Label board roll code

This commit is contained in:
gamemasterplc 2024-01-17 13:01:22 -06:00
parent 9d5032f3ec
commit e90eb84206
10 changed files with 60 additions and 60 deletions

View file

@ -66,9 +66,9 @@ void WarpProcess(void) {
HuAudFXPlay(842);
BoardCameraViewSet(3);
BoardCameraMotionWait();
BoardPlayerAnimBlendSet(curr_player, 0, 15);
BoardPlayerMotBlendSet(curr_player, 0, 15);
while (BoardPlayerAnimBlendCheck(curr_player) == 0) {
while (BoardPlayerMotBlendCheck(curr_player) == 0) {
HuPrcVSleep();
}
@ -232,7 +232,7 @@ static void WarpImpact(s32 player) {
BoardModelMotionStart(warpImpactMdl, 0, 0x40000001);
for (i = 0; i < warpImpactCnt; i++) {
s32 player = warpImpactPlayer[i];
s16 player = warpImpactPlayer[i];
omVibrate(player, 0xC, 4, 2);
BoardPlayerMotionStart(player, 6, 0x40000001);
}