Start decompiling modeseldll

This commit is contained in:
gamemasterplc 2024-04-07 20:03:26 -05:00
parent 70c811ea73
commit e58c88841e
5 changed files with 581 additions and 40 deletions

45
include/REL/modeseldll.h Normal file
View file

@ -0,0 +1,45 @@
#ifndef MODESELDLL_H
#define MODESELDLL_H
#include "game/data.h"
#include "game/hsfman.h"
#include "game/hsfmotion.h"
#include "game/sprite.h"
typedef struct datalist_model {
s32 datanum;
u32 attr;
s16 type;
s16 link;
s16 mot_link;
Vec pos;
Vec rot;
Vec scale;
} DataListModel;
typedef struct datalist_sprite {
u32 datanum;
s16 attr;
s16 prio;
float x;
float y;
GXColor color;
} DataListSprite;
s32 fn_1_2490(void);
s32 fn_1_37DC(void);
void fn_1_BED8(DataListModel *model_list);
void fn_1_C168(DataListSprite *sprite_list);
void fn_1_C2BC(void);
extern s16 lbl_1_bss_19A[24];
extern s16 lbl_1_bss_16A[24];
extern s16 lbl_1_bss_152[12];
extern s16 lbl_1_bss_150;
extern s16 lbl_1_data_100;
extern DataListModel lbl_1_data_428[];
extern DataListSprite lbl_1_data_93C[];
#endif