Label board roll code

This commit is contained in:
gamemasterplc 2024-01-17 13:01:22 -06:00
parent 9d5032f3ec
commit e90eb84206
10 changed files with 60 additions and 60 deletions

View file

@ -407,14 +407,14 @@ game/board/warp.c:
.sbss start:0x801D4028 end:0x801D4040
.sdata2 start:0x801D5730 end:0x801D5780
game/board/char_roulette.c:
game/board/char_wheel.c:
.text start:0x800816CC end:0x80082C90
.data start:0x8013A248 end:0x8013A2B0
.sdata start:0x801D3758 end:0x801D3760
.sbss start:0x801D4040 end:0x801D4060
.sdata2 start:0x801D5780 end:0x801D5810
game/board/mushroom_space.c:
game/board/mushroom.c:
.text start:0x80082C90 end:0x80083EDC
.sdata start:0x801D3760 end:0x801D3770
.sbss start:0x801D4060 end:0x801D4070
@ -429,7 +429,7 @@ game/board/star.c:
.sbss start:0x801D4070 end:0x801D4088
.sdata2 start:0x801D5898 end:0x801D5938
game/board/dice_roll.c:
game/board/roll.c:
.text start:0x80085CC8 end:0x80088368
.rodata start:0x8011E0B0 end:0x8011E118
.data start:0x8013A368 end:0x8013A408
@ -483,7 +483,7 @@ game/board/battle.c:
.sbss start:0x801D4178 end:0x801D41A0
.sdata2 start:0x801D5DE0 end:0x801D5E88
game/board/fortune_space.c:
game/board/fortune.c:
.text start:0x8009D148 end:0x8009DFD0
.rodata start:0x8011E380 end:0x8011E3A8
.data start:0x8013AB10 end:0x8013AB28

View file

@ -1541,7 +1541,7 @@ fn_80083D40 = .text:0x80083D40; // type:function size:0xD4
fn_80083E14 = .text:0x80083E14; // type:function size:0x38
fn_80083E4C = .text:0x80083E4C; // type:function size:0x48
fn_80083E94 = .text:0x80083E94; // type:function size:0x48
BoardStarHostRestore = .text:0x80083EDC; // type:function size:0xA8
BoardStarHostSet = .text:0x80083EDC; // type:function size:0xA8
BoardStarHostMdlGet = .text:0x80083F84; // type:function size:0x8
BoardStarExec = .text:0x80083F8C; // type:function size:0xCC
ExecStar = .text:0x80084058; // type:function size:0x8F4 scope:local
@ -1552,41 +1552,41 @@ InitGiveStar = .text:0x80084C74; // type:function size:0x10C scope:local
MoveGiveStar = .text:0x80084D80; // type:function size:0x180 scope:local
ShrinkGiveStar = .text:0x80084F00; // type:function size:0x204 scope:local
StopGiveStar = .text:0x80085104; // type:function size:0x38 scope:local
InitGiveStarEff = .text:0x8008513C; // type:function size:0xB4 scope:local
KillGiveStarEff = .text:0x800851F0; // type:function size:0x40 scope:local
InitGiveStarEffect = .text:0x8008513C; // type:function size:0xB4 scope:local
KillGiveStarEffect = .text:0x800851F0; // type:function size:0x40 scope:local
BoardStarGive = .text:0x80085230; // type:function size:0x31C
BoardStarShowNext = .text:0x8008554C; // type:function size:0x628
ShowNextUpdate = .text:0x80085B74; // type:function size:0x130 scope:local
HideNextHost = .text:0x80085CA4; // type:function size:0x24 scope:local
fn_80085CC8 = .text:0x80085CC8; // type:function size:0x1EC
fn_80085EB4 = .text:0x80085EB4; // type:function size:0x38
fn_80085EEC = .text:0x80085EEC; // type:function size:0x84
fn_80085F70 = .text:0x80085F70; // type:function size:0x4C
fn_80085FBC = .text:0x80085FBC; // type:function size:0x490
fn_8008644C = .text:0x8008644C; // type:function size:0x280
fn_800866CC = .text:0x800866CC; // type:function size:0x1C8
fn_80086894 = .text:0x80086894; // type:function size:0x60
fn_800868F4 = .text:0x800868F4; // type:function size:0x130
fn_80086A24 = .text:0x80086A24; // type:function size:0x60
fn_80086A84 = .text:0x80086A84; // type:function size:0x7E4
fn_80087268 = .text:0x80087268; // type:function size:0x40
fn_800872A8 = .text:0x800872A8; // type:function size:0x90
fn_80087338 = .text:0x80087338; // type:function size:0xE0
fn_80087418 = .text:0x80087418; // type:function size:0x84
fn_8008749C = .text:0x8008749C; // type:function size:0x94
fn_80087530 = .text:0x80087530; // type:function size:0x8C
fn_800875BC = .text:0x800875BC; // type:function size:0x58
fn_80087614 = .text:0x80087614; // type:function size:0xC0
fn_800876D4 = .text:0x800876D4; // type:function size:0x200
fn_800878D4 = .text:0x800878D4; // type:function size:0xAC
fn_80087980 = .text:0x80087980; // type:function size:0x68
fn_800879E8 = .text:0x800879E8; // type:function size:0xB4
fn_80087A9C = .text:0x80087A9C; // type:function size:0x390
fn_80087E2C = .text:0x80087E2C; // type:function size:0x110
fn_80087F3C = .text:0x80087F3C; // type:function size:0x248
fn_80088184 = .text:0x80088184; // type:function size:0x110
fn_80088294 = .text:0x80088294; // type:function size:0x88
fn_8008831C = .text:0x8008831C; // type:function size:0x4C
BoardRollExec = .text:0x80085CC8; // type:function size:0x1EC
BoardRollKill = .text:0x80085EB4; // type:function size:0x38
BoardRollUPauseSet = .text:0x80085EEC; // type:function size:0x84
BoardRollWinDispSet = .text:0x80085F70; // type:function size:0x4C
RollMain = .text:0x80085FBC; // type:function size:0x490 scope:local
DiceCreate = .text:0x8008644C; // type:function size:0x280 scope:local
DoInput = .text:0x800866CC; // type:function size:0x1C8 scope:local
DiceWaitFull = .text:0x80086894; // type:function size:0x60 scope:local
DiceSetHit = .text:0x800868F4; // type:function size:0x130 scope:local
RollDestroy = .text:0x80086A24; // type:function size:0x60 scope:local
DiceMain = .text:0x80086A84; // type:function size:0x7E4 scope:local
DicePause = .text:0x80087268; // type:function size:0x40 scope:local
DicePauseAll = .text:0x800872A8; // type:function size:0x90 scope:local
DiceCreateEffect = .text:0x80087338; // type:function size:0xE0 scope:local
DiceHideEffect = .text:0x80087418; // type:function size:0x84 scope:local
DicePauseActive = .text:0x8008749C; // type:function size:0x94 scope:local
DiceCheckDigitDone = .text:0x80087530; // type:function size:0x8C scope:local
DiceSetDelete = .text:0x800875BC; // type:function size:0x58 scope:local
DiceSetVisible = .text:0x80087614; // type:function size:0xC0 scope:local
DiceSetValue = .text:0x800876D4; // type:function size:0x200 scope:local
DiceDigitMain = .text:0x800878D4; // type:function size:0xAC scope:local
DiceDigitKill = .text:0x80087980; // type:function size:0x68 scope:local
DiceKill = .text:0x800879E8; // type:function size:0xB4 scope:local
DiceDigitMove = .text:0x80087A9C; // type:function size:0x390 scope:local
DiceDigitRotate = .text:0x80087E2C; // type:function size:0x110 scope:local
SameRollExec = .text:0x80087F3C; // type:function size:0x248 scope:local
GetBtnRoll = .text:0x80088184; // type:function size:0x110 scope:local
GetComBtnRoll = .text:0x80088294; // type:function size:0x88 scope:local
BoardRollTutorialSet = .text:0x8008831C; // type:function size:0x4C
BoardItemModelGet = .text:0x80088368; // type:function size:0x90
BoardItemNameGet = .text:0x800883F8; // type:function size:0x98
BoardStatusStopCheck = .text:0x80088490; // type:function size:0x48