Label board roll code
This commit is contained in:
parent
9d5032f3ec
commit
e90eb84206
10 changed files with 60 additions and 60 deletions
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@ -407,14 +407,14 @@ game/board/warp.c:
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.sbss start:0x801D4028 end:0x801D4040
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.sbss start:0x801D4028 end:0x801D4040
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.sdata2 start:0x801D5730 end:0x801D5780
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.sdata2 start:0x801D5730 end:0x801D5780
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game/board/char_roulette.c:
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game/board/char_wheel.c:
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.text start:0x800816CC end:0x80082C90
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.text start:0x800816CC end:0x80082C90
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.data start:0x8013A248 end:0x8013A2B0
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.data start:0x8013A248 end:0x8013A2B0
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.sdata start:0x801D3758 end:0x801D3760
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.sdata start:0x801D3758 end:0x801D3760
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.sbss start:0x801D4040 end:0x801D4060
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.sbss start:0x801D4040 end:0x801D4060
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.sdata2 start:0x801D5780 end:0x801D5810
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.sdata2 start:0x801D5780 end:0x801D5810
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game/board/mushroom_space.c:
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game/board/mushroom.c:
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.text start:0x80082C90 end:0x80083EDC
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.text start:0x80082C90 end:0x80083EDC
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.sdata start:0x801D3760 end:0x801D3770
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.sdata start:0x801D3760 end:0x801D3770
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.sbss start:0x801D4060 end:0x801D4070
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.sbss start:0x801D4060 end:0x801D4070
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@ -429,7 +429,7 @@ game/board/star.c:
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.sbss start:0x801D4070 end:0x801D4088
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.sbss start:0x801D4070 end:0x801D4088
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.sdata2 start:0x801D5898 end:0x801D5938
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.sdata2 start:0x801D5898 end:0x801D5938
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game/board/dice_roll.c:
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game/board/roll.c:
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.text start:0x80085CC8 end:0x80088368
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.text start:0x80085CC8 end:0x80088368
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.rodata start:0x8011E0B0 end:0x8011E118
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.rodata start:0x8011E0B0 end:0x8011E118
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.data start:0x8013A368 end:0x8013A408
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.data start:0x8013A368 end:0x8013A408
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@ -483,7 +483,7 @@ game/board/battle.c:
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.sbss start:0x801D4178 end:0x801D41A0
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.sbss start:0x801D4178 end:0x801D41A0
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.sdata2 start:0x801D5DE0 end:0x801D5E88
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.sdata2 start:0x801D5DE0 end:0x801D5E88
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game/board/fortune_space.c:
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game/board/fortune.c:
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.text start:0x8009D148 end:0x8009DFD0
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.text start:0x8009D148 end:0x8009DFD0
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.rodata start:0x8011E380 end:0x8011E3A8
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.rodata start:0x8011E380 end:0x8011E3A8
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.data start:0x8013AB10 end:0x8013AB28
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.data start:0x8013AB10 end:0x8013AB28
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@ -1541,7 +1541,7 @@ fn_80083D40 = .text:0x80083D40; // type:function size:0xD4
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fn_80083E14 = .text:0x80083E14; // type:function size:0x38
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fn_80083E14 = .text:0x80083E14; // type:function size:0x38
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fn_80083E4C = .text:0x80083E4C; // type:function size:0x48
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fn_80083E4C = .text:0x80083E4C; // type:function size:0x48
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fn_80083E94 = .text:0x80083E94; // type:function size:0x48
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fn_80083E94 = .text:0x80083E94; // type:function size:0x48
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BoardStarHostRestore = .text:0x80083EDC; // type:function size:0xA8
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BoardStarHostSet = .text:0x80083EDC; // type:function size:0xA8
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BoardStarHostMdlGet = .text:0x80083F84; // type:function size:0x8
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BoardStarHostMdlGet = .text:0x80083F84; // type:function size:0x8
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BoardStarExec = .text:0x80083F8C; // type:function size:0xCC
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BoardStarExec = .text:0x80083F8C; // type:function size:0xCC
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ExecStar = .text:0x80084058; // type:function size:0x8F4 scope:local
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ExecStar = .text:0x80084058; // type:function size:0x8F4 scope:local
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@ -1552,41 +1552,41 @@ InitGiveStar = .text:0x80084C74; // type:function size:0x10C scope:local
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MoveGiveStar = .text:0x80084D80; // type:function size:0x180 scope:local
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MoveGiveStar = .text:0x80084D80; // type:function size:0x180 scope:local
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ShrinkGiveStar = .text:0x80084F00; // type:function size:0x204 scope:local
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ShrinkGiveStar = .text:0x80084F00; // type:function size:0x204 scope:local
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StopGiveStar = .text:0x80085104; // type:function size:0x38 scope:local
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StopGiveStar = .text:0x80085104; // type:function size:0x38 scope:local
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InitGiveStarEff = .text:0x8008513C; // type:function size:0xB4 scope:local
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InitGiveStarEffect = .text:0x8008513C; // type:function size:0xB4 scope:local
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KillGiveStarEff = .text:0x800851F0; // type:function size:0x40 scope:local
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KillGiveStarEffect = .text:0x800851F0; // type:function size:0x40 scope:local
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BoardStarGive = .text:0x80085230; // type:function size:0x31C
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BoardStarGive = .text:0x80085230; // type:function size:0x31C
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BoardStarShowNext = .text:0x8008554C; // type:function size:0x628
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BoardStarShowNext = .text:0x8008554C; // type:function size:0x628
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ShowNextUpdate = .text:0x80085B74; // type:function size:0x130 scope:local
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ShowNextUpdate = .text:0x80085B74; // type:function size:0x130 scope:local
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HideNextHost = .text:0x80085CA4; // type:function size:0x24 scope:local
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HideNextHost = .text:0x80085CA4; // type:function size:0x24 scope:local
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fn_80085CC8 = .text:0x80085CC8; // type:function size:0x1EC
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BoardRollExec = .text:0x80085CC8; // type:function size:0x1EC
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fn_80085EB4 = .text:0x80085EB4; // type:function size:0x38
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BoardRollKill = .text:0x80085EB4; // type:function size:0x38
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fn_80085EEC = .text:0x80085EEC; // type:function size:0x84
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BoardRollUPauseSet = .text:0x80085EEC; // type:function size:0x84
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fn_80085F70 = .text:0x80085F70; // type:function size:0x4C
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BoardRollWinDispSet = .text:0x80085F70; // type:function size:0x4C
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fn_80085FBC = .text:0x80085FBC; // type:function size:0x490
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RollMain = .text:0x80085FBC; // type:function size:0x490 scope:local
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fn_8008644C = .text:0x8008644C; // type:function size:0x280
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DiceCreate = .text:0x8008644C; // type:function size:0x280 scope:local
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fn_800866CC = .text:0x800866CC; // type:function size:0x1C8
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DoInput = .text:0x800866CC; // type:function size:0x1C8 scope:local
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fn_80086894 = .text:0x80086894; // type:function size:0x60
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DiceWaitFull = .text:0x80086894; // type:function size:0x60 scope:local
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fn_800868F4 = .text:0x800868F4; // type:function size:0x130
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DiceSetHit = .text:0x800868F4; // type:function size:0x130 scope:local
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fn_80086A24 = .text:0x80086A24; // type:function size:0x60
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RollDestroy = .text:0x80086A24; // type:function size:0x60 scope:local
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fn_80086A84 = .text:0x80086A84; // type:function size:0x7E4
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DiceMain = .text:0x80086A84; // type:function size:0x7E4 scope:local
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fn_80087268 = .text:0x80087268; // type:function size:0x40
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DicePause = .text:0x80087268; // type:function size:0x40 scope:local
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fn_800872A8 = .text:0x800872A8; // type:function size:0x90
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DicePauseAll = .text:0x800872A8; // type:function size:0x90 scope:local
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fn_80087338 = .text:0x80087338; // type:function size:0xE0
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DiceCreateEffect = .text:0x80087338; // type:function size:0xE0 scope:local
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fn_80087418 = .text:0x80087418; // type:function size:0x84
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DiceHideEffect = .text:0x80087418; // type:function size:0x84 scope:local
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fn_8008749C = .text:0x8008749C; // type:function size:0x94
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DicePauseActive = .text:0x8008749C; // type:function size:0x94 scope:local
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fn_80087530 = .text:0x80087530; // type:function size:0x8C
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DiceCheckDigitDone = .text:0x80087530; // type:function size:0x8C scope:local
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fn_800875BC = .text:0x800875BC; // type:function size:0x58
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DiceSetDelete = .text:0x800875BC; // type:function size:0x58 scope:local
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fn_80087614 = .text:0x80087614; // type:function size:0xC0
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DiceSetVisible = .text:0x80087614; // type:function size:0xC0 scope:local
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fn_800876D4 = .text:0x800876D4; // type:function size:0x200
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DiceSetValue = .text:0x800876D4; // type:function size:0x200 scope:local
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fn_800878D4 = .text:0x800878D4; // type:function size:0xAC
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DiceDigitMain = .text:0x800878D4; // type:function size:0xAC scope:local
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fn_80087980 = .text:0x80087980; // type:function size:0x68
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DiceDigitKill = .text:0x80087980; // type:function size:0x68 scope:local
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fn_800879E8 = .text:0x800879E8; // type:function size:0xB4
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DiceKill = .text:0x800879E8; // type:function size:0xB4 scope:local
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fn_80087A9C = .text:0x80087A9C; // type:function size:0x390
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DiceDigitMove = .text:0x80087A9C; // type:function size:0x390 scope:local
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fn_80087E2C = .text:0x80087E2C; // type:function size:0x110
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DiceDigitRotate = .text:0x80087E2C; // type:function size:0x110 scope:local
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fn_80087F3C = .text:0x80087F3C; // type:function size:0x248
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SameRollExec = .text:0x80087F3C; // type:function size:0x248 scope:local
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fn_80088184 = .text:0x80088184; // type:function size:0x110
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GetBtnRoll = .text:0x80088184; // type:function size:0x110 scope:local
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fn_80088294 = .text:0x80088294; // type:function size:0x88
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GetComBtnRoll = .text:0x80088294; // type:function size:0x88 scope:local
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fn_8008831C = .text:0x8008831C; // type:function size:0x4C
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BoardRollTutorialSet = .text:0x8008831C; // type:function size:0x4C
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BoardItemModelGet = .text:0x80088368; // type:function size:0x90
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BoardItemModelGet = .text:0x80088368; // type:function size:0x90
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BoardItemNameGet = .text:0x800883F8; // type:function size:0x98
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BoardItemNameGet = .text:0x800883F8; // type:function size:0x98
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BoardStatusStopCheck = .text:0x80088490; // type:function size:0x48
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BoardStatusStopCheck = .text:0x80088490; // type:function size:0x48
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@ -371,16 +371,16 @@ config.libs = [
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Object(NonMatching, "game/board/lottery.c"),
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Object(NonMatching, "game/board/lottery.c"),
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Object(Matching, "game/board/basic_space.c"),
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Object(Matching, "game/board/basic_space.c"),
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Object(Matching, "game/board/warp.c"),
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Object(Matching, "game/board/warp.c"),
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Object(NonMatching, "game/board/char_roulette.c"),
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Object(NonMatching, "game/board/char_wheel.c"),
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Object(NonMatching, "game/board/mushroom_space.c"),
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Object(NonMatching, "game/board/mushroom.c"),
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Object(NonMatching, "game/board/star.c"),
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Object(NonMatching, "game/board/star.c"),
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Object(NonMatching, "game/board/dice_roll.c"),
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Object(NonMatching, "game/board/roll.c"),
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Object(NonMatching, "game/board/ui.c"),
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Object(NonMatching, "game/board/ui.c"),
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Object(NonMatching, "game/board/block.c"),
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Object(NonMatching, "game/board/block.c"),
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Object(NonMatching, "game/board/item.c"),
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Object(NonMatching, "game/board/item.c"),
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Object(NonMatching, "game/board/bowser.c"),
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Object(NonMatching, "game/board/bowser.c"),
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Object(NonMatching, "game/board/battle.c"),
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Object(NonMatching, "game/board/battle.c"),
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Object(NonMatching, "game/board/fortune_space.c"),
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Object(NonMatching, "game/board/fortune.c"),
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Object(NonMatching, "game/board/boo.c"),
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Object(NonMatching, "game/board/boo.c"),
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Object(NonMatching, "game/board/mg_setup.c"),
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Object(NonMatching, "game/board/mg_setup.c"),
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Object(NonMatching, "game/board/boo_house.c"),
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Object(NonMatching, "game/board/boo_house.c"),
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@ -42,7 +42,7 @@ void BoardSpaceInit(s32);
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void BoardSpaceDestroy(void);
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void BoardSpaceDestroy(void);
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void BoardShopHostSet(s16);
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void BoardShopHostSet(s16);
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void BoardLotteryHostSet(s16);
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void BoardLotteryHostSet(s16);
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void fn_80083EDC(s16);
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void BoardStarHostSet(s16);
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void fn_800A4F6C(s16);
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void fn_800A4F6C(s16);
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void BoardTutorialHookSet(void*);
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void BoardTutorialHookSet(void*);
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void BoardTutorialBlockSetPos(s32, s32);
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void BoardTutorialBlockSetPos(s32, s32);
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@ -173,7 +173,7 @@ void BoardCreate(void) {
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BoardSpaceWalkEventFuncSet(&fn_1_910);
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BoardSpaceWalkEventFuncSet(&fn_1_910);
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BoardSpaceWalkMiniEventFuncSet(&fn_1_A74);
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BoardSpaceWalkMiniEventFuncSet(&fn_1_A74);
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BoardSpaceLandEventFuncSet((void*)&fn_1_AF8);
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BoardSpaceLandEventFuncSet((void*)&fn_1_AF8);
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fn_80083EDC(lbl_1_data_1E4);
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BoardStarHostSet(lbl_1_data_1E4);
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fn_800A4F6C(lbl_1_data_1E6);
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fn_800A4F6C(lbl_1_data_1E6);
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BoardLotteryHostSet(lbl_1_data_1E6);
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BoardLotteryHostSet(lbl_1_data_1E6);
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BoardShopHostSet(lbl_1_data_1E6);
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BoardShopHostSet(lbl_1_data_1E6);
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@ -127,7 +127,7 @@ void BoardCreate(void) {
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BoardSpaceWalkEventFuncSet(&fn_1_90C);
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BoardSpaceWalkEventFuncSet(&fn_1_90C);
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BoardSpaceWalkMiniEventFuncSet(&fn_1_91C);
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BoardSpaceWalkMiniEventFuncSet(&fn_1_91C);
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BoardSpaceLandEventFuncSet(&fn_1_908);
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BoardSpaceLandEventFuncSet(&fn_1_908);
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fn_80083EDC(lbl_1_data_2C);
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BoardStarHostSet(lbl_1_data_2C);
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fn_800A4F6C(lbl_1_data_32);
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fn_800A4F6C(lbl_1_data_32);
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BoardShopHostSet(lbl_1_data_2E);
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BoardShopHostSet(lbl_1_data_2E);
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BoardLotteryHostSet(lbl_1_data_30);
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BoardLotteryHostSet(lbl_1_data_30);
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@ -198,7 +198,7 @@ int fn_1_1AAC(s16 arg0, s32 arg1) {
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lbl_1_bss_0->unk0, arg0, arg1, lbl_1_bss_0->unk4, lbl_1_bss_0->unk6);
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lbl_1_bss_0->unk0, arg0, arg1, lbl_1_bss_0->unk4, lbl_1_bss_0->unk6);
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if (lbl_1_data_108[lbl_1_bss_0->unk0].unk0 != -1) {
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if (lbl_1_data_108[lbl_1_bss_0->unk0].unk0 != -1) {
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if (arg0 == 5) {
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if (arg0 == 5) {
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fn_8008831C(&lbl_1_data_C6[lbl_1_bss_0->unk4++]);
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BoardRollTutorialSet(&lbl_1_data_C6[lbl_1_bss_0->unk4++]);
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}
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}
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if (arg0 == lbl_1_data_108[lbl_1_bss_0->unk0].unk0) {
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if (arg0 == lbl_1_data_108[lbl_1_bss_0->unk0].unk0) {
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void (*temp_r3_3)() = lbl_1_data_108[lbl_1_bss_0->unk0++].unk4;
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void (*temp_r3_3)() = lbl_1_data_108[lbl_1_bss_0->unk0++].unk4;
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@ -41,8 +41,8 @@ extern void BoardPlayerMotionEndWait(s32);
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extern void BoardPlayerMotionShiftSet(s32, s32, f32, f32, s32);
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extern void BoardPlayerMotionShiftSet(s32, s32, f32, f32, s32);
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extern void BoardPlayerCoinsAdd(s32, s32);
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extern void BoardPlayerCoinsAdd(s32, s32);
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extern void BoardRotateDiceNumbers(s32);
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extern void BoardRotateDiceNumbers(s32);
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extern void BoardCameraAnimBlendSet(s32, s16, s16);
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extern void BoardCameraMotBlendSet(s32, s16, s16);
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extern s32 BoardPlayerAnimBlendCheck(s32);
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extern s32 BoardPlayerMotBlendCheck(s32);
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static omObjData *coinChgObj[4] = {
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static omObjData *coinChgObj[4] = {
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NULL,
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NULL,
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@ -72,8 +72,8 @@ void BoardLandBlueExec(s32 player, s32 space) {
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BoardCameraViewSet(2);
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BoardCameraViewSet(2);
