Label board roll code
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parent
9d5032f3ec
commit
e90eb84206
10 changed files with 60 additions and 60 deletions
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@ -58,11 +58,11 @@ extern void BoardModelAttrReset(s16, s32);
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//// #include "game/board/tutorial.h"
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extern BoardTutorialHookExec(s16, s32);
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//// #include "game/board/com.h"
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extern void fn_8007185C(s32, s32);
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extern void BoardComUseItemSet(s32, s32);
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//// #include "game/board/overhead.h"
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extern void fn_800729A4(s32);
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extern void fn_80072DA8(s32);
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//// #include "game/board/dice_roll.h"
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extern void BoardViewOverheadExec(s32);
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extern void BoardViewMapExec(s32);
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//// #include "game/board/roll.h"
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extern s32 fn_80085CC8(s32);
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extern void fn_80085EB4(void);
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//// #include "game/chrman.h"
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@ -733,7 +733,7 @@ void BoardPlayerPostTurnHookSet(s32 arg0, s32 (*arg1)()) {
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void BoardPlayerTurnExec(s32 arg0) {
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BoardPauseEnableSet(1);
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fn_8007185C(arg0, -1);
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BoardComUseItemSet(arg0, -1);
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GWSystem.field31_bit4 = 0xF;
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_ClearFlag(0x10016);
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_ClearFlag(0x1000E);
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@ -792,11 +792,11 @@ void BoardPlayerTurnRollExec(s32 arg0) {
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break;
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case -3:
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fn_80085EB4();
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fn_80072DA8(arg0);
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BoardViewMapExec(arg0);
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break;
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case -4:
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fn_80085EB4();
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fn_800729A4(arg0);
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BoardViewOverheadExec(arg0);
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break;
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}
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} while (temp_r30 <= 0);
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