comment out code causing game to not boot

This commit is contained in:
Rainchus 2024-08-02 16:25:46 -05:00
parent 60a9cf9edf
commit e79fa6a486
7 changed files with 4457 additions and 4 deletions

1176
src/REL/w07Dll/big_boo.c Normal file

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1198
src/REL/w07Dll/boo_event.c Normal file

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314
src/REL/w07Dll/bridge.c Normal file
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#include "REL/w04Dll.h"
#include "game/audio.h"
#include "game/data.h"
#include "game/gamework_data.h"
#include "game/memory.h"
#include "game/objsub.h"
#include "game/process.h"
#include "game/window.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/player.h"
#include "game/board/space.h"
#include "game/board/window.h"
#include "dolphin.h"
#include "ext_math.h"
static void fn_1_17B4(s16 arg0, s16 arg1);
static void fn_1_191C(void);
static void fn_1_1B98(s16 arg0);
static void fn_1_1C2C(void);
static void fn_1_1E60(void);
static void fn_1_2008(void);
static void fn_1_2044(void);
static Process *lbl_1_bss_3C[3];
static Process *lbl_1_bss_38;
static s32 lbl_1_data_298[] = {
DATA_MAKE_NUM(DATADIR_W04, 32),
-1
};
void fn_1_12FC(void) {
Vec sp14;
Vec sp8;
s16 *temp_r3;
s32 var_r29;
s32 i;
sp8.x = sp8.y = sp8.z = 1.5f;
for (i = 0; i < 3; i++) {
lbl_1_bss_3C[i] = HuPrcChildCreate(fn_1_1E60, 0x2003, 0x1000, 0, boardMainProc);
HuPrcDestructorSet2(lbl_1_bss_3C[i], fn_1_2008);
temp_r3 = HuMemDirectMallocNum(HEAP_SYSTEM, 5 * sizeof(s16), MEMORY_DEFAULT_NUM);
lbl_1_bss_3C[i]->user_data = temp_r3;
temp_r3[0] = i;
temp_r3[1] = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W04, 31), lbl_1_data_298, 1);
BoardModelScaleSetV(temp_r3[1], &sp8);
temp_r3[2] = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W04, 33), NULL, 1);
BoardModelAttrSet(temp_r3[2], 0x40000001);
BoardModelHookSet(temp_r3[1], "itemhook_R", temp_r3[2]);
BoardModelMotionStart(temp_r3[1], 1, 0x40000001);
var_r29 = (0x8000 >> i);
var_r29 |= 0x1000;
temp_r3[3] = BoardSpaceFlagSearch(0, var_r29);
var_r29 = (0x8000 >> i);
var_r29 |= 0x800;
temp_r3[4] = BoardSpaceFlagSearch(0, var_r29);
BoardSpacePosGet(0, temp_r3[3], &sp14);
BoardModelPosSetV(temp_r3[1], &sp14);
}
sp8.x = sp8.y = sp8.z = 2.0f;
BoardModelScaleSetV(lbl_1_bss_14[11], &sp8);
fn_1_1C2C();
if (lbl_1_bss_0->unk00 & 1) {
BoardModelMotionStartEndSet(lbl_1_bss_14[5], 0, 180);
BoardModelMotionTimeSet(lbl_1_bss_14[5], 108.0f);
fn_1_17B4(0, 1);
BoardModelAttrSet(lbl_1_bss_14[5], 0x40000002);
return;
}
BoardModelAttrReset(lbl_1_bss_14[5], 0x40000002);
BoardModelMotionStartEndSet(lbl_1_bss_14[5], 0, 60);
BoardModelMotionTimeSet(lbl_1_bss_14[5], 0.0f);
fn_1_17B4(1, 1);
}
void fn_1_15C8(void) {
s32 i;
for (i = 0; i < 3; i++) {
HuPrcKill(lbl_1_bss_3C[i]);
}
}
static s32 lbl_1_data_2AC[8] = {
DATA_MAKE_NUM(DATADIR_MARIOMOT, 28),
DATA_MAKE_NUM(DATADIR_LUIGIMOT, 28),
DATA_MAKE_NUM(DATADIR_PEACHMOT, 28),
DATA_MAKE_NUM(DATADIR_YOSHIMOT, 28),
DATA_MAKE_NUM(DATADIR_WARIOMOT, 28),
DATA_MAKE_NUM(DATADIR_DONKEYMOT, 28),
DATA_MAKE_NUM(DATADIR_DAISYMOT, 28),
DATA_MAKE_NUM(DATADIR_WALUIGIMOT, 28)
};
void fn_1_1618(void) {
s32 temp_r31;
s16 temp_r30;
temp_r31 = GWSystem.player_curr;
temp_r30 = BoardPlayerMotionCreate(temp_r31, lbl_1_data_2AC[GWPlayer[temp_r31].character]);
BoardRollDispSet(0);
BoardPlayerMotBlendSet(temp_r31, 180, 15);
BoardCameraViewSet(2);
while (!BoardPlayerMotBlendCheck(temp_r31)) {
HuPrcVSleep();
}
BoardCameraMotionWait();
lbl_1_bss_0->unk00 ^= 1;
fn_1_191C();
fn_1_1C2C();
HuAudPlayerVoicePlay(temp_r31, 0x128);
BoardPlayerMotionStart(temp_r31, temp_r30, 0);
while (!BoardPlayerMotionEndCheck(temp_r31)) {
HuPrcVSleep();
}
HuPrcSleep(30);
if (!(lbl_1_bss_0->unk00 & 1)) {
BoardWinCreate(2, MAKE_MESSID(32, 24), 11);
BoardWinWait();
BoardWinKill();
}
BoardPlayerMotionShiftSet(temp_r31, 1, 0.0f, 10.0f, 0x40000001);
BoardCameraViewSet(1);
BoardCameraMotionWait();
BoardRollDispSet(1);
BoardPlayerMotionKill(temp_r31, temp_r30);
HuPrcKill(NULL);
while (TRUE) {
HuPrcVSleep();
}
}
static void fn_1_17B4(s16 arg0, s16 arg1) {
float var_f30;
float var_f31;
s32 i;
if (arg0 != 0) {
var_f31 = 0.0f;
var_f30 = 255.0f / arg1;
} else {
var_f31 = 255.0f;
var_f30 = -255.0f / arg1;
}
for (i = 0; i < arg1; i++) {
BoardModelAlphaSet(lbl_1_bss_14[11], var_f31);
var_f31 += var_f30;
HuPrcVSleep();
}
if (arg0 != 0) {
BoardModelAlphaSet(lbl_1_bss_14[11], 0xFF);
} else {
BoardModelAlphaSet(lbl_1_bss_14[11], 0);
}
}
static void fn_1_191C(void) {
float var_f31;
float temp_f29;
float var_f30;
float temp_f28;
s32 var_r31;
s32 var_r30;
HuAudFXPlay(0x4B);
if (lbl_1_bss_0->unk00 & 1) {
BoardWinCreate(2, MAKE_MESSID(32, 23), 11);
BoardWinWait();
BoardWinKill();
omVibrate(GWSystem.player_curr, 12, 6, 6);
HuAudFXPlay(0x45E);
BoardModelMotionStartEndSet(lbl_1_bss_14[5], 0, 180);
BoardModelMotionTimeSet(lbl_1_bss_14[5], 59.0f);
var_f31 = 255.0f;
temp_f29 = -5.1f;
for (var_r31 = 0; var_r31 < 50; var_r31++) {
BoardModelAlphaSet(lbl_1_bss_14[11], var_f31);
var_f31 += temp_f29;
HuPrcVSleep();
}
BoardModelAlphaSet(lbl_1_bss_14[11], 0);
BoardModelAttrSet(lbl_1_bss_14[5], 0x40000002);
} else {
omVibrate(GWSystem.player_curr, 12, 6, 6);
HuAudFXPlay(0x45D);
BoardModelAttrReset(lbl_1_bss_14[5], 0x40000002);
BoardModelMotionStartEndSet(lbl_1_bss_14[5], 0, 180);
BoardModelMotionTimeSet(lbl_1_bss_14[5], 110.0f);
var_f30 = 0.0f;
temp_f28 = 3.642857f;
for (var_r30 = 0; var_r30 < 70; var_r30++) {
BoardModelAlphaSet(lbl_1_bss_14[11], var_f30);
var_f30 += temp_f28;
HuPrcVSleep();
}
BoardModelAlphaSet(lbl_1_bss_14[11], 0xFF);
BoardModelMotionStartEndSet(lbl_1_bss_14[5], 0, 60);
}
}
static void fn_1_1B98(s16 arg0) {
BoardSpace *temp_r3;
s32 i;
for (i = 0; i < BoardSpaceCountGet(0); i++) {
temp_r3 = BoardSpaceGet(0, i + 1);
if (temp_r3->flag & 0x20) {
if (arg0 != 0) {
temp_r3->flag |= 0x04000000;
} else {
temp_r3->flag &= ~0x04000000;
}
}
}
}
static void fn_1_1C2C(void) {
s16 *var_r28;
s32 i;
if (lbl_1_bss_0->unk00 == 0) {
BoardModelMotionStartEndSet(lbl_1_bss_14[3], 0, 80);
BoardModelMotionTimeSet(lbl_1_bss_14[3], 0.0f);
BoardModelVisibilitySet(lbl_1_bss_14[0], 1);
BoardModelVisibilitySet(lbl_1_bss_14[1], 1);
BoardModelVisibilitySet(lbl_1_bss_14[2], 1);
fn_1_1B98(0);
for (i = 0; i < 3; i++) {
var_r28 = lbl_1_bss_3C[i]->user_data;
BoardModelMotionStartEndSet(var_r28[2], 0, 20);
}
} else {
BoardModelMotionStartEndSet(lbl_1_bss_14[3], 100, 100);
BoardModelMotionTimeSet(lbl_1_bss_14[3], 100.0f);
BoardModelVisibilitySet(lbl_1_bss_14[0], 0);
BoardModelVisibilitySet(lbl_1_bss_14[1], 0);
BoardModelVisibilitySet(lbl_1_bss_14[2], 0);
fn_1_1B98(1);
