Label board roll code
This commit is contained in:
parent
9d5032f3ec
commit
e90eb84206
10 changed files with 60 additions and 60 deletions
|
|
@ -66,9 +66,9 @@ void WarpProcess(void) {
|
|||
HuAudFXPlay(842);
|
||||
BoardCameraViewSet(3);
|
||||
BoardCameraMotionWait();
|
||||
BoardPlayerAnimBlendSet(curr_player, 0, 15);
|
||||
BoardPlayerMotBlendSet(curr_player, 0, 15);
|
||||
|
||||
while (BoardPlayerAnimBlendCheck(curr_player) == 0) {
|
||||
while (BoardPlayerMotBlendCheck(curr_player) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
|
|
@ -232,7 +232,7 @@ static void WarpImpact(s32 player) {
|
|||
BoardModelMotionStart(warpImpactMdl, 0, 0x40000001);
|
||||
|
||||
for (i = 0; i < warpImpactCnt; i++) {
|
||||
s32 player = warpImpactPlayer[i];
|
||||
s16 player = warpImpactPlayer[i];
|
||||
omVibrate(player, 0xC, 4, 2);
|
||||
BoardPlayerMotionStart(player, 6, 0x40000001);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue