSet(bootGrpId, 1, sprite);
// HuSprAttrSet(bootGrpId, 1, HUSPR_ATTR_DISPOFF);
// HuSprPosSet(bootGrpId, 1, 288, 420);
#if VERSION_NTSC
// sprite_data = HuSprAnimReadFile(TITLE_PRESS_START_ANM);
// sprite = HuSprCreate(sprite_data, 2, 0);
// HuSprGrpMemberSet(bootGrpId, 2, sprite);
// HuSprAttrSet(bootGrpId, 2, HUSPR_ATTR_DISPOFF | HUSPR_ATTR_LINEAR);
// HuSprPosSet(bootGrpId, 2, 288, 380);
// sprite_data = HuSprAnimReadFile(TITLE_LOGO_ANM);
// sprite = HuSprCreate(sprite_data, 0, 0);
// HuSprGrpMemberSet(bootGrpId, 3, sprite);
// HuSprAttrSet(bootGrpId, 3, HUSPR_ATTR_DISPOFF | HUSPR_ATTR_LINEAR);
// HuSprPosSet(bootGrpId, 3, 288, 200);
#else
sprite_data = HuSprAnimReadFile(TITLE_LOGO_ANM);
sprite = HuSprCreate(sprite_data, 0, 0);
@ -586,11 +586,11 @@ void ObjectSetup(void)
HuSprAttrSet(bootGrpId, 2, HUSPR_ATTR_DISPOFF | HUSPR_ATTR_LINEAR);
HuSprPosSet(bootGrpId, 2, 288, 200);
for(i=0; i<5; i++) {
sprite_data = HuSprAnimReadFile(TITLE_PRESS_START_EN_ANM+i);
sprite = HuSprCreate(sprite_data, 3+i, 0);
HuSprGrpMemberSet(bootGrpId, 3+i, sprite);
HuSprAttrSet(bootGrpId, 3+i, HUSPR_ATTR_DISPOFF | HUSPR_ATTR_LINEAR);
HuSprPosSet(bootGrpId, 3+i, 288, 340);
// sprite_data = HuSprAnimReadFile(TITLE_PRESS_START_EN_ANM+i);
// sprite = HuSprCreate(sprite_data, 3+i, 0);
// HuSprGrpMemberSet(bootGrpId, 3+i, sprite);
// HuSprAttrSet(bootGrpId, 3+i, HUSPR_ATTR_DISPOFF | HUSPR_ATTR_LINEAR);
// HuSprPosSet(bootGrpId, 3+i, 288, 340);
}
for(i=0; i<5; i++) {
sprite_data = HuSprAnimReadFile(TITLE_LANGUAGE_EN_ANM+i);
@ -794,8 +794,16 @@ void ObjectSetup(void)
{
u32 *src = (u32 *)nintendoData;
u32 size = *src++;
void *dst = HuMemDirectMalloc(HEAP_DATA, size);
int decode_type = *src++;
void *dst;
s32 decode_type;
#ifdef TARGET_PC
byteswap_u32(&size);
#endif
dst = HuMemDirectMalloc(HEAP_DATA, size);
decode_type = *src++;
#ifdef TARGET_PC
byteswap_s32(&decode_type);
#endif
if(dst) {
HuDecodeData(src, dst, size, decode_type);
}

View file

@ -311,6 +311,18 @@ template <typename B> void bswap(B &base, AnimLayerData &obj)
bswap_flat(base, obj.vtx, sizeof(obj.vtx) / sizeof(s16));
}
void byteswap_u32(u32 *src)
{
bswap(*src, *src);
sVisitedPtrs.clear();
}
void byteswap_s32(s32 *src)
{
bswap(*src, *src);
sVisitedPtrs.clear();
}
void byteswap_animdata(void *src, AnimData *dest)
{
auto *anim = reinterpret_cast<AnimData32b *>(src);