for (i = 0; i < 3; i++) {
var_r28 = lbl_1_bss_3C[i]->user_data;
BoardModelMotionStartEndSet(var_r28[2], 25, 25);
}
}
}
static void fn_1_1E60(void) {
Vec sp20;
Vec sp14;
Vec sp8;
float temp_f31;
s16 *temp_r31;
s16 var_r29;
s16 var_r28;
s16 i;
temp_r31 = HuPrcCurrentGet()->user_data;
var_r29 = temp_r31[3];
var_r28 = temp_r31[4];
while (TRUE) {
BoardSpacePosGet(0, var_r29, &sp14);
BoardSpacePosGet(0, var_r28, &sp8);
PSVECSubtract(&sp8, &sp14, &sp20);
PSVECScale(&sp20, &sp20, 0.008333334f);
temp_f31 = atan2d(sp8.x - sp14.x, sp8.z - sp14.z);
BoardModelPosGet(temp_r31[1], &sp14);
while (fn_1_1130(temp_r31[1], temp_f31, 2.5f) == 0) {
if (lbl_1_bss_0->unk00 == 0) {
BoardModelAlphaSet(temp_r31[1], 0xFF);
} else {
BoardModelAlphaSet(temp_r31[1], 0);
}
HuPrcVSleep();
}
for (i = 0; i < 120; i++) {
if (lbl_1_bss_0->unk00 == 0) {
BoardModelAlphaSet(temp_r31[1], 0xFF);
} else {
BoardModelAlphaSet(temp_r31[1], 0);
}
PSVECAdd(&sp14, &sp20, &sp14);
BoardModelPosSetV(temp_r31[1], &sp14);
HuPrcVSleep();
}
i = var_r29;
var_r29 = var_r28;
var_r28 = i;
}
}
static void fn_1_2008(void) {
s16 *temp_r31;
temp_r31 = HuPrcCurrentGet()->user_data;
BoardModelKill(temp_r31[1]);
HuMemDirectFree(temp_r31);
}
static void fn_1_2044(void) {
lbl_1_bss_38 = NULL;
}
void fn_1_2058(void) {
s32 sp8;
sp8 = GWSystem.player_curr;
lbl_1_bss_38 = HuPrcChildCreate(fn_1_1618, 0x2003, 0x2000, 0, boardMainProc);
HuPrcDestructorSet2(lbl_1_bss_38, fn_1_2044);
while (lbl_1_bss_38) {
HuPrcVSleep();
}
}

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src/REL/w07Dll/main.c Normal file
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#include "REL/w04Dll.h"
#include "REL/board_executor.h"
#include "game/chrman.h"
#include "game/data.h"
#include "game/gamework_data.h"
#include "game/object.h"
#include "game/process.h"
#include "game/window.h"
#include "game/board/boo_house.h"
#include "game/board/com.h"
#include "game/board/lottery.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/player.h"
#include "game/board/shop.h"
#include "game/board/space.h"
#include "game/board/star.h"
#include "game/board/window.h"
#include "dolphin.h"
#include "math.h"
static void fn_1_750(void);
static void fn_1_794(void);
static s32 fn_1_798(void);
static s32 fn_1_7FC(void);
static void fn_1_930(void);
static void fn_1_954(void);
static void fn_1_958(void);
static void fn_1_CF8(void);
static void fn_1_D30(void);
static void fn_1_DB0(void);
static s32 fn_1_103C(void);
s16 lbl_1_bss_14[MAPOBJ_MAX];
BoardMapObject lbl_1_data_0[MAPOBJ_MAX] = {
{ { 750.0f, 0.0f, 1500.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W04, 5) },
{ { -1500.0f, 0.0f, 150.0f }, { 0.0f, 89.999985f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W04, 5) },
{ { 1200.0f, 0.0f, -1650.0f }, { 0.0f, -89.999985f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W04, 5) },
{ { -1950.0f, 0.0f, -2100.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W04, 4) },
{ { 2100.0f, 0.0f, -2100.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W04, 18) },
{ { -150.0f, 0.0f, -150.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W04, 23) },
{ { 3000.0f, 0.0f, -600.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W04, 12) },
{ { -1500.0f, 0.0f, -900.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W04, 15) },
{ { -1950.0f, 0.0f, -2000.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W04, 34) },
{ { -1350.0f, 50.0f, -900.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W04, 34) },
{ { 2750.0f, 0.0f, -600.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W04, 34) },
{ { -150.0f, 0.0f, -100.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W04, 29) },
{ { 2850.0f, 0.0f, -1500.0f }, { 0.0f, -89.999985f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W04, 17) },
{ { -3150.0f, 0.0f, 300.0f }, { 0.0f, 89.999985f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W04, 17) },
{ { 2850.0f, 0.0f, 0.000003f }, { 0.0f, -89.999985f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W04, 17) },
{ { 900.0f, 0.0f, 2250.0f }, { 0.0f, 180.00001f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W04, 17) }
};
static s32 *lbl_1_bss_10;
static s16 lbl_1_bss_8[4];
static Process *lbl_1_bss_4;
UnkW04BoardData *lbl_1_bss_0;
static s16 lbl_1_data_280 = -1;
static s16 lbl_1_data_282 = -1;
static s16 lbl_1_data_284 = -1;
static s16 lbl_1_data_286 = -1;
static s32 lbl_1_data_288[] = {
DATA_MAKE_NUM(DATADIR_W04, 8),
-1
};
static s32 lbl_1_data_290[] = {
DATA_MAKE_NUM(DATADIR_BGUEST, 24),
-1
};
void BoardCreate(void) {
BoardMapObject *temp_r30;
s32 sp8;
s32 i;
omDBGMenuButton = 1;
sp8 = GWBoardGet();
lbl_1_bss_0 = (UnkW04BoardData*) GWSystem.board_data;
BoardSpaceInit(DATA_MAKE_NUM(DATADIR_W04, 0));
lbl_1_data_280 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W04, 1), NULL, 0);
fn_8006DDE8(lbl_1_data_280, -1.0f);
BoardModelPosSet(lbl_1_data_280, 0.0f, 0.0f, 0.0f);
BoardModelMotionStart(lbl_1_data_280, 0, 0x40000001);
BoardModelMotionSpeedSet(lbl_1_data_280, 1.0f);
lbl_1_data_282 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W04, 2), NULL, 0);
fn_8006DDE8(lbl_1_data_282, -1.0f);
BoardModelPosSet(lbl_1_data_282, 0.0f, 0.0f, 0.0f);
BoardModelMotionStart(lbl_1_data_282, 0, 0x40000001);
lbl_1_data_284 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W04, 7), lbl_1_data_288, 0);
BoardModelPosSet(lbl_1_data_284, 0.0f, 0.0f, 0.0f);
BoardModelMotionStart(lbl_1_data_284, 1, 0x40000001);
lbl_1_data_286 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BGUEST, 18), lbl_1_data_290, 0);
BoardModelMotionStart(lbl_1_data_286, 1, 0x40000001);
BoardLightHookSet(fn_1_750, fn_1_794);
for (i = 0; i < 16; i++) {
temp_r30 = &lbl_1_data_0[i];
if (temp_r30->data_num != -1) {
if (i == 8 || i == 9 || i == 10 || i == 11) {
lbl_1_bss_10 = lbl_1_data_290;
} else {
lbl_1_bss_10 = NULL;
}
lbl_1_bss_14[i] = BoardModelCreate(temp_r30->data_num, lbl_1_bss_10, 0);
BoardModelPosSetV(lbl_1_bss_14[i], &temp_r30->pos);
BoardModelRotSetV(lbl_1_bss_14[i], &temp_r30->rot);
BoardModelScaleSetV(lbl_1_bss_14[i], &temp_r30->scale);
BoardModelVisibilitySet(lbl_1_bss_14[i], 1);
if (lbl_1_bss_10 != NULL) {
BoardModelMotionStart(lbl_1_bss_14[i], 1, 0x40000001);
}
}
}
BoardModelAlphaSet(lbl_1_bss_14[8], 0);
BoardModelVisibilitySet(lbl_1_bss_14[8], 0);
BoardModelMotionStartEndSet(lbl_1_bss_14[5], 0, 60);
BoardModelAttrSet(lbl_1_bss_14[5], 0x40000001);
BoardModelAttrSet(lbl_1_bss_14[4], 0x40000001);
fn_1_930();
fn_1_12FC();
fn_1_6024();
BoardModelAttrSet(lbl_1_bss_14[0], 0x40000001);
BoardModelAttrSet(lbl_1_bss_14[1], 0x40000001);
BoardModelAttrSet(lbl_1_bss_14[2], 0x40000001);
BoardModelAttrSet(lbl_1_bss_14[3], 0x40000001);
BoardSpaceWalkEventFuncSet(fn_1_7FC);
BoardSpaceWalkMiniEventFuncSet(fn_1_103C);
BoardSpaceLandEventFuncSet(fn_1_798);
BoardStarHostSet(lbl_1_data_284);
BoardBooHouseHostSet(lbl_1_data_286);
BoardShopHostSet(lbl_1_data_286);
BoardLotteryHostSet(lbl_1_data_286);
BoardJunctionMaskSet(0x100);
BoardJunctionMaskSet(0x40);
}
void BoardDestroy(void) {
s32 i;
fn_1_15C8();
for (i = 0; i < MAPOBJ_MAX; i++) {
if (lbl_1_bss_14[i] != 0) {
BoardModelKill(lbl_1_bss_14[i]);
lbl_1_bss_14[i] = 0;
}
}
if (lbl_1_data_286 != -1) {
BoardModelKill(lbl_1_data_286);
lbl_1_data_286 = -1;
}
if (lbl_1_data_284 != -1) {
BoardModelKill(lbl_1_data_284);
lbl_1_data_284 = -1;
}
if (lbl_1_data_280 != -1) {
BoardModelKill(lbl_1_data_280);
lbl_1_data_280 = -1;
}
if (lbl_1_data_282 != -1) {
BoardModelKill(lbl_1_data_282);
lbl_1_data_282 = -1;
}
BoardSpaceDestroy();
}
static void fn_1_750(void) {
s16 var_r31;
var_r31 = BoardModelIDGet(lbl_1_data_280);
Hu3DModelLightInfoSet(var_r31, 1);
}
static void fn_1_794(void) {
}
static s32 fn_1_798(void) {
s32 var_r31;
s32 var_r30;
s32 sp8;
var_r31 = GWSystem.player_curr;
var_r30 = GWPlayer[var_r31].space_curr;
sp8 = BoardSpaceFlagGet(0, var_r30);
fn_1_9EBC();
}
static s32 fn_1_7FC(void) {
s32 temp_r31;
BoardSpace *temp_r3;
temp_r31 = GWSystem.player_curr;
if (BoardPlayerSizeGet(temp_r31) == 2) {
return 0;
}
if (GWPlayer[temp_r31].bowser_suit) {
return 0;
}
temp_r3 = BoardSpaceGet(0, GWPlayer[temp_r31].space_curr);
if (temp_r3->flag & 0x80) {
fn_1_2058();
return 1;
}
if (temp_r3->flag & 0x100) {
if (lbl_1_bss_0->unk00 & 1) {
fn_1_55B4();
} else {
BoardRollDispSet(0);
BoardPlayerIdleSet(temp_r31);
BoardWinCreate(0, MAKE_MESSID(32, 25), -1);
BoardWinWait();
BoardWinKill();
BoardRollDispSet(1);
}
return 1;
}
return 0;
}
static void fn_1_930(void) {
fn_1_A0F8();
fn_1_C7A0();
}
static void fn_1_954(void) {
}
static void fn_1_958(void) {
Vec sp8;
u32 temp_r3;
s32 temp_r27;
s32 temp_r31;
s32 var_r26;
s32 var_r30;
s32 var_r29;
temp_r31 = GWSystem.player_curr;
if (BoardPlayerItemCount(temp_r31) == 3) {
BoardWinCreate(2, MAKE_MESSID(32, 12), 3);
BoardWinWait();
BoardWinKill();
HuPrcEnd();
}
lbl_1_bss_8[0] = 0;
var_r30 = 1;
while (var_r30 < 3) {
lbl_1_bss_8[var_r30] = frandmod(14);
if (lbl_1_bss_8[var_r30] != 10 && lbl_1_bss_8[var_r30] != 13) {
for (var_r29 = 0; var_r29 < var_r30; var_r29++) {
if (lbl_1_bss_8[var_r30] == lbl_1_bss_8[var_r29]) {
lbl_1_bss_8[var_r30] = -1;
}
}
if (lbl_1_bss_8[var_r30] != -1) {
var_r30++;
}
}
}
fn_1_BB00(lbl_1_bss_8);
BoardWinCreateChoice(2, MAKE_MESSID(32, 13), 3, 0);
if (GWPlayer[temp_r31].com) {
if (BoardComPreferItemCheck(temp_r31, lbl_1_bss_8[0], lbl_1_bss_8[1], lbl_1_bss_8[2]) != -1) {
BoardComKeySetLeft();
} else {
BoardComKeySetRight();
}
}
BoardWinWait();
BoardWinKill();
temp_r3 = BoardWinChoiceGet();
if (temp_r3 == 1 || temp_r3 == -1) {
BoardWinCreate(2, MAKE_MESSID(32, 14), 3);
BoardWinWait();
BoardWinKill();
BoardMGExit();
fn_1_C2BC();
while (BoardMGDoneFlagGet() != 1) {
HuPrcVSleep();
}
BoardMGDoneFlagSet(0);
fn_1_BA7C();
HuPrcEnd();
}
temp_r27 = GWPlayer[temp_r31].space_curr;
var_r26 = BoardSpaceLinkFlagSearch(0, temp_r27, 0x02000000);
BoardPlayerMoveBetween(temp_r31, temp_r27, var_r26);
while (GWPlayer[temp_r31].moving) {
HuPrcVSleep();
}
BoardPlayerMotionStart(temp_r31, 1, 0x40000001);
BoardPlayerPosGet(temp_r31, &sp8);
sp8.y += 5.0f;
BoardPlayerPosSetV(temp_r31, &sp8);
BoardCameraViewSet(2);
BoardPlayerMotBlendSet(temp_r31, 180, 15);
while (!BoardPlayerMotBlendCheck(temp_r31)) {
HuPrcVSleep();
}
BoardCameraMotionWait();
fn_1_A1F0();
while (BoardEventFlagGet() != 0) {
HuPrcVSleep();
}
while (GWPlayer[temp_r31].moving) {
HuPrcVSleep();
}
BoardPlayerMotionStart(temp_r31, 1, 0x40000001);
HuPrcEnd();
}
static void fn_1_CF8(void) {
BoardWinKill();
CharModelDataClose(-1);
lbl_1_bss_4 = NULL;
}
static void fn_1_D30(void) {
lbl_1_bss_4 = HuPrcChildCreate(fn_1_958, 0x2003, 0x2000, 0, boardMainProc);
HuPrcDestructorSet2(lbl_1_bss_4, fn_1_CF8);
while (lbl_1_bss_4) {
HuPrcVSleep();
}
}
static void fn_1_DB0(void) {
Vec sp20;
Vec sp14;
Vec sp8;
s32 temp_r31;
s32 temp_r3;
s32 temp_r29;
s32 temp_r3_2;
temp_r31 = GWSystem.player_curr;
BoardWinCreateChoice(2, MAKE_MESSID(32, 17), 3, 0);
if (GWPlayer[temp_r31].com) {
if (frand() & 1) {
BoardComKeySetLeft();
} else {
BoardComKeySetRight();
}
}
BoardWinWait();
BoardWinKill();
temp_r3 = BoardWinChoiceGet();
if (temp_r3 == 1 || temp_r3 == -1) {
BoardWinCreate(2, MAKE_MESSID(32, 18), 3);
BoardWinWait();
BoardWinKill();
BoardMGExit();
while (BoardMGDoneFlagGet() != 1) {
HuPrcVSleep();
}
BoardMGDoneFlagSet(0);
return;
}
sp20.x = -45.0f;
sp20.y = sp20.z = 0.0f;
sp14.y = 50.0f;
sp14.x = sp14.z = 0.0f;
BoardCameraMotionStartEx(lbl_1_bss_14[7], &sp20, &sp14, 1200.0f, 25.0f, 21);
temp_r29 = GWPlayer[temp_r31].space_curr;
temp_r3_2 = BoardSpaceLinkFlagSearch(0, temp_r29, 0x02000000);
BoardSpacePosGet(0, temp_r3_2, &sp8);
BoardPlayerMoveBetween(temp_r31, temp_r29, temp_r3_2);
while (GWPlayer[temp_r31].moving) {
HuPrcVSleep();
}
BoardPlayerMotionStart(temp_r31, 1, 0x40000001);
fn_1_C7D4();
while (GWPlayer[temp_r31].moving) {
HuPrcVSleep();
}
while (BoardEventFlagGet() != 0) {
HuPrcVSleep();
}
while (GWPlayer[temp_r31].moving) {
HuPrcVSleep();
}
BoardPlayerMotionStart(temp_r31, 1, 0x40000001);
}
static s32 fn_1_103C(void) {
s16 var_r30;
u32 temp_r31;
var_r30 = GWPlayer[GWSystem.player_curr].space_curr;
temp_r31 = BoardSpaceFlagGet(0, var_r30) & 0x600000;
BoardRollDispSet(0);
if (temp_r31 & 0x200000) {
lbl_1_bss_4 = HuPrcChildCreate(fn_1_958, 0x2003, 0x2000, 0, boardMainProc);
HuPrcDestructorSet2(lbl_1_bss_4, fn_1_CF8);
while (lbl_1_bss_4) {
HuPrcVSleep();
}
} else if (temp_r31 & 0x400000) {
fn_1_DB0();
}
BoardRollDispSet(1);
}
s32 fn_1_1130(s16 arg0, float arg1, float arg2) {
float var_f29;
float var_f31;
s32 var_r31;
var_r31 = 0;
var_f31 = BoardModelRotYGet(arg0);
arg1 = fmod(arg1, 360.0);
if (var_f31 < 0.0f) {
var_f31 += 360.0f;
}
if (arg1 < 0.0f) {
arg1 += 360.0f;
}
if (var_f31 != arg1) {
var_f29 = arg1 - var_f31;
if (var_f29 < 0.0f) {
var_f29 += 360.0f;
}
if (var_f29 < 180.0f) {
if (var_f29 > arg2) {
var_f31 += arg2;
} else {
var_f31 = arg1;
}
} else if (360.0f - var_f29 > arg2) {
var_f31 -= arg2;
} else {
var_f31 = arg1;
}
if (var_f31 < 0.0f) {
var_f31 += 360.0f;
}
if (var_f31 >= 360.0f) {
var_f31 -= 360.0f;
}
BoardModelRotYSet(arg0, var_f31);
} else {
var_r31 = 1;
}
return var_r31;
}

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src/REL/w07Dll/mg_coin.c Normal file
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#include "REL/w04Dll.h"
#include "game/audio.h"
#include "game/chrman.h"
#include "game/data.h"
#include "game/frand.h"
#include "game/gamework_data.h"
#include "game/hsfdraw.h"
#include "game/hsfmotion.h"
#include "game/minigame_seq.h"
#include "game/msm.h"
#include "game/object.h"
#include "game/objsub.h"
#include "game/pad.h"
#include "game/process.h"
#include "game/window.h"
#include "game/board/audio.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/player.h"
#include "game/board/window.h"
static void fn_1_CF8C(omObjData *arg0);
static void fn_1_D0AC(void);
static void fn_1_D0DC(void);
static void fn_1_D174(omObjData *arg0);
static void fn_1_D230(omObjData *arg0);
static void fn_1_D2A4(omObjData *arg0);
static void fn_1_D554(omObjData *arg0);
static void fn_1_D6A8(omObjData *arg0);
static void fn_1_D70C(omObjData *arg0);
static void fn_1_D770(void);
static void fn_1_E004(void);
static void fn_1_E144(omObjData *arg0);
static void fn_1_E18C(omObjData *arg0);
static void fn_1_E374(omObjData *arg0);
static void fn_1_E4C0(omObjData *arg0);
static void fn_1_E6AC(omObjData *arg0);
static s16 fn_1_E880(omObjData *arg0);
static u16 lbl_1_bss_326;
static s16 lbl_1_bss_324;
static omObjData *lbl_1_bss_320;
static omObjData *lbl_1_bss_31C;
static omObjData *lbl_1_bss_318;
static s16 lbl_1_bss_314;
static Vec lbl_1_bss_308;
static Vec lbl_1_bss_2FC;
static s16 lbl_1_bss_2FA;
static s16 lbl_1_bss_2F8;
static s16 lbl_1_bss_2D0[20];
static u16 lbl_1_bss_2C2[7];
static u16 lbl_1_bss_2B4[7];
static s32 lbl_1_bss_2B0;
static s32 lbl_1_data_588 = -1;
static char *lbl_1_data_5BC[] = {
"pia1", "pia2", "pia3", "pia4",
"pia5", "pia6", "pia7", "pia8",
"pia9"
};
static u16 lbl_1_data_5E0[] = {
0x0100, 0x0200, 0x0040, 0x0020,
0x0800, 0x0400, 0x0010
};
static s32 lbl_1_data_5F0[] = {
0x0000046D,
0x0000046E,
0x0000046F,
0x00000470,
0x00000471,
0x00000472,
0x00000473,
0x00000474
};
void fn_1_C7A0(void) {
BoardModelAttrSet(lbl_1_bss_14[7], 0x40000002);
}
void fn_1_C7D4(void) {
Vec sp38;
Vec sp2C;
Vec sp20;
Vec sp14;
Vec sp8;
float temp_f30;
float var_f31;
float var_f29;
s16 temp_r30;
s32 i;
BoardModelLayerSet(lbl_1_bss_14[9], 1);
lbl_1_bss_324 = GWSystem.player_curr;
lbl_1_data_588 = -1;
lbl_1_bss_2FA = 0;
for (i = 0; i < 7; i++) {
lbl_1_bss_2B4[i] = 0;
}
for (i = 0; i < 7; i++) {
do {
temp_r30 = frandmod(7);
} while (lbl_1_bss_2B4[temp_r30] != 0);
lbl_1_bss_2B4[temp_r30] = i + 1;
lbl_1_bss_2C2[temp_r30] = lbl_1_data_5E0[i];
}
for (i = 0; i < 7; i++) {
OSReport("%d: %d %04X\n", i, lbl_1_bss_2B4[i], lbl_1_bss_2C2[i]);
}
lbl_1_bss_2F8 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W04, 16), NULL, 0);
BoardModelVisibilitySet(lbl_1_bss_2F8, 0);
BoardModelAttrSet(lbl_1_bss_2F8, 0x40000002);
for (i = 0; i < 20; i++) {
lbl_1_bss_2D0[i] = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 10), NULL, 1);
BoardModelVisibilitySet(lbl_1_bss_2D0[i], 0);
}
BoardPlayerMotBlendSet(lbl_1_bss_324, 0xB4, 0xF);
while (!BoardPlayerMotBlendCheck(lbl_1_bss_324)) {
HuPrcVSleep();
}
BoardWinCreate(2, MAKE_MESSID(32, 19), 3);
BoardWinWait();
BoardWinKill();
BoardPlayerPosGet(lbl_1_bss_324, &lbl_1_bss_308);
BoardModelPosGet(lbl_1_bss_14[9], &lbl_1_bss_2FC);
BoardPlayerPosGet(lbl_1_bss_324, &sp38);
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_14[7]), lbl_1_data_5BC[0], &sp2C);
sp20 = sp2C;
sp20.z = sp38.z;
sp20.y = sp38.y;
BoardPlayerPosLerpStart(lbl_1_bss_324, &sp38, &sp20, 0x3C);
while (fn_1_1130(lbl_1_bss_14[9], 270.0f, 30.0f) == 0) {
HuPrcVSleep();
}
BoardModelPosGet(lbl_1_bss_14[9], &sp8);
sp14 = sp8;
sp14.x = sp2C.x;
PSVECSubtract(&sp14, &sp8, &sp38);
PSVECScale(&sp38, &sp38, 0.022727273f);
for (i = 0; i < 44; i++) {
BoardModelPosGet(lbl_1_bss_14[9], &sp8);
PSVECAdd(&sp8, &sp38, &sp8);
BoardModelPosSetV(lbl_1_bss_14[9], &sp8);
HuPrcVSleep();
}
BoardModelPosSetV(lbl_1_bss_14[9], &sp14);
while (fn_1_1130(lbl_1_bss_14[9], 0.0f, 30.0f) == 0) {
HuPrcVSleep();
}
while (GWPlayer[lbl_1_bss_324].moving) {
HuPrcVSleep();
}
BoardPlayerMotBlendSet(lbl_1_bss_324, 0xB4, 0xF);
while (!BoardPlayerMotBlendCheck(lbl_1_bss_324)) {
HuPrcVSleep();
}
BoardPlayerMotionShiftSet(lbl_1_bss_324, 4, 0.0f, 5.0f, 0);
var_f31 = 0.0f;
temp_f30 = 8.0f;
PSVECSubtract(&sp2C, &sp20, &sp38);
PSVECScale(&sp38, &sp38, 0.05f);
while (TRUE) {
BoardPlayerPosGet(lbl_1_bss_324, &sp20);
sp38.y = temp_f30 - var_f31 * var_f31 * 0.25f * 0.075f;
var_f31 += 1.0f;
PSVECAdd(&sp38, &sp20, &sp20);
sp14 = sp2C;
sp14.y = sp20.y;
PSVECSubtract(&sp14, &sp20, &sp14);
var_f29 = PSVECMag(&sp14);
if (var_f29 <= 1.0f) {
sp38.x = sp38.z = 0.0f;
sp20.x = sp2C.x;
sp20.z = sp2C.z;
}
if (sp20.y <= sp2C.y && sp38.y < 0.0f) {
sp20.y = sp2C.y;
break;
}
BoardPlayerPosSetV(lbl_1_bss_324, &sp20);
HuPrcVSleep();
}
BoardPlayerPosSetV(lbl_1_bss_324, &sp20);
BoardPlayerMotBlendSet(lbl_1_bss_324, 0x5A, 0xF);
while (!BoardPlayerMotBlendCheck(lbl_1_bss_324)) {
HuPrcVSleep();
}
HuPrcSleep(60);
lbl_1_bss_320 = omAddObjEx(boardObjMan, 0x101, 0, 0, -1, fn_1_CF8C);
lbl_1_bss_318 = omAddObjEx(boardObjMan, 0x101, 0, 0, -1, fn_1_D174);
lbl_1_bss_31C = omAddObjEx(boardObjMan, 0x101, 0, 0, -1, NULL);
lbl_1_bss_318->scale.x = 255.0f;
lbl_1_bss_314 = 0;
lbl_1_bss_326 = 0;
}
static void fn_1_CF8C(omObjData *arg0) {
s32 spC;
if (lbl_1_data_588 != -1) {
spC = HuAudSeqMidiCtrlGet(lbl_1_data_588, 0, 1);
if (msmMusGetStatus(lbl_1_data_588) == 0) {
HuAudSeqFadeOut(lbl_1_data_588, 100);
lbl_1_bss_2FA = 1;
}
if (lbl_1_bss_2FA == 1 && msmMusGetStatus(lbl_1_data_588) == 0) {
lbl_1_data_588 = -1;
BoardAudSeqPause(0, 0, 1000);
OSReport("BGM1 Restore\n");
}
}
if (lbl_1_bss_326 != 0 && BoardMGDoneFlagGet() == 1) {
fn_1_D0DC();
omDelObjEx(boardObjMan, arg0);
}
}
static void fn_1_D0AC(void) {
lbl_1_bss_326 = 1;
BoardMGExit();
}
static void fn_1_D0DC(void) {
s32 i;
omDelObjEx(boardObjMan, lbl_1_bss_31C);
BoardModelKill(lbl_1_bss_2F8);
for (i = 0; i < 20; i++) {
BoardModelKill(lbl_1_bss_2D0[i]);
}
BoardModelLayerSet(lbl_1_bss_14[9], 0);
BoardMGDoneFlagSet(0);
}
static void fn_1_D174(omObjData *arg0) {
UnkMsmStruct_03 sp8;
if (arg0->work[0] == 0) {
arg0->work[0] = MGSeqCreate(3, 0);
BoardAudSeqPause(0, 1, 1000);
return;
}
if (MGSeqStatGet(arg0->work[0]) == 0) {
sp8.unk00 = 1;
sp8.unk06 = 0;
sp8.unk05 = 0x7F;
sp8.unk04 = 1;
lbl_1_data_588 = msmMusPlay(0x1D, &sp8);
arg0->func = fn_1_D230;
}
}
static void fn_1_D230(omObjData *arg0) {
s32 temp_r3;
temp_r3 = HuAudSeqMidiCtrlGet(lbl_1_data_588, 0, 1);
if (temp_r3 >= 10 && temp_r3 <= 19) {
arg0->work[1]++;
arg0->func = fn_1_D2A4;
}
}
static void fn_1_D2A4(omObjData *arg0) {
Vec sp18;
Vec spC;
float sp8;
ModelData *temp_r30;
s32 temp_r3;
temp_r30 = &Hu3DData[BoardModelIDGet(lbl_1_bss_2F8)];
sp8 = BoardModelRotYGet(lbl_1_bss_14[9]);
BoardModelPosGet(lbl_1_bss_14[9], &spC);
if (arg0->scale.x != 0.0f) {
arg0->scale.x -= 8.5f;
if (arg0->scale.x < 0.0f) {
arg0->scale.x = 0.0f;
}
BoardModelAlphaSet(lbl_1_bss_14[9], arg0->scale.x);
return;
}
temp_r3 = HuAudSeqMidiCtrlGet(lbl_1_data_588, 0, 1);
if (temp_r3 >= 20 && temp_r3 <= 29) {
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_14[7]), lbl_1_data_5BC[arg0->work[1]], &sp18);
spC.x = sp18.x;
BoardModelPosSetV(lbl_1_bss_14[9], &spC);
arg0->func = fn_1_D554;
if (arg0->work[1] < 8) {
BoardModelHookReset(lbl_1_bss_14[7]);
BoardModelVisibilitySet(lbl_1_bss_2F8, 1);
BoardModelMotionTimeSet(lbl_1_bss_2F8, lbl_1_bss_2B4[arg0->work[1] - 1]);
BoardModelHookSet(lbl_1_bss_14[7], lbl_1_data_5BC[arg0->work[1]], lbl_1_bss_2F8);
Hu3DMotionExec(BoardModelIDGet(lbl_1_bss_2F8), temp_r30->unk_08, temp_r30->unk_64, 0);
}
lbl_1_bss_31C->work[0] = 60;
lbl_1_bss_31C->unk10 = frandmod(40) + 10;
lbl_1_bss_31C->work[1] = arg0->work[1];
lbl_1_bss_31C->func = fn_1_E18C;
}
}
static void fn_1_D554(omObjData *arg0) {
float sp8;
sp8 = BoardModelRotYGet(lbl_1_bss_14[9]);
arg0->scale.x += 8.5f;
if (arg0->scale.x > 255.0f) {
arg0->scale.x = 255.0f;
}
BoardModelAlphaSet(lbl_1_bss_14[9], arg0->scale.x);
if (arg0->scale.x == 255.0f) {
arg0->work[0] = 0;
lbl_1_bss_31C->work[1] = arg0->work[1];
arg0->scale.x = 255.0f;
BoardModelAlphaSet(lbl_1_bss_14[9], arg0->scale.x);
if (arg0->work[1] == 8) {
arg0->func = fn_1_D70C;
lbl_1_bss_31C->work[2] = 1;
lbl_1_bss_31C->func = fn_1_E374;
} else {
arg0->func = fn_1_D6A8;
}
}
}
static void fn_1_D6A8(omObjData *arg0) {
if (arg0->work[0] != 0) {
BoardModelHookReset(lbl_1_bss_14[7]);
BoardModelVisibilitySet(lbl_1_bss_2F8, 0);
arg0->func = fn_1_D230;
}
}
static void fn_1_D70C(omObjData *arg0) {
Process *var_r30;
if (arg0->work[0] == 1) {
var_r30 = HuPrcCreate(fn_1_D770, 0x2004, 0x1800, 0);
var_r30->user_data = arg0;
arg0->func = NULL;
}
}
s16 lbl_1_data_62C[] = {
1, 3, 5, 7, 10, 14, 18, 20
};
static void fn_1_D770(void) {
Vec sp114[20];
Vec sp24[20];
Vec sp18;
Vec spC;
float temp_f29;
float var_f30;
float var_f31;
char sp8[4];
Process *temp_r3;
omObjData *var_r28;
s32 var_r29;
s32 i;
lbl_1_bss_314 = lbl_1_data_62C[lbl_1_bss_314 - 1];
sprintf(sp8, "%d", lbl_1_bss_314);
BoardWinCreate(2, MAKE_MESSID(32, 20), 3);
BoardWinInsertMesSet(MAKE_MESSID_PTR(sp8), 0);
BoardWinWait();
BoardWinKill();
BoardPlayerMotBlendSet(lbl_1_bss_324, 0, 0xF);
while (!BoardPlayerMotBlendCheck(lbl_1_bss_324)) {
HuPrcVSleep();
}
BoardPlayerPosGet(lbl_1_bss_324, &sp18);
for (i = 0; i < lbl_1_bss_314; i++) {
BoardModelVisibilitySet(lbl_1_bss_2D0[i], 1);
sp114[i] = sp18;
sp114[i].y += 800.0f + i * 120;
sp114[i].x += -25.0f + 50.0f * frand8() * 0.003921569f;
sp114[i].z += -25.0f + 50.0f * frand8() * 0.003921569f;
sp24[i].x = sp24[i].z = 0.0f;
sp24[i].y = 360.0f * frand8() * 0.003921569f;
BoardModelPosSetV(lbl_1_bss_2D0[i], &sp114[i]);
BoardModelRotSetV(lbl_1_bss_2D0[i], &sp24[i]);
}
var_f31 = -1.0f;
var_r29 = 0;
while (TRUE) {
for (i = 0; i < lbl_1_bss_314; i++) {
if (i < var_r29) {
continue;
}
sp114[i].y += var_f31;
BoardModelPosSetV(lbl_1_bss_2D0[i], &sp114[i]);
sp24[i].y += 45.0f;
if (sp24[i].y >= 360.0f) {
sp24[i].y -= 360.0f;
}
BoardModelRotSetV(lbl_1_bss_2D0[i], &sp24[i]);
if (sp114[i].y <= sp18.y + 80.0f) {
spC = sp114[i];
CharModelCoinEffectCreate(1, &spC);
BoardModelVisibilitySet(lbl_1_bss_2D0[i], 0);
var_r29 += 1;
BoardPlayerCoinsAdd(lbl_1_bss_324, 1);
HuAudFXPlay(7);
omVibrate(lbl_1_bss_324, 12, 6, 6);
}
}
var_f31 *= 1.05f;
if (var_f31 < -20.0f) {
var_f31 = -20.0f;
}
if (var_r29 == lbl_1_bss_314) {
BoardPlayerMotionShiftSet(lbl_1_bss_324, 7, 0.0f, 10.0f, 0);
break;
}
HuPrcVSleep();
}
while (!BoardPlayerMotionEndCheck(lbl_1_bss_324)) {
HuPrcVSleep();
}
BoardWinCreate(2, MAKE_MESSID(32, 21), 3);
BoardWinWait();
BoardWinKill();
temp_r3 = HuPrcCreate(fn_1_E004, 0x2004, 0x1000, 0);
temp_r3->user_data = NULL;
BoardPlayerMotionShiftSet(lbl_1_bss_324, 4, 0.0f, 5.0f, 0);
var_f30 = 0.0f;
temp_f29 = 8.0f;
lbl_1_bss_308.z = sp18.z + 100.0f;
lbl_1_bss_308.x = sp18.x + 50.0f;
PSVECSubtract(&lbl_1_bss_308, &sp18, &spC);
PSVECScale(&spC, &spC, 0.04f);
while (TRUE) {
BoardPlayerPosGet(lbl_1_bss_324, &sp18);
spC.y = temp_f29 - var_f30 * var_f30 * 0.25f * 0.075f;
var_f30 += 1.0f;
PSVECAdd(&spC, &sp18, &sp18);
sp114[0] = lbl_1_bss_308;
sp114[0].y = sp18.y;
PSVECSubtract(&sp114[0], &sp18, &sp114[0]);
var_f31 = PSVECMag(&sp114[0]);
if (var_f31 <= 1.0f) {
spC.x = spC.z = 0.0f;
sp18.x = lbl_1_bss_308.x;
sp18.z = lbl_1_bss_308.z;
}
if (sp18.y <= lbl_1_bss_308.y && spC.y < 0.0f) {
sp18.y = lbl_1_bss_308.y;
break;
}
BoardPlayerPosSetV(lbl_1_bss_324, &sp18);
HuPrcVSleep();
}
BoardPlayerPosSetV(lbl_1_bss_324, &sp18);
omVibrate(lbl_1_bss_324, 12, 6, 6);
while (!temp_r3->user_data) {
HuPrcVSleep();
}
HuPrcKill(temp_r3);
var_r28 = HuPrcCurrentGet()->user_data;
var_r28->func = fn_1_E144;
HuPrcEnd();
}
static void fn_1_E004(void) {
Vec sp14;
Vec sp8;
s32 i;
while (fn_1_1130(lbl_1_bss_14[9], 90.0f, 30.0f) == 0) {
HuPrcVSleep();
}
BoardModelPosGet(lbl_1_bss_14[9], &sp14);
PSVECSubtract(&lbl_1_bss_2FC, &sp14, &sp8);
PSVECScale(&sp8, &sp8, 0.1f);
for (i = 0; i < 10; i++) {
BoardModelPosGet(lbl_1_bss_14[9], &sp14);
PSVECAdd(&sp14, &sp8, &sp14);
BoardModelPosSetV(lbl_1_bss_14[9], &sp14);
HuPrcVSleep();
}
BoardModelPosSetV(lbl_1_bss_14[9], &lbl_1_bss_2FC);
while (fn_1_1130(lbl_1_bss_14[9], 0.0f, 30.0f) == 0) {
HuPrcVSleep();
}
HuPrcCurrentGet()->user_data = (void*) 1;
while (TRUE) {
HuPrcVSleep();
}
}
static void fn_1_E144(omObjData *arg0) {
lbl_1_bss_326 = 1;
BoardMGExit();
omDelObjEx(boardObjMan, arg0);
}
static void fn_1_E18C(omObjData *arg0) {
s32 var_r29;
s16 var_r28;
s16 var_r30;
var_r29 = HuAudSeqMidiCtrlGet(lbl_1_data_588, 0, 1);
if (var_r29 >= 20 && var_r29 <= 29) {
var_r28 = GWPlayer[lbl_1_bss_324].port;
var_r30 = 0;
if (GWPlayer[lbl_1_bss_324].com) {
if (--arg0->unk10 == 0) {
var_r30 = fn_1_E880(arg0);
}
} else {
var_r30 = HuPadBtnDown[var_r28];
}
if (var_r30 & 0xF70) {
if ((var_r30 & lbl_1_bss_2C2[arg0->work[1] - 1]) && !(var_r30 & ~lbl_1_bss_2C2[arg0->work[1] - 1])) {
arg0->work[2] = 1;
} else {
arg0->work[2] = 0;
}
BoardModelVisibilitySet(lbl_1_bss_2F8, 0);
arg0->func = fn_1_E374;
}
} else {
BoardModelVisibilitySet(lbl_1_bss_2F8, 0);
arg0->work[2] = 0;
arg0->func = fn_1_E374;
lbl_1_bss_318->work[0] = 1;
fn_1_E374(arg0);
}
}
static void fn_1_E374(omObjData *arg0) {
Vec sp20;
Vec sp14;
Vec sp8;
s32 temp_r3;
temp_r3 = HuAudSeqMidiCtrlGet(lbl_1_data_588, 0, 1);
if (temp_r3 >= 30 && temp_r3 <= 39) {
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_14[7]), lbl_1_data_5BC[arg0->work[1]], &sp14);
BoardPlayerPosGet(lbl_1_bss_324, &sp20);
PSVECSubtract(&sp14, &sp20, &sp8);
PSVECScale(&sp8, &sp8, 0.04f);
arg0->trans.x = sp8.x;
arg0->trans.z = sp8.z;
arg0->trans.y = 5.0f;
arg0->rot.x = 0.0f;
arg0->scale.x = sp14.x;
arg0->scale.y = sp14.y;
arg0->scale.z = sp14.z;
BoardPlayerMotionShiftSet(lbl_1_bss_324, 4, 0.0f, 5.0f, 0);
arg0->func = fn_1_E4C0;
}
}
static void fn_1_E4C0(omObjData *arg0) {
Vec sp2C;
Vec sp20;
Vec sp14;
Vec sp8;
float var_f31;
BoardPlayerPosGet(lbl_1_bss_324, &sp2C);
sp14.x = arg0->scale.x;
sp14.y = arg0->scale.y;
sp14.z = arg0->scale.z;
sp20.x = arg0->trans.x;
sp20.z = arg0->trans.z;
sp20.y = arg0->trans.y - arg0->rot.x * arg0->rot.x * 0.25f * 0.075f;
arg0->rot.x += 1.0f;
PSVECAdd(&sp2C, &sp20, &sp2C);
sp8 = sp2C;
sp8.y = sp14.y;
PSVECSubtract(&sp14, &sp8, &sp8);
var_f31 = PSVECMag(&sp8);
if (var_f31 <= 1.0f) {
arg0->trans.x = arg0->trans.z = 0.0f;
sp2C.x = sp14.x;
sp2C.z = sp14.z;
}
if (sp2C.y <= sp14.y && sp20.y < 0.0f) {
sp2C.y = sp14.y;
BoardPlayerIdleSet(lbl_1_bss_324);
arg0->work[3] = 0;
if (arg0->work[2] != 0) {
arg0->func = fn_1_E6AC;
} else {
lbl_1_bss_318->work[0] = 1;
HuAudFXPlay(0x475);
arg0->func = NULL;
}
}
BoardPlayerPosSetV(lbl_1_bss_324, &sp2C);
}
static void fn_1_E6AC(omObjData *arg0) {
Vec sp8;
float var_f31;
if (arg0->work[3] == 0) {
lbl_1_bss_2B0 = -1;
var_f31 = 4.0f + 20.0f * (arg0->work[1] - 1);
BoardModelMotionTimeSet(lbl_1_bss_14[7], var_f31);
BoardModelAttrReset(lbl_1_bss_14[7], 0x40000002);
lbl_1_bss_314++;
arg0->work[3] = 1;
arg0->work[0] = 0x10;
lbl_1_bss_2B0 = HuAudFXPlay(lbl_1_data_5F0[arg0->work[1] - 1]);
}
if (--arg0->work[0] != 0) {
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_14[7]), lbl_1_data_5BC[arg0->work[1]], &sp8);
BoardPlayerPosSetV(lbl_1_bss_324, &sp8);
return;
}
if (lbl_1_bss_2B0 >= 0) {
HuAudFXStop(lbl_1_bss_2B0);
}
lbl_1_bss_318->work[0] = 1;
BoardModelAttrSet(lbl_1_bss_14[7], 0x40000002);
arg0->func = NULL;
}
static s16 fn_1_E880(omObjData *arg0) {
s16 temp_r28;
s16 var_r30;
s32 temp_r29;
temp_r28 = GWPlayer[lbl_1_bss_324].diff;
var_r30 = 0;
temp_r29 = frandmod(100);
switch (temp_r28) {
case 0:
if (temp_r29 < 35) {
var_r30 = lbl_1_bss_2C2[arg0->work[1] - 1];
} else if (temp_r29 < 90) {
var_r30 = -1;
} else {
arg0->unk10 = 100;
}
break;
case 1:
if (temp_r29 < 55) {
var_r30 = lbl_1_bss_2C2[arg0->work[1] - 1];
} else if (temp_r29 < 90) {
var_r30 = -1;
} else {
arg0->unk10 = 100;
}
break;
case 2:
if (temp_r29 < 85) {
var_r30 = lbl_1_bss_2C2[arg0->work[1] - 1];
} else {
var_r30 = -1;
}
break;
case 3:
var_r30 = lbl_1_bss_2C2[arg0->work[1] - 1];
break;
}
return var_r30;
}

656
src/REL/w07Dll/mg_item.c Normal file
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#include "REL/w04Dll.h"
#include "game/audio.h"
#include "game/data.h"
#include "game/frand.h"
#include "game/gamework_data.h"
#include "game/hsfanim.h"
#include "game/hsfdraw.h"
#include "game/hsfman.h"
#include "game/minigame_seq.h"
#include "game/objsub.h"
#include "game/pad.h"
#include "game/process.h"
#include "game/sprite.h"
#include "game/window.h"
#include "game/board/audio.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/player.h"
#include "game/board/window.h"
#include "dolphin.h"
#include "ext_math.h"
static void fn_1_A71C(void);
static void fn_1_A7E8(void);
static void fn_1_C388(ModelData *model, ParticleData *particle, Mtx matrix);
static s16 lbl_1_bss_2AC;
static s16 lbl_1_bss_2A6[3];
static s16 lbl_1_bss_29E[4];
static s16 lbl_1_bss_298[3];
static float lbl_1_bss_294;
static s32 lbl_1_bss_290_pad;
static s32 lbl_1_bss_28C;
static AnimData *lbl_1_bss_288;
static char *lbl_1_data_51C[] = {
"item1", "item2", "item3",
"switch1", "switch2", "switch3"
};
static s32 lbl_1_data_534[] = {
0x00000466,
0x00000467,
0x00000468
};
static s32 lbl_1_data_540[] = {
DATA_MAKE_NUM(DATADIR_BOARD, 109),
DATA_MAKE_NUM(DATADIR_BOARD, 110),
DATA_MAKE_NUM(DATADIR_BOARD, 111),
DATA_MAKE_NUM(DATADIR_BOARD, 112),
DATA_MAKE_NUM(DATADIR_BOARD, 113),
DATA_MAKE_NUM(DATADIR_BOARD, 114),
DATA_MAKE_NUM(DATADIR_BOARD, 115),
DATA_MAKE_NUM(DATADIR_BOARD, 116),
DATA_MAKE_NUM(DATADIR_BOARD, 118),
DATA_MAKE_NUM(DATADIR_BOARD, 119),
DATA_MAKE_NUM(DATADIR_BOARD, 120),
DATA_MAKE_NUM(DATADIR_BOARD, 121),
DATA_MAKE_NUM(DATADIR_BOARD, 122),
DATA_MAKE_NUM(DATADIR_BOARD, 123),
DATA_MAKE_NUM(DATADIR_W02, 24),
DATA_MAKE_NUM(DATADIR_W02, 25),
DATA_MAKE_NUM(DATADIR_W02, 26),
-1
};
void fn_1_A0F8(void) {
Vec sp8;
s32 i;
BoardModelAttrSet(lbl_1_bss_14[6], 0x40000002);
for (i = 0; i < 3; i++) {
lbl_1_bss_29E[i] = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W04, 13), NULL, 1);
BoardModelHookSet(lbl_1_bss_14[6], lbl_1_data_51C[i + 3], lbl_1_bss_29E[i]);
BoardModelAttrSet(lbl_1_bss_29E[i], 0x40000002);
}
BoardModelPosGet(lbl_1_bss_14[6], &sp8);
lbl_1_bss_294 = sp8.y;
}
void fn_1_A1F0(void) {
Vec sp38[3];
Vec sp2C;
Vec sp20;
Vec sp14;
Vec sp8;
float var_f31;
s16 temp_r29;
s32 var_r30;
s32 i;
lbl_1_bss_2AC = GWSystem.player_curr;
temp_r29 = BoardModelMotionCreate(lbl_1_bss_14[10], DATA_MAKE_NUM(DATADIR_BGUEST, 25));
HuPrcSleep(60);
var_f31 = 0.0f;
for (i = 0; i < 30; i++) {
var_f31 += 3.0f;
BoardModelRotYSet(lbl_1_bss_14[10], var_f31);
HuPrcVSleep();
}
BoardModelMotionStart(lbl_1_bss_14[10], temp_r29, 0);
for (i = 0; i < 3; i++) {
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_14[6]), lbl_1_data_51C[i], &sp38[i]);
}
while (TRUE) {
var_r30 = 0;
for (i = 0; i < 3; i++) {
BoardModelPosGet(lbl_1_bss_298[i], &sp2C);
sp2C.y += 2.0f;
if (sp2C.y >= sp38[i].y) {
sp2C.y = sp38[i].y;
var_r30++;
}
BoardModelPosSetV(lbl_1_bss_298[i], &sp2C);
}
if (var_r30 == 3) {
break;
}
HuPrcVSleep();
}
for (i = 0; i < 3; i++) {
BoardModelHookSet(lbl_1_bss_14[6], lbl_1_data_51C[i], lbl_1_bss_298[i]);
}
while (BoardModelMotionTimeGet(lbl_1_bss_14[10]) < BoardModelMotionMaxTimeGet(lbl_1_bss_14[10])) {
HuPrcVSleep();
}
BoardModelMotionShiftSet(lbl_1_bss_14[10], 1, 0.0f, 5.0f, 0x40000001);
BoardAudSeqPause(0, 1, 1000);
BoardModelMotionTimeSet(lbl_1_bss_14[6], 0.0f);
BoardModelAttrReset(lbl_1_bss_14[6], 0x40000002);
HuPrcSleep(20);
HuAudFXPlay(0x469);
HuPrcSleep(50);
BoardMusStart(1, 0x1E, 0x7F, 0);
HuAudFXPlay(0x46C);
while (BoardModelMotionTimeGet(lbl_1_bss_14[6]) < 202.0f) {
HuPrcVSleep();
}
BoardModelMotionTimeSet(lbl_1_bss_14[6], 202.0f);
BoardModelAttrSet(lbl_1_bss_14[6], 0x40000002);
BoardModelMotionKill(lbl_1_bss_14[10], temp_r29);
sp14.x = -35.0f;
sp14.y = sp14.z = 0.0f;
sp8.x = 0.0f;
sp8.y = 0.0f;
sp8.z = -150.0f;
BoardCameraMotionStartEx(lbl_1_bss_14[6], &sp14, &sp8, 1500.0f, 25.0f, 21);
BoardPlayerPosGet(lbl_1_bss_2AC, &sp2C);
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_14[6]), lbl_1_data_51C[4], &sp20);
sp20.z = sp2C.z - 50.0f;
sp20.y = sp2C.y;
BoardPlayerPosLerpStart(lbl_1_bss_2AC, &sp2C, &sp20, 0x3C);
while (GWPlayer[lbl_1_bss_2AC].moving) {
HuPrcVSleep();
}
BoardPlayerMotBlendSet(lbl_1_bss_2AC, 0xB4, 0xF);
while (!BoardPlayerMotBlendCheck(lbl_1_bss_2AC)) {
HuPrcVSleep();
}
BoardCameraMotionWait();
fn_1_A7E8();
BoardMGExit();
while (TRUE) {
if (BoardMGDoneFlagGet() == 1) {
BoardMGDoneFlagSet(0);
fn_1_BA7C();
break;
}
HuPrcVSleep();
}
HuPrcEnd();
}
static void fn_1_A71C(void) {
Vec sp8;
float var_f31;
s16 temp_r31;
var_f31 = 0.0f;
temp_r31 = (s16) HuPrcCurrentGet()->user_data;
while (TRUE) {
BoardModelPosGet(temp_r31, &sp8);
sp8.y += 0.25 * sind(var_f31);
var_f31 += 5.0f;
if (var_f31 >= 360.0f) {
var_f31 -= 360.0f;
}
BoardModelPosSetV(temp_r31, &sp8);
HuPrcVSleep();
}
}
static void fn_1_A7E8(void) {
Vec sp54[3];
Vec sp48;
Vec sp3C;
Vec sp30;
Vec sp24;
Vec sp18;
float sp10[2];
float var_f29;
float var_f30;
float var_f31;
Process *var_r20;
s16 var_r30;
s16 var_r28;
s16 var_r27;
s16 var_r26;
s16 var_r25;
s16 var_r24;
u16 temp_r29;
u16 var_r23;
s16 var_r22;
s16 var_r21;
s16 var_r19;
u16 temp_r18;
u16 var_r17;
ParticleData *spC;
s32 sp8;
s32 i;
var_r28 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W04, 14), NULL, 0);
BoardModelAttrSet(var_r28, 0x40000001);
BoardModelVisibilitySet(var_r28, 0);
var_r30 = 1;
for (i = 0; i < 3; i++) {
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_14[6]), lbl_1_data_51C[i + 3], &sp54[i]);
sp54[i].y += 50.0f;
}
var_r25 = MGSeqCreate(3, 0);
while (MGSeqStatGet(var_r25) != 0) {
HuPrcVSleep();
}
var_r24 = 5;
var_r21 = 60;
var_r25 = MGSeqCreate(1, var_r24, 0x120, 0x40);
HuWinMesMaxSizeGet(1, sp10, MAKE_MESSID(32, 22));
var_r27 = HuWinCreate(-10000.0f, 368.0f, sp10[0], sp10[1], 0);
HuWinMesSet(var_r27, MAKE_MESSID(32, 22));
HuWinBGTPLvlSet(var_r27, 0.0f);
HuWinMesSpeedSet(var_r27, 0);
BoardModelVisibilitySet(var_r28, 1);
BoardModelPosSetV(var_r28, &sp54[var_r30]);
var_r22 = 30;
var_r19 = 0;
temp_r18 = GWPlayer[lbl_1_bss_2AC].port;
while (TRUE) {
var_r21--;
if (var_r21 == 0) {
var_r21 = 60;
if (--var_r24 < 0) {
break;
}
MGSeqParamSet(var_r25, 1, var_r24);
}
if (GWPlayer[lbl_1_bss_2AC].com) {
if (var_r22 != 0) {
var_r22--;
} else {
var_r22 = frandmod(30) + 15;
if (frandBool() || var_r19 == 3) {
var_r17 = 0x100;
} else {
if (frandBool()) {
var_r23 = 1;
} else {
var_r23 = 2;
}
var_r19++;
}
}
} else {
var_r17 = HuPadBtnDown[temp_r18];
var_r23 = HuPadDStkRep[temp_r18];
}
if (var_r17 & 0x100) {
break;
}
if ((var_r23 & 1) && var_r30 != 0) {
HuAudFXPlay(0);
var_r30--;
}
if ((var_r23 & 2) && var_r30 != 2) {
HuAudFXPlay(0);
var_r30++;
}
BoardModelPosSetV(var_r28, &sp54[var_r30]);
HuPrcVSleep();
}
HuAudFXPlay(2);
MGSeqParamSet(var_r25, 2, -1);
HuWinKill(var_r27);
for (i = 0; i < 360; i += 12) {
sp48.x = sp48.y = sp48.z = 1.0 + 0.8f * sind(i % 180);
BoardModelScaleSetV(var_r28, &sp48);
HuPrcVSleep();
}
BoardModelVisibilitySet(var_r28, 0);
BoardPlayerPosGet(lbl_1_bss_2AC, &sp18);
BoardPlayerMotionShiftSet(lbl_1_bss_2AC, 4, 0.0f, 5.0f, 0);
var_f30 = 0.0f;
var_f29 = 12.0f;
sp3C = sp54[var_r30];
BoardPlayerPosGet(lbl_1_bss_2AC, &sp30);
PSVECSubtract(&sp3C, &sp30, &sp3C);
PSVECScale(&sp3C, &sp3C, 0.05f);
while (TRUE) {
BoardPlayerPosGet(lbl_1_bss_2AC, &sp30);
sp3C.y = var_f29 - var_f30 * var_f30 * 0.25f * 0.075f;
var_f30 += 1.0f;
PSVECAdd(&sp3C, &sp30, &sp30);
if (sp30.y <= sp54[var_r30].y - 40.0f && sp3C.y < 0.0f) {
sp30.y = sp54[var_r30].y - 40.0f;
break;
}
BoardPlayerPosSetV(lbl_1_bss_2AC, &sp30);
sp48 = sp54[var_r30];
sp48.y = sp30.y = 0.0f;
PSVECSubtract(&sp48, &sp30, &sp30);
var_f31 = PSVECMag(&sp30);
if (var_f31 <= 1.0f) {
sp3C.x = sp3C.z = 0.0f;
}
HuPrcVSleep();
}
BoardAudSeqFadeOut(1, 100);
HuAudFXPlay(lbl_1_data_534[var_r30]);
BoardModelMotionTimeSet(lbl_1_bss_29E[var_r30], 0.0f);
BoardModelAttrReset(lbl_1_bss_29E[var_r30], 0x40000002);
BoardPlayerPosSetV(lbl_1_bss_2AC, &sp30);
BoardPlayerMotionShiftSet(lbl_1_bss_2AC, 1, 0.0f, 5.0f, 0x40000001);
while (BoardModelMotionTimeGet(lbl_1_bss_29E[var_r30]) < BoardModelMotionMaxTimeGet(lbl_1_bss_29E[var_r30])) {
if (BoardModelMotionTimeGet(lbl_1_bss_29E[var_r30]) >= 13.0f) {
BoardPlayerPosGet(lbl_1_bss_2AC, &sp30);
sp30.y += 1.0f;
BoardPlayerPosSetV(lbl_1_bss_2AC, &sp30);
}
HuPrcVSleep();
}
temp_r29 = frandmod(3);
BoardModelHookReset(lbl_1_bss_14[6]);
for (i = 0; i < 3; i++) {
BoardModelHookSet(lbl_1_bss_14[6], lbl_1_data_51C[i + 3], lbl_1_bss_29E[i]);
if (i != temp_r29) {
BoardModelVisibilitySet(lbl_1_bss_298[i], 0);
}
}
BoardModelHookSet(lbl_1_bss_14[6], lbl_1_data_51C[1], lbl_1_bss_298[temp_r29]);
BoardModelAttrReset(lbl_1_bss_14[6], 0x40000002);
HuPrcSleep(30);
HuAudFXPlay(0x310);
while (BoardModelMotionTimeGet(lbl_1_bss_14[6]) < BoardModelMotionMaxTimeGet(lbl_1_bss_14[6])) {
HuPrcVSleep();
}
BoardModelHookReset(lbl_1_bss_14[6]);
for (i = 0; i < 3; i++) {
BoardModelHookSet(lbl_1_bss_14[6], lbl_1_data_51C[i + 3], lbl_1_bss_29E[i]);
}
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_14[6]), lbl_1_data_51C[1], &sp24);
BoardModelPosSetV(lbl_1_bss_298[temp_r29], &sp24);
var_r20 = HuPrcChildCreate(fn_1_A71C, 0x2002, 0x800, 0, boardMainProc);
var_r20->user_data = (void*) lbl_1_bss_298[temp_r29];
var_r26 = Hu3DParticleCreate(lbl_1_bss_288, 100);
spC = Hu3DData[var_r26].unk_120;
spC->unk_02 = lbl_1_bss_298[temp_r29];
Hu3DParticleHookSet(var_r26, fn_1_C388);
Hu3DParticleColSet(var_r26, 0xFF, 0xFF, 0);
Hu3DModelPosSet(var_r26, 0.0f, 0.0f, 0.0f);
Hu3DParticleBlendModeSet(var_r26, 1);
Hu3DModelLayerSet(var_r26, 2);
lbl_1_bss_28C = HuAudFXPlay(0x35F);
BoardPlayerMotBlendSet(lbl_1_bss_2AC, 0, 0xF);
while (!BoardPlayerMotBlendCheck(lbl_1_bss_2AC)) {
HuPrcVSleep();
}
BoardPlayerMotionShiftSet(lbl_1_bss_2AC, 4, 0.0f, 5.0f, 0);
var_f30 = 0.0f;
var_f29 = 12.0f;
BoardPlayerPosGet(lbl_1_bss_2AC, &sp30);
PSVECSubtract(&sp18, &sp30, &sp3C);
PSVECScale(&sp3C, &sp3C, 0.05f);
while (TRUE) {
BoardPlayerPosGet(lbl_1_bss_2AC, &sp30);
sp3C.y = var_f29 - var_f30 * var_f30 * 0.25f * 0.075f;
var_f30 += 1.0f;
PSVECAdd(&sp3C, &sp30, &sp30);
if (sp30.y < sp18.y) {
sp30.y = sp18.y;
break;
}
BoardPlayerPosSetV(lbl_1_bss_2AC, &sp30);
sp48 = sp18;
sp48.y = sp30.y = 0.0f;
PSVECSubtract(&sp48, &sp30, &sp30);
var_f31 = PSVECMag(&sp30);
if (var_f31 <= 1.0f) {
sp3C.x = sp3C.z = 0.0f;
}
HuPrcVSleep();
}
omVibrate(lbl_1_bss_2AC, 12, 6, 6);
BoardPlayerPosSetV(lbl_1_bss_2AC, &sp30);
BoardPlayerMotionShiftSet(lbl_1_bss_2AC, 1, 0.0f, 5.0f, 0x40000001);
BoardModelPosGet(lbl_1_bss_298[temp_r29], &sp24);
sp3C = sp24;
sp3C.z += 100.0f;
PSVECSubtract(&sp3C, &sp24, &sp3C);
PSVECScale(&sp3C, &sp3C, 0.033333335f);
for (i = 0; i < 30; i++) {
BoardModelPosGet(lbl_1_bss_298[temp_r29], &sp24);
PSVECAdd(&sp24, &sp3C, &sp24);
BoardModelPosSetV(lbl_1_bss_298[temp_r29], &sp24);
HuPrcVSleep();
}
BoardPlayerPosGet(lbl_1_bss_2AC, &sp30);
sp24.y = sp30.y;
BoardPlayerPosLerpStart(lbl_1_bss_2AC, &sp30, &sp24, 0x3C);
while (GWPlayer[lbl_1_bss_2AC].moving) {
HuPrcVSleep();
}
BoardPlayerMotBlendSet(lbl_1_bss_2AC, 0, 0xF);
while (!BoardPlayerMotBlendCheck(lbl_1_bss_2AC)) {
HuPrcVSleep();
}
var_f31 = 90.0f;
for (i = 0; i < 15; i++) {
var_f31 -= 3.0f;
BoardModelRotYSet(lbl_1_bss_14[10], var_f31);
HuPrcVSleep();
}
BoardWinCreate(2, MAKE_MESSID(32, 15), 3);
BoardWinInsertMesSet(MAKE_MESSID(8, lbl_1_bss_2A6[temp_r29]), 0);
BoardWinWait();
BoardWinKill();
HuAudFXPlay(0x30D);
HuPrcKill(var_r20);
BoardPlayerPosGet(lbl_1_bss_2AC, &sp30);
BoardModelPosGet(lbl_1_bss_298[temp_r29], &sp24);
var_f29 = 1.0f;
var_f31 = (sp30.y - sp24.y) / 30.0f;
var_f30 = -0.04f;
var_r27 = 0;
HuAudFXFadeOut(lbl_1_bss_28C, 0x1F3);
while (var_r27 == 0) {
sp24.y += var_f31;
var_f29 += var_f30;
if (var_f29 < 0.0f) {
var_f29 = 0.0f;
var_r27 = 1;
}
sp48.x = sp48.y = sp48.z = var_f29;
BoardModelPosSetV(lbl_1_bss_298[temp_r29], &sp24);
BoardModelScaleSetV(lbl_1_bss_298[temp_r29], &sp48);
HuPrcVSleep();
}
HuAudFXStop(lbl_1_bss_28C);
BoardModelVisibilitySet(lbl_1_bss_298[temp_r29], 0);
BoardPlayerItemAdd(lbl_1_bss_2AC, lbl_1_bss_2A6[temp_r29]);
omVibrate(lbl_1_bss_2AC, 12, 6, 6);
sp8 = HuAudSStreamPlay(2);
BoardPlayerMotionShiftSet(lbl_1_bss_2AC, 7, 0.0f, 5.0f, 0);
while (!BoardPlayerMotionEndCheck(lbl_1_bss_2AC)) {
HuPrcVSleep();
}
var_f31 = 45.0f;
for (i = 0; i < 15; i++) {
var_f31 -= 3.0f;
BoardModelRotYSet(lbl_1_bss_14[10], var_f31);
HuPrcVSleep();
}
BoardModelRotYSet(lbl_1_bss_14[10], 0.0f);
HuPrcSleep(30);
while (HuAudSStreamStatGet(sp8) != 0) {
HuPrcVSleep();
}
BoardAudSeqPause(0, 0, 1000);
BoardWinCreate(2, MAKE_MESSID(32, 16), 3);
BoardWinWait();
BoardWinKill();
BoardModelMotionTimeSet(lbl_1_bss_14[6], 0.0f);
BoardModelAttrSet(lbl_1_bss_14[6], 0x40000002);
Hu3DModelKill(var_r26);
BoardModelKill(var_r28);
}
void fn_1_BA7C(void) {
s32 i;
for (i = 0; i < 3; i++) {
BoardModelKill(lbl_1_bss_298[i]);
}
if (lbl_1_bss_288) {
HuSprAnimKill(lbl_1_bss_288);
lbl_1_bss_288 = NULL;
}
}
void fn_1_BB00(s16 *arg0) {
Vec sp54[3];
Vec sp30[3];
Vec sp24;
Vec sp18;
float spC[3];
float temp_f28;
float var_f27;
float var_f29;
s32 var_r30;
s32 i;
for (i = 0; i < 3; i++) {
lbl_1_bss_2A6[i] = arg0[i];
lbl_1_bss_298[i] = BoardModelCreate(lbl_1_data_540[lbl_1_bss_2A6[i]], NULL, 0);
BoardModelVisibilitySet(lbl_1_bss_298[i], 0);
if (lbl_1_bss_2A6[i] == 11) {
BoardModelAttrSet(lbl_1_bss_298[i], 0x40000001);
}
if (lbl_1_bss_2A6[i] == 5) {
Hu3DData[BoardModelIDGet(lbl_1_bss_298[i])].unk_F0[1][3] = -50.0f;
}
if (lbl_1_bss_2A6[i] == 4) {
BoardModelMotionSpeedSet(lbl_1_bss_298[i], 0.0f);
}
}
if (lbl_1_bss_288 == NULL) {
lbl_1_bss_288 = HuSprAnimReadFile(DATA_MAKE_NUM(DATADIR_EFFECT, 0));
HuSprAnimLock(lbl_1_bss_288);
}
BoardModelMotionTimeSet(lbl_1_bss_14[6], 0.0f);
BoardModelAttrSet(lbl_1_bss_14[6], 0x40000002);
sp18.x = sp18.y = sp18.z = 0.0f;
for (i = 0; i < 3; i++) {
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_14[6]), lbl_1_data_51C[i], &sp54[i]);
sp54[i].y += -50.0f;
BoardModelVisibilitySet(lbl_1_bss_298[i], 1);
BoardModelPosSetV(lbl_1_bss_298[i], &sp54[i]);
BoardModelPosGet(lbl_1_bss_14[10], &sp24);
BoardModelPosSetV(lbl_1_bss_298[i], &sp24);
BoardModelScaleSetV(lbl_1_bss_298[i], &sp18);
PSVECSubtract(&sp54[i], &sp24, &sp30[i]);
PSVECNormalize(&sp30[i], &sp30[i]);
spC[i] = 0.0f;
}
sp30[0].y = 16.0f;
sp30[1].y = 13.0f;
sp30[2].y = 10.0f;
HuAudFXPlay(0x362);
var_f29 = 0.0f;
while (TRUE) {
var_r30 = 0;
var_f29 += 0.05f;
if (var_f29 > 1.0f) {
var_f29 = 1.0f;
}
sp18.x = sp18.y = sp18.z = var_f29;
for (i = 0; i < 3; i++) {
BoardModelPosGet(lbl_1_bss_298[i], &sp24);
temp_f28 = sp30[i].y - spC[i] * spC[i] * 0.25f * 0.075f;
sp24.x += 6.55f * sp30[i].x;
sp24.z += 6.55f * sp30[i].z;
sp24.y += temp_f28;
var_f27 = VECDistanceXZ(&sp54[i], &sp24);
if (var_f27 < 3.0f) {
sp30[i].x = sp30[i].z = 0.0f;
sp24.x = sp54[i].x;
sp24.z = sp54[i].z;
}
if (sp24.y <= sp54[i].y && temp_f28 < 0.0f) {
sp24.y = sp54[i].y;
var_r30++;
}
BoardModelPosSetV(lbl_1_bss_298[i], &sp24);
BoardModelScaleSetV(lbl_1_bss_298[i], &sp18);
spC[i] += 1.0f;
}
if (var_r30 == 3) {
break;
}
HuPrcVSleep();
}
for (i = 0; i < 3; i++) {
BoardModelPosSetV(lbl_1_bss_298[i], &sp54[i]);
}
}
void fn_1_C2BC(void) {
Vec sp8;
float var_f31;
s32 i;
s32 j;
var_f31 = 1.0f;
for (i = 0; i < 20; i++) {
var_f31 -= 0.05f;
if (var_f31 < 0.0f) {
var_f31 = 0.0f;
}
sp8.x = sp8.y = sp8.z = var_f31;
for (j = 0; j < 3; j++) {
BoardModelScaleSetV(lbl_1_bss_298[j], &sp8);
}
HuPrcVSleep();
}
}
static void fn_1_C388(ModelData *model, ParticleData *particle, Mtx matrix) {
Vec sp8;
HsfanimStruct01 *var_r31;
float var_f31;
float temp_f30;
float temp_f29;
s32 var_r28;
s32 i;
if (particle->unk_34 == 0) {
var_r31 = particle->unk_48;
for (i = 0; i < particle->unk_30; i++, var_r31++) {
var_r31->unk40.a = 0;
var_r31->unk2C = 0.0f;
}
particle->unk_00 = 0;
}
BoardModelScaleGet(particle->unk_02, &sp8);
var_f31 = sp8.x;
BoardModelPosGet(particle->unk_02, &sp8);
for (i = 0; i < 22; i++) {
var_r31 = particle->unk_48;
for (var_r28 = 0; var_r28 < particle->unk_30; var_r28++, var_r31++) {
if (var_r31->unk2C == 0.0f) {
break;
}
}
if (var_r28 != particle->unk_30) {
temp_f30 = 0.003921569f * frand8() * 360.0f;
temp_f29 = var_f31 * (20.0f + 0.003921569f * frand8() * 60.0f);
var_r31->unk34.x = sp8.x + temp_f29 * sind(temp_f30);
var_r31->unk34.z = sp8.z + temp_f29 * cosd(temp_f30);
var_r31->unk34.y = sp8.y + var_f31 * (-30.0f + 0.003921569f * frand8() * 40.0f);
var_r31->unk08.x = 0.5f + 0.003921569f * frand8() * 3.0f;
var_r31->unk08.y = 0.3f + 0.003921569f * frand8() * 2.0f;
var_r31->unk40.a = 0xB4;
var_r31->unk2C = var_f31 * 15.0f;
}
}
var_r31 = particle->unk_48;
for (i = 0; i < particle->unk_30; i++, var_r31++) {
if (var_r31->unk2C != 0.0f) {
var_r31->unk34.y -= var_r31->unk08.x;
var_r31->unk2C -= var_r31->unk08.y;
if (var_r31->unk2C <= 0.0f) {
var_r31->unk2C = 0.0f;
}
}
}
}

View file

@ -157,10 +157,10 @@ void BoardObjectSetup(BoardFunc create, BoardFunc destroy)
case OVL_W21: case OVL_W21:
GWSystem.board = BOARD_ID_EXTRA2; GWSystem.board = BOARD_ID_EXTRA2;
break; break;
//TODO: this shifts something and causes the game to not work...figure out why
case OVL_W07: // case OVL_W07:
GWSystem.board = BOARD_ID_CUSTOM; // GWSystem.board = BOARD_ID_CUSTOM;
break; // break;
} }
} }