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BoardPlayerAnimBlendSet(player, 0, 15);
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BoardPlayerMotBlendSet(player, 0, 15);
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while (BoardPlayerAnimBlendCheck(player) == 0) {
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while (BoardPlayerMotBlendCheck(player) == 0) {
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HuPrcVSleep();
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HuPrcVSleep();
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}
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}
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if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {
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if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {
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@ -113,8 +113,8 @@ void BoardLandRedExec(s32 player, s32 space) {
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BoardCameraViewSet(2);
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BoardCameraViewSet(2);
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omVibrate(player, 12, 6, 6);
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omVibrate(player, 12, 6, 6);
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BoardPlayerAnimBlendSet(player, 0, 15);
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BoardPlayerMotBlendSet(player, 0, 15);
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while (BoardPlayerAnimBlendCheck(player) == 0) {
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while (BoardPlayerMotBlendCheck(player) == 0) {
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HuPrcVSleep();
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HuPrcVSleep();
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}
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}
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if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {
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if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {
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@ -58,11 +58,11 @@ extern void BoardModelAttrReset(s16, s32);
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//// #include "game/board/tutorial.h"
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//// #include "game/board/tutorial.h"
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||||||
extern BoardTutorialHookExec(s16, s32);
|
extern BoardTutorialHookExec(s16, s32);
|
||||||
//// #include "game/board/com.h"
|
//// #include "game/board/com.h"
|
||||||
extern void fn_8007185C(s32, s32);
|
extern void BoardComUseItemSet(s32, s32);
|
||||||
//// #include "game/board/overhead.h"
|
//// #include "game/board/overhead.h"
|
||||||
extern void fn_800729A4(s32);
|
extern void BoardViewOverheadExec(s32);
|
||||||
extern void fn_80072DA8(s32);
|
extern void BoardViewMapExec(s32);
|
||||||
//// #include "game/board/dice_roll.h"
|
//// #include "game/board/roll.h"
|
||||||
extern s32 fn_80085CC8(s32);
|
extern s32 fn_80085CC8(s32);
|
||||||
extern void fn_80085EB4(void);
|
extern void fn_80085EB4(void);
|
||||||
//// #include "game/chrman.h"
|
//// #include "game/chrman.h"
|
||||||
|
|
@ -733,7 +733,7 @@ void BoardPlayerPostTurnHookSet(s32 arg0, s32 (*arg1)()) {
|
||||||
|
|
||||||
void BoardPlayerTurnExec(s32 arg0) {
|
void BoardPlayerTurnExec(s32 arg0) {
|
||||||
BoardPauseEnableSet(1);
|
BoardPauseEnableSet(1);
|
||||||
fn_8007185C(arg0, -1);
|
BoardComUseItemSet(arg0, -1);
|
||||||
GWSystem.field31_bit4 = 0xF;
|
GWSystem.field31_bit4 = 0xF;
|
||||||
_ClearFlag(0x10016);
|
_ClearFlag(0x10016);
|
||||||
_ClearFlag(0x1000E);
|
_ClearFlag(0x1000E);
|
||||||
|
|
@ -792,11 +792,11 @@ void BoardPlayerTurnRollExec(s32 arg0) {
|
||||||
break;
|
break;
|
||||||
case -3:
|
case -3:
|
||||||
fn_80085EB4();
|
fn_80085EB4();
|
||||||
fn_80072DA8(arg0);
|
BoardViewMapExec(arg0);
|
||||||
break;
|
break;
|
||||||
case -4:
|
case -4:
|
||||||
fn_80085EB4();
|
fn_80085EB4();
|
||||||
fn_800729A4(arg0);
|
BoardViewOverheadExec(arg0);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
} while (temp_r30 <= 0);
|
} while (temp_r30 <= 0);
|
||||||
|
|
|
||||||
|
|
@ -66,9 +66,9 @@ void WarpProcess(void) {
|
||||||
HuAudFXPlay(842);
|
HuAudFXPlay(842);
|
||||||
BoardCameraViewSet(3);
|
BoardCameraViewSet(3);
|
||||||
BoardCameraMotionWait();
|
BoardCameraMotionWait();
|
||||||
BoardPlayerAnimBlendSet(curr_player, 0, 15);
|
BoardPlayerMotBlendSet(curr_player, 0, 15);
|
||||||
|
|
||||||
while (BoardPlayerAnimBlendCheck(curr_player) == 0) {
|
while (BoardPlayerMotBlendCheck(curr_player) == 0) {
|
||||||
HuPrcVSleep();
|
HuPrcVSleep();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -232,7 +232,7 @@ static void WarpImpact(s32 player) {
|
||||||
BoardModelMotionStart(warpImpactMdl, 0, 0x40000001);
|
BoardModelMotionStart(warpImpactMdl, 0, 0x40000001);
|
||||||
|
|
||||||
for (i = 0; i < warpImpactCnt; i++) {
|
for (i = 0; i < warpImpactCnt; i++) {
|
||||||
s32 player = warpImpactPlayer[i];
|
s16 player = warpImpactPlayer[i];
|
||||||
omVibrate(player, 0xC, 4, 2);
|
omVibrate(player, 0xC, 4, 2);
|
||||||
BoardPlayerMotionStart(player, 6, 0x40000001);
|
BoardPlayerMotionStart(player, 6, 0x40000001);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue