Fix OSThread Size

This commit is contained in:
gamemasterplc 2023-12-02 11:27:52 -06:00
parent 59714766ff
commit e6d049961e

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@ -5531,9 +5531,9 @@ __OSErrorTable = .bss:0x801A5350; // type:object size:0x40 scope:global
Header = .bss:0x801A53A0; // type:object size:0x20 scope:local align:32
Scb = .bss:0x801A53C0; // type:object size:0x54 scope:local align:32 data:4byte
RunQueue = .bss:0x801A5418; // type:object size:0x100 scope:local data:4byte
IdleThread = .bss:0x801A5518; // type:object size:0x318 scope:local align:8 data:4byte
DefaultThread = .bss:0x801A5830; // type:object size:0x318 scope:local align:8 data:4byte
IdleContext = .bss:0x801A5B48; // type:object size:0x2B8 scope:local align:8 data:4byte
IdleThread = .bss:0x801A5518; // type:object size:0x310 scope:local align:8 data:4byte
DefaultThread = .bss:0x801A5830; // type:object size:0x310 scope:local align:8 data:4byte
IdleContext = .bss:0x801A5B48; // type:object size:0x2C8 scope:local align:8 data:4byte
CommandList = .bss:0x801A5E00; // type:object size:0x3C scope:local data:4byte
AlarmForTimeout = .bss:0x801A5E68; // type:object size:0x28 scope:local
tmpBuffer = .bss:0x801A5EE0; // type:object size:0x80 scope:local align:32