Merge branch 'Rainchus:main' into main
This commit is contained in:
commit
e3a27ca515
29 changed files with 7716 additions and 906 deletions
36
include/REL/m438Dll.h
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36
include/REL/m438Dll.h
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#ifndef M438DLL_H
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#define M438DLL_H
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#include "game/object.h"
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void fn_1_B4D8(Process *arg0);
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void fn_1_B548();
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s32 fn_1_DA64(float arg8);
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s32 fn_1_DEA0(float arg8);
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float fn_1_E488(float arg8, float arg9, float argA);
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float fn_1_E5A4(float arg8, float arg9);
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void fn_1_E658(s16 arg0, s16 arg1);
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s16 fn_1_10258(s32 arg0, s32 arg1);
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void fn_1_107BC(s16 arg0);
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void fn_1_108E4(s16 arg0, s32 arg1, s32 arg2);
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s16 fn_1_10910(u32 arg0, s16 arg1, s16 arg2);
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s8 fn_1_11018(s16 arg0, u8 arg1, u32 arg2);
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void fn_1_11658(void);
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void fn_1_11890(s16 arg0, float arg8, float arg9, float argA);
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void fn_1_118FC(s16 arg0, s16 arg1, float arg8, float arg9, float argA);
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void fn_1_11B78(s16 arg0, s16 arg1, float arg8, float arg9, float argA);
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void fn_1_11CC8(s16 arg0, s16 arg1, float arg8, float arg9, float argA);
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void fn_1_11E18(s16 arg0, s16 arg1, float arg8, float arg9, float argA);
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void fn_1_11F68(s16 arg0, s16 arg1, float arg8, float arg9, float argA);
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void fn_1_1204C(s16 arg0, s32 arg1);
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void fn_1_12090(s16 arg0, s16 arg1, s32 arg2);
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void fn_1_12100(s16 arg0, s32 arg1);
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void fn_1_12174(s16 arg0, s32 arg1);
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void fn_1_12378(s16 arg0, s16 arg1, s8 arg2, s8 arg3, s8 arg4, u8 arg5);
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void fn_1_124CC(s16 arg0, s8 arg1);
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void fn_1_12538(s16 arg0, s16 arg1, s8 arg2);
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void fn_1_1274C(s16 arg0, s16 arg1, u8 arg2, s8 arg3);
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void fn_1_128C8(s16 arg0, s16 arg1, u8 arg2, float arg8);
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#endif
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98
include/REL/mgmodedll.h
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98
include/REL/mgmodedll.h
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#ifndef MGMODEDLL_H
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#define MGMODEDLL_H
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#include "game/data.h"
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#include "game/hsfman.h"
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#include "game/hsfmotion.h"
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#include "game/object.h"
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#include "game/objsub.h"
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#include "game/sprite.h"
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#include "game/window.h"
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#include "game/pad.h"
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typedef struct datalist_model {
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s32 datanum;
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u32 attr;
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s16 type;
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s16 link;
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s16 mot_link;
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Vec pos;
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Vec rot;
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Vec scale;
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} DataListModel;
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typedef struct datalist_sprite {
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u32 datanum;
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s16 attr;
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s16 prio;
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float x;
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float y;
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GXColor color;
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} DataListSprite;
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typedef struct struct_bss8_24 {
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u8 unk0[0x5C];
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s32 unk5C;
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s32 unk60;
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s32 unk64;
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s32 unk68;
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s32 unk6C;
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u8 unk70[0x20];
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} StructBss8_24;
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typedef struct struct_bss8 {
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s32 unk0;
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s32 unk4;
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s32 unk8;
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s32 unkC;
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s32 unk10;
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s32 unk14;
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s32 unk18;
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s32 unk1C;
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s32 unk20;
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StructBss8_24 unk24[4];
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} StructBss8;
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extern s16 lbl_1_bss_2C80[13];
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extern s16 lbl_1_bss_2C66[13];
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extern s16 lbl_1_bss_2C2C[29];
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extern s16 lbl_1_bss_264C[10][70];
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extern s16 lbl_1_bss_2638[10];
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extern s16 lbl_1_bss_20C0[10][70];
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extern s16 lbl_1_bss_20AC[10];
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extern s16 lbl_1_bss_2A6;
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extern s16 lbl_1_bss_2A4;
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extern StructBss8 lbl_1_bss_8;
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extern s16 lbl_1_bss_4;
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extern s16 lbl_1_data_A2[];
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extern DataListModel lbl_1_data_490[];
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extern DataListSprite lbl_1_data_768[];
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s32 fn_1_6D28(void);
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void fn_1_D8D0(void);
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s32 fn_1_E72C(void);
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s32 fn_1_13418(void);
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void fn_1_18DF8(Process *arg0, StructBss8 *arg1);
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void fn_1_19018(void);
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s32 fn_1_194C8(s32 arg0);
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void fn_1_25584(s16 arg0);
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s32 fn_1_2530C(s32 arg0, s32 arg1, s32 arg2);
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void fn_1_25838(s16 arg0, u32 arg1, s32 arg2, s32 arg3);
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s32 fn_1_2592C(u32 arg0, s32 arg1, s32 arg2);
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s32 fn_1_25CA8(u32 arg0);
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void fn_1_25E74(s32 arg0);
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void fn_1_267E8(DataListModel *model_list);
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void fn_1_26A78(DataListSprite *sprite_list);
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void fn_1_26C28(void);
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s32 fn_1_2783C(s16 evtno);
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void fn_1_279FC(s32 coinSkipF);
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#endif
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