Label board roll code

This commit is contained in:
gamemasterplc 2024-01-17 13:01:22 -06:00
parent 9d5032f3ec
commit e90eb84206
10 changed files with 60 additions and 60 deletions

View file

@ -41,8 +41,8 @@ extern void BoardPlayerMotionEndWait(s32);
extern void BoardPlayerMotionShiftSet(s32, s32, f32, f32, s32);
extern void BoardPlayerCoinsAdd(s32, s32);
extern void BoardRotateDiceNumbers(s32);
extern void BoardCameraAnimBlendSet(s32, s16, s16);
extern s32 BoardPlayerAnimBlendCheck(s32);
extern void BoardCameraMotBlendSet(s32, s16, s16);
extern s32 BoardPlayerMotBlendCheck(s32);
static omObjData *coinChgObj[4] = {
NULL,
@ -72,8 +72,8 @@ void BoardLandBlueExec(s32 player, s32 space) {
BoardCameraViewSet(2);
BoardPlayerAnimBlendSet(player, 0, 15);
while (BoardPlayerAnimBlendCheck(player) == 0) {
BoardPlayerMotBlendSet(player, 0, 15);
while (BoardPlayerMotBlendCheck(player) == 0) {
HuPrcVSleep();
}
if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {
@ -113,8 +113,8 @@ void BoardLandRedExec(s32 player, s32 space) {
BoardCameraViewSet(2);
omVibrate(player, 12, 6, 6);
BoardPlayerAnimBlendSet(player, 0, 15);
while (BoardPlayerAnimBlendCheck(player) == 0) {
BoardPlayerMotBlendSet(player, 0, 15);
while (BoardPlayerMotBlendCheck(player) == 0) {
HuPrcVSleep();
}
if